Updated Image (markdown)

Robert Jelic
2022-05-28 06:48:46 +02:00
parent 5d04476b9e
commit 034b5be3df

@@ -9,7 +9,7 @@ Remember image inherits from [object](https://github.com/NoryiE/NyoUI/wiki/Objec
loads a image into the memory. loads a image into the memory.
````lua ````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show() local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addImage("myFirstImage"):loadImage("randomImage.nfp") local aImage = mainFrame:addImage("myFirstImage"):loadImage("randomImage.nfp"):show()
```` ````
**Arguments:** string path<br> **Arguments:** string path<br>
**returns:** self<br> **returns:** self<br>
@@ -19,7 +19,7 @@ local aButton = mainFrame:addImage("myFirstImage"):loadImage("randomImage.nfp")
loads a blittle image into the memory. loads a blittle image into the memory.
````lua ````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show() local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addImage("myFirstImage"):loadBlittleImage("blittleImage.blt") local aImage = mainFrame:addImage("myFirstImage"):loadBlittleImage("blittleImage.blt"):show()
```` ````
**Arguments:** string path<br> **Arguments:** string path<br>
**returns:** self<br> **returns:** self<br>
@@ -29,7 +29,7 @@ If you were loading a normal (paint) image into the memory, this function would
blittle image and immediatly draws it (if it's visible) blittle image and immediatly draws it (if it's visible)
````lua ````lua
local mainFrame = basalt.createFrame("myFirstFrame"):show() local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aButton = mainFrame:addImage("myFirstImage"):loadBlittleImage("randomImage.nfp"):shrink() local aImage = mainFrame:addImage("myFirstImage"):loadBlittleImage("randomImage.nfp"):shrink():show()
```` ````
**Arguments:** -<br> **Arguments:** -<br>
**returns:** self<br> **returns:** self<br>