Compare commits
32 Commits
v1.6.0
...
feature-co
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
0e63ef628d | ||
|
|
1f08cf7552 | ||
|
|
a92e99f3cc | ||
|
|
d7aa9c3d3a | ||
|
|
779da6c992 | ||
|
|
406bc4c314 | ||
|
|
3a36636767 | ||
|
|
7b4bb478fe | ||
|
|
27be79d322 | ||
|
|
f2763ae5e7 | ||
|
|
2753885db0 | ||
|
|
e1008442bd | ||
|
|
d821409093 | ||
|
|
618d622fb2 | ||
|
|
eb1d793ab1 | ||
|
|
52597d66a3 | ||
|
|
45d9f80374 | ||
|
|
06afa1a26d | ||
|
|
d3bb1ac4ef | ||
|
|
d4e3b67b79 | ||
|
|
a8e40c8fcc | ||
|
|
7056abbba5 | ||
|
|
724eedf7e9 | ||
|
|
b8a4d7829d | ||
|
|
20eca6ae5c | ||
|
|
5af4eae8df | ||
|
|
c0f9a172d8 | ||
|
|
0d8654cdb3 | ||
|
|
94a25207a7 | ||
|
|
9303397680 | ||
|
|
17c7aedff3 | ||
|
|
5e3bc7b556 |
37
.github/ISSUE_TEMPLATE/bug_report.md
vendored
37
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,37 +0,0 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Bug reports for Basalt
|
||||
title: 'bug: [TITLE]'
|
||||
labels: bug
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Additional context**
|
||||
|
||||
Add any other context about the problem here.
|
||||
|
||||
**Checklist**
|
||||
|
||||
[ ] I am running the latest version.
|
||||
Tick the box if you are running the latest version!
|
||||
45
.github/ISSUE_TEMPLATE/bug_report_form.yml
vendored
45
.github/ISSUE_TEMPLATE/bug_report_form.yml
vendored
@@ -1,45 +0,0 @@
|
||||
name: Bug Report w/ BETA form
|
||||
description: Report a bug for Basalt (Using BETA form)!
|
||||
title: "bug: [TITLE]"
|
||||
labels: ["bug"]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to fill out this bug report!
|
||||
- type: textarea
|
||||
id: what-happened
|
||||
attributes:
|
||||
label: What happened?
|
||||
description: Also tell us, what did you expect to happen?
|
||||
placeholder: Tell us what you see!
|
||||
value: "A bug happened!"
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: ccversion
|
||||
attributes:
|
||||
label: Computercraft client
|
||||
description: What ComputerCraft client are you using?
|
||||
options:
|
||||
- Ingame (Default)
|
||||
- CraftOSPC
|
||||
- CCemux
|
||||
- CopyCat
|
||||
- other
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Relevant log output
|
||||
description: Please copy and paste any relevant log output, for example the error. This will be automatically formatted into code, so no need for backticks.
|
||||
render: shell
|
||||
- type: checkboxes
|
||||
id: latest
|
||||
attributes:
|
||||
label: Latest Basalt Version
|
||||
description: We only provide support for the latest version of Basalt!
|
||||
options:
|
||||
- label: I use the latest stable version
|
||||
required: true
|
||||
4
.github/ISSUE_TEMPLATE/config.yml
vendored
4
.github/ISSUE_TEMPLATE/config.yml
vendored
@@ -1,4 +0,0 @@
|
||||
contact_links:
|
||||
- name: Community Support
|
||||
url: https://discord.gg/yNNnmBVBpE
|
||||
about: Please ask and answer questions here.
|
||||
20
.github/ISSUE_TEMPLATE/docs.md
vendored
20
.github/ISSUE_TEMPLATE/docs.md
vendored
@@ -1,20 +0,0 @@
|
||||
---
|
||||
name: Documentation
|
||||
about: Anything that you think is wrong about the documentation.
|
||||
title: 'docs: [TITLE]'
|
||||
labels: documentation
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
** Where? **
|
||||
Please describe what you want changed. Screenshot / Quotes
|
||||
|
||||
** Possible solution **
|
||||
Please describe a possible solution.
|
||||
|
||||
** Others **
|
||||
Anything else you want to say?
|
||||
|
||||
** Checklist **
|
||||
[ ] I am looking at the latest version of the docs.
|
||||
20
.github/ISSUE_TEMPLATE/feature.md
vendored
20
.github/ISSUE_TEMPLATE/feature.md
vendored
@@ -1,20 +0,0 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for Basalt
|
||||
title: 'feature: [TITLE]'
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
55
.github/workflows/ci.yml
vendored
Normal file
55
.github/workflows/ci.yml
vendored
Normal file
@@ -0,0 +1,55 @@
|
||||
# This is a basic workflow to help you get started with Actions
|
||||
|
||||
name: CI
|
||||
|
||||
# Controls when the workflow will run
|
||||
on:
|
||||
# Triggers the workflow on push or pull request events but only for the master branch
|
||||
push:
|
||||
branches: [ master, feature-compile-ci ]
|
||||
pull_request:
|
||||
branches: [ master, feature-compile-ci ]
|
||||
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
|
||||
jobs:
|
||||
# This workflow contains a single job called "build"
|
||||
build:
|
||||
# The type of runner that the job will run on
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
# Steps represent a sequence of tasks that will be executed as part of the job
|
||||
steps:
|
||||
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: start-message
|
||||
run: echo Starting compilation
|
||||
|
||||
# Runs a set of commands using the runners shell
|
||||
- name: setup-lua
|
||||
uses: leafo/gh-actions-lua@v9
|
||||
with:
|
||||
luaVersion: "5.1"
|
||||
|
||||
- name: setup-luarocks
|
||||
uses: leafo/gh-actions-luarocks@v4
|
||||
with:
|
||||
luarocksVersion: "3.9.0"
|
||||
|
||||
- name: install-lfs
|
||||
run: luarocks install luafilesystem
|
||||
|
||||
- name: compile-basalt
|
||||
run: lua scripts/compiler.lua
|
||||
|
||||
- name: dir-check
|
||||
run: "pwd && ls -la && find -L . basalt.lua | grep basalt.lua"
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: Basalt-Artifact
|
||||
path: ${{ github.workspace }}/build/basalt.lua
|
||||
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
/build/
|
||||
1110
Basalt/Frame.lua
1110
Basalt/Frame.lua
File diff suppressed because it is too large
Load Diff
@@ -1,858 +0,0 @@
|
||||
local basaltEvent = require("basaltEvent")
|
||||
local utils = require("utils")
|
||||
local split = utils.splitString
|
||||
local numberFromString = utils.numberFromString
|
||||
local xmlValue = utils.getValueFromXML
|
||||
|
||||
return function(name)
|
||||
-- Base object
|
||||
local objectType = "Object" -- not changeable
|
||||
local object = {}
|
||||
local zIndex = 1
|
||||
local value
|
||||
local anchor = "topLeft"
|
||||
local ignOffset = false
|
||||
local isVisible = true
|
||||
local initialized = false
|
||||
|
||||
local shadow = false
|
||||
local borderColors = {
|
||||
left = false,
|
||||
right = false,
|
||||
top = false,
|
||||
bottom = false
|
||||
}
|
||||
|
||||
local shadowColor = colors.black
|
||||
local isEnabled = true
|
||||
local isDragging = false
|
||||
local dragStartX, dragStartY, dragXOffset, dragYOffset = 0, 0, 0, 0
|
||||
|
||||
local draw = true
|
||||
local activeEvents = {}
|
||||
|
||||
local eventSystem = basaltEvent()
|
||||
|
||||
object = {
|
||||
x = 1,
|
||||
y = 1,
|
||||
width = 1,
|
||||
height = 1,
|
||||
bgColor = colors.black,
|
||||
bgSymbol = " ",
|
||||
bgSymbolColor = colors.black,
|
||||
fgColor = colors.white,
|
||||
transparentColor = false,
|
||||
name = name or "Object",
|
||||
parent = nil,
|
||||
|
||||
show = function(self)
|
||||
isVisible = true
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
hide = function(self)
|
||||
isVisible = false
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
enable = function(self)
|
||||
isEnabled = true
|
||||
return self
|
||||
end;
|
||||
|
||||
disable = function(self)
|
||||
isEnabled = false
|
||||
return self
|
||||
end;
|
||||
|
||||
generateXMLEventFunction = function(self, func, val)
|
||||
local createF = function(str)
|
||||
if(str:sub(1,1)=="#")then
|
||||
local o = self:getBaseFrame():getDeepObject(str:sub(2,str:len()))
|
||||
if(o~=nil)and(o.internalObjetCall~=nil)then
|
||||
func(self,function()o:internalObjetCall()end)
|
||||
end
|
||||
else
|
||||
func(self,self:getBaseFrame():getVariable(str))
|
||||
end
|
||||
end
|
||||
if(type(val)=="string")then
|
||||
createF(val)
|
||||
elseif(type(val)=="table")then
|
||||
for k,v in pairs(val)do
|
||||
createF(v)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end,
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
local baseFrame = self:getBaseFrame()
|
||||
if(xmlValue("x", data)~=nil)then self:setPosition(xmlValue("x", data), self.y) end
|
||||
if(xmlValue("y", data)~=nil)then self:setPosition(self.x, xmlValue("y", data)) end
|
||||
if(xmlValue("width", data)~=nil)then self:setSize(xmlValue("width", data), self.height) end
|
||||
if(xmlValue("height", data)~=nil)then self:setSize(self.width, xmlValue("height", data)) end
|
||||
if(xmlValue("bg", data)~=nil)then self:setBackground(colors[xmlValue("bg", data)]) end
|
||||
if(xmlValue("fg", data)~=nil)then self:setForeground(colors[xmlValue("fg", data)]) end
|
||||
if(xmlValue("value", data)~=nil)then self:setValue(colors[xmlValue("value", data)]) end
|
||||
if(xmlValue("visible", data)~=nil)then if(xmlValue("visible", data))then self:show() else self:hide() end end
|
||||
if(xmlValue("enabled", data)~=nil)then if(xmlValue("enabled", data))then self:enable() else self:disable() end end
|
||||
if(xmlValue("zIndex", data)~=nil)then self:setZIndex(xmlValue("zIndex", data)) end
|
||||
if(xmlValue("anchor", data)~=nil)then self:setAnchor(xmlValue("anchor", data)) end
|
||||
if(xmlValue("shadowColor", data)~=nil)then self:setShadow(colors[xmlValue("shadowColor", data)]) end
|
||||
if(xmlValue("border", data)~=nil)then self:setBorder(colors[xmlValue("border", data)]) end
|
||||
if(xmlValue("borderLeft", data)~=nil)then borderColors["left"] = xmlValue("borderLeft", data) end
|
||||
if(xmlValue("borderTop", data)~=nil)then borderColors["top"] = xmlValue("borderTop", data) end
|
||||
if(xmlValue("borderRight", data)~=nil)then borderColors["right"] = xmlValue("borderRight", data) end
|
||||
if(xmlValue("borderBottom", data)~=nil)then borderColors["bottom"] = xmlValue("borderBottom", data) end
|
||||
if(xmlValue("borderColor", data)~=nil)then self:setBorder(colors[xmlValue("borderColor", data)]) end
|
||||
if(xmlValue("ignoreOffset", data)~=nil)then if(xmlValue("ignoreOffset", data))then self:ignoreOffset(true) end end
|
||||
if(xmlValue("onClick", data)~=nil)then self:generateXMLEventFunction(self.onClick, xmlValue("onClick", data)) end
|
||||
if(xmlValue("onClickUp", data)~=nil)then self:generateXMLEventFunction(self.onClickUp, xmlValue("onClickUp", data)) end
|
||||
if(xmlValue("onScroll", data)~=nil)then self:generateXMLEventFunction(self.onScroll, xmlValue("onScroll", data)) end
|
||||
if(xmlValue("onDrag", data)~=nil)then self:generateXMLEventFunction(self.onDrag, xmlValue("onDrag", data)) end
|
||||
if(xmlValue("onKey", data)~=nil)then self:generateXMLEventFunction(self.onKey, xmlValue("onKey", data)) end
|
||||
if(xmlValue("onKeyUp", data)~=nil)then self:generateXMLEventFunction(self.onKeyUp, xmlValue("onKeyUp", data)) end
|
||||
if(xmlValue("onChange", data)~=nil)then self:generateXMLEventFunction(self.onChange, xmlValue("onChange", data)) end
|
||||
if(xmlValue("onResize", data)~=nil)then self:generateXMLEventFunction(self.onResize, xmlValue("onResize", data)) end
|
||||
if(xmlValue("onReposition", data)~=nil)then self:generateXMLEventFunction(self.onReposition, xmlValue("onReposition", data)) end
|
||||
if(xmlValue("onEvent", data)~=nil)then self:generateXMLEventFunction(self.onEvent, xmlValue("onEvent", data)) end
|
||||
if(xmlValue("onGetFocus", data)~=nil)then self:generateXMLEventFunction(self.onGetFocus, xmlValue("onGetFocus", data)) end
|
||||
if(xmlValue("onLoseFocus", data)~=nil)then self:generateXMLEventFunction(self.onLoseFocus, xmlValue("onLoseFocus", data)) end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end,
|
||||
|
||||
isVisible = function(self)
|
||||
return isVisible
|
||||
end;
|
||||
|
||||
setFocus = function(self)
|
||||
if (self.parent ~= nil) then
|
||||
self.parent:setFocusedObject(self)
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
setZIndex = function(self, index)
|
||||
zIndex = index
|
||||
if (self.parent ~= nil) then
|
||||
self.parent:removeObject(self)
|
||||
self.parent:addObject(self)
|
||||
self:updateEventHandlers()
|
||||
end
|
||||
|
||||
return self
|
||||
end,
|
||||
|
||||
updateEventHandlers = function(self)
|
||||
for k,v in pairs(activeEvents)do
|
||||
if(v)then
|
||||
self.parent:addEvent(k, self)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
getZIndex = function(self)
|
||||
return zIndex;
|
||||
end;
|
||||
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
getName = function(self)
|
||||
return self.name
|
||||
end;
|
||||
|
||||
remove = function(self)
|
||||
if (self.parent ~= nil) then
|
||||
self.parent:removeObject(self)
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setParent = function(self, frame)
|
||||
if (frame.getType ~= nil and frame:getType() == "Frame") then
|
||||
self:remove()
|
||||
frame:addObject(self)
|
||||
if (self.draw) then
|
||||
self:show()
|
||||
end
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
setValue = function(self, _value)
|
||||
if (value ~= _value) then
|
||||
value = _value
|
||||
self:updateDraw()
|
||||
self:valueChangedHandler()
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
getValue = function(self)
|
||||
return value
|
||||
end;
|
||||
|
||||
getDraw = function(self)
|
||||
return draw
|
||||
end;
|
||||
|
||||
updateDraw = function(self, change)
|
||||
draw = change
|
||||
if(change == nil)then draw = true end
|
||||
if(draw)then if(self.parent~=nil)then self.parent:updateDraw() end end
|
||||
return self
|
||||
end;
|
||||
|
||||
|
||||
getEventSystem = function(self)
|
||||
return eventSystem
|
||||
end;
|
||||
|
||||
|
||||
getParent = function(self)
|
||||
return self.parent
|
||||
end;
|
||||
|
||||
setPosition = function(self, xPos, yPos, rel)
|
||||
if(type(xPos)=="number")then
|
||||
self.x = rel and self:getX()+xPos or xPos
|
||||
end
|
||||
if(type(yPos)=="number")then
|
||||
self.y = rel and self:getY()+yPos or yPos
|
||||
end
|
||||
if(self.parent~=nil)then
|
||||
if(type(xPos)=="string")then
|
||||
self.x = self.parent:newDynamicValue(self, xPos)
|
||||
end
|
||||
if(type(yPos)=="string")then
|
||||
self.y = self.parent:newDynamicValue(self, yPos)
|
||||
end
|
||||
self.parent:recalculateDynamicValues()
|
||||
end
|
||||
eventSystem:sendEvent("basalt_reposition", self)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getX = function(self)
|
||||
return type(self.x) == "number" and self.x or math.floor(self.x[1]+0.5)
|
||||
end;
|
||||
|
||||
getY = function(self)
|
||||
return type(self.y) == "number" and self.y or math.floor(self.y[1]+0.5)
|
||||
end;
|
||||
|
||||
getPosition = function(self)
|
||||
return self:getX(), self:getY()
|
||||
end;
|
||||
|
||||
getVisibility = function(self)
|
||||
return isVisible
|
||||
end;
|
||||
|
||||
setVisibility = function(self, _isVisible)
|
||||
isVisible = _isVisible or not isVisible
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setSize = function(self, width, height, rel)
|
||||
if(type(width)=="number")then
|
||||
self.width = rel and self.width+width or width
|
||||
end
|
||||
if(type(height)=="number")then
|
||||
self.height = rel and self.height+height or height
|
||||
end
|
||||
if(self.parent~=nil)then
|
||||
if(type(width)=="string")then
|
||||
self.width = self.parent:newDynamicValue(self, width)
|
||||
end
|
||||
if(type(height)=="string")then
|
||||
self.height = self.parent:newDynamicValue(self, height)
|
||||
end
|
||||
self.parent:recalculateDynamicValues()
|
||||
end
|
||||
eventSystem:sendEvent("basalt_resize", self)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getHeight = function(self)
|
||||
return type(self.height) == "number" and self.height or math.floor(self.height[1]+0.5)
|
||||
end;
|
||||
|
||||
getWidth = function(self)
|
||||
return type(self.width) == "number" and self.width or math.floor(self.width[1]+0.5)
|
||||
end;
|
||||
|
||||
getSize = function(self)
|
||||
return self:getWidth(), self:getHeight()
|
||||
end;
|
||||
|
||||
calculateDynamicValues = function(self)
|
||||
if(type(self.width)=="table")then self.width:calculate() end
|
||||
if(type(self.height)=="table")then self.height:calculate() end
|
||||
if(type(self.x)=="table")then self.x:calculate() end
|
||||
if(type(self.y)=="table")then self.y:calculate() end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end,
|
||||
|
||||
setBackground = function(self, color, symbol, symbolCol)
|
||||
self.bgColor = color or false
|
||||
self.bgSymbol = symbol or (self.bgColor~=false and self.bgSymbol or false)
|
||||
self.bgSymbolColor = symbolCol or self.bgSymbolColor
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setTransparent = function(self, color)
|
||||
self.transparentColor = color or false
|
||||
self.bgSymbol = false
|
||||
self.bgSymbolColor = false
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getBackground = function(self)
|
||||
return self.bgColor
|
||||
end;
|
||||
|
||||
setForeground = function(self, color)
|
||||
self.fgColor = color or false
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getForeground = function(self)
|
||||
return self.fgColor
|
||||
end;
|
||||
|
||||
setShadow = function(self, color)
|
||||
if(color==false)then
|
||||
shadow = false
|
||||
else
|
||||
shadowColor = color
|
||||
shadow = true
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
isShadowActive = function(self)
|
||||
return shadow;
|
||||
end;
|
||||
|
||||
setBorder = function(self, ...)
|
||||
if(...~=nil)then
|
||||
local t = {...}
|
||||
for k,v in pairs(t)do
|
||||
if(v=="left")or(#t==1)then
|
||||
borderColors["left"] = t[1]
|
||||
end
|
||||
if(v=="top")or(#t==1)then
|
||||
borderColors["top"] = t[1]
|
||||
end
|
||||
if(v=="right")or(#t==1)then
|
||||
borderColors["right"] = t[1]
|
||||
end
|
||||
if(v=="bottom")or(#t==1)then
|
||||
borderColors["bottom"] = t[1]
|
||||
end
|
||||
end
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getBorder = function(self, side)
|
||||
if(side=="left")then
|
||||
return borderLeft;
|
||||
end
|
||||
if(side=="top")then
|
||||
return borderTop;
|
||||
end
|
||||
if(side=="right")then
|
||||
return borderRight;
|
||||
end
|
||||
if(side=="bottom")then
|
||||
return borderBottom;
|
||||
end
|
||||
end;
|
||||
|
||||
draw = function(self)
|
||||
if (isVisible)then
|
||||
if(self.parent~=nil)then
|
||||
local x, y = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
local wP,hP = self.parent:getSize()
|
||||
if(x+w<1)or(x>wP)or(y+h<1)or(y>hP)then return false end
|
||||
if(self.transparentColor~=false)then
|
||||
self.parent:drawForegroundBox(x, y, w, h, self.transparentColor)
|
||||
end
|
||||
if(self.bgColor~=false)then
|
||||
self.parent:drawBackgroundBox(x, y, w, h, self.bgColor)
|
||||
end
|
||||
if(self.bgSymbol~=false)then
|
||||
self.parent:drawTextBox(x, y, w, h, self.bgSymbol)
|
||||
if(self.bgSymbol~=" ")then
|
||||
self.parent:drawForegroundBox(x, y, w, h, self.bgSymbolColor)
|
||||
end
|
||||
end
|
||||
if(shadow)then
|
||||
self.parent:drawBackgroundBox(x+1, y+h, w, 1, shadowColor)
|
||||
self.parent:drawBackgroundBox(x+w, y+1, 1, h, shadowColor)
|
||||
self.parent:drawForegroundBox(x+1, y+h, w, 1, shadowColor)
|
||||
self.parent:drawForegroundBox(x+w, y+1, 1, h, shadowColor)
|
||||
end
|
||||
if(borderColors["left"]~=false)then
|
||||
self.parent:drawTextBox(x-1, y, 1, h, "\149")
|
||||
self.parent:drawBackgroundBox(x-1, y, 1, h, borderColors["left"])
|
||||
self.parent:drawForegroundBox(x-1, y, 1, h, self.parent.bgColor)
|
||||
end
|
||||
if(borderColors["left"]~=false)and(borderColors["top"]~=false)then
|
||||
self.parent:drawTextBox(x-1, y-1, 1, 1, "\151")
|
||||
self.parent:drawBackgroundBox(x-1, y-1, 1, 1, borderColors["left"])
|
||||
self.parent:drawForegroundBox(x-1, y-1, 1, 1, self.parent.bgColor)
|
||||
end
|
||||
if(borderColors["top"]~=false)then
|
||||
|
||||
self.parent:drawTextBox(x, y-1, w, 1, "\131")
|
||||
self.parent:drawBackgroundBox(x, y-1, w, 1, borderColors["top"])
|
||||
self.parent:drawForegroundBox(x, y-1, w, 1, self.parent.bgColor)
|
||||
end
|
||||
if(borderColors["top"]~=false)and(borderColors["right"]~=false)then
|
||||
self.parent:drawTextBox(x+w, y-1, 1, 1, "\148")
|
||||
self.parent:drawForegroundBox(x+w, y-1, 1, 1, borderColors["right"])
|
||||
end
|
||||
if(borderColors["right"]~=false)then
|
||||
self.parent:drawTextBox(x+w, y, 1, h, "\149")
|
||||
self.parent:drawForegroundBox(x+w, y, 1, h, borderColors["right"])
|
||||
end
|
||||
if(borderColors["right"]~=false)and(borderColors["bottom"]~=false)then
|
||||
self.parent:drawTextBox(x+w, y+h, 1, 1, "\129")
|
||||
self.parent:drawForegroundBox(x+w, y+h, 1, 1, borderColors["right"])
|
||||
end
|
||||
if(borderColors["bottom"]~=false)then
|
||||
self.parent:drawTextBox(x, y+h, w, 1, "\131")
|
||||
self.parent:drawForegroundBox(x, y+h, w, 1, borderColors["bottom"])
|
||||
end
|
||||
if(borderColors["bottom"]~=false)and(borderColors["left"]~=false)then
|
||||
self.parent:drawTextBox(x-1, y+h, 1, 1, "\130")
|
||||
self.parent:drawForegroundBox(x-1, y+h, 1, 1, borderColors["left"])
|
||||
end
|
||||
end
|
||||
draw = false
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end;
|
||||
|
||||
|
||||
getAbsolutePosition = function(self, x, y)
|
||||
-- relative position to absolute position
|
||||
if (x == nil) or (y == nil) then
|
||||
x, y = self:getAnchorPosition()
|
||||
end
|
||||
|
||||
if (self.parent ~= nil) then
|
||||
local fx, fy = self.parent:getAbsolutePosition()
|
||||
x = fx + x - 1
|
||||
y = fy + y - 1
|
||||
end
|
||||
return x, y
|
||||
end;
|
||||
|
||||
getAnchorPosition = function(self, x, y, ignOff)
|
||||
if (x == nil) then
|
||||
x = self:getX()
|
||||
end
|
||||
if (y == nil) then
|
||||
y = self:getY()
|
||||
end
|
||||
if(self.parent~=nil)then
|
||||
local pw,ph = self.parent:getSize()
|
||||
if (anchor == "top") then
|
||||
x = math.floor(pw/2) + x - 1
|
||||
elseif(anchor == "topRight") then
|
||||
x = pw + x - 1
|
||||
elseif(anchor == "right") then
|
||||
x = pw + x - 1
|
||||
y = math.floor(ph/2) + y - 1
|
||||
elseif(anchor == "bottomRight") then
|
||||
x = pw + x - 1
|
||||
y = ph + y - 1
|
||||
elseif(anchor == "bottom") then
|
||||
x = math.floor(pw/2) + x - 1
|
||||
y = ph + y - 1
|
||||
elseif(anchor == "bottomLeft") then
|
||||
y = ph + y - 1
|
||||
elseif(anchor == "left") then
|
||||
y = math.floor(ph/2) + y - 1
|
||||
elseif(anchor == "center") then
|
||||
x = math.floor(pw/2) + x - 1
|
||||
y = math.floor(ph/2) + y - 1
|
||||
end
|
||||
|
||||
local xO, yO = self.parent:getOffsetInternal()
|
||||
if not(ignOffset or ignOff) then
|
||||
return x+xO, y+yO
|
||||
end
|
||||
end
|
||||
return x, y
|
||||
end;
|
||||
|
||||
ignoreOffset = function(self, ignore)
|
||||
ignOffset = ignore
|
||||
if(ignore==nil)then ignOffset = true end
|
||||
return self
|
||||
end;
|
||||
|
||||
getBaseFrame = function(self)
|
||||
if(self.parent~=nil)then
|
||||
return self.parent:getBaseFrame()
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
setAnchor = function(self, newAnchor)
|
||||
anchor = newAnchor
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getAnchor = function(self)
|
||||
return anchor
|
||||
end;
|
||||
|
||||
onChange = function(self, ...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("value_changed", v)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
onClick = function(self, ...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("mouse_click", v)
|
||||
end
|
||||
end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
activeEvents["mouse_click"] = true
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
onClickUp = function(self, ...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("mouse_up", v)
|
||||
end
|
||||
end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:addEvent("mouse_up", self)
|
||||
activeEvents["mouse_up"] = true
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
|
||||
onScroll = function(self, ...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("mouse_scroll", v)
|
||||
end
|
||||
end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:addEvent("mouse_scroll", self)
|
||||
activeEvents["mouse_scroll"] = true
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
onDrag = function(self, ...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("mouse_drag", v)
|
||||
end
|
||||
end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:addEvent("mouse_drag", self)
|
||||
activeEvents["mouse_drag"] = true
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
activeEvents["mouse_click"] = true
|
||||
self.parent:addEvent("mouse_up", self)
|
||||
activeEvents["mouse_up"] = true
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
onEvent = function(self, ...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("other_event", v)
|
||||
end
|
||||
end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:addEvent("other_event", self)
|
||||
activeEvents["other_event"] = true
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
onKey = function(self, ...)
|
||||
if(isEnabled)then
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("key", v)
|
||||
self:registerEvent("char", v)
|
||||
end
|
||||
end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:addEvent("key", self)
|
||||
self.parent:addEvent("char", self)
|
||||
activeEvents["key"] = true
|
||||
activeEvents["char"] = true
|
||||
end
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
onResize = function(self, ...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("basalt_resize", v)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
onReposition = function(self, ...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("basalt_reposition", v)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
onKeyUp = function(self, ...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("key_up", v)
|
||||
end
|
||||
end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:addEvent("key_up", self)
|
||||
activeEvents["key_up"] = true
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
isFocused = function(self)
|
||||
if (self.parent ~= nil) then
|
||||
return self.parent:getFocusedObject() == self
|
||||
end
|
||||
return false
|
||||
end;
|
||||
|
||||
onGetFocus = function(self, ...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("get_focus", v)
|
||||
end
|
||||
end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
activeEvents["mouse_click"] = true
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
onLoseFocus = function(self, ...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
self:registerEvent("lose_focus", v)
|
||||
end
|
||||
end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
activeEvents["mouse_click"] = true
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
registerEvent = function(self, event, func)
|
||||
return eventSystem:registerEvent(event, func)
|
||||
end;
|
||||
|
||||
removeEvent = function(self, event, index)
|
||||
return eventSystem:removeEvent(event, index)
|
||||
end;
|
||||
|
||||
sendEvent = function(self, event, ...)
|
||||
return eventSystem:sendEvent(event, self, ...)
