466 Commits
v1.0 ... master

Author SHA1 Message Date
Robert Jelic
14c0630c1e Added xml :loadLayoutFromString 2025-09-25 15:53:49 +02:00
Robert Jelic
64cb0d15e8 Update download.md
Updated install link
2025-04-06 01:15:52 +02:00
Robert Jelic
322ddb6158 Delete CNAME 2025-03-14 16:50:47 +01:00
Robert Jelic
c71557feb7 Small fix for programs 2025-02-15 18:12:08 +01:00
Robert Jelic
98b4191504 small fixxes for xml
Small fixxes for xml usage
2025-02-12 08:49:37 +01:00
quittung
8dd8e63d21 Fix typo in dynamic value syntax in Frame documentation (#112)
In Frame.md the dynamic values are surrounded by curly braces - "{parent.w-1}" instead of just "parent.w-1". This lead to the example code not running on any version of Basalt. 

I simply removed the curly braces in this file, not sure if that broke something else or if there are other files that need the same treatment.
2024-05-13 21:27:16 +02:00
Robert Jelic
28d35559c8 forgot to upload flexbox :x 2024-04-16 19:07:28 +02:00
Robert Jelic
f3eb0accf8 bugfix
Fixed :removeChild()
2024-04-16 19:02:54 +02:00
Robert Jelic
599edf55dd slider fix
small fixes for slider
2024-04-04 17:52:51 +02:00
Robert Jelic
303d0e65ff small fix
small fix for sliders throwing errors on creation
2024-03-24 04:00:58 +01:00
Robert Jelic
12e981a0e2 Small fix
Very small fix for onRelease events not registering a mouse_up event to it's parent container
2024-03-20 14:08:55 +01:00
Robert Jelic
ca2fd64302 Container removeChild fix
- fixed containers removeChild call
- fixed using remove on flexbox childrens
2024-03-20 00:51:12 +01:00
Robert Jelic
4fefe5734c fixes
Fixes for relase/latest version, latest now points to 1.7.0 again
2024-03-13 10:08:24 +01:00
Robert Jelic
8168fa4465 1.7 stuff
The master branch was reverted to 1.7 because it was very unstable (bugs and stuff that wasn't mentioned on the documentation page yet) - features will come back with 2.0

- fixed debug window
- fixed flexbox not sending drag events to it's children

- small docs updates for 1.7
- removed the examples because the are outdated
2024-03-13 09:57:07 +01:00
Robert Jelic
33753f6d8f Update Progressbar.lua
small setProgressBar fix
2023-10-09 21:05:19 +02:00
cyberbit
1c7558d133 Fix typo in Graph/addDataPoint (#97) 2023-10-05 17:13:47 +02:00
Robert Jelic
8d4e96a128 Update Textfield.lua
Small fix
2023-09-22 06:53:18 +02:00
Robert Jelic
42aa1059cf Update main.lua
fixed basalt.getFrame(name)
2023-07-24 18:45:24 +02:00
Robert Jelic
a3886d34b0 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-07-06 00:32:00 +02:00
Robert Jelic
5f8cbc90f3 small docs fix
another small update for docus
2023-07-06 00:31:47 +02:00
Robert Jelic
82dcceda05 Update Treeview.lua
forgot to remove the if statement
2023-07-05 16:53:12 +02:00
Robert Jelic
8ebede1430 Update Treeview.lua 2023-07-05 16:50:41 +02:00
Robert Jelic
31cda3d672 small frames-docs update
updated frames example
fixed bug in process for programs
2023-07-05 15:49:52 +02:00
Robert Jelic
b794612017 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-07-02 03:35:34 +02:00
Robert Jelic
9aa3663f90 Fixes
MultiMonitor fix
Small fixes
2023-07-02 03:35:32 +02:00
Robert Jelic
71b4d6e01a Update Graph.lua
Small fix, removed hard cap and changed it to maxentries
2023-06-30 22:36:02 +02:00
Robert Jelic
2970451fc6 Update bigfonts.lua
fixed an issue when changing the text on while using bigfonts
2023-06-30 21:03:26 +02:00
Robert Jelic
193616c20d dyn value docs update 2023-06-29 16:25:33 +02:00
Robert Jelic
df40fb496c Updated release to 1.7.1 2023-06-29 16:09:16 +02:00
Robert Jelic
9dc7449ace Update main.lua
small version update (forgot to update..)
2023-06-29 16:06:47 +02:00
Robert Jelic
24b31a091a Fix
Small term size fix
2023-06-29 14:53:10 +02:00
Robert Jelic
45f4d99db1 Update Timer.lua
Small bugfix
2023-06-18 15:30:08 +02:00
Robert Jelic
fe9d1f44a1 Update Flexbox.lua
Small renaming fix
2023-06-17 23:17:41 +02:00
Robert Jelic
958b962ada Update Label.lua
Small fix when calculating the size for labels
2023-06-17 18:02:50 +02:00
Robert Jelic
cbe67c3919 Update bigfonts.lua
Size fix
2023-06-17 17:03:29 +02:00
Robert Jelic
63f88f8184 Small fixes
bigfonts crash fix
flexbox crash fix when using setJustifyContent
2023-06-17 16:31:00 +02:00
Robert Jelic
cc43817f34 Update dynamicValues.lua
Small fix-fix
2023-06-15 20:33:38 +02:00
Robert Jelic
c583eb666d Update dynamicValues.lua 2023-06-15 20:24:18 +02:00
Robert Jelic
f16e172fb1 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-06-15 18:22:45 +02:00
Robert Jelic
4d2aad4155 1.7.1
- Dyn Values Update
- Template Update
- Property System
- Texture System Update
2023-06-15 18:22:43 +02:00
Robert Jelic
dd7c26d4c3 Small bugfix
supporting \n for richtext wrapping
2023-06-13 21:10:59 +02:00
Robert Jelic
8f370a0106 Update bigfonts.lua
small fix when using setBackground after setFontSize
2023-06-10 15:25:34 +02:00
Robert Jelic
26567debd6 Small color fix for labels
fixed bug with foreground/background colors, when using xml
2023-06-08 09:13:03 +02:00
Marcus
af14c7b867 fix erroring when object has no parent (#94) 2023-06-08 08:47:33 +02:00
SeaSide53
1339337e6e Fixed typos and cleaned up code in the Images library (#93)
* Updated setTheme.md

* Updated 1.6 setTheme.md

* Fixed typo

* Cleaned up loadImage functions

* Changed it to use the new function

* More typos

---------

Co-authored-by: SeaSide53 <https://github.com/SeaSide53>
2023-06-04 15:53:19 +02:00
SeaSide53
84096eeca5 Updated links on the site not to point to 404. (#92)
* Updated setTheme.md

* Updated 1.6 setTheme.md

---------

Co-authored-by: SeaSide53 <https://github.com/SeaSide53>
2023-06-03 20:19:56 +02:00
Robert Jelic
5bbed5be5c Update Slider.lua
Small fix-fix
2023-06-03 14:14:55 +02:00
Robert Jelic
c945931c3c Update Slider.lua
Small fix for sliders
2023-06-03 14:14:25 +02:00
Sabine Lim
716debd419 Fix (#90) 2023-05-28 09:47:06 +02:00
Sabine Lim
f7e55c9f52 New Reactive system (#89)
Simplify

Move out shared code

Wrap render functions and event functions in transactions

Rename
2023-05-25 18:48:54 +02:00
Robert Jelic
555ab6217c Image Palette Fix
used wrong keys for palettes (color strings instead of 0-15)
2023-05-24 20:12:12 +02:00
Robert Jelic
5373dab682 Update Image.lua
Small mistake in images
2023-05-24 17:33:47 +02:00
Robert Jelic
de94f8266f Input paste
forgot to reimplement paste
2023-05-23 06:22:42 +02:00
Robert Jelic
d3db685573 Update Flexbox.md
Didn't want to remove this - oops!
2023-05-22 20:14:03 +02:00
Robert Jelic
cfb4a197cd Small docs update 2023-05-22 20:12:19 +02:00
Robert Jelic
4feeaa7942 Update Flexbox.lua
Fixed dynamic values not working
2023-05-22 17:28:17 +02:00
Robert Jelic
42972f3c2c Fixes
Small fixes
2023-05-22 17:03:31 +02:00
Robert Jelic
e67945fccf Updated (probably the last update for 1.7.0) 2023-05-21 20:02:31 +02:00
Robert Jelic
1b7f61323b Update Treeview.lua
Small change for treeview
2023-05-21 19:45:14 +02:00
Robert Jelic
2293aacdec Update Flexbox.lua
- Forgot to add getWrap
- Objects do have now the default size instead of using the basis value
- Forgot to update draw handler after something gets changed
2023-05-21 17:50:19 +02:00
Robert Jelic
2d9efbbb5a Update Textfield.lua
Fixed small bug when position is bigger than container size
Fixed paste event not working
2023-05-21 15:45:02 +02:00
Robert Jelic
9b0af8fcb3 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-05-21 15:24:41 +02:00
Robert Jelic
87105c4856 Small docs fix 2023-05-21 15:24:39 +02:00
Sabine Lim
a5e3191fde Fix (#88) 2023-05-20 15:04:42 +02:00
Robert Jelic
afe6639200 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-05-20 13:38:54 +02:00
Robert Jelic
01a8226721 Small rename 2023-05-20 13:38:52 +02:00
Sabine Lim
86972e21ab Change reactive to observable (#87)
* Change reactive to observable

* Fix typo
2023-05-20 13:26:00 +02:00
Robert Jelic
ad7a15af7c Release fix
Small fixes added to release
2023-05-20 10:43:40 +02:00
Robert Jelic
e22c2dfcd5 Update Flexbox.lua
Another small offset bug on very small flexbox sizes got fixed
2023-05-19 19:37:24 +02:00
Robert Jelic
1f9734ef5f Update Flexbox.lua
Another small mistake got fixed.
2023-05-19 19:21:46 +02:00
Robert Jelic
f4c469d64e Update Flexbox.lua
Fixed bug when resizing the flexbox
2023-05-19 19:11:45 +02:00
Robert Jelic
cfec78f6f7 Update Flexbox.lua
- fixed small offset calculation bug
2023-05-19 18:55:11 +02:00
Robert Jelic
67a408a4c8 Update Flexbox.lua 2023-05-19 17:21:39 +02:00
Robert Jelic
cbc8ca5c5b Update Flexbox.md
very small fix
2023-05-19 15:52:13 +02:00
Robert Jelic
631eef525c Flexbox docs
Updated the flexbox documentation for the current flexbox implementation
2023-05-19 15:50:05 +02:00
Robert Jelic
930d2ad0c8 Fixes
Small bug fixes
2023-05-19 12:41:59 +02:00
Robert Jelic
df1569af39 Added 1.7 release
Added v1.7 as the latest release
2023-05-19 11:38:27 +02:00
Robert Jelic
7884ec4ee0 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-05-19 10:42:46 +02:00
Robert Jelic
b6ff31d77c Reworked Flexbox
- Improved the current flexbox implementation

setJustifyContent: flex-start, flex-end, center, space-between, space-around, space-evenly
setDirection: row, column
setFlexWrap: nowrap, wrap

Child object new methods:
setFlexGrow, setFlexShrink, setFlexBasis
2023-05-19 10:42:44 +02:00
Sabine Lim
d7a6885af6 Update xml.md (#86) 2023-05-19 09:32:38 +02:00
Robert Jelic
b6114ca8da Update Scrollbar.md
Updated scrollbar example to make more sense
2023-05-18 22:09:23 +02:00
Robert Jelic
89d1eff6e1 Delete betterError.lua
- Removed temporary because it can cause endless loops - will have to rework this plugin
2023-05-18 19:58:35 +02:00
Robert Jelic
059759d1c0 Small Fix
Fixed removeChildren for movable frames and scrollable frames
2023-05-18 13:42:55 +02:00
Robert Jelic
47a4706a14 Updated Container docs
updated docs for container (child instead of object)
2023-05-18 13:02:04 +02:00
Robert Jelic
a8d08c865e Update Container.lua
Added removeChildren
2023-05-18 12:52:20 +02:00
Robert Jelic
062b6b0342 Plugin folder support
Added folder support for source version
2023-05-17 20:21:29 +02:00
Sabine Lim
b7de9c5c93 Refactor reactive framework (#85)
* Fix addObject

* Refactors

Fix

* Preserve lowercase first char behaviour

* Default empty props

* Allow for reactive props from imperative code
2023-05-17 20:02:29 +02:00
Sabine Lim
a0a717367e Fix addObject() by renaming to addChild() (#84)
* Allow events to be registered on elements without parents

* Fix addObject
2023-05-17 18:53:55 +02:00
Sabine Lim
2e5255bee4 Allow events to be registered on elements without parents (#83) 2023-05-17 18:50:55 +02:00
Robert Jelic
5d682d1a76 Update install.lua
Small release download fix
2023-05-16 17:54:21 +02:00
Sabine Lim
6b5bbfb54b Refactor XML parser (#82)
* Move XMLParser into its own file

* Move xmlValue to xmlParser

* Remove getters and setters

* Simplify XMLNode data structure

* Remove unused functions

* Clarify comments

* Rename data to node

* Rename name to tag

* Reorder

* Remove all special uses of xmlValue
2023-05-16 15:07:41 +02:00
Sabine Lim
d6642ad855 Remove property whitelist (#81) 2023-05-16 10:37:35 +02:00
Robert Jelic
eb80f2daac Update install.lua
release fix
2023-05-15 22:29:27 +02:00
Robert Jelic
c0d670b57d Update install.lua 2023-05-15 22:23:24 +02:00
Robert Jelic
bb3bcfba2c Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-05-15 20:38:53 +02:00
Robert Jelic
8689858745 small fixes 2023-05-15 20:38:50 +02:00
Sabine Lim
bdc241575b getProperty() and setProperty() (#80)
* Fuck

* Add getProperty() and setProperty()

