fixed more object links

This commit is contained in:
Samkist
2022-05-30 11:53:41 -04:00
parent a3e7bf7bde
commit ea88553174
13 changed files with 14 additions and 14 deletions

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@@ -1,4 +1,4 @@
With animations you can create a beautiful experience for users while interacting with objects.<br>
With animations, you can create a beautiful experience for users while interacting with objects.<br>
For now the animation class is very basic, i will expand it in the future, but i have to say already now you can do almost everything you can imagine!
Right now animation is a class which makes use of the timer event<br>

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@@ -1,7 +1,7 @@
Buttons are objects, which execute function by clicking on them
The following list is only available to buttons: <br>
Remember button also inherits from [object](objects/Object.md):
Remember button also inherits from [Object](objects/Object.md)
## setText
Sets the displayed button text

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@@ -1,7 +1,7 @@
With checkbox, the user can set a bool to true or false
Here are all possible functions available for checkbox:<be>
Remember checkbox inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
Remember button also inherits from [Object](objects/Object.md)
Create a onChange event:

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@@ -8,7 +8,7 @@ local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
````
Here are all possible functions available for dropdowns: <br>
Remember dropdown inherits from [object](https://github.com/NoryiE/basalt/wiki/Object):
Remember Dropdown also inherits from [Object](objects/Object.md)
## addItem
Adds a item to the dropdown

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@@ -2,7 +2,7 @@ The image object is for adding more advanced backgrounds.
It also provides a :shrink() function, where you can shrink the images to smaller ones. This functionallity is fully provided by the blittle library created by Bomb Bloke. I did not ask for permission to add it into the framework. If the creator wants me to remove the blittle part, just text me on discord!
Here are all possible functions available for image:<be>
Remember image inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
Remember Image inherits from [Object](objects/Object.md)
## loadImage

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@@ -1,7 +1,7 @@
With input's you are able to create a object where the user can type something in.<br>
Here are all possible functions available for inputs:<br>
Remember input inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
Remember Input inherits from [Object](objects/Object.md)
## setInputType
changes the input type

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@@ -3,7 +3,7 @@ With the Label object you are able to add some text.
By default label's width is auto sizing based on the length of the text. If you change the size with setSize it will automatically stop autosizing the width.
Here are all possible functions available for labels.<br>
Remember label inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
Remember Label inherits from [Object](objects/Object.md)
## setText
sets the text which gets displayed.

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@@ -9,7 +9,7 @@ local aList = mainFrame:addList("myFirstList"):show()
This will create a default list with the size 8 width and 5 height on position 1 1 (relative to its parent frame), the default background is colors.lightGray, the default text color is colors.black and the default zIndex is 5. The default horizontal text align is "center", default symbol is ">"
Here are all possible functions available for lists. Remember list inherit from [object](https://github.com/NoryiE/basalt/wiki/Object):
Here are all possible functions available for lists. Remember List inherits from [Object](objects/Object.md)
## addItem
Adds a item into the list

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@@ -1,7 +1,7 @@
Panes are very simple sizeable background objects.
The following list is only available to panes: <br>
Remember pane also inherits from [object](https://github.com/NoryiE/basalt/wiki/Object):
Remember Pane also inherits from [Object](objects/Object.md)
Pane doesn't have any custom functionallity. If you want to change the color/position or size, just check out the [object](https://github.com/NoryiE/basalt/wiki/Object) wikipage.

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@@ -1,7 +1,7 @@
With a program object you are able to open programs like shell or worm or any custom program you've made. There is only 1 thing you have to remember: the program needs at least one os.sleep() or coroutine.yield() somewhere.
<br>
Here is a list of all available functions for programs: <br>
Remember program inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
Remember Program inherits from [Object](objects/Object.md)
## getStatus
returns the current status

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@@ -1,6 +1,6 @@
Radios are objects where you can create endless entrys the user can click on a button and it opens a "list" where the user can choose a entry
Here is a example of how to create a standard radio:
Here is an example of how to create a standard radio:
````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show()
@@ -8,7 +8,7 @@ local aRadio = mainFrame:addRadio("myFirstRadio"):show()
````
Here are all possible functions available for radios: <br>
Remember radio inherits from [object](https://github.com/NoryiE/basalt/wiki/Object):
Remember Radio inherits from [Object](objects/Object.md)
## addItem
Adds a item to the radio

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@@ -5,7 +5,7 @@ Here is a example of how to create a standard scrollbar:
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aScrollbar = mainFrame:addScrollbar("myFirstScrollbar"):show()
````
Here are all possible functions available for scrollbars. Remember scrollbar inherit from [object](https://github.com/NoryiE/Basalt/wiki/Object):
Here are all possible functions available for scrollbars. Remember Scrollbar inherits from [Object](objects/Object.md)
## setSymbol
Changes the symbol

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@@ -8,7 +8,7 @@ local aTextfield = mainFrame:addTextfield("myFirstTextfield"):show()
This will create a default textfield with the size 10 width and 4 height on position 1 1 (relative to its parent frame), the default background is colors.gray, the default text color is colors.black and the default zIndex is 5.
A list of all possible functions available for textfields. Remember textfield inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Object):
A list of all possible functions available for textfields. Remember Textfield inherits from [Object](objects/Object.md)
## getLines