|
||||
end;
|
||||
|
||||
isCoordsInObject = function(self, x, y)
|
||||
if(isVisible)and(isEnabled)then
|
||||
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
local w, h = self:getSize()
|
||||
if (objX <= x) and (objX + w > x) and (objY <= y) and (objY + h > y) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
mouseHandler = function(self, button, x, y, isMon)
|
||||
if(self:isCoordsInObject(x, y))then
|
||||
local val = eventSystem:sendEvent("mouse_click", self, "mouse_click", button, x, y, isMon)
|
||||
if(val==false)then return false end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:setFocusedObject(self)
|
||||
end
|
||||
isDragging = true
|
||||
dragStartX, dragStartY = x, y
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
mouseUpHandler = function(self, button, x, y)
|
||||
isDragging = false
|
||||
if(self:isCoordsInObject(x, y))then
|
||||
local val = eventSystem:sendEvent("mouse_up", self, "mouse_up", button, x, y)
|
||||
if(val==false)then return false end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
dragHandler = function(self, button, x, y)
|
||||
if(isDragging)then
|
||||
local xO, yO, parentX, parentY = 0, 0, 1, 1
|
||||
if (self.parent ~= nil) then
|
||||
xO, yO = self.parent:getOffsetInternal()
|
||||
xO = xO < 0 and math.abs(xO) or -xO
|
||||
yO = yO < 0 and math.abs(yO) or -yO
|
||||
parentX, parentY = self.parent:getAbsolutePosition(self.parent:getAnchorPosition())
|
||||
end
|
||||
local dX, dY = x + dragXOffset - (parentX - 1) + xO, y + dragYOffset - (parentY - 1) + yO
|
||||
local val = eventSystem:sendEvent("mouse_drag", self, button, dX, dY, dragStartX-x, dragStartY-y, x, y)
|
||||
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
dragStartX, dragStartY = x, y
|
||||
if(val~=nil)then return val end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:setFocusedObject(self)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
if(self:isCoordsInObject(x, y))then
|
||||
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
dragStartX, dragStartY = x, y
|
||||
dragXOffset, dragYOffset = objX - x, objY - y
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
scrollHandler = function(self, dir, x, y)
|
||||
if(self:isCoordsInObject(x, y))then
|
||||
local val = eventSystem:sendEvent("mouse_scroll", self, "mouse_scroll", dir, x, y)
|
||||
if(val==false)then return false end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:setFocusedObject(self)
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
keyHandler = function(self, key, isHolding)
|
||||
if(isEnabled)and(isVisible)then
|
||||
if (self:isFocused()) then
|
||||
local val = eventSystem:sendEvent("key", self, "key", key, isHolding)
|
||||
if(val==false)then return false end
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end;
|
||||
|
||||
keyUpHandler = function(self, key)
|
||||
if(isEnabled)and(isVisible)then
|
||||
if (self:isFocused()) then
|
||||
local val = eventSystem:sendEvent("key_up", self, "key_up", key)
|
||||
if(val==false)then return false end
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end;
|
||||
|
||||
charHandler = function(self, char)
|
||||
if(isEnabled)and(isVisible)then
|
||||
if (self:isFocused()) then
|
||||
local val = eventSystem:sendEvent("char", self, "char", char)
|
||||
if(val==false)then return false end
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
valueChangedHandler = function(self)
|
||||
eventSystem:sendEvent("value_changed", self, value)
|
||||
end;
|
||||
|
||||
eventHandler = function(self, event, p1, p2, p3, p4)
|
||||
local val = eventSystem:sendEvent("other_event", self, event, p1, p2, p3, p4)
|
||||
if(val~=nil)then return val end
|
||||
return true
|
||||
end;
|
||||
|
||||
getFocusHandler = function(self)
|
||||
local val = eventSystem:sendEvent("get_focus", self)
|
||||
if(val~=nil)then return val end
|
||||
return true
|
||||
end;
|
||||
|
||||
loseFocusHandler = function(self)
|
||||
isDragging = false
|
||||
local val = eventSystem:sendEvent("lose_focus", self)
|
||||
if(val~=nil)then return val end
|
||||
return true
|
||||
end;
|
||||
|
||||
init = function(self)
|
||||
if(self.parent~=nil)then
|
||||
for k,v in pairs(activeEvents)do
|
||||
if(v)then
|
||||
self.parent:addEvent(k, self)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not(initialized)then
|
||||
initialized = true
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
}
|
||||
|
||||
object.__index = object
|
||||
return object
|
||||
end
|
||||
@@ -1,10 +0,0 @@
|
||||
local curDir = fs.getDir(table.pack(...)[2]) or ""
|
||||
|
||||
local defaultPath = package.path
|
||||
local format = "%s;/%s/?.lua;/%s/?/init.lua"
|
||||
package.path = string.format(format, package.path, curDir,curDir)..string.format(format, package.path, curDir.."/libraries",curDir.."/libraries")..string.format(format, package.path, curDir.."/objects",curDir.."/objects")
|
||||
|
||||
local Basalt = require("main")
|
||||
package.path = defaultPath
|
||||
|
||||
return Basalt
|
||||
@@ -1,20 +0,0 @@
|
||||
local logDir = ""
|
||||
local logFileName = "basaltLog.txt"
|
||||
|
||||
local defaultLogType = "Debug"
|
||||
|
||||
fs.delete(logDir~="" and logDir.."/"..logFileName or logFileName)
|
||||
|
||||
local mt = {
|
||||
__call = function(_,text, typ)
|
||||
if(text==nil)then return end
|
||||
local dirStr = logDir~="" and logDir.."/"..logFileName or logFileName
|
||||
local handle = fs.open(dirStr, fs.exists(dirStr) and "a" or "w")
|
||||
handle.writeLine("[Basalt]["..(typ and typ or defaultLogType).."]: "..tostring(text))
|
||||
handle.close()
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable({}, mt)
|
||||
|
||||
--Work in progress
|
||||
@@ -1,197 +0,0 @@
|
||||
local function line(x1,y1,x2,y2)
|
||||
local points = {}
|
||||
if x1 == x2 and y1 == y2 then return {x=x1,y=x2} end
|
||||
local minX = math.min(x1, x2)
|
||||
local maxX, minY, maxY
|
||||
if minX == x1 then minY,maxX,maxY = y1,x2,y2
|
||||
else minY,maxX,maxY = y2,x1,y1 end
|
||||
local xDiff,yDiff = maxX - minX,maxY - minY
|
||||
if xDiff > math.abs(yDiff) then
|
||||
local y = minY
|
||||
local dy = yDiff / xDiff
|
||||
for x = minX, maxX do
|
||||
table.insert(points,{x=x,y=math.floor(y + 0.5)})
|
||||
y = y + dy
|
||||
end
|
||||
else
|
||||
local x,dx = minX,xDiff / yDiff
|
||||
if maxY >= minY then
|
||||
for y = minY, maxY do
|
||||
table.insert(points,{x=math.floor(x + 0.5),y=y})
|
||||
x = x + dx
|
||||
end
|
||||
else
|
||||
for y = minY, maxY, -1 do
|
||||
table.insert(points,{x=math.floor(x + 0.5),y=y})
|
||||
x = x - dx
|
||||
end
|
||||
end
|
||||
end
|
||||
return points
|
||||
end
|
||||
|
||||
local function filledCircle(xC, yC, r)
|
||||
local points = {}
|
||||
for x=-r, r+1 do
|
||||
local dy = math.floor(math.sqrt(r*r - x*x))
|
||||
for y=-dy, dy+1 do
|
||||
table.insert(points, {x=xC+x, y=yC+y})
|
||||
end
|
||||
end
|
||||
return points
|
||||
end
|
||||
|
||||
local function ellipse(xC, yC, r1, r2, filled)
|
||||
local rx,ry = math.ceil(math.floor(r1-0.5)/2),math.ceil(math.floor(r2-0.5)/2)
|
||||
local x,y=0,ry
|
||||
local d1 = ((ry * ry) - (rx * rx * ry) + (0.25 * rx * rx))
|
||||
local dx = 2*ry^2*x
|
||||
local dy = 2*rx^2*y
|
||||
local points = {}
|
||||
while dx < dy do
|
||||
table.insert(points,{x=x+xC,y=y+yC})
|
||||
table.insert(points,{x=-x+xC,y=y+yC})
|
||||
table.insert(points,{x=x+xC,y=-y+yC})
|
||||
table.insert(points,{x=-x+xC,y=-y+yC})
|
||||
if filled then
|
||||
for y=-y+yC+1,y+yC-1 do
|
||||
table.insert(points,{x=x+xC,y=y})
|
||||
table.insert(points,{x=-x+xC,y=y})
|
||||
end
|
||||
end
|
||||
if d1 < 0 then
|
||||
x = x + 1
|
||||
dx = dx + 2*ry^2
|
||||
d1 = d1 + dx + ry^2
|
||||
else
|
||||
x,y = x+1,y-1
|
||||
dx = dx + 2*ry^2
|
||||
dy = dy - 2*rx^2
|
||||
d1 = d1 + dx - dy + ry^2
|
||||
end
|
||||
end
|
||||
local d2 = (((ry * ry) * ((x + 0.5) * (x + 0.5))) + ((rx * rx) * ((y - 1) * (y - 1))) - (rx * rx * ry * ry))
|
||||
while y >= 0 do
|
||||
table.insert(points,{x=x+xC,y=y+yC})
|
||||
table.insert(points,{x=-x+xC,y=y+yC})
|
||||
table.insert(points,{x=x+xC,y=-y+yC})
|
||||
table.insert(points,{x=-x+xC,y=-y+yC})
|
||||
if filled then
|
||||
for y=-y+yC,y+yC do
|
||||
table.insert(points,{x=x+xC,y=y})
|
||||
table.insert(points,{x=-x+xC,y=y})
|
||||
end
|
||||
end
|
||||
if d2 > 0 then
|
||||
y = y - 1
|
||||
dy = dy - 2*rx^2
|
||||
d2 = d2 + rx^2 - dy
|
||||
else
|
||||
y = y - 1
|
||||
x = x + 1
|
||||
dy = dy - 2*rx^2
|
||||
dx = dx + 2*ry^2
|
||||
d2 = d2 + dx - dy + rx^2
|
||||
end
|
||||
end
|
||||
return points
|
||||
end
|
||||
|
||||
local function circle(xC, yC, r, filled)
|
||||
return ellipse(xC, yC, r, r, filled)
|
||||
end
|
||||
|
||||
return {
|
||||
circle = function(x, y, radius, filled)
|
||||
return circle(x, y, radius, filled)
|
||||
end,
|
||||
|
||||
rectangle = function(x1, y1, x2, y2, filled)
|
||||
local points = {}
|
||||
if(filled)then
|
||||
for y=y1,y2 do
|
||||
for x=x1,x2 do
|
||||
table.insert(points, {x=x,y=y})
|
||||
end
|
||||
end
|
||||
else
|
||||
for y=y1,y2 do
|
||||
for x=x1,x2 do
|
||||
if(x==x1)or(x==x2)or(y==y1)or(y==y2)then
|
||||
table.insert(points, {x=x,y=y})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return points
|
||||
end,
|
||||
|
||||
triangle = function(x1, y1, x2, y2, x3, y3, filled)
|
||||
local function drawFlatTopTriangle(points,x1,y1,x2,y2,x3,y3)
|
||||
local m1 = (x3 - x1) / (y3 - y1)
|
||||
local m2 = (x3 - x2) / (y3 - y2)
|
||||
local yStart = math.ceil(y1 - 0.5)
|
||||
local yEnd = math.ceil(y3 - 0.5)-1
|
||||
for y = yStart, yEnd do
|
||||
local px1 = m1 * (y + 0.5 - y1) + x1
|
||||
local px2 = m2 * (y + 0.5 - y2) + x2
|
||||
local xStart = math.ceil(px1 - 0.5)
|
||||
local xEnd = math.ceil(px2 - 0.5)
|
||||
for x=xStart,xEnd do
|
||||
table.insert(points,{x=x,y=y})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function drawFlatBottomTriangle(points,x1,y1,x2,y2,x3,y3)
|
||||
local m1 = (x2 - x1) / (y2 - y1)
|
||||
local m2 = (x3 - x1) / (y3 - y1)
|
||||
local yStart = math.ceil(y1-0.5)
|
||||
local yEnd = math.ceil(y3-0.5)-1
|
||||
for y = yStart, yEnd do
|
||||
local px1 = m1 * (y + 0.5 - y1) + x1
|
||||
local px2 = m2 * (y + 0.5 - y1) + x1
|
||||
local xStart = math.ceil(px1 - 0.5)
|
||||
local xEnd = math.ceil(px2 - 0.5)
|
||||
for x=xStart,xEnd do
|
||||
table.insert(points,{x=x,y=y})
|
||||
end
|
||||
end
|
||||
end
|
||||
local points = {}
|
||||
if(filled)then
|
||||
if y2 < y1 then x1,y1,x2,y2 = x2,y2,x1,y1 end
|
||||
if y3 < y2 then x2,y2,x3,y3 = x3,y3,x2,y2 end
|
||||
if y2 < y2 then x1,y1,x2,y2 = x2,y2,x1,y1 end
|
||||
if y1 == y2 then
|
||||
if x2 < x1 then x1,y1,x2,y2 = x2,y2,x1,y1 end
|
||||
drawFlatTopTriangle(points,x1,y1,x2,y2,x3,y3)
|
||||
elseif y2 == y3 then
|
||||
if x3 < x2 then x3,y3,x2,y2 = x2,y2,x3,y3 end
|
||||
drawFlatBottomTriangle(points,x1,y1,x2,y2,x3,y3)
|
||||
else
|
||||
local alphaSplit = (y2-y1)/(y3-y1)
|
||||
local x = x1 + ((x3 - x1) * alphaSplit)
|
||||
local y = y1 + ((y3 - y1) * alphaSplit)
|
||||
if x2 < x then
|
||||
drawFlatBottomTriangle(points,x1,y1,x2,y2,x, y)
|
||||
drawFlatTopTriangle(points,x2,y2,x,y,x3,y3)
|
||||
else
|
||||
drawFlatBottomTriangle(points,x1,y1,x,y,x1,y1)
|
||||
drawFlatTopTriangle(points,x,y,x2,y2,x3,y3)
|
||||
end
|
||||
end
|
||||
else
|
||||
points = line(x1,y1,x2,y2)
|
||||
for k,v in pairs(line(x2,y2,x3,y3))do table.insert(points, v) end
|
||||
for k,v in pairs(line(x3,y3,x1,y1))do table.insert(points, v) end
|
||||
end
|
||||
return points
|
||||
end,
|
||||
|
||||
line = line,
|
||||
|
||||
ellipse = function(xCenter, yCenter, radius1, radius2, filled)
|
||||
return ellipse(xCenter, yCenter, radius1, radius2, filled)
|
||||
end
|
||||
}
|
||||
@@ -1,147 +0,0 @@
|
||||
local function newNode(name)
|
||||
local node = {}
|
||||
node.___value = nil
|
||||
node.___name = name
|
||||
node.___children = {}
|
||||
node.___props = {}
|
||||
|
||||
function node:value() return self.___value end
|
||||
function node:setValue(val) self.___value = val end
|
||||
function node:name() return self.___name end
|
||||
function node:setName(name) self.___name = name end
|
||||
function node:children() return self.___children end
|
||||
function node:numChildren() return #self.___children end
|
||||
function node:addChild(child)
|
||||
if self[child:name()] ~= nil then
|
||||
if type(self[child:name()].name) == "function" then
|
||||
local tempTable = {}
|
||||
table.insert(tempTable, self[child:name()])
|
||||
self[child:name()] = tempTable
|
||||
end
|
||||
table.insert(self[child:name()], child)
|
||||
else
|
||||
self[child:name()] = child
|
||||
end
|
||||
table.insert(self.___children, child)
|
||||
end
|
||||
|
||||
function node:properties() return self.___props end
|
||||
function node:numProperties() return #self.___props end
|
||||
function node:addProperty(name, value)
|
||||
local lName = "@" .. name
|
||||
if self[lName] ~= nil then
|
||||
if type(self[lName]) == "string" then
|
||||
local tempTable = {}
|
||||
table.insert(tempTable, self[lName])
|
||||
self[lName] = tempTable
|
||||
end
|
||||
table.insert(self[lName], value)
|
||||
else
|
||||
self[lName] = value
|
||||
end
|
||||
table.insert(self.___props, { name = name, value = self[name] })
|
||||
end
|
||||
|
||||
return node
|
||||
end
|
||||
|
||||
local XmlParser = {};
|
||||
|
||||
function XmlParser:ToXmlString(value)
|
||||
value = string.gsub(value, "&", "&"); -- '&' -> "&"
|
||||
value = string.gsub(value, "<", "<"); -- '<' -> "<"
|
||||
value = string.gsub(value, ">", ">"); -- '>' -> ">"
|
||||
value = string.gsub(value, "\"", """); -- '"' -> """
|
||||
value = string.gsub(value, "([^%w%&%;%p%\t% ])",
|
||||
function(c)
|
||||
return string.format("&#x%X;", string.byte(c))
|
||||
end);
|
||||
return value;
|
||||
end
|
||||
|
||||
function XmlParser:FromXmlString(value)
|
||||
value = string.gsub(value, "&#x([%x]+)%;",
|
||||
function(h)
|
||||
return string.char(tonumber(h, 16))
|
||||
end);
|
||||
value = string.gsub(value, "&#([0-9]+)%;",
|
||||
function(h)
|
||||
return string.char(tonumber(h, 10))
|
||||
end);
|
||||
value = string.gsub(value, """, "\"");
|
||||
value = string.gsub(value, "'", "'");
|
||||
value = string.gsub(value, ">", ">");
|
||||
value = string.gsub(value, "<", "<");
|
||||
value = string.gsub(value, "&", "&");
|
||||
return value;
|
||||
end
|
||||
|
||||
function XmlParser:ParseArgs(node, s)
|
||||
string.gsub(s, "(%w+)=([\"'])(.-)%2", function(w, _, a)
|
||||
node:addProperty(w, self:FromXmlString(a))
|
||||
end)
|
||||
end
|
||||
|
||||
function XmlParser:ParseXmlText(xmlText)
|
||||
local stack = {}
|
||||
local top = newNode()
|
||||
table.insert(stack, top)
|
||||
local ni, c, label, xarg, empty
|
||||
local i, j = 1, 1
|
||||
while true do
|
||||
ni, j, c, label, xarg, empty = string.find(xmlText, "<(%/?)([%w_:]+)(.-)(%/?)>", i)
|
||||
if not ni then break end
|
||||
local text = string.sub(xmlText, i, ni - 1);
|
||||
if not string.find(text, "^%s*$") then
|
||||
local lVal = (top:value() or "") .. self:FromXmlString(text)
|
||||
stack[#stack]:setValue(lVal)
|
||||
end
|
||||
if empty == "/" then -- empty element tag
|
||||
local lNode = newNode(label)
|
||||
self:ParseArgs(lNode, xarg)
|
||||
top:addChild(lNode)
|
||||
elseif c == "" then -- start tag
|
||||
local lNode = newNode(label)
|
||||
self:ParseArgs(lNode, xarg)
|
||||
table.insert(stack, lNode)
|
||||
top = lNode
|
||||
else -- end tag
|
||||
local toclose = table.remove(stack) -- remove top
|
||||
|
||||
top = stack[#stack]
|
||||
if #stack < 1 then
|
||||
error("XmlParser: nothing to close with " .. label)
|
||||
end
|
||||
if toclose:name() ~= label then
|
||||
error("XmlParser: trying to close " .. toclose.name .. " with " .. label)
|
||||
end
|
||||
top:addChild(toclose)
|
||||
end
|
||||
i = j + 1
|
||||
end
|
||||
local text = string.sub(xmlText, i);
|
||||
if #stack > 1 then
|
||||
error("XmlParser: unclosed " .. stack[#stack]:name())
|
||||
end
|
||||
return top
|
||||
end
|
||||
|
||||
function XmlParser:loadFile(xmlFilename, base)
|
||||
if not base then
|
||||
base = system.ResourceDirectory
|
||||
end
|
||||
|
||||
local path = system.pathForFile(xmlFilename, base)
|
||||
local hFile, err = io.open(path, "r");
|
||||
|
||||
if hFile and not err then
|
||||
local xmlText = hFile:read("*a"); -- read file content
|
||||
io.close(hFile);
|
||||
return self:ParseXmlText(xmlText), nil;
|
||||
else
|
||||
print(err)
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
return XmlParser
|
||||
@@ -1,120 +0,0 @@
|
||||
local splitString = function(str, sep)
|
||||
if sep == nil then
|
||||
sep = "%s"
|
||||
end
|
||||
local t={}
|
||||
for v in string.gmatch(str, "([^"..sep.."]+)") do
|
||||
table.insert(t, v)
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
return {
|
||||
getTextHorizontalAlign = function(text, width, textAlign, replaceChar)
|
||||
text = string.sub(text, 1, width)
|
||||
local offset = width - string.len(text)
|
||||
if (textAlign == "right") then
|
||||
text = string.rep(replaceChar or " ", offset) .. text
|
||||
elseif (textAlign == "center") then
|
||||
text = string.rep(replaceChar or " ", math.floor(offset / 2)) .. text .. string.rep(replaceChar or " ", math.floor(offset / 2))
|
||||
text = text .. (string.len(text) < width and (replaceChar or " ") or "")
|
||||
else
|
||||
text = text .. string.rep(replaceChar or " ", offset)
|
||||
end
|
||||
return text
|
||||
end,
|
||||
|
||||
getTextVerticalAlign = function(h, textAlign)
|
||||
local offset = 0
|
||||
if (textAlign == "center") then
|
||||
offset = math.ceil(h / 2)
|
||||
if (offset < 1) then
|
||||
offset = 1
|
||||
end
|
||||
end
|
||||
if (textAlign == "bottom") then
|
||||
offset = h
|
||||
end
|
||||
if(offset<1)then offset=1 end
|
||||
return offset
|
||||
end,
|
||||
|
||||
rpairs = function(t)
|
||||
return function(t, i)
|
||||
i = i - 1
|
||||
if i ~= 0 then
|
||||
return i, t[i]
|
||||
end
|
||||
end, t, #t + 1
|
||||
end,
|
||||
|
||||
tableCount = function(t)
|
||||
local n = 0
|
||||
if(t~=nil)then
|
||||
for k,v in pairs(t)do
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
return n
|
||||
end,
|
||||
|
||||
splitString = splitString,
|
||||
|
||||
createText = function(str, width)
|
||||
local uniqueLines = splitString(str, "\n")
|
||||
local lines = {}
|
||||
for k,v in pairs(uniqueLines)do
|
||||
local line = ""
|
||||
local words = splitString(v, " ")
|
||||
for a,b in pairs(words)do
|
||||
if(#line+#b <= width)then
|
||||
line = line=="" and b or line.." "..b
|
||||
if(a==#words)then table.insert(lines, line) end
|
||||
else
|
||||
table.insert(lines, line)
|
||||
line = b:sub(1,width)
|
||||
if(a==#words)then table.insert(lines, line) end
|
||||
end
|
||||
end
|
||||
end
|
||||
return lines
|
||||
end,
|
||||
|
||||
getValueFromXML = function(name, tab)
|
||||
local var
|
||||
if(type(tab)~="table")then return end
|
||||
if(tab[name]~=nil)then
|
||||
if(type(tab[name])=="table")then
|
||||
if(tab[name].value~=nil)then
|
||||
var = tab[name]:value()
|
||||
end
|
||||
end
|
||||
end
|
||||
if(var==nil)then var = tab["@"..name] end
|
||||
|
||||
if(var=="true")then
|
||||
var = true
|
||||
elseif(var=="false")then
|
||||
var = false
|
||||
elseif(tonumber(var)~=nil)then
|
||||
var = tonumber(var)
|
||||
end
|
||||
return var
|
||||
end,
|
||||
|
||||
numberFromString = function(str)
|
||||
return load("return " .. str)()
|
||||
end,
|
||||
|
||||
uuid = function()
|
||||
local random = math.random
|
||||
local function uuid()
|
||||
local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
|
||||
return string.gsub(template, '[xy]', function (c)
|
||||
local v = (c == 'x') and random(0, 0xf) or random(8, 0xb)
|
||||
return string.format('%x', v)
|
||||
end)
|
||||
end
|
||||
return uuid()
|
||||
end,
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
local _OBJECTS = {}
|
||||
if(packaged)then
|
||||
for k,v in pairs(getProject("objects"))do
|
||||
_OBJECTS[k] = v()
|
||||
end
|
||||
return _OBJECTS
|
||||
end
|
||||
|
||||
local args = table.pack(...)
|
||||
local dir = fs.getDir(args[2] or "Basalt")
|
||||
if(dir==nil)then
|
||||
error("Unable to find directory "..args[2].." please report this bug to our discord.")
|
||||
end
|
||||
|
||||
for _,v in pairs(fs.list(fs.combine(dir, "objects")))do
|
||||
if(v~="example.lua")then
|
||||
local name = v:gsub(".lua", "")
|
||||
_OBJECTS[name] = require(name)
|
||||
end
|
||||
end
|
||||
return _OBJECTS
|
||||
357
Basalt/main.lua
357
Basalt/main.lua
@@ -1,357 +0,0 @@
|
||||
local basaltEvent = require("basaltEvent")()
|
||||
local Frame = require("Frame")
|
||||
local theme = require("theme")
|
||||
local utils = require("utils")
|
||||
local log = require("basaltLogs")
|
||||
local uuid = utils.uuid
|
||||
local createText = utils.createText
|
||||
|
||||
|
||||
local baseTerm = term.current()
|
||||
local version = "1.6.0"
|
||||
local debugger = true
|
||||
|
||||
local projectDirectory = fs.getDir(table.pack(...)[2] or "")
|
||||
|
||||
local activeKey, frames, monFrames, variables, schedules = {}, {}, {}, {}, {}
|
||||
local mainFrame, activeFrame, focusedObject, updaterActive
|
||||
|
||||
local basalt = {}
|
||||
|
||||
if not term.isColor or not term.isColor() then
|
||||
error('Basalt requires an advanced (golden) computer to run.', 0)
|
||||
end
|
||||
|
||||
local function stop()
|
||||
updaterActive = false
|
||||
baseTerm.clear()
|
||||
baseTerm.setCursorPos(1, 1)
|
||||
end
|
||||
|
||||
local setVariable = function(name, var)
|
||||
variables[name] = var
|
||||
end
|
||||
|
||||
local getVariable = function(name)
|
||||
return variables[name]
|
||||
end
|
||||
|
||||
local setTheme = function(_theme)
|
||||
theme = _theme
|
||||
end
|
||||
|
||||
local getTheme = function(name)
|
||||
return theme[name]
|
||||
end
|
||||
|
||||
local bInstance = {
|
||||
getMainFrame = function()
|
||||
return mainFrame
|
||||
end,
|
||||
|
||||
setVariable = setVariable,
|
||||
getVariable = getVariable,
|
||||
getTheme = getTheme,
|
||||
|
||||
setMainFrame = function(mFrame)
|
||||
mainFrame = mFrame
|
||||
end,
|
||||
|
||||
getActiveFrame = function()
|
||||
return activeFrame
|
||||
end,
|
||||
|
||||
setActiveFrame = function(aFrame)
|
||||
activeFrame = aFrame
|
||||
end,
|
||||
|
||||
getFocusedObject = function()
|
||||
return focusedObject
|
||||
end,
|
||||
|
||||
setFocusedObject = function(focused)
|
||||
focusedObject = focused
|
||||
end,
|
||||
|
||||
getMonitorFrame = function(name)
|
||||
return monFrames[name]
|
||||
end,
|
||||
|
||||
setMonitorFrame = function(name, frame)
|
||||
if(mainFrame == frame)then mainFrame = nil end
|
||||
monFrames[name] = frame
|
||||
end,
|
||||
|
||||
getBaseTerm = function()
|
||||
return baseTerm
|
||||
end,
|
||||
|
||||
stop = stop,
|
||||
newFrame = Frame,
|
||||
|
||||
getDirectory = function()
|
||||
return projectDirectory
|
||||
end
|
||||
}
|
||||
|
||||
local basaltError = function(errMsg)
|
||||
baseTerm.clear()
|
||||
baseTerm.setBackgroundColor(colors.black)
|
||||
baseTerm.setTextColor(colors.red)
|
||||
local w,h = baseTerm.getSize()
|
||||
if(basalt.logging)then
|
||||
log(errMsg, "Error")
|
||||
end
|
||||
|
||||
local text = createText("Basalt error: "..errMsg, w)
|
||||
local yPos = 1
|
||||
for k,v in pairs(text)do
|
||||
baseTerm.setCursorPos(1,yPos)
|
||||
baseTerm.write(v)
|
||||
yPos = yPos + 1
|
||||
end
|
||||
baseTerm.setCursorPos(1,yPos+1)
|
||||
updaterActive = false
|
||||
end
|
||||
|
||||
local function handleSchedules(event, p1, p2, p3, p4)
|
||||
if(#schedules>0)then
|
||||
local finished = {}
|
||||
for n=1,#schedules do
|
||||
if(schedules[n]~=nil)then
|
||||
if (coroutine.status(schedules[n]) == "suspended")then
|
||||
local ok, result = coroutine.resume(schedules[n], event, p1, p2, p3, p4)
|
||||
if not(ok)then
|
||||
basaltError(result)
|
||||
end
|
||||
else
|
||||
table.insert(finished, n)
|
||||
end
|
||||
end
|
||||
end
|
||||
for n=1,#finished do
|
||||
table.remove(schedules, finished[n]-(n-1))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function drawFrames()
|
||||
if(updaterActive==false)then return end
|
||||
if(mainFrame~=nil)then
|
||||
mainFrame:draw()
|
||||
mainFrame:updateTerm()
|
||||
end
|
||||
for _,v in pairs(monFrames)do
|
||||
v:draw()
|
||||
v:updateTerm()
|
||||
end
|
||||
end
|
||||
|
||||
local function basaltUpdateEvent(event, p1, p2, p3, p4)
|
||||
if(basaltEvent:sendEvent("basaltEventCycle", event, p1, p2, p3, p4)==false)then return end
|
||||
if(mainFrame~=nil)then
|
||||
if (event == "mouse_click") then
|
||||
mainFrame:mouseHandler(p1, p2, p3, false)
|
||||
activeFrame = mainFrame
|
||||
elseif (event == "mouse_drag") then
|
||||
mainFrame:dragHandler(p1, p2, p3, p4)
|
||||
activeFrame = mainFrame
|
||||
elseif (event == "mouse_up") then
|
||||
mainFrame:mouseUpHandler(p1, p2, p3, p4)
|
||||
activeFrame = mainFrame
|
||||
elseif (event == "mouse_scroll") then
|
||||
mainFrame:scrollHandler(p1, p2, p3, p4)
|
||||
activeFrame = mainFrame
|
||||
end
|
||||
end
|
||||
if(event == "monitor_touch") then
|
||||
if(monFrames[p1]~=nil)then
|
||||
monFrames[p1]:mouseHandler(1, p2, p3, true)
|
||||
activeFrame = monFrames[p1]
|
||||
end
|
||||
end
|
||||
|
||||
if(event == "char")then
|
||||
if(activeFrame~=nil)then
|
||||
activeFrame:charHandler(p1)
|
||||
end
|
||||
end
|
||||
if(event == "key_up")then
|
||||
if(activeFrame~=nil)then
|
||||
activeFrame:keyUpHandler(p1)
|
||||
end
|
||||
activeKey[p1] = false
|
||||
end
|
||||
if(event == "key")then
|
||||
if(activeFrame~=nil)then
|
||||
activeFrame:keyHandler(p1, p2)
|
||||
end
|
||||
activeKey[p1] = true
|
||||
end
|
||||
if(event == "terminate")then
|
||||
if(activeFrame~=nil)then
|
||||
activeFrame:eventHandler(event)
|
||||
if(updaterActive==false)then return end
|
||||
end
|
||||
end
|
||||
if(event~="mouse_click")and(event~="mouse_up")and(event~="mouse_scroll")and(event~="mouse_drag")and(event~="key")and(event~="key_up")and(event~="char")and(event~="terminate")then
|
||||
for k, v in pairs(frames) do
|
||||
v:eventHandler(event, p1, p2, p3, p4)
|
||||
end
|
||||
end
|
||||
handleSchedules(event, p1, p2, p3, p4)
|
||||
drawFrames()
|
||||
end
|
||||
|
||||
basalt = {
|
||||
logging = false,
|
||||
setTheme = setTheme,
|
||||
getTheme = getTheme,
|
||||
drawFrames = drawFrames,
|
||||
getVersion = function()
|
||||
return version
|
||||
end,
|
||||
|
||||
setVariable = setVariable,
|
||||
getVariable = getVariable,
|
||||
|
||||
setBaseTerm = function(_baseTerm)
|
||||
baseTerm = _baseTerm
|
||||
end,
|
||||
|
||||
log = function(...)
|
||||
log(...)
|
||||
end,
|
||||
|
||||
autoUpdate = function(isActive)
|
||||
updaterActive = isActive
|
||||
if(isActive==nil)then updaterActive = true end
|
||||
local function f()
|
||||
drawFrames()
|
||||
while updaterActive do
|
||||
basaltUpdateEvent(os.pullEventRaw())
|
||||
end
|
||||
end
|
||||
local ok, err = xpcall(f, debug.traceback)
|
||||
if not(ok)then
|
||||
basaltError(err)
|
||||
return
|
||||
end
|
||||
end,
|
||||
|
||||
update = function(event, p1, p2, p3, p4)
|
||||
if (event ~= nil) then
|
||||
local ok, err = xpcall(basaltUpdateEvent, debug.traceback, event, p1, p2, p3, p4)
|
||||
if not(ok)then
|
||||
basaltError(err)
|
||||
return
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
stop = stop,
|
||||
stopUpdate = stop,
|
||||
|
||||
isKeyDown = function(key)
|
||||
if(activeKey[key]==nil)then return false end
|
||||
return activeKey[key];
|
||||
end,
|
||||
|
||||
getFrame = function(name)
|
||||
for _, value in pairs(frames) do
|
||||
if (value.name == name) then
|
||||
return value
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
getActiveFrame = function()
|
||||
return activeFrame
|
||||
end,
|
||||
|
||||
setActiveFrame = function(frame)
|
||||
if (frame:getType() == "Frame") then
|
||||
activeFrame = frame
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
onEvent = function(...)
|
||||
for _,v in pairs(table.pack(...))do
|
||||
if(type(v)=="function")then
|
||||
basaltEvent:registerEvent("basaltEventCycle", v)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
schedule = function(f)
|
||||
assert(f~="function", "Schedule needs a function in order to work!")
|
||||
return function(...)
|
||||
local co = coroutine.create(f)
|
||||
local ok, result = coroutine.resume(co, ...)
|
||||
if(ok)then
|
||||
table.insert(schedules, co)
|
||||
else
|
||||
basaltError(result)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
createFrame = function(name)
|
||||
name = name or uuid()
|
||||
for _, v in pairs(frames) do
|
||||
if (v.name == name) then
|
||||
return nil
|
||||
end
|
||||
end
|
||||
local newFrame = Frame(name,nil,nil,bInstance)
|
||||
newFrame:init()
|
||||
table.insert(frames, newFrame)
|
||||
if(mainFrame==nil)and(newFrame:getName()~="basaltDebuggingFrame")then
|
||||
newFrame:show()
|
||||
end
|
||||
return newFrame
|
||||
end,
|
||||
|
||||
removeFrame = function(name)
|
||||
frames[name] = nil
|
||||
end,
|
||||
|
||||
setProjectDir = function(dir)
|
||||
projectDirectory = dir
|
||||
end,
|
||||
|
||||
debug = function(...)
|
||||
local args = { ... }
|
||||
if(mainFrame==nil)then print(...) return end
|
||||
if (mainFrame.name ~= "basaltDebuggingFrame") then
|
||||
if (mainFrame ~= basalt.debugFrame) then
|
||||
basalt.debugLabel:setParent(mainFrame)
|
||||
end
|
||||
end
|
||||
local str = ""
|
||||
for key, value in pairs(args) do
|
||||
str = str .. tostring(value) .. (#args ~= key and ", " or "")
|
||||
end
|
||||
basalt.debugLabel:setText("[Debug] " .. str)
|
||||
for k,v in pairs(createText(str, basalt.debugList:getWidth()))do
|
||||
basalt.debugList:addItem(v)
|
||||
end
|
||||
if (basalt.debugList:getItemCount() > 50) then
|
||||
basalt.debugList:removeItem(1)
|
||||
end
|
||||
basalt.debugList:setValue(basalt.debugList:getItem(basalt.debugList:getItemCount()))
|
||||
if(basalt.debugList.getItemCount() > basalt.debugList:getHeight())then
|
||||
basalt.debugList:setOffset(basalt.debugList:getItemCount() - basalt.debugList:getHeight())
|
||||
end
|
||||
basalt.debugLabel:show()
|
||||
end,
|
||||
}
|
||||
|
||||
basalt.debugFrame = basalt.createFrame("basaltDebuggingFrame"):showBar():setBackground(colors.lightGray):setBar("Debug", colors.black, colors.gray)
|
||||
basalt.debugFrame:addButton("back"):setAnchor("topRight"):setSize(1, 1):setText("\22"):onClick(function() if(basalt.oldFrame~=nil)then basalt.oldFrame:show() end end):setBackground(colors.red):show()
|
||||
basalt.debugList = basalt.debugFrame:addList("debugList"):setSize("parent.w - 2", "parent.h - 3"):setPosition(2, 3):setScrollable(true):show()
|
||||
basalt.debugLabel = basalt.debugFrame:addLabel("debugLabel"):onClick(function() basalt.oldFrame = mainFrame basalt.debugFrame:show() end):setBackground(colors.black):setForeground(colors.white):setAnchor("bottomLeft"):ignoreOffset():setZIndex(20):show()
|
||||
|
||||
return basalt
|
||||
@@ -1,471 +0,0 @@
|
||||
local xmlValue = require("utils").getValueFromXML
|
||||
local basaltEvent = require("basaltEvent")
|
||||
|
||||
local floor,sin,cos,pi = math.floor,math.sin,math.cos,math.pi
|
||||
|
||||
local lerp = function(s, e, pct)
|
||||
return s + (e - s) * pct
|
||||
end
|
||||
|
||||
local linear = function (t)
|
||||
return t
|
||||
end
|
||||
|
||||
local flip = function (t)
|
||||
return 1 - t
|
||||
end
|
||||
|
||||
local easeIn = function (t)
|
||||
return t * t * t
|
||||
end
|
||||
|
||||
local easeOut = function(t)
|
||||
return flip(easeIn(flip(t)))
|
||||
end
|
||||
|
||||
local easeInOut = function(t)
|
||||
return lerp(easeIn(t), easeOut(t), t)
|
||||
end
|
||||
|
||||
local easeOutSine = function(t)
|
||||
return sin((t * pi) / 2);
|
||||
end
|
||||
|
||||
local easeInSine = function(t)
|
||||
return flip(cos((t * pi) / 2))
|
||||
end
|
||||
|
||||
local easeInOutSine = function(t)
|
||||
return -(cos(pi * x) - 1) / 2
|
||||
end
|
||||
|
||||
local lerp = {
|
||||
linear = linear,
|
||||
lerp = lerp,
|
||||
flip=flip,
|
||||
easeIn=easeIn,
|
||||
easeOut=easeOut,
|
||||
easeInOut=easeInOut,
|
||||
easeOutSine = easeOutSine,
|
||||
easeInSine = easeInSine,
|
||||
easeInOutSine = easeInOutSine,
|
||||
}
|
||||
|
||||
local activeAnimations = {}
|
||||
|
||||
return function(name)
|
||||
local object = {}
|
||||
local objectType = "Animation"
|
||||
|
||||
local timerObj
|
||||
|
||||
local animations = {}
|
||||
local animationTime = 0
|
||||
local animationActive = false
|
||||
local index = 1
|
||||
local infinitePlay = false
|
||||
|
||||
local eventSystem = basaltEvent()
|
||||
|
||||
local nextWaitTimer = 0
|
||||
local lastFunc
|
||||
local loop=false
|
||||
local autoDestroy = false
|
||||
local mode = "easeOut"
|
||||
|
||||
local _OBJ
|
||||
|
||||
local function call(tab)
|
||||
for k,v in pairs(tab)do
|
||||
v(object, animations[index].t, index)
|
||||
end
|
||||
end
|
||||
|
||||
local function onPlay(self)
|
||||
if(index==1)then self:animationStartHandler() end
|
||||
if (animations[index] ~= nil) then
|
||||
call(animations[index].f)
|
||||
animationTime = animations[index].t
|
||||
end
|
||||
index = index + 1
|
||||
if(animations[index]==nil)then
|
||||
if(infinitePlay)then
|
||||
index = 1
|
||||
animationTime = 0
|
||||
else
|
||||
self:animationDoneHandler()
|
||||
return
|
||||
end
|
||||
end
|
||||
if (animations[index].t > 0) then
|
||||
timerObj = os.startTimer(animations[index].t - animationTime)
|
||||
else
|
||||
onPlay(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function addAnimationPart(time, f)
|
||||
for n=1,#animations do
|
||||
if(animations[n].t==time)then
|
||||
table.insert(animations[n].f, f)
|
||||
return
|
||||
end
|
||||
end
|
||||
for n=1,#animations do
|
||||
if(animations[n].t>time)then
|
||||
if(animations[n-1]~=nil)then
|
||||
if(animations[n-1].t<time)then
|
||||
table.insert(animations, n-1, {t=time, f={f}})
|
||||
return
|
||||
end
|
||||
else
|
||||
table.insert(animations, n, {t=time, f={f}})
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
if(#animations<=0)then
|
||||
table.insert(animations, 1, {t=time, f={f}})
|
||||
return
|
||||
elseif(animations[#animations].t<time)then
|
||||
table.insert(animations, {t=time, f={f}})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function predefinedLerp(v1,v2,d,t,get,set,typ,self)
|
||||
local obj = _OBJ
|
||||
local x,y
|
||||
local name = ""
|
||||
if(obj.parent~=nil)then name = obj.parent:getName() end
|
||||
name = name..obj:getName()
|
||||
addAnimationPart(t+0.05, function()
|
||||
if(typ~=nil)then
|
||||
if(activeAnimations[typ]==nil)then activeAnimations[typ] = {} end
|
||||
if(activeAnimations[typ][name]~=nil)then
|
||||
if(activeAnimations[typ][name]~=self)then
|
||||
activeAnimations[typ][name]:cancel()
|
||||
end
|
||||
end
|
||||
activeAnimations[typ][name] = self
|
||||
end
|
||||
x,y = get(obj)
|
||||
end)
|
||||
for n=0.05,d+0.01,0.05 do
|
||||
addAnimationPart(t+n, function()
|
||||
local _x = math.floor(lerp.lerp(x, v1, lerp[mode](n / d))+0.5)
|
||||
local _y = math.floor(lerp.lerp(y, v2, lerp[mode](n / d))+0.5)
|
||||
set(obj, _x,_y)
|
||||
if(typ~=nil)then
|
||||
if(n>=d-0.01)then
|
||||
if(activeAnimations[typ][name]==self)then
|
||||
activeAnimations[typ][name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end;
|
||||
|
||||
object = {
|
||||
name = name,
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
getBaseFrame = function(self)
|
||||
if(self.parent~=nil)then
|
||||
return self.parent:getBaseFrame()
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
setMode = function(self, newMode)
|
||||
mode = newMode
|
||||
return self
|
||||
end,
|
||||
|
||||
generateXMLEventFunction = function(self, func, val)
|
||||
local createF = function(str)
|
||||
if(str:sub(1,1)=="#")then
|
||||
local o = self:getBaseFrame():getDeepObject(str:sub(2,str:len()))
|
||||
if(o~=nil)and(o.internalObjetCall~=nil)then
|
||||
func(self,function()o:internalObjetCall()end)
|
||||
end
|
||||
else
|
||||
func(self,self:getBaseFrame():getVariable(str))
|
||||
end
|
||||
end
|
||||
if(type(val)=="string")then
|
||||
createF(val)
|
||||
elseif(type(val)=="table")then
|
||||
for k,v in pairs(val)do
|
||||
createF(v)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end,
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
loop = xmlValue("loop", data)==true and true or false
|
||||
if(xmlValue("object", data)~=nil)then
|
||||
local o = self:getBaseFrame():getDeepObject(xmlValue("object", data))
|
||||
if(o==nil)then
|
||||
o = self:getBaseFrame():getVariable(xmlValue("object", data))
|
||||
end
|
||||
if(o~=nil)then
|
||||
self:setObject(o)
|
||||
end
|
||||
end
|
||||
if(data["move"]~=nil)then
|
||||
local x = xmlValue("x", data["move"])
|
||||
local y = xmlValue("y", data["move"])
|
||||
local duration = xmlValue("duration", data["move"])
|
||||
local time = xmlValue("time", data["move"])
|
||||
self:move(x, y, duration, time)
|
||||
end
|
||||
if(data["size"]~=nil)then
|
||||
local w = xmlValue("width", data["size"])
|
||||
local h = xmlValue("height", data["size"])
|
||||
local duration = xmlValue("duration", data["size"])
|
||||
local time = xmlValue("time", data["size"])
|
||||
self:size(w, h, duration, time)
|
||||
end
|
||||
if(data["offset"]~=nil)then
|
||||
local x = xmlValue("x", data["offset"])
|
||||
local y = xmlValue("y", data["offset"])
|
||||
local duration = xmlValue("duration", data["offset"])
|
||||
local time = xmlValue("time", data["offset"])
|
||||
self:offset(x, y, duration, time)
|
||||
end
|
||||
if(data["textColor"]~=nil)then
|
||||
local duration = xmlValue("duration", data["textColor"])
|
||||
local timer = xmlValue("time", data["textColor"])
|
||||
local t = {}
|
||||
local tab = data["textColor"]["color"]
|
||||
if(tab~=nil)then
|
||||
if(tab.properties~=nil)then tab = {tab} end
|
||||
for k,v in pairs(tab)do
|
||||
table.insert(t, colors[v:value()])
|
||||
end
|
||||
end
|
||||
if(duration~=nil)and(#t>0)then
|
||||
self:changeTextColor(duration, timer or 0, table.unpack(t))
|
||||
end
|
||||
end
|
||||
if(data["background"]~=nil)then
|
||||
local duration = xmlValue("duration", data["background"])
|
||||
local timer = xmlValue("time", data["background"])
|
||||
local t = {}
|
||||
local tab = data["background"]["color"]
|
||||
if(tab~=nil)then
|
||||
if(tab.properties~=nil)then tab = {tab} end
|
||||
for k,v in pairs(tab)do
|
||||
table.insert(t, colors[v:value()])
|
||||
end
|
||||
end
|
||||
if(duration~=nil)and(#t>0)then
|
||||
self:changeBackground(duration, timer or 0, table.unpack(t))
|
||||
end
|
||||
end
|
||||
if(data["text"]~=nil)then
|
||||
local duration = xmlValue("duration", data["text"])
|
||||
local timer = xmlValue("time", data["text"])
|
||||
local t = {}
|
||||
local tab = data["text"]["text"]
|
||||
if(tab~=nil)then
|
||||
if(tab.properties~=nil)then tab = {tab} end
|
||||
for k,v in pairs(tab)do
|
||||
table.insert(t, v:value())
|
||||
end
|
||||
end
|
||||
if(duration~=nil)and(#t>0)then
|
||||
self:changeText(duration, timer or 0, table.unpack(t))
|
||||
end
|
||||
end
|
||||
if(xmlValue("onDone", data)~=nil)then self:generateXMLEventFunction(self.onDone, xmlValue("onDone", data)) end
|
||||
if(xmlValue("onStart", data)~=nil)then self:generateXMLEventFunction(self.onDone, xmlValue("onStart", data)) end
|
||||
if(xmlValue("autoDestroy", data)~=nil)then
|
||||
if(xmlValue("autoDestroy", data))then
|
||||
autoDestroy = true
|
||||
end
|
||||
end
|
||||
mode = xmlValue("mode", data) or mode
|
||||
if(xmlValue("play", data)~=nil)then if(xmlValue("play", data))then self:play(loop) end end
|
||||
return self
|
||||
end,
|
||||
|
||||
getZIndex = function(self)
|
||||
return 1
|
||||
end;
|
||||
|
||||
getName = function(self)
|
||||
return self.name
|
||||
end;
|
||||
|
||||
setObject = function(self, obj)
|
||||
_OBJ = obj
|
||||
return self
|
||||
end;
|
||||
|
||||
move = function(self, x, y, duration, timer, obj)
|
||||
_OBJ = obj or _OBJ
|
||||
predefinedLerp(x,y,duration,timer or 0,_OBJ.getPosition,_OBJ.setPosition, "position", self)
|
||||
return self
|
||||
end,
|
||||
|
||||
offset = function(self, x, y, duration, timer, obj)
|
||||
_OBJ = obj or _OBJ
|
||||
predefinedLerp(x,y,duration,timer or 0,_OBJ.getOffset,_OBJ.setOffset, "offset", self)
|
||||
return self
|
||||
end,
|
||||
|
||||
size = function(self, w, h, duration, timer, obj)
|
||||
_OBJ = obj or _OBJ
|
||||
predefinedLerp(w,h,duration,timer or 0,_OBJ.getSize,_OBJ.setSize, "size", self)
|
||||
return self
|
||||
end,
|
||||
|
||||
changeText = function(self, duration, timer, ...)