* Add getters and setters to VisualObject

* Update Frame and BaseFrame

* Update Flexbox

* Update Button and Label

* Update Input

* Update Image

* Update Checkbox

* Update Program

* Update Progressbar

* Update Slider

* Update Scrollbar

* Update Switch

* Update Textfield

* Update Timer

* Update List

* Update Dropdown

* Update Radio

* Update Menubar

* Update Graph

* Update Treeview
2023-05-15 19:24:16 +02:00
Sabine Lim
015666ad14 Fuck (#79) 2023-05-15 17:54:12 +02:00
Robert Jelic
325f1c1fb0 Merge pull request #78 from thesabinelim/create-object
Better syntax for basalt.createObject()
2023-05-15 17:50:26 +02:00
Sabine Lim
cc602c0749 Better syntax 2023-05-16 01:49:13 +10:00
Robert Jelic
7b0ad7294f Merge pull request #77 from thesabinelim/create-object
basalt.createObject()
2023-05-15 17:46:44 +02:00
Sabine Lim
e8748638db Minor refactor 2023-05-16 01:38:46 +10:00
Sabine Lim
37e5be8a6a Add createObject() 2023-05-16 01:32:16 +10:00
Robert Jelic
35113e2a7d Update install.lua 2023-05-15 06:20:02 +02:00
Robert Jelic
741f7cf4ec Update install.lua 2023-05-15 06:04:03 +02:00
Robert Jelic
8d3eaf21bc Update ui.lua 2023-05-14 22:20:23 +02:00
Robert Jelic
398f800270 Update ui.lua
hopefully last fix
2023-05-14 22:15:46 +02:00
Robert Jelic
2295581f37 Update ui.lua
forgot to remove
2023-05-14 22:10:19 +02:00
Robert Jelic
c549403988 Update plugin.lua
Small fix
2023-05-14 22:05:42 +02:00
Robert Jelic
e210939988 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-05-14 21:50:12 +02:00
Robert Jelic
e84f65654d Update bTemp.lua 2023-05-14 21:49:56 +02:00
Robert Jelic
dcaeb04b2a Merge pull request #76 from thesabinelim/xml-events-api
[XML] Modify events API
2023-05-14 20:44:37 +02:00
Sabine Lim
45fdaa3da5 Update XML events API 2023-05-15 04:31:12 +10:00
Robert Jelic
b2e5476890 Merge pull request #75 from thesabinelim/child-layouts
[XML] Child layouts
2023-05-14 19:58:29 +02:00
Sabine Lim
ede6c87c88 OOps left this out 2023-05-15 03:55:39 +10:00
Sabine Lim
5593b3bbfb Child layouts 2023-05-15 03:51:53 +10:00
Robert Jelic
bfe5163956 Update install.lua
- fixed small mistake
2023-05-14 19:47:54 +02:00
Robert Jelic
588fe4f5cf Update ui.lua 2023-05-14 19:40:15 +02:00
Robert Jelic
5f53e7c7cd Update install.lua 2023-05-14 19:35:01 +02:00
Robert Jelic
bd0f22929d ui installer 2023-05-14 19:31:44 +02:00
Robert Jelic
2266f6cc52 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-05-14 19:25:04 +02:00
Robert Jelic
1fdf569ba8 Small Fix
- Added ui installer
- Fixed  visual list bug
2023-05-14 19:25:00 +02:00
Robert Jelic
1ff1a6a0a4 Merge pull request #74 from thesabinelim/untracked
[XML] Untracked reactive value access
2023-05-14 12:15:37 +02:00
Sabine Lim
ba81a2a092 Rename lastEffect to prevEffect 2023-05-14 19:51:04 +10:00
Sabine Lim
6fad764537 Untracked 2023-05-14 19:42:06 +10:00
Robert Jelic
674955508d Merge pull request #73 from thesabinelim/consolidate-load-layout
[XML] Consolidate loadLayout implementations
2023-05-13 20:41:49 +02:00
Sabine Lim
6895c6883f Consolidate loadLayout implementations 2023-05-14 04:37:50 +10:00
Robert Jelic
a6789fb53a Merge pull request #72 from thesabinelim/effects
Effects and Derived Values
2023-05-13 19:29:04 +02:00
Sabine Lim
905a1117e1 Derived 2023-05-14 03:18:39 +10:00
Sabine Lim
960badacc5 Implement effects 2023-05-14 03:12:46 +10:00
Robert Jelic
73c6e27653 Merge pull request #71 from thesabinelim/reactive-props-2 2023-05-13 17:16:54 +02:00
Sabine Lim
a44f40851d Revamped reactive properties 2023-05-13 22:32:25 +10:00
Robert Jelic
3c18ce6cd9 Merge pull request #70 from thesabinelim/script-behaviour
Fix bug with first render
2023-05-13 11:38:40 +02:00
Sabine Lim
99836ee75a Fix bug with first render 2023-05-13 19:37:23 +10:00
Robert Jelic
4d44016058 Merge pull request #69 from thesabinelim/script-behaviour
[XML] Update script behaviour, refactors
2023-05-13 10:36:27 +02:00
Sabine Lim
5326008a2f Refactors, update script behaviour 2023-05-13 16:20:24 +10:00
Robert Jelic
24087454fc Merge pull request #68 from thesabinelim/props
Layout Props
2023-05-12 21:43:12 +02:00
Sabine Lim
32b98f089b Can pass props to layout 2023-05-13 05:31:56 +10:00
Robert Jelic
e35708902c Docs
- added a onSelect event for lists
- added docs for onSelect
- added addPlugin and addObject docs
2023-05-10 17:21:17 +02:00
Robert Jelic
d2f4717500 Small Fixes
- Small Dropdown fix
- Fast, let us fix isDragging variable before the global police comes
2023-05-10 16:56:10 +02:00
Robert Jelic
e14922f6c0 Small Fix
this is a quick solution for labels
Removed the Animation Object
2023-05-09 19:37:53 +02:00
Robert Jelic
926dd7703d Added dynamic object/plugin loading
Added basalt.addObject(path) and basalt.addPlugin(path) path can also be a folder
Added basalt.getAvailableObjects and basalt.getAvailablePlugins to get a list with all added objects/plugins
2023-05-09 19:03:28 +02:00
Robert Jelic
0086229e38 Update ignoreOffset.md 2023-05-08 17:37:46 +02:00
Robert Jelic
4a5eaf324a - Added shrink docs
- Added shrink documentation which is based on pixelbox by 9551Dev
2023-05-08 17:31:02 +02:00
Robert Jelic
dc4584eb60 Merge pull request #67 from Erb3/erb3-path-7
Clean up the README
2023-05-08 17:01:40 +02:00
Erlend
32e972e103 Merge branch 'Pyroxenium:master' into erb3-path-7 2023-05-08 15:35:04 +02:00
Erlend
560c99195d Cleaning up the README 2023-05-08 15:34:31 +02:00
Robert Jelic
794f7c258b Merge pull request #66 from thesabinelim/patch-6
Fix Flexbox offset, add alignItems attribute
2023-05-08 12:14:39 +02:00
Sabine Lim
71c02d4115 Merge branch 'master' into patch-6 2023-05-08 20:13:25 +10:00
Robert Jelic
4966384d0c Merge pull request #65 from thesabinelim/dynamic-attributes
Reactive properties
2023-05-08 12:03:50 +02:00
Sabine Lim
e4de37e8c2 Rename to reactive properties 2023-05-08 19:05:04 +10:00
Sabine Lim
f2e7f9d962 Add align items 2023-05-08 18:57:54 +10:00
Sabine Lim
166a234bd2 Add docs 2023-05-08 18:56:12 +10:00
Sabine Lim
3de3fbecb3 Add align items 2023-05-08 18:53:59 +10:00
Sabine Lim
6cd8e0ebb0 Fix Flexbox offset
Was off by one, leading to the outer pixel getting cut off at the boundary
2023-05-08 17:47:44 +10:00
Sabine Lim
c93d6bf91f Add metatable to Frame 2023-05-08 17:22:05 +10:00
Sabine Lim
e2723161a0 Dynamic attributes 2023-05-08 16:54:42 +10:00
Robert Jelic
9b932704e6 Merge pull request #63 from thesabinelim/fix-changeableobject-docs
Fix ChangeableObject docs
2023-05-08 00:08:14 +02:00
Robert Jelic
3e019021ae Merge pull request #64 from thesabinelim/patch-5
Fix Flexbox XML spacing attribute
2023-05-08 00:07:26 +02:00
Sabine Lim
87ca529c46 Fix Flexbox XML spacing attribute
Careless mistake, my bad!
2023-05-08 07:25:23 +10:00
Sabine Lim
0b7d5d5bb7 2 hashes not 3 2023-05-08 07:16:59 +10:00
Sabine Lim
43ebd3fc3c Fix changeable object docs 2023-05-08 07:15:38 +10:00
Robert Jelic
f57616205c Merge pull request #62 from thesabinelim/flexbox-docs
Update Flexbox docs
2023-05-07 23:10:18 +02:00
Robert Jelic
d18776e116 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-05-07 23:09:25 +02:00
Robert Jelic
2fb0f1c8ce Small fix
- Added default autosize for images
- removed unnecessary Graphic object
- removed unnecessary module file
2023-05-07 23:09:21 +02:00
Sabine Lim
c9ff68dd9e Flexbox docs 2023-05-08 07:00:28 +10:00
Robert Jelic
88d137d8ba Merge pull request #61 from thesabinelim/patch-4
Add Flexbox-specific XML parameter support
2023-05-07 22:44:17 +02:00
Sabine Lim
19d7fa9a61 Add Flexbox-specific XML parameter support 2023-05-08 06:34:47 +10:00
Robert Jelic
e2bead28cb Merge pull request #60 from thesabinelim/patch-3
Add foreground XML parameter for VisualObjects
2023-05-07 18:46:55 +02:00
Sabine Lim
48ad4ad88e Add foreground XML parameter for VisualObjects 2023-05-08 02:45:53 +10:00
Robert Jelic
a4b53b7cd0 Merge pull request #59 from thesabinelim/patch-2
Add XML usage to schedule.md
2023-05-07 18:36:57 +02:00
Sabine Lim
2f09e12ec2 Add XML usage to schedule.md 2023-05-08 02:35:33 +10:00
Robert Jelic
c084e9e5ad Update onEvent.md 2023-05-07 18:11:53 +02:00
Robert Jelic
deb2a004c1 Merge pull request #58 from thesabinelim/patch-1
Elaborate on onEvent documentation
2023-05-07 18:05:24 +02:00
Sabine Lim
2e65d14538 Update onEvent.md 2023-05-08 02:04:16 +10:00
Robert Jelic
5604925e27 Small Fixes
- onEvent now skips passing the custom event "other_event"
- small error handling for xml lua errors
2023-05-07 18:03:08 +02:00
Sabine Lim
e3de424f42 Elaborate on onEvent documentation 2023-05-08 01:57:14 +10:00
Robert Jelic
1eddd209f0 Small fix
- Fixed monitor frames not receiving other events
2023-05-07 17:02:49 +02:00
Robert Jelic
8b6cf6bdb8 Update debug.lua
Fixed z-index for debug labels
2023-05-07 16:14:39 +02:00
Robert Jelic
c9a74dfbd4 Small Fixes
- added Label RichText System - experimental
- moved eventhandlers to object
- Fixed still listening to incomming events when removing a object
- Fixed not passing args when creating a event via xml, args are now always stored inside a table called event
2023-05-07 15:17:27 +02:00
Robert Jelic
f3f8105459 Update xml.md 2023-05-07 00:12:23 +02:00
Robert Jelic
60615f103a Small XML Fix
Forgot to change the table index to object ids
Forgot getXMLElements for Frames
2023-05-07 00:07:35 +02:00
Robert Jelic
2b2de1cddf Small Fix
Fixed Progressbar drawing with wrong coordinates
2023-05-06 18:46:56 +02:00
Robert Jelic
2931a95c20 - Docs Update
- Updated List & ScrollbarFrame Docs
- Added setOptions for the List Object
2023-05-06 18:32:33 +02:00
Robert Jelic
e87557aba9 Small Fix
- Fixed BaseFrame & Frames not setting correct cursor position, when there is a offset
2023-05-06 14:46:44 +02:00
Robert Jelic
dda224bb53 Small Fixes
- Fixed Timer throwing a getNames is nil error
- Fixed Scrollbars not calculating opened dropdowns properly
- Fixed Dropdowns not using getSelectionColor
- Fixed ScrollbarFrames not prioritizing the scroll event on their childrens before they actually scroll
- Dropdowns now calculate their height based on added items, you can change that behaviour by using setDropdownSize
2023-05-06 14:36:09 +02:00
Robert Jelic
6e00661011 Small Fix
- Fixed dropdown draw-priority order (on same z-index)
2023-05-04 21:02:02 +02:00
Robert Jelic
2d6188d119 Docs Update
Small update for the downloads page
2023-05-04 20:51:09 +02:00
Robert Jelic
419cfad357 Update bigfonts.lua
Fixed bigfonts size bug
2023-05-04 20:34:36 +02:00
Robert Jelic
ba1f602965 Small fixes
- Fixed basalt_resize and basalt_reposition event
- Fixed program not changing the size of the internal window object
2023-05-04 19:59:31 +02:00
Robert Jelic
4caffa585e Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-05-04 19:24:11 +02:00
Robert Jelic
fe590dceab Small fixes
- Fixed Program Object not sending queued events correctly
- Fixed size of error window on smaller screens
- Fixed size of debug window on smaller screens
2023-05-04 19:24:07 +02:00
Robert Jelic
f86694df6e Update _sidebar.md 2023-05-04 18:47:33 +02:00
Robert Jelic
a4f19511d3 Merge pull request #57 from Damianu/patch-1
Update setTime.md
2023-05-04 18:46:11 +02:00
Robert Jelic
6176bb0bf2 ScrollbarFrame Fix
Forgot to reimplement :setScrollAmount to ScrollbarFrames
2023-05-04 18:44:35 +02:00
Damianu
5b47bd3daa Update setTime.md 2023-05-04 18:43:29 +02:00
Robert Jelic
a97254ddf7 Small fixes
- Fixed event system passing incorrect parameters
- Fixed basalt.update not behaving correctly
2023-05-04 18:19:56 +02:00
Robert Jelic
cbce567e59 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-05-03 22:49:16 +02:00
Robert Jelic
f90c2e3878 Fixed checkbox color 2023-05-03 22:49:14 +02:00
Robert Jelic
710106e125 Update Scrollbar.lua
Forgot to use absolute position instead of relative position
2023-05-03 21:48:44 +02:00
Robert Jelic
4f0d154b31 Small Fixes
Fixed Scrollbar issue causing too long without yield
Fixed ignoreOffset bug
2023-05-03 21:00:20 +02:00
Robert Jelic
4247277d88 Scrollbar setMaxValue > setScrollAmount 2023-05-03 20:24:27 +02:00
Robert Jelic
4b2d417d75 Small Update
- Fixed MonitorFrame
- Added MonitorFrame Docs
2023-05-03 19:50:35 +02:00
Robert Jelic
6c235b04df Small themes fix
- Fixed themes bug
2023-05-02 18:28:47 +02:00
Robert Jelic
d4c72514ef Docs 1.6
Accidentally uploaded outdated 1.6 docs
2023-05-01 16:28:46 +02:00
Robert Jelic
92b93a3862 Fixed XML stuff
- Added a XML Guide
- Fixed some XML Code
2023-05-01 16:04:36 +02:00
Robert Jelic
6bab574e8a Treeview Docs
Added Treeview docs
Improved some stuff in the treeview object
2023-05-01 14:56:16 +02:00
Robert Jelic
f2eacf4a82 Added a Guide 2023-05-01 11:42:26 +02:00
Robert Jelic
fbdc1fa3b0 Small bugfix
Fixed border bug
2023-04-30 23:52:25 +02:00
Robert Jelic
33397b0871 Small Fix
- Fixed dynamic values not using correct values on fontsize 2/3
2023-04-30 22:12:50 +02:00
Robert Jelic
a12717935e Small Docs Update 2023-04-30 19:36:39 +02:00
Robert Jelic
a8a8aef7be Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-04-30 19:09:37 +02:00
Robert Jelic
43e1d086dc Small Docs Update 2023-04-30 19:09:33 +02:00
Robert Jelic
25701a75d9 Delete layout.lua 2023-04-30 18:27:04 +02:00
Robert Jelic
4f46c55f24 Delete bigfont.lua 2023-04-30 18:26:55 +02:00
Robert Jelic
79a8ec5f3a Update plugin.lua 2023-04-30 18:26:37 +02:00
Robert Jelic
999a563a3e Rename changeableObject.lua to ChangeableObject.lua 2023-04-30 18:25:43 +02:00
Robert Jelic
7c1f94015a Update plugin.lua
Small minified file ignoring plugins fix
2023-04-30 17:23:43 +02:00
Robert Jelic
c35d766889 Forgot to remove outdated files 2023-04-30 17:10:38 +02:00
Robert Jelic
bb1b1beb79 Basalt 1.7 Update
- New Objects (Flexbox, Graph, Treeview)
- Pluginsystem to add/remove functionality
- Reworked the entire Object system, instead of one big Object Class we have multiple classes: Object, VisualObject, ChangeableObject
- Instead of one big Frame Class we have multiple Frame Classes: BaseFrame, Frame, MovableFrame, ScrollableFrame, MonitorFrame, Flexbox
- Removed the Animation Object, and added a animation plugin instead
- Removed the Graphic Object and merged it's functionality with the image object
- Updated currently existing objects
2023-04-30 17:05:34 +02:00
Robert Jelic
e086c1abb2 1.6.6 2023-04-30 16:52:26 +02:00
Robert Jelic
075903f9a9 Small 1.6 fixes
- added basalt.forceRenderUpdate
- fixed dropdowns behaving wrong on monitors
2023-04-29 23:14:19 +02:00
Robert Jelic
d6931412c8 Updated textfield
- fixed paste-events by removing an outdated if-statement
2023-04-17 17:42:11 +02:00
Robert Jelic
73b43358ff Small palette fix 2023-03-11 20:10:06 +01:00
Robert Jelic
df7be99fdd Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2023-02-20 16:28:24 +01:00
Robert Jelic
6f0ddd6bf6 Small fix
Small XML borderColor fix
2023-02-20 16:28:22 +01:00
Robert Jelic
a821abed1f Update Textfield.lua
- Removed buggy selection
- Fixed a small bug
2023-02-17 20:40:49 +01:00
Robert Jelic
50dce1c1e7 added :setSelectionColor()
added :setSelectionColor(backgroundCol, foregroundCol)
2023-01-23 21:52:20 +01:00
Robert Jelic
94fccf9211 Update process.lua 2023-01-08 10:04:00 +01:00
Robert Jelic
a4d0492d17 Update Program.lua 2023-01-08 10:03:39 +01:00
Robert Jelic
5ebb5fe436 Update Program.lua
Fixed args for programs
2023-01-08 10:02:50 +01:00
Robert Jelic
bb921c57cd v1.6.5 2023-01-07 02:31:11 +01:00
Robert Jelic
2b85ab9746 Small fix
Forgot to check if program is active or not
2023-01-01 22:46:34 +01:00
Robert Jelic
29ebd7d4d7 Update Program.lua 2023-01-01 22:24:03 +01:00
Robert Jelic
8ab7bc4bde Auto Resizing fix
Forgot to move code for term_resize events to customEventHandler..
2023-01-01 22:21:52 +01:00
Robert Jelic
1b8f62ce41 schedule filter
Added event filters for schedules, now they should work properly.
2022-12-31 01:42:12 +01:00
Robert Jelic
61e38d89e8 Update images.lua 2022-12-30 02:30:48 +01:00
Robert Jelic
a0db5ecb61 Fixed nfp
Forgot i didn't add nfp support >.<
2022-12-30 02:14:58 +01:00
Robert Jelic
3ef7aa91bf Frame Resize
Forgot to add basalt_resize event for base frames
2022-12-26 15:51:25 +01:00
Robert Jelic
09e8589938 Update install.lua 2022-12-26 12:12:31 +01:00
Robert Jelic
e9aba2498b Small XML Fix
-fixed dyn value for width, height, x and y.
- added bgSymbol and bgSymbolColor for xml
- added texture for xml
2022-12-25 19:12:34 +01:00
Robert Jelic
20ceb6b56f Small event fix for programs 2022-12-25 16:56:13 +01:00
Robert Jelic
6d2956f3bf Updated image docs 2022-12-24 11:48:35 +01:00
Robert Jelic
91e42e096c Update utils.lua 2022-12-24 00:28:07 +01:00
Robert Jelic
5f00dfe401 Update Button.lua 2022-12-19 20:32:35 +01:00
Robert Jelic
2c4c059a70 Fixed a fix
Forgot i have to split by words and not just split when width has reached.
2022-12-18 00:43:09 +01:00
Robert Jelic
923b570d48 CreateText & splitString improvements
Improved the createText and splitString functions.
2022-12-18 00:31:52 +01:00
Robert Jelic
5499057e7e Merge pull request #43 from Erb3/path-6
✏️ Fix small typo ("sotred" -> "stored")
2022-12-16 18:31:21 +01:00
Erlend
d6091b312c ✏️ Fix small typo ("sotred" -> "stored") 2022-12-16 15:28:11 +01:00
Robert Jelic
f19c0ebb49 Update Frame.lua 2022-12-14 20:34:17 +01:00
Robert Jelic
01b83822b1 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-12-14 20:33:05 +01:00
Robert Jelic
c81f24cca2 Made a small mistake.. 2022-12-14 20:31:01 +01:00
Robert Jelic
ed894cb390 Monitor mouse event fix
Fixed mouse event's on monitor frames not working
2022-12-14 20:25:49 +01:00
Robert Jelic
355db9a82c Merge pull request #42 from Erb3/patch-3
📝 Fix a small typo in How-To.md
2022-12-14 20:10:28 +01:00
Erlend
8112378c70 📝 Fix a small typo in How-To.md
Fixed typo where it said `mainFrame` instead of `main`.
Reported by Broso56#0465 in the Discord.
2022-12-14 15:10:36 +01:00
Robert Jelic
a181496052 Update Frame.lua
This is just a small workaround for an actual bug - i need to figure out where it comes from.
2022-12-09 12:38:20 +01:00
Robert Jelic
636ed0001f Update init.lua
Accidentally changed package.path to nil in certain cases. Oopsie #fixed
2022-12-09 07:18:00 +01:00
Robert Jelic
0e3da7eda5 Update install.lua 2022-11-27 00:47:16 +01:00
Robert Jelic
3cf5adaef1 Add files via upload 2022-11-23 17:52:04 +01:00
Robert Jelic
c0fab23cef Small update to 1.6.4
- added bimg support
- reworked graphic object
- added blit for drawsystem (makes drawing bit faster
- added bimg lib
- reworked image object
- fixed thread bug
2022-11-23 17:32:06 +01:00
Robert Jelic
7609708507 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-11-23 17:11:33 +01:00
Robert Jelic
e2f2a2871d Improved event system
Updated the event system to the current dev branch
2022-11-23 17:11:21 +01:00
Robert Jelic
37dde881ad Small bugfix for frames
Small bugfix for frames when using setZIndex after objects got added. Reason was because the frame didn't add the events to it's parent.
2022-11-22 18:28:03 +01:00
Robert Jelic
8f2e191fe3 Border Bugfix for Buttons
Small visual fix for buttons, when using borders
2022-11-21 06:23:13 +01:00
Robert Jelic
15d8cb3781 Update Object.lua
cancels other events - should never have been there
2022-11-14 06:13:23 +01:00
Robert Jelic
8acb673f74 small hotfix for source project 2022-11-04 21:18:32 +01:00
Robert Jelic
cfdca639db Docs update
some docs update for the new installer
2022-10-31 17:30:11 +01:00
Robert Jelic
b34cdd8383 Small install.lua fix
Small fix to the web version
2022-10-31 00:41:57 +01:00
Robert Jelic
a74b8a3d9f Some smaller changed
some changes for testing improved installer
2022-10-31 00:27:59 +01:00
Robert Jelic
ef480c3998 changed index.html
-added edit-on-github
-added copy code
-added image zoom
- changed search depth from 6 to 2
2022-10-26 00:24:22 +02:00
Robert Jelic
c3e97ae516 Docs -> frames
Updated the frame object in docs
2022-10-26 00:19:00 +02:00
Robert Jelic
d78bb4d141 Docs - panes
changed panes to make it more clear why they exist
2022-10-21 21:13:09 +02:00
Robert Jelic
ab72f244ed Updated some formatting
Updated formatting for object
2022-10-20 21:05:29 +02:00
Robert Jelic
4352d36831 Small docs update
- added searchbar
- added :remove method @Object
2022-10-20 20:20:25 +02:00
Robert Jelic
04ad97ccbe Small program fix 2022-10-20 06:22:14 +02:00
Robert Jelic
6b2433e0a1 Whoops 2022-10-13 20:59:49 +02:00
Robert Jelic
bf1b008084 Docs update
Some more stuff for docs
2022-10-09 14:00:35 +02:00
Robert Jelic
681d54b406 moving module 2022-10-09 12:16:38 +02:00
Robert Jelic
eab8794d38 ..forgot to add (1.6.3)
- Fixed focus system bug
- Fixed :getScrollAmount (frames)
- added :onHover
- added :onLeave
- Made drawing a bit faster
- Added a dragging throttle system
- Mouse events should send now relative coordinates
2022-10-09 12:14:20 +02:00
Robert Jelic
1d3e2018ef docs update
Updated some docs stuff
2022-10-09 12:05:30 +02:00
Robert Jelic
44402b1d26 Basalt 1.6.3 - some improvements
- added new animations (:setMode("animname")
- added :addMode("animname", f) to create custom easings
- Fixed a bug in input when using - or . nothing happens (inputmode number)
- Added a event for labels when using multiple line text and the window/frame gets resized)
- Changed some backend stuff for programs
- added a setEnviroment method for programs
- Added a program_done event and a program_error event for programs (:onError() and :onDone())
- Fixed a bug in textfields (when using editLine it doesn't update colors)
- seperated the char event from the key event (before both events executed :onKey events, now there is a :onChar() and :onKey() event
2022-10-09 10:50:02 +02:00
Robert Jelic
56d89ad6f0 added install/package script
Added install script
Added packager/minify script
2022-09-18 22:21:29 +02:00
Robert Jelic
4af3df72ab Merge pull request #28 from Erb3/master
Docs update, mostly Basalt, Sidebar and Footer.
2022-09-17 15:04:41 +02:00
Erb3
f404e0ad8f Small onEvent change 2022-09-17 14:59:46 +02:00
Erb3
45bb23476b Docs: Fix sidebar issue on all Basalt methods 2022-09-17 14:41:54 +02:00
Erb3
bd61da9593 Docs: basalt.update() 2022-09-17 14:33:10 +02:00
Erb3
9acf7d5345 Docs: Basalt.stopUpdate 2022-09-17 14:33:04 +02:00
Erb3
1efca45639 Docs: Basalt.setVariable.md 2022-09-17 14:28:53 +02:00
Erb3
2dfe69fe43 Docs: Basalt.setTheme 2022-09-17 14:28:44 +02:00
Erb3
40b24ccf46 Docs: Add basalt.setActiveFrame.md 2022-09-17 14:25:01 +02:00
Erb3
1ebeda0375 Docs: Clean up basalt.scheduel.md 2022-09-17 14:21:55 +02:00
Erb3
9a514e6f7c Docs: Add base onEvent.md 2022-09-17 14:21:43 +02:00
Erb3
4f1baee771 Docs: Update basalt.removeFrame.md 2022-09-15 15:34:59 +02:00
Erb3
6ed31dd44c Docs: Update log.md 2022-09-15 15:19:16 +02:00
Erb3
19bc07e350 Docs: Fix typo in basalt.getVariable.md 2022-09-15 15:06:26 +02:00
Erb3
27321380ae Docs: Finish Basalt.getTheme.md 2022-09-15 15:05:42 +02:00
Erb3
bf9f01aae7 Docs: basalt.isKeyDown 2022-09-12 21:07:31 +02:00
Erb3
651690d8ab Docs: basalt.getVariable & basalt.getVersion 2022-09-12 21:04:01 +02:00
Erb3
7bcbafe30b Docs: basalt.getTheme 2022-09-12 20:57:06 +02:00
Erb3
72f2c527b9 Docs: basalt.get(Active)Frame 2022-09-12 20:51:58 +02:00
Erb3
77eeb1ce81 Docs: basalt.debug 2022-09-12 20:47:37 +02:00
Erb3
04d5919a82 Docs: basalt.createFrame 2022-09-12 20:44:18 +02:00
Erb3
6fa519be86 Docs: basalt.autoUpdate() 2022-09-12 20:35:01 +02:00
Erb3
00fff1c2f0 Docs: Basalt.md update
Changes:
* Rewording
* Add forgotten methods
* Sort methods
2022-09-12 20:09:14 +02:00
Erlend
140f1b0014 Reword Quick-Start.md 2022-09-12 12:23:31 +02:00
Erlend
153f2b9146 docs: rephrase installer.md 2022-09-12 12:20:24 +02:00
Erlend
21467fe4f4 Merge pull request #1 from Pyroxenium/master
fetch latest
2022-09-12 11:49:10 +02:00
Robert Jelic
6f372fa070 docs update 2022-09-11 11:40:49 +02:00
Robert Jelic
3ca6ac5af0 small docs fix
someone is watching me
2022-09-10 21:02:56 +02:00
Robert Jelic
859303e7a1 documentated multi-monitor support 2022-09-08 20:36:36 +02:00
Erlend
ab767e16dd Fix _footer 2022-09-07 16:53:51 +02:00
Erb3
93a0c738fa Make the footer work 2022-09-07 16:51:32 +02:00
Erb3
04d85b633c Undo adding title to sidebar and navbar 2022-09-07 16:29:17 +02:00
Erb3
4d83697537 Update navbar to be consistant 2022-09-07 16:11:53 +02:00
Erb3
ff12c040df Fix formatting in _sidebar.md 2022-09-07 16:07:15 +02:00
Erb3
897b7018a1 [WIKI] Edit wiki home page
Changed made:
* Updated CC:T download link
* Fix <img> into markdown
* Change underscores into astrix
* Fix <a> into markdown
* Remove unnecessary <br>
2022-09-07 16:02:11 +02:00
Robert Jelic
51f6ebe7ce docs updates 2022-09-06 17:43:03 +02:00
Robert Jelic
4d227af9d9 fixed removeObject 2022-09-06 16:21:54 +02:00
Robert Jelic
cf4f15e659 added multimonitor support
- cursor fix @input
- now you are able to add bigger monitors - still in beta
Some features are still missing: checking if monitors are connected/disconnected,
resizing by destroying the blocks
2022-09-05 23:00:38 +02:00
Robert Jelic
a3291544ac small input fixed
Used the old way of receiving x position
2022-09-04 17:44:06 +02:00
Robert Jelic
0503aa1274 Update process.lua 2022-09-03 20:41:16 +02:00
Robert Jelic
299b23a6c2 Border fix
fixed the way borders are drawn
2022-09-02 19:38:38 +02:00
Robert Jelic
8b3b6f3490 Update Frame.lua
fixed small focus issue
2022-09-01 21:05:13 +02:00
Robert Jelic
d1792ac537 Merge pull request #27 from Erb3/patch-2
Fix typo in Animations - changeBackground.md
2022-09-01 19:43:53 +02:00
Erlend
709cf66ce8 Fix typo in Animations - changeBackground.md 2022-09-01 18:57:39 +02:00
Robert Jelic
ae14d85a6b Input fix
fixed a bug in input fields while drag event is happening - now the input object loses the focus when dragging outside of its position+size
2022-08-30 22:51:26 +02:00
Robert Jelic
896e8179a6 oops 2022-08-30 20:52:28 +02:00
Robert Jelic
2dd3bf648b Some docs updates 2022-08-30 20:49:25 +02:00
Robert Jelic
c977410a41 Small bugfix
Fixed a bug where frames incorrectly remove their own events in parent frames
2022-08-30 20:17:00 +02:00
Robert Jelic
23b94d076b Frame drag fix
Fixed a dragging bug on frames
2022-08-29 18:50:18 +02:00
Robert Jelic
b10ec1770c fixed wrong links for labels 2022-08-29 18:26:59 +02:00
Robert Jelic
001e8c4ef6 Small bugfix
Forgot to add a check - if it has a parent or not
2022-08-28 20:27:07 +02:00
Robert Jelic
18601d54f7 Some updates 2022-08-28 20:25:42 +02:00
Robert Jelic
4d614372a1 Updated docs
There is still stuff to do
2022-08-28 18:18:26 +02:00
Robert Jelic
53d7b9f70c smallest bugfix 2022-08-26 23:22:25 +02:00
Robert Jelic
92e91b7d6b Update Animation.lua 2022-08-26 21:18:02 +02:00
Robert Jelic
b6c5531290 example changes and cursor bugfix 2022-08-26 21:13:19 +02:00
Robert Jelic
b637e65983 Update Frame.lua 2022-08-26 19:34:23 +02:00
Robert Jelic
5d12e0db74 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-08-26 19:32:43 +02:00
Robert Jelic
41bbe19de1 small quick fix 2022-08-26 19:31:27 +02:00
Robert Jelic
537d37c21b Update Frame.lua
quick fix for removing events
2022-08-25 23:15:00 +02:00
Robert Jelic
de84dbf406 New example for resizeable frames 2022-08-25 22:38:04 +02:00
Robert Jelic
8ab06dbc17 1.6.0 Release
Release version of basalt 1.6.0
2022-08-25 22:22:47 +02:00
Robert Jelic
14643193b9 Update mouseEvents.md 2022-08-24 20:24:51 +02:00
Robert Jelic
9d7c7d8a85 Merge pull request #26 from Yarillo4/master
Fix nil dereferencing exception in Frames.lua
2022-08-16 20:24:22 +02:00
Yarillo4
6809f9991b Fix nil dereferencing exception 2022-08-16 15:06:36 +02:00
Robert Jelic
b64f3ef87c updated the example
people are still using :show() and supply a id but never use them, probably because the example was not up2date
2022-08-12 19:03:13 +02:00
Robert Jelic
fb227445df Update Frame.md 2022-08-10 19:59:20 +02:00
Robert Jelic
10c25e7615 Update Frame.md 2022-08-10 19:58:17 +02:00
Robert Jelic
dfed9a5512 Merge pull request #25 from toastonrye/master
Example - Controlling Redstone output with a slider
2022-08-09 03:10:08 +02:00
toastonrye
fac7e221b3 Update redstoneAnalogOutput.lua
Add comments
2022-08-08 19:44:24 -05:00
toastonrye
c775958254 Update redstoneAnalogOutput.lua
Uploaded from pastebin
2022-08-08 19:33:51 -05:00
toastonrye
1c76130086 Update redstoneAnalogOutput.lua 2022-08-08 17:09:35 -05:00
toastonrye
57b303f538 Update redstoneAnalogOutput.lua 2022-08-08 16:58:28 -05:00
toastonrye
74071cb4bd Create redstoneAnalogOutput.lua 2022-08-08 16:47:24 -05:00
toastonrye
0cbded634a Delete redstoneAnalogOutput.lua 2022-08-08 16:46:57 -05:00
toastonrye
6ae0242b00 Create redstoneAnalogOutput.lua 2022-08-08 16:45:39 -05:00
Robert Jelic
ad6bf96124 Merge pull request #24 from EmmaKnijn/master
Issues in the documentation that might've caused confusion
2022-08-08 17:27:52 +02:00
EmmaKnijn
039782ec0e Add clarification
IDs for all objects were recently changed to be optional, but this was not reflected in the example script
2022-08-08 17:12:18 +02:00
EmmaKnijn
878e45bf8c Fix require file names
The default install script offered in docs\home\installer.md would install to the file `basalt.lua` instead of `Basalt.lua`, directly following instructions would cause the example script to error because of this.
2022-08-08 17:10:13 +02:00
Robert Jelic
cf387cab5a Merge pull request #23 from Erb3/patch-1
Readme badges + readme demo
2022-08-08 17:02:03 +02:00
Erlend
bcbca630f8 Readme badges + readme demo resizing
I added some cool™ badges to the README, with the help of shields.io.
I also resized the demo so the readme works better on mobile.
2022-08-08 16:59:35 +02:00
Robert Jelic
cfa2f561e4 Merge pull request #22 from Erb3/master
Improved README + Changelog
2022-08-07 10:25:01 +02:00
Erlend
1bc6cb80d2 Improved README + Changelog 2022-08-07 10:21:38 +02:00
Robert Jelic
323b521ddc Update discordCC.lua 2022-08-06 17:26:40 +02:00
Robert Jelic
80e2ed1c33 Merge pull request #21 from toastonrye/patch-2
Patch 2
2022-08-06 17:23:36 +02:00
toastonrye
46bb1c53f2 Update basaltPreview2.lua
typo
2022-08-06 10:07:21 -05:00
toastonrye
e6717c8648 Update basaltPreview.lua
Copied from the Basalt wiki example
2022-08-06 10:04:22 -05:00
Robert Jelic
5b422905fe Fixed file handle bug
Now it should work on CraftOS PC without any errors
2022-07-29 23:56:55 +02:00
Robert Jelic
00e70c8b4e Update basaltPackager.lua 2022-07-29 23:08:16 +02:00
Robert Jelic
ca38c7d560 -fixed file handle is not closing
Never forget to close file handle guys.
2022-07-29 23:05:22 +02:00
Robert Jelic
a3c2e7a043 Delete oldVersions directory
Not necessary anymore, if you are looking for different versions go and look into the release section.
2022-07-29 14:32:52 +02:00
Robert Jelic
c36690da00 Update main.lua 2022-07-28 22:52:53 +02:00
Robert Jelic
21ff14cf31 Update installer.md 2022-07-28 13:30:35 +02:00
Robert Jelic
8dc84fa241 Update design.md 2022-07-27 17:20:33 +02:00
Robert Jelic
90b450371a Update design.md 2022-07-27 16:56:53 +02:00
Robert Jelic
3e6fae3748 Merge pull request #20 from Erb3/master
Issue Templates
2022-07-27 16:30:33 +02:00
Erlend
c09b778853 Merge branch 'Pyroxenium:master' into master 2022-07-27 16:26:58 +02:00
Erlend
49d4b20ba6 Rename bug report form 2022-07-27 16:25:59 +02:00
Erlend
efcf87e26e Bug report form test 1 2022-07-27 16:24:36 +02:00
Robert Jelic
d30dda60a0 Update basaltPackageManager.lua 2022-07-27 16:18:06 +02:00
Robert Jelic
83a27fbd09 Update Basalt.md 2022-07-27 13:22:04 +02:00
Robert Jelic
763d30a541 fixed bad typing on schedule 2022-07-27 13:21:02 +02:00
Erlend
274aa5babc Add config.yml to issue templates 2022-07-27 12:49:35 +02:00
Erlend
332f19cf8d Rephrase a word on docs issue template 2022-07-27 12:42:45 +02:00
Erlend
a0e17cd425 Add documentation issue templates 2022-07-27 12:41:38 +02:00
Erlend
12e374dcd0 Add feature issue template 2022-07-27 12:40:26 +02:00
Erlend
d0ed3b9e5e Create bug report template 2022-07-27 12:38:01 +02:00
Robert Jelic
5d5df85e8b Update main.lua 2022-07-27 12:37:45 +02:00
Robert Jelic
bb77a42f91 Update basaltPackageManager.lua 2022-07-27 10:06:15 +02:00
Robert Jelic
26b2f5da56 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-27 02:48:39 +02:00
Robert Jelic
5bc66a5027 github token
added github token
2022-07-27 02:48:36 +02:00
Robert Jelic
69cd3686ea Update README.md 2022-07-26 00:02:10 +02:00
Robert Jelic
c22ed92d7d Update Home.md 2022-07-26 00:00:22 +02:00
Robert Jelic
168ffcf73c Update main.lua 2022-07-25 23:50:20 +02:00
Robert Jelic
5586eb6fb8 Create basaltPreview2.gif 2022-07-25 22:07:24 +02:00
Robert Jelic
a10cc6eda2 added new preview 2022-07-25 21:39:23 +02:00
Robert Jelic
2638ed84b8 Create discordCC.lua 2022-07-25 21:35:54 +02:00
Robert Jelic
77046d9bce Update installer.md 2022-07-25 21:15:43 +02:00
Robert Jelic
f2e2e773f5 bugfix + changes
- added getMinScroll and getMaxScroll for frames
- fixed a small bug with dynamicvalues
- textfield got a :clear() function
- improved the focus system
- fixed a bug with dynamic values getting into a infinite loop
2022-07-25 21:09:37 +02:00
Robert Jelic
738ad2576e bugfix
- some offset bugfixes
- reworked dynamic values - % got removed for now, now you are able to use parent.w*0.8 instead of 80% - but you are also able to use objectid.x/y/w/h
2022-07-23 21:57:34 +02:00
Robert Jelic
ea36b124be Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-18 16:46:01 +02:00
Robert Jelic
9d10e95fae docs 2022-07-18 16:45:59 +02:00
Robert Jelic
dbfa91dc28 Update Basalt.md 2022-07-18 14:16:29 +02:00
Robert Jelic
6ab840cb1c Update Basalt.md 2022-07-18 14:11:37 +02:00
Robert Jelic
8157c025ea docs again 2022-07-18 13:58:43 +02:00
Robert Jelic
af34fa1a18 docs 2022-07-17 23:17:28 +02:00
Robert Jelic
dfc53658f1 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-17 22:39:13 +02:00
Robert Jelic
01412b4c55 docs 2022-07-17 22:37:32 +02:00
Robert Jelic
3107a7adb8 Update Frame.md 2022-07-17 20:24:09 +02:00
Robert Jelic
3819c14c08 Update README.md 2022-07-17 19:33:13 +02:00
Robert Jelic
8242f7868d Delete geometric.lua 2022-07-17 19:25:17 +02:00
Robert Jelic
f6cdd02270 Delete Lerp.lua 2022-07-17 19:24:58 +02:00
Robert Jelic
4d66e2778f Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-17 19:20:06 +02:00
Robert Jelic
b940ef7154 added new features
-remade animation
-added xml support
-finished dynamic values
-added new object: graphic
-added themes for frames
-textfield got some basic improvements to create coding editors
2022-07-17 19:20:02 +02:00
Robert Jelic
3e89e73c64 Update Basalt.md 2022-07-12 22:33:53 +02:00
Robert Jelic
fca756888c Update Basalt.md 2022-07-12 22:30:29 +02:00
Robert Jelic
3b33bb7009 small path fix 2022-07-10 19:18:58 +02:00
Robert Jelic
e98c552fa1 Update Basalt.md 2022-07-09 06:35:30 +02:00
Robert Jelic
21b261332d Update Basalt.md 2022-07-08 22:33:37 +02:00
Robert Jelic
f16a32da1a Update Basalt.md 2022-07-08 22:32:22 +02:00
Robert Jelic
842352b473 Update Basalt.md 2022-07-08 22:31:50 +02:00
Robert Jelic
5505e4f3e8 Update main.lua 2022-07-08 21:23:40 +02:00
Robert Jelic
22274b402e Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-08 21:06:25 +02:00
Robert Jelic
c6d7929741 small bugfix 2022-07-08 21:06:12 +02:00
Robert Jelic
5bd827618d bugfix
fixed bug where bpm was always creating a single file version
2022-07-08 19:53:15 +02:00
Robert Jelic
b78bf92cca Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-08 19:46:33 +02:00
Robert Jelic
cbdf439791 fixed monitors, added setIndex4scrollbars, added dynamic values 2022-07-08 19:46:28 +02:00
Robert Jelic
022bef3b03 Update README.md 2022-07-08 19:43:53 +02:00
Robert Jelic
5f9060dae3 Update basaltPreview.lua 2022-07-06 20:52:16 +02:00
Robert Jelic
b9fd59d961 Update progressBarEnergyExample.lua 2022-07-06 20:51:58 +02:00
Robert Jelic
716c946b96 Update installer.md 2022-07-06 20:50:55 +02:00
Robert Jelic
02b4eb9f75 Update otherEvents.md 2022-07-06 20:36:36 +02:00
Robert Jelic
8945220ac3 Update keyEvents.md 2022-07-06 20:35:51 +02:00
Robert Jelic
7c49917087 Update mouseEvents.md 2022-07-06 20:35:22 +02:00
Robert Jelic
6b2f1ea946 Update Basalt.md 2022-07-06 20:30:16 +02:00
Robert Jelic
4bbdb3ba31 Update basaltPreview.lua 2022-07-06 20:27:22 +02:00
Robert Jelic
79bea8c094 Update progressBarEnergyExample.lua 2022-07-06 20:26:53 +02:00
Robert Jelic
8665eed03e changed how project will be installed from now on 2022-07-06 20:10:40 +02:00
Robert Jelic
9f5b917f87 Delete basaltInstaller.lua 2022-07-06 20:09:14 +02:00
Robert Jelic
975080bc63 Update Quick-Start.md 2022-07-06 20:08:47 +02:00
Robert Jelic
0f77621548 Update Animation.lua 2022-07-06 19:11:41 +02:00
Robert Jelic
36b2f08ad6 finished package manager 2022-07-05 23:02:38 +02:00
Robert Jelic
c16a8afb01 Update basaltPackager.lua 2022-07-05 22:26:50 +02:00
Robert Jelic
436d85dc52 Delete projectFiles.txt 2022-07-04 20:59:33 +02:00
Robert Jelic
8ad1a690ee Update projectFiles.txt 2022-07-03 23:30:24 +02:00
Robert Jelic
f67dda574d Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-03 21:48:54 +02:00
Robert Jelic
5efda94244 added basaltpackagemanager(not finished), packager and installer 2022-07-03 21:48:37 +02:00
Robert Jelic
e90d907c1e Delete BasaltPackager.lua 2022-07-03 21:47:45 +02:00
Robert Jelic
28462f0f46 Update init.lua 2022-07-03 21:21:22 +02:00
Robert Jelic
1ad5d85a40 Update init.lua 2022-07-03 21:20:57 +02:00
Robert Jelic
02ed64555f Update README.md 2022-07-03 21:19:58 +02:00
Robert Jelic
c00d466b10 changed the projects filesystem to use require() instead of loadfile()
currently preparing for a better package manager/installer
2022-07-03 21:19:01 +02:00
Robert Jelic
1f18db9965 Update Thread.md 2022-07-02 22:49:26 +02:00
Robert Jelic
ae9a6ac605 Update Textfield.md 2022-07-02 22:39:12 +02:00
Robert Jelic
5a4e1f3b61 Update Program.md 2022-07-02 22:07:02 +02:00
Robert Jelic
95a4164755 Update Program.md 2022-07-02 21:32:20 +02:00
Robert Jelic
7e0a61a3e9 Update Basalt.md 2022-06-27 23:18:29 +02:00
Robert Jelic
7082258a9e Update Label.md 2022-06-26 19:49:04 +02:00
Robert Jelic
974cad1466 Update Input.md 2022-06-26 19:17:58 +02:00
Robert Jelic
add4feab3a Update Image.md 2022-06-26 18:59:02 +02:00
Robert Jelic
06c6e86308 Update Menubar.md 2022-06-26 18:23:30 +02:00
Robert Jelic
a34b7270ec Update Dropdown.md 2022-06-26 18:23:04 +02:00
Robert Jelic
3d71041aa2 Update Checkbox.md 2022-06-26 17:52:08 +02:00
Robert Jelic
d324912eb0 Update Button.md 2022-06-26 17:43:21 +02:00
Robert Jelic
6c123f4cc5 Update mouseEvents.md 2022-06-26 09:25:53 +02:00
810 changed files with 62342 additions and 16482 deletions