|
||||
local text = {...}
|
||||
timer = timer or 0
|
||||
_OBJ = obj or _OBJ
|
||||
for n=1,#text do
|
||||
addAnimationPart(timer+n*(duration/#text), function()
|
||||
_OBJ.setText(_OBJ, text[n])
|
||||
end)
|
||||
end
|
||||
return self
|
||||
end,
|
||||
|
||||
changeBackground = function(self, duration, timer, ...)
|
||||
local colors = {...}
|
||||
timer = timer or 0
|
||||
_OBJ = obj or _OBJ
|
||||
for n=1,#colors do
|
||||
addAnimationPart(timer+n*(duration/#colors), function()
|
||||
_OBJ.setBackground(_OBJ, colors[n])
|
||||
end)
|
||||
end
|
||||
return self
|
||||
end,
|
||||
|
||||
changeTextColor = function(self, duration, timer, ...)
|
||||
local colors = {...}
|
||||
timer = timer or 0
|
||||
_OBJ = obj or _OBJ
|
||||
for n=1,#colors do
|
||||
addAnimationPart(timer+n*(duration/#colors), function()
|
||||
_OBJ.setForeground(_OBJ, colors[n])
|
||||
end)
|
||||
end
|
||||
return self
|
||||
end,
|
||||
|
||||
add = function(self, func, wait)
|
||||
lastFunc = func
|
||||
addAnimationPart((wait or nextWaitTimer) + (animations[#animations]~=nil and animations[#animations].t or 0), func)
|
||||
return self
|
||||
end;
|
||||
|
||||
wait = function(self, wait)
|
||||
nextWaitTimer = wait
|
||||
return self
|
||||
end;
|
||||
|
||||
rep = function(self, reps)
|
||||
if(lastFunc~=nil)then
|
||||
for n = 1, reps or 1 do
|
||||
addAnimationPart((wait or nextWaitTimer) + (animations[#animations]~=nil and animations[#animations].t or 0), lastFunc)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
onDone = function(self, f)
|
||||
eventSystem:registerEvent("animation_done", f)
|
||||
return self
|
||||
end,
|
||||
|
||||
onStart = function(self, f)
|
||||
eventSystem:registerEvent("animation_start", f)
|
||||
return self
|
||||
end,
|
||||
|
||||
setAutoDestroy = function(self, destroy)
|
||||
autoDestroy = destroy~=nil and destroy or true
|
||||
return self
|
||||
end,
|
||||
|
||||
animationDoneHandler = function(self)
|
||||
eventSystem:sendEvent("animation_done", self)
|
||||
self.parent:removeEvent("other_event", self)
|
||||
if(autoDestroy)then
|
||||
self.parent:removeObject(self)
|
||||
self = nil
|
||||
end
|
||||
end;
|
||||
|
||||
animationStartHandler = function(self)
|
||||
eventSystem:sendEvent("animation_start", self)
|
||||
end;
|
||||
|
||||
clear = function(self)
|
||||
animations = {}
|
||||
lastFunc = nil
|
||||
nextWaitTimer = 0
|
||||
index = 1
|
||||
animationTime = 0
|
||||
infinitePlay = false
|
||||
return self
|
||||
end;
|
||||
|
||||
play = function(self, infinite)
|
||||
self:cancel()
|
||||
animationActive = true
|
||||
infinitePlay = infinite and true or false
|
||||
index = 1
|
||||
animationTime = 0
|
||||
if (animations[index] ~= nil) then
|
||||
if (animations[index].t > 0) then
|
||||
timerObj = os.startTimer(animations[index].t)
|
||||
else
|
||||
onPlay(self)
|
||||
end
|
||||
else
|
||||
self:animationDoneHandler()
|
||||
end
|
||||
self.parent:addEvent("other_event", self)
|
||||
return self
|
||||
end;
|
||||
|
||||
cancel = function(self)
|
||||
if(timerObj~=nil)then
|
||||
os.cancelTimer(timerObj)
|
||||
infinitePlay = false
|
||||
end
|
||||
animationActive = false
|
||||
self.parent:removeEvent("other_event", self)
|
||||
return self
|
||||
end;
|
||||
|
||||
internalObjetCall = function(self)
|
||||
self:play(loop)
|
||||
end,
|
||||
|
||||
eventHandler = function(self, event, tObj)
|
||||
if(animationActive)then
|
||||
if (event == "timer") and (tObj == timerObj) then
|
||||
if (animations[index] ~= nil) then
|
||||
onPlay(self)
|
||||
else
|
||||
self:animationDoneHandler()
|
||||
end
|
||||
end
|
||||
end
|
||||
end;
|
||||
}
|
||||
object.__index = object
|
||||
|
||||
return object
|
||||
end
|
||||
@@ -1,71 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local utils = require("utils")
|
||||
local xmlValue = utils.getValueFromXML
|
||||
local tHex = require("tHex")
|
||||
|
||||
return function(name)
|
||||
-- Button
|
||||
local base = Object(name)
|
||||
local objectType = "Button"
|
||||
local textHorizontalAlign = "center"
|
||||
local textVerticalAlign = "center"
|
||||
|
||||
base:setZIndex(5)
|
||||
base:setValue("Button")
|
||||
base.width = 12
|
||||
base.height = 3
|
||||
|
||||
local object = {
|
||||
init = function(self)
|
||||
self.bgColor = self.parent:getTheme("ButtonBG")
|
||||
self.fgColor = self.parent:getTheme("ButtonText")
|
||||
end,
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
setHorizontalAlign = function(self, pos)
|
||||
textHorizontalAlign = pos
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setVerticalAlign = function(self, pos)
|
||||
textVerticalAlign = pos
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setText = function(self, text)
|
||||
base:setValue(text)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
if(xmlValue("text", data)~=nil)then self:setText(xmlValue("text", data)) end
|
||||
if(xmlValue("horizontalAlign", data)~=nil)then textHorizontalAlign = xmlValue("horizontalAlign", data) end
|
||||
if(xmlValue("verticalAlign", data)~=nil)then textVerticalAlign = xmlValue("verticalAlign", data) end
|
||||
return self
|
||||
end,
|
||||
|
||||
draw = function(self)
|
||||
if (base.draw(self)) then
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
local verticalAlign = utils.getTextVerticalAlign(h, textVerticalAlign)
|
||||
|
||||
for n = 1, h do
|
||||
if (n == verticalAlign) then
|
||||
self.parent:setText(obx, oby + (n - 1), utils.getTextHorizontalAlign(self:getValue(), w, textHorizontalAlign))
|
||||
self.parent:setFG(obx, oby + (n - 1), utils.getTextHorizontalAlign(tHex[self.fgColor]:rep(self:getValue():len()), w, textHorizontalAlign))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
}
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,83 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local utils = require("utils")
|
||||
local xmlValue = utils.getValueFromXML
|
||||
|
||||
return function(name)
|
||||
-- Checkbox
|
||||
local base = Object(name)
|
||||
local objectType = "Checkbox"
|
||||
|
||||
base:setZIndex(5)
|
||||
base:setValue(false)
|
||||
base.width = 1
|
||||
base.height = 1
|
||||
|
||||
local symbol = "\42"
|
||||
|
||||
local object = {
|
||||
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
setSymbol = function(self, sym)
|
||||
symbol = sym
|
||||
self:updateDraw()
|
||||
return self
|
||||
end,
|
||||
|
||||
mouseHandler = function(self, button, x, y)
|
||||
if (base.mouseHandler(self, button, x, y)) then
|
||||
if(button == 1)then
|
||||
if (self:getValue() ~= true) and (self:getValue() ~= false) then
|
||||
self:setValue(false)
|
||||
else
|
||||
self:setValue(not self:getValue())
|
||||
end
|
||||
self:updateDraw()
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
touchHandler = function(self, x, y)
|
||||
return self:mouseHandler(1, x, y)
|
||||
end,
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
if(xmlValue("checked", data)~=nil)then if(xmlValue("checked", data))then self:setValue(true) else self:setValue(false) end end
|
||||
return self
|
||||
end,
|
||||
|
||||
draw = function(self)
|
||||
if (base.draw(self)) then
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
local verticalAlign = utils.getTextVerticalAlign(h, "center")
|
||||
if(self.bgColor~=false)then self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor) end
|
||||
for n = 1, h do
|
||||
if (n == verticalAlign) then
|
||||
if (self:getValue() == true) then
|
||||
self.parent:writeText(obx, oby + (n - 1), utils.getTextHorizontalAlign(symbol, w, "center"), self.bgColor, self.fgColor)
|
||||
else
|
||||
self.parent:writeText(obx, oby + (n - 1), utils.getTextHorizontalAlign(" ", w, "center"), self.bgColor, self.fgColor)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
init = function(self)
|
||||
base.init(self)
|
||||
self.bgColor = self.parent:getTheme("CheckboxBG")
|
||||
self.fgColor = self.parent:getTheme("CheckboxText")
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,241 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local utils = require("utils")
|
||||
local xmlValue = require("utils").getValueFromXML
|
||||
|
||||
return function(name)
|
||||
local base = Object(name)
|
||||
local objectType = "Dropdown"
|
||||
base.width = 12
|
||||
base.height = 1
|
||||
base:setZIndex(6)
|
||||
|
||||
local list = {}
|
||||
local itemSelectedBG
|
||||
local itemSelectedFG
|
||||
local selectionColorActive = true
|
||||
local align = "left"
|
||||
local yOffset = 0
|
||||
|
||||
local dropdownW = 16
|
||||
local dropdownH = 6
|
||||
local closedSymbol = "\16"
|
||||
local openedSymbol = "\31"
|
||||
local isOpened = false
|
||||
|
||||
local object = {
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
if(xmlValue("selectionBG", data)~=nil)then itemSelectedBG = colors[xmlValue("selectionBG", data)] end
|
||||
if(xmlValue("selectionFG", data)~=nil)then itemSelectedFG = colors[xmlValue("selectionFG", data)] end
|
||||
if(xmlValue("dropdownWidth", data)~=nil)then dropdownW = xmlValue("dropdownWidth", data) end
|
||||
if(xmlValue("dropdownHeight", data)~=nil)then dropdownH = xmlValue("dropdownHeight", data) end
|
||||
if(xmlValue("offset", data)~=nil)then yOffset = xmlValue("offset", data) end
|
||||
if(data["item"]~=nil)then
|
||||
local tab = data["item"]
|
||||
if(tab.properties~=nil)then tab = {tab} end
|
||||
for k,v in pairs(tab)do
|
||||
self:addItem(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
setOffset = function(self, yOff)
|
||||
yOffset = yOff
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getOffset = function(self)
|
||||
return yOffset
|
||||
end;
|
||||
|
||||
addItem = function(self, text, bgCol, fgCol, ...)
|
||||
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getAll = function(self)
|
||||
return list
|
||||
end;
|
||||
|
||||
removeItem = function(self, index)
|
||||
table.remove(list, index)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getItem = function(self, index)
|
||||
return list[index]
|
||||
end;
|
||||
|
||||
getItemIndex = function(self)
|
||||
local selected = self:getValue()
|
||||
for key, value in pairs(list) do
|
||||
if (value == selected) then
|
||||
return key
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
clear = function(self)
|
||||
list = {}
|
||||
self:setValue({})
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getItemCount = function(self)
|
||||
return #list
|
||||
end;
|
||||
|
||||
editItem = function(self, index, text, bgCol, fgCol, ...)
|
||||
table.remove(list, index)
|
||||
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
selectItem = function(self, index)
|
||||
self:setValue(list[index] or {})
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setSelectedItem = function(self, bgCol, fgCol, active)
|
||||
itemSelectedBG = bgCol or self.bgColor
|
||||
itemSelectedFG = fgCol or self.fgColor
|
||||
selectionColorActive = active
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setDropdownSize = function(self, width, height)
|
||||
dropdownW, dropdownH = width, height
|
||||
self:updateDraw()
|
||||
return self
|
||||
end,
|
||||
|
||||
mouseHandler = function(self, button, x, y)
|
||||
if (isOpened) then
|
||||
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
if(button==1)then
|
||||
if (#list > 0) then
|
||||
for n = 1, dropdownH do
|
||||
if (list[n + yOffset] ~= nil) then
|
||||
if (obx <= x) and (obx + dropdownW > x) and (oby + n == y) then
|
||||
self:setValue(list[n + yOffset])
|
||||
self:updateDraw()
|
||||
local val = self:getEventSystem():sendEvent("mouse_click", self, "mouse_click", dir, x, y)
|
||||
if(val==false)then return val end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if (base.mouseHandler(self, button, x, y)) then
|
||||
isOpened = (not isOpened)
|
||||
self:updateDraw()
|
||||
return true
|
||||
else
|
||||
if(isOpened)then
|
||||
self:updateDraw()
|
||||
isOpened = false
|
||||
end
|
||||
return false
|
||||
end
|
||||
end,
|
||||
|
||||
mouseUpHandler = function(self, button, x, y)
|
||||
if (isOpened) then
|
||||
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
if(button==1)then
|
||||
if (#list > 0) then
|
||||
for n = 1, dropdownH do
|
||||
if (list[n + yOffset] ~= nil) then
|
||||
if (obx <= x) and (obx + dropdownW > x) and (oby + n == y) then
|
||||
isOpened = false
|
||||
self:updateDraw()
|
||||
local val = self:getEventSystem():sendEvent("mouse_up", self, "mouse_up", dir, x, y)
|
||||
if(val==false)then return val end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
scrollHandler = function(self, dir, x, y)
|
||||
if (isOpened)and(self:isFocused()) then
|
||||
yOffset = yOffset + dir
|
||||
if (yOffset < 0) then
|
||||
yOffset = 0
|
||||
end
|
||||
if (dir == 1) then
|
||||
if (#list > dropdownH) then
|
||||
if (yOffset > #list - dropdownH) then
|
||||
yOffset = #list - dropdownH
|
||||
end
|
||||
else
|
||||
yOffset = math.min(#list - 1, 0)
|
||||
end
|
||||
end
|
||||
local val = self:getEventSystem():sendEvent("mouse_scroll", self, "mouse_scroll", dir, x, y)
|
||||
if(val==false)then return val end
|
||||
self:updateDraw()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
draw = function(self)
|
||||
if (base.draw(self)) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
if (self.parent ~= nil) then
|
||||
if(self.bgColor~=false)then self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor) end
|
||||
local val = self:getValue()
|
||||
local text = utils.getTextHorizontalAlign((val~=nil and val.text or ""), w, align):sub(1, w - 1) .. (isOpened and openedSymbol or closedSymbol)
|
||||
self.parent:writeText(obx, oby, text, self.bgColor, self.fgColor)
|
||||
|
||||
if (isOpened) then
|
||||
for n = 1, dropdownH do
|
||||
if (list[n + yOffset] ~= nil) then
|
||||
if (list[n + yOffset] == val) then
|
||||
if (selectionColorActive) then
|
||||
self.parent:writeText(obx, oby + n, utils.getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), itemSelectedBG, itemSelectedFG)
|
||||
else
|
||||
self.parent:writeText(obx, oby + n, utils.getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
|
||||
end
|
||||
else
|
||||
self.parent:writeText(obx, oby + n, utils.getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
init = function(self)
|
||||
self.bgColor = self.parent:getTheme("DropdownBG")
|
||||
self.fgColor = self.parent:getTheme("DropdownText")
|
||||
itemSelectedBG = self.parent:getTheme("SelectionBG")
|
||||
itemSelectedFG = self.parent:getTheme("SelectionText")
|
||||
if(self.parent~=nil)then
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
self.parent:addEvent("mouse_up", self)
|
||||
self.parent:addEvent("mouse_scroll", self)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,471 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local geometric = require("geometricPoints")
|
||||
local tHex = require("tHex")
|
||||
local xmlValue = require("utils").getValueFromXML
|
||||
|
||||
local sub,len,max,min = string.sub,string.len,math.max,math.min
|
||||
|
||||
return function(name)
|
||||
-- Graphic
|
||||
local base = Object(name)
|
||||
local objectType = "Graphic"
|
||||
base:setZIndex(2)
|
||||
|
||||
local graphicObjects = {}
|
||||
local graphic = {}
|
||||
local shrinkedGraphic = {}
|
||||
local isGraphicShrinked = false
|
||||
local xOffset, yOffset = 0, 0
|
||||
local dragable = false
|
||||
local xMouse,yMouse
|
||||
local w, h = 40, 15
|
||||
local canvasSizeChanged = false
|
||||
|
||||
local tColourLookup = {}
|
||||
for n=1,16 do
|
||||
tColourLookup[ string.byte( "0123456789abcdef",n,n ) ] = 2^(n-1)
|
||||
end
|
||||
|
||||
local function stringToTable(str)
|
||||
local t = {}
|
||||
for i = 1, #str do
|
||||
t[i] = str:sub(i, i)
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
local function setBG(x, y, width, height, colorStr)
|
||||
if (y >= 1) and (y <= height) then
|
||||
if (x + len(colorStr) > 0) and (x <= width) then
|
||||
local oldCache = graphic[y]
|
||||
local newCache
|
||||
local nEnd = x + #colorStr - 1
|
||||
|
||||
if (x < 1) then
|
||||
colorStr = sub(colorStr, 1 - x + 1, width - x + 1)
|
||||
elseif (nEnd > width) then
|
||||
colorStr = sub(colorStr, 1, width - x + 1)
|
||||
end
|
||||
|
||||
if (x > 1) then
|
||||
newCache = sub(oldCache, 1, x - 1) .. colorStr
|
||||
else
|
||||
newCache = colorStr
|
||||
end
|
||||
if nEnd < width then
|
||||
newCache = newCache .. sub(oldCache, nEnd + 1, width)
|
||||
end
|
||||
graphic[y] = newCache
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function redrawCanvasSize()
|
||||
local w,h = w,h
|
||||
if(isGraphicShrinked)then w = w*2 h = h*3 end
|
||||
for y=1,h do
|
||||
if(graphic[y]~=nil)then
|
||||
if(w>graphic[y]:len())then
|
||||
graphic[y] = graphic[y]..(tHex[base.bgColor]):rep(w-graphic[y]:len())
|
||||
else
|
||||
graphic[y] = graphic[y]:sub(1,w)
|
||||
end
|
||||
else
|
||||
graphic[y] = (tHex[base.bgColor]):rep(w)
|
||||
end
|
||||
end
|
||||
end
|
||||
redrawCanvasSize()
|
||||
|
||||
|
||||
local function shrink()
|
||||
local function parseLine( tImageArg, sLine )
|
||||
local tLine = {}
|
||||
for x=1,sLine:len() do
|
||||
tLine[x] = tColourLookup[ string.byte(sLine,x,x) ] or 0
|
||||
end
|
||||
table.insert( tImageArg, tLine )
|
||||
end
|
||||
function parseImage( sRawData )
|
||||
if type( sRawData ) ~= "string" then
|
||||
error( "bad argument #1 (expected string, got " .. type( sRawData ) .. ")" )
|
||||
end
|
||||
local tImage = {}
|
||||
for sLine in ( sRawData .. "\n" ):gmatch( "(.-)\n" ) do
|
||||
parseLine( tImage, sLine )
|
||||
end
|
||||
return tImage
|
||||
end
|
||||
|
||||
local rawImg = ""
|
||||
for y=1,#graphic do
|
||||
if(y==#graphic)then
|
||||
rawImg = rawImg..graphic[y]
|
||||
else
|
||||
rawImg = rawImg..graphic[y].."\n"
|
||||
end
|
||||
end
|
||||
local img = parseImage(rawImg)
|
||||
-- shrinkSystem is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
|
||||
local relations = { [0] = { 8, 4, 3, 6, 5 }, { 4, 14, 8, 7 }, { 6, 10, 8, 7 }, { 9, 11, 8, 0 }, { 1, 14, 8, 0 }, { 13, 12, 8, 0 }, { 2, 10, 8, 0 }, { 15, 8, 10, 11, 12, 14 },
|
||||
{ 0, 7, 1, 9, 2, 13 }, { 3, 11, 8, 7 }, { 2, 6, 7, 15 }, { 9, 3, 7, 15 }, { 13, 5, 7, 15 }, { 5, 12, 8, 7 }, { 1, 4, 7, 15 }, { 7, 10, 11, 12, 14 } }
|
||||
|
||||
local colourNum, exponents, colourChar = {}, {}, {}
|
||||
for i = 0, 15 do
|
||||
exponents[2 ^ i] = i
|
||||
end
|
||||
do
|
||||
local hex = "0123456789abcdef"
|
||||
for i = 1, 16 do
|
||||
colourNum[hex:sub(i, i)] = i - 1
|
||||
colourNum[i - 1] = hex:sub(i, i)
|
||||
colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
|
||||
colourChar[2 ^ (i - 1)] = hex:sub(i, i)
|
||||
|
||||
local thisRel = relations[i - 1]
|
||||
for i = 1, #thisRel do
|
||||
thisRel[i] = 2 ^ thisRel[i]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function getBestColourMatch(usage)
|
||||
local lastCol = relations[exponents[usage[#usage][1]]]
|
||||
|
||||
for j = 1, #lastCol do
|
||||
local thisRelation = lastCol[j]
|
||||
for i = 1, #usage - 1 do
|
||||
if usage[i][1] == thisRelation then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return 1
|
||||
end
|
||||
|
||||
local function colsToChar(pattern, totals)
|
||||
if not totals then
|
||||
local newPattern = {}
|
||||
totals = {}
|
||||
for i = 1, 6 do
|
||||
local thisVal = pattern[i]
|
||||
local thisTot = totals[thisVal]
|
||||
totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
|
||||
end
|
||||
pattern = newPattern
|
||||
end
|
||||
|
||||
local usage = {}
|
||||
for key, value in pairs(totals) do
|
||||
usage[#usage + 1] = { key, value }
|
||||
end
|
||||
|
||||
if #usage > 1 then
|
||||
-- Reduce the chunk to two colours:
|
||||
while #usage > 2 do
|
||||
table.sort(usage, function(a, b)
|
||||
return a[2] > b[2]
|
||||
end)
|
||||
local matchToInd, usageLen = getBestColourMatch(usage), #usage
|
||||
local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
|
||||
for i = 1, 6 do
|
||||
if pattern[i] == matchFrom then
|
||||
pattern[i] = matchTo
|
||||
usage[matchToInd][2] = usage[matchToInd][2] + 1
|
||||
end
|
||||
end
|
||||
usage[usageLen] = nil
|
||||
end
|
||||
|
||||
-- Convert to character. Adapted from oli414's function:
|
||||
-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
|
||||
local data = 128
|
||||
for i = 1, #pattern - 1 do
|
||||
if pattern[i] ~= pattern[6] then
|
||||
data = data + 2 ^ (i - 1)
|
||||
end
|
||||
end
|
||||
return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
|
||||
else
|
||||
-- Solid colour character:
|
||||
return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
|
||||
end
|
||||
end
|
||||
|
||||
local results, width, height, bgCol = { {}, {}, {} }, 0, #img + #img % 3, base.bgColor or colors.black
|
||||
for i = 1, #img do
|
||||
if #img[i] > width then
|
||||
width = #img[i]
|
||||
end
|
||||
end
|
||||
|
||||
for y = 0, height - 1, 3 do
|
||||
local cRow, tRow, bRow, counter = {}, {}, {}, 1
|
||||
|
||||
for x = 0, width - 1, 2 do
|
||||
-- Grab a 2x3 chunk:
|
||||
local pattern, totals = {}, {}
|
||||
|
||||
for yy = 1, 3 do
|
||||
for xx = 1, 2 do
|
||||
pattern[#pattern + 1] = (img[y + yy] and img[y + yy][x + xx]) and (img[y + yy][x + xx] == 0 and bgCol or img[y + yy][x + xx]) or bgCol
|
||||
totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
|
||||
end
|
||||
end
|
||||
|
||||
cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
|
||||
counter = counter + 1
|
||||
end
|
||||
|
||||
results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
|
||||
end
|
||||
|
||||
results.width, results.height = #results[1][1], #results[1]
|
||||
|
||||
shrinkedGraphic = results
|
||||
end
|
||||
|
||||
local function redraw()
|
||||
local w,h = w,h
|
||||
if(isGraphicShrinked)then w = w*2 h = h*3 end
|
||||
for k,v in pairs(graphicObjects)do
|
||||
for a,b in pairs(v[1])do
|
||||
setBG(b.x, b.y, w, h, v[2])
|
||||
end
|
||||
end
|
||||
if(isGraphicShrinked)then
|
||||
shrink()
|
||||
end
|
||||
end
|
||||
|
||||
local object = {
|
||||
init = function(self)
|
||||
self.bgColor = self.parent:getTheme("GraphicBG")
|
||||
end,
|
||||
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
setSize = function(self, width, height, rel)
|
||||
base.setSize(self, width, height, rel)
|
||||
if not(canvasSizeChanged)then
|
||||
w = width
|
||||
h = height
|
||||
redrawCanvasSize()
|
||||
end
|
||||
redraw()
|
||||
return self
|
||||
end,
|
||||
|
||||
setOffset = function(self, x, y)
|
||||
xOffset = x or xOffset
|
||||
yOffset = y or yOffset
|
||||
return self
|
||||
end,
|
||||
|
||||
setCanvasSize = function(self, width, height)
|
||||
w,h = width,height
|
||||
canvasSizeChanged = true
|
||||
redrawCanvasSize()
|
||||
return self
|
||||
end,
|
||||
|
||||
clearCanvas = function(self)
|
||||
graphicObjects = {}
|
||||
graphic = {}
|
||||
redrawCanvasSize()
|
||||
end,
|
||||
|
||||
getOffset = function(self)
|
||||
return xOffset,yOffset
|
||||
end,
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
if(xmlValue("text", data)~=nil)then self:setText(xmlValue("text", data)) end
|
||||
if(xmlValue("xOffset", data)~=nil)then self:setOffset(xmlValue("xOffset", data), yOffset) end
|
||||
if(xmlValue("yOffset", data)~=nil)then self:setOffset(xOffset, xmlValue("yOffset", data)) end
|
||||
if(xmlValue("wCanvas", data)~=nil)then w = xmlValue("wCanvas", data) end
|
||||
if(xmlValue("hCanvas", data)~=nil)then h = xmlValue("hCanvas", data) end
|
||||
if(xmlValue("shrink", data)~=nil)then if(xmlValue("shrink", data))then self:shrink() end end
|
||||
if(xmlValue("dragable", data)~=nil)then if(xmlValue("dragable", data))then dragable = true end end
|
||||
if(data["ellipse"]~=nil)then
|
||||
local tab = data["ellipse"]
|
||||
if(tab.properties~=nil)then tab = {tab} end
|
||||
for k,v in pairs(tab)do
|
||||
local col = colors[xmlValue("color", v)]
|
||||
local rad1 = xmlValue("radius", v)
|
||||
local rad2 = xmlValue("radius2", v)
|
||||
local x = xmlValue("x", v)
|
||||
local y = xmlValue("y", v)
|
||||
local filled = xmlValue("filled", v)
|
||||
self:addEllipse(col, rad1, rad2, x, y, filled)
|
||||
end
|
||||
end
|
||||
if(data["circle"]~=nil)then
|
||||
local tab = data["circle"]
|
||||
if(tab.properties~=nil)then tab = {tab} end
|
||||
for k,v in pairs(tab)do
|
||||
local col = colors[xmlValue("color", v)]
|
||||
local rad = tonumber(xmlValue("radius", v))
|
||||
local x = tonumber(xmlValue("x", v))
|
||||
local y = tonumber(xmlValue("y", v))
|
||||
local filled = xmlValue("filled", v)
|
||||
self:addCircle(col, rad, x, y, filled)
|
||||
end
|
||||
end
|
||||
if(data["line"]~=nil)then
|
||||
local tab = data["line"]
|
||||
if(tab.properties~=nil)then tab = {tab} end
|
||||
for k,v in pairs(tab)do
|
||||
local col = colors[xmlValue("color", v)]
|
||||
local x = tonumber(xmlValue("x", v))
|
||||
local x2 = tonumber(xmlValue("x2", v))
|
||||
local y = tonumber(xmlValue("y", v))
|
||||
local y2 = tonumber(xmlValue("y2", v))
|
||||
self:addLine(col, x, y, x2, y2)
|
||||
end
|
||||
end
|
||||
|
||||
if(data["rectangle"]~=nil)then
|
||||
local tab = data["rectangle"]
|
||||
if(tab.properties~=nil)then tab = {tab} end
|
||||
for k,v in pairs(tab)do
|
||||
local col = colors[xmlValue("color", v)]
|
||||
local x = tonumber(xmlValue("x", v))
|
||||
local x2 = tonumber(xmlValue("x2", v))
|
||||
local y = tonumber(xmlValue("y", v))
|
||||
local y2 = tonumber(xmlValue("y2", v))
|
||||
local filled = xmlValue("filled", v)=="true" and true or false
|
||||
self:addRectangle(col, x, y, x2, y2, filled)
|
||||
end
|
||||
end
|
||||
if(data["triangle"]~=nil)then
|
||||
local tab = data["triangle"]
|
||||
if(tab.properties~=nil)then tab = {tab} end
|
||||
for k,v in pairs(tab)do
|
||||
local col = colors[xmlValue("color", v)]
|
||||
local x = tonumber(xmlValue("x", v))
|
||||
local x2 = tonumber(xmlValue("x2", v))
|
||||
local x3 = tonumber(xmlValue("x2", v))
|
||||
local y = tonumber(xmlValue("y", v))
|
||||
local y2 = tonumber(xmlValue("y2", v))
|
||||
local y3 = tonumber(xmlValue("y3", v))
|
||||
local filled = xmlValue("filled", v)
|
||||
self:addTriangle(col, x, y, x2, y2, x3, y3, filled)
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end,
|
||||
|
||||
addCircle = function(self, color, rad, x, y, filled)
|
||||
local col = tHex[color]
|
||||
table.insert(graphicObjects, {geometric.circle(x or 1, y or 1, rad, filled), tHex[color]})
|
||||
redraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
addEllipse = function(self, color, rad, rad2, x, y, filled)
|
||||
table.insert(graphicObjects, {geometric.ellipse(x or 1, y or 1, rad, rad2, filled), tHex[color]})
|
||||
redraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
addLine = function(self, color, x1, y1, x2, y2)
|
||||
table.insert(graphicObjects, {geometric.line(x1 or 1, y1 or 1, x2 or 1, y2 or 1), tHex[color]})
|
||||
redraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
addTriangle = function(self, color, x1, y1, x2, y2, x3, y3, filled)
|
||||
table.insert(graphicObjects, {geometric.triangle(x1 or 1, y1 or 1, x2 or 1, y2 or 1, x3 or 1, y3 or 1, filled), tHex[color]})
|
||||
redraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
addRectangle = function(self, color, x1, y1, x2, y2, filled)
|
||||
table.insert(graphicObjects, {geometric.rectangle(x1 or 1, y1 or 1, x2 or 1, y2 or 1, filled), tHex[color]})
|
||||
redraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
shrink = function(self)
|
||||
isGraphicShrinked = true
|
||||
redrawCanvasSize()
|
||||
shrink()
|
||||
return self
|
||||
end,
|
||||
|
||||
setDragable = function(self, drag)
|
||||
dragable = drag == true and true or false
|
||||
return self
|
||||
end,
|
||||
|
||||
mouseHandler = function(self, event, button, x, y)
|
||||
if(base.mouseHandler(self, event, button, x, y))then
|
||||
if(dragable)then
|
||||
if(event=="mouse_click")then
|
||||
xMouse,yMouse = x,y
|
||||
end
|
||||
|
||||
if(event=="mouse_drag")then
|
||||
if(xMouse~=nil)and(yMouse~=nil)then
|
||||
xOffset = max(min(xOffset+xMouse-x, w-self:getWidth()),0)
|
||||
xMouse = x
|
||||
yOffset = max(min(yOffset+yMouse-y, h-self:getHeight()),0)
|
||||
yMouse = y
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
draw = function(self)
|
||||
if (base.draw(self)) then
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
if(self.bgColor~=false)then
|
||||
self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor)
|
||||
end
|
||||
if (isGraphicShrinked) then
|
||||
-- this is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
|
||||
local t, tC, bC = shrinkedGraphic[1], shrinkedGraphic[2], shrinkedGraphic[3]
|
||||
for i = 1, shrinkedGraphic.height do
|
||||
local x, y = obx+xOffset, oby + i - 1 + yOffset
|
||||
if(y>oby-1)and(y<=oby+h-1)and(x<=w+obx)then
|
||||
local tI = t[i]
|
||||
local xpos,substart,subend = max(x, obx), max(1 - x + 1, 1), min(w - (x-obx), w)
|
||||
if type(tI) == "string" then
|
||||
self.parent:setText(xpos, y, sub(tI, substart, subend))
|
||||
self.parent:setFG(xpos, y, sub(tC[i], substart, subend))
|
||||
self.parent:setBG(xpos, y, sub(bC[i], substart, subend))
|
||||
elseif type(tI) == "table" then
|
||||
self.parent:setText(xpos, y, sub(tI[2], substart, subend))
|
||||
self.parent:setFG(xpos, y, sub(tC[i], substart, subend))
|
||||
self.parent:setBG(xpos, y, sub(bC[i], substart, subend))
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for i = 1, #graphic do
|
||||
local x, y = obx+xOffset, oby + i - 1 + yOffset
|
||||
if(y>oby-1)and(y<=oby+h-1)and(x<=w+obx)then
|
||||
local xpos,substart,subend = max(x, obx), max(1 - x + 1, 1), min(w - (x-obx), w)
|
||||
self.parent:setBG(xpos, y, sub(graphic[i],substart,subend))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self:setVisualChanged(false)
|
||||
end
|
||||
end;
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,355 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local utils = require("utils")
|
||||
local log = require("basaltLogs")
|
||||
local xmlValue = utils.getValueFromXML
|
||||
|
||||
return function(name)
|
||||
-- Input
|
||||
local base = Object(name)
|
||||
local objectType = "Input"
|
||||