37
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@@ -0,0 +1,37 @@
---
name: Bug report
about: Bug reports for Basalt
title: 'bug: [TITLE]'
labels: bug
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.
**Checklist**
[ ] I am running the latest version.
Tick the box if you are running the latest version!

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@@ -0,0 +1,45 @@
name: Bug Report w/ BETA form
description: Report a bug for Basalt (Using BETA form)!
title: "bug: [TITLE]"
labels: ["bug"]
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: what-happened
attributes:
label: What happened?
description: Also tell us, what did you expect to happen?
placeholder: Tell us what you see!
value: "A bug happened!"
validations:
required: true
- type: dropdown
id: ccversion
attributes:
label: Computercraft client
description: What ComputerCraft client are you using?
options:
- Ingame (Default)
- CraftOSPC
- CCemux
- CopyCat
- other
validations:
required: true
- type: textarea
id: logs
attributes:
label: Relevant log output
description: Please copy and paste any relevant log output, for example the error. This will be automatically formatted into code, so no need for backticks.
render: shell
- type: checkboxes
id: latest
attributes:
label: Latest Basalt Version
description: We only provide support for the latest version of Basalt!
options:
- label: I use the latest stable version
required: true

4
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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@@ -0,0 +1,4 @@
contact_links:
- name: Community Support
url: https://discord.gg/yNNnmBVBpE
about: Please ask and answer questions here.

20
.github/ISSUE_TEMPLATE/docs.md vendored Normal file
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@@ -0,0 +1,20 @@
---
name: Documentation
about: Anything that you think is wrong about the documentation.
title: 'docs: [TITLE]'
labels: documentation
assignees: ''
---
** Where? **
Please describe what you want changed. Screenshot / Quotes
** Possible solution **
Please describe a possible solution.
** Others **
Anything else you want to say?
** Checklist **
[ ] I am looking at the latest version of the docs.

20
.github/ISSUE_TEMPLATE/feature.md vendored Normal file
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@@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest an idea for Basalt
title: 'feature: [TITLE]'
labels: enhancement
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

18
Basalt/init.lua Normal file
View File

@@ -0,0 +1,18 @@
local curDir = fs.getDir(table.pack(...)[2]) or ""
local defaultPath = package.path
if not(packed)then
local format = "path;/path/?.lua;/path/?/init.lua;"
local main = format:gsub("path", curDir)
local objFolder = format:gsub("path", curDir.."/objects")
local plugFolder = format:gsub("path", curDir.."/plugins")
local libFolder = format:gsub("path", curDir.."/libraries")
package.path = main..objFolder..plugFolder..libFolder..defaultPath
end
local Basalt = require("main")
package.path = defaultPath
return Basalt

View File

@@ -0,0 +1,250 @@
local tHex = require("tHex")
local utils = require("utils")
local split = utils.splitString
local sub,rep = string.sub,string.rep
return function(drawTerm)
local terminal = drawTerm or term.current()
local mirrorTerm
local width, height = terminal.getSize()
local cacheT = {}
local cacheBG = {}
local cacheFG = {}
local emptySpaceLine
local emptyColorLines = {}
local function createEmptyLines()
emptySpaceLine = rep(" ", width)
for n = 0, 15 do
local nColor = 2 ^ n
local sHex = tHex[nColor]
emptyColorLines[nColor] = rep(sHex, width)
end
end
----
createEmptyLines()
local function recreateWindowArray()
createEmptyLines()
local emptyText = emptySpaceLine
local emptyFG = emptyColorLines[colors.white]
local emptyBG = emptyColorLines[colors.black]
for currentY = 1, height do
cacheT[currentY] = sub(cacheT[currentY] == nil and emptyText or cacheT[currentY] .. emptyText:sub(1, width - cacheT[currentY]:len()), 1, width)
cacheFG[currentY] = sub(cacheFG[currentY] == nil and emptyFG or cacheFG[currentY] .. emptyFG:sub(1, width - cacheFG[currentY]:len()), 1, width)
cacheBG[currentY] = sub(cacheBG[currentY] == nil and emptyBG or cacheBG[currentY] .. emptyBG:sub(1, width - cacheBG[currentY]:len()), 1, width)
end
end
recreateWindowArray()
local function blit(x, y, t, fg, bg)
if #t == #fg and #t == #bg then
if y >= 1 and y <= height then
if x + #t > 0 and x <= width then
local newCacheT, newCacheFG, newCacheBG
local oldCacheT, oldCacheFG, oldCacheBG = cacheT[y], cacheFG[y], cacheBG[y]
local startN, endN = 1, #t
if x < 1 then
startN = 1 - x + 1
endN = width - x + 1
elseif x + #t > width then
endN = width - x + 1
end
newCacheT = sub(oldCacheT, 1, x - 1) .. sub(t, startN, endN)
newCacheFG = sub(oldCacheFG, 1, x - 1) .. sub(fg, startN, endN)
newCacheBG = sub(oldCacheBG, 1, x - 1) .. sub(bg, startN, endN)
if x + #t <= width then
newCacheT = newCacheT .. sub(oldCacheT, x + #t, width)
newCacheFG = newCacheFG .. sub(oldCacheFG, x + #t, width)
newCacheBG = newCacheBG .. sub(oldCacheBG, x + #t, width)
end
cacheT[y], cacheFG[y], cacheBG[y] = newCacheT,newCacheFG,newCacheBG
end
end
end
end
local function setText(x, y, t)
if y >= 1 and y <= height then
if x + #t > 0 and x <= width then
local newCacheT
local oldCacheT = cacheT[y]
local startN, endN = 1, #t
if x < 1 then
startN = 1 - x + 1
endN = width - x + 1
elseif x + #t > width then
endN = width - x + 1
end
newCacheT = sub(oldCacheT, 1, x - 1) .. sub(t, startN, endN)
if x + #t <= width then
newCacheT = newCacheT .. sub(oldCacheT, x + #t, width)
end
cacheT[y] = newCacheT
end
end
end
local function setBG(x, y, bg)
if y >= 1 and y <= height then
if x + #bg > 0 and x <= width then
local newCacheBG
local oldCacheBG = cacheBG[y]
local startN, endN = 1, #bg
if x < 1 then
startN = 1 - x + 1
endN = width - x + 1
elseif x + #bg > width then
endN = width - x + 1
end
newCacheBG = sub(oldCacheBG, 1, x - 1) .. sub(bg, startN, endN)
if x + #bg <= width then
newCacheBG = newCacheBG .. sub(oldCacheBG, x + #bg, width)
end
cacheBG[y] = newCacheBG
end
end
end
local function setFG(x, y, fg)
if y >= 1 and y <= height then
if x + #fg > 0 and x <= width then
local newCacheFG
local oldCacheFG = cacheFG[y]
local startN, endN = 1, #fg
if x < 1 then
startN = 1 - x + 1
endN = width - x + 1
elseif x + #fg > width then
endN = width - x + 1
end
newCacheFG = sub(oldCacheFG, 1, x - 1) .. sub(fg, startN, endN)
if x + #fg <= width then
newCacheFG = newCacheFG .. sub(oldCacheFG, x + #fg, width)
end
cacheFG[y] = newCacheFG
end
end
end
--[[
local function setText(x, y, text)
if (y >= 1) and (y <= height) then
local emptyLine = rep(" ", #text)
blit(x, y, text, emptyLine, emptyLine)
end
end
local function setFG(x, y, colorStr)
if (y >= 1) and (y <= height) then
local w = #colorStr
local emptyLine = rep(" ", w)
local text = sub(cacheT[y], x, w)
blit(x, y, text, colorStr, emptyLine)
end
end
local function setBG(x, y, colorStr)
if (y >= 1) and (y <= height) then
local w = #colorStr
local emptyLine = rep(" ", w)
local text = sub(cacheT[y], x, w)
blit(x, y, text, emptyLine, colorStr)
end
end]]
local drawHelper = {
setSize = function(w, h)
width, height = w, h
recreateWindowArray()
end,
setMirror = function(mirror)
mirrorTerm = mirror
end,
setBG = function(x, y, colorStr)
setBG(x, y, colorStr)
end,
setText = function(x, y, text)
setText(x, y, text)
end,
setFG = function(x, y, colorStr)
setFG(x, y, colorStr)
end;
blit = function(x, y, t, fg, bg)
blit(x, y, t, fg, bg)
end,
drawBackgroundBox = function(x, y, width, height, bgCol)
local colorStr = rep(tHex[bgCol], width)
for n = 1, height do
setBG(x, y + (n - 1), colorStr)
end
end,
drawForegroundBox = function(x, y, width, height, fgCol)
local colorStr = rep(tHex[fgCol], width)
for n = 1, height do
setFG(x, y + (n - 1), colorStr)
end
end,
drawTextBox = function(x, y, width, height, symbol)
local textStr = rep(symbol, width)
for n = 1, height do
setText(x, y + (n - 1), textStr)
end
end,
update = function()
local xC, yC = terminal.getCursorPos()
local isBlinking = false
if (terminal.getCursorBlink ~= nil) then
isBlinking = terminal.getCursorBlink()
end
terminal.setCursorBlink(false)
if(mirrorTerm~=nil)then mirrorTerm.setCursorBlink(false) end
for n = 1, height do
terminal.setCursorPos(1, n)
terminal.blit(cacheT[n], cacheFG[n], cacheBG[n])
if(mirrorTerm~=nil)then
mirrorTerm.setCursorPos(1, n)
mirrorTerm.blit(cacheT[n], cacheFG[n], cacheBG[n])
end
end
terminal.setBackgroundColor(colors.black)
terminal.setCursorBlink(isBlinking)
terminal.setCursorPos(xC, yC)
if(mirrorTerm~=nil)then
mirrorTerm.setBackgroundColor(colors.black)
mirrorTerm.setCursorBlink(isBlinking)
mirrorTerm.setCursorPos(xC, yC)
end
end,
setTerm = function(newTerm)
terminal = newTerm
end,
}
return drawHelper
end

View File

@@ -1,22 +1,41 @@
local function BasaltEvents()
return function()
local events = {}
local index = {}
local event = {
registerEvent = function(self, _event, func)
if (events[_event] == nil) then
events[_event] = {}
index[_event] = 1
end
events[_event][index[_event]] = func
index[_event] = index[_event] + 1
return index[_event] - 1
end;
table.insert(events[_event], func)
end,
removeEvent = function(self, _event, index)
events[_event][index[_event]] = nil
end;
end,
hasEvent = function(self, _event)
return events[_event]~=nil
end,
getEventCount = function(self, _event)
return events[_event]~=nil and #events[_event] or 0
end,
getEvents = function(self)
local t = {}
for k,v in pairs(events)do
table.insert(t, k)
end
return t
end,
clearEvent = function(self, _event)
events[_event] = nil
end,
clear = function(self, _event)
events = {}
end,
sendEvent = function(self, _event, ...)
local returnValue
@@ -29,9 +48,8 @@ local function BasaltEvents()
end
end
return returnValue
end;
end,
}
event.__index = event
return event
end
local eventSystem = BasaltEvents()
end

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@@ -0,0 +1,20 @@
local logDir = ""
local logFileName = "basaltLog.txt"
local defaultLogType = "Debug"
fs.delete(logDir~="" and logDir.."/"..logFileName or logFileName)
local mt = {
__call = function(_,text, typ)
if(text==nil)then return end
local dirStr = logDir~="" and logDir.."/"..logFileName or logFileName
local handle = fs.open(dirStr, fs.exists(dirStr) and "a" or "w")
handle.writeLine("[Basalt]["..os.date("%Y-%m-%d %H:%M:%S").."]["..(typ and typ or defaultLogType).."]: "..tostring(text))
handle.close()
end,
}
return setmetatable({}, mt)
--Work in progress

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@@ -0,0 +1,199 @@
-- Right now this doesn't support scroll(n)
-- Because this lbirary is mainly made for basalt - it doesn't need scroll support, maybe i will add it in the future
local tHex = {
[colors.white] = "0",
[colors.orange] = "1",
[colors.magenta] = "2",
[colors.lightBlue] = "3",
[colors.yellow] = "4",
[colors.lime] = "5",
[colors.pink] = "6",
[colors.gray] = "7",
[colors.lightGray] = "8",
[colors.cyan] = "9",
[colors.purple] = "a",
[colors.blue] = "b",
[colors.brown] = "c",
[colors.green] = "d",
[colors.red] = "e",
[colors.black] = "f",
}
local type,len,rep,sub = type,string.len,string.rep,string.sub
return function (monitorNames)
local monitors = {}
for k,v in pairs(monitorNames)do
monitors[k] = {}
for a,b in pairs(v)do
local mon = peripheral.wrap(b)
if(mon==nil)then
error("Unable to find monitor "..b)
end
monitors[k][a] = mon
monitors[k][a].name = b
end
end
local x,y,monX,monY,monW,monH,w,h = 1,1,1,1,0,0,0,0
local blink,scale = false,1
local fg,bg = colors.white,colors.black
local function calcSize()
local maxW,maxH = 0,0
for k,v in pairs(monitors)do
local _maxW,_maxH = 0,0
for a,b in pairs(v)do
local nw,nh = b.getSize()
_maxW = _maxW + nw
_maxH = nh > _maxH and nh or _maxH
end
maxW = maxW > _maxW and maxW or _maxW
maxH = maxH + _maxH
end
w,h = maxW,maxH
end
calcSize()
local function calcPosition()
local relY = 0
local mX,mY = 0,0
for k,v in pairs(monitors)do
local relX = 0
local _mh = 0
for a,b in pairs(v)do
local mw,mh = b.getSize()
if(x-relX>=1)and(x-relX<=mw)then
mX = a
end
b.setCursorPos(x-relX, y-relY)
relX = relX + mw
if(_mh<mh)then _mh = mh end
end
if(y-relY>=1)and(y-relY<=_mh)then
mY = k
end
relY = relY + _mh
end
monX,monY = mX,mY
end
calcPosition()
local function call(f, ...)
local t = {...}
return function()
for k,v in pairs(monitors)do
for a,b in pairs(v)do
b[f](table.unpack(t))
end
end
end
end
local function cursorBlink()
call("setCursorBlink", false)()
if not(blink)then return end
if(monitors[monY]==nil)then return end
local mon = monitors[monY][monX]
if(mon==nil)then return end
mon.setCursorBlink(blink)
end
local function blit(text, tCol, bCol)
if(monitors[monY]==nil)then return end
local mon = monitors[monY][monX]
if(mon==nil)then return end
mon.blit(text, tCol, bCol)
local mW, mH = mon.getSize()
if(len(text)+x>mW)then
local monRight = monitors[monY][monX+1]
if(monRight~=nil)then
monRight.blit(text, tCol, bCol)
monX = monX + 1
x = x + len(text)
end
end
calcPosition()
end
return {
clear = call("clear"),
setCursorBlink = function(_blink)
blink = _blink
cursorBlink()
end,
getCursorBlink = function()
return blink
end,
getCursorPos = function()
return x, y
end,
setCursorPos = function(newX,newY)
x, y = newX, newY
calcPosition()
cursorBlink()
end,
setTextScale = function(_scale)
call("setTextScale", _scale)()
calcSize()
calcPosition()
scale = _scale
end,
getTextScale = function()
return scale
end,
blit = function(text,fgCol,bgCol)
blit(text,fgCol,bgCol)
end,
write = function(text)
text = tostring(text)
local l = len(text)
blit(text, rep(tHex[fg], l), rep(tHex[bg], l))
end,
getSize = function()
return w,h
end,
setBackgroundColor = function(col)
call("setBackgroundColor", col)()
bg = col
end,
setTextColor = function(col)
call("setTextColor", col)()
fg = col
end,
calculateClick = function(name, xClick, yClick)
local relY = 0
for k,v in pairs(monitors)do
local relX = 0
local maxY = 0
for a,b in pairs(v)do
local wM,hM = b.getSize()
if(b.name==name)then
return xClick + relX, yClick + relY
end
relX = relX + wM
if(hM > maxY)then maxY = hM end
end
relY = relY + maxY
end
return xClick, yClick
end,
}
end

390
Basalt/libraries/bimg.lua Normal file
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@@ -0,0 +1,390 @@
local sub,rep = string.sub,string.rep
local function frame(base, manager)
local w, h = 0, 0
local t,fg,bg = {}, {}, {}
local x, y = 1,1
local data = {}
local function recalculateSize()
for y=1,h do
if(t[y]==nil)then
t[y] = rep(" ", w)
else
t[y] = t[y]..rep(" ", w-#t[y])
end
if(fg[y]==nil)then
fg[y] = rep("0", w)
else
fg[y] = fg[y]..rep("0", w-#fg[y])
end
if(bg[y]==nil)then
bg[y] = rep("f", w)
else
bg[y] = bg[y]..rep("f", w-#bg[y])
end
end
end
local addText = function(text, _x, _y)
x = _x or x
y = _y or y
if(t[y]==nil)then
t[y] = rep(" ", x-1)..text..rep(" ", w-(#text+x))
else
t[y] = sub(t[y], 1, x-1)..rep(" ", x-#t[y])..text..sub(t[y], x+#text, w)
end
if(#t[y]>w)then w = #t[y] end
if(y > h)then h = y end
manager.updateSize(w, h)
end
local addBg = function(b, _x, _y)
x = _x or x
y = _y or y
if(bg[y]==nil)then
bg[y] = rep("f", x-1)..b..rep("f", w-(#b+x))
else
bg[y] = sub(bg[y], 1, x-1)..rep("f", x-#bg[y])..b..sub(bg[y], x+#b, w)
end
if(#bg[y]>w)then w = #bg[y] end
if(y > h)then h = y end
manager.updateSize(w, h)
end
local addFg = function(f, _x, _y)
x = _x or x
y = _y or y
if(fg[y]==nil)then
fg[y] = rep("0", x-1)..f..rep("0", w-(#f+x))
else
fg[y] = sub(fg[y], 1, x-1)..rep("0", x-#fg[y])..f..sub(fg[y], x+#f, w)
end
if(#fg[y]>w)then w = #fg[y] end
if(y > h)then h = y end
manager.updateSize(w, h)
end
local function setFrame(frm)
data = {}
t, fg, bg = {}, {}, {}
for k,v in pairs(base)do
if(type(k)=="string")then
data[k] = v
else
t[k], fg[k], bg[k] = v[1], v[2], v[3]
end
end
manager.updateSize(w, h)
end
if(base~=nil)then
if(#base>0)then
w = #base[1][1]
h = #base
setFrame(base)
end
end
return {
recalculateSize = recalculateSize,
setFrame = setFrame,
getFrame = function()
local f = {}
for k,v in pairs(t)do
table.insert(f, {v, fg[k], bg[k]})
end
for k,v in pairs(data)do
f[k] = v
end
return f, w, h
end,
getImage = function()
local i = {}
for k,v in pairs(t)do
table.insert(i, {v, fg[k], bg[k]})
end
return i
end,
setFrameData = function(key, value)
if(value~=nil)then
data[key] = value
else
if(type(key)=="table")then
data = key
end
end
end,
setFrameImage = function(imgData)
for k,v in pairs(imgData.t)do
t[k] = imgData.t[k]
fg[k] = imgData.fg[k]
bg[k] = imgData.bg[k]
end
end,
getFrameImage = function()
return {t = t, fg = fg, bg = bg}
end,
getFrameData = function(key)
if(key~=nil)then
return data[key]
else
return data
end
end,
blit = function(text, fgCol, bgCol, x, y)
addText(text, x, y)
addFg(fgCol, x, y)
addBg(bgCol, x, y)
end,
text = addText,
fg = addFg,
bg = addBg,
getSize = function()
return w, h
end,
setSize = function(_w, _h)
local nt,nfg,nbg = {}, {}, {}
for _y=1,_h do
if(t[_y]~=nil)then
nt[_y] = sub(t[_y], 1, _w)..rep(" ", _w - w)
else
nt[_y] = rep(" ", _w)
end
if(fg[_y]~=nil)then
nfg[_y] = sub(fg[_y], 1, _w)..rep("0", _w - w)
else
nfg[_y] = rep("0", _w)
end
if(bg[_y]~=nil)then
nbg[_y] = sub(bg[_y], 1, _w)..rep("f", _w - w)
else
nbg[_y] = rep("f", _w)
end
end
t, fg, bg = nt, nfg, nbg
w, h = _w, _h
end,
}
end
return function(img)
local frames = {}
local metadata = {creator="Bimg Library by NyoriE", date=os.date("!%Y-%m-%dT%TZ")}
local width,height = 0, 0
if(img~=nil)then
if(img[1][1][1]~=nil)then
width,height = metadata.width or #img[1][1][1], metadata.height or #img[1]
end
end
local manager = {}
local function addFrame(id, data)
id = id or #frames+1
local f = frame(data, manager)
table.insert(frames, id, f)
if(data==nil)then
frames[id].setSize(width, height)
end
return f
end
local function removeFrame(id)
table.remove(frames, id or #frames)
end
local function moveFrame(id, dir)
local f = frames[id]
if(f~=nil)then
local newId = id+dir
if(newId>=1)and(newId<=#frames)then
table.remove(frames, id)
table.insert(frames, newId, f)
end
end
end
manager = {
updateSize = function(w, h, force)
local changed = force==true and true or false
if(w > width)then changed = true width = w end
if(h > height)then changed = true height = h end
if(changed)then
for k,v in pairs(frames)do
v.setSize(width, height)
v.recalculateSize()
end
end
end,
text = function(frame, text, x, y)
local f = frames[frame]
if(f==nil)then
f = addFrame(frame)
end
f.text(text, x, y)
end,
fg = function(frame, fg, x, y)
local f = frames[frame]
if(f==nil)then
f = addFrame(frame)
end
f.fg(fg, x, y)
end,
bg = function(frame, bg, x, y)
local f = frames[frame]
if(f==nil)then
f = addFrame(frame)
end
f.bg(bg, x, y)
end,
blit = function(frame, text, fg, bg, x, y)
local f = frames[frame]
if(f==nil)then
f = addFrame(frame)
end
f.blit(text, fg, bg, x, y)
end,
setSize = function(w, h)
width = w
height = h
for k,v in pairs(frames)do
v.setSize(w, h)
end
end,
getFrame = function(id)
if(frames[id]~=nil)then
return frames[id].getFrame()
end
end,
getFrameObjects = function()
return frames
end,
getFrames = function()
local f = {}
for k,v in pairs(frames)do
local frame = v.getFrame()
table.insert(f, frame)
end
return f
end,
getFrameObject = function(id)
return frames[id]
end,
addFrame = function(id)
if(#frames<=1)then
if(metadata.animated==nil)then
metadata.animated = true
end
if(metadata.secondsPerFrame==nil)then
metadata.secondsPerFrame = 0.2
end
end
return addFrame(id)
end,
removeFrame = removeFrame,
moveFrame = moveFrame,
setFrameData = function(id, key, value)
if(frames[id]~=nil)then
frames[id].setFrameData(key, value)
end
end,
getFrameData = function(id, key)
if(frames[id]~=nil)then
return frames[id].getFrameData(key)
end
end,
getSize = function()
return width, height
end,
setAnimation = function(anim)
metadata.animation = anim
end,
setMetadata = function(key, val)
if(val~=nil)then
metadata[key] = val
else
if(type(key)=="table")then
metadata = key
end
end
end,
getMetadata = function(key)
if(key~=nil)then
return metadata[key]
else
return metadata
end
end,
createBimg = function()
local bimg = {}
for k,v in pairs(frames)do
local f = v.getFrame()
table.insert(bimg, f)
end
for k,v in pairs(metadata)do
bimg[k] = v
end
bimg.width = width
bimg.height = height
return bimg
end,
}
if(img~=nil)then
for k,v in pairs(img)do
if(type(k)=="string")then
metadata[k] = v
end
end
if(metadata.width==nil)or(metadata.height==nil)then
width = metadata.width or #img[1][1][1]
height = metadata.height or #img[1]
manager.updateSize(width, height, true)
end
for k,v in pairs(img)do
if(type(k)=="number")then
addFrame(k, v)
end
end
else
addFrame(1)
end
return manager
end

View File

@@ -0,0 +1,87 @@
local sub,floor = string.sub,math.floor
local function loadNFPAsBimg(path)
return {[1]={{}, {}, paintutils.loadImage(path)}}, "bimg"
end
local function loadNFP(path)
return paintutils.loadImage(path), "nfp"
end
local function loadBIMG(path, binaryMode)
local f = fs.open(path, binaryMode and "rb" or "r")
if(f==nil)then error("Path - "..path.." doesn't exist!") end
local content = textutils.unserialize(f.readAll())
f.close()
if(content~=nil)then
return content, "bimg"
end
end
local function loadBBF(path)
end
local function loadBBFAsBimg(path)
end
local function loadImage(path, f, binaryMode)
if(sub(path, -4) == ".bimg")then
return loadBIMG(path, binaryMode)
elseif(sub(path, -3) == ".bbf")then
return loadBBF(path, binaryMode)
else
return loadNFP(path, binaryMode)
end
-- ...
end
local function loadImageAsBimg(path)
if(path:find(".bimg"))then
return loadBIMG(path)
elseif(path:find(".bbf"))then
return loadBBFAsBimg(path)
else
return loadNFPAsBimg(path)
end
end
local function resizeBIMG(source, w, h)
local oW, oH = source.width or #source[1][1][1], source.height or #source[1]
local newImg = {}
for k,v in pairs(source)do
if(type(k)=="number")then
local frame = {}
for y=1, h do
local xT,xFG,xBG = "","",""
local yR = floor(y / h * oH + 0.5)
if(v[yR]~=nil)then
for x=1, w do
local xR = floor(x / w * oW + 0.5)
xT = xT..sub(v[yR][1], xR,xR)
xFG = xFG..sub(v[yR][2], xR,xR)
xBG = xBG..sub(v[yR][3], xR,xR)
end
table.insert(frame, {xT, xFG, xBG})
end
end
table.insert(newImg, k, frame)
else
newImg[k] = v
end
end
newImg.width = w
newImg.height = h
return newImg
end
return {
loadNFP = loadNFP,
loadBIMG = loadBIMG,
loadImage = loadImage,
resizeBIMG = resizeBIMG,
loadImageAsBimg = loadImageAsBimg,
}

View File

@@ -0,0 +1,88 @@
local processes = {}
local process = {}
local processId = 0
local newPackage = dofile("rom/modules/main/cc/require.lua").make
function process:new(path, window, newEnv, ...)
local args = {...}
local newP = setmetatable({ path = path }, { __index = self })
newP.window = window
window.current = term.current
window.redirect = term.redirect
newP.processId = processId
if(type(path)=="string")then
newP.coroutine = coroutine.create(function()
local pPath = shell.resolveProgram(path)
local env = setmetatable(newEnv, {__index=_ENV})
env.shell = shell
env.basaltProgram=true
env.arg = {[0]=path, table.unpack(args)}
if(pPath==nil)then
error("The path "..path.." does not exist!")
end
env.require, env.package = newPackage(env, fs.getDir(pPath))
if(fs.exists(pPath))then
local file = fs.open(pPath, "r")
local content = file.readAll()
file.close()
local program = load(content, path, "bt", env)
if(program~=nil)then
return program()
end
end
end)
elseif(type(path)=="function")then
newP.coroutine = coroutine.create(function()
path(table.unpack(args))
end)
else
return
end
processes[processId] = newP
processId = processId + 1
return newP
end
function process:resume(event, ...)
local cur = term.current()
term.redirect(self.window)
if(self.filter~=nil)then
if(event~=self.filter)then return end
self.filter=nil
end
local ok, result = coroutine.resume(self.coroutine, event, ...)
if ok then
self.filter = result
else
printError(result)
end
term.redirect(cur)
return ok, result
end
function process:isDead()
if (self.coroutine ~= nil) then
if (coroutine.status(self.coroutine) == "dead") then
table.remove(processes, self.processId)
return true
end
else
return true
end
return false
end
function process:getStatus()
if (self.coroutine ~= nil) then
return coroutine.status(self.coroutine)
end
return nil
end
function process:start()
coroutine.resume(self.coroutine)
end
return process

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@@ -0,0 +1,165 @@
local NodeStatus = {
CURRENT = 0,
STALE = 1,
MAYBE_STALE = 2
}
local Node = {}
Node.new = function()
return {
fn = nil,
value = nil,
status = NodeStatus.STALE,
parents = {},
children = {},
cleanup = function(self)
for _, parentNode in ipairs(self.parents) do
for index, childNode in ipairs(parentNode.children) do
if (childNode == self) then
table.remove(parentNode.children, index)
break
end
end
end
self.parents = {}
end
}
end
local ReactiveState = {
listeningNode = nil,
sourceNodes = {},
effectNodes = {},
transaction = false
}
local Reactive = {}
Reactive.pushUpdates = function()
for _, sourceNode in ipairs(ReactiveState.sourceNodes) do
Reactive.pushSourceNodeUpdate(sourceNode)
end
Reactive.pullUpdates()
end
Reactive.pushSourceNodeUpdate = function(sourceNode)
if (sourceNode.status == NodeStatus.CURRENT) then
return
end
Reactive.pushNodeUpdate(sourceNode)
for _, childNode in ipairs(sourceNode.children) do
childNode.status = NodeStatus.STALE
end
sourceNode.status = NodeStatus.CURRENT
end
Reactive.pushNodeUpdate = function(node)
if (node == nil) then
return
end
node.status = NodeStatus.MAYBE_STALE
for _, childNode in ipairs(node.children) do
Reactive.pushNodeUpdate(childNode)
end
end
Reactive.pullUpdates = function()
for _, effectNode in ipairs(ReactiveState.effectNodes) do
Reactive.pullNodeUpdates(effectNode)
end
end
Reactive.pullNodeUpdates = function(node)
if (node.status == NodeStatus.CURRENT) then
return
end
if (node.status == NodeStatus.MAYBE_STALE) then
for _, parentNode in ipairs(node.parents) do
Reactive.pullNodeUpdates(parentNode)
end
end
if (node.status == NodeStatus.STALE) then
node:cleanup()
local prevListeningNode = ReactiveState.listeningNode
ReactiveState.listeningNode = node
local oldValue = node.value
node.value = node.fn()
ReactiveState.listeningNode = prevListeningNode
for _, childNode in ipairs(node.children) do
if (oldValue == node.value) then
childNode.status = NodeStatus.CURRENT
else
childNode.status = NodeStatus.STALE
end
end
end
node.status = NodeStatus.CURRENT
end
Reactive.subscribe = function(node)
local listeningNode = ReactiveState.listeningNode
if (listeningNode ~= nil) then
table.insert(node.children, listeningNode)
table.insert(listeningNode.parents, node)
end
end
Reactive.observable = function(initialValue)
local node = Node.new()
node.value = initialValue
node.status = NodeStatus.CURRENT
local get = function()
Reactive.subscribe(node)
return node.value
end
local set = function(newValue)
if (node.value == newValue) then
return
end
node.value = newValue
node.status = ReactiveState.STALE
if (not ReactiveState.transaction) then
Reactive.pushUpdates()
end
end
table.insert(ReactiveState.sourceNodes, node)
return get, set
end
Reactive.derived = function(fn)
local node = Node.new()
node.fn = fn
return function()
if (node.status ~= NodeStatus.CURRENT) then
Reactive.pullNodeUpdates(node)
end
Reactive.subscribe(node)
return node.value
end
end
Reactive.effect = function(fn)
local node = Node.new()
node.fn = fn
table.insert(ReactiveState.effectNodes, node)
Reactive.pushUpdates()
end
Reactive.transaction = function(fn)
ReactiveState.transaction = true
fn()
ReactiveState.transaction = false
Reactive.pushUpdates()
end
Reactive.untracked = function(fn)
local prevListeningNode = ReactiveState.listeningNode
ReactiveState.listeningNode = nil
local value = fn()
ReactiveState.listeningNode = prevListeningNode
return value
end
return Reactive

View File

@@ -0,0 +1,6 @@
local cols = {}
for i = 0, 15 do
cols[2^i] = ("%x"):format(i)
end
return cols