|
||||
local inputType = "text"
|
||||
local inputLimit = 0
|
||||
base:setZIndex(5)
|
||||
base:setValue("")
|
||||
base.width = 10
|
||||
base.height = 1
|
||||
|
||||
local textX = 1
|
||||
local wIndex = 1
|
||||
|
||||
local defaultText = ""
|
||||
local defaultBGCol
|
||||
local defaultFGCol
|
||||
local showingText = defaultText
|
||||
local internalValueChange = false
|
||||
|
||||
local object = {
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
setInputType = function(self, iType)
|
||||
if (iType == "password") or (iType == "number") or (iType == "text") then
|
||||
inputType = iType
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setDefaultText = function(self, text, fCol, bCol)
|
||||
defaultText = text
|
||||
defaultBGCol = bCol or defaultBGCol
|
||||
defaultFGCol = fCol or defaultFGCol
|
||||
if (self:isFocused()) then
|
||||
showingText = ""
|
||||
else
|
||||
showingText = defaultText
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getInputType = function(self)
|
||||
return inputType
|
||||
end;
|
||||
|
||||
setValue = function(self, val)
|
||||
base.setValue(self, tostring(val))
|
||||
if not (internalValueChange) then
|
||||
if(self:isFocused())then
|
||||
textX = tostring(val):len() + 1
|
||||
wIndex = math.max(1, textX-self:getWidth()+1)
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
self.parent:setCursor(true, obx + textX - wIndex, oby+math.floor(self.height/2), self.fgColor)
|
||||
end
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getValue = function(self)
|
||||
local val = base.getValue(self)
|
||||
return inputType == "number" and tonumber(val) or val
|
||||
end;
|
||||
|
||||
setInputLimit = function(self, limit)
|
||||
inputLimit = tonumber(limit) or inputLimit
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getInputLimit = function(self)
|
||||
return inputLimit
|
||||
end;
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
local dBG,dFG
|
||||
if(xmlValue("defaultBG", data)~=nil)then dBG = xmlValue("defaultBG", data) end
|
||||
if(xmlValue("defaultFG", data)~=nil)then dFG = xmlValue("defaultFG", data) end
|
||||
if(xmlValue("default", data)~=nil)then self:setDefaultText(xmlValue("default", data), dFG~=nil and colors[dFG], dBG~=nil and colors[dBG]) end
|
||||
if(xmlValue("limit", data)~=nil)then self:setInputLimit(xmlValue("limit", data)) end
|
||||
if(xmlValue("type", data)~=nil)then self:setInputType(xmlValue("type", data)) end
|
||||
return self
|
||||
end,
|
||||
|
||||
getFocusHandler = function(self)
|
||||
base.getFocusHandler(self)
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
showingText = ""
|
||||
if(defaultText~="")then
|
||||
self:updateDraw()
|
||||
end
|
||||
self.parent:setCursor(true, obx + textX - wIndex, oby+math.max(math.ceil(self:getHeight()/2-1, 1)), self.fgColor)
|
||||
end
|
||||
end;
|
||||
|
||||
loseFocusHandler = function(self)
|
||||
base.loseFocusHandler(self)
|
||||
if (self.parent ~= nil) then
|
||||
showingText = defaultText
|
||||
if(defaultText~="")then
|
||||
self:updateDraw()
|
||||
end
|
||||
self.parent:setCursor(false)
|
||||
end
|
||||
end;
|
||||
|
||||
keyHandler = function(self, key)
|
||||
if (base.keyHandler(self, key)) then
|
||||
local w,h = self:getSize()
|
||||
internalValueChange = true
|
||||
if (key == keys.backspace) then
|
||||
-- on backspace
|
||||
local text = tostring(base.getValue())
|
||||
if (textX > 1) then
|
||||
self:setValue(text:sub(1, textX - 2) .. text:sub(textX, text:len()))
|
||||
if (textX > 1) then
|
||||
textX = textX - 1
|
||||
end
|
||||
if (wIndex > 1) then
|
||||
if (textX < wIndex) then
|
||||
wIndex = wIndex - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if (key == keys.enter) then
|
||||
-- on enter
|
||||
if (self.parent ~= nil) then
|
||||
--self.parent:removeFocusedObject(self)
|
||||
end
|
||||
end
|
||||
if (key == keys.right) then
|
||||
-- right arrow
|
||||
local tLength = tostring(base.getValue()):len()
|
||||
textX = textX + 1
|
||||
|
||||
if (textX > tLength) then
|
||||
textX = tLength + 1
|
||||
end
|
||||
if (textX < 1) then
|
||||
textX = 1
|
||||
end
|
||||
if (textX < wIndex) or (textX >= w + wIndex) then
|
||||
wIndex = textX - w + 1
|
||||
end
|
||||
if (wIndex < 1) then
|
||||
wIndex = 1
|
||||
end
|
||||
end
|
||||
|
||||
if (key == keys.left) then
|
||||
-- left arrow
|
||||
textX = textX - 1
|
||||
if (textX >= 1) then
|
||||
if (textX < wIndex) or (textX >= w + wIndex) then
|
||||
wIndex = textX
|
||||
end
|
||||
end
|
||||
if (textX < 1) then
|
||||
textX = 1
|
||||
end
|
||||
if (wIndex < 1) then
|
||||
wIndex = 1
|
||||
end
|
||||
end
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local val = tostring(base.getValue())
|
||||
local cursorX = (textX <= val:len() and textX - 1 or val:len()) - (wIndex - 1)
|
||||
|
||||
if (cursorX > self.x + w - 1) then
|
||||
cursorX = self.x + w - 1
|
||||
end
|
||||
if (self.parent ~= nil) then
|
||||
self.parent:setCursor(true, obx + cursorX, oby+math.max(math.ceil(h/2-1, 1)), self.fgColor)
|
||||
end
|
||||
internalValueChange = false
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
charHandler = function(self, char)
|
||||
if (base.charHandler(self, char)) then
|
||||
internalValueChange = true
|
||||
local w,h = self:getSize()
|
||||
local text = base.getValue()
|
||||
if (text:len() < inputLimit or inputLimit <= 0) then
|
||||
if (inputType == "number") then
|
||||
local cache = text
|
||||
if (char == ".") or (tonumber(char) ~= nil) then
|
||||
self:setValue(text:sub(1, textX - 1) .. char .. text:sub(textX, text:len()))
|
||||
textX = textX + 1
|
||||
end
|
||||
if (tonumber(base.getValue()) == nil) then
|
||||
self:setValue(cache)
|
||||
end
|
||||
else
|
||||
self:setValue(text:sub(1, textX - 1) .. char .. text:sub(textX, text:len()))
|
||||
textX = textX + 1
|
||||
end
|
||||
if (textX >= w + wIndex) then
|
||||
wIndex = wIndex + 1
|
||||
end
|
||||
end
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local val = tostring(base.getValue())
|
||||
local cursorX = (textX <= val:len() and textX - 1 or val:len()) - (wIndex - 1)
|
||||
|
||||
local x = self:getX()
|
||||
if (cursorX > x + w - 1) then
|
||||
cursorX = x + w - 1
|
||||
end
|
||||
if (self.parent ~= nil) then
|
||||
self.parent:setCursor(true, obx + cursorX, oby+math.max(math.ceil(h/2-1, 1)), self.fgColor)
|
||||
end
|
||||
internalValueChange = false
|
||||
self:updateDraw()
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
mouseHandler = function(self, button, x, y)
|
||||
if(base.mouseHandler(self, button, x, y))then
|
||||
local ax, ay = self:getAnchorPosition()
|
||||
local obx, oby = self:getAbsolutePosition(ax, ay)
|
||||
local w, h = self:getSize()
|
||||
textX = x - obx + wIndex
|
||||
local text = base.getValue()
|
||||
if (textX > text:len()) then
|
||||
textX = text:len() + 1
|
||||
end
|
||||
if (textX < wIndex) then
|
||||
wIndex = textX - 1
|
||||
if (wIndex < 1) then
|
||||
wIndex = 1
|
||||
end
|
||||
end
|
||||
self.parent:setCursor(true, obx + textX-1, oby+math.max(math.ceil(h/2-1, 1)), self.fgColor)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
eventHandler = function(self, event, paste, p2, p3, p4)
|
||||
if(base.eventHandler(self, event, paste, p2, p3, p4))then
|
||||
if(event=="paste")then
|
||||
if(self:isFocused())then
|
||||
local text = base.getValue()
|
||||
local w, h = self:getSize()
|
||||
internalValueChange = true
|
||||
if (inputType == "number") then
|
||||
local cache = text
|
||||
if (paste == ".") or (tonumber(paste) ~= nil) then
|
||||
self:setValue(text:sub(1, textX - 1) .. paste .. text:sub(textX, text:len()))
|
||||
textX = textX + paste:len()
|
||||
end
|
||||
if (tonumber(base.getValue()) == nil) then
|
||||
self:setValue(cache)
|
||||
end
|
||||
else
|
||||
self:setValue(text:sub(1, textX - 1) .. paste .. text:sub(textX, text:len()))
|
||||
textX = textX + paste:len()
|
||||
end
|
||||
if (textX >= w + wIndex) then
|
||||
wIndex = (textX+1)-w
|
||||
end
|
||||
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local val = tostring(base.getValue())
|
||||
local cursorX = (textX <= val:len() and textX - 1 or val:len()) - (wIndex - 1)
|
||||
|
||||
local x = self:getX()
|
||||
if (cursorX > x + w - 1) then
|
||||
cursorX = x + w - 1
|
||||
end
|
||||
if (self.parent ~= nil) then
|
||||
self.parent:setCursor(true, obx + cursorX, oby+math.max(math.ceil(h/2-1, 1)), self.fgColor)
|
||||
end
|
||||
self:updateDraw()
|
||||
internalValueChange = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
draw = function(self)
|
||||
if (base.draw(self)) then
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
local verticalAlign = utils.getTextVerticalAlign(h, "center")
|
||||
|
||||
if(self.bgColor~=false)then self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor) end
|
||||
for n = 1, h do
|
||||
if (n == verticalAlign) then
|
||||
local val = tostring(base.getValue())
|
||||
local bCol = self.bgColor
|
||||
local fCol = self.fgColor
|
||||
local text
|
||||
if (val:len() <= 0) then
|
||||
text = showingText
|
||||
bCol = defaultBGCol or bCol
|
||||
fCol = defaultFGCol or fCol
|
||||
end
|
||||
|
||||
text = showingText
|
||||
if (val ~= "") then
|
||||
text = val
|
||||
end
|
||||
text = text:sub(wIndex, w + wIndex - 1)
|
||||
local space = w - text:len()
|
||||
if (space < 0) then
|
||||
space = 0
|
||||
end
|
||||
if (inputType == "password") and (val ~= "") then
|
||||
text = string.rep("*", text:len())
|
||||
end
|
||||
text = text .. string.rep(self.bgSymbol, space)
|
||||
self.parent:writeText(obx, oby + (n - 1), text, bCol, fCol)
|
||||
end
|
||||
end
|
||||
if(self:isFocused())then
|
||||
self.parent:setCursor(true, obx + textX - wIndex, oby+math.max(math.ceil(self:getHeight()/2-1, 1)), self.fgColor)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
init = function(self)
|
||||
self.bgColor = self.parent:getTheme("InputBG")
|
||||
self.fgColor = self.parent:getTheme("InputText")
|
||||
if(self.parent~=nil)then
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
self.parent:addEvent("key", self)
|
||||
self.parent:addEvent("char", self)
|
||||
self.parent:addEvent("other_event", self)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,136 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local utils = require("utils")
|
||||
local xmlValue = utils.getValueFromXML
|
||||
local createText = utils.createText
|
||||
local tHex = require("tHex")
|
||||
local bigFont = require("bigfont")
|
||||
|
||||
return function(name)
|
||||
-- Label
|
||||
local base = Object(name)
|
||||
local objectType = "Label"
|
||||
|
||||
base:setZIndex(3)
|
||||
|
||||
local autoSize = true
|
||||
base:setValue("Label")
|
||||
base.width = 5
|
||||
|
||||
local textHorizontalAlign = "left"
|
||||
local textVerticalAlign = "top"
|
||||
local fontsize = 0
|
||||
|
||||
local fgColChanged,bgColChanged = false,false
|
||||
|
||||
local object = {
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
setText = function(self, text)
|
||||
text = tostring(text)
|
||||
base:setValue(text)
|
||||
if (autoSize) then
|
||||
self.width = text:len()
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setBackground = function(self, col)
|
||||
base.setBackground(self, col)
|
||||
bgColChanged = true
|
||||
self:updateDraw()
|
||||
return self
|
||||
end,
|
||||
|
||||
setForeground = function(self, col)
|
||||
base.setForeground(self, col)
|
||||
fgColChanged = true
|
||||
self:updateDraw()
|
||||
return self
|
||||
end,
|
||||
|
||||
setTextAlign = function(self, hor, vert)
|
||||
textHorizontalAlign = hor or textHorizontalAlign
|
||||
textVerticalAlign = vert or textVerticalAlign
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setFontSize = function(self, size)
|
||||
if(size>0)and(size<=4)then
|
||||
fontsize = size-1 or 0
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getFontSize = function(self)
|
||||
return fontsize+1
|
||||
end;
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
if(xmlValue("text", data)~=nil)then self:setText(xmlValue("text", data)) end
|
||||
if(xmlValue("verticalAlign", data)~=nil)then textVerticalAlign = xmlValue("verticalAlign", data) end
|
||||
if(xmlValue("horizontalAlign", data)~=nil)then textHorizontalAlign = xmlValue("horizontalAlign", data) end
|
||||
if(xmlValue("font", data)~=nil)then self:setFontSize(xmlValue("font", data)) end
|
||||
return self
|
||||
end,
|
||||
|
||||
setSize = function(self, width, height, rel)
|
||||
base.setSize(self, width, height, rel)
|
||||
autoSize = false
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
draw = function(self)
|
||||
if (base.draw(self)) then
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
local verticalAlign = utils.getTextVerticalAlign(h, textVerticalAlign)
|
||||
if(fontsize==0)then
|
||||
if not(autoSize)then
|
||||
local text = createText(self:getValue(), self:getWidth())
|
||||
for k,v in pairs(text)do
|
||||
self.parent:writeText(obx, oby+k-1, v, self.bgColor, self.fgColor)
|
||||
end
|
||||
else
|
||||
self.parent:writeText(obx, oby, self:getValue(), self.bgColor, self.fgColor)
|
||||
end
|
||||
else
|
||||
local tData = bigFont(fontsize, self:getValue(), self.fgColor, self.bgColor or colors.lightGray)
|
||||
if(autoSize)then
|
||||
self:setSize(#tData[1][1], #tData[1]-1)
|
||||
end
|
||||
local oX, oY = self.parent:getSize()
|
||||
local cX, cY = #tData[1][1], #tData[1]
|
||||
obx = obx or math.floor((oX - cX) / 2) + 1
|
||||
oby = oby or math.floor((oY - cY) / 2) + 1
|
||||
|
||||
for i = 1, cY do
|
||||
self.parent:setFG(obx, oby + i - 2, tData[2][i])
|
||||
self.parent:setBG(obx, oby + i - 2, tData[3][i])
|
||||
self.parent:setText(obx, oby + i - 2, tData[1][i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
init = function(self)
|
||||
if(base.init(self))then
|
||||
self.bgColor = self.parent:getTheme("LabelBG")
|
||||
self.fgColor = self.parent:getTheme("LabelText")
|
||||
if(self.parent.bgColor==colors.black)and(self.fgColor==colors.black)then
|
||||
self.fgColor = colors.lightGray
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,213 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local utils = require("utils")
|
||||
local xmlValue = utils.getValueFromXML
|
||||
|
||||
return function(name)
|
||||
local base = Object(name)
|
||||
local objectType = "List"
|
||||
base.width = 16
|
||||
base.height = 6
|
||||
base:setZIndex(5)
|
||||
|
||||
local list = {}
|
||||
local itemSelectedBG
|
||||
local itemSelectedFG
|
||||
local selectionColorActive = true
|
||||
local align = "left"
|
||||
local yOffset = 0
|
||||
local scrollable = true
|
||||
|
||||
local object = {
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
addItem = function(self, text, bgCol, fgCol, ...)
|
||||
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
|
||||
if (#list == 1) then
|
||||
self:setValue(list[1])
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setOffset = function(self, yOff)
|
||||
yOffset = yOff
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getOffset = function(self)
|
||||
return yOffset
|
||||
end;
|
||||
|
||||
removeItem = function(self, index)
|
||||
table.remove(list, index)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getItem = function(self, index)
|
||||
return list[index]
|
||||
end;
|
||||
|
||||
getAll = function(self)
|
||||
return list
|
||||
end;
|
||||
|
||||
getItemIndex = function(self)
|
||||
local selected = self:getValue()
|
||||
for key, value in pairs(list) do
|
||||
if (value == selected) then
|
||||
return key
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
clear = function(self)
|
||||
list = {}
|
||||
self:setValue({})
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getItemCount = function(self)
|
||||
return #list
|
||||
end;
|
||||
|
||||
editItem = function(self, index, text, bgCol, fgCol, ...)
|
||||
table.remove(list, index)
|
||||
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
selectItem = function(self, index)
|
||||
self:setValue(list[index] or {})
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setSelectedItem = function(self, bgCol, fgCol, active)
|
||||
itemSelectedBG = bgCol or self.bgColor
|
||||
itemSelectedFG = fgCol or self.fgColor
|
||||
selectionColorActive = active~=nil and active or true
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setScrollable = function(self, scroll)
|
||||
scrollable = scroll
|
||||
if(scroll==nil)then scrollable = true end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
if(xmlValue("selectionBG", data)~=nil)then itemSelectedBG = colors[xmlValue("selectionBG", data)] end
|
||||
if(xmlValue("selectionFG", data)~=nil)then itemSelectedFG = colors[xmlValue("selectionFG", data)] end
|
||||
if(xmlValue("scrollable", data)~=nil)then if(xmlValue("scrollable", data))then self:setScrollable(true) else self:setScrollable(false) end end
|
||||
if(xmlValue("offset", data)~=nil)then yOffset = xmlValue("offset", data) end
|
||||
if(data["item"]~=nil)then
|
||||
local tab = data["item"]
|
||||
if(tab.properties~=nil)then tab = {tab} end
|
||||
for k,v in pairs(tab)do
|
||||
self:addItem(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
|
||||
end
|
||||
end
|
||||
return self
|
||||
end,
|
||||
|
||||
scrollHandler = function(self, dir, x, y)
|
||||
if(base.scrollHandler(self, dir, x, y))then
|
||||
if(scrollable)then
|
||||
local w,h = self:getSize()
|
||||
yOffset = yOffset + dir
|
||||
if (yOffset < 0) then
|
||||
yOffset = 0
|
||||
end
|
||||
if (dir >= 1) then
|
||||
if (#list > h) then
|
||||
if (yOffset > #list - h) then
|
||||
yOffset = #list - h
|
||||
end
|
||||
if (yOffset >= #list) then
|
||||
yOffset = #list - 1
|
||||
end
|
||||
else
|
||||
yOffset = yOffset - 1
|
||||
end
|
||||
end
|
||||
self:updateDraw()
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
mouseHandler = function(self, button, x, y)
|
||||
if(base.mouseHandler(self, button, x, y))then
|
||||
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
local w,h = self:getSize()
|
||||
if (#list > 0) then
|
||||
for n = 1, h do
|
||||
if (list[n + yOffset] ~= nil) then
|
||||
if (obx <= x) and (obx + w > x) and (oby + n - 1 == y) then
|
||||
self:setValue(list[n + yOffset])
|
||||
self:updateDraw()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
dragHandler = function(self, button, x, y)
|
||||
return self:mouseHandler(button, x, y)
|
||||
end,
|
||||
|
||||
touchHandler = function(self, x, y)
|
||||
return self:mouseHandler(1, x, y)
|
||||
end,
|
||||
|
||||
draw = function(self)
|
||||
if (base.draw(self)) then
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
if(self.bgColor~=false)then
|
||||
self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor)
|
||||
end
|
||||
for n = 1, h do
|
||||
if (list[n + yOffset] ~= nil) then
|
||||
if (list[n + yOffset] == self:getValue()) then
|
||||
if (selectionColorActive) then
|
||||
self.parent:writeText(obx, oby + n - 1, utils.getTextHorizontalAlign(list[n + yOffset].text, w, align), itemSelectedBG, itemSelectedFG)
|
||||
else
|
||||
self.parent:writeText(obx, oby + n - 1, utils.getTextHorizontalAlign(list[n + yOffset].text, w, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
|
||||
end
|
||||
else
|
||||
self.parent:writeText(obx, oby + n - 1, utils.getTextHorizontalAlign(list[n + yOffset].text, w, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
init = function(self)
|
||||
self.bgColor = self.parent:getTheme("ListBG")
|
||||
self.fgColor = self.parent:getTheme("ListText")
|
||||
itemSelectedBG = self.parent:getTheme("SelectionBG")
|
||||
itemSelectedFG = self.parent:getTheme("SelectionText")
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
self.parent:addEvent("mouse_drag", self)
|
||||
self.parent:addEvent("mouse_scroll", self)
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,241 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local utils = require("utils")
|
||||
local xmlValue = utils.getValueFromXML
|
||||
local tHex = require("tHex")
|
||||
|
||||
return function(name)
|
||||
local base = Object(name)
|
||||
local objectType = "Menubar"
|
||||
local object = {}
|
||||
|
||||
base.width = 30
|
||||
base.height = 1
|
||||
base:setZIndex(5)
|
||||
|
||||
local list = {}
|
||||
local itemSelectedBG
|
||||
local itemSelectedFG
|
||||
local selectionColorActive = true
|
||||
local align = "left"
|
||||
local itemOffset = 0
|
||||
local space = 1
|
||||
local scrollable = false
|
||||
|
||||
local function maxScroll()
|
||||
local mScroll = 0
|
||||
local xPos = 0
|
||||
local w = object:getWidth()
|
||||
for n = 1, #list do
|
||||
if (xPos + list[n].text:len() + space * 2 > w) then
|
||||
if(xPos < w)then
|
||||
mScroll = mScroll + (list[n].text:len() + space * 2-(w - xPos))
|
||||
else
|
||||
mScroll = mScroll + list[n].text:len() + space * 2
|
||||
end
|
||||
end
|
||||
xPos = xPos + list[n].text:len() + space * 2
|
||||
|
||||
end
|
||||
return mScroll
|
||||
end
|
||||
|
||||
object = {
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
addItem = function(self, text, bgCol, fgCol, ...)
|
||||
table.insert(list, { text = tostring(text), bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
|
||||
if (#list == 1) then
|
||||
self:setValue(list[1])
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getAll = function(self)
|
||||
return list
|
||||
end;
|
||||
|
||||
getItemIndex = function(self)
|
||||
local selected = self:getValue()
|
||||
for key, value in pairs(list) do
|
||||
if (value == selected) then
|
||||
return key
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
clear = function(self)
|
||||
list = {}
|
||||
self:setValue({})
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setSpace = function(self, _space)
|
||||
space = _space or space
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setOffset = function(self, offset)
|
||||
itemOffset = offset or 0
|
||||
if (itemOffset < 0) then
|
||||
itemOffset = 0
|
||||
end
|
||||
|
||||
local mScroll = maxScroll()
|
||||
if (itemOffset > mScroll) then
|
||||
itemOffset = mScroll
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getOffset = function(self)
|
||||
return itemOffset
|
||||
end;
|
||||
|
||||
setScrollable = function(self, scroll)
|
||||
scrollable = scroll
|
||||
if(scroll==nil)then scrollable = true end
|
||||
return self
|
||||
end;
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
if(xmlValue("selectionBG", data)~=nil)then itemSelectedBG = colors[xmlValue("selectionBG", data)] end
|
||||
if(xmlValue("selectionFG", data)~=nil)then itemSelectedFG = colors[xmlValue("selectionFG", data)] end
|
||||
if(xmlValue("scrollable", data)~=nil)then if(xmlValue("scrollable", data))then self:setScrollable(true) else self:setScrollable(false) end end
|
||||
if(xmlValue("offset", data)~=nil)then self:setOffset(xmlValue("offset", data)) end
|
||||
if(xmlValue("space", data)~=nil)then space = xmlValue("space", data) end
|
||||
if(data["item"]~=nil)then
|
||||
local tab = data["item"]
|
||||
if(tab.properties~=nil)then tab = {tab} end
|
||||
for k,v in pairs(tab)do
|
||||
self:addItem(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
|
||||
end
|
||||
end
|
||||
return self
|
||||
end,
|
||||
|
||||
removeItem = function(self, index)
|
||||
table.remove(list, index)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getItem = function(self, index)
|
||||
return list[index]
|
||||
end;
|
||||
|
||||
getItemCount = function(self)
|
||||
return #list
|
||||
end;
|
||||
|
||||
editItem = function(self, index, text, bgCol, fgCol, ...)
|
||||
table.remove(list, index)
|
||||
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
selectItem = function(self, index)
|
||||
self:setValue(list[index] or {})
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setSelectedItem = function(self, bgCol, fgCol, active)
|
||||
itemSelectedBG = bgCol or self.bgColor
|
||||
itemSelectedFG = fgCol or self.fgColor
|
||||
selectionColorActive = active
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
mouseHandler = function(self, button, x, y)
|
||||
if(base.mouseHandler(self, button, x, y))then
|
||||
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
local w,h = self:getSize()
|
||||
local xPos = 0
|
||||
for n = 1, #list do
|
||||
if (list[n] ~= nil) then
|
||||
if (objX + xPos <= x + itemOffset) and (objX + xPos + list[n].text:len() + (space*2) > x + itemOffset) and (objY == y) then
|
||||
self:setValue(list[n])
|
||||
self:getEventSystem():sendEvent(event, self, event, 0, x, y, list[n])
|
||||
end
|
||||
xPos = xPos + list[n].text:len() + space * 2
|
||||
end
|
||||
end
|
||||
self:updateDraw()
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
scrollHandler = function(self, dir, x, y)
|
||||
if(base.scrollHandler(self, dir, x, y))then
|
||||
if(scrollable)then
|
||||
itemOffset = itemOffset + dir
|
||||
if (itemOffset < 0) then
|
||||
itemOffset = 0
|
||||
end
|
||||
|
||||
local mScroll = maxScroll()
|
||||
|
||||
if (itemOffset > mScroll) then
|
||||
itemOffset = mScroll
|
||||
end
|
||||
self:updateDraw()
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
draw = function(self)
|
||||
if (base.draw(self)) then
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
if(self.bgColor~=false)then
|
||||
self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor)
|
||||
end
|
||||
local text = ""
|
||||
local textBGCol = ""
|
||||
local textFGCol = ""
|
||||
for _, v in pairs(list) do
|
||||
local newItem = (" "):rep(space) .. v.text .. (" "):rep(space)
|
||||
text = text .. newItem
|
||||
if(v == self:getValue())then
|
||||
textBGCol = textBGCol .. tHex[itemSelectedBG or v.bgCol or self.bgColor]:rep(newItem:len())
|
||||
textFGCol = textFGCol .. tHex[itemSelectedFG or v.FgCol or self.fgColor]:rep(newItem:len())
|
||||
else
|
||||
textBGCol = textBGCol .. tHex[v.bgCol or self.bgColor]:rep(newItem:len())
|
||||
textFGCol = textFGCol .. tHex[v.FgCol or self.fgColor]:rep(newItem:len())
|
||||
end
|
||||
end
|
||||
|
||||
self.parent:setText(obx, oby, text:sub(itemOffset+1, w+itemOffset))
|
||||
self.parent:setBG(obx, oby, textBGCol:sub(itemOffset+1, w+itemOffset))
|
||||
self.parent:setFG(obx, oby, textFGCol:sub(itemOffset+1, w+itemOffset))
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
init = function(self)
|
||||
self.bgColor = self.parent:getTheme("MenubarBG")
|
||||
self.fgColor = self.parent:getTheme("MenubarText")
|
||||
itemSelectedBG = self.parent:getTheme("SelectionBG")
|
||||
itemSelectedFG = self.parent:getTheme("SelectionText")
|
||||
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
self.parent:addEvent("mouse_scroll", self)
|
||||
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,28 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local log = require("basaltLogs")
|
||||
|
||||
return function(name)
|
||||
-- Pane
|
||||
local base = Object(name)
|
||||
local objectType = "Pane"
|
||||
|
||||
local object = {
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
setBackground = function(self, col, sym, symC)
|
||||
base.setBackground(self, col, sym, symC)
|
||||
return self
|
||||
end,
|
||||
|
||||
init = function(self)
|
||||
if(base.init(self))then
|
||||
self.bgColor = self.parent:getTheme("PaneBG")
|
||||
self.fgColor = self.parent:getTheme("PaneBG")
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,167 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local utils = require("utils")
|
||||
local xmlValue = utils.getValueFromXML
|
||||
|
||||
return function(name)
|
||||
local base = Object(name)
|
||||
local objectType = "Radio"
|
||||
base.width = 8
|
||||
base:setZIndex(5)
|
||||
|
||||
local list = {}
|
||||
local itemSelectedBG
|
||||
local itemSelectedFG
|
||||
local boxSelectedBG
|
||||
local boxSelectedFG
|
||||
local boxNotSelectedBG
|
||||
local boxNotSelectedFG
|
||||
local selectionColorActive = true
|
||||
local symbol = "\7"
|
||||
local align = "left"
|
||||
|
||||
local object = {
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
if(xmlValue("selectionBG", data)~=nil)then itemSelectedBG = colors[xmlValue("selectionBG", data)] end
|
||||
if(xmlValue("selectionFG", data)~=nil)then itemSelectedFG = colors[xmlValue("selectionFG", data)] end
|
||||
if(xmlValue("boxBG", data)~=nil)then boxSelectedBG = colors[xmlValue("boxBG", data)] end
|
||||
if(xmlValue("inactiveBoxBG", data)~=nil)then boxNotSelectedBG = colors[xmlValue("inactiveBoxBG", data)] end
|
||||
if(xmlValue("inactiveBoxFG", data)~=nil)then boxNotSelectedFG = colors[xmlValue("inactiveBoxFG", data)] end
|
||||
if(xmlValue("boxFG", data)~=nil)then boxSelectedFG = colors[xmlValue("boxFG", data)] end
|
||||
if(xmlValue("symbol", data)~=nil)then symbol = xmlValue("symbol", data) end
|
||||
if(data["item"]~=nil)then
|
||||
local tab = data["item"]
|
||||
if(tab.properties~=nil)then tab = {tab} end
|
||||
for k,v in pairs(tab)do
|
||||
self:addItem(xmlValue("text", v), xmlValue("x", v), xmlValue("y", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
|
||||
end
|
||||
end
|
||||
return self
|
||||
end,
|
||||
|
||||
addItem = function(self, text, x, y, bgCol, fgCol, ...)
|
||||
table.insert(list, { x = x or 1, y = y or 1, text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
|
||||
if (#list == 1) then
|
||||
self:setValue(list[1])
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getAll = function(self)
|
||||
return list
|
||||
end;
|
||||
|
||||
removeItem = function(self, index)
|
||||
table.remove(list, index)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getItem = function(self, index)
|
||||
return list[index]
|
||||
end;
|
||||
|
||||
getItemIndex = function(self)
|
||||
local selected = self:getValue()
|
||||
for key, value in pairs(list) do
|
||||
if (value == selected) then
|
||||
return key
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
clear = function(self)
|
||||
list = {}
|
||||
self:setValue({})
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getItemCount = function(self)
|
||||
return #list
|
||||
end;
|
||||
|
||||
editItem = function(self, index, text, x, y, bgCol, fgCol, ...)