343
Basalt/libraries/utils.lua Normal file
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@@ -0,0 +1,343 @@
local tHex = require("tHex")
local sub,find,reverse,rep,insert,len = string.sub,string.find,string.reverse,string.rep,table.insert,string.len
local function splitString(str, delimiter)
local results = {}
if str == "" or delimiter == "" then
return results
end
local start = 1
local delim_start, delim_end = find(str, delimiter, start)
while delim_start do
insert(results, sub(str, start, delim_start - 1))
start = delim_end + 1
delim_start, delim_end = find(str, delimiter, start)
end
insert(results, sub(str, start))
return results
end
local function removeTags(input)
return input:gsub("{[^}]+}", "")
end
local function wrapText(str, width)
str = removeTags(str)
if(str=="")or(width==0)then
return {""}
end
local uniqueLines = splitString(str, "\n")
local result = {}
for k, v in pairs(uniqueLines) do
if #v == 0 then
table.insert(result, "")
else
while #v > width do
local last_space = width
for i = width, 1, -1 do
if sub(v, i, i) == " " then
last_space = i
break
end
end
if last_space == width then
local line = sub(v, 1, last_space - 1) .. "-"
table.insert(result, line)
v = sub(v, last_space)
else
local line = sub(v, 1, last_space - 1)
table.insert(result, line)
v = sub(v, last_space + 1)
end
if #v <= width then
break
end
end
if #v > 0 then
table.insert(result, v)
end
end
end
return result
end
--- Coonverts a string with special tags to a table with colors and text
-- @param input The string to convert
-- @return A table with the following structure: { {text = "Hello", color = colors.red}, {text = "World", color = colors.blue} }
local function convertRichText(input)
local parsedResult = {}
local currentPosition = 1
local rawPosition = 1
while currentPosition <= #input do
local closestColor, closestBgColor
local color, bgColor
local colorEnd, bgColorEnd
for colorName, _ in pairs(colors) do
local fgPattern = "{fg:" .. colorName.."}"
local bgColorPattern = "{bg:" .. colorName.."}"
local colorStart, colorEndCandidate = input:find(fgPattern, currentPosition)
local bgColorStart, bgColorEndCandidate = input:find(bgColorPattern, currentPosition)
if colorStart and (not closestColor or colorStart < closestColor) then
closestColor = colorStart
color = colorName
colorEnd = colorEndCandidate
end
if bgColorStart and (not closestBgColor or bgColorStart < closestBgColor) then
closestBgColor = bgColorStart
bgColor = colorName
bgColorEnd = bgColorEndCandidate
end
end
local nextPosition
if closestColor and (not closestBgColor or closestColor < closestBgColor) then
nextPosition = closestColor
elseif closestBgColor then
nextPosition = closestBgColor
else
nextPosition = #input + 1
end
local text = input:sub(currentPosition, nextPosition - 1)
if #text > 0 then
table.insert(parsedResult, {
color = nil,
bgColor = nil,
text = text,
position = rawPosition
})
rawPosition = rawPosition + #text
currentPosition = currentPosition + #text
end
if closestColor and (not closestBgColor or closestColor < closestBgColor) then
table.insert(parsedResult, {
color = color,
bgColor = nil,
text = "",
position = rawPosition,
})
currentPosition = colorEnd + 1
elseif closestBgColor then
table.insert(parsedResult, {
color = nil,
bgColor = bgColor,
text = "",
position = rawPosition,
})
currentPosition = bgColorEnd + 1
else
break
end
end
return parsedResult
end
--- Wrapts text with special color tags, like {fg:red} or {bg:blue} to multiple lines
--- @param text string Text to wrap
--- @param width number Width of the line
--- @return table Table of lines
local function wrapRichText(text, width)
local colorData = convertRichText(text)
local formattedLines = {}
local x, y = 1, 1
local currentColor, currentBgColor
local function addFormattedEntry(entry)
table.insert(formattedLines, {
x = x,
y = y,
text = entry.text,
color = entry.color or currentColor,
bgColor = entry.bgColor or currentBgColor
})
end
for _, entry in ipairs(colorData) do
if entry.color then
currentColor = entry.color
elseif entry.bgColor then
currentBgColor = entry.bgColor
else
local words = splitString(entry.text, " ")
for i, word in ipairs(words) do
local wordLength = #word
if i > 1 then
if x + 1 + wordLength <= width then
addFormattedEntry({ text = " " })
x = x + 1
else
x = 1
y = y + 1
end
end
while wordLength > 0 do
local line = word:sub(1, width - x + 1)
word = word:sub(width - x + 2)
wordLength = #word
addFormattedEntry({ text = line })
if wordLength > 0 then
x = 1
y = y + 1
else
x = x + #line
end
end
end
end
if x > width then
x = 1
y = y + 1
end
end
return formattedLines
end
return {
getTextHorizontalAlign = function(text, width, textAlign, replaceChar)
text = sub(text, 1, width)
local offset = width - len(text)
if (textAlign == "right") then
text = rep(replaceChar or " ", offset) .. text
elseif (textAlign == "center") then
text = rep(replaceChar or " ", math.floor(offset / 2)) .. text .. rep(replaceChar or " ", math.floor(offset / 2))
text = text .. (len(text) < width and (replaceChar or " ") or "")
else
text = text .. rep(replaceChar or " ", offset)
end
return text
end,
getTextVerticalAlign = function(h, textAlign)
local offset = 0
if (textAlign == "center") then
offset = math.ceil(h / 2)
if (offset < 1) then
offset = 1
end
end
if (textAlign == "bottom") then
offset = h
end
if(offset<1)then offset=1 end
return offset
end,
orderedTable = function(t)
local newTable = {}
for _, v in pairs(t) do
newTable[#newTable+1] = v
end
return newTable
end,
rpairs = function(t)
return function(t, i)
i = i - 1
if i ~= 0 then
return i, t[i]
end
end, t, #t + 1
end,
tableCount = function(t)
local n = 0
if(t~=nil)then
for k,v in pairs(t)do
n = n + 1
end
end
return n
end,
splitString = splitString,
removeTags = removeTags,
wrapText = wrapText,
convertRichText = convertRichText,
--- Writes text with special color tags
--- @param obj object The object to write to
--- @param x number X-Position
--- @param y number Y-Position
--- @param text string The text to write
writeRichText = function(obj, x, y, text)
local richText = convertRichText(text)
if(#richText==0)then
obj:addText(x, y, text)
return
end
local defaultFG, defaultBG = obj:getForeground(), obj:getBackground()
for _,v in pairs(richText)do
obj:addText(x+v.position-1, y, v.text)
if(v.color~=nil)then
obj:addFG(x+v.position-1, y, tHex[colors[v.color] ]:rep(#v.text))
defaultFG = colors[v.color]
else
obj:addFG(x+v.position-1, y, tHex[defaultFG]:rep(#v.text))
end
if(v.bgColor~=nil)then
obj:addBG(x+v.position-1, y, tHex[colors[v.bgColor] ]:rep(#v.text))
defaultBG = colors[v.bgColor]
else
if(defaultBG~=false)then
obj:addBG(x+v.position-1, y, tHex[defaultBG]:rep(#v.text))
end
end
end
end,
wrapRichText = wrapRichText,
--- Writes wrapped Text with special tags.
--- @param obj object The object to write to
--- @param x number X-Position
--- @param y number Y-Position
--- @param text string Text
--- @param width number Width
--- @param height number Height
writeWrappedText = function(obj, x, y, text, width, height)
local wrapped = wrapRichText(text, width)
for _,v in pairs(wrapped)do
if(v.y>height)then
break
end
if(v.text~=nil)then
obj:addText(x+v.x-1, y+v.y-1, v.text)
end
if(v.color~=nil)then
obj:addFG(x+v.x-1, y+v.y-1, tHex[colors[v.color] ]:rep(#v.text))
end
if(v.bgColor~=nil)then
obj:addBG(x+v.x-1, y+v.y-1, tHex[colors[v.bgColor] ]:rep(#v.text))
end
end
end,
--- Returns a random UUID.
--- @return string UUID.
uuid = function()
return string.gsub(string.format('%x-%x-%x-%x-%x', math.random(0, 0xffff), math.random(0, 0xffff), math.random(0, 0xffff), math.random(0, 0x0fff) + 0x4000, math.random(0, 0x3fff) + 0x8000), ' ', '0')
end
}

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@@ -0,0 +1,77 @@
local XMLNode = {
new = function(tag)
return {
tag = tag,
value = nil,
attributes = {},
children = {},
addChild = function(self, child)
table.insert(self.children, child)
end,
addAttribute = function(self, tag, value)
self.attributes[tag] = value
end
}
end
}
local parseAttributes = function(node, s)
-- Parse "" style string attributes
local _, _ = string.gsub(s, "(%w+)=([\"'])(.-)%2", function(attribute, _, value)
node:addAttribute(attribute, "\"" .. value .. "\"")
end)
-- Parse {} style computed attributes
local _, _ = string.gsub(s, "(%w+)={(.-)}", function(attribute, expression)
node:addAttribute(attribute, expression)
end)
end
local XMLParser = {
parseText = function(xmlText)
local stack = {}
local top = XMLNode.new()
table.insert(stack, top)
local ni, c, label, xarg, empty
local i, j = 1, 1
while true do
ni, j, c, label, xarg, empty = string.find(xmlText, "<(%/?)([%w_:]+)(.-)(%/?)>", i)
if not ni then break end
local text = string.sub(xmlText, i, ni - 1);
if not string.find(text, "^%s*$") then
local lVal = (top.value or "") .. text
stack[#stack].value = lVal
end
if empty == "/" then -- empty element tag
local lNode = XMLNode.new(label)
parseAttributes(lNode, xarg)
top:addChild(lNode)
elseif c == "" then -- start tag
local lNode = XMLNode.new(label)
parseAttributes(lNode, xarg)
table.insert(stack, lNode)
top = lNode
else -- end tag
local toclose = table.remove(stack) -- remove top
top = stack[#stack]
if #stack < 1 then
error("XMLParser: nothing to close with " .. label)
end
if toclose.tag ~= label then
error("XMLParser: trying to close " .. toclose.tag .. " with " .. label)
end
top:addChild(toclose)
end
i = j + 1
end
local text = string.sub(xmlText, i);
if #stack > 1 then
error("XMLParser: unclosed " .. stack[#stack].tag)
end
return top.children
end
}
return XMLParser

22
Basalt/loadObjects.lua Normal file
View File

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local _OBJECTS = {}
if(packaged)then
for k,v in pairs(getProject("objects"))do
_OBJECTS[k] = v()
end
return _OBJECTS
end
local args = table.pack(...)
local dir = fs.getDir(args[2] or "Basalt")
if(dir==nil)then
error("Unable to find directory "..args[2].." please report this bug to our discord.")
end
for _,v in pairs(fs.list(fs.combine(dir, "objects")))do
if(v~="example.lua")and not(v:find(".disabled"))then
local name = v:gsub(".lua", "")
_OBJECTS[name] = require(name)
end
end
return _OBJECTS

606
Basalt/main.lua Normal file
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local basaltEvent = require("basaltEvent")()
local baseObjects = require("loadObjects")
local moddedObjects
local pluginSystem = require("plugin")
local utils = require("utils")
local log = require("basaltLogs")
local uuid = utils.uuid
local wrapText = utils.wrapText
local count = utils.tableCount
local moveThrottle = 300
local dragThrottle = 0
local renderingThrottle = 0
local newObjects = {}
local baseTerm = term.current()
local version = "1.7.0"
local projectDirectory = fs.getDir(table.pack(...)[2] or "")
local activeKey, frames, monFrames, variables, schedules = {}, {}, {}, {}, {}
local mainFrame, activeFrame, focusedObject, updaterActive
local basalt = {}
if not term.isColor or not term.isColor() then
error('Basalt requires an advanced (golden) computer to run.', 0)
end
local defaultColors = {}
for k,v in pairs(colors)do
if(type(v)=="number")then
defaultColors[k] = {baseTerm.getPaletteColor(v)}
end
end
local function stop()
updaterActive = false
baseTerm.clear()
baseTerm.setCursorPos(1, 1)
for k,v in pairs(colors)do
if(type(v)=="number")then
baseTerm.setPaletteColor(v, colors.packRGB(table.unpack(defaultColors[k])))
end
end
end
local function schedule(f)
assert(f~="function", "Schedule needs a function in order to work!")
return function(...)
local co = coroutine.create(f)
local ok, result = coroutine.resume(co, ...)
if(ok)then
table.insert(schedules, co)
else
basalt.basaltError(result)
end
end
end
basalt.log = function(...)
log(...)
end
local setVariable = function(name, var)
variables[name] = var
end
local getVariable = function(name)
return variables[name]
end
local getObjects = function()
return moddedObjects
end
local getObject = function(objectName)
return getObjects()[objectName]
end
local createObject = function(objectName, id)
return getObject(objectName)(id, basalt)
end
local bInstance = {
getDynamicValueEventSetting = function()
return basalt.dynamicValueEvents
end,
getMainFrame = function()
return mainFrame
end,
setVariable = setVariable,
getVariable = getVariable,
setMainFrame = function(mFrame)
mainFrame = mFrame
end,
getActiveFrame = function()
return activeFrame
end,
setActiveFrame = function(aFrame)
activeFrame = aFrame
end,
getFocusedObject = function()
return focusedObject
end,
setFocusedObject = function(focused)
focusedObject = focused
end,
getMonitorFrame = function(name)
return monFrames[name] or monGroups[name][1]
end,
setMonitorFrame = function(name, frame, isGroupedMon)
if(mainFrame == frame)then mainFrame = nil end
if(isGroupedMon)then
monGroups[name] = {frame, sides}
else
monFrames[name] = frame
end
if(frame==nil)then
monGroups[name] = nil
end
end,
getTerm = function()
return baseTerm
end,
schedule = schedule,
stop = stop,
debug = basalt.debug,
log = basalt.log,
getObjects = getObjects,
getObject = getObject,
createObject = createObject,
getDirectory = function()
return projectDirectory
end
}
local function defaultErrorHandler(errMsg)
baseTerm.clear()
baseTerm.setBackgroundColor(colors.black)
baseTerm.setTextColor(colors.red)
local w,h = baseTerm.getSize()
if(basalt.logging)then
log(errMsg, "Error")
end
local text = wrapText("Basalt error: "..errMsg, w)
local yPos = 1
for _,v in pairs(text)do
baseTerm.setCursorPos(1,yPos)
baseTerm.write(v)
yPos = yPos + 1
end
baseTerm.setCursorPos(1,yPos+1)
updaterActive = false
end
local function handleSchedules(event, p1, p2, p3, p4)
if(#schedules>0)then
local finished = {}
for n=1,#schedules do
if(schedules[n]~=nil)then
if (coroutine.status(schedules[n]) == "suspended")then
local ok, result = coroutine.resume(schedules[n], event, p1, p2, p3, p4)
if not(ok)then
basalt.basaltError(result)
end
else
table.insert(finished, n)
end
end
end
for n=1,#finished do
table.remove(schedules, finished[n]-(n-1))
end
end
end
local function drawFrames()
if(updaterActive==false)then return end
if(mainFrame~=nil)then
mainFrame:render()
mainFrame:updateTerm()
end
for _,v in pairs(monFrames)do
v:render()
v:updateTerm()
end
end
local stopped, moveX, moveY = nil, nil, nil
local moveTimer = nil
local function mouseMoveEvent(_, stp, x, y)
stopped, moveX, moveY = stp, x, y
if(moveTimer==nil)then
moveTimer = os.startTimer(moveThrottle/1000)
end
end
local function moveHandlerTimer()
moveTimer = nil
mainFrame:hoverHandler(moveX, moveY, stopped)
activeFrame = mainFrame
end
local btn, dragX, dragY = nil, nil, nil
local dragTimer = nil
local function dragHandlerTimer()
dragTimer = nil
mainFrame:dragHandler(btn, dragX, dragY)
activeFrame = mainFrame
end
local function mouseDragEvent(_, b, x, y)
btn, dragX, dragY = b, x, y
if(dragThrottle<50)then
dragHandlerTimer()
else
if(dragTimer==nil)then
dragTimer = os.startTimer(dragThrottle/1000)
end
end
end
local renderingTimer = nil
local function renderingUpdateTimer()
renderingTimer = nil
drawFrames()
end
local function renderingUpdateEvent(timer)
if(renderingThrottle<50)then
drawFrames()
else
if(renderingTimer==nil)then
renderingTimer = os.startTimer(renderingThrottle/1000)
end
end
end
local function basaltUpdateEvent(event, ...)
local a = {...}
if(basaltEvent:sendEvent("basaltEventCycle", event, ...)==false)then return end
if(event=="terminate")then basalt.stop() end
if(mainFrame~=nil)then
local mouseEvents = {
mouse_click = mainFrame.mouseHandler,
mouse_up = mainFrame.mouseUpHandler,
mouse_scroll = mainFrame.scrollHandler,
mouse_drag = mouseDragEvent,
mouse_move = mouseMoveEvent,
}
local mouseEvent = mouseEvents[event]
if(mouseEvent~=nil)then
mouseEvent(mainFrame, ...)
handleSchedules(event, ...)
renderingUpdateEvent()
return
end
end
if(event == "monitor_touch") then
for k,v in pairs(monFrames)do
if(v:mouseHandler(1, a[2], a[3], true, a[1]))then
activeFrame = v
end
end
handleSchedules(event, ...)
renderingUpdateEvent()
return
end
if(activeFrame~=nil)then
local keyEvents = {
char = activeFrame.charHandler,
key = activeFrame.keyHandler,
key_up = activeFrame.keyUpHandler,
}
local keyEvent = keyEvents[event]
if(keyEvent~=nil)then
if(event == "key")then
activeKey[a[1]] = true
elseif(event == "key_up")then
activeKey[a[1]] = false
end
keyEvent(activeFrame, ...)
handleSchedules(event, ...)
renderingUpdateEvent()
return
end
end
if(event=="timer")and(a[1]==moveTimer)then
moveHandlerTimer()
elseif(event=="timer")and(a[1]==dragTimer)then
dragHandlerTimer()
elseif(event=="timer")and(a[1]==renderingTimer)then
renderingUpdateTimer()
else
for _, v in pairs(frames) do
v:eventHandler(event, ...)
end
for _, v in pairs(monFrames) do
v:eventHandler(event, ...)
end
handleSchedules(event, ...)
renderingUpdateEvent()
end
end
local loadedObjects = false
local loadedPlugins = false
local function InitializeBasalt()
if not(loadedObjects)then
for _,v in pairs(newObjects)do
if(fs.exists(v))then
if(fs.isDir(v))then
local files = fs.list(v)
for _,object in pairs(files)do
if not(fs.isDir(v.."/"..object))then
local name = object:gsub(".lua", "")
if(name~="example.lua")and not(name:find(".disabled"))then
if(baseObjects[name]==nil)then
baseObjects[name] = require(v.."."..object:gsub(".lua", ""))
else
error("Duplicate object name: "..name)
end
end
end
end
else
local name = v:gsub(".lua", "")
if(baseObjects[name]==nil)then
baseObjects[name] = require(name)
else
error("Duplicate object name: "..name)
end
end
end
end
loadedObjects = true
end
if not(loadedPlugins)then
moddedObjects = pluginSystem.loadPlugins(baseObjects, bInstance)
local basaltPlugins = pluginSystem.get("basalt")
if(basaltPlugins~=nil)then
for k,v in pairs(basaltPlugins)do
for a,b in pairs(v(basalt))do
basalt[a] = b
bInstance[a] = b
end
end
end
local basaltPlugins = pluginSystem.get("basaltInternal")
if(basaltPlugins~=nil)then
for _,v in pairs(basaltPlugins)do
for a,b in pairs(v(basalt))do
bInstance[a] = b
end
end
end
loadedPlugins = true
end
end
local function createFrame(name)
InitializeBasalt()
for _, v in pairs(frames) do
if (v:getName() == name) then
return nil
end
end
local newFrame = moddedObjects["BaseFrame"](name, bInstance)
newFrame:init()
newFrame:load()
newFrame:draw()
table.insert(frames, newFrame)
if(mainFrame==nil)and(newFrame:getName()~="basaltDebuggingFrame")then
newFrame:show()
end
return newFrame
end
basalt = {
basaltError = defaultErrorHandler,
logging = false,
dynamicValueEvents = false,
drawFrames = drawFrames,
log = log,
getVersion = function()
return version
end,
memory = function()
return math.floor(collectgarbage("count")+0.5).."KB"
end,
addObject = function(path)
if(fs.exists(path))then
table.insert(newObjects, path)
end
end,
addPlugin = function(path)
pluginSystem.addPlugin(path)
end,
getAvailablePlugins = function()
return pluginSystem.getAvailablePlugins()
end,
getAvailableObjects = function()
local objectNames = {}
for k,_ in pairs(baseObjects)do
table.insert(objectNames, k)
end
return objectNames
end,
setVariable = setVariable,
getVariable = getVariable,
getObjects = getObjects,
getObject = getObject,
createObject = createObject,
setBaseTerm = function(_baseTerm)
baseTerm = _baseTerm
end,
resetPalette = function()
for k,v in pairs(colors)do
if(type(v)=="number")then
--baseTerm.setPaletteColor(v, colors.packRGB(table.unpack(defaultColors[k])))
end
end
end,
setMouseMoveThrottle = function(amount)
if(_HOST:find("CraftOS%-PC"))then
if(config.get("mouse_move_throttle")~=10)then config.set("mouse_move_throttle", 10) end
if(amount<100)then
moveThrottle = 100
else
moveThrottle = amount
end
return true
end
return false
end,
setRenderingThrottle = function(amount)
if(amount<=0)then
renderingThrottle = 0
else
renderingTimer = nil
renderingThrottle = amount
end
end,
setMouseDragThrottle = function(amount)
if(amount<=0)then
dragThrottle = 0
else
dragTimer = nil
dragThrottle = amount
end
end,
autoUpdate = function(isActive)
updaterActive = isActive
if(isActive==nil)then updaterActive = true end
local function f()
drawFrames()
while updaterActive do
basaltUpdateEvent(os.pullEventRaw())
end
end
while updaterActive do
local ok, err = xpcall(f, debug.traceback)
if not(ok)then
basalt.basaltError(err)
end
end
end,
update = function(event, ...)
if (event ~= nil) then
local args = {...}
local ok, err = xpcall(function() basaltUpdateEvent(event, table.unpack(args)) end, debug.traceback)
if not(ok)then
basalt.basaltError(err)
return
end
end
end,
stop = stop,
stopUpdate = stop,
getTerm = function()
return baseTerm
end,
isKeyDown = function(key)
if(activeKey[key]==nil)then return false end
return activeKey[key];
end,
getFrame = function(name)
for _, value in pairs(frames) do
if (value.name == name) then
return value
end
end
end,
getActiveFrame = function()
return activeFrame
end,
setActiveFrame = function(frame)
if (frame:getType() == "Container") then
activeFrame = frame
return true
end
return false
end,
getMainFrame = function()
return mainFrame
end,
onEvent = function(...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
basaltEvent:registerEvent("basaltEventCycle", v)
end
end
end,
schedule = schedule,
addFrame = createFrame,
createFrame = createFrame,
addMonitor = function(name)
InitializeBasalt()
for _, v in pairs(frames) do
if (v:getName() == name) then
return nil
end
end
local newFrame = moddedObjects["MonitorFrame"](name, bInstance)
newFrame:init()
newFrame:load()
newFrame:draw()
table.insert(monFrames, newFrame)
return newFrame
end,
removeFrame = function(name)
frames[name] = nil
end,
setProjectDir = function(dir)
projectDirectory = dir
end,
}
local basaltPlugins = pluginSystem.get("basalt")
if(basaltPlugins~=nil)then
for k,v in pairs(basaltPlugins)do
for a,b in pairs(v(basalt))do
basalt[a] = b
bInstance[a] = b
end
end
end
local basaltPlugins = pluginSystem.get("basaltInternal")
if(basaltPlugins~=nil)then
for k,v in pairs(basaltPlugins)do
for a,b in pairs(v(basalt))do
bInstance[a] = b
end
end
end
return basalt

View File

@@ -0,0 +1,231 @@
local drawSystem = require("basaltDraw")
local utils = require("utils")
local max,min,sub,rep = math.max,math.min,string.sub,string.rep
return function(name, basalt)
local base = basalt.getObject("Container")(name, basalt)
local objectType = "BaseFrame"
local xOffset, yOffset = 0, 0
local colorTheme = {}
local updateRender = true
local termObject = basalt.getTerm()
local basaltDraw = drawSystem(termObject)
local xCursor, yCursor, cursorBlink, cursorColor = 1, 1, false, colors.white
local object = {
getType = function()
return objectType
end,
isType = function(self, t)
return objectType==t or base.isType~=nil and base.isType(t) or false
end,
getBase = function(self)
return base
end,
getOffset = function(self)
return xOffset, yOffset
end,
setOffset = function(self, xOff, yOff)
xOffset = xOff or xOffset
yOffset = yOff or yOffset
self:updateDraw()
return self
end,
getXOffset = function(self)
return xOffset
end,
setXOffset = function(self, newXOffset)
return self:setOffset(newXOffset, nil)
end,
getYOffset = function(self)
return yOffset
end,
setYOffset = function(self, newYOffset)
return self:setOffset(nil, newYOffset)
end,
setPalette = function(self, col, ...)
if(self==basalt.getActiveFrame())then
if(type(col)=="string")then
colorTheme[col] = ...
termObject.setPaletteColor(type(col)=="number" and col or colors[col], ...)
elseif(type(col)=="table")then
for k,v in pairs(col)do
colorTheme[k] = v
if(type(v)=="number")then
termObject.setPaletteColor(type(k)=="number" and k or colors[k], v)
else
local r,g,b = table.unpack(v)
termObject.setPaletteColor(type(k)=="number" and k or colors[k], r,g,b)
end
end
end
end
return self
end,
setSize = function(self, ...)
base.setSize(self, ...)
basaltDraw = drawSystem(termObject)
return self
end,
getSize = function()
return termObject.getSize()
end,
getWidth = function(self)
return ({termObject.getSize()})[1]
end,
getHeight = function(self)
return ({termObject.getSize()})[2]
end,
show = function(self)
base.show(self)
basalt.setActiveFrame(self)
for k,v in pairs(colors)do
if(type(v)=="number")then
termObject.setPaletteColor(v, colors.packRGB(term.nativePaletteColor((v))))
end
end
for k,v in pairs(colorTheme)do
if(type(v)=="number")then
termObject.setPaletteColor(type(k)=="number" and k or colors[k], v)
else
local r,g,b = table.unpack(v)
termObject.setPaletteColor(type(k)=="number" and k or colors[k], r,g,b)
end
end
basalt.setMainFrame(self)
return self
end,
render = function(self)
if(base.render~=nil)then
if(self:isVisible())then
if(updateRender)then
base.render(self)
local children = self:getChildren()
for _, child in ipairs(children) do
if (child.element.render ~= nil) then
child.element:render()
end
end
updateRender = false
end
end
end
end,
updateDraw = function(self)
updateRender = true
return self
end,
eventHandler = function(self, event, ...)
base.eventHandler(self, event, ...)
if(event=="term_resize")then
self:setSize(termObject.getSize())
end
end,
updateTerm = function(self)
if(basaltDraw~=nil)then
basaltDraw.update()
end
end,
setTerm = function(self, newTerm)
termObject = newTerm
if(newTerm==nil)then
basaltDraw = nil
else
basaltDraw = drawSystem(termObject)
end
return self
end,
getTerm = function()
return termObject
end,
blit = function (self, x, y, t, f, b)
local obx, oby = self:getPosition()
local w, h = self:getSize()
if y >= 1 and y <= h then
local t_visible = sub(t, max(1 - x + 1, 1), max(w - x + 1, 1))
local f_visible = sub(f, max(1 - x + 1, 1), max(w - x + 1, 1))
local b_visible = sub(b, max(1 - x + 1, 1), max(w - x + 1, 1))
basaltDraw.blit(max(x + (obx - 1), obx), oby + y - 1, t_visible, f_visible, b_visible)
end
end,
setCursor = function(self, _blink, _xCursor, _yCursor, color)
local obx, oby = self:getAbsolutePosition()
local xO, yO = self:getOffset()
cursorBlink = _blink or false
if (_xCursor ~= nil) then
xCursor = obx + _xCursor - 1 - xO
end
if (_yCursor ~= nil) then
yCursor = oby + _yCursor - 1 - yO
end
cursorColor = color or cursorColor
if (cursorBlink) then
termObject.setTextColor(cursorColor)
termObject.setCursorPos(xCursor, yCursor)
termObject.setCursorBlink(cursorBlink)
else
termObject.setCursorBlink(false)
end
return self
end,
}
for k,v in pairs({mouse_click={"mouseHandler", true},mouse_up={"mouseUpHandler", false},mouse_drag={"dragHandler", false},mouse_scroll={"scrollHandler", true},mouse_hover={"hoverHandler", false}})do
object[v[1]] = function(self, btn, x, y, ...)
if(base[v[1]](self, btn, x, y, ...))then
basalt.setActiveFrame(self)
end
end
end
for k,v in pairs({"drawBackgroundBox", "drawForegroundBox", "drawTextBox"})do
object[v] = function(self, x, y, width, height, symbol)
local obx, oby = self:getPosition()
local w, h = self:getSize()
height = (y < 1 and (height + y > self:getHeight() and self:getHeight() or height + y - 1) or (height + y > self:getHeight() and self:getHeight() - y + 1 or height))
width = (x < 1 and (width + x > self:getWidth() and self:getWidth() or width + x - 1) or (width + x > self:getWidth() and self:getWidth() - x + 1 or width))
basaltDraw[v](max(x + (obx - 1), obx), max(y + (oby - 1), oby), width, height, symbol)
end
end
for k,v in pairs({"setBG", "setFG", "setText"}) do
object[v] = function(self, x, y, str)
local obx, oby = self:getPosition()
local w, h = self:getSize()
if (y >= 1) and (y <= h) then
basaltDraw[v](max(x + (obx - 1), obx), oby + y - 1, sub(str, max(1 - x + 1, 1), max(w - x + 1,1)))
end
end
end
object.__index = object
return setmetatable(object, base)
end

77
Basalt/objects/Button.lua Normal file
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local utils = require("utils")
local tHex = require("tHex")
return function(name, basalt)
-- Button
local base = basalt.getObject("VisualObject")(name, basalt)
local objectType = "Button"
local textHorizontalAlign = "center"
local textVerticalAlign = "center"
local text = "Button"
base:setSize(12, 3)
base:setZIndex(5)
local object = {
getType = function(self)
return objectType
end,
isType = function(self, t)
return objectType==t or base.isType~=nil and base.isType(t) or false
end,
getBase = function(self)
return base
end,
getHorizontalAlign = function(self)
return textHorizontalAlign
end,
setHorizontalAlign = function(self, pos)
textHorizontalAlign = pos
self:updateDraw()
return self
end,
getVerticalAlign = function(self)
return textVerticalAlign
end,
setVerticalAlign = function(self, pos)
textVerticalAlign = pos
self:updateDraw()
return self
end,
getText = function(self)
return text
end,
setText = function(self, newText)
text = newText
self:updateDraw()
return self
end,
draw = function(self)
base.draw(self)
self:addDraw("button", function()
local w,h = self:getSize()
local verticalAlign = utils.getTextVerticalAlign(h, textVerticalAlign)
local xOffset
if(textHorizontalAlign=="center")then
xOffset = math.floor((w - text:len()) / 2)
elseif(textHorizontalAlign=="right")then
xOffset = w - text:len()
end
self:addText(xOffset + 1, verticalAlign, text)
self:addFG(xOffset + 1, verticalAlign, tHex[self:getForeground() or colors.white]:rep(text:len()))
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

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return function(name, basalt)
local base = basalt.getObject("VisualObject")(name, basalt)
-- Base object
local objectType = "ChangeableObject"
local value
local object = {
setValue = function(self, _value, valueChangedHandler)
if (value ~= _value) then
value = _value
self:updateDraw()
if(valueChangedHandler~=false)then
self:valueChangedHandler()
end
end
return self
end,
getValue = function(self)
return value
end,
onChange = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("value_changed", v)
end
end
return self
end,
valueChangedHandler = function(self)
self:sendEvent("value_changed", value)
end,
}
object.__index = object
return setmetatable(object, base)
end

114
Basalt/objects/Checkbox.lua Normal file
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local utils = require("utils")
local tHex = require("tHex")
return function(name, basalt)
-- Checkbox
local base = basalt.getObject("ChangeableObject")(name, basalt)
local objectType = "Checkbox"
base:setZIndex(5)
base:setValue(false)
base:setSize(1, 1)
local symbol,inactiveSymbol,text,textPos = "\42"," ","","right"
local object = {
load = function(self)
self:listenEvent("mouse_click", self)
self:listenEvent("mouse_up", self)
end,
getType = function(self)
return objectType
end,
isType = function(self, t)
return objectType==t or base.isType~=nil and base.isType(t) or false
end,
setSymbol = function(self, sym, inactive)
symbol = sym or symbol
inactiveSymbol = inactive or inactiveSymbol
self:updateDraw()
return self
end,
setActiveSymbol = function(self, sym)
return self:setSymbol(sym, nil)
end,
setInactiveSymbol = function(self, inactive)
return self:setSymbol(nil, inactive)
end,
getSymbol = function(self)
return symbol, inactiveSymbol
end,
getActiveSymbol = function(self)
return symbol
end,
getInactiveSymbol = function(self)
return inactiveSymbol
end,
setText = function(self, _text)
text = _text
return self
end,
getText = function(self)
return text
end,
setTextPosition = function(self, pos)
textPos = pos or textPos
return self
end,
getTextPosition = function(self)
return textPos
end,
setChecked = base.setValue,
getChecked = base.getValue,
mouseHandler = function(self, button, x, y)
if (base.mouseHandler(self, button, x, y)) then
if(button == 1)then
if (self:getValue() ~= true) and (self:getValue() ~= false) then
self:setValue(false)
else
self:setValue(not self:getValue())
end
self:updateDraw()
return true
end
end
return false
end,
draw = function(self)
base.draw(self)
self:addDraw("checkbox", function()
local obx, oby = self:getPosition()
local w,h = self:getSize()
local verticalAlign = utils.getTextVerticalAlign(h, "center")
local bg,fg = self:getBackground(), self:getForeground()
if (self:getValue()) then
self:addBlit(1, verticalAlign, utils.getTextHorizontalAlign(symbol, w, "center"), tHex[fg], tHex[bg])
else
self:addBlit(1, verticalAlign, utils.getTextHorizontalAlign(inactiveSymbol, w, "center"), tHex[fg], tHex[bg])
end
if(text~="")then
local align = textPos=="left" and -text:len() or 3
self:addText(align, verticalAlign, text)
end
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

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local utils = require("utils")
local tableCount = utils.tableCount
return function(name, basalt)
local base = basalt.getObject("VisualObject")(name, basalt)
local objectType = "Container"
local children = {}
local events = {}
local container = {}
local focusedChild
local sorted = true
local objId, evId = 0, 0
local objSort = function(a, b)
if a.zIndex == b.zIndex then
return a.objId < b.objId
else
return a.zIndex < b.zIndex
end
end
local evSort = function(a, b)
if a.zIndex == b.zIndex then
return a.evId > b.evId
else
return a.zIndex > b.zIndex
end
end
local function getChildren(self)
self:sortChildren()
return children
end
local function getChild(self, name)
for _, v in ipairs(children) do
if v.element:getName() == name then
return v.element
end
end
end
local function getDeepChild(self, name)
local maybeChild = self:getChild(name)
if (maybeChild ~= nil) then
return maybeChild
end
for _, child in ipairs(children) do
if (child:getType() == "Container") then
local maybeDeepChild = child:getDeepChild(name)
if (maybeDeepChild ~= nil) then
return maybeDeepChild
end
end
end
end
local function addChild(self, element)
if (getChild(element:getName()) ~= nil) then
return
end
objId = objId + 1
local zIndex = element:getZIndex()
table.insert(children, {element = element, zIndex = zIndex, objId = objId})
sorted = false
element:setParent(self, true)
for event, _ in pairs(element:getRegisteredEvents()) do
self:addEvent(event, element)
end
if (element.init~=nil) then
element:init()
end
if (element.load~=nil) then
element:load()
end
if (element.draw~=nil) then
element:draw()
end
return element
end
local function removeChild(self, element)
if (type(element)=="string") then
element = self:getChild(element)
end
if (element==nil) then
return
end
for i, v in ipairs(children) do
if v.element:getName() == element:getName() then
table.remove(children, i)
self:removeEvents(element)
sorted = false
self:updateDraw()
return true
end
end
return false
end
local function removeChildren(self)
local parent = self:getParent()
children = {}
events = {}
sorted = false
objId = 0
evId = 0
focusedChild = nil
parent:removeEvents(self)
end
local function updateZIndex(self, element, newZ)
objId = objId + 1
evId = evId + 1
for _,v in pairs(children)do
if(v.element==element)then
v.zIndex = newZ
v.objId = objId
break
end
end
for _,v in pairs(events)do
for a,b in pairs(v)do
if(b.element==element)then
b.zIndex = newZ
b.evId = evId
end
end
end
sorted = false
self:updateDraw()
end
local function removeEvents(self, element)
local parent = self:getParent()
for a, b in pairs(events) do
for c, d in pairs(b) do
if(d.element == element)then
table.remove(events[a], c)
end
end
if(tableCount(events[a])<=0)then
if(parent~=nil)then
parent:removeEvent(a, self)
end
end
end
sorted = false
end
local function getEvent(self, event, name)
if(type(name)=="table")then name = name:getName() end
if(events[event]~=nil)then
for _, obj in pairs(events[event]) do
if (obj.element:getName() == name) then
return obj
end
end
end
end
local function addEvent(self, event, element)
if (getEvent(self, event, element:getName()) ~= nil) then
return
end
local zIndex = element:getZIndex()
evId = evId + 1
if(events[event]==nil)then events[event] = {} end
table.insert(events[event], {element = element, zIndex = zIndex, evId = evId})
sorted = false
self:listenEvent(event)
return element
end
local function removeEvent(self, event, element)
if(events[event]~=nil)then
for a, b in pairs(events[event]) do
if(b.element == element)then
table.remove(events[event], a)
end
end
if(tableCount(events[event])<=0)then
self:listenEvent(event, false)
end
end
sorted = false
end
local function getEvents(self, event)
return event~=nil and events[event] or events
end
container = {
getType = function()
return objectType
end,
getBase = function(self)
return base
end,
isType = function(self, t)
return objectType==t or base.isType~=nil and base.isType(t) or false
end,
setSize = function(self, ...)
base.setSize(self, ...)
self:customEventHandler("basalt_FrameResize")
return self
end,
setPosition = function(self, ...)
base.setPosition(self, ...)
self:customEventHandler("basalt_FrameReposition")
return self
end,
searchChildren = function(self, name)
local results = {}
for _, child in pairs(children) do
if (string.find(child.element:getName(), name)) then
table.insert(results, child)
end
end
return results
end,
getChildrenByType = function(self, type)
local results = {}
for _, child in pairs(children) do
if (child.element:isType(type)) then
table.insert(results, child)
end
end
return results
end,
setImportant = function(self, element)
objId = objId + 1
evId = evId + 1
for a, b in pairs(events) do
for c, d in pairs(b) do
if(d.element == element)then
d.evId = evId
table.remove(events[a], c)
table.insert(events[a], d)
break
end
end
end
for i, v in ipairs(children) do
if v.element == element then
v.objId = objId
table.remove(children, i)
table.insert(children, v)
break
end
end
if(self.updateDraw~=nil)then
self:updateDraw()
end
sorted = false
end,
sortChildren = function(self)
if (sorted) then
return
end
table.sort(children, objSort)
for event, _ in pairs(events) do
table.sort(events[event], evSort)
end
sorted = true
end,
clearFocusedChild = function(self)
if(focusedChild~=nil)then
if(getChild(self, focusedChild)~=nil)then
focusedChild:loseFocusHandler()
end
end
focusedChild = nil
return self
end,
setFocusedChild = function(self, obj)
if(focusedChild~=obj)then
if(focusedChild~=nil)then
if(getChild(self, focusedChild)~=nil)then
focusedChild:loseFocusHandler()
end
end
if(obj~=nil)then
if(getChild(self, obj)~=nil)then
obj:getFocusHandler()
end
end
focusedChild = obj
return true
end
return false
end,
getFocused = function(self)
return focusedChild
end,
getChild = getChild,
getChildren = getChildren,
getDeepChildren = getDeepChild,
addChild = addChild,
removeChild = removeChild,
removeChildren = removeChildren,
getEvents = getEvents,
getEvent = getEvent,
addEvent = addEvent,
removeEvent = removeEvent,
removeEvents = removeEvents,
updateZIndex = updateZIndex,
listenEvent = function(self, event, active)
base.listenEvent(self, event, active)
if(events[event]==nil)then events[event] = {} end
return self
end,
customEventHandler = function(self, ...)
base.customEventHandler(self, ...)
for _, o in pairs(children) do
if (o.element.customEventHandler ~= nil) then
o.element:customEventHandler(...)
end
end
end,
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if(focusedChild~=nil)then focusedChild:loseFocusHandler() focusedChild = nil end
end,
getBasalt = function(self)
return basalt
end,
setPalette = function(self, col, ...)
local parent = self:getParent()
parent:setPalette(col, ...)
return self
end,
eventHandler = function(self, ...)
if(base.eventHandler~=nil)then
base.eventHandler(self, ...)
if(events["other_event"]~=nil)then
self:sortChildren()
for _, obj in ipairs(events["other_event"]) do
if (obj.element.eventHandler ~= nil) then
obj.element.eventHandler(obj.element, ...)
end
end
end
end
end,
}
for k,v in pairs({mouse_click={"mouseHandler", true},mouse_up={"mouseUpHandler", false},mouse_drag={"dragHandler", false},mouse_scroll={"scrollHandler", true},mouse_hover={"hoverHandler", false}})do
container[v[1]] = function(self, btn, x, y, ...)
if(base[v[1]]~=nil)then
if(base[v[1]](self, btn, x, y, ...))then
if(events[k]~=nil)then
self:sortChildren()
for _, obj in ipairs(events[k]) do
if (obj.element[v[1]] ~= nil) then
local xO, yO = 0, 0
if(self.getOffset~=nil)then
xO, yO = self:getOffset()
end
if(obj.element.getIgnoreOffset~=nil)then
if(obj.element.getIgnoreOffset())then
xO, yO = 0, 0
end
end
if (obj.element[v[1]](obj.element, btn, x+xO, y+yO, ...)) then
return true
end
end
end
if(v[2])then
self:clearFocusedChild()
end
end
return true
end
end
end
end
for k,v in pairs({key="keyHandler",key_up="keyUpHandler",char="charHandler"})do
container[v] = function(self, ...)
if(base[v]~=nil)then
if(base[v](self, ...))then
if(events[k]~=nil)then
self:sortChildren()
for _, obj in ipairs(events[k]) do
if (obj.element[v] ~= nil) then
if (obj.element[v](obj.element, ...)) then
return true
end
end
end
end
end
end
end
end
for objectName, _ in pairs(basalt.getObjects()) do
container["add" .. objectName] = function(self, id)
return self:addChild(basalt.createObject(objectName, id))
end
end
container.__index = container
return setmetatable(container, base)
end

248
Basalt/objects/Dropdown.lua Normal file
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local utils = require("utils")
local tHex = require("tHex")
return function(name, basalt)
local base = basalt.getObject("List")(name, basalt)
local objectType = "Dropdown"
base:setSize(12, 1)
base:setZIndex(6)
local selectionColorActive = true
local align = "left"
local yOffset = 0
local dropdownW = 0
local dropdownH = 0
local autoSize = true
local closedSymbol = "\16"
local openedSymbol = "\31"
local isOpened = false
local object = {
getType = function(self)
return objectType
end,
isType = function(self, t)
return objectType==t or base.isType~=nil and base.isType(t) or false
end,
load = function(self)
self:listenEvent("mouse_click", self)
self:listenEvent("mouse_up", self)
self:listenEvent("mouse_scroll", self)
self:listenEvent("mouse_drag", self)
end,
setOffset = function(self, yOff)
yOffset = yOff
self:updateDraw()
return self
end,
getOffset = function(self)
return yOffset
end,
addItem = function(self, t, ...)
base.addItem(self, t, ...)
if(autoSize)then
dropdownW = math.max(dropdownW, #t)
dropdownH = dropdownH + 1
end
return self
end,
removeItem = function(self, index)
base.removeItem(self, index)
if(autoSize)then
dropdownW = 0
dropdownH = 0
for n = 1, #list do
dropdownW = math.max(dropdownW, #list[n].text)
end
dropdownH = #list
end
end,
isOpened = function(self)
return isOpened
end,
setOpened = function(self, open)
isOpened = open
self:updateDraw()
return self
end,
setDropdownSize = function(self, width, height)
dropdownW, dropdownH = width, height
autoSize = false
self:updateDraw()
return self
end,
setDropdownWidth = function(self, width)
return self:setDropdownSize(width, dropdownH)
end,
setDropdownHeight = function(self, height)
return self:setDropdownSize(dropdownW, height)
end,
getDropdownSize = function(self)
return dropdownW, dropdownH
end,
getDropdownWidth = function(self)
return dropdownW
end,
getDropdownHeight = function(self)
return dropdownH
end,
mouseHandler = function(self, button, x, y, isMon)
if (isOpened) then
local obx, oby = self:getAbsolutePosition()
if(button==1)then
local list = self:getAll()
if (#list > 0) then
for n = 1, dropdownH do
if (list[n + yOffset] ~= nil) then
if (obx <= x) and (obx + dropdownW > x) and (oby + n == y) then
self:setValue(list[n + yOffset])
self:updateDraw()
local val = self:sendEvent("mouse_click", self, "mouse_click", button, x, y)
if(val==false)then return val end
if(isMon)then
basalt.schedule(function()
sleep(0.1)
self:mouseUpHandler(button, x, y)
end)()
end
return true
end
end
end
end
end
end
local base = base:getBase()
if (base.mouseHandler(self, button, x, y)) then
isOpened = not isOpened
self:getParent():setImportant(self)
self:updateDraw()
return true
else
if(isOpened)then
self:updateDraw()
isOpened = false
end
return false
end
end,
mouseUpHandler = function(self, button, x, y)
if (isOpened) then
local obx, oby = self:getAbsolutePosition()
if(button==1)then
local list = self:getAll()
if (#list > 0) then
for n = 1, dropdownH do
if (list[n + yOffset] ~= nil) then
if (obx <= x) and (obx + dropdownW > x) and (oby + n == y) then
isOpened = false
self:updateDraw()
local val = self:sendEvent("mouse_up", self, "mouse_up", button, x, y)
if(val==false)then return val end
return true
end
end
end
end
end
end
end,
dragHandler = function(self, btn, x, y)
if(base.dragHandler(self, btn, x, y))then
isOpened = true
end
end,
scrollHandler = function(self, dir, x, y)
if(isOpened)then
local xPos, yPos = self:getAbsolutePosition()
if(x >= xPos)and(x <= xPos + dropdownW)and(y >= yPos)and(y <= yPos + dropdownH)then
self:setFocus()
end
end
if (isOpened)and(self:isFocused()) then
local xPos, yPos = self:getAbsolutePosition()
if(x < xPos)or(x > xPos + dropdownW)or(y < yPos)or(y > yPos + dropdownH)then
return false
end
if(#self:getAll() <= dropdownH)then return false end
local list = self:getAll()
yOffset = yOffset + dir
if (yOffset < 0) then
yOffset = 0
end
if (dir == 1) then
if (#list > dropdownH) then
if (yOffset > #list - dropdownH) then
yOffset = #list - dropdownH
end
else
yOffset = math.min(#list - 1, 0)
end
end
local val = self:sendEvent("mouse_scroll", self, "mouse_scroll", dir, x, y)
if(val==false)then return val end
self:updateDraw()
return true
end
end,
draw = function(self)
base.draw(self)
self:setDrawState("list", false)
self:addDraw("dropdown", function()
local obx, oby = self:getPosition()
local w,h = self:getSize()
local val = self:getValue()
local list = self:getAll()
local bgCol, fgCol = self:getBackground(), self:getForeground()
local text = utils.getTextHorizontalAlign((val~=nil and val.text or ""), w, align):sub(1, w - 1) .. (isOpened and openedSymbol or closedSymbol)
self:addBlit(1, 1, text, tHex[fgCol]:rep(#text), tHex[bgCol]:rep(#text))
if (isOpened) then
self:addTextBox(1, 2, dropdownW, dropdownH, " ")
self:addBackgroundBox(1, 2, dropdownW, dropdownH, bgCol)
self:addForegroundBox(1, 2, dropdownW, dropdownH, fgCol)
for n = 1, dropdownH do
if (list[n + yOffset] ~= nil) then
local t =utils.getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align)
if (list[n + yOffset] == val) then
if (selectionColorActive) then
local itemSelectedBG, itemSelectedFG = self:getSelectionColor()
self:addBlit(1, n+1, t, tHex[itemSelectedFG]:rep(#t), tHex[itemSelectedBG]:rep(#t))
else
self:addBlit(1, n+1, t, tHex[list[n + yOffset].fgCol]:rep(#t), tHex[list[n + yOffset].bgCol]:rep(#t))
end
else
self:addBlit(1, n+1, t, tHex[list[n + yOffset].fgCol]:rep(#t), tHex[list[n + yOffset].bgCol]:rep(#t))
end
end
end
end
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