|
||||
table.remove(list, index)
|
||||
table.insert(list, index, { x = x or 1, y = y or 1, text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
selectItem = function(self, index)
|
||||
self:setValue(list[index] or {})
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setActiveSymbol = function(self, sym)
|
||||
symbol = sym:sub(1,1)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end,
|
||||
|
||||
setSelectedItem = function(self, bgCol, fgCol, boxBG, boxFG, active)
|
||||
itemSelectedBG = bgCol or itemSelectedBG
|
||||
itemSelectedFG = fgCol or itemSelectedFG
|
||||
boxSelectedBG = boxBG or boxSelectedBG
|
||||
boxSelectedFG = boxFG or boxSelectedFG
|
||||
selectionColorActive = active~=nil and active or true
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
mouseHandler = function(self, button, x, y)
|
||||
if (#list > 0) then
|
||||
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
for _, value in pairs(list) do
|
||||
if (obx + value.x - 1 <= x) and (obx + value.x - 1 + value.text:len() + 1 >= x) and (oby + value.y - 1 == y) then
|
||||
self:setValue(value)
|
||||
local val = self:getEventSystem():sendEvent("mouse_click", self, "mouse_click", button, x, y)
|
||||
if(val==false)then return val end
|
||||
if(self.parent~=nil)then
|
||||
self.parent:setFocusedObject(self)
|
||||
end
|
||||
self:updateDraw()
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end;
|
||||
|
||||
draw = function(self)
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
for _, value in pairs(list) do
|
||||
if (value == self:getValue()) then
|
||||
if (align == "left") then
|
||||
self.parent:writeText(value.x + obx - 1, value.y + oby - 1, symbol, boxSelectedBG, boxSelectedFG)
|
||||
self.parent:writeText(value.x + 2 + obx - 1, value.y + oby - 1, value.text, itemSelectedBG, itemSelectedFG)
|
||||
end
|
||||
else
|
||||
self.parent:drawBackgroundBox(value.x + obx - 1, value.y + oby - 1, 1, 1, boxNotSelectedBG or self.bgColor)
|
||||
self.parent:writeText(value.x + 2 + obx - 1, value.y + oby - 1, value.text, value.bgCol, value.fgCol)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
init = function(self)
|
||||
self.bgColor = self.parent:getTheme("MenubarBG")
|
||||
self.fgColor = self.parent:getTheme("MenubarFG")
|
||||
itemSelectedBG = self.parent:getTheme("SelectionBG")
|
||||
itemSelectedFG = self.parent:getTheme("SelectionText")
|
||||
boxSelectedBG = self.parent:getTheme("MenubarBG")
|
||||
boxSelectedFG = self.parent:getTheme("MenubarText")
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,186 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local xmlValue = require("utils").getValueFromXML
|
||||
|
||||
return function(name)
|
||||
local base = Object(name)
|
||||
local objectType = "Scrollbar"
|
||||
|
||||
base.width = 1
|
||||
base.height = 8
|
||||
base:setValue(1)
|
||||
base:setZIndex(2)
|
||||
|
||||
local barType = "vertical"
|
||||
local symbol = " "
|
||||
local symbolColor
|
||||
local bgSymbol = "\127"
|
||||
local maxValue = base.height
|
||||
local index = 1
|
||||
local symbolSize = 1
|
||||
|
||||
local function mouseEvent(self, button, x, y)
|
||||
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
local w,h = self:getSize()
|
||||
if (barType == "horizontal") then
|
||||
for _index = 0, w do
|
||||
if (obx + _index == x) and (oby <= y) and (oby + h > y) then
|
||||
index = math.min(_index + 1, w - (symbolSize - 1))
|
||||
self:setValue(maxValue / w * (index))
|
||||
self:updateDraw()
|
||||
end
|
||||
end
|
||||
end
|
||||
if (barType == "vertical") then
|
||||
for _index = 0, h do
|
||||
if (oby + _index == y) and (obx <= x) and (obx + w > x) then
|
||||
index = math.min(_index + 1, h - (symbolSize - 1))
|
||||
self:setValue(maxValue / h * (index))
|
||||
self:updateDraw()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local object = {
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
setSymbol = function(self, _symbol)
|
||||
symbol = _symbol:sub(1, 1)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
if(xmlValue("maxValue", data)~=nil)then maxValue = xmlValue("maxValue", data) end
|
||||
if(xmlValue("backgroundSymbol", data)~=nil)then bgSymbol = xmlValue("backgroundSymbol", data):sub(1,1) end
|
||||
if(xmlValue("symbol", data)~=nil)then symbol = xmlValue("symbol", data):sub(1,1) end
|
||||
if(xmlValue("barType", data)~=nil)then barType = xmlValue("barType", data):lower() end
|
||||
if(xmlValue("symbolSize", data)~=nil)then self:setSymbolSize(xmlValue("symbolSize", data)) end
|
||||
if(xmlValue("symbolColor", data)~=nil)then symbolColor = colors[xmlValue("symbolColor", data)] end
|
||||
if(xmlValue("index", data)~=nil)then self:setIndex(xmlValue("index", data)) end
|
||||
end,
|
||||
|
||||
setIndex = function(self, _index)
|
||||
index = _index
|
||||
if (index < 1) then
|
||||
index = 1
|
||||
end
|
||||
local w,h = self:getSize()
|
||||
index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
|
||||
self:setValue(maxValue / (barType == "vertical" and h or w) * index)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end,
|
||||
|
||||
getIndex = function(self)
|
||||
return index
|
||||
end,
|
||||
|
||||
setSymbolSize = function(self, size)
|
||||
symbolSize = tonumber(size) or 1
|
||||
local w,h = self:getSize()
|
||||
if (barType == "vertical") then
|
||||
self:setValue(index - 1 * (maxValue / (h - (symbolSize - 1))) - (maxValue / (h - (symbolSize - 1))))
|
||||
elseif (barType == "horizontal") then
|
||||
self:setValue(index - 1 * (maxValue / (w - (symbolSize - 1))) - (maxValue / (w - (symbolSize - 1))))
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setMaxValue = function(self, val)
|
||||
maxValue = val
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setBackgroundSymbol = function(self, _bgSymbol)
|
||||
bgSymbol = string.sub(_bgSymbol, 1, 1)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setSymbolColor = function(self, col)
|
||||
symbolColor = col
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setBarType = function(self, _typ)
|
||||
barType = _typ:lower()
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
mouseHandler = function(self, button, x, y)
|
||||
if (base.mouseHandler(self, button, x, y)) then
|
||||
mouseEvent(self, button, x, y)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
dragHandler = function(self, button, x, y)
|
||||
if (base.dragHandler(self, button, x, y)) then
|
||||
mouseEvent(self, button, x, y)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
scrollHandler = function(self, dir, x, y)
|
||||
if(base.scrollHandler(self, dir, x, y))then
|
||||
local w,h = self:getSize()
|
||||
index = index + dir
|
||||
if (index < 1) then
|
||||
index = 1
|
||||
end
|
||||
index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
|
||||
self:setValue(maxValue / (barType == "vertical" and h or w) * index)
|
||||
self:updateDraw()
|
||||
end
|
||||
end,
|
||||
|
||||
draw = function(self)
|
||||
if (base.draw(self)) then
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
if (barType == "horizontal") then
|
||||
self.parent:writeText(obx, oby, bgSymbol:rep(index - 1), self.bgColor, self.fgColor)
|
||||
self.parent:writeText(obx + index - 1, oby, symbol:rep(symbolSize), symbolColor, symbolColor)
|
||||
self.parent:writeText(obx + index + symbolSize - 1, oby, bgSymbol:rep(w - (index + symbolSize - 1)), self.bgColor, self.fgColor)
|
||||
end
|
||||
|
||||
if (barType == "vertical") then
|
||||
for n = 0, h - 1 do
|
||||
if (index == n + 1) then
|
||||
for curIndexOffset = 0, math.min(symbolSize - 1, h) do
|
||||
self.parent:writeText(obx, oby + n + curIndexOffset, symbol, symbolColor, symbolColor)
|
||||
end
|
||||
else
|
||||
if (n + 1 < index) or (n + 1 > index - 1 + symbolSize) then
|
||||
self.parent:writeText(obx, oby + n, bgSymbol, self.bgColor, self.fgColor)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
init = function(self)
|
||||
self.bgColor = self.parent:getTheme("ScrollbarBG")
|
||||
self.fgColor = self.parent:getTheme("ScrollbarText")
|
||||
symbolColor = self.parent:getTheme("ScrollbarSymbolColor")
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
self.parent:addEvent("mouse_drag", self)
|
||||
self.parent:addEvent("mouse_scroll", self)
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,186 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local log = require("basaltLogs")
|
||||
local xmlValue = require("utils").getValueFromXML
|
||||
|
||||
return function(name)
|
||||
local base = Object(name)
|
||||
local objectType = "Slider"
|
||||
|
||||
base.width = 8
|
||||
base.height = 1
|
||||
base:setValue(1)
|
||||
|
||||
local barType = "horizontal"
|
||||
local symbol = " "
|
||||
local symbolColor
|
||||
local bgSymbol = "\140"
|
||||
local maxValue = base.width
|
||||
local index = 1
|
||||
local symbolSize = 1
|
||||
|
||||
local function mouseEvent(self, button, x, y)
|
||||
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
local w,h = self:getSize()
|
||||
if (barType == "horizontal") then
|
||||
for _index = 0, w do
|
||||
if (obx + _index == x) and (oby <= y) and (oby + h > y) then
|
||||
index = math.min(_index + 1, w - (symbolSize - 1))
|
||||
self:setValue(maxValue / w * (index))
|
||||
self:updateDraw()
|
||||
end
|
||||
end
|
||||
end
|
||||
if (barType == "vertical") then
|
||||
for _index = 0, h do
|
||||
if (oby + _index == y) and (obx <= x) and (obx + w > x) then
|
||||
index = math.min(_index + 1, h - (symbolSize - 1))
|
||||
self:setValue(maxValue / h * (index))
|
||||
self:updateDraw()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local object = {
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
setSymbol = function(self, _symbol)
|
||||
symbol = _symbol:sub(1, 1)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
if(xmlValue("maxValue", data)~=nil)then maxValue = xmlValue("maxValue", data) end
|
||||
if(xmlValue("backgroundSymbol", data)~=nil)then bgSymbol = xmlValue("backgroundSymbol", data):sub(1,1) end
|
||||
if(xmlValue("barType", data)~=nil)then barType = xmlValue("barType", data):lower() end
|
||||
if(xmlValue("symbol", data)~=nil)then symbol = xmlValue("symbol", data):sub(1,1) end
|
||||
if(xmlValue("symbolSize", data)~=nil)then self:setSymbolSize(xmlValue("symbolSize", data)) end
|
||||
if(xmlValue("symbolColor", data)~=nil)then symbolColor = colors[xmlValue("symbolColor", data)] end
|
||||
if(xmlValue("index", data)~=nil)then self:setIndex(xmlValue("index", data)) end
|
||||
end,
|
||||
|
||||
setIndex = function(self, _index)
|
||||
index = _index
|
||||
if (index < 1) then
|
||||
index = 1
|
||||
end
|
||||
local w,h = self:getSize()
|
||||
index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
|
||||
self:setValue(maxValue / (barType == "vertical" and h or w) * index)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end,
|
||||
|
||||
getIndex = function(self)
|
||||
return index
|
||||
end,
|
||||
|
||||
setSymbolSize = function(self, size)
|
||||
symbolSize = tonumber(size) or 1
|
||||
if (barType == "vertical") then
|
||||
self:setValue(index - 1 * (maxValue / (h - (symbolSize - 1))) - (maxValue / (h - (symbolSize - 1))))
|
||||
elseif (barType == "horizontal") then
|
||||
self:setValue(index - 1 * (maxValue / (w - (symbolSize - 1))) - (maxValue / (w - (symbolSize - 1))))
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setMaxValue = function(self, val)
|
||||
maxValue = val
|
||||
return self
|
||||
end;
|
||||
|
||||
setBackgroundSymbol = function(self, _bgSymbol)
|
||||
bgSymbol = string.sub(_bgSymbol, 1, 1)
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setSymbolColor = function(self, col)
|
||||
symbolColor = col
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setBarType = function(self, _typ)
|
||||
barType = _typ:lower()
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
mouseHandler = function(self, button, x, y)
|
||||
if (base.mouseHandler(self, button, x, y)) then
|
||||
mouseEvent(self, button, x, y)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
dragHandler = function(self, button, x, y)
|
||||
if (base.dragHandler(self, button, x, y)) then
|
||||
mouseEvent(self, button, x, y)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
scrollHandler = function(self, dir, x, y)
|
||||
if(base.scrollHandler(self, dir, x, y))then
|
||||
local w,h = self:getSize()
|
||||
index = index + dir
|
||||
if (index < 1) then
|
||||
index = 1
|
||||
end
|
||||
index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
|
||||
self:setValue(maxValue / (barType == "vertical" and h or w) * index)
|
||||
self:updateDraw()
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
draw = function(self)
|
||||
if (base.draw(self)) then
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
if (barType == "horizontal") then
|
||||
self.parent:writeText(obx, oby, bgSymbol:rep(index - 1), self.bgColor, self.fgColor)
|
||||
self.parent:writeText(obx + index - 1, oby, symbol:rep(symbolSize), symbolColor, symbolColor)
|
||||
self.parent:writeText(obx + index + symbolSize - 1, oby, bgSymbol:rep(w - (index + symbolSize - 1)), self.bgColor, self.fgColor)
|
||||
end
|
||||
|
||||
if (barType == "vertical") then
|
||||
for n = 0, h - 1 do
|
||||
if (index == n + 1) then
|
||||
for curIndexOffset = 0, math.min(symbolSize - 1, h) do
|
||||
self.parent:writeText(obx, oby + n + curIndexOffset, symbol, symbolColor, symbolColor)
|
||||
end
|
||||
else
|
||||
if (n + 1 < index) or (n + 1 > index - 1 + symbolSize) then
|
||||
self.parent:writeText(obx, oby + n, bgSymbol, self.bgColor, self.fgColor)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
init = function(self)
|
||||
self.bgColor = self.parent:getTheme("SliderBG")
|
||||
self.fgColor = self.parent:getTheme("SliderText")
|
||||
symbolColor = self.parent:getTheme("SliderSymbolColor")
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
self.parent:addEvent("mouse_drag", self)
|
||||
self.parent:addEvent("mouse_scroll", self)
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,87 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local xmlValue = require("utils").getValueFromXML
|
||||
|
||||
return function(name)
|
||||
local base = Object(name)
|
||||
local objectType = "Switch"
|
||||
|
||||
base.width = 2
|
||||
base.height = 1
|
||||
base.bgColor = colors.lightGray
|
||||
base.fgColor = colors.gray
|
||||
base:setValue(false)
|
||||
base:setZIndex(5)
|
||||
|
||||
local bgSymbol = colors.black
|
||||
local inactiveBG = colors.red
|
||||
local activeBG = colors.green
|
||||
|
||||
local object = {
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
setSymbolColor = function(self, symbolColor)
|
||||
bgSymbol = symbolColor
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setActiveBackground = function(self, bgcol)
|
||||
activeBG = bgcol
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setInactiveBackground = function(self, bgcol)
|
||||
inactiveBG = bgcol
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
if(xmlValue("inactiveBG", data)~=nil)then inactiveBG = colors[xmlValue("inactiveBG", data)] end
|
||||
if(xmlValue("activeBG", data)~=nil)then activeBG = colors[xmlValue("activeBG", data)] end
|
||||
if(xmlValue("symbolColor", data)~=nil)then bgSymbol = colors[xmlValue("symbolColor", data)] end
|
||||
|
||||
end,
|
||||
|
||||
mouseHandler = function(self, button, x, y)
|
||||
if (base.mouseHandler(self, button, x, y)) then
|
||||
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
self:setValue(not self:getValue())
|
||||
self:updateDraw()
|
||||
return true
|
||||
end
|
||||
end;
|
||||
|
||||
draw = function(self)
|
||||
if (base.draw(self)) then
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor)
|
||||
if(self:getValue())then
|
||||
self.parent:drawBackgroundBox(obx, oby, 1, h, activeBG)
|
||||
self.parent:drawBackgroundBox(obx+1, oby, 1, h, bgSymbol)
|
||||
else
|
||||
self.parent:drawBackgroundBox(obx, oby, 1, h, bgSymbol)
|
||||
self.parent:drawBackgroundBox(obx+1, oby, 1, h, inactiveBG)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
init = function(self)
|
||||
self.bgColor = self.parent:getTheme("SwitchBG")
|
||||
self.fgColor = self.parent:getTheme("SwitchText")
|
||||
bgSymbol = self.parent:getTheme("SwitchBGSymbol")
|
||||
inactiveBG = self.parent:getTheme("SwitchInactive")
|
||||
activeBG = self.parent:getTheme("SwitchActive")
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,620 +0,0 @@
|
||||
local Object = require("Object")
|
||||
local tHex = require("tHex")
|
||||
local log = require("basaltLogs")
|
||||
local xmlValue = require("utils").getValueFromXML
|
||||
|
||||
local rep = string.rep
|
||||
|
||||
return function(name)
|
||||
local base = Object(name)
|
||||
local objectType = "Textfield"
|
||||
local hIndex, wIndex, textX, textY = 1, 1, 1, 1
|
||||
|
||||
local lines = { "" }
|
||||
local bgLines = { "" }
|
||||
local fgLines = { "" }
|
||||
local keyWords = { }
|
||||
local rules = { }
|
||||
|
||||
base.width = 30
|
||||
base.height = 12
|
||||
base:setZIndex(5)
|
||||
|
||||
local function stringGetPositions(str, word)
|
||||
local pos = {}
|
||||
if(str:len()>0)then
|
||||
for w in string.gmatch(str, word)do
|
||||
local s, e = string.find(str, w)
|
||||
if(s~=nil)and(e~=nil)then
|
||||
table.insert(pos,s)
|
||||
table.insert(pos,e)
|
||||
local startL = string.sub(str, 1, (s-1))
|
||||
local endL = string.sub(str, e+1, str:len())
|
||||
str = startL..(":"):rep(w:len())..endL
|
||||
end
|
||||
end
|
||||
end
|
||||
return pos
|
||||
end
|
||||
|
||||
local function updateColors(self, l)
|
||||
l = l or textY
|
||||
local fgLine = tHex[self.fgColor]:rep(fgLines[l]:len())
|
||||
local bgLine = tHex[self.bgColor]:rep(bgLines[l]:len())
|
||||
for k,v in pairs(rules)do
|
||||
local pos = stringGetPositions(lines[l], v[1])
|
||||
if(#pos>0)then
|
||||
for x=1,#pos/2 do
|
||||
local xP = x*2 - 1
|
||||
if(v[2]~=nil)then
|
||||
fgLine = fgLine:sub(1, pos[xP]-1)..tHex[v[2]]:rep(pos[xP+1]-(pos[xP]-1))..fgLine:sub(pos[xP+1]+1, fgLine:len())
|
||||
end
|
||||
if(v[3]~=nil)then
|
||||
bgLine = bgLine:sub(1, pos[xP]-1)..tHex[v[3]]:rep(pos[xP+1]-(pos[xP]-1))..bgLine:sub(pos[xP+1]+1, bgLine:len())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for k,v in pairs(keyWords)do
|
||||
for _,b in pairs(v)do
|
||||
local pos = stringGetPositions(lines[l], b)
|
||||
if(#pos>0)then
|
||||
for x=1,#pos/2 do
|
||||
local xP = x*2 - 1
|
||||
fgLine = fgLine:sub(1, pos[xP]-1)..tHex[k]:rep(pos[xP+1]-(pos[xP]-1))..fgLine:sub(pos[xP+1]+1, fgLine:len())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
fgLines[l] = fgLine
|
||||
bgLines[l] = bgLine
|
||||
self:updateDraw()
|
||||
end
|
||||
|
||||
local function updateAllColors(self)
|
||||
for n=1,#lines do
|
||||
updateColors(self, n)
|
||||
end
|
||||
end
|
||||
|
||||
local object = {
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
setBackground = function(self, bg)
|
||||
base.setBackground(self, bg)
|
||||
updateAllColors(self)
|
||||
return self
|
||||
end,
|
||||
|
||||
setForeground = function(self, fg)
|
||||
base.setForeground(self, fg)
|
||||
updateAllColors(self)
|
||||
return self
|
||||
end,
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
base.setValuesByXMLData(self, data)
|
||||
if(data["lines"]~=nil)then
|
||||
local l = data["lines"]["line"]
|
||||
if(l.properties~=nil)then l = {l} end
|
||||
for k,v in pairs(l)do
|
||||
self:addLine(v:value())
|
||||
end
|
||||
end
|
||||
if(data["keywords"]~=nil)then
|
||||
for k,v in pairs(data["keywords"])do
|
||||
if(colors[k]~=nil)then
|
||||
local entry = v
|
||||
if(entry.properties~=nil)then entry = {entry} end
|
||||
local tab = {}
|
||||
for a,b in pairs(entry)do
|
||||
local keywordList = b["keyword"]
|
||||
if(b["keyword"].properties~=nil)then keywordList = {b["keyword"]} end
|
||||
for c,d in pairs(keywordList)do
|
||||
table.insert(tab, d:value())
|
||||
end
|
||||
end
|
||||
self:addKeywords(colors[k], tab)
|
||||
end
|
||||
end
|
||||
end
|
||||
if(data["rules"]~=nil)then
|
||||
if(data["rules"]["rule"]~=nil)then
|
||||
local tab = data["rules"]["rule"]
|
||||
if(data["rules"]["rule"].properties~=nil)then tab = {data["rules"]["rule"]} end
|
||||
for k,v in pairs(tab)do
|
||||
|
||||
if(xmlValue("pattern", v)~=nil)then
|
||||
self:addRule(xmlValue("pattern", v), colors[xmlValue("fg", v)], colors[xmlValue("bg", v)])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
getLines = function(self)
|
||||
return lines
|
||||
end;
|
||||
|
||||
getLine = function(self, index)
|
||||
return lines[index]
|
||||
end;
|
||||
|
||||
editLine = function(self, index, text)
|
||||
lines[index] = text or lines[index]
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
clear = function(self)
|
||||
lines = {""}
|
||||
bgLines = {""}
|
||||
fgLines = {""}
|
||||
hIndex, wIndex, textX, textY = 1, 1, 1, 1
|
||||
self:updateDraw()
|
||||
return self
|
||||
end,
|
||||
|
||||
addLine = function(self, text, index)
|
||||
if(text~=nil)then
|
||||
if(#lines==1)and(lines[1]=="")then
|
||||
lines[1] = text
|
||||
bgLines[1] = tHex[self.bgColor]:rep(text:len())
|
||||
fgLines[1] = tHex[self.fgColor]:rep(text:len())
|
||||
return self
|
||||
end
|
||||
if (index ~= nil) then
|
||||
table.insert(lines, index, text)
|
||||
table.insert(bgLines, index, tHex[self.bgColor]:rep(text:len()))
|
||||
table.insert(fgLines, tHex[self.fgColor]:rep(text:len()))
|
||||
else
|
||||
table.insert(lines, text)
|
||||
table.insert(bgLines, tHex[self.bgColor]:rep(text:len()))
|
||||
table.insert(fgLines, tHex[self.fgColor]:rep(text:len()))
|
||||
end
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
addKeywords = function(self, color, tab)
|
||||
if(keyWords[color]==nil)then
|
||||
keyWords[color] = {}
|
||||
end
|
||||
for k,v in pairs(tab)do
|
||||
table.insert(keyWords[color], v)
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
addRule = function(self, rule, fg, bg)
|
||||
table.insert(rules, {rule, fg, bg})
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
editRule = function(self, rule, fg, bg)
|
||||
for k,v in pairs(rules)do
|
||||
if(v[1]==rule)then
|
||||
rules[k][2] = fg
|
||||
rules[k][3] = bg
|
||||
end
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
removeRule = function(self, rule)
|
||||
for k,v in pairs(rules)do
|
||||
if(v[1]==rule)then
|
||||
table.remove(rules, k)
|
||||
end
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
setKeywords = function(self, color, tab)
|
||||
keyWords[color] = tab
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
removeLine = function(self, index)
|
||||
table.remove(lines, index or #lines)
|
||||
if (#lines <= 0) then
|
||||
table.insert(lines, "")
|
||||
end
|
||||
self:updateDraw()
|
||||
return self
|
||||
end;
|
||||
|
||||
getTextCursor = function(self)
|
||||
return textX, textY
|
||||
end;
|
||||
|
||||
getFocusHandler = function(self)
|
||||
base.getFocusHandler(self)
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
if (self.parent ~= nil) then
|
||||
self.parent:setCursor(true, obx + textX - wIndex, oby + textY - hIndex, self.fgColor)
|
||||
end
|
||||
end
|
||||
end;
|
||||
|
||||
loseFocusHandler = function(self)
|
||||
base.loseFocusHandler(self)
|
||||
if (self.parent ~= nil) then
|
||||
self.parent:setCursor(false)
|
||||
end
|
||||
end;
|
||||
|
||||
keyHandler = function(self, key)
|
||||
if (base.keyHandler(self, event, key)) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
if (key == keys.backspace) then
|
||||
-- on backspace
|
||||
if (lines[textY] == "") then
|
||||
if (textY > 1) then
|
||||
table.remove(lines, textY)
|
||||
table.remove(fgLines, textY)
|
||||
table.remove(bgLines, textY)
|
||||
textX = lines[textY - 1]:len() + 1
|
||||
wIndex = textX - w + 1
|
||||
if (wIndex < 1) then
|
||||
wIndex = 1
|
||||
end
|
||||
textY = textY - 1
|
||||
end
|
||||
elseif (textX <= 1) then
|
||||
if (textY > 1) then
|
||||
textX = lines[textY - 1]:len() + 1
|
||||
wIndex = textX - w + 1
|
||||
if (wIndex < 1) then
|
||||
wIndex = 1
|
||||
end
|
||||
lines[textY - 1] = lines[textY - 1] .. lines[textY]
|
||||
fgLines[textY - 1] = fgLines[textY - 1] .. fgLines[textY]
|
||||
bgLines[textY - 1] = bgLines[textY - 1] .. bgLines[textY]
|
||||
table.remove(lines, textY)
|
||||
table.remove(fgLines, textY)
|
||||
table.remove(bgLines, textY)
|
||||
textY = textY - 1
|
||||
end
|
||||
else
|
||||
lines[textY] = lines[textY]:sub(1, textX - 2) .. lines[textY]:sub(textX, lines[textY]:len())
|
||||
fgLines[textY] = fgLines[textY]:sub(1, textX - 2) .. fgLines[textY]:sub(textX, fgLines[textY]:len())
|
||||
bgLines[textY] = bgLines[textY]:sub(1, textX - 2) .. bgLines[textY]:sub(textX, bgLines[textY]:len())
|
||||
if (textX > 1) then
|
||||
textX = textX - 1
|
||||
end
|
||||
if (wIndex > 1) then
|
||||
if (textX < wIndex) then
|
||||
wIndex = wIndex - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if (textY < hIndex) then
|
||||
hIndex = hIndex - 1
|
||||
end
|
||||
updateColors(self)
|
||||
self:setValue("")
|
||||
end
|
||||
|
||||
if (key == keys.delete) then
|
||||
-- on delete
|
||||
if (textX > lines[textY]:len()) then
|
||||
if (lines[textY + 1] ~= nil) then
|
||||
lines[textY] = lines[textY] .. lines[textY + 1]
|
||||
table.remove(lines, textY + 1)
|
||||
table.remove(bgLines, textY + 1)
|
||||
table.remove(fgLines, textY + 1)
|
||||
end
|
||||
else
|
||||
lines[textY] = lines[textY]:sub(1, textX - 1) .. lines[textY]:sub(textX + 1, lines[textY]:len())
|
||||
fgLines[textY] = fgLines[textY]:sub(1, textX - 1) .. fgLines[textY]:sub(textX + 1, fgLines[textY]:len())
|
||||
bgLines[textY] = bgLines[textY]:sub(1, textX - 1) .. bgLines[textY]:sub(textX + 1, bgLines[textY]:len())
|
||||
end
|
||||
updateColors(self)
|
||||
end
|
||||
|
||||
if (key == keys.enter) then
|
||||
-- on enter
|
||||
table.insert(lines, textY + 1, lines[textY]:sub(textX, lines[textY]:len()))
|
||||
table.insert(fgLines, textY + 1, fgLines[textY]:sub(textX, fgLines[textY]:len()))
|
||||
table.insert(bgLines, textY + 1, bgLines[textY]:sub(textX, bgLines[textY]:len()))
|
||||
lines[textY] = lines[textY]:sub(1, textX - 1)
|
||||
fgLines[textY] = fgLines[textY]:sub(1, textX - 1)
|
||||
bgLines[textY] = bgLines[textY]:sub(1, textX - 1)
|
||||
textY = textY + 1
|
||||
textX = 1
|
||||
wIndex = 1
|
||||
if (textY - hIndex >= h) then
|
||||
hIndex = hIndex + 1
|
||||
end
|
||||
self:setValue("")
|
||||
end
|
||||
|
||||
if (key == keys.up) then
|
||||
-- arrow up
|
||||
if (textY > 1) then
|
||||
textY = textY - 1
|
||||
if (textX > lines[textY]:len() + 1) then
|
||||
textX = lines[textY]:len() + 1
|
||||
end
|
||||
if (wIndex > 1) then
|
||||
if (textX < wIndex) then
|
||||
wIndex = textX - w + 1
|
||||
if (wIndex < 1) then
|
||||
wIndex = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if (hIndex > 1) then
|
||||
if (textY < hIndex) then
|
||||
hIndex = hIndex - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if (key == keys.down) then
|
||||
-- arrow down
|
||||
if (textY < #lines) then
|
||||
textY = textY + 1
|
||||
if (textX > lines[textY]:len() + 1) then
|
||||
textX = lines[textY]:len() + 1
|
||||
end
|
||||
if (wIndex > 1) then
|
||||
if (textX < wIndex) then
|
||||
wIndex = textX - w + 1
|
||||
if (wIndex < 1) then
|
||||
wIndex = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if (textY >= hIndex + h) then
|
||||
hIndex = hIndex + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if (key == keys.right) then
|
||||
-- arrow right
|
||||
textX = textX + 1
|
||||
if (textY < #lines) then
|
||||
if (textX > lines[textY]:len() + 1) then
|
||||
textX = 1
|
||||
textY = textY + 1
|
||||
end
|
||||
elseif (textX > lines[textY]:len()) then
|
||||
textX = lines[textY]:len() + 1
|
||||
end
|
||||
if (textX < 1) then
|
||||
textX = 1
|
||||
end
|
||||
if (textX < wIndex) or (textX >= w + wIndex) then
|
||||
wIndex = textX - w + 1
|
||||
end
|
||||
if (wIndex < 1) then
|
||||
wIndex = 1
|
||||
end
|
||||
|
||||
end
|
||||
if (key == keys.left) then
|
||||
-- arrow left
|
||||
textX = textX - 1
|
||||
if (textX >= 1) then
|
||||
if (textX < wIndex) or (textX >= w + wIndex) then
|
||||
wIndex = textX
|
||||
end
|
||||
end
|
||||
if (textY > 1) then
|
||||
if (textX < 1) then
|
||||
textY = textY - 1
|
||||
textX = lines[textY]:len() + 1
|
||||
wIndex = textX - w + 1
|
||||
end
|
||||
end
|
||||
if (textX < 1) then
|
||||
textX = 1
|
||||
end
|
||||
if (wIndex < 1) then
|
||||
wIndex = 1
|
||||
end
|
||||
end
|
||||
|
||||
local cursorX = (textX <= lines[textY]:len() and textX - 1 or lines[textY]:len()) - (wIndex - 1)
|
||||
if (cursorX > self.x + w - 1) then
|
||||
cursorX = self.x + w - 1
|
||||
end
|
||||
local cursorY = (textY - hIndex < h and textY - hIndex or textY - hIndex - 1)
|
||||
if (cursorX < 1) then
|
||||
cursorX = 0
|
||||
end
|
||||
self.parent:setCursor(true, obx + cursorX, oby + cursorY, self.fgColor)
|
||||
self:updateDraw()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
charHandler = function(self, char)
|
||||
if(base.charHandler(self, char))then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
lines[textY] = lines[textY]:sub(1, textX - 1) .. char .. lines[textY]:sub(textX, lines[textY]:len())
|
||||
fgLines[textY] = fgLines[textY]:sub(1, textX - 1) .. tHex[self.fgColor] .. fgLines[textY]:sub(textX, fgLines[textY]:len())
|
||||
bgLines[textY] = bgLines[textY]:sub(1, textX - 1) .. tHex[self.bgColor] .. bgLines[textY]:sub(textX, bgLines[textY]:len())
|
||||
textX = textX + 1
|
||||
if (textX >= w + wIndex) then
|
||||
wIndex = wIndex + 1
|
||||
end
|
||||
updateColors(self)
|
||||
self:setValue("")
|
||||
|
||||
local cursorX = (textX <= lines[textY]:len() and textX - 1 or lines[textY]:len()) - (wIndex - 1)
|
||||
if (cursorX > self.x + w - 1) then
|
||||
cursorX = self.x + w - 1
|
||||
end
|
||||
local cursorY = (textY - hIndex < h and textY - hIndex or textY - hIndex - 1)
|
||||
if (cursorX < 1) then
|
||||
cursorX = 0
|
||||
end
|
||||
self.parent:setCursor(true, obx + cursorX, oby + cursorY, self.fgColor)
|
||||
self:updateDraw()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
dragHandler = function(self, button, x, y)
|
||||
if (base.dragHandler(self, button, x, y)) then
|
||||
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
local anchx, anchy = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
if (lines[y - oby + hIndex] ~= nil) then
|
||||
if(anchx+w > anchx + x - (obx+1)+ wIndex)and(anchx < anchx + x - obx+ wIndex)then
|
||||
textX = x - obx + wIndex
|
||||
textY = y - oby + hIndex
|
||||
if (textX > lines[textY]:len()) then
|
||||
textX = lines[textY]:len() + 1
|
||||
end
|
||||
if (textX < wIndex) then
|
||||
wIndex = textX - 1
|
||||
if (wIndex < 1) then
|
||||
wIndex = 1
|
||||
end
|
||||
end
|
||||
if (self.parent ~= nil) then
|
||||
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
|
||||
end
|
||||
self:updateDraw()
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
scrollHandler = function(self, dir, x, y)
|
||||
if (base.scrollHandler(self, dir, x, y)) then
|
||||
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
local anchx, anchy = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
hIndex = hIndex + dir
|
||||
if (hIndex > #lines - (h - 1)) then
|
||||
hIndex = #lines - (h - 1)
|
||||
end
|
||||
|
||||
if (hIndex < 1) then
|
||||
hIndex = 1
|
||||
end
|
||||
|
||||
if (self.parent ~= nil) then
|
||||
if (obx + textX - wIndex >= obx and obx + textX - wIndex < obx + w) and (oby + textY - hIndex >= oby and oby + textY - hIndex < oby + h) then
|
||||
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
|
||||
else
|
||||
self.parent:setCursor(false)
|
||||
end
|
||||
end
|
||||
self:updateDraw()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
mouseHandler = function(self, button, x, y)
|
||||
if (base.mouseHandler(self, button, x, y)) then
|
||||
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
|
||||
local anchx, anchy = self:getAnchorPosition()
|
||||
if (lines[y - oby + hIndex] ~= nil) then
|
||||
textX = x - obx + wIndex
|
||||
textY = y - oby + hIndex
|
||||
if (textX > lines[textY]:len()) then
|
||||
textX = lines[textY]:len() + 1
|
||||
end
|
||||
if (textX < wIndex) then
|
||||
wIndex = textX - 1
|
||||
if (wIndex < 1) then
|
||||
wIndex = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if (self.parent ~= nil) then
|
||||
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
eventHandler = function(self, event, paste, p2, p3, p4)
|
||||
if(base.eventHandler(self, event, paste, p2, p3, p4))then
|
||||
if(event=="paste")then
|
||||
if(self:isFocused())then
|
||||
local w, h = self:getSize()
|
||||
lines[textY] = lines[textY]:sub(1, textX - 1) .. paste .. lines[textY]:sub(textX, lines[textY]:len())
|
||||
fgLines[textY] = fgLines[textY]:sub(1, textX - 1) .. tHex[self.fgColor]:rep(paste:len()) .. fgLines[textY]:sub(textX, fgLines[textY]:len())
|
||||
bgLines[textY] = bgLines[textY]:sub(1, textX - 1) .. tHex[self.bgColor]:rep(paste:len()) .. bgLines[textY]:sub(textX, bgLines[textY]:len())
|
||||
textX = textX + paste:len()
|
||||
if (textX >= w + wIndex) then
|
||||
wIndex = (textX+1)-w
|
||||
end
|
||||
local anchx, anchy = self:getAnchorPosition()
|
||||
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
|
||||
updateColors(self)
|
||||
self:updateDraw()
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
draw = function(self)
|
||||
if (base.draw(self)) then
|
||||
if (self.parent ~= nil) then
|
||||
local obx, oby = self:getAnchorPosition()
|
||||
local w,h = self:getSize()
|
||||
for n = 1, h do
|
||||
local text = ""
|
||||
local bg = ""
|
||||
local fg = ""
|
||||
if (lines[n + hIndex - 1] ~= nil) then
|
||||
text = lines[n + hIndex - 1]
|
||||
fg = fgLines[n + hIndex - 1]
|
||||
bg = bgLines[n + hIndex - 1]
|
||||
end
|
||||
text = text:sub(wIndex, w + wIndex - 1)
|
||||
bg = bg:sub(wIndex, w + wIndex - 1)
|
||||
fg = fg:sub(wIndex, w + wIndex - 1)
|
||||
local space = w - text:len()
|
||||
if (space < 0) then
|
||||
space = 0
|
||||
end
|
||||
text = text .. rep(self.bgSymbol, space)
|
||||
bg = bg .. rep(tHex[self.bgColor], space)
|
||||
fg = fg .. rep(tHex[self.fgColor], space)
|
||||
self.parent:setText(obx, oby + n - 1, text)
|
||||
self.parent:setBG(obx, oby + n - 1, bg)
|
||||
self.parent:setFG(obx, oby + n - 1, fg)
|
||||
end
|
||||
if(self:isFocused())then
|
||||
local anchx, anchy = self:getAnchorPosition()
|
||||
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
init = function(self)
|
||||
self.bgColor = self.parent:getTheme("TextfieldBG")
|
||||
self.fgColor = self.parent:getTheme("TextfieldText")
|
||||
self.parent:addEvent("mouse_click", self)
|
||||
self.parent:addEvent("mouse_scroll", self)
|
||||
self.parent:addEvent("mouse_drag", self)
|
||||
self.parent:addEvent("key", self)
|
||||
self.parent:addEvent("char", self)
|
||||
self.parent:addEvent("other_event", self)
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable(object, base)
|
||||
end
|
||||
@@ -1,116 +0,0 @@
|
||||
local basaltEvent = require("basaltEvent")
|
||||
local xmlValue = require("utils").getValueFromXML
|
||||
|
||||
return function(name)
|
||||
local objectType = "Timer"
|
||||
|
||||
local timer = 0
|
||||
local savedRepeats = 0
|
||||
local repeats = 0
|
||||
local timerObj
|
||||
local eventSystem = basaltEvent()
|
||||
local timerIsActive = false
|
||||
|
||||
local generateXMLEventFunction = function(self, func, val)
|
||||
local createF = function(str)
|
||||
if(str:sub(1,1)=="#")then
|
||||
local o = self:getBaseFrame():getDeepObject(str:sub(2,str:len()))
|
||||
if(o~=nil)and(o.internalObjetCall~=nil)then
|
||||
func(self,function()o:internalObjetCall()end)
|
||||
end
|
||||
else
|
||||
func(self,self:getBaseFrame():getVariable(str))
|
||||
end
|
||||
end
|
||||
if(type(val)=="string")then
|
||||
createF(val)
|
||||
elseif(type(val)=="table")then
|
||||
for k,v in pairs(val)do
|
||||
createF(v)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
local object = {
|
||||
name = name,
|
||||
getType = function(self)
|
||||
return objectType
|
||||
end;
|
||||
|
||||
setValuesByXMLData = function(self, data)
|
||||
if(xmlValue("time", data)~=nil)then timer = xmlValue("time", data) end
|
||||
if(xmlValue("repeat", data)~=nil)then savedRepeats = xmlValue("repeat", data) end
|
||||
if(xmlValue("start", data)~=nil)then if(xmlValue("start", data))then self:start() end end
|
||||
if(xmlValue("onCall", data)~=nil)then generateXMLEventFunction(self, self.onCall, xmlValue("onCall", data)) end
|
||||
return self
|
||||
end,
|
||||
|
||||
getBaseFrame = function(self)
|
||||
if(self.parent~=nil)then
|
||||
return self.parent:getBaseFrame()
|
||||
end
|
||||
return self
|
||||
end;
|
||||
|
||||
getZIndex = function(self)
|
||||
return 1
|
||||
end;
|
||||
|
||||
getName = function(self)
|
||||
return self.name
|
||||
end;
|
||||
|
||||
setTime = function(self, _timer, _repeats)
|
||||
timer = _timer or 0
|
||||
savedRepeats = _repeats or 1
|
||||
return self
|
||||
end;
|
||||
|
||||
start = function(self)
|
||||
if(timerIsActive)then
|
||||
os.cancelTimer(timerObj)
|
||||
end
|
||||
repeats = savedRepeats
|
||||
timerObj = os.startTimer(timer)
|
||||
timerIsActive = true
|
||||
self.parent:addEvent("other_event", self)
|
||||
return self
|
||||
end;
|
||||
|
||||
isActive = function(self)
|
||||
return timerIsActive
|
||||
end;
|
||||
|
||||
cancel = function(self)
|
||||
if (timerObj ~= nil) then
|
||||
os.cancelTimer(timerObj)
|
||||
end
|
||||
timerIsActive = false
|
||||
self.parent:removeEvent("other_event", self)
|
||||
return self
|
||||
end;
|
||||
|
||||
onCall = function(self, func)
|
||||
eventSystem:registerEvent("timed_event", func)
|
||||
return self
|
||||
end;
|
||||
|
||||
eventHandler = function(self, event, tObj)
|
||||
if event == "timer" and tObj == timerObj and timerIsActive then
|
||||
eventSystem:sendEvent("timed_event", self)
|
||||
if (repeats >= 1) then
|
||||
repeats = repeats - 1
|
||||
if (repeats >= 1) then
|
||||
timerObj = os.startTimer(timer)
|
||||
end
|
||||
elseif (repeats == -1) then
|
||||
timerObj = os.startTimer(timer)
|
||||
end
|
||||
end
|
||||
end;
|
||||
}
|
||||
object.__index = object
|
||||
|
||||
return object
|
||||
end
|
||||
@@ -1,45 +0,0 @@
|
||||
return { -- The default main theme for basalt!
|
||||
BasaltBG = colors.lightGray,
|
||||
BasaltText = colors.black,
|
||||
FrameBG = colors.gray,
|
||||
FrameText = colors.black,
|
||||
ButtonBG = colors.gray,
|
||||
ButtonText = colors.black,
|
||||
CheckboxBG = colors.gray,
|
||||
CheckboxText = colors.black,
|
||||
InputBG = colors.gray,
|
||||
InputText = colors.black,
|
||||
TextfieldBG = colors.gray,
|
||||
TextfieldText = colors.black,
|
||||
ListBG = colors.gray,
|
||||
ListText = colors.black,
|
||||
MenubarBG = colors.gray,
|
||||
MenubarText = colors.black,
|
||||
DropdownBG = colors.gray,
|
||||
DropdownText = colors.black,
|
||||
RadioBG = colors.gray,
|
||||
RadioText = colors.black,
|
||||
SelectionBG = colors.black,
|
||||
SelectionText = colors.lightGray,
|
||||
GraphicBG = colors.black,
|
||||
ImageBG = colors.black,
|
||||
PaneBG = colors.black,
|
||||
ProgramBG = colors.black,
|
||||
ProgressbarBG = colors.gray,
|
||||
ProgressbarText = colors.black,
|
||||
ProgressbarActiveBG = colors.black,
|
||||
ScrollbarBG = colors.lightGray,
|
||||
ScrollbarText = colors.gray,
|
||||
ScrollbarSymbolColor = colors.black,
|
||||
SliderBG = false,
|
||||
SliderText = colors.gray,
|
||||
SliderSymbolColor = colors.black,
|
||||
SwitchBG = colors.lightGray,
|
||||
SwitchText = colors.gray,
|
||||
SwitchBGSymbol = colors.black,
|
||||
SwitchInactive = colors.red,
|
||||
SwitchActive = colors.green,
|
||||
LabelBG = false,
|
||||
LabelText = colors.black
|
||||
|
||||
}
|
||||
23
CHANGELOG.md
23
CHANGELOG.md
@@ -1,23 +0,0 @@
|
||||
# Changelog
|
||||
|
||||
#### v. 1.5:
|
||||
- You can now mirror a frame to a monitor by using :setMirror(side)
|
||||
- with dynamic values you are able to use percentage values and even functions which get called everytime we need the size of that object
|
||||
- XML got added to make design and logic seperate (you don't have to) - you are now able to use xml to create your UI design.
|
||||
- Animations are now more advanced and provide many features to do cool stuff. They are also very easy to use now!
|
||||
- Also some smaller bugfixes
|
||||
- new bugs to explore
|
||||
- fixed monitor support
|
||||
- added :setIndex() for scrollbars
|
||||
- added dynamic value system (not fully done)
|
||||
- reworked the filesystem, now we use require instead of loadfile
|
||||
- from now on the single file will be complied on the end users computer
|
||||
- prepared everything for an advanced installer
|
||||
|
||||
#### v. 1:
|
||||
- created Basalt
|
||||
- added many objects (buttons, checkbox, labels, programs, switch, radio, lists, dropdowns, input, textfields, images, menubar, animations, threads, timers, progressbar, scrollbar, slider, pane)
|
||||
- added bigfont
|
||||
- added blittle
|
||||
- added coroutine management
|
||||
- added advanced event system
|
||||
27
README.md
27
README.md
@@ -1,15 +1,20 @@
|
||||
# Basalt - A UI Framework for CC:Tweaked
|
||||

|
||||

|
||||

|
||||

|
||||
[](https://discord.gg/yNNnmBVBpE)
|
||||
|
||||
Basalt is intended to be an easy-to-understand UI Framework designed for CC:Tweaked (Also know as "ComputerCraft: Tweaked") - a popular minecraft mod. For more information about CC:Tweaked, checkout the project's [wiki](https://tweaked.cc/) or [download](https://www.curseforge.com/minecraft/mc-mods/cc-tweaked).<br>
|
||||
**Note:** Basalt is still under developement and you may find bugs!
|
||||
## Important Notice
|
||||
#### Basalt has moved! We are now located at [Pyroxenium](https://github.com/Pyroxenium), please make sure to update your previous GitHub links, as they are now out of date. We apologize for any inconvenience.
|
||||
|
||||
Check out the [wiki](https://basalt.madefor.cc/) for more information.<br>
|
||||
If you have questions, feel free to join the discord server: [https://discord.gg/yNNnmBVBpE](https://discord.gg/yNNnmBVBpE).
|
||||
Basalt is still under developement and you may find bugs!
|
||||
|
||||
## Demo
|
||||
<img src="https://raw.githubusercontent.com/Pyroxenium/Basalt/master/docs/_media/basaltPreview2.gif" width="300">
|
||||
## Information
|
||||
|
||||
Check out the [wiki](https://basalt.madefor.cc/) for information<br>
|
||||
If you have questions, feel free to join the discord server: [https://discord.gg/yM7kndJdJJ](https://discord.gg/yM7kndJdJJ)
|
||||
|
||||
Todo:<br>
|
||||
- Improve performance<br>
|
||||
- Fix menubar scroll functionality<br>
|
||||
- Fix frames moving incorrectly when anchor is bottom/right<br>
|
||||
- Fix click event and lose focus event order<br>
|
||||
- Improve event system<br>
|
||||
- Add info to image and pane object, and onBackgroundKey
|
||||
- Fix mouse events for frames with a program
|
||||
|
||||
4627
basalt-source.lua
Normal file
4627
basalt-source.lua
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1,507 +0,0 @@
|
||||
-- This file is able to minify and create a single file out of a project folder
|
||||
-- only works for basalt
|
||||
|
||||
|
||||
|
||||
|
||||
-- The minify part is fully made by stravant and can be found here: https://github.com/stravant/LuaMinify/blob/master/RobloxPlugin/Minify.lua
|
||||
-- Thanks to him for his awesome work!
|
||||
|
||||
--
|
||||
-- Minify.lua
|
||||
--
|
||||
-- A compilation of all of the neccesary code to Minify a source file, all into one single
|
||||
-- script for usage on Roblox. Needed to deal with Roblox' lack of `require`.
|
||||
--
|
||||
|
||||
--The minify part is also minified, if you're looking for the packaging part, check out the bottom!
|
||||
function lookupify(cd)for dd,__a in pairs(cd)do cd[__a]=true end;return cd end
|
||||
function CountTable(cd)local dd=0;for __a in pairs(cd)do dd=dd+1 end;return dd end
|
||||
function PrintTable(cd,dd)if cd.Print then return cd.Print()end;dd=dd or 0
|
||||
local __a=(CountTable(cd)>1)local a_a=string.rep(' ',dd+1)
|
||||
local b_a="{".. (__a and'\n'or'')
|
||||
for c_a,d_a in pairs(cd)do
|
||||
if type(d_a)~='function'then
|
||||
b_a=b_a.. (__a and a_a or'')
|
||||
if type(c_a)=='number'then elseif type(c_a)=='string'and
|
||||
c_a:match("^[A-Za-z_][A-Za-z0-9_]*$")then b_a=b_a..c_a.." = "elseif
|
||||
type(c_a)=='string'then b_a=b_a.."[\""..c_a.."\"] = "else b_a=b_a.."["..