452
Basalt/objects/Flexbox.lua Normal file
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local function flexObjectPlugin(base, basalt)
local flexGrow = 0
local flexShrink = 0
local flexBasis = 0
local baseWidth, baseHeight = base:getSize()
local object = {
getFlexGrow = function(self)
return flexGrow
end,
setFlexGrow = function(self, value)
flexGrow = value
return self
end,
getFlexShrink = function(self)
return flexShrink
end,
setFlexShrink = function(self, value)
flexShrink = value
return self
end,
getFlexBasis = function(self)
return flexBasis
end,
setFlexBasis = function(self, value)
flexBasis = value
return self
end,
getSize = function(self)
return baseWidth, baseHeight
end,
getWidth = function(self)
return baseWidth
end,
getHeight = function(self)
return baseHeight
end,
setSize = function(self, width, height, rel, internalCall)
base.setSize(self, width, height, rel)
if not internalCall then
baseWidth, baseHeight = base:getSize()
end
return self
end,
}
object.__index = object
return setmetatable(object, base)
end
return function(name, basalt)
local base = basalt.getObject("ScrollableFrame")(name, basalt)
local objectType = "Flexbox"
local direction = "row"
local spacing = 1
local justifyContent = "flex-start"
local wrap = "nowrap"
local children = {}
local sortedChildren = {}
local updateLayout = false
local lineBreakFakeObject = flexObjectPlugin({
getHeight = function(self) return 0 end,
getWidth = function(self) return 0 end,
getPosition = function(self) return 0, 0 end,
getSize = function(self) return 0, 0 end,
isType = function(self) return false end,
getType = function(self) return "lineBreakFakeObject" end,
setPosition = function(self) end,
setSize = function(self) end,
})
lineBreakFakeObject:setFlexBasis(0):setFlexGrow(0):setFlexShrink(0)
local function sortChildren(self)
if(wrap=="nowrap")then
sortedChildren = {}
local index = 1
local lineSize = 1
local lineOffset = 1
for _,v in pairs(children)do
if(sortedChildren[index]==nil)then sortedChildren[index]={offset=1} end
local childHeight = direction == "row" and v:getHeight() or v:getWidth()
if childHeight > lineSize then
lineSize = childHeight
end
if(v == lineBreakFakeObject)then
lineOffset = lineOffset + lineSize + spacing
lineSize = 1
index = index + 1
sortedChildren[index] = {offset=lineOffset}
else
table.insert(sortedChildren[index], v)
end
end
elseif(wrap=="wrap")then
sortedChildren = {}
local lineSize = 1
local lineOffset = 1
local maxSize = direction == "row" and self:getWidth() or self:getHeight()
local usedSize = 0
local index = 1
for _,v in pairs(children) do
if(sortedChildren[index]==nil) then sortedChildren[index]={offset=1} end
if v == lineBreakFakeObject then
lineOffset = lineOffset + lineSize + spacing
usedSize = 0
lineSize = 1
index = index + 1
sortedChildren[index] = {offset=lineOffset}
else
local objSize = direction == "row" and v:getWidth() or v:getHeight()
if(objSize+usedSize<=maxSize) then
table.insert(sortedChildren[index], v)
usedSize = usedSize + objSize + spacing
else
lineOffset = lineOffset + lineSize + spacing
lineSize = direction == "row" and v:getHeight() or v:getWidth()
index = index + 1
usedSize = objSize + spacing
sortedChildren[index] = {offset=lineOffset, v}
end
local childHeight = direction == "row" and v:getHeight() or v:getWidth()
if childHeight > lineSize then
lineSize = childHeight
end
end
end
end
end
local function calculateRow(self, children)
local containerWidth, containerHeight = self:getSize()
local totalFlexGrow = 0
local totalFlexShrink = 0
local totalFlexBasis = 0
for _, child in ipairs(children) do
totalFlexGrow = totalFlexGrow + child:getFlexGrow()
totalFlexShrink = totalFlexShrink + child:getFlexShrink()
totalFlexBasis = totalFlexBasis + child:getFlexBasis()
end
local remainingSpace = containerWidth - totalFlexBasis - (spacing * (#children - 1))
local currentX = 1
for _, child in ipairs(children) do
if(child~=lineBreakFakeObject)then
local childWidth
local flexGrow = child:getFlexGrow()
local flexShrink = child:getFlexShrink()
local baseWidth = child:getFlexBasis() ~= 0 and child:getFlexBasis() or child:getWidth()
if totalFlexGrow > 0 then
childWidth = baseWidth + flexGrow / totalFlexGrow * remainingSpace
else
childWidth = baseWidth
end
if remainingSpace < 0 and totalFlexShrink > 0 then
childWidth = baseWidth + flexShrink / totalFlexShrink * remainingSpace
end
child:setPosition(currentX, children.offset or 1)
child:setSize(childWidth, child:getHeight(), false, true)
currentX = currentX + childWidth + spacing
end
end
if justifyContent == "flex-end" then
local totalWidth = currentX - spacing
local offset = containerWidth - totalWidth + 1
for _, child in ipairs(children) do
local x, y = child:getPosition()
child:setPosition(x + offset, y)
end
elseif justifyContent == "center" then
local totalWidth = currentX - spacing
local offset = (containerWidth - totalWidth) / 2 + 1
for _, child in ipairs(children) do
local x, y = child:getPosition()
child:setPosition(x + offset, y)
end
elseif justifyContent == "space-between" then
local totalWidth = currentX - spacing
local offset = (containerWidth - totalWidth) / (#children - 1) + 1
for i, child in ipairs(children) do
if i > 1 then
local x, y = child:getPosition()
child:setPosition(x + offset * (i - 1), y)
end
end
elseif justifyContent == "space-around" then
local totalWidth = currentX - spacing
local offset = (containerWidth - totalWidth) / #children
for i, child in ipairs(children) do
local x, y = child:getPosition()
child:setPosition(x + offset * i - offset / 2, y)
end
elseif justifyContent == "space-evenly" then
local numSpaces = #children + 1
local totalChildWidth = 0
for _, child in ipairs(children) do
totalChildWidth = totalChildWidth + child:getWidth()
end
local totalSpace = containerWidth - totalChildWidth
local offset = math.floor(totalSpace / numSpaces)
local remaining = totalSpace - offset * numSpaces
currentX = offset + (remaining > 0 and 1 or 0)
remaining = remaining > 0 and remaining - 1 or 0
for _, child in ipairs(children) do
child:setPosition(currentX, 1)
currentX = currentX + child:getWidth() + offset + (remaining > 0 and 1 or 0)
remaining = remaining > 0 and remaining - 1 or 0
end
end
end
local function calculateColumn(self, children)
local containerWidth, containerHeight = self:getSize()
local totalFlexGrow = 0
local totalFlexShrink = 0
local totalFlexBasis = 0
for _, child in ipairs(children) do
totalFlexGrow = totalFlexGrow + child:getFlexGrow()
totalFlexShrink = totalFlexShrink + child:getFlexShrink()
totalFlexBasis = totalFlexBasis + child:getFlexBasis()
end
local remainingSpace = containerHeight - totalFlexBasis - (spacing * (#children - 1))
local currentY = 1
for _, child in ipairs(children) do
if(child~=lineBreakFakeObject)then
local childHeight
local flexGrow = child:getFlexGrow()
local flexShrink = child:getFlexShrink()
local baseHeight = child:getFlexBasis() ~= 0 and child:getFlexBasis() or child:getHeight()
if totalFlexGrow > 0 then
childHeight = baseHeight + flexGrow / totalFlexGrow * remainingSpace
else
childHeight = baseHeight
end
if remainingSpace < 0 and totalFlexShrink > 0 then
childHeight = baseHeight + flexShrink / totalFlexShrink * remainingSpace
end
child:setPosition(children.offset, currentY)
child:setSize(child:getWidth(), childHeight, false, true)
currentY = currentY + childHeight + spacing
end
end
if justifyContent == "flex-end" then
local totalHeight = currentY - spacing
local offset = containerHeight - totalHeight + 1
for _, child in ipairs(children) do
local x, y = child:getPosition()
child:setPosition(x, y + offset)
end
elseif justifyContent == "center" then
local totalHeight = currentY - spacing
local offset = (containerHeight - totalHeight) / 2
for _, child in ipairs(children) do
local x, y = child:getPosition()
child:setPosition(x, y + offset)
end
elseif justifyContent == "space-between" then
local totalHeight = currentY - spacing
local offset = (containerHeight - totalHeight) / (#children - 1) + 1
for i, child in ipairs(children) do
if i > 1 then
local x, y = child:getPosition()
child:setPosition(x, y + offset * (i - 1))
end
end
elseif justifyContent == "space-around" then
local totalHeight = currentY - spacing
local offset = (containerHeight - totalHeight) / #children
for i, child in ipairs(children) do
local x, y = child:getPosition()
child:setPosition(x, y + offset * i - offset / 2)
end
elseif justifyContent == "space-evenly" then
local numSpaces = #children + 1
local totalChildHeight = 0
for _, child in ipairs(children) do
totalChildHeight = totalChildHeight + child:getHeight()
end
local totalSpace = containerHeight - totalChildHeight
local offset = math.floor(totalSpace / numSpaces)
local remaining = totalSpace - offset * numSpaces
currentY = offset + (remaining > 0 and 1 or 0)
remaining = remaining > 0 and remaining - 1 or 0
for _, child in ipairs(children) do
local x, y = child:getPosition()
child:setPosition(x, currentY)
currentY = currentY + child:getHeight() + offset + (remaining > 0 and 1 or 0)
remaining = remaining > 0 and remaining - 1 or 0
end
end
end
local function applyLayout(self)
sortChildren(self)
if direction == "row" then
for _,v in pairs(sortedChildren)do
calculateRow(self, v)
end
else
for _,v in pairs(sortedChildren)do
calculateColumn(self, v)
end
end
updateLayout = false
end
local object = {
getType = function()
return objectType
end,
isType = function(self, t)
return objectType == t or base.isType ~= nil and base.isType(t) or false
end,
setJustifyContent = function(self, value)
justifyContent = value
updateLayout = true
self:updateDraw()
return self
end,
getJustifyContent = function(self)
return justifyContent
end,
setDirection = function(self, value)
direction = value
updateLayout = true
self:updateDraw()
return self
end,
getDirection = function(self)
return direction
end,
setSpacing = function(self, value)
spacing = value
updateLayout = true
self:updateDraw()
return self
end,
getSpacing = function(self)
return spacing
end,
setWrap = function(self, value)
wrap = value
updateLayout = true
self:updateDraw()
return self
end,
getWrap = function(self)
return wrap
end,
updateLayout = function(self)
updateLayout = true
self:updateDraw()
end,
addBreak = function(self)
table.insert(children, lineBreakFakeObject)
updateLayout = true
self:updateDraw()
return self
end,
customEventHandler = function(self, event, ...)
base.customEventHandler(self, event, ...)
if event == "basalt_FrameResize" then
updateLayout = true
end
end,
removeChild = function(self, child)
if (type(child)=="string") then
child = self:getChild(child)
end
if (child==nil) then
return
end
base.removeChild(self, child)
for k, v in pairs(children) do
if v:getName() == child:getName() then
table.remove(children, k)
break
end
end
updateLayout = true
self:updateDraw()
return self
end,
draw = function(self)
base.draw(self)
self:addDraw("flexboxDraw", function()
if updateLayout then
applyLayout(self)
end
end, 1)
end
}
for k, _ in pairs(basalt.getObjects()) do
object["add" .. k] = function(self, name)
local baseChild = base["add" .. k](self, name)
local child = flexObjectPlugin(baseChild, basalt)
table.insert(children, child)
updateLayout = true
return child
end
end
object.__index = object
return setmetatable(object, base)
end

133
Basalt/objects/Frame.lua Normal file
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local utils = require("utils")
local max,min,sub,rep,len = math.max,math.min,string.sub,string.rep,string.len
return function(name, basalt)
local base = basalt.getObject("Container")(name, basalt)
local objectType = "Frame"
local parent
local updateRender = true
local xOffset, yOffset = 0, 0
base:setSize(30, 10)
base:setZIndex(10)
local object = {
getType = function()
return objectType
end,
isType = function(self, t)
return objectType==t or base.isType~=nil and base.isType(t) or false
end,
getBase = function(self)
return base
end,
getOffset = function(self)
return xOffset, yOffset
end,
setOffset = function(self, xOff, yOff)
xOffset = xOff or xOffset
yOffset = yOff or yOffset
self:updateDraw()
return self
end,
getXOffset = function(self)
return xOffset
end,
setXOffset = function(self, newXOffset)
return self:setOffset(newXOffset, nil)
end,
getYOffset = function(self)
return yOffset
end,
setYOffset = function(self, newYOffset)
return self:setOffset(nil, newYOffset)
end,
setParent = function(self, p, ...)
base.setParent(self, p, ...)
parent = p
return self
end,
render = function(self)
if(base.render~=nil)then
if(self:isVisible())then
base.render(self)
local children = self:getChildren()
for _, child in ipairs(children) do
if (child.element.render ~= nil) then
child.element:render()
end
end
end
end
end,
updateDraw = function(self)
if(parent~=nil)then
parent:updateDraw()
end
return self
end,
blit = function (self, x, y, t, f, b)
local obx, oby = self:getPosition()
local xO, yO = parent:getOffset()
obx = obx - xO
oby = oby - yO
local w, h = self:getSize()
if y >= 1 and y <= h then
local t_visible = sub(t, max(1 - x + 1, 1), max(w - x + 1, 1))
local f_visible = sub(f, max(1 - x + 1, 1), max(w - x + 1, 1))
local b_visible = sub(b, max(1 - x + 1, 1), max(w - x + 1, 1))
parent:blit(max(x + (obx - 1), obx), oby + y - 1, t_visible, f_visible, b_visible)
end
end,
setCursor = function(self, blink, x, y, color)
local obx, oby = self:getPosition()
local xO, yO = self:getOffset()
parent:setCursor(blink or false, (x or 0)+obx-1 - xO, (y or 0)+oby-1 - yO, color or colors.white)
return self
end,
}
for k,v in pairs({"drawBackgroundBox", "drawForegroundBox", "drawTextBox"})do
object[v] = function(self, x, y, width, height, symbol)
local obx, oby = self:getPosition()
local xO, yO = parent:getOffset()
obx = obx - xO
oby = oby - yO
height = (y < 1 and (height + y > self:getHeight() and self:getHeight() or height + y - 1) or (height + y > self:getHeight() and self:getHeight() - y + 1 or height))
width = (x < 1 and (width + x > self:getWidth() and self:getWidth() or width + x - 1) or (width + x > self:getWidth() and self:getWidth() - x + 1 or width))
parent[v](parent, max(x + (obx - 1), obx), max(y + (oby - 1), oby), width, height, symbol)
end
end
for k,v in pairs({"setBG", "setFG", "setText"})do
object[v] = function(self, x, y, str)
local obx, oby = self:getPosition()
local xO, yO = parent:getOffset()
obx = obx - xO
oby = oby - yO
local w, h = self:getSize()
if (y >= 1) and (y <= h) then
parent[v](parent, max(x + (obx - 1), obx), oby + y - 1, sub(str, max(1 - x + 1, 1), max(w - x + 1,1)))
end
end
end
object.__index = object
return setmetatable(object, base)
end

171
Basalt/objects/Graph.lua Normal file
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return function(name, basalt)
local base = basalt.getObject("ChangeableObject")(name, basalt)
local objectType = "Graph"
base:setZIndex(5)
base:setSize(30, 10)
local graphData = {}
local graphColor = colors.gray
local graphSymbol = "\7"
local graphSymbolCol = colors.black
local maxValue = 100
local minValue = 0
local graphType = "line"
local maxEntries = 10
local object = {
getType = function(self)
return objectType
end,
setGraphColor = function(self, color)
graphColor = color or graphColor
self:updateDraw()
return self
end,
setGraphSymbol = function(self, symbol, symbolcolor)
graphSymbol = symbol or graphSymbol
graphSymbolCol = symbolcolor or graphSymbolCol
self:updateDraw()
return self
end,
setGraphSymbolColor = function(self, symbolColor)
return self:setGraphSymbolColor(nil, symbolColor)
end,
getGraphSymbol = function(self)
return graphSymbol, graphSymbolCol
end,
getGraphSymbolColor = function(self)
return graphSymbolCol
end,
addDataPoint = function(self, value)
if value >= minValue and value <= maxValue then
table.insert(graphData, value)
self:updateDraw()
end
if(#graphData>100)then -- 100 is hard capped to prevent memory leaks
table.remove(graphData,1)
end
return self
end,
setMaxValue = function(self, value)
maxValue = value
self:updateDraw()
return self
end,
getMaxValue = function(self)
return maxValue
end,
setMinValue = function(self, value)
minValue = value
self:updateDraw()
return self
end,
getMinValue = function(self)
return minValue
end,
setGraphType = function(self, graph_type)
if graph_type == "scatter" or graph_type == "line" or graph_type == "bar" then
graphType = graph_type
self:updateDraw()
end
return self
end,
getGraphType = function(self)
return graphType
end,
setMaxEntries = function(self, value)
maxEntries = value
self:updateDraw()
return self
end,
getMaxEntries = function(self)
return maxEntries
end,
clear = function(self)
graphData = {}
self:updateDraw()
return self
end,
draw = function(self)
base.draw(self)
self:addDraw("graph", function()
local obx, oby = self:getPosition()
local w, h = self:getSize()
local bgCol, fgCol = self:getBackground(), self:getForeground()
local range = maxValue - minValue
local prev_x, prev_y
local startIndex = #graphData - maxEntries + 1
if startIndex < 1 then startIndex = 1 end
for i = startIndex, #graphData do
local data = graphData[i]
local x = math.floor(((w - 1) / (maxEntries - 1)) * (i - startIndex) + 1.5)
local y = math.floor((h - 1) - ((h - 1) / range) * (data - minValue) + 1.5)
if graphType == "scatter" then
self:addBackgroundBox(x, y, 1, 1, graphColor)
self:addForegroundBox(x, y, 1, 1, graphSymbolCol)
self:addTextBox(x, y, 1, 1, graphSymbol)
elseif graphType == "line" then
if prev_x and prev_y then
local dx = math.abs(x - prev_x)
local dy = math.abs(y - prev_y)
local sx = prev_x < x and 1 or -1
local sy = prev_y < y and 1 or -1
local err = dx - dy
while true do
self:addBackgroundBox(prev_x, prev_y, 1, 1, graphColor)
self:addForegroundBox(prev_x, prev_y, 1, 1, graphSymbolCol)
self:addTextBox(prev_x, prev_y, 1, 1, graphSymbol)
if prev_x == x and prev_y == y then
break
end
local e2 = 2 * err
if e2 > -dy then
err = err - dy
prev_x = prev_x + sx
end
if e2 < dx then
err = err + dx
prev_y = prev_y + sy
end
end
end
prev_x, prev_y = x, y
elseif graphType == "bar" then
self:addBackgroundBox(x - 1, y, 1, h - y, graphColor)
end
end
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