|
||||
tostring(c_a).."] = "end
|
||||
if type(d_a)=='string'then b_a=b_a.."\""..d_a.."\""elseif type(d_a)==
|
||||
'number'then b_a=b_a..d_a elseif type(d_a)=='table'then b_a=b_a..
|
||||
PrintTable(d_a,dd+ (__a and 1 or 0))else
|
||||
b_a=b_a..tostring(d_a)end;if next(cd,c_a)then b_a=b_a..","end;if __a then b_a=b_a..'\n'end end end;b_a=b_a..
|
||||
(__a and string.rep(' ',dd)or'').."}"return b_a end;local bb=lookupify{' ','\n','\t','\r'}
|
||||
local cb={['\r']='\\r',['\n']='\\n',['\t']='\\t',['"']='\\"',["'"]="\\'"}
|
||||
local db=lookupify{'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'}
|
||||
local _c=lookupify{'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
|
||||
local ac=lookupify{'0','1','2','3','4','5','6','7','8','9'}
|
||||
local bc=lookupify{'0','1','2','3','4','5','6','7','8','9','A','a','B','b','C','c','D','d','E','e','F','f'}
|
||||
local cc=lookupify{'+','-','*','/','^','%',',','{','}','[',']','(',')',';','#'}
|
||||
local dc=lookupify{'and','break','do','else','elseif','end','false','for','function','goto','if','in','local','nil','not','or','repeat','return','then','true','until','while'}
|
||||
function LexLua(cd)local dd={}
|
||||
local __a,a_a=pcall(function()local _aa=1;local aaa=1;local baa=1
|
||||
local function caa()local cba=cd:sub(_aa,_aa)if cba=='\n'then baa=1
|
||||
aaa=aaa+1 else baa=baa+1 end;_aa=_aa+1;return cba end
|
||||
local function daa(cba)cba=cba or 0;return cd:sub(_aa+cba,_aa+cba)end;local function _ba(cba)local dba=daa()
|
||||
for i=1,#cba do if dba==cba:sub(i,i)then return caa()end end end;local function aba(cba)
|
||||
return error(">> :"..aaa..":"..
|
||||
baa..": "..cba,0)end
|
||||
local function bba()local cba=_aa
|
||||
if daa()=='['then local dba=0;while
|
||||
daa(dba+1)=='='do dba=dba+1 end
|
||||
if daa(dba+1)=='['then for _=0,dba+1 do caa()end
|
||||
local _ca=_aa
|
||||
while true do if daa()==''then
|
||||
aba("Expected `]"..string.rep('=',dba).."]` near <eof>.",3)end;local cca=true;if daa()==']'then for i=1,dba do if daa(i)~='='then
|
||||
cca=false end end
|
||||
if daa(dba+1)~=']'then cca=false end else cca=false end;if cca then break else
|
||||
caa()end end;local aca=cd:sub(_ca,_aa-1)for i=0,dba+1 do caa()end
|
||||
local bca=cd:sub(cba,_aa-1)return aca,bca else return nil end else return nil end end
|
||||
while true do local cba=''
|
||||
while true do local dca=daa()
|
||||
if bb[dca]then cba=cba..caa()elseif
|
||||
dca=='-'and daa(1)=='-'then caa()caa()cba=cba..'--'local _da,ada=bba()
|
||||
if ada then cba=cba..ada else while daa()~='\n'and
|
||||
daa()~=''do cba=cba..caa()end end else break end end;local dba=aaa;local _ca=baa
|
||||
local aca=":"..aaa..":"..baa..":> "local bca=daa()local cca=nil
|
||||
if bca==''then cca={Type='Eof'}elseif
|
||||
_c[bca]or db[bca]or bca=='_'then local dca=_aa;repeat caa()bca=daa()until not
|
||||
(_c[bca]or db[bca]or ac[bca]or bca=='_')
|
||||
local _da=cd:sub(dca,_aa-1)
|
||||
if dc[_da]then cca={Type='Keyword',Data=_da}else cca={Type='Ident',Data=_da}end elseif ac[bca]or(daa()=='.'and ac[daa(1)])then local dca=_aa
|
||||
if bca=='0'and
|
||||
daa(1)=='x'then caa()caa()while bc[daa()]do caa()end;if _ba('Pp')then
|
||||
_ba('+-')while ac[daa()]do caa()end end else
|
||||
while ac[daa()]do caa()end;if _ba('.')then while ac[daa()]do caa()end end;if _ba('Ee')then
|
||||
_ba('+-')while ac[daa()]do caa()end end end;cca={Type='Number',Data=cd:sub(dca,_aa-1)}elseif bca=='\''or bca==
|
||||
'\"'then local dca=_aa;local _da=caa()local ada=_aa;while true do local dda=caa()
|
||||
if dda=='\\'then caa()elseif
|
||||
dda==_da then break elseif dda==''then aba("Unfinished string near <eof>")end end;local bda=cd:sub(ada,
|
||||
_aa-2)local cda=cd:sub(dca,_aa-1)
|
||||
cca={Type='String',Data=cda,Constant=bda}elseif bca=='['then local dca,_da=bba()
|
||||
if _da then cca={Type='String',Data=_da,Constant=dca}else
|
||||
caa()cca={Type='Symbol',Data='['}end elseif _ba('>=<')then if _ba('=')then cca={Type='Symbol',Data=bca..'='}else
|
||||
cca={Type='Symbol',Data=bca}end elseif _ba('~')then
|
||||
if _ba('=')then
|
||||
cca={Type='Symbol',Data='~='}else aba("Unexpected symbol `~` in source.",2)end elseif _ba('.')then
|
||||
if _ba('.')then if _ba('.')then cca={Type='Symbol',Data='...'}else
|
||||
cca={Type='Symbol',Data='..'}end else cca={Type='Symbol',Data='.'}end elseif _ba(':')then if _ba(':')then cca={Type='Symbol',Data='::'}else
|
||||
cca={Type='Symbol',Data=':'}end elseif cc[bca]then caa()
|
||||
cca={Type='Symbol',Data=bca}else local dca,_da=bba()if dca then cca={Type='String',Data=_da,Constant=dca}else
|
||||
aba("Unexpected Symbol `"..
|
||||
bca.."` in source.",2)end end;cca.LeadingWhite=cba;cca.Line=dba;cca.Char=_ca
|
||||
cca.Print=function()
|
||||
return"<".. (cca.Type..string.rep(' ',7 -#
|
||||
cca.Type))..
|
||||
" ".. (cca.Data or'').." >"end;dd[#dd+1]=cca;if cca.Type=='Eof'then break end end end)if not __a then return false,a_a end;local b_a={}local c_a={}local d_a=1
|
||||
function b_a:Peek(_aa)_aa=_aa or 0;return dd[math.min(
|
||||
#dd,d_a+_aa)]end
|
||||
function b_a:Get()local _aa=dd[d_a]d_a=math.min(d_a+1,#dd)return _aa end;function b_a:Is(_aa)return b_a:Peek().Type==_aa end;function b_a:Save()c_a[
|
||||
#c_a+1]=d_a end
|
||||
function b_a:Commit()c_a[#c_a]=nil end;function b_a:Restore()d_a=c_a[#c_a]c_a[#c_a]=nil end
|
||||
function b_a:ConsumeSymbol(_aa)
|
||||
local aaa=self:Peek()
|
||||
if aaa.Type=='Symbol'then if _aa then
|
||||
if aaa.Data==_aa then self:Get()return true else return nil end else self:Get()return aaa end else return
|
||||
nil end end
|
||||
function b_a:ConsumeKeyword(_aa)local aaa=self:Peek()if
|
||||
aaa.Type=='Keyword'and aaa.Data==_aa then self:Get()return true else return nil end end;function b_a:IsKeyword(_aa)local aaa=b_a:Peek()return
|
||||
aaa.Type=='Keyword'and aaa.Data==_aa end
|
||||
function b_a:IsSymbol(_aa)
|
||||
local aaa=b_a:Peek()return aaa.Type=='Symbol'and aaa.Data==_aa end
|
||||
function b_a:IsEof()return b_a:Peek().Type=='Eof'end;return true,b_a end
|
||||
function ParseLua(cd)local dd,__a=LexLua(cd)if not dd then return false,__a end
|
||||
local function a_a(ada)local bda=">> :"..
|
||||
|
||||
__a:Peek().Line..":"..__a:Peek().Char..": "..ada.."\n"local cda=0
|
||||
for dda in
|
||||
cd:gmatch("[^\n]*\n?")do if dda:sub(-1,-1)=='\n'then dda=dda:sub(1,-2)end;cda=
|
||||
cda+1
|
||||
if cda==__a:Peek().Line then bda=bda..">> `"..
|
||||
dda:gsub('\t',' ').."`\n"for i=1,__a:Peek().Char
|
||||
do local __b=dda:sub(i,i)
|
||||
if __b=='\t'then bda=bda..' 'else bda=bda..' 'end end
|
||||
bda=bda.." ^---"break end end;return bda end;local b_a=0;local c_a={}local d_a={'_','a','b','c','d'}
|
||||
local function _aa(ada)local bda={}bda.Parent=ada
|
||||
bda.LocalList={}bda.LocalMap={}
|
||||
function bda:RenameVars()
|
||||
for cda,dda in pairs(bda.LocalList)do local __b;b_a=0
|
||||
repeat b_a=b_a+1;local a_b=b_a
|
||||
__b=''while a_b>0 do local b_b=a_b%#d_a;a_b=(a_b-b_b)/#d_a
|
||||
__b=__b..d_a[b_b+1]end until
|
||||
not c_a[__b]and
|
||||
not ada:GetLocal(__b)and not bda.LocalMap[__b]dda.Name=__b;bda.LocalMap[__b]=dda end end
|
||||
function bda:GetLocal(cda)local dda=bda.LocalMap[cda]if dda then return dda end;if bda.Parent then
|
||||
local __b=bda.Parent:GetLocal(cda)if __b then return __b end end;return nil end
|
||||
function bda:CreateLocal(cda)local dda={}dda.Scope=bda;dda.Name=cda;dda.CanRename=true;bda.LocalList[#
|
||||
bda.LocalList+1]=dda
|
||||
bda.LocalMap[cda]=dda;return dda end;bda.Print=function()return"<Scope>"end;return bda end;local aaa;local baa
|
||||
local function caa(ada)local bda=_aa(ada)if not __a:ConsumeSymbol('(')then return false,
|
||||
a_a("`(` expected.")end;local cda={}local dda=false
|
||||
while not
|
||||
__a:ConsumeSymbol(')')do
|
||||
if __a:Is('Ident')then
|
||||
local c_b=bda:CreateLocal(__a:Get().Data)cda[#cda+1]=c_b;if not __a:ConsumeSymbol(',')then
|
||||
if
|
||||
__a:ConsumeSymbol(')')then break else return false,a_a("`)` expected.")end end elseif
|
||||
__a:ConsumeSymbol('...')then dda=true
|
||||
if not __a:ConsumeSymbol(')')then return false,
|
||||
a_a("`...` must be the last argument of a function.")end;break else return false,a_a("Argument name or `...` expected")end end;local __b,a_b=baa(bda)if not __b then return false,a_b end;if not
|
||||
__a:ConsumeKeyword('end')then
|
||||
return false,a_a("`end` expected after function body")end;local b_b={}
|
||||
b_b.AstType='Function'b_b.Scope=bda;b_b.Arguments=cda;b_b.Body=a_b;b_b.VarArg=dda;return true,b_b end
|
||||
local function daa(ada)
|
||||
if __a:ConsumeSymbol('(')then local bda,cda=aaa(ada)
|
||||
if not bda then return false,cda end
|
||||
if not __a:ConsumeSymbol(')')then return false,a_a("`)` Expected.")end;cda.ParenCount=(cda.ParenCount or 0)+1;return true,cda elseif
|
||||
__a:Is('Ident')then local bda=__a:Get()local cda=ada:GetLocal(bda.Data)if not cda then
|
||||
c_a[bda.Data]=true end;local dda={}dda.AstType='VarExpr'dda.Name=bda.Data
|
||||
dda.Local=cda;return true,dda else return false,a_a("primary expression expected")end end
|
||||
local function _ba(ada,bda)local cda,dda=daa(ada)if not cda then return false,dda end
|
||||
while true do
|
||||
if __a:IsSymbol('.')or
|
||||
__a:IsSymbol(':')then local __b=__a:Get().Data;if not __a:Is('Ident')then return false,
|
||||
a_a("<Ident> expected.")end;local a_b=__a:Get()
|
||||
local b_b={}b_b.AstType='MemberExpr'b_b.Base=dda;b_b.Indexer=__b;b_b.Ident=a_b;dda=b_b elseif not
|
||||
bda and __a:ConsumeSymbol('[')then local __b,a_b=aaa(ada)if not __b then
|
||||
return false,a_b end;if not __a:ConsumeSymbol(']')then
|
||||
return false,a_a("`]` expected.")end;local b_b={}b_b.AstType='IndexExpr'
|
||||
b_b.Base=dda;b_b.Index=a_b;dda=b_b elseif not bda and __a:ConsumeSymbol('(')then local __b={}
|
||||
while not
|
||||
__a:ConsumeSymbol(')')do local b_b,c_b=aaa(ada)if not b_b then return false,c_b end
|
||||
__b[#__b+1]=c_b
|
||||
if not __a:ConsumeSymbol(',')then if __a:ConsumeSymbol(')')then break else return false,
|
||||
a_a("`)` Expected.")end end end;local a_b={}a_b.AstType='CallExpr'a_b.Base=dda;a_b.Arguments=__b;dda=a_b elseif not bda and
|
||||
__a:Is('String')then local __b={}__b.AstType='StringCallExpr'__b.Base=dda
|
||||
__b.Arguments={__a:Get()}dda=__b elseif not bda and __a:IsSymbol('{')then local __b,a_b=aaa(ada)if not __b then
|
||||
return false,a_b end;local b_b={}b_b.AstType='TableCallExpr'b_b.Base=dda
|
||||
b_b.Arguments={a_b}dda=b_b else break end end;return true,dda end
|
||||
local function aba(ada)
|
||||
if __a:Is('Number')then local bda={}bda.AstType='NumberExpr'bda.Value=__a:Get()return
|
||||
true,bda elseif __a:Is('String')then local bda={}bda.AstType='StringExpr'
|
||||
bda.Value=__a:Get()return true,bda elseif __a:ConsumeKeyword('nil')then local bda={}bda.AstType='NilExpr'
|
||||
return true,bda elseif __a:IsKeyword('false')or __a:IsKeyword('true')then local bda={}
|
||||
bda.AstType='BooleanExpr'bda.Value=(__a:Get().Data=='true')return true,bda elseif
|
||||
__a:ConsumeSymbol('...')then local bda={}bda.AstType='DotsExpr'return true,bda elseif __a:ConsumeSymbol('{')then local bda={}
|
||||
bda.AstType='ConstructorExpr'bda.EntryList={}
|
||||
while true do
|
||||
if __a:IsSymbol('[')then __a:Get()local cda,dda=aaa(ada)
|
||||
if not cda then return
|
||||
false,a_a("Key Expression Expected")end
|
||||
if not __a:ConsumeSymbol(']')then return false,a_a("`]` Expected")end
|
||||
if not __a:ConsumeSymbol('=')then return false,a_a("`=` Expected")end;local __b,a_b=aaa(ada)if not __b then
|
||||
return false,a_a("Value Expression Expected")end
|
||||
bda.EntryList[#bda.EntryList+1]={Type='Key',Key=dda,Value=a_b}elseif __a:Is('Ident')then local cda=__a:Peek(1)
|
||||
if
|
||||
cda.Type=='Symbol'and cda.Data=='='then local dda=__a:Get()if not __a:ConsumeSymbol('=')then
|
||||
return false,a_a("`=` Expected")end;local __b,a_b=aaa(ada)if not __b then return false,
|
||||
a_a("Value Expression Expected")end
|
||||
bda.EntryList[
|
||||
#bda.EntryList+1]={Type='KeyString',Key=dda.Data,Value=a_b}else local dda,__b=aaa(ada)
|
||||
if not dda then return false,a_a("Value Exected")end
|
||||
bda.EntryList[#bda.EntryList+1]={Type='Value',Value=__b}end elseif __a:ConsumeSymbol('}')then break else local cda,dda=aaa(ada)
|
||||
bda.EntryList[#bda.EntryList+1]={Type='Value',Value=dda}if not cda then return false,a_a("Value Expected")end end
|
||||
if __a:ConsumeSymbol(';')or __a:ConsumeSymbol(',')then elseif
|
||||
__a:ConsumeSymbol('}')then break else return false,a_a("`}` or table entry Expected")end end;return true,bda elseif __a:ConsumeKeyword('function')then local bda,cda=caa(ada)if not bda then
|
||||
return false,cda end;cda.IsLocal=true;return true,cda else return _ba(ada)end end;local bba=lookupify{'-','not','#'}local cba=8
|
||||
local dba={['+']={6,6},['-']={6,6},['%']={7,7},['/']={7,7},['*']={7,7},['^']={10,9},['..']={5,4},['==']={3,3},['<']={3,3},['<=']={3,3},['~=']={3,3},['>']={3,3},['>=']={3,3},['and']={2,2},['or']={1,1}}
|
||||
local function _ca(ada,bda)local cda,dda
|
||||
if bba[__a:Peek().Data]then local __b=__a:Get().Data
|
||||
cda,dda=_ca(ada,cba)if not cda then return false,dda end;local a_b={}a_b.AstType='UnopExpr'
|
||||
a_b.Rhs=dda;a_b.Op=__b;dda=a_b else cda,dda=aba(ada)if not cda then return false,dda end end
|
||||
while true do local __b=dba[__a:Peek().Data]
|
||||
if __b and __b[1]>bda then
|
||||
local a_b=__a:Get().Data;local b_b,c_b=_ca(ada,__b[2])if not b_b then return false,c_b end;local d_b={}
|
||||
d_b.AstType='BinopExpr'd_b.Lhs=dda;d_b.Op=a_b;d_b.Rhs=c_b;dda=d_b else break end end;return true,dda end;aaa=function(ada)return _ca(ada,0)end
|
||||
local function aca(ada)local bda=nil
|
||||
if
|
||||
__a:ConsumeKeyword('if')then local cda={}cda.AstType='IfStatement'cda.Clauses={}
|
||||
repeat local dda,__b=aaa(ada)if not dda then
|
||||
return false,__b end;if not __a:ConsumeKeyword('then')then return false,
|
||||
a_a("`then` expected.")end
|
||||
local a_b,b_b=baa(ada)if not a_b then return false,b_b end
|
||||
cda.Clauses[#cda.Clauses+1]={Condition=__b,Body=b_b}until not __a:ConsumeKeyword('elseif')
|
||||
if __a:ConsumeKeyword('else')then local dda,__b=baa(ada)
|
||||
if not dda then return false,__b end;cda.Clauses[#cda.Clauses+1]={Body=__b}end;if not __a:ConsumeKeyword('end')then
|
||||
return false,a_a("`end` expected.")end;bda=cda elseif __a:ConsumeKeyword('while')then
|
||||
local cda={}cda.AstType='WhileStatement'local dda,__b=aaa(ada)
|
||||
if not dda then return false,__b end;if not __a:ConsumeKeyword('do')then
|
||||
return false,a_a("`do` expected.")end;local a_b,b_b=baa(ada)
|
||||
if not a_b then return false,b_b end;if not __a:ConsumeKeyword('end')then
|
||||
return false,a_a("`end` expected.")end;cda.Condition=__b;cda.Body=b_b;bda=cda elseif
|
||||
__a:ConsumeKeyword('do')then local cda,dda=baa(ada)if not cda then return false,dda end
|
||||
if not
|
||||
__a:ConsumeKeyword('end')then return false,a_a("`end` expected.")end;local __b={}__b.AstType='DoStatement'__b.Body=dda;bda=__b elseif
|
||||
__a:ConsumeKeyword('for')then
|
||||
if not __a:Is('Ident')then return false,a_a("<ident> expected.")end;local cda=__a:Get()
|
||||
if __a:ConsumeSymbol('=')then local dda=_aa(ada)
|
||||
local __b=dda:CreateLocal(cda.Data)local a_b,b_b=aaa(ada)if not a_b then return false,b_b end
|
||||
if not
|
||||
__a:ConsumeSymbol(',')then return false,a_a("`,` Expected")end;local c_b,d_b=aaa(ada)if not c_b then return false,d_b end;local _ab,aab
|
||||
if
|
||||
__a:ConsumeSymbol(',')then _ab,aab=aaa(ada)if not _ab then return false,aab end end;if not __a:ConsumeKeyword('do')then
|
||||
return false,a_a("`do` expected")end;local bab,cab=baa(dda)
|
||||
if not bab then return false,cab end;if not __a:ConsumeKeyword('end')then
|
||||
return false,a_a("`end` expected")end;local dab={}
|
||||
dab.AstType='NumericForStatement'dab.Scope=dda;dab.Variable=__b;dab.Start=b_b;dab.End=d_b;dab.Step=aab
|
||||
dab.Body=cab;bda=dab else local dda=_aa(ada)
|
||||
local __b={dda:CreateLocal(cda.Data)}
|
||||
while __a:ConsumeSymbol(',')do if not __a:Is('Ident')then return false,
|
||||
a_a("for variable expected.")end
|
||||
__b[#__b+1]=dda:CreateLocal(__a:Get().Data)end;if not __a:ConsumeKeyword('in')then
|
||||
return false,a_a("`in` expected.")end;local a_b={}local b_b,c_b=aaa(ada)if not b_b then
|
||||
return false,c_b end;a_b[#a_b+1]=c_b
|
||||
while __a:ConsumeSymbol(',')do
|
||||
local bab,cab=aaa(ada)if not bab then return false,cab end;a_b[#a_b+1]=cab end;if not __a:ConsumeKeyword('do')then
|
||||
return false,a_a("`do` expected.")end;local d_b,_ab=baa(dda)
|
||||
if not d_b then return false,_ab end;if not __a:ConsumeKeyword('end')then
|
||||
return false,a_a("`end` expected.")end;local aab={}
|
||||
aab.AstType='GenericForStatement'aab.Scope=dda;aab.VariableList=__b;aab.Generators=a_b;aab.Body=_ab;bda=aab end elseif __a:ConsumeKeyword('repeat')then local cda,dda=baa(ada)
|
||||
if not cda then return false,dda end;if not __a:ConsumeKeyword('until')then
|
||||
return false,a_a("`until` expected.")end;local __b,a_b=aaa(ada)
|
||||
if not __b then return false,a_b end;local b_b={}b_b.AstType='RepeatStatement'b_b.Condition=a_b;b_b.Body=dda;bda=b_b elseif
|
||||
__a:ConsumeKeyword('function')then if not __a:Is('Ident')then
|
||||
return false,a_a("Function name expected")end;local cda,dda=_ba(ada,true)if not cda then
|
||||
return false,dda end;local __b,a_b=caa(ada)if not __b then return false,a_b end
|
||||
a_b.IsLocal=false;a_b.Name=dda;bda=a_b elseif __a:ConsumeKeyword('local')then
|
||||
if __a:Is('Ident')then
|
||||
local cda={__a:Get().Data}while __a:ConsumeSymbol(',')do if not __a:Is('Ident')then return false,
|
||||
a_a("local var name expected")end
|
||||
cda[#cda+1]=__a:Get().Data end;local dda={}if
|
||||
__a:ConsumeSymbol('=')then
|
||||
repeat local a_b,b_b=aaa(ada)if not a_b then return false,b_b end
|
||||
dda[#dda+1]=b_b until not __a:ConsumeSymbol(',')end;for a_b,b_b in
|
||||
pairs(cda)do cda[a_b]=ada:CreateLocal(b_b)end
|
||||
local __b={}__b.AstType='LocalStatement'__b.LocalList=cda;__b.InitList=dda;bda=__b elseif
|
||||
__a:ConsumeKeyword('function')then if not __a:Is('Ident')then
|
||||
return false,a_a("Function name expected")end;local cda=__a:Get().Data
|
||||
local dda=ada:CreateLocal(cda)local __b,a_b=caa(ada)if not __b then return false,a_b end;a_b.Name=dda
|
||||
a_b.IsLocal=true;bda=a_b else
|
||||
return false,a_a("local var or function def expected")end elseif __a:ConsumeSymbol('::')then if not __a:Is('Ident')then return false,
|
||||
a_a('Label name expected')end
|
||||
local cda=__a:Get().Data
|
||||
if not __a:ConsumeSymbol('::')then return false,a_a("`::` expected")end;local dda={}dda.AstType='LabelStatement'dda.Label=cda;bda=dda elseif
|
||||
__a:ConsumeKeyword('return')then local cda={}
|
||||
if not __a:IsKeyword('end')then local __b,a_b=aaa(ada)
|
||||
if __b then cda[1]=a_b;while
|
||||
__a:ConsumeSymbol(',')do local b_b,c_b=aaa(ada)if not b_b then return false,c_b end
|
||||
cda[#cda+1]=c_b end end end;local dda={}dda.AstType='ReturnStatement'dda.Arguments=cda;bda=dda elseif
|
||||
__a:ConsumeKeyword('break')then local cda={}cda.AstType='BreakStatement'bda=cda elseif __a:IsKeyword('goto')then
|
||||
if not
|
||||
__a:Is('Ident')then return false,a_a("Label expected")end;local cda=__a:Get().Data;local dda={}dda.AstType='GotoStatement'
|
||||
dda.Label=cda;bda=dda else local cda,dda=_ba(ada)if not cda then return false,dda end
|
||||
if
|
||||
__a:IsSymbol(',')or __a:IsSymbol('=')then
|
||||
if(dda.ParenCount or 0)>0 then return false,
|
||||
a_a("Can not assign to parenthesized expression, is not an lvalue")end;local __b={dda}
|
||||
while __a:ConsumeSymbol(',')do local _ab,aab=_ba(ada)
|
||||
if not _ab then return false,aab end;__b[#__b+1]=aab end
|
||||
if not __a:ConsumeSymbol('=')then return false,a_a("`=` Expected.")end;local a_b={}local b_b,c_b=aaa(ada)if not b_b then return false,c_b end;a_b[1]=c_b;while
|
||||
__a:ConsumeSymbol(',')do local _ab,aab=aaa(ada)if not _ab then return false,aab end
|
||||
a_b[#a_b+1]=aab end;local d_b={}
|
||||
d_b.AstType='AssignmentStatement'd_b.Lhs=__b;d_b.Rhs=a_b;bda=d_b elseif
|
||||
dda.AstType=='CallExpr'or
|
||||
dda.AstType=='TableCallExpr'or dda.AstType=='StringCallExpr'then local __b={}__b.AstType='CallStatement'__b.Expression=dda;bda=__b else return false,
|
||||
a_a("Assignment Statement Expected")end end;bda.HasSemicolon=__a:ConsumeSymbol(';')return true,bda end
|
||||
local bca=lookupify{'end','else','elseif','until'}
|
||||
baa=function(ada)local bda={}bda.Scope=_aa(ada)bda.AstType='Statlist'local cda={}
|
||||
while not
|
||||
bca[__a:Peek().Data]and not __a:IsEof()do
|
||||
local dda,__b=aca(bda.Scope)if not dda then return false,__b end;cda[#cda+1]=__b end;bda.Body=cda;return true,bda end;local function cca()local ada=_aa()return baa(ada)end;local dca,_da=cca()
|
||||
return dca,_da end
|
||||
local _d=lookupify{'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'}
|
||||
local ad=lookupify{'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
|
||||
local bd=lookupify{'0','1','2','3','4','5','6','7','8','9'}
|
||||
function Format_Mini(cd)local dd,__a;local a_a=0
|
||||
local function b_a(d_a,_aa,aaa)
|
||||
if a_a>150 then a_a=0;return d_a.."\n".._aa end;aaa=aaa or' 'local baa,caa=d_a:sub(-1,-1),_aa:sub(1,1)
|
||||
if
|
||||
ad[baa]or _d[baa]or baa=='_'then
|
||||
if not
|
||||
(ad[caa]or _d[caa]or caa=='_'or bd[caa])then return d_a.._aa elseif caa=='('then
|
||||
return d_a..aaa.._aa else return d_a..aaa.._aa end elseif bd[baa]then
|
||||
if caa=='('then return d_a.._aa else return d_a..aaa.._aa end elseif baa==''then return d_a.._aa else
|
||||
if caa=='('then return d_a..aaa.._aa else return d_a.._aa end end end
|
||||
__a=function(d_a)local _aa=string.rep('(',d_a.ParenCount or 0)
|
||||
if
|
||||
d_a.AstType=='VarExpr'then if d_a.Local then _aa=_aa..d_a.Local.Name else
|
||||
_aa=_aa..d_a.Name end elseif d_a.AstType=='NumberExpr'then _aa=_aa..
|
||||
d_a.Value.Data elseif d_a.AstType=='StringExpr'then
|
||||
_aa=_aa..d_a.Value.Data elseif d_a.AstType=='BooleanExpr'then _aa=_aa..tostring(d_a.Value)elseif
|
||||
d_a.AstType=='NilExpr'then _aa=b_a(_aa,"nil")elseif d_a.AstType=='BinopExpr'then
|
||||
_aa=b_a(_aa,__a(d_a.Lhs))_aa=b_a(_aa,d_a.Op)_aa=b_a(_aa,__a(d_a.Rhs))elseif d_a.AstType==
|
||||
'UnopExpr'then _aa=b_a(_aa,d_a.Op)
|
||||
_aa=b_a(_aa,__a(d_a.Rhs))elseif d_a.AstType=='DotsExpr'then _aa=_aa.."..."elseif d_a.AstType=='CallExpr'then _aa=_aa..
|
||||
__a(d_a.Base)_aa=_aa.."("for i=1,#d_a.Arguments do _aa=_aa..
|
||||
__a(d_a.Arguments[i])
|
||||
if i~=#d_a.Arguments then _aa=_aa..","end end;_aa=_aa..")"elseif d_a.AstType==
|
||||
'TableCallExpr'then _aa=_aa..__a(d_a.Base)_aa=_aa..
|
||||
__a(d_a.Arguments[1])elseif d_a.AstType=='StringCallExpr'then
|
||||
_aa=_aa..__a(d_a.Base)_aa=_aa..d_a.Arguments[1].Data elseif
|
||||
d_a.AstType=='IndexExpr'then
|
||||
_aa=_aa..__a(d_a.Base).."["..__a(d_a.Index).."]"elseif d_a.AstType=='MemberExpr'then _aa=_aa..__a(d_a.Base)..
|
||||
d_a.Indexer..d_a.Ident.Data elseif
|
||||
d_a.AstType=='Function'then d_a.Scope:RenameVars()
|
||||
_aa=_aa.."function("
|
||||
if#d_a.Arguments>0 then for i=1,#d_a.Arguments do
|
||||
_aa=_aa..d_a.Arguments[i].Name
|
||||
if i~=#d_a.Arguments then _aa=_aa..","elseif d_a.VarArg then _aa=_aa..",..."end end elseif
|
||||
d_a.VarArg then _aa=_aa.."..."end;_aa=_aa..")"_aa=b_a(_aa,dd(d_a.Body))
|
||||
_aa=b_a(_aa,"end")elseif d_a.AstType=='ConstructorExpr'then _aa=_aa.."{"
|
||||
for i=1,#d_a.EntryList do
|
||||
local aaa=d_a.EntryList[i]
|
||||
if aaa.Type=='Key'then _aa=_aa.."["..
|
||||
__a(aaa.Key).."]="..__a(aaa.Value)elseif aaa.Type==
|
||||
'Value'then _aa=_aa..__a(aaa.Value)elseif aaa.Type=='KeyString'then
|
||||
_aa=_aa..
|
||||
aaa.Key.."="..__a(aaa.Value)end;if i~=#d_a.EntryList then _aa=_aa..","end end;_aa=_aa.."}"end
|
||||
_aa=_aa..string.rep(')',d_a.ParenCount or 0)a_a=a_a+#_aa;return _aa end
|
||||
local c_a=function(d_a)local _aa=''
|
||||
if d_a.AstType=='AssignmentStatement'then
|
||||
for i=1,#d_a.Lhs do
|
||||
_aa=_aa..__a(d_a.Lhs[i])if i~=#d_a.Lhs then _aa=_aa..","end end;if#d_a.Rhs>0 then _aa=_aa.."="
|
||||
for i=1,#d_a.Rhs do
|
||||
_aa=_aa..__a(d_a.Rhs[i])if i~=#d_a.Rhs then _aa=_aa..","end end end elseif
|
||||
d_a.AstType=='CallStatement'then _aa=__a(d_a.Expression)elseif d_a.AstType=='LocalStatement'then
|
||||
_aa=_aa.."local "
|
||||
for i=1,#d_a.LocalList do _aa=_aa..d_a.LocalList[i].Name;if i~=#
|
||||
d_a.LocalList then _aa=_aa..","end end
|
||||
if#d_a.InitList>0 then _aa=_aa.."="for i=1,#d_a.InitList do _aa=_aa..
|
||||
__a(d_a.InitList[i])
|
||||
if i~=#d_a.InitList then _aa=_aa..","end end end elseif d_a.AstType=='IfStatement'then
|
||||
_aa=b_a("if",__a(d_a.Clauses[1].Condition))_aa=b_a(_aa,"then")
|
||||
_aa=b_a(_aa,dd(d_a.Clauses[1].Body))
|
||||
for i=2,#d_a.Clauses do local aaa=d_a.Clauses[i]
|
||||
if aaa.Condition then
|
||||
_aa=b_a(_aa,"elseif")_aa=b_a(_aa,__a(aaa.Condition))
|
||||
_aa=b_a(_aa,"then")else _aa=b_a(_aa,"else")end;_aa=b_a(_aa,dd(aaa.Body))end;_aa=b_a(_aa,"end")elseif d_a.AstType=='WhileStatement'then
|
||||
_aa=b_a("while",__a(d_a.Condition))_aa=b_a(_aa,"do")_aa=b_a(_aa,dd(d_a.Body))
|
||||
_aa=b_a(_aa,"end")elseif d_a.AstType=='DoStatement'then _aa=b_a(_aa,"do")
|
||||
_aa=b_a(_aa,dd(d_a.Body))_aa=b_a(_aa,"end")elseif d_a.AstType=='ReturnStatement'then _aa="return"
|
||||
for i=1,#d_a.Arguments
|
||||
do _aa=b_a(_aa,__a(d_a.Arguments[i]))if i~=
|
||||
#d_a.Arguments then _aa=_aa..","end end elseif d_a.AstType=='BreakStatement'then _aa="break"elseif d_a.AstType=='RepeatStatement'then
|
||||
_aa="repeat"_aa=b_a(_aa,dd(d_a.Body))_aa=b_a(_aa,"until")
|
||||
_aa=b_a(_aa,__a(d_a.Condition))elseif d_a.AstType=='Function'then d_a.Scope:RenameVars()if d_a.IsLocal then
|
||||
_aa="local"end;_aa=b_a(_aa,"function ")if d_a.IsLocal then
|
||||
_aa=_aa..d_a.Name.Name else _aa=_aa..__a(d_a.Name)end;_aa=
|
||||
_aa.."("
|
||||
if#d_a.Arguments>0 then
|
||||
for i=1,#d_a.Arguments do _aa=_aa..
|
||||
d_a.Arguments[i].Name;if i~=#d_a.Arguments then _aa=_aa..","elseif d_a.VarArg then
|
||||
_aa=_aa..",..."end end elseif d_a.VarArg then _aa=_aa.."..."end;_aa=_aa..")"_aa=b_a(_aa,dd(d_a.Body))
|
||||
_aa=b_a(_aa,"end")elseif d_a.AstType=='GenericForStatement'then d_a.Scope:RenameVars()
|
||||
_aa="for "
|
||||
for i=1,#d_a.VariableList do
|
||||
_aa=_aa..d_a.VariableList[i].Name;if i~=#d_a.VariableList then _aa=_aa..","end end;_aa=_aa.." in"
|
||||
for i=1,#d_a.Generators do
|
||||
_aa=b_a(_aa,__a(d_a.Generators[i]))if i~=#d_a.Generators then _aa=b_a(_aa,',')end end;_aa=b_a(_aa,"do")_aa=b_a(_aa,dd(d_a.Body))
|
||||
_aa=b_a(_aa,"end")elseif d_a.AstType=='NumericForStatement'then _aa="for "_aa=_aa..
|
||||
d_a.Variable.Name.."="_aa=_aa..
|
||||
__a(d_a.Start)..","..__a(d_a.End)if d_a.Step then
|
||||
_aa=_aa..","..__a(d_a.Step)end;_aa=b_a(_aa,"do")
|
||||
_aa=b_a(_aa,dd(d_a.Body))_aa=b_a(_aa,"end")end;a_a=a_a+#_aa;return _aa end
|
||||
dd=function(d_a)local _aa=''d_a.Scope:RenameVars()for aaa,baa in pairs(d_a.Body)do
|
||||
_aa=b_a(_aa,c_a(baa),';')end;return _aa end;cd.Scope:RenameVars()return dd(cd)end
|
||||
local minify = function(cd)local dd,__a=ParseLua(cd)if not dd then return false,__a end
|
||||
return true,Format_Mini(__a)end
|
||||
|
||||
-- Packaging part:
|
||||
local args = table.pack(...)
|
||||
local projectPath = args[1] or "Basalt"
|
||||
local minifyProject = args[2]=="true" and true or false
|
||||
local outputFileName = args[3] or "basalt.lua"
|
||||
|
||||
assert(fs.isDir(projectPath), "Unable to find directory: "..projectPath)
|
||||
|
||||
local projectFiles = {
|
||||
"objects",
|
||||
"libraries",
|
||||
"Frame.lua",
|
||||
"loadObjects.lua",
|
||||
"Object.lua",
|
||||
"theme.lua",
|
||||
}
|
||||
local subDirs = {
|
||||
"objects", "libraries"
|
||||
}
|
||||
local mainFile = "main.lua"
|
||||
|
||||
local outputFile = io.open(outputFileName, "w")
|
||||
|
||||
if(outputFile==nil)then
|
||||
error("Can't open file "..outputFileName)
|
||||
end
|
||||
|
||||
outputFile:write([[
|
||||
local project = {}
|
||||
local packaged = true
|
||||
local baseRequire = require
|
||||
local require = function(path)
|
||||
for _,v in pairs(project)do
|
||||
for name,b in pairs(v)do
|
||||
if(name==path)then
|
||||
return b()
|
||||
end
|
||||
end
|
||||
end
|
||||
return baseRequire(path);
|
||||
end
|
||||
local getProject = function(subDir)
|
||||
if(subDir~=nil)then
|
||||
return project[subDir]
|
||||
end
|
||||
return project
|
||||
end
|
||||
]])
|
||||
|
||||
for k,v in pairs(subDirs)do
|
||||
outputFile:write("project['"..v.."'] = {}")
|
||||
end
|
||||
outputFile:write("project['default'] = {}")
|
||||
|
||||
local function writeNewPackage(subdir, name, path)
|
||||
if not(fs.isDir(path))then
|
||||
outputFile:write("project['"..subdir.."']['"..name.."'] = ".."function(...)")
|
||||
local file = io.open(path, "r")
|
||||
local fileData = file:read("*all")
|
||||
if(minifyProject)then
|
||||
local success, data = minify(fileData)
|
||||
if(success)then
|
||||
outputFile:write(data:gsub("]]", "] ]"):gsub("]]", "] ]").."\n")
|
||||
else
|
||||
print("Error: Can't minify "..path)
|
||||
end
|
||||
else
|
||||
outputFile:write(fileData:gsub("]]", "] ]"):gsub("]]", "] ]").."\n")
|
||||
end
|
||||
file:close()
|
||||
outputFile:write("end; \n")
|
||||
end
|
||||
end
|
||||
|
||||
for _,v in pairs(projectFiles)do
|
||||
if(fs.isDir(fs.combine(projectPath, v)))then
|
||||
for _,b in pairs(fs.list(fs.combine(projectPath, v)))do
|
||||
writeNewPackage(v, b:gsub(".lua", ""), fs.combine(fs.combine(projectPath, v), b))
|
||||
end
|
||||
else
|
||||
writeNewPackage("default", v:gsub(".lua", ""), fs.combine(projectPath, v))
|
||||
end
|
||||
end
|
||||
|
||||
local main = io.open(fs.combine(projectPath, mainFile), "r")
|
||||
local mainData = main:read("*all")
|
||||
if(minifyProject)then
|
||||
local success,data = minify(mainData)
|
||||
if(success)then
|
||||
outputFile:write(data)
|
||||
else
|
||||
print("Error: Can't minify "..fs.combine(projectPath, mainFile).." "..data)
|
||||
end
|
||||
else
|
||||
outputFile:write(mainData)
|
||||
end
|
||||
main:close()
|
||||
outputFile:close()
|
||||
20
docs/Home.md
20
docs/Home.md
@@ -1,24 +1,24 @@
|
||||
# Welcome to The Basalt Wiki!
|
||||
# Welcome to The Basalt Wiki!<br>
|
||||
|
||||
*Note: The Basalt Wiki is a work in progress. Please treat Wiki errors the same as bugs and report them accordingly.*
|
||||
_Note: The Basalt Wiki is a work in progress. Please treat Wiki errors the same as bugs and report them accordingly._
|
||||
|
||||
Here you can find information about how to use Basalt as well as examples of functional Basalt code. The aim of Basalt is to improve user interaction through visual display.
|
||||
|
||||
## About Basalt
|
||||
|
||||
Basalt is intended to be an easy-to-understand UI Framework designed for CC:Tweaked (Also know as "ComputerCraft: Tweaked") - a popular minecraft mod. For more information about CC:Tweaked, checkout the project's [wiki](https://tweaked.cc/) or [download](https://www.curseforge.com/minecraft/mc-mods/cc-tweaked).
|
||||
Basalt is intended to be an easy-to-understand UI Framework designed for CC:Tweaked (AKA Computer Craft: Tweaked) - a popular minecraft mod. For more information about CC:Tweaked, checkout the project's <a href="https://tweaked.cc/">home page</a>.
|
||||
<br><br>
|
||||
|
||||
## Quick Demo
|
||||
<img src="https://raw.githubusercontent.com/Pyroxenium/Basalt/master/docs/_media/basaltPreview2.gif" width="600">
|
||||

|
||||
<br><br>
|
||||
|
||||
## Questions & Bugs
|
||||
|
||||
Obviously NyoriE has implemented some easter eggs, *some people* call them "bugs". If you happen to discover one of these just make a new <a href="https://github.com/Pyroxenium/Basalt/issues">issue</a>.
|
||||
Obviously I've implemented some easter eggs, _some people_ call them "bugs". If you happen to discover one of these just make a new <a href="https://github.com/NoryiE/Basalt/issues">issue</a>.
|
||||
|
||||
Additionally, if you have questions about Basalt or how to make use of it, feel free to create a new discussion on <a href="https://github.com/Pyroxenium/Basalt/discussions">Basalt's Discussion Board</a>, or ask in our [discord](https://discord.gg/yNNnmBVBpE).
|
||||
Additionally, if you have questions about Basalt or how to make use of it, feel free to create a new discussion on <a href="https://github.com/NoryiE/Basalt/discussions">Basalt's Discussion Board</a>.
|
||||
|
||||
---
|
||||
You may also message me on Discord: NyoriE#8206
|
||||
|
||||
Feel free to join our [discord](https://discord.gg/yNNnmBVBpE)!
|
||||
|
||||
<br><br>
|
||||
<br><br>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.1 MiB |
Binary file not shown.
|
Before Width: | Height: | Size: 4.6 KiB |
@@ -1,4 +1,4 @@
|
||||
- Getting Started
|
||||
- [Home](Home.md)
|
||||
- [Quick Start](home/Quick-Start.md)
|
||||
- [Installer](home/installer)
|
||||
- [Installer](objects/Installer.md)
|
||||
@@ -3,29 +3,29 @@
|
||||
- [Quick Start](home/Quick-Start.md)
|
||||
- [Installer](home/installer)
|
||||
- Objects
|
||||
- [Basalt](objects/Basalt.md)
|
||||
- [Object](objects/Object.md)
|
||||
- [Button](objects/Button.md)
|
||||
- [Checkbox](objects/Checkbox.md)
|
||||
- [Dropdown](objects/Dropdown.md)
|
||||
- [Frame](objects/Frame.md)
|
||||
- [Image](objects/Image.md)
|
||||
- [Input](objects/Input.md)
|
||||
- [Label](objects/Label.md)
|
||||
- [List](objects/List.md)
|
||||
- [Menubar](objects/Menubar.md)
|
||||
- [Pane](objects/Pane.md)
|
||||
- [Program](objects/Program.md)
|
||||
- [Progressbar](objects/Progressbar.md)
|
||||
- [Radio](objects/Radio.md)
|
||||
- [Scrollbar](objects/Scrollbar.md)
|
||||
- [Slider](objects/Slider.md)
|
||||
- [Textfield](objects/Textfield.md)
|
||||
- - [Object](objects/Object)
|
||||
- [Basalt](objects/Basalt)
|
||||
- [Button](objects/Button)
|
||||
- [Checkbox](objects/Checkbox)
|
||||
- [Dropdown](objects/Dropdown)
|
||||
- [Frame](objects/Frame)
|
||||
- [Image](objects/Image)
|
||||
- [Input](objects/Input)
|
||||
- [Label](objects/Label)
|
||||
- [List](objects/List)
|
||||
- [Menubar](objects/Menubar)
|
||||
- [Pane](objects/Pane)
|
||||
- [Program](objects/Program)
|
||||
- [Radio](objects/Radio)
|
||||
- [Scrollbar](objects/Scrollbar)
|
||||
- [Slider](objects/Slider)
|
||||
- [Text Field](objects/Textfield)
|
||||
- [Animation](objects/Animation.md)
|
||||
- [Thread](objects/Thread.md)
|
||||
- [Timer](objects/Timer.md)
|
||||
- [Thread](objects/Thread)
|
||||
- [Timer](objects/Timer)
|
||||
- Events
|
||||
- [Mouse Events](events/mouseEvents.md)
|
||||
- Tips & Tricks
|
||||
- [Your Logic](tips/logic.md)
|
||||
- [Button coloring](tips/buttonColoring.md)
|
||||
- [Designing/Animating](tips/design.md)
|
||||
- [Dynamic Values](tips/dynamicvalues.md)
|
||||
- [Component Logic](tips/logic)
|
||||
- [Changing Button Color](tips/buttons)
|
||||
- [Design Tips](tips/design.md)
|
||||
|
||||
98
docs/events/mouseEvents.md
Normal file
98
docs/events/mouseEvents.md
Normal file
@@ -0,0 +1,98 @@
|
||||
Here we will talk about mouse events and how you can manipulate them. There are 2 possible mouse events you can add to almost every visual object.
|
||||
|
||||
# onClick
|
||||
`onClick(self, button, x, y)`<br>
|
||||
The computercraft event which triggers this method is `mouse_click` and `monitor_touch`.
|
||||
Any visual object can register onClick events.
|
||||
|
||||
Here is a example on how to add a onClick event to your button:
|
||||
|
||||
```lua
|
||||
local basalt = dofile("basalt.lua")
|
||||
|
||||
local mainFrame = basalt.createFrame("myMainFrame"):show()
|
||||
local button = mainFrame:addButton("myButton"):setPosition(3,3):setSize(12,3):setText("Click"):show()
|
||||
|
||||
function buttonOnClick()
|
||||
basalt.debug("Button got clicked!")
|
||||
end
|
||||
button:onClick(buttonOnClick())
|
||||
```
|
||||
|
||||
# onClickUp
|
||||
`onClickUp(self, button, x, y)`<br>
|
||||
The computercraft event which triggers this method is `mouse_up`.
|
||||
Any visual object can register onClickUp events.
|
||||
|
||||
Here is a example on how to add a onClickUp event to your button:
|
||||
|
||||
```lua
|
||||
local basalt = dofile("basalt.lua")
|
||||
|
||||
local mainFrame = basalt.createFrame("myMainFrame"):show()
|
||||
local button = mainFrame:addButton("myButton"):setPosition(3,3):setSize(12,3):setText("Click"):show()
|
||||
|
||||
function buttonOnClick()
|
||||
basalt.debug("Button got clicked!")
|
||||
end
|
||||
button:onClick(buttonOnClick)
|
||||
|
||||
function buttonOnRelease()
|
||||
basalt.debug("Button got released!")
|
||||
end
|
||||
button:onClickUp(buttonOnRelease)
|
||||
```
|
||||
|
||||
# onScroll
|
||||
`onScroll(self, direction, x, y)`<br>
|
||||
The computercraft event which triggers this method is `mouse_scroll`.
|
||||
Any visual object can register a onScroll events.
|
||||
|
||||
Here is a example on how to add a onScroll event to your button:
|
||||
|
||||
```lua
|
||||
local basalt = dofile("basalt.lua")
|
||||
|
||||
local mainFrame = basalt.createFrame("myMainFrame"):show()
|
||||
local button = mainFrame:addButton("myButton"):setPosition(3,3):setSize(12,3):setText("Click"):show()
|
||||
|
||||
function buttonOnScroll()
|
||||
basalt.debug("Someone scrolls on me!")
|
||||
end
|
||||
button:onScroll(buttonOnScroll)
|
||||
```
|
||||
|
||||
# Beginner Tips
|
||||
|
||||
## 1
|
||||
Not everyone knows that a function (or in other words a method) does not need to have a name. Instead of a function name you are also able to add the function itself as a argument.
|
||||
|
||||
Both do the exact same thing:
|
||||
```lua
|
||||
local function clickButton()
|
||||
basalt.debug("I got clicked!")
|
||||
end
|
||||
button:onClick(clickButton)
|
||||
```
|
||||
|
||||
```lua
|
||||
button:onClick(function()
|
||||
basalt.debug("I got clicked!")
|
||||
end)
|
||||
```
|
||||
|
||||
## 2
|
||||
there is also a function with which you can check if the user is holding a key down, it is called `basalt.isKeyDown()`. It's especially useful for click events.
|
||||
Let us say you want a button to execute something, but if you are holding ctrl down, something in the execution should get changed. This is how you would
|
||||
achieve that:
|
||||
|
||||
```lua
|
||||
button:onClick(function()
|
||||
if(basalt.isKeyDown(keys.LeftCtrl)then
|
||||
basalt.debug("Ctrl is down!")
|
||||
else
|
||||
basalt.debug("Ctrl is up!")
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.0 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 2.2 KiB |
BIN
docs/favicon.ico
BIN
docs/favicon.ico
Binary file not shown.
|
Before Width: | Height: | Size: 15 KiB |
@@ -1,52 +1,30 @@
|
||||
## HowTo Use
|
||||
Basalt aims to be a relatively small, easy to use framework.
|
||||
|
||||
To load the framework into your project, make use of the following code on top of your code.
|
||||
```lua
|
||||
local basalt = require("basalt")
|
||||
```
|
||||
Accordingly, we have provided an installation script.
|
||||
|
||||
It does not matter if you have installed the single file version or the full folder project. <br>
|
||||
Both versions can be loaded by using `require("Basalt")`, you dont need to add `.lua`.
|
||||
|
||||
## Download
|
||||
|
||||
### Download the folder version
|
||||
This version is for people who'd like to work with Basalt, change something in Basalt or checkout the project.<br>
|
||||
But you are also able to just use it to create your own UI.<br>
|
||||
|
||||
To install the full project to your CC:Tweaked Computer, use the following command on your CC:Tweaked shell:
|
||||
Just use the following command in any CC:Tweaked shell:
|
||||
|
||||
`pastebin run ESs1mg7P`
|
||||
|
||||
This will download the project as a folder called "Basalt". You are immediatly after the download is done able to use it in your projects.
|
||||
This will download `basalt.lua` to your local directory
|
||||
|
||||
### Download the single file version
|
||||
This is the version you should use if you're done with programming. It is a little bit faster and it is also minified, which makes the project smaller.
|
||||
To install the single filed project to your CC:Tweaked Computer, use the following command on your CC:Tweaked shell:
|
||||
To load the framework, make use of the following snippet
|
||||
````lua
|
||||
--> For those who are unfamiliar with lua, dofile executes the code in the referenced file
|
||||
local basalt = dofile("basalt.lua")
|
||||
````
|
||||
|
||||
`pastebin run ESs1mg7P packed`
|
||||
|
||||
This will download the project as a single file called "basalt.lua". You are immediatly after the download is done able to use it in your projects.
|
||||
|
||||
### Basalt Package Manager
|
||||
|
||||
The Basalt Package Manager is still in alpha!<br><br>
|
||||
The Basalt Package Manager is a visual installer, you are able to change some settings, also to choose which objects are necessary for your projects and which are not.
|
||||
|
||||
To install the BPM (Basalt Package Manager) use the following command on your CC:Tweaked shell:
|
||||
|
||||
`pastebin run ESs1mg7P bpm true`
|
||||
|
||||
The true keyword in the end is optional and would simply start BPM immediately.
|
||||
|
||||
## Example
|
||||
Here is a fully functioning example of Basalt code
|
||||
|
||||
```lua
|
||||
local basalt = require("basalt") --> Load the Basalt framework
|
||||
````lua
|
||||
local basalt = dofile("basalt.lua") --> Load the Basalt framework
|
||||
|
||||
--> Create the first frame. Please note that Basalt needs at least one active "non-parent" frame to properly supply events
|
||||
--> When Basalt#createFrame makes use of unique identifiers (commonly referred to as UIDs), meaning that the supplied value must be UNIQUE
|
||||
--> If the supplied UID is ambiguous, Basalt#createFrame returns a nil value
|
||||
local mainFrame = basalt.createFrame("mainFrame")
|
||||
|
||||
--> Show the frame to the user
|
||||
@@ -72,10 +50,10 @@ button:onClick(buttonClick)
|
||||
button:show() --> Make the button visible, so the user can click it
|
||||
|
||||
basalt.autoUpdate() --> Basalt#autoUpdate starts the event listener to detect user input
|
||||
```
|
||||
````
|
||||
If you're like us and strive for succinct and beautiful code, here is a cleaner implementation of the code above:
|
||||
```lua
|
||||
local basalt = require("basalt")
|
||||
````lua
|
||||
local basalt = dofile("basalt.lua")
|
||||
|
||||
local mainFrame = basalt.createFrame("mainFrame"):show()
|
||||
local button = mainFrame --> Basalt returns an instance of the object on most methods, to make use of "call-chaining"
|
||||
@@ -89,4 +67,4 @@ local button = mainFrame --> Basalt returns an instance of the object on most me
|
||||
:show()
|
||||
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
````
|
||||
71
docs/home/gettingStarted.md
Normal file
71
docs/home/gettingStarted.md
Normal file
@@ -0,0 +1,71 @@
|
||||
# Getting Started!
|
||||
|
||||
Basalt aims to be a relatively small, easy to use framework.
|
||||
|
||||
Accordingly, we have provided an installation script.
|
||||
|
||||
|
||||
Just use the following command in any CC:Tweaked shell:
|
||||
|
||||
`wget https://github.com/Pyroxenium/Basalt/raw/master/basalt.lua basalt.lua`
|
||||
|
||||
This will download `basalt.lua` to your local directory.
|
||||
|
||||
To load the framework, make use of the following snippet:
|
||||
````lua
|
||||
--> For those who are unfamiliar with lua, dofile executes the code in the referenced file
|
||||
local basalt = dofile("basalt.lua")
|
||||
````
|
||||
|
||||
|
||||
Here is a fully functioning example of Basalt code:
|
||||
|
||||
````lua
|
||||
local basalt = dofile("basalt.lua") --> Load the Basalt framework
|
||||
|
||||
--> Create the first frame. Please note that Basalt needs at least one active "non-parent" frame to properly supply events
|
||||
--> When Basalt#createFrame makes use of unique identifiers (commonly referred to as UIDs), meaning that the supplied value must be UNIQUE
|
||||
--> If the supplied UID is ambiguous, Basalt#createFrame returns a nil value
|
||||
local mainFrame = basalt.createFrame("mainFrame")
|
||||
|
||||
--> Show the frame to the user
|
||||
mainFrame:show()
|
||||
|
||||
local button = mainFrame:addButton("clickableButton") --> Add a button to the mainFrame (With a unique identifier)
|
||||
|
||||
--> Set the position of the button, Button#setPosition follows an x, y pattern.
|
||||
--> The x value is how far right the object should be from its anchor (negative values from an anchor will travel left)
|
||||
--> The y value is how far down the object should be from its anchor (negative values from an anchor will travel up)
|
||||
button:setPosition(4, 4)
|
||||
|
||||
button:setText("Click me!") --> Set the text of our button
|
||||
|
||||
local function buttonClick() --> This function serves as our click logic
|
||||
basalt.debug("I got clicked!")
|
||||
end
|
||||
|
||||
--> Remember! You cannot supply buttonClick(), that will only supply the result of the function
|
||||
--> Make sure the button knows which function to call when it's clicked
|
||||
button:onClick(buttonClick)
|
||||
|
||||
button:show() --> Make the button visible, so the user can click it
|
||||
|
||||
basalt.autoUpdate() --> Basalt#autoUpdate starts the event listener to detect user input
|
||||
````
|
||||
If you're like us and strive for succinct and beautiful code, here is a cleaner implementation of the code above:
|
||||
````lua
|
||||
local basalt = dofile("basalt.lua")
|
||||
|
||||
local mainFrame = basalt.createFrame("mainFrame"):show()
|
||||
local button = mainFrame --> Basalt returns an instance of the object on most methods, to make use of "call-chaining"
|
||||
:addButton("clickableButton") --> This is an example of call chaining
|
||||
:setPosition(4,4)
|
||||
:setText("Click me!")
|
||||
:onClick(
|
||||
function()
|
||||
basalt.debug("I got clicked!")
|
||||
end)
|
||||
:show()
|
||||
|
||||
basalt.autoUpdate()
|
||||
````
|
||||
@@ -4,21 +4,21 @@ This is just a script which helps you to setup your program to automatically ins
|
||||
|
||||
## Basic Installer
|
||||
Here is a very basic one which just installs basalt.lua if don't exist:
|
||||
```lua
|
||||
````lua
|
||||
--Basalt configurated installer
|
||||
local filePath = "basalt.lua" --here you can change the file path default: basalt
|
||||
local filePath = "basalt.lua" --here you can change the file path default: basalt.lua
|
||||
if not(fs.exists(filePath))then
|
||||
shell.run("pastebin run ESs1mg7P packed true "..filePath:gsub(".lua", "")) -- this is an alternative to the wget command
|
||||
shell.run("pastebin run ESs1mg7P "..filePath) -- this is an alternative to the wget command
|
||||
end
|
||||
local basalt = require(filePath:gsub(".lua", "")) -- here you can change the variablename in any variablename you want default: basalt
|
||||
```
|
||||
local basalt = dofile(filePath) -- here you can change the variablename in any variablename you want default: basalt
|
||||
````
|
||||
|
||||
## Advanced Installer
|
||||
This is a visual version, it asks the user if he wants to install basalt.lua (if not found)<br>
|
||||

|
||||
```lua
|
||||

|
||||
````lua
|
||||
--Basalt configurated installer
|
||||
local filePath = "basalt.lua" --here you can change the file path default: basalt
|
||||
local filePath = "basalt.lua" --here you can change the file path default: basalt.lua
|
||||
if not(fs.exists(filePath))then
|
||||
local w,h = term.getSize()
|
||||
term.clear()
|
||||
@@ -51,12 +51,12 @@ if not(fs.exists(filePath))then
|
||||
local event, p1,p2,p3,p4 = os.pullEvent()
|
||||
if(event=="mouse_click")then
|
||||
if(p3==math.floor(h/2+2))and(p2>=w/2-8)and(p2<=w/2-2)then
|
||||
shell.run("pastebin run ESs1mg7P packed true "..filePath:gsub(".lua", ""))
|
||||
shell.run("pastebin run ESs1mg7P "..filePath) -- this is an alternative to the wget command
|
||||
_installerWindow.setVisible(false)
|
||||
term.clear()
|
||||
break
|
||||
end
|
||||
if(p3==math.floor(h/2+2))and(p2<=w/2+9)and(p2>=w/2+4)then
|
||||
if(p3==h/2+2)and(p2<=w/2+9)and(p2>=w/2+4)then
|
||||
_installerWindow.clear()
|
||||
_installerWindow.setVisible(false)
|
||||
term.setCursorPos(1,1)
|
||||
@@ -69,6 +69,5 @@ if not(fs.exists(filePath))then
|
||||
term.clear()
|
||||
end
|
||||
|
||||
local basalt = require(filePath:gsub(".lua", "")) -- here you can change the variablename in any variablename you want default: basalt
|
||||
------------------------------
|
||||
```
|
||||
local basalt = dofile(filePath) -- here you can change the variablename in any variablename you want default: basalt
|
||||
````
|
||||
|
||||
@@ -8,9 +8,6 @@
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0">
|
||||
<!-- <link rel="stylesheet" href="//cdn.jsdelivr.net/npm/docsify@4/lib/themes/vue.css">-->
|
||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/docsify-themeable@0/dist/css/theme-simple-dark.css">
|
||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/prismjs@1.28.0/themes/prism-tomorrow.min.css">
|
||||
<link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png">
|
||||
<link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png">
|
||||
<style>
|
||||
:root {
|
||||
--theme-color: #16CC27;
|
||||
@@ -46,9 +43,9 @@
|
||||
auto2top: true
|
||||
}
|
||||
</script>
|
||||
<script src="//cdn.jsdelivr.net/npm/prismjs@1/components/prism-lua.min.js"></script>
|
||||
<!-- Docsify v4 -->
|
||||
<script src="//cdn.jsdelivr.net/npm/docsify@4"></script>
|
||||
<script src="https://cdn.jsdelivr.net/npm/docsify-themeable@0/dist/js/docsify-themeable.min.js"></script>
|
||||
<script src="//cdn.jsdelivr.net/npm/prismjs@1.28.0/components/prism-lua.min.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -1,21 +1,73 @@
|
||||
With animations, you can create a beautiful experience for users while interacting with your program.<br>
|
||||
With animations, you can create a beautiful experience for users while interacting with objects.<br>
|
||||
For now the animation class is very basic, it will be expanded in the future, but we have to say you can already do almost everything you can imagine!
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
|[add](objects/Animation/add.md)|Adds a new custom function to call at the current time
|
||||
|[wait](objects/Animation/wait.md)|Adds a amount to the animation time
|
||||
|[play](objects/Animation/play.md)|Plays the animation
|
||||
|[cancel](objects/Animation/cancel.md)|Cancels the animation
|
||||
|[setObject](objects/Animation/setObject.md)|Sets an object on which predefined animations should work on
|
||||
|[move](objects/Animation/move.md)|Predefined animation: moves the object to a new position
|
||||
|[offset](objects/Animation/offset.md)|Predefined animation: Changes the offset of that object
|
||||
|[size](objects/Animation/size.md)|Predefined animation: Changes the size on a object
|
||||
|[changeText](objects/Animation/changeText.md)|Predefined animation: Changes the text (object needs a setText method)
|
||||
|[changeTextColor](objects/Animation/changeTextColor.md)|Predefined animation: changes the foreground/textcolor on a object
|
||||
|[changeBackground](objects/Animation/changeBackground.md)|Predefined animation: changes the background on a object
|
||||
Right now animation is a class which makes use of the timer event.<br>
|
||||
You can find more information below:
|
||||
|
||||
# Events
|
||||
## add
|
||||
Adds a new function to an animation
|
||||
#### Parameters:
|
||||
1. `function` The function containing animation logic
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
|[onDone](objects/Animation/onDone.md)|Gets called as soon as the animation has finished
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
|
||||
#### Usage:
|
||||
* This will set the button position to 3,3, waits 1 second, then sets position to 4,4, waits 2 seconds, and then sets the position to 5,5
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local testButton = mainFrame:addButton("myTestButton"):show()
|
||||
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
|
||||
aAnimation:play()
|
||||
```
|
||||
|
||||
## wait
|
||||
Sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediately
|
||||
#### Parameters:
|
||||
1. `number` The length of delay between the functions _(in seconds)_
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local testButton = mainFrame:addButton("myTestButton"):show()
|
||||
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
|
||||
|
||||
aAnimation:play()
|
||||
````
|
||||
|
||||
## play
|
||||
Plays the animation
|
||||
#### Parameters:
|
||||
1. `boolean` Whether it will loop forever, will most likely be replaced with a count in the future
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local testButton = mainFrame:addButton("myTestButton"):show()
|
||||
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
|
||||
|
||||
aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
|
||||
````
|
||||
|
||||
## cancel
|
||||
Cancels the animation
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local testButton = mainFrame:addButton("myTestButton"):show()
|
||||
local aAnimation = mainFrame:addAnimation("anim1"):add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
|
||||
|
||||
aAnimation:play()
|
||||
````
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
## add
|
||||
Adds a new function to an animation
|
||||
#### Parameters:
|
||||
1. `function` The function containing animation logic
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
|
||||
#### Usage:
|
||||
* This will set the button position to 3,3, waits 1 second, then sets position to 4,4, waits 2 seconds, and then sets the position to 5,5
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton()
|
||||
local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
|
||||
aAnimation:play()
|
||||
```
|
||||
@@ -1,15 +0,0 @@
|
||||
## cancel
|
||||
Cancels the animation
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton()
|
||||
local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
|
||||
|
||||
aAnimation:play()
|
||||
```
|
||||
@@ -1,28 +0,0 @@
|
||||
## changeBackground
|
||||
Changes the background color while the animation is running
|
||||
|
||||
#### Parameters:
|
||||
1. `table` multiple color numbers - example: {colors.red, colors.yellow, colors.green}
|
||||
2. `number` duration in seconds
|
||||
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor({colors.red, colors.yellow, colors.green}, 2):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<background>
|
||||
<color>red</color>
|
||||
<color>yellow</color>
|
||||
<color>green</color>
|
||||
<duration>2</duration>
|
||||
</background>
|
||||
</animation>
|
||||
```
|
||||
@@ -1,28 +0,0 @@
|
||||
## changeText
|
||||
Changes the text while animation is running
|
||||
|
||||
#### Parameters:
|
||||
1. `table` multiple text strings - example: {"i", "am", "groot"}
|
||||
2. `number` duration in seconds
|
||||
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeText({"i", "am", "groot"}, 2):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<text>
|
||||
<text>i</text>
|
||||
<text>am</text>
|
||||
<text>groot</text>
|
||||
<duration>2</duration>
|
||||
</text>
|
||||
</animation>
|
||||
```
|
||||
@@ -1,28 +0,0 @@
|
||||
## changeTextColor
|
||||
Changes the text color while the animation is running
|
||||
|
||||
#### Parameters:
|
||||
1. `table` multiple color numbers - example: {colors.red, colors.yellow, colors.green}
|
||||
2. `number` duration in seconds
|
||||
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor({colors.red, colors.yellow, colors.green}, 2):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<textColor>
|
||||
<color>red</color>
|
||||
<color>yellow</color>
|
||||
<color>green</color>
|
||||
<duration>2</duration>
|
||||
</textColor>
|
||||
</animation>
|
||||
```
|
||||
@@ -1,25 +0,0 @@
|
||||
## move
|
||||
Moves the object which got defined by setObject
|
||||
|
||||
#### Parameters:
|
||||
1. `number` x coordinate
|
||||
2. `number` y coordinate
|
||||
3. `number` duration in seconds
|
||||
4. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
5. `table` object - optional, you could also define the object here
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
* Takes 2 seconds to move the object from its current position to x15 y3
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,2):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<move><x>15</x><y>6</y><duration>2</duration></move>
|
||||
</animation>
|
||||
```
|
||||
@@ -1,25 +0,0 @@
|
||||
## offset
|
||||
Changes the offset on the object which got defined by setObject
|
||||
|
||||
#### Parameters:
|
||||
1. `number` x offset
|
||||
2. `number` y offset
|
||||
3. `number` duration in seconds
|
||||
4. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
5. `table` object - optional, you could also define the object here
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local subFrame = mainFrame:addFrame("frameToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(subFrame):offset(1,12,1):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="frameToAnimate" play="true">
|
||||
<offset><x>1</x><y>12</y><duration>1</duration></offset>
|
||||
</animation>
|
||||
```
|
||||
@@ -1,35 +0,0 @@
|
||||
## onDone
|
||||
`onDone(self)`<br>
|
||||
This is a event which gets fired as soon as the animation has finished.
|
||||
|
||||
```lua
|
||||
local basalt = require("Basalt")
|
||||
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor({colors.red, colors.yellow, colors.green}, 2):play()
|
||||
aAnimation:onDone(function()
|
||||
basalt.debug("The animation is done")
|
||||
end)
|
||||
```
|
||||
|
||||
In XML you are also able to queue multiple animations, like this:
|
||||
|
||||
```xml
|
||||
<animation id="anim2" object="buttonToAnimate">
|
||||
<textColor>
|
||||
<color>red</color>
|
||||
<color>yellow</color>
|
||||
<color>green</color>
|
||||
<duration>2</duration>
|
||||
</textColor>
|
||||
</animation>
|
||||
<animation onDone="#anim2" object="buttonToAnimate" play="true">
|
||||
<background>
|
||||
<color>red</color>
|
||||
<color>yellow</color>
|
||||
<color>green</color>
|
||||
<duration>2</duration>
|
||||
</background>
|
||||
</animation>
|
||||
```
|
||||
@@ -1,16 +0,0 @@
|
||||
## play
|
||||
Plays the animation
|
||||
#### Parameters:
|
||||
1. `boolean` Whether it will loop forever, will most likely be replaced with a count in the future
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton()
|
||||
local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
|
||||
|
||||
aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
|
||||
```
|
||||
@@ -1,24 +0,0 @@
|
||||
## setObject
|
||||
Sets the object which the animation should reposition/resize
|
||||
|
||||
#### Parameters:
|
||||
1. `table` object
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton()
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton)
|
||||
```
|
||||
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" />
|
||||
```
|
||||
@@ -1,24 +0,0 @@
|
||||
## size
|
||||
Changes the size on the object which got defined by setObject
|
||||
|
||||
#### Parameters:
|
||||
1. `number` width
|
||||
2. `number` height
|
||||
3. `number` duration in seconds
|
||||
4. `number` time - time when this part should begin (offset to when the animation starts - default 0)
|
||||
5. `table` object - optional, you could also define the object here
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton("buttonToAnimate")
|
||||
local aAnimation = mainFrame:addAnimation():setObject(testButton):size(15,3,1):play()
|
||||
```
|
||||
```xml
|
||||
<animation object="buttonToAnimate" play="true">
|
||||
<offset><w>15</w><h>3</h><duration>1</duration></offset>
|
||||
</animation>
|
||||
```
|
||||
@@ -1,16 +0,0 @@
|
||||
## wait
|
||||
Sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediately
|
||||
#### Parameters:
|
||||
1. `number` The length of delay between the functions _(in seconds)_
|
||||
|
||||
#### Returns:
|
||||
1. `animation` Animation in use
|
||||
|
||||
#### Usage:
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local testButton = mainFrame:addButton()
|
||||
local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
|
||||
|
||||
aAnimation:play()
|
||||
```
|
||||
@@ -1,37 +1,123 @@
|
||||
This is the UI Manager and the first thing you want to access.
|
||||
Before you can access Basalt, you need to add the following code on top of your file:
|
||||
To start using Basalt you have to do the following line of code:
|
||||
|
||||
`local basalt = require("basalt")`
|
||||
`local basalt = dofile("basalt.lua")`
|
||||
|
||||
require loads the UI Framework into your project.
|
||||
remember you need the basalt.lua file on your computer!
|
||||
|
||||
Now you are able to access the following list of methods:
|
||||
Now you are able to call all these functions:
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
|[createFrame](objects/Basalt/createFrame.md)|Creates a new base frame
|
||||
|[removeFrame](objects/Basalt/removeFrame.md)|Removes a previously created base frame
|
||||
|[getFrame](objects/Basalt/getFrame.md)|Returns a frame object by it's id
|
||||
|[getActiveFrame](objects/Basalt/getActiveFrame.md)|Returns the currently active base frame
|
||||
|[autoUpdate](objects/Basalt/autoUpdate.md)|Starts the event and draw listener
|
||||
|[update](objects/Basalt/update.md)|Starts the event and draw listener once
|
||||
|[stopUpdate](objects/Basalt/stopUpdate.md)|Stops the currently active event and draw listener
|
||||
|[isKeyDown](objects/Basalt/isKeyDown.md)|Returns if the key is held down
|
||||
|[debug](objects/Basalt/debug.md)|Writes something into the debug console
|
||||
|[log](objects/Basalt/log.md)|Writes something into the log file
|
||||
|[setTheme](objects/Basalt/setTheme.md)|Changes the base theme of basalt
|
||||
|[setVariable](objects/Basalt/setVariable.md)|Sets a variable which you can access via XML
|
||||
|[schedule](objects/Basalt/schedule.md)|Schedules a new task
|
||||
## basalt.createFrame
|
||||
Create a frame without a parent
|
||||
#### Parameters:
|
||||
1. `string` name
|
||||
|
||||
# Examples
|
||||
#### Returns:
|
||||
1. `frame` object
|
||||
|
||||
Here is a lua example on how to create a empty base frame and start basalt's listener.
|
||||
```lua
|
||||
local basalt = require("basalt") -- we load the UI Framework into our project
|
||||
#### Usage:
|
||||
* Create and show a frame with id "myFirstFrame"
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
````
|
||||
|
||||
local main = basalt.createFrame() -- we create a base frame - on that frame we are able to add object's
|
||||
## basalt.removeFrame
|
||||
Removes a frame (only possible for non-parent frames)
|
||||
|
||||
-- here we would add additional object's
|
||||
#### Parameters:
|
||||
1. `string` name
|
||||
|
||||
#### Usage:
|
||||
* Removes the previously created frame with id "myFirstFrame"
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
basalt.removeFrame("myFirstFrame")
|
||||
````
|
||||
|
||||
## basalt.getFrame
|
||||
With that function you can get frames, but only frames without a parent!
|
||||
#### Parameters:
|
||||
1. `string` name
|
||||
|
||||
#### Returns:
|
||||
1. `frame` object
|
||||
|
||||
#### Usage:
|
||||
* Creates, fetches and shows the "myFirstFrame" object
|
||||
````lua
|
||||
basalt.createFrame("myFirstFrame")
|
||||
basalt.getFrame("myFirstFrame"):show()
|
||||
````
|
||||
|
||||
|
||||
## basalt.getActiveFrame
|
||||
Returns the currently active (without a parent) frame
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The current frame
|
||||
|
||||
#### Usage:
|
||||
* Displays the active frame name in the debug console
|
||||
````lua
|
||||
basalt.createFrame("myFirstFrame"):show()
|
||||
basalt.debug(basalt.getActiveFrame():getName()) -- returns myFirstFrame
|
||||
````
|
||||
|
||||
## basalt.autoUpdate
|
||||
Starts the draw and event handler until basalt.stopUpdate() is called
|
||||
|
||||
#### Usage:
|
||||
* Enable the basalt updates, otherwise the screen will not continue to update
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
basalt.autoUpdate()
|
||||
````
|
||||
|
||||
|
||||
## basalt.update
|
||||
Calls the draw and event handler method once
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The event to be received
|
||||
2. `...` Additional event variables to capture
|
||||
|
||||
#### Usage:
|
||||
* Prints "Left Mouse Button clicked!" when clicked
|
||||
````lua
|
||||
quitButton:onClick(
|
||||
function(obj, event, x, y)
|
||||
if(event == "mouse_click") and (button == 1) then --> The button at index 1 is left
|
||||
basalt.debug("Left Mouse Button clicked!")
|
||||
end
|
||||
end
|
||||
)
|
||||
````
|
||||
|
||||
## basalt.stopUpdate
|
||||
Stops the draw and event handler _(including, but not limited to mouse clicks)_
|
||||
|
||||
#### Usage:
|
||||
* When the quit button is clicked, the button stops basalt updates and clears the terminal
|
||||
````lua
|
||||
quitButton:onClick(
|
||||
function(obj, event)
|
||||
if (event == "mouse_click") and (obj == quitButton) then --> The button at index 1 is left
|
||||
basalt.stopUpdate()
|
||||
term.clear()
|
||||
end
|
||||
end
|
||||
)
|
||||
````
|
||||
|
||||
|
||||
## basalt.debug
|
||||
creates a label with some information on the main frame on the bottom left, if you click on that label it will open a log view for you see it as the new print for debugging
|
||||
|
||||
#### Parameters:
|
||||
1. `...` (multiple parameters are possible, like print does)<br>
|
||||
|
||||
#### Usage:
|
||||
* Prints "Hello! ^-^" to the debug console
|
||||
````lua
|
||||
basalt.debug("Hello! ^-^")
|
||||
````
|
||||
|
||||
basalt.autoUpdate() -- we start listening to incoming events and draw stuff on the screen
|
||||
```
|
||||
@@ -1,12 +0,0 @@
|
||||
## basalt.autoUpdate
|
||||
This starts the event and draw handler for you. The listeners will run until you stop them.
|
||||
|
||||
#### Parameters:
|
||||
1. `boolean` optional - if you use false as the first parameter it would stop the listeners.
|
||||
|
||||
#### Usage:
|
||||
* Enable the basalt listeners, otherwise the screen will not continue to update
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
@@ -1,27 +0,0 @@
|
||||
## basalt.createFrame
|
||||
Creates a new base-frame, you can have as many base-frames as you want, but only 1 can be active (visible) at the same time.
|
||||
You can always switch between your base frames.
|
||||
|
||||
Only the currently active base-frame listens to incoming events (except for some events like time-events and peripheral-events)
|
||||
|
||||
#### Parameters:
|
||||
1. `string` id - optional (if you dont set a id it will automatically create a uuid for you)
|
||||
|
||||
#### Returns:
|
||||
1. `frame` object
|
||||
|
||||
#### Usage:
|
||||
* How to use multiple base frames:
|
||||
```lua
|
||||
local main1 = basalt.createFrame() -- Visible base frame on program start
|
||||
local main2 = basalt.createFrame()
|
||||
local main3 = basalt.createFrame()
|
||||
main1:addButton()
|
||||
:setPosition(2,2)
|
||||
:setText("Switch")
|
||||
:onClick(function()
|
||||
main2:show() -- this function automatically "hides" the first one and shows the second one
|
||||
end)
|
||||
main2:addLabel()
|
||||
:setText("We are currently on main2")
|
||||
```
|
||||
@@ -1,22 +0,0 @@
|
||||
## basalt.debug
|
||||
Creates a label with some information on the main frame on the bottom left. When you click on that label it will open a log view for you. See it as the new print for debugging
|
||||
|
||||
You can also edit the default debug Label (change position, change color or whatever you want) by accessing the variable basalt.debugLabel
|
||||
which returns the debug Label.
|
||||
|
||||
Also basalt.debugFrame and basalt.debugList are available.
|
||||
|
||||
#### Parameters:
|
||||
1. `...` (multiple parameters are possible, like print does)
|
||||
|
||||
#### Usage:
|
||||
* Prints "Hello! ^-^" to the debug console
|
||||
```lua
|
||||
basalt.debug("Hello! ", "^-^")
|
||||
```
|
||||
|
||||
* Changes the debug label's anchor
|
||||
```lua
|
||||
basalt.debugLabel:setAnchor("topLeft") -- default anchor is bottomLeft
|
||||
basalt.debug("Hello!")
|
||||
```
|
||||
@@ -1,12 +0,0 @@
|
||||
## basalt.getActiveFrame
|
||||
Returns the currently active/visible base frame
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The current frame
|
||||
|
||||
#### Usage:
|
||||
* Displays the active frame name in the debug console
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
basalt.debug(basalt.getActiveFrame():getName()) -- returns the id
|
||||
```
|
||||
@@ -1,23 +0,0 @@
|
||||
## basalt.getFrame
|
||||
Returns a base frame by the given id
|
||||
|
||||
#### Parameters:
|
||||
1. `string` id
|
||||
|
||||
#### Returns:
|
||||
1. `frame` object
|
||||
|
||||
#### Usage:
|
||||
* Creates, fetches and shows the "myFirstFrame" object
|
||||
```lua
|
||||
local main = basalt.createFrame("firstBaseFrame")
|
||||
local main2 = basalt.createFrame("secondBaseFrame")
|
||||
main:addButton()
|
||||
:setText("Show")
|
||||
:onClick(function()
|
||||
local frame2 = basalt.getFrame("secondBaseFrame")
|
||||
if(frame2~=nil)then
|
||||
frame2:show()
|
||||
end
|
||||
end)
|
||||
```
|
||||
@@ -1,21 +0,0 @@
|
||||
## basalt.isKeyDown
|
||||
Checks if the user is currently holding a key
|
||||
|
||||
#### Parameters:
|
||||
1. `number` key code (use the keys table for that)
|
||||
|
||||
#### Returns:
|
||||
1. `boolean` true or false
|
||||
|
||||
#### Usage:
|
||||
* Shows a debug message with true or false if the left ctrl key is down, as soon as you click on the button.
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton()
|
||||
:setPosition(2,2)
|
||||
:setText("Check Ctrl")
|
||||
:onClick(function()
|
||||
basalt.debug(basalt.isKeyDown(keys.leftCtrl))
|
||||
end)
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
@@ -1,15 +0,0 @@
|
||||
## basalt.log
|
||||
This writes something into a file. The main goal is to make debugging errors easier. Lets say you'r program is crashing and
|
||||
you don't know why, you could use basalt.log
|
||||
|
||||
The log files will automatically removed after you start your program again
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The text to write into the log file
|
||||
2. `string` - optional (default: "Debug") - the type to write
|
||||
|
||||
#### Usage:
|
||||
* Writes "Hello!" into the log file
|
||||
```lua
|
||||
basalt.log("Hello!")
|
||||
```
|
||||
@@ -1,17 +0,0 @@
|
||||
## basalt.removeFrame
|
||||
Removes the base frame by it's id. This only works for base-frames.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` id
|
||||
|
||||
#### Usage:
|
||||
* Removes the previously created frame with id "myFirstFrame"
|
||||
```lua
|
||||
local main = basalt.createFrame("firstBaseFrame")
|
||||
local main2 = basalt.createFrame("secondBaseFrame")
|
||||
main:addButton()
|
||||
:setText("Remove")
|
||||
:onClick(function()
|
||||
basalt.removeFrame(main2:getName()) -- you can use main2:getName() to find out the id or just use "secondBaseFrame"
|
||||
end)
|
||||
```
|
||||
@@ -1,28 +0,0 @@
|
||||
## basalt.schedule
|
||||
Schedules a function which gets called in a coroutine. After the coroutine is finished it will get destroyed immediatly. It's something like threads, but with some limits.
|
||||
|
||||
#### Parameters:
|
||||
1. `function` a function which should get executed
|
||||
|
||||
#### Returns:
|
||||
1. `function` it returns the function which you have to execute in order to start the coroutine
|
||||
|
||||
#### Usage:
|
||||
* Creates a schedule which switches the color between red and gray
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton():setText("Click me")
|
||||
aButton:onClick(basalt.schedule(function(self)
|
||||
self:setBackground(colors.red)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.gray)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.red)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.gray)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.red)
|
||||
os.sleep(0.1)
|
||||
self:setBackground(colors.gray)
|
||||
end))
|
||||
```
|
||||
@@ -1,15 +0,0 @@
|
||||
## basalt.setTheme
|
||||
Sets the base theme of the project! Make sure to cover all existing objects, otherwise it will result in errors. A good example is [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua)
|
||||
|
||||
#### Parameters:
|
||||
1. `table` theme layout look into [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua) for a example
|
||||
|
||||
#### Usage:
|
||||
* Sets the default theme of basalt.
|
||||
```lua
|
||||
basalt.setTheme({
|
||||
ButtonBG = colors.yellow,
|
||||
ButtonText = colors.red,
|
||||
...,
|
||||
})
|
||||
```
|
||||
@@ -1,17 +0,0 @@
|
||||
## basalt.setVariable
|
||||
This stores a variable which you're able to access via xml. You are also able to add a function, which then gets called by object events created in XML.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` a key name
|
||||
1. `any` any variable
|
||||
|
||||
#### Usage:
|
||||
* Adds a function to basalt.
|
||||
```lua
|
||||
basalt.setVariable("clickMe", function()
|
||||
basalt.debug("I got clicked")
|
||||
end)
|
||||
```
|
||||
```xml
|
||||
<button onClick="clickMe" text="Click me" />
|
||||
```
|
||||
@@ -1,15 +0,0 @@
|
||||
## basalt.stopUpdate or basalt.stop
|
||||
Stops the automatic draw and event handler which got started by basalt.autoUpdate()
|
||||
|
||||
#### Usage:
|
||||
* When the quit button is clicked, the button stops basalt's event listeners and draw handlers
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
local aButton = main:addButton()
|
||||
:setPosition(2,2)
|
||||
:setText("Stop Basalt!")
|
||||
:onClick(function()
|
||||
basalt.stopUpdate()
|
||||
end)
|
||||
basalt.autoUpdate()
|
||||
```
|
||||
@@ -1,18 +0,0 @@
|
||||
## basalt.update
|
||||
Calls the draw and event handler once - this gives more flexibility about which events basalt should process. For example you could filter the terminate event.
|
||||
Which means you have to pass the events into basalt.update.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The event to be received
|
||||
2. `...` Additional event variables to capture
|
||||
|
||||
#### Usage:
|
||||
* Creates and starts a custom update cycle
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aButton = mainFrame:addButton():setPosition(2,2)
|
||||
while true do
|
||||
local ev = table.pack(os.pullEventRaw())
|
||||
basalt.update(table.unpack(ev))
|
||||
end
|
||||
```
|
||||
@@ -1,37 +1,24 @@
|
||||
The button object is for creating buttons If you click on them, they should execute something. You decide what should happen when clicking on them.
|
||||
Buttons are objects, which execute function by clicking on them
|
||||
|
||||
[Object](objects/Object.md) methods also apply for buttons.
|
||||
The following list is only available to buttons: <br>
|
||||
Remember button also inherits from [Object](objects/Object.md)
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
|[setText](objects/Button/setText.md)|Changes the button text
|
||||
|[setHorizontalAlign](objects/Button/setHorizontalAlign.md)|Changes the horizontal text position
|
||||
|[setVerticalAlign](objects/Button/setVerticalAlign.md)|Changes the vertical text position
|
||||
## setText
|
||||
Sets the displayed button text
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setText("Click"):show() -- you could also use :setValue() instead of :setText() - no difference
|
||||
````
|
||||
**Arguments:** string text<br>
|
||||
**returns:** self<br>
|
||||
|
||||
|
||||
# Example
|
||||
This is a example on how you would create a fully working button:
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
local aButton = main:addButton():setText("Click")
|
||||
|
||||
aButton:onClick(function(self,event,button,x,y)
|
||||
if(event=="mouse_click")and(button==1)then
|
||||
basalt.debug("Left mousebutton got clicked!")
|
||||
end
|
||||
end)
|
||||
```
|
||||
|
||||
and this would be the xml way:
|
||||
```lua
|
||||
local main = basalt.createFrame():addLayout("example.xml")
|
||||
|
||||
basalt.setVariable("buttonClick", function(self,event,button,x,y)
|
||||
if(event=="mouse_click")and(button==1)then
|
||||
basalt.debug("Left mousebutton got clicked!")
|
||||
end
|
||||
end)
|
||||
```
|
||||
```xml
|
||||
<button onClick="buttonClick" text="Click" />
|
||||
```
|
||||
# Examples
|
||||
Add a onClick event:
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aButton = mainFrame:addButton("myFirstButton"):setText("Click"):onClick(function(self,event,button,x,y)
|
||||
if(event=="mouse_click")and(button==1)then
|
||||
basalt.debug("Left mousebutton got clicked!")
|
||||
end
|
||||
end):show()
|
||||
````
|
||||
@@ -1,20 +0,0 @@
|
||||
## setHorizontalAlign
|
||||
Sets the horizontal align of the button text
|
||||
|
||||
#### Parameters:
|
||||
1. `string` the position as string ("left", "center", "right") - default is center.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Sets the button's horizontal text align to right.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local button = mainFrame:addButton()
|
||||
:setText("Click me!")
|
||||
:setHorizontalAlign("right")
|
||||
```
|
||||
```xml
|
||||
<button text="Click me!" horizontalAlign="right" />
|
||||
```
|
||||
@@ -1,17 +0,0 @@
|
||||
## setText
|
||||
Sets the displayed button text
|
||||
#### Parameters:
|
||||
1. `string` the text the button should show
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a button with "Click me!" as text.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local button = mainFrame:addButton():setText("Click me!")
|
||||
```
|
||||
```xml
|
||||
<button text="Click me!" />
|
||||
```
|
||||
@@ -1,21 +0,0 @@
|
||||
## setVerticalAlign
|
||||
Sets the vertical align of the button text
|
||||
|
||||
#### Parameters:
|
||||
1. `string` the position as string ("top", "center", "bottom") - default is center.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Sets the button's horizontal text align to right and the vertical text align to bottom.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local button = mainFrame:addButton()
|
||||
:setText("Click me!")
|
||||
:setHorizontalAlign("right")
|
||||
:setVerticalAlign("bottom")
|
||||
```
|
||||
```xml
|
||||
<button text="Click me!" horizontalAlign="right" verticalAlign="bottom" />
|
||||
```
|
||||
@@ -1,36 +1,13 @@
|
||||
With checkboxes the user can set a boolean to true or false by clicking on them.
|
||||
With checkbox, the user can set a bool to true or false
|
||||
|
||||
[Object](objects/Object.md) methods also apply for checkboxes.
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
|[setSymbol](objects/Checkbox/setSymbol.md)|Changes the symbol when checkbox is checked
|
||||
Here are all possible functions available for checkbox:<be>
|
||||
Remember button also inherits from [Object](objects/Object.md)
|
||||
|
||||
|
||||
# Example
|
||||
This is how you would create a event which gets fired as soon as the value gets changed:
|
||||
```lua
|
||||
local main = basalt.createFrame()
|
||||
local aCheckbox = main:addCheckbox()
|
||||
Create a onChange event:
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aCheckbox = mainFrame:addCheckbox("myFirstCheckbox"):onChange(function(self) basalt.debug("The value got changed into "..self:getValue()) end):show()
|
||||
|
||||
local function checkboxChange(self)
|
||||
local checked = self:getValue()
|
||||
basalt.debug("The value got changed into ", checked)
|
||||
end
|
||||
aCheckbox:onChange(checkboxChange)
|
||||
```
|
||||
|
||||
also possible via xml:
|
||||
```lua
|
||||
local main = basalt.createFrame():addLayout("example.xml")
|
||||
|
||||
basalt.setVariable("checkboxChange", function(self)
|
||||
local checked = self:getValue()
|
||||
basalt.debug("The value got changed into ", checked)
|
||||
end)
|
||||
```
|
||||
|
||||
```xml
|
||||
<checkbox onChange="checkboxChange" />
|
||||
```
|
||||
````
|
||||
|
||||
|
||||
@@ -1,31 +1,178 @@
|
||||
Dropdowns are objects where the user can click on a button, this will open a list where the user can choose from.
|
||||
Dropdowns are objects where you can create endless entrys the user can click on a button and it opens a "list" where the user can choose a entry
|
||||
|
||||
[Object](objects/Object.md) methods also apply for dropdowns.
|
||||
Here is a example of how to create a standard dropdown:
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
|[addItem](objects/Dropdown/addItem.md)|Adds a new item into the list
|
||||
|[removeItem](objects/Dropdown/removeItem.md)|Removes a item from the list
|
||||
|[editItem](objects/Dropdown/editItem.md)|Changes a already existing item in the list
|
||||
|[getItem](objects/Dropdown/getItem.md)|Returns a item by its index
|
||||
|[getItemCount](objects/Dropdown/getItemCount.md)|Returns the item count
|
||||
|[getAll](objects/Dropdown/getAll.md)|Returns the entire list as a table
|
||||
|[selectItem](objects/Dropdown/selectItem.md)|Selects a item
|
||||
|[clear](objects/Dropdown/clear.md)|Makes the entire list empty
|
||||
|[getItemIndex](objects/Dropdown/getItemIndex.md)|Returns the currently active item index
|
||||
|[setSelectedItem](objects/Dropdown/setSelectedItem.md)|Changes the default bg and fg, when the user selects a item
|
||||
|[setOffset](objects/Dropdown/setOffset.md)|Changes the list offset
|
||||
|[getOffset](objects/Dropdown/getOffset.md)|Returns the current offset
|
||||
|[setDropdownSize](objects/Dropdown/setDropdownSize.md)|Changes the dropdown size
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
````
|
||||
|
||||
Here are all possible functions available for dropdowns: <br>
|
||||
Remember Dropdown also inherits from [Object](objects/Object.md)
|
||||
|
||||
A item-table in dropdowns looks like the following example:
|
||||
## addItem
|
||||
Adds a item to the dropdown
|
||||
|
||||
```lua
|
||||
item = {
|
||||
text="1. Entry", -- the text its showing
|
||||
bgCol=colors.black, -- the background color
|
||||
fgCol=colors.white -- the foreground color
|
||||
args = {} -- custom args you want to pass, which you will be able to access in for example onChange events
|
||||
}
|
||||
```
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
````
|
||||
**parameters:** string text, number bgcolor, number fgcolor, any ... - (text is the displayed text, bgcolor and fgcolors the colors of background/text and args (...) is something dynamic, you wont see them but if you require some more information per item you can use that)<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## removeItem
|
||||
Removes a item from the dropdown
|
||||
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:removeItem(2)
|
||||
````
|
||||
**parameters:** number index<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## editItem
|
||||
Edits a item on the dropdown
|
||||
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:editItem(3,"3. Edited Entry",colors.yellow,colors.green)
|
||||
````
|
||||
**parameters:** number index, string text, number bgcolor, number fgcolor, any ...<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setScrollable
|
||||
Makes the dropdown scrollable
|
||||
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:setScrollable(true)
|
||||
````
|
||||
**parameters:** boolean isScrollable<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## selectItem
|
||||
selects a item in the dropdown (same as a player would click on a item)
|
||||
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:selectItem(1)
|
||||
````
|
||||
**parameters:** number index<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## clear
|
||||
clears the entire list (dropdown)
|
||||
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:clear()
|
||||
````
|
||||
**parameters:** -<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## getItemIndex
|
||||
returns the item index of the currently selected item
|
||||
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:getItemIndex()
|
||||
````
|
||||
**parameters:** -<br>
|
||||
**returns:** number index<br>
|
||||
|
||||
## setSelectedItem
|
||||
Sets the background of the item which is currently selected
|
||||
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:setSelectedItem(colors.green, colors.blue)
|
||||
````
|
||||
**parameters:** number bgcolor, number fgcolor, boolean isActive (isActive means if different colors for selected item should be used)<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## setOffset
|
||||
sets the dropdown offset (will automatically change if scrolling is active)
|
||||
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:setOffset(3)
|
||||
````
|
||||
**parameters:** number offsetValue<br>
|
||||
**returns:** self<br>
|
||||
|
||||
## getOffset
|
||||
returns the current offset
|
||||
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:getOffset()
|
||||
````
|
||||
**parameters:** -<br>
|
||||
**returns:** number offsetValue<br>
|
||||
|
||||
## getOffset
|
||||
returns the current offset
|
||||
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:getOffset()
|
||||
````
|
||||
**parameters:** -<br>
|
||||
**returns:** number offsetValue<br>
|
||||
|
||||
## setDropdownSize
|
||||
sets the dropdown size (if you click on the button)
|
||||
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame"):show()
|
||||
local aDropdown = mainFrame:addDropdown("myFirstDropdown"):show()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:setDropdownSize(12, 4)
|
||||
````
|
||||
**parameters:** number width, number height<br>
|
||||
**returns:** self<br>
|
||||
@@ -1,28 +0,0 @@
|
||||
## addItem
|
||||
Adds a item into the dropdown
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The entry name
|
||||
2. `number|color` unique default background color - optional
|
||||
3. `number|color` unique default text color - optional
|
||||
4. `any` any value - you could access this later in a :onChange() event (you need to use :getValue()) - optional
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
```
|
||||
```xml
|
||||
<dropdown>
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg></item>
|
||||
<item><text>3. Entry</text><bg>yellow</bg><fg>green</fg></item>
|
||||
</dropdown>
|
||||
```
|
||||
@@ -1,16 +0,0 @@
|
||||
## clear
|
||||
Removes all items.
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and removes them immediatley. Which makes no sense.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:clear()
|
||||
```
|
||||
@@ -1,23 +0,0 @@
|
||||
## editItem
|
||||
Edits a item from the dropdown
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should be edited
|
||||
2. `string` The new item name
|
||||
3. `number` the new item background color - optional
|
||||
4. `number` The new item text color - optional
|
||||
5. `any` New additional information - optional
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and edits the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:editItem(2, "Still 2. Entry", colors.red)
|
||||
```
|
||||
@@ -1,16 +0,0 @@
|
||||
## getAll
|
||||
Returns all items as table
|
||||
|
||||
#### Returns:
|
||||
1. `table` All items
|
||||
|
||||
#### Usage:
|
||||
* Creates a default menubar with 3 entries and prints a table.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aDropdown:getAll())
|
||||
```
|
||||
@@ -1,19 +0,0 @@
|
||||
## getItem
|
||||
Returns a item by index
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should be returned
|
||||
|
||||
#### Returns:
|
||||
1. `table` The item table example: {text="1. Entry", bgCol=colors.black, fgCol=colors.white}
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and edits the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aDropdown:getItem(2).text)
|
||||
```
|
||||
@@ -1,16 +0,0 @@
|
||||
## getItemCount
|
||||
Returns the current item count
|
||||
|
||||
#### Returns:
|
||||
1. `number` The item list count
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and prints the current item count.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
basalt.debug(aDropdown:getItemCount())
|
||||
```
|
||||
@@ -1,17 +0,0 @@
|
||||
## getItemIndex
|
||||
returns the item index of the currently selected item
|
||||
|
||||
#### Returns:
|
||||
1. `number` The current index
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries selects the second entry and prints the currently selected index.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:selectItem(2)
|
||||
basalt.debug(aDropdown:getItemIndex())
|
||||
```
|
||||
@@ -1,20 +0,0 @@
|
||||
## getOffset
|
||||
Returns the current index offset
|
||||
|
||||
#### Returns:
|
||||
1. `number` offset value
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 6 entries and sets the offset to 3, also prints the current offset.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
:addItem("1. Entry")
|
||||
:addItem("2. Entry")
|
||||
:addItem("3. Entry")
|
||||
:addItem("4. Entry")
|
||||
:addItem("5. Entry")
|
||||
:addItem("6. Entry")
|
||||
:setOffset(3)
|
||||
basalt.debug(aDropdown:getOffset())
|
||||
```
|
||||
@@ -1,19 +0,0 @@
|
||||
## removeItem
|
||||
Removes a item from the dropdown
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should get removed
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and removes the second one.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:removeItem(2)
|
||||
```
|
||||
@@ -1,19 +0,0 @@
|
||||
## selectItem
|
||||
selects a item in the dropdown (same as a player would click on a item)
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The index which should get selected
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 3 entries and selects the second entry.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:selectItem(2)
|
||||
```
|
||||
@@ -1,26 +0,0 @@
|
||||
## setDropdownSize
|
||||
Sets the size of the opened dropdown
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The width value
|
||||
2. `number` The height value
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown, adds 3 entries and sets the dropdown size to 15w, 8h
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown():setDropdownSize(15,8)
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry")
|
||||
aDropdown:addItem("3. Entry")
|
||||
```
|
||||
```xml
|
||||
<dropdown dropdownWidth="15" dropdownHeight="8">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text></item>
|
||||
<item><text>3. Entry</text></item>
|
||||
</dropdown>
|
||||
```
|
||||
@@ -1,32 +0,0 @@
|
||||
## setOffset
|
||||
Sets the offset of the dropdown (the same as you would scroll) - default is 0
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The offset value
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 6 entries and sets the offset to 3.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
:addItem("1. Entry")
|
||||
:addItem("2. Entry")
|
||||
:addItem("3. Entry")
|
||||
:addItem("4. Entry")
|
||||
:addItem("5. Entry")
|
||||
:addItem("6. Entry")
|
||||
:setOffset(3)
|
||||
```
|
||||
```xml
|
||||
<dropdown offset="3">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text></item>
|
||||
<item><text>3. Entry</text></item>
|
||||
<item><text>4. Entry</text></item>
|
||||
<item><text>5. Entry</text></item>
|
||||
<item><text>6. Entry</text></item>
|
||||
</dropdown>
|
||||
```
|
||||
@@ -1,28 +0,0 @@
|
||||
## setSelectedItem
|
||||
Sets the background and the foreground of the item which is currently selected
|
||||
|
||||
#### Parameters:
|
||||
1. `number|color` The background color which should be used
|
||||
2. `number|color` The text color which should be used
|
||||
|
||||
#### Returns:
|
||||
1. `object` The object in use
|
||||
|
||||
#### Usage:
|
||||
* Creates a default dropdown with 4 entries and sets the selection background color to green.
|
||||
```lua
|
||||
local mainFrame = basalt.createFrame()
|
||||
local aDropdown = mainFrame:addDropdown()
|
||||
aDropdown:addItem("1. Entry")
|
||||
aDropdown:addItem("2. Entry",colors.yellow)
|
||||
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
|
||||
aDropdown:addItem("4. Entry")
|
||||
aDropdown:setSelectedItem(colors.green, colors.red)
|
||||
```
|
||||
```xml
|
||||
<dropdown selectionBG="green" selectionFG="red">
|
||||
<item><text>1. Entry</text></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg></item>
|
||||
<item><text>2. Entry</text><bg>yellow</bg><fg>green</fg></item>
|
||||
</dropdown>
|
||||
```
|
||||
@@ -1,39 +1,286 @@
|
||||
Frames are like groups or windows. You can add objects on them and if you move the frame, all its children objects will also be moved. Frames also have
|
||||
some special functionality to create very advanced programs.
|
||||
<a href="https://i.imgur.com/aikc0K1.png"><img src="https://i.imgur.com/aikc0K1.png" height="500" /></a>
|
||||
|
||||
[Object](objects/Object.md) methods also apply for frames.
|
||||
Frames are like containers, but are also normal objects.
|
||||
In other words, you can add other objects _(even frames)_ to a frame; if the frame itself is visible
|
||||
all sub-objects _(if they are set as visible)_ are also visible. A better description will follow.
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
|[addObject](objects/Frame/addObject.md)|Adds a new object
|
||||
|[setBar](objects/Frame/setBar.md)|Sets the top bar text and colors - deprecated
|
||||
|[setBarTextAlign](objects/Frame/setBarTextAlign.md)|Sets the top bars text align - deprecated
|
||||
|[showBar](objects/Frame/showBar.md)|Shows the top bar - deprecated
|
||||
|[setMonitor](objects/Frame/setMonitor.md)|Sets the frame to be a monitor frame (only for base frames)
|
||||
|[setMirror](objects/Frame/setMirror.md)|Sets the frame to mirror onto a monitor (only for base frames)
|
||||
|[getObject](objects/Frame/getObject.md)|Returns the object by its name (or id)
|
||||
|[removeObject](objects/Frame/removeObject.md)|Removes the object by its name (or id)
|
||||
|[setFocusedObject](objects/Frame/setFocusedObject.md)|Sets the currently focused object by this frame
|
||||
|[removeFocusedObject](objects/Frame/removeFocusedObject.md)|Removes the currenlty focused object (it only removes beeing focused)
|
||||
|[getFocusedObject](objects/Frame/getFocusedObject.md)|Returns the currently focused object
|
||||
|[setMovable](objects/Frame/setMovable.md)|Makes the frame movable (only for sub frames)
|
||||
|[setOffset](objects/Frame/setOffset.md)|Sets the frames offset (will be added to the childrens x and y positions)
|
||||
|[getOffset](objects/Frame/getOffset.md)|Returns the current x and y offset
|
||||
|[addLayout](objects/Frame/addLayout.md)|Adds a new XML Layout into the frame
|
||||
|[addLayoutFromString](objects/Frame/addLayoutFromString.md)|Adds a new XML Layout via string into the frame
|
||||
|[getLastLayout](objects/Frame/getLastLayout.md)|Returns a table of all objects generated by the last addLayout/FromString method
|
||||
|[setTheme](objects/Frame/setTheme.md)|Sets the theme of that frame and all its childrens
|
||||
|[setScrollable](objects/Frame/setScrollable.md)|Makes the frame scrollable via mousewheel (internally this uses setOffset)
|
||||
|[setScrollAmount](objects/Frame/setScrollAmount.md)|Sets how far the user is allowed to scroll
|
||||
## basalt.createFrame
|
||||
Creates a new non-parent frame - in most cases it is the first thing you'll need.
|
||||
|
||||
This is how you would implement frames via xml:
|
||||
```xml
|
||||
<frame>
|
||||
<frame width="parent.w * 0.5" bg="red">
|
||||
<button x="2" y="2" width="17" text="Example Button!"/>
|
||||
</frame>
|
||||
<frame x="parent.w * 0.5 + 1" width="parent.w * 0.5 +1" bg="black">
|
||||
<textfield bg="green" x="2" width="parent.w-2" />
|
||||
</frame>
|
||||
</frame>
|
||||
```
|
||||
#### Parameters:
|
||||
1. `string` name (should be unique)
|
||||
|
||||
#### Returns:
|
||||
1. `frame | nil` The frame created by createFrame, or `nil` if there is already a frame with the given name.
|
||||
|
||||
#### Usage:
|
||||
* Create a frame with an id "myFirstFrame", stored in a variable named frame
|
||||
````lua
|
||||
local myFrame = basalt.createFrame("myFirstFrame")
|
||||
````
|
||||
|
||||
## addFrame
|
||||
Creates a child frame on the frame, the same as [basalt.createFrame](https://github.com/Pyroxenium/Basalt/wiki/Frame#basaltcreateframe) except the frames are given a parent-child relationship automatically
|
||||
|
||||
#### Parameters:
|
||||
1. `string` name (should be unique)
|
||||
|
||||
#### Returns:
|
||||
1. `frame | nil` The frame created by addFrame, or `nil` if there is already a child frame with the given name.<br>
|
||||
|
||||
#### Usage:
|
||||
* Create a frame with id "myFirstFrame" then create a child of that frame, named "myFirstSubFrame"
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame")
|
||||
local myFrame = mainFrame:addFrame("myFirstSubFrame")
|
||||
````
|
||||
|
||||
## setBar
|
||||
Sets the text, background, and foreground of the upper bar of the frame, accordingly.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The text to set the bar to
|
||||
2. `number` The background color
|
||||
2. `number` The foreground color
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Set the title to "My first frame!", with a background of gray and a foreground of light gray.
|
||||
````lua
|
||||
frame:setBar("My first Frame!", colors.gray, colors.lightGray)
|
||||
````
|
||||
* Store the frame, use the named frame variable after assigning.
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame")
|
||||
local myFrame = MainFrame:addFrame("myFirstSubFrame")
|
||||
myFrame:setBar("My first Frame!")
|
||||
````
|
||||
* This abuses the call-chaining that Basalt uses.
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("myFirstFrame")
|
||||
local myFrame = mainFrame:addFrame("myFirstSubFrame"):setBar("My first Frame!")
|
||||
````
|
||||
|
||||
## setBarTextAlign
|
||||
Sets the frame's bar-text alignment
|
||||
|
||||
#### Parameters:
|
||||
1. `string` Can be supplied with "left", "center", or "right"
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Set the title of myFrame to "My first frame!", and align it to the right.
|
||||
````lua
|
||||
local mainFrame = myFrame:setBar("My first Frame!"):setBarTextAlign("right")
|
||||
````
|
||||
|
||||
## showBar
|
||||
Toggles the frame's upper bar
|
||||
|
||||
#### Parameters:
|
||||
1. `boolean | nil` Whether the frame's bar is visible or if supplied `nil`, is automatically visible
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Sets myFrame to have a bar titled "Hello World!" and subsequently displays it.
|
||||
````lua
|
||||
local mainFrame = myFrame:setBar("Hello World!"):showBar()
|
||||
````
|
||||
|
||||
## addMonitor
|
||||
adds a monitor to the active main frame.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The monitor name ("right", "left",... "monitor_1", "monitor_2",...)
|
||||
|
||||
#### Returns:
|
||||
1. `frame` returns a frame which you can use like normal frames
|
||||
|
||||
#### Usage:
|
||||
* Adds a monitor to the mainFrame. Only as long as this frame is also the active Frame, the monitor will be shown.
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("mainFrame"):show()
|
||||
local monitor1 = mainFrame:addMonitor("right"):show()
|
||||
|
||||
monitor1:setBar("Monitor 1"):showBar()
|
||||
````
|
||||
|
||||
## setMonitorScale
|
||||
changes the monitor scale (almost the same as setTextScale())
|
||||
|
||||
#### Parameters:
|
||||
1. `number` Possible values are: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 (1 is the same as 0.5 by setTextScale, and 10 is the same as 5)
|
||||
|
||||
#### Returns:
|
||||
1. `monitor` The monitor being used
|
||||
|
||||
#### Usage:
|
||||
* Changes the monitor scale to 2
|
||||
````lua
|
||||
local mainFrame = basalt.createFrame("mainFrame"):show()
|
||||
local monitor1 = mainFrame:addMonitor("right"):setMonitorScale(2):show()
|
||||
|
||||
monitor1:setBar("Monitor 1"):showBar()
|
||||
````
|
||||
|
||||
## ~~isModifierActive~~
|
||||
### _Disabled, this function is a WIP_
|
||||
Returns true if the user is currently holding the respective key down
|
||||
|
||||
#### Parameters:
|
||||
1. `number | string` - Any os.queueEvent("key") key, or you can use the following strings: "shift", "ctrl", "alt"
|
||||
|
||||
#### Returns:
|
||||
1. `boolean` - Whether the user is holding the key down
|
||||
|
||||
#### Usage:
|
||||
* Checks if the "shift" modifier is active on the myFrame frame
|
||||
````lua
|
||||
local isActive = myFrame:isModifierActive("shift")
|
||||
````
|
||||
* Creates a label, changing the text to "Shift is inactive oh no :(" and "Shift is active yay!", accordingly.
|
||||
````lua
|
||||
local aLabel = myFrame:addLabel("myFirstLabel"):setText("Shift is inactive oh no :(")
|
||||
myFrame:addButton("myFirstButton"):setText("Click"):onClick(
|
||||
function()
|
||||
if myFrame:isModifierActive("shift") then
|
||||
aLabel:setText("Shift is active yay!")
|
||||
else
|
||||
aLabel:setText("Shift is inactive oh no :(")
|
||||
end
|
||||
end
|
||||
)
|
||||
````
|
||||
|
||||
## getObject
|
||||
Returns a child object of the frame
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The name of the child object
|
||||
|
||||
#### Returns:
|
||||
1. `object | nil` The object with the supplied name, or `nil` if there is no object present with the given name
|
||||
|
||||
#### Usage:
|
||||
* Adds a button with id "myFirstButton", then retrieves it again through the frame object
|
||||
````lua
|
||||
myFrame:addButton("myFirstButton")
|
||||
local aButton = myFrame:getObject("myFirstButton")
|
||||
````
|
||||
|
||||
## removeObject
|
||||
Removes a child object from the frame
|
||||
|
||||
#### Parameters:
|
||||
1. `string` The name of the child object
|
||||
|
||||
#### Returns:
|
||||
1. `boolean` Whether the object with the given name was properly removed
|
||||
|
||||
#### Usage:
|
||||
* Adds a button with the id "myFirstButton", then removes it with the aforementioned id
|
||||
````lua
|
||||
myFrame:addButton("myFirstButton")
|
||||
myFrame:removeObject("myFirstButton")
|
||||
````
|
||||
|
||||
## setFocusedObject
|
||||
Sets the currently focused object
|
||||
|
||||
#### Parameters:
|
||||
1. `object` The child object to focus on
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates button with id "myFirstButton", sets the focused object to the previously mentioned button
|
||||
````lua
|
||||
local aButton = myFrame:addButton("myFirstButton")
|
||||
myFrame:setFocusedObject(aButton)
|
||||
````
|
||||
## removeFocusedObject
|
||||
Removes the focus of the supplied object
|
||||
|
||||
#### Parameters:
|
||||
1. `object` The child object to remove focus from
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a button with id "myFirstButton", then removes the focus from that button
|
||||
````lua
|
||||
local aButton = myFrame:addButton("myFirstButton")
|
||||
myFrame:removeFocusedObject(aButton)
|
||||
````
|
||||
|
||||
## getFocusedObject
|
||||
Gets the currently focused object
|
||||
#### Returns:
|
||||
1. `object` The currently focused object
|
||||
|
||||
#### Usage:
|
||||
* Gets the currently focused object from the frame, storing it in a variable
|
||||
````lua
|
||||
local focusedObject = myFrame:getFocusedObject()
|
||||
````
|
||||
## setMovable
|
||||
|
||||
Sets whether the frame can be moved. _In order to move the frame click and drag the upper bar of the frame_
|
||||
#### Parameters:
|
||||
1. `boolean` Whether the object is movable
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a frame with id "myFirstFrame" and makes it movable
|
||||
````lua
|
||||
local myFrame = basalt.createFrame("myFirstFrame"):setMovable(true)
|
||||
````
|
||||
|
||||
## ~~setMoveable~~
|
||||
### _Deprecated in favor of setMovable_
|
||||
|
||||
Sets whether the frame can be moved. _In order to move the frame use the upper bar of the frame_
|
||||
#### Parameters:
|
||||
1. `boolean` Whether the object is movable
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a frame with id "myFirstFrame" and makes it movable
|
||||
````lua
|
||||
local myFrame = basalt.createFrame("myFirstFrame"):setMoveable(true)
|
||||
````
|
||||
|
||||
## setOffset
|
||||
Sets the frame's coordinate offset. The frame's child objects will receive the frame's coordinate offset. For example, when using the scrollbar, if you use its value to add an offset to a frame, you will get a scrollable frame.
|
||||
Objects are also able to ignore the offset by using :ignoreOffset() (For example, you may want to ignore the offset on the scrollbar itself)
|
||||
|
||||
The function can be supplied negative offsets
|
||||
|
||||
#### Parameters:
|
||||
1. `number` The x direction offset (+/-)
|
||||
2. `number` The y direction offset (+/-)
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates "myFirstFrame" with an x offset of 5 and a y offset of 3
|
||||
````lua
|
||||
local myFrame = basalt.createFrame("myFirstFrame"):setOffset(5, 3)
|
||||
````
|
||||
* Creates "myFirstFrame" with an x offset of 5 and a y offset of -5 (Meaning if you added a button with y position 5, it would be at y position 0)
|
||||
````lua
|
||||
local myFrame = basalt.createFrame("myFirstFrame"):setOffset(5, -5)
|
||||
````
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
## addLayout
|
||||
Adds a new XML Layout into your frame.
|
||||
|
||||
#### Parameters:
|
||||
1. `string` Path to your layout
|
||||
|
||||
#### Returns:
|
||||
1. `frame` The frame being used
|
||||
|
||||
#### Usage:
|
||||
* Creates a new base frame and adds the mainframe.xml layout
|
||||
```lua
|
||||
local myFrame = basalt.createFrame():addLayout("mainframe.xml")
|
||||
```
|
||||
```xml
|
||||
<frame layout="mainframe.xml"></frame>
|
||||
```
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user