365
Basalt/objects/Image.lua Normal file
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local images = require("images")
local bimg = require("bimg")
local unpack,sub,max,min = table.unpack,string.sub,math.max,math.min
return function(name, basalt)
-- Image
local base = basalt.getObject("VisualObject")(name, basalt)
local objectType = "Image"
local bimgLibrary = bimg()
local bimgFrame = bimgLibrary.getFrameObject(1)
local originalImage
local image
local activeFrame = 1
local infinitePlay = false
local animTimer
local usePalette = false
local autoSize = true
local xOffset, yOffset = 0, 0
base:setSize(24, 8)
base:setZIndex(2)
local function getPalette(id)
local p = {}
for k,v in pairs(colors)do
if(type(v)=="number")then
p[k] = {term.nativePaletteColor(v)}
end
end
local globalPalette = bimgLibrary.getMetadata("palette")
if(globalPalette~=nil)then
for k,v in pairs(globalPalette)do
p[k] = tonumber(v)
end
end
local localPalette = bimgLibrary.getFrameData("palette")
basalt.log(localPalette)
if(localPalette~=nil)then
for k,v in pairs(localPalette)do
p[k] = tonumber(v)
end
end
return p
end
local function checkAutoSize()
if(autoSize)then
if(bimgLibrary~=nil)then
base:setSize(bimgLibrary.getSize())
end
end
end
local object = {
getType = function(self)
return objectType
end,
isType = function(self, t)
return objectType==t or base.isType~=nil and base.isType(t) or false
end,
setOffset = function(self, _x, _y, rel)
if(rel)then
xOffset = xOffset + _x or 0
yOffset = yOffset + _y or 0
else
xOffset = _x or xOffset
yOffset = _y or yOffset
end
self:updateDraw()
return self
end,
setXOffset = function(self, _x)
return self:setOffset(self, _x, nil)
end,
setYOffset = function(self, _y)
return self:setOffset(self, nil, _y)
end,
setSize = function(self, _x, _y)
base:setSize(_x, _y)
autoSize = false
return self
end,
getOffset = function(self)
return xOffset, yOffset
end,
getXOffset = function(self)
return xOffset
end,
getYOffset = function(self)
return yOffset
end,
selectFrame = function(self, id)
if(bimgLibrary.getFrameObject(id)==nil)then
bimgLibrary.addFrame(id)
end
bimgFrame = bimgLibrary.getFrameObject(id)
image = bimgFrame.getImage(id)
activeFrame = id
self:updateDraw()
end,
addFrame = function(self, id)
bimgLibrary.addFrame(id)
return self
end,
getFrame = function(self, id)
return bimgLibrary.getFrame(id)
end,
getFrameObject = function(self, id)
return bimgLibrary.getFrameObject(id)
end,
removeFrame = function(self, id)
bimgLibrary.removeFrame(id)
return self
end,
moveFrame = function(self, id, dir)
bimgLibrary.moveFrame(id, dir)
return self
end,
getFrames = function(self)
return bimgLibrary.getFrames()
end,
getFrameCount = function(self)
return #bimgLibrary.getFrames()
end,
getActiveFrame = function(self)
return activeFrame
end,
loadImage = function(self, path)
if(fs.exists(path))then
local newBimg = images.loadBIMG(path)
print(newBimg[1][1])
sleep(1)
bimgLibrary = bimg(newBimg)
activeFrame = 1
bimgFrame = bimgLibrary.getFrameObject(1)
originalImage = bimgLibrary.createBimg()
image = bimgFrame.getImage()
checkAutoSize()
self:updateDraw()
end
return self
end,
setPath = function(self, path)
return self:loadImage(path)
end,
setImage = function(self, t)
if(type(t)=="table")then
bimgLibrary = bimg(t)
activeFrame = 1
bimgFrame = bimgLibrary.getFrameObject(1)
originalImage = bimgLibrary.createBimg()
image = bimgFrame.getImage()
checkAutoSize()
self:updateDraw()
end
return self
end,
clear = function(self)
bimgLibrary = bimg()
bimgFrame = bimgLibrary.getFrameObject(1)
image = nil
self:updateDraw()
return self
end,
getImage = function(self)
return bimgLibrary.createBimg()
end,
getImageFrame = function(self, id)
return bimgFrame.getImage(id)
end,
usePalette = function(self, use)
usePalette = use~=nil and use or true
return self
end,
getUsePalette = function(self)
return usePalette
end,
setUsePalette = function(self, use)
return self:usePalette(use)
end,
play = function(self, inf)
if(bimgLibrary.getMetadata("animated"))then
local t = bimgLibrary.getMetadata("duration") or bimgLibrary.getMetadata("secondsPerFrame") or 0.2
self:listenEvent("other_event")
animTimer = os.startTimer(t)
infinitePlay = inf or false
end
return self
end,
setPlay = function(self, inf)
return self:play(inf)
end,
stop = function(self)
os.cancelTimer(animTimer)
animTimer = nil
infinitePlay = false
return self
end,
eventHandler = function(self, event, timerId, ...)
base.eventHandler(self, event, timerId, ...)
if(event=="timer")then
if(timerId==animTimer)then
if(bimgLibrary.getFrame(activeFrame+1)~=nil)then
activeFrame = activeFrame + 1
self:selectFrame(activeFrame)
local t = bimgLibrary.getFrameData(activeFrame, "duration") or bimgLibrary.getMetadata("secondsPerFrame") or 0.2
animTimer = os.startTimer(t)
else
if(infinitePlay)then
activeFrame = 1
self:selectFrame(activeFrame)
local t = bimgLibrary.getFrameData(activeFrame, "duration") or bimgLibrary.getMetadata("secondsPerFrame") or 0.2
animTimer = os.startTimer(t)
end
end
self:updateDraw()
end
end
end,
setMetadata = function(self, key, value)
bimgLibrary.setMetadata(key, value)
return self
end,
getMetadata = function(self, key)
return bimgLibrary.getMetadata(key)
end,
getFrameMetadata = function(self, id, key)
return bimgLibrary.getFrameData(id, key)
end,
setFrameMetadata = function(self, id, key, value)
bimgLibrary.setFrameData(id, key, value)
return self
end,
blit = function(self, text, fg, bg, _x, _y)
x = _x or x
y = _y or y
bimgFrame.blit(text, fg, bg, x, y)
image = bimgFrame.getImage()
self:updateDraw()
return self
end,
setText = function(self, text, _x, _y)
x = _x or x
y = _y or y
bimgFrame.text(text, x, y)
image = bimgFrame.getImage()
self:updateDraw()
return self
end,
setBg = function(self, bg, _x, _y)
x = _x or x
y = _y or y
bimgFrame.bg(bg, x, y)
image = bimgFrame.getImage()
self:updateDraw()
return self
end,
setFg = function(self, fg, _x, _y)
x = _x or x
y = _y or y
bimgFrame.fg(fg, x, y)
image = bimgFrame.getImage()
self:updateDraw()
return self
end,
getImageSize = function(self)
return bimgLibrary.getSize()
end,
setImageSize = function(self, w, h)
bimgLibrary.setSize(w, h)
image = bimgFrame.getImage()
self:updateDraw()
return self
end,
resizeImage = function(self, w, h)
local newBimg = images.resizeBIMG(originalImage, w, h)
bimgLibrary = bimg(newBimg)
activeFrame = 1
bimgFrame = bimgLibrary.getFrameObject(1)
image = bimgFrame.getImage()
self:updateDraw()
return self
end,
draw = function(self)
base.draw(self)
self:addDraw("image", function()
local w,h = self:getSize()
local x, y = self:getPosition()
local wParent, hParent = self:getParent():getSize()
local parentXOffset, parentYOffset = self:getParent():getOffset()
if(x - parentXOffset > wParent)or(y - parentYOffset > hParent)or(x - parentXOffset + w < 1)or(y - parentYOffset + h < 1)then
return
end
if(usePalette)then
self:getParent():setPalette(getPalette(activeFrame))
end
if(image~=nil)then
for k,v in pairs(image)do
if(k+yOffset<=h)and(k+yOffset>=1)then
local t,f,b = v[1],v[2],v[3]
local startIdx = max(1 - xOffset, 1)
local endIdx = min(w - xOffset, #t)
t = sub(t, startIdx, endIdx)
f = sub(f, startIdx, endIdx)
b = sub(b, startIdx, endIdx)
self:addBlit(max(1 + xOffset, 1), k + yOffset, t, f, b)
end
end
end
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

312
Basalt/objects/Input.lua Normal file
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local utils = require("utils")
local tHex = require("tHex")
return function(name, basalt)
-- Input
local base = basalt.getObject("ChangeableObject")(name, basalt)
local objectType = "Input"
local inputType = "text"
local inputLimit = 0
base:setZIndex(5)
base:setValue("")
base:setSize(12, 1)
local textX = 1
local wIndex = 1
local defaultText = ""
local defaultBGCol = colors.black
local defaultFGCol = colors.lightGray
local showingText = defaultText
local internalValueChange = false
local object = {
load = function(self)
self:listenEvent("mouse_click")
self:listenEvent("key")
self:listenEvent("char")
self:listenEvent("other_event")
self:listenEvent("mouse_drag")
end,
getType = function(self)
return objectType
end,
isType = function(self, t)
return objectType==t or base.isType~=nil and base.isType(t) or false
end,
setDefaultFG = function(self, fCol)
return self:setDefaultText(self, defaultText, fCol, nil)
end,
setDefaultBG = function(self, bCol)
return self:setDefaultText(self, defaultText, nil, bCol)
end,
setDefaultText = function(self, text, fCol, bCol)
defaultText = text
defaultFGCol = fCol or defaultFGCol
defaultBGCol = bCol or defaultBGCol
if (self:isFocused()) then
showingText = ""
else
showingText = defaultText
end
self:updateDraw()
return self
end,
getDefaultText = function(self)
return defaultText, defaultFGCol, defaultBGCol
end,
setOffset = function(self, x)
wIndex = x
self:updateDraw()
return self
end,
getOffset = function(self)
return wIndex
end,
setTextOffset = function(self, x)
textX = x
self:updateDraw()
return self
end,
getTextOffset = function(self)
return textX
end,
setInputType = function(self, t)
inputType = t
self:updateDraw()
return self
end,
getInputType = function(self)
return inputType
end,
setValue = function(self, val)
base.setValue(self, tostring(val))
if not (internalValueChange) then
textX = tostring(val):len() + 1
wIndex = math.max(1, textX-self:getWidth()+1)
if(self:isFocused())then
local parent = self:getParent()
local obx, oby = self:getPosition()
parent:setCursor(true, obx + textX - wIndex, oby+math.floor(self:getHeight()/2), self:getForeground())
end
end
self:updateDraw()
return self
end,
getValue = function(self)
local val = base.getValue(self)
return inputType == "number" and tonumber(val) or val
end,
setInputLimit = function(self, limit)
inputLimit = tonumber(limit) or inputLimit
self:updateDraw()
return self
end,
getInputLimit = function(self)
return inputLimit
end,
getFocusHandler = function(self)
base.getFocusHandler(self)
local parent = self:getParent()
if (parent ~= nil) then
local obx, oby = self:getPosition()
showingText = ""
if(defaultText~="")then
self:updateDraw()
end
parent:setCursor(true, obx + textX - wIndex, oby+math.max(math.ceil(self:getHeight()/2-1, 1)), self:getForeground())
end
end,
loseFocusHandler = function(self)
base.loseFocusHandler(self)
local parent = self:getParent()
showingText = defaultText
if(defaultText~="")then
self:updateDraw()
end
parent:setCursor(false)
end,
keyHandler = function(self, key)
if (base.keyHandler(self, key)) then
local w,h = self:getSize()
local parent = self:getParent()
internalValueChange = true
if (key == keys.backspace) then
-- on backspace
local text = tostring(base.getValue())
if (textX > 1) then
self:setValue(text:sub(1, textX - 2) .. text:sub(textX, text:len()))
textX = math.max(textX - 1, 1)
if (textX < wIndex) then
wIndex = math.max(wIndex - 1, 1)
end
end
end
if (key == keys.enter) then
parent:clearFocusedChild(self)
end
if (key == keys.right) then
local tLength = tostring(base.getValue()):len()
textX = textX + 1
if (textX > tLength) then
textX = tLength + 1
end
textX = math.max(textX, 1)
if (textX < wIndex) or (textX >= w + wIndex) then
wIndex = textX - w + 1
end
wIndex = math.max(wIndex, 1)
end
if (key == keys.left) then
-- left arrow
textX = textX - 1
if (textX >= 1) then
if (textX < wIndex) or (textX >= w + wIndex) then
wIndex = textX
end
end
textX = math.max(textX, 1)
wIndex = math.max(wIndex, 1)
end
local obx, oby = self:getPosition()
local val = tostring(base.getValue())
self:updateDraw()
internalValueChange = false
return true
end
end,
charHandler = function(self, char)
if (base.charHandler(self, char)) then
internalValueChange = true
local w,h = self:getSize()
local text = base.getValue()
if (text:len() < inputLimit or inputLimit <= 0) then
if (inputType == "number") then
local cache = text
if (textX==1 and char == "-") or (char == ".") or (tonumber(char) ~= nil) then
self:setValue(text:sub(1, textX - 1) .. char .. text:sub(textX, text:len()))
textX = textX + 1
if(char==".")or(char=="-")and(#text>0)then
if (tonumber(base.getValue()) == nil) then
self:setValue(cache)
textX = textX - 1
end
end
end
else
self:setValue(text:sub(1, textX - 1) .. char .. text:sub(textX, text:len()))
textX = textX + 1
end
if (textX >= w + wIndex) then
wIndex = wIndex + 1
end
end
local obx, oby = self:getPosition()
local val = tostring(base.getValue())
internalValueChange = false
self:updateDraw()
return true
end
end,
mouseHandler = function(self, button, x, y)
if(base.mouseHandler(self, button, x, y))then
local parent = self:getParent()
local ax, ay = self:getPosition()
local obx, oby = self:getAbsolutePosition(ax, ay)
local w, h = self:getSize()
textX = x - obx + wIndex
local text = base.getValue()
if (textX > text:len()) then
textX = text:len() + 1
end
if (textX < wIndex) then
wIndex = textX - 1
if (wIndex < 1) then
wIndex = 1
end
end
parent:setCursor(true, ax + textX - wIndex, ay+math.max(math.ceil(h/2-1, 1)), self:getForeground())
return true
end
end,
dragHandler = function(self, btn, x, y, xOffset, yOffset)
if(self:isFocused())then
if(self:isCoordsInObject(x, y))then
if(base.dragHandler(self, btn, x, y, xOffset, yOffset))then
return true
end
end
local parent = self:getParent()
parent:clearFocusedChild()
end
end,
draw = function(self)
base.draw(self)
self:addDraw("input", function()
local parent = self:getParent()
local obx, oby = self:getPosition()
local w,h = self:getSize()
local verticalAlign = utils.getTextVerticalAlign(h, textVerticalAlign)
local val = tostring(base.getValue())
local bCol = self:getBackground()
local fCol = self:getForeground()
local text
if (val:len() <= 0) then
text = showingText
bCol = defaultBGCol or bCol
fCol = defaultFGCol or fCol
end
text = showingText
if (val ~= "") then
text = val
end
text = text:sub(wIndex, w + wIndex - 1)
local space = w - text:len()
if (space < 0) then
space = 0
end
if (inputType == "password") and (val ~= "") then
text = string.rep("*", text:len())
end
text = text .. string.rep(" ", space)
self:addBlit(1, verticalAlign, text, tHex[fCol]:rep(text:len()), tHex[bCol]:rep(text:len()))
if(self:isFocused())then
parent:setCursor(true, obx + textX - wIndex, oby+math.floor(self:getHeight()/2), self:getForeground())
end
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

115
Basalt/objects/Label.lua Normal file
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local utils = require("utils")
local wrapText = utils.wrapText
local writeWrappedText = utils.writeWrappedText
local tHex = require("tHex")
return function(name, basalt)
-- Label
local base = basalt.getObject("VisualObject")(name, basalt)
local objectType = "Label"
base:setZIndex(3)
base:setSize(5, 1)
base:setBackground(false)
local autoSize = true
local text, textAlign = "Label", "left"
local object = {
--- Returns the object type.
--- @return string
getType = function(self)
return objectType
end,
--- Returns the label's base object.
--- @return object
getBase = function(self)
return base
end,
--- Changes the label's text.
--- @param newText string The new text of the label.
--- @return object
setText = function(self, newText)
text = tostring(newText)
if(autoSize)then
local t = wrapText(text, #text)
local newW, newH = 1,1
for k,v in pairs(t)do
newH = newH+1
newW = math.max(newW, v:len())
end
self:setSize(newW, newH)
autoSize = true
end
self:updateDraw()
return self
end,
--- Returns the label's autoSize property.
--- @return boolean
getAutoSize = function(self)
return autoSize
end,
--- Sets the label's autoSize property.
--- @param bool boolean The new value of the autoSize property.
--- @return object
setAutoSize = function(self, bool)
autoSize = bool
return self
end,
--- Returns the label's text.
--- @return string
getText = function(self)
return text
end,
--- Sets the size of the label.
--- @param width number The width of the label.
--- @param height number The height of the label.
--- @return object
setSize = function(self, width, height)
base.setSize(self, width, height)
autoSize = false
return self
end,
--- Gets the text alignment of the label.
--- @return string
getTextAlign = function(self)
return textAlign
end,
--- Sets the text alignment of the label.
--- @param align string The alignment of the text. Can be "left", "center", or "right".
--- @return object
setTextAlign = function(self, align)
textAlign = align or textAlign
return self;
end,
--- Queues a new draw function to be called when the object is drawn.
draw = function(self)
base.draw(self)
self:addDraw("label", function()
local w, h = self:getSize()
local align = textAlign=="center" and math.floor(w/2-text:len()/2+0.5) or textAlign=="right" and w-(text:len()-1) or 1
writeWrappedText(self, align, 1, text, w+1, h)
end)
end,
--- Initializes the label.
init = function(self)
base.init(self)
local parent = self:getParent()
self:setForeground(parent:getForeground())
end
}
object.__index = object
return setmetatable(object, base)
end

279
Basalt/objects/List.lua Normal file
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local utils = require("utils")
local tHex = require("tHex")
return function(name, basalt)
local base = basalt.getObject("ChangeableObject")(name, basalt)
local objectType = "List"
local list = {}
local itemSelectedBG = colors.black
local itemSelectedFG = colors.lightGray
local selectionColorActive = true
local textAlign = "left"
local yOffset = 0
local scrollable = true
base:setSize(16, 8)
base:setZIndex(5)
local object = {
init = function(self)
local parent = self:getParent()
self:listenEvent("mouse_click")
self:listenEvent("mouse_drag")
self:listenEvent("mouse_scroll")
return base.init(self)
end,
getBase = function(self)
return base
end,
setTextAlign = function(self, align)
textAlign = align
return self
end,
getTextAlign = function(self)
return textAlign
end,
getBase = function(self)
return base
end,
getType = function(self)
return objectType
end,
isType = function(self, t)
return objectType==t or base.isType~=nil and base.isType(t) or false
end,
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = text, bgCol = bgCol or self:getBackground(), fgCol = fgCol or self:getForeground(), args = { ... } })
if (#list <= 1) then
self:setValue(list[1], false)
end
self:updateDraw()
return self
end,
setOptions = function(self, ...)
list = {}
for k,v in pairs(...)do
if(type(v)=="string")then
table.insert(list, { text = v, bgCol = self:getBackground(), fgCol = self:getForeground(), args = {} })
else
table.insert(list, { text = v[1], bgCol = v[2] or self:getBackground(), fgCol = v[3] or self:getForeground(), args = v[4] or {} })
end
end
self:setValue(list[1], false)
self:updateDraw()
return self
end,
setOffset = function(self, yOff)
yOffset = yOff
self:updateDraw()
return self
end,
getOffset = function(self)
return yOffset
end,
removeItem = function(self, index)
if(type(index)=="number")then
table.remove(list, index)
elseif(type(index)=="table")then
for k,v in pairs(list)do
if(v==index)then
table.remove(list, k)
break
end
end
end
self:updateDraw()
return self
end,
getItem = function(self, index)
return list[index]
end,
getAll = function(self)
return list
end,
getOptions = function(self)
return list
end,
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end,
clear = function(self)
list = {}
self:setValue({}, false)
self:updateDraw()
return self
end,
getItemCount = function(self)
return #list
end,
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self:getBackground(), fgCol = fgCol or self:getForeground(), args = { ... } })
self:updateDraw()
return self
end,
selectItem = function(self, index)
self:setValue(list[index] or {}, false)
self:updateDraw()
return self
end,
setSelectionColor = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self:getBackground()
itemSelectedFG = fgCol or self:getForeground()
selectionColorActive = active~=nil and active or true
self:updateDraw()
return self
end,
setSelectionBG = function(self, bgCol)
return self:setSelectionColor(bgCol, nil, selectionColorActive)
end,
setSelectionFG = function(self, fgCol)
return self:setSelectionColor(nil, fgCol, selectionColorActive)
end,
getSelectionColor = function(self)
return itemSelectedBG, itemSelectedFG
end,
getSelectionBG = function(self)
return itemSelectedBG
end,
getSelectionFG = function(self)
return itemSelectedFG
end,
isSelectionColorActive = function(self)
return selectionColorActive
end,
setScrollable = function(self, scroll)
scrollable = scroll
if(scroll==nil)then scrollable = true end
self:updateDraw()
return self
end,
getScrollable = function(self)
return scrollable
end,
scrollHandler = function(self, dir, x, y)
if(base.scrollHandler(self, dir, x, y))then
if(scrollable)then
local w,h = self:getSize()
yOffset = yOffset + dir
if (yOffset < 0) then
yOffset = 0
end
if (dir >= 1) then
if (#list > h) then
if (yOffset > #list - h) then
yOffset = #list - h
end
if (yOffset >= #list) then
yOffset = #list - 1
end
else
yOffset = yOffset - 1
end
end
self:updateDraw()
end
return true
end
return false
end,
mouseHandler = function(self, button, x, y)
if(base.mouseHandler(self, button, x, y))then
local obx, oby = self:getAbsolutePosition()
local w,h = self:getSize()
if (#list > 0) then
for n = 1, h do
if (list[n + yOffset] ~= nil) then
if (obx <= x) and (obx + w > x) and (oby + n - 1 == y) then
self:setValue(list[n + yOffset])
self:selectHandler()
self:updateDraw()
end
end
end
end
return true
end
return false
end,
dragHandler = function(self, button, x, y)
return self:mouseHandler(button, x, y)
end,
touchHandler = function(self, x, y)
return self:mouseHandler(1, x, y)
end,
onSelect = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("select_item", v)
end
end
return self
end,
selectHandler = function(self)
self:sendEvent("select_item", self:getValue())
end,
draw = function(self)
base.draw(self)
self:addDraw("list", function()
local w, h = self:getSize()
for n = 1, h do
if list[n + yOffset] then
local t = list[n + yOffset].text
local fg, bg = list[n + yOffset].fgCol, list[n + yOffset].bgCol
if list[n + yOffset] == self:getValue() and selectionColorActive then
fg, bg = itemSelectedFG, itemSelectedBG
end
self:addText(1, n, t:sub(1,w))
self:addBG(1, n, tHex[bg]:rep(w))
self:addFG(1, n, tHex[fg]:rep(w))
end
end
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

131
Basalt/objects/Menubar.lua Normal file
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@@ -0,0 +1,131 @@
local utils = require("utils")
local tHex = require("tHex")
return function(name, basalt)
local base = basalt.getObject("List")(name, basalt)
local objectType = "Menubar"
local object = {}
base:setSize(30, 1)
base:setZIndex(5)
local itemOffset = 0
local space, outerSpace = 1, 1
local scrollable = true
local function maxScroll()
local mScroll = 0
local w = base:getWidth()
local list = base:getAll()
for n = 1, #list do
mScroll = mScroll + list[n].text:len() + space * 2
end
return math.max(mScroll - w, 0)
end
object = {
init = function(self)
local parent = self:getParent()
self:listenEvent("mouse_click")
self:listenEvent("mouse_drag")
self:listenEvent("mouse_scroll")
return base.init(self)
end,
getType = function(self)
return objectType
end,
getBase = function(self)
return base
end,
setSpace = function(self, _space)
space = _space or space
self:updateDraw()
return self
end,
getSpace = function(self)
return space
end,
setScrollable = function(self, scroll)
scrollable = scroll
if(scroll==nil)then scrollable = true end
return self
end,
getScrollable = function(self)
return scrollable
end,
mouseHandler = function(self, button, x, y)
if(base:getBase().mouseHandler(self, button, x, y))then
local objX, objY = self:getAbsolutePosition()
local w,h = self:getSize()
local xPos = 0
local list = self:getAll()
for n = 1, #list do
if (list[n] ~= nil) then
if (objX + xPos <= x + itemOffset) and (objX + xPos + list[n].text:len() + (space*2) > x + itemOffset) and (objY == y) then
self:setValue(list[n])
self:sendEvent(event, self, event, 0, x, y, list[n])
end
xPos = xPos + list[n].text:len() + space * 2
end
end
self:updateDraw()
return true
end
end,
scrollHandler = function(self, dir, x, y)
if(base:getBase().scrollHandler(self, dir, x, y))then
if(scrollable)then
itemOffset = itemOffset + dir
if (itemOffset < 0) then
itemOffset = 0
end
local mScroll = maxScroll()
if (itemOffset > mScroll) then
itemOffset = mScroll
end
self:updateDraw()
end
return true
end
return false
end,
draw = function(self)
base.draw(self)
self:addDraw("list", function()
local parent = self:getParent()
local w,h = self:getSize()
local text = ""
local textBGCol = ""
local textFGCol = ""
local itemSelectedBG, itemSelectedFG = self:getSelectionColor()
for _, v in pairs(self:getAll()) do
local newItem = (" "):rep(space) .. v.text .. (" "):rep(space)
text = text .. newItem
if(v == self:getValue())then
textBGCol = textBGCol .. tHex[itemSelectedBG or v.bgCol or self:getBackground()]:rep(newItem:len())
textFGCol = textFGCol .. tHex[itemSelectedFG or v.FgCol or self:getForeground()]:rep(newItem:len())
else
textBGCol = textBGCol .. tHex[v.bgCol or self:getBackground()]:rep(newItem:len())
textFGCol = textFGCol .. tHex[v.FgCol or self:getForeground()]:rep(newItem:len())
end
end
self:addBlit(1, 1, text:sub(itemOffset+1, w+itemOffset), textFGCol:sub(itemOffset+1, w+itemOffset), textBGCol:sub(itemOffset+1, w+itemOffset))
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

View File

@@ -0,0 +1,81 @@
local basaltMon = require("basaltMon")
local max,min,sub,rep = math.max,math.min,string.sub,string.rep
return function(name, basalt)
local base = basalt.getObject("BaseFrame")(name, basalt)
local objectType = "MonitorFrame"
base:setTerm(nil)
local isMonitorGroup = false
local monGroup
local object = {
getType = function()
return objectType
end,
isType = function(self, t)
return objectType==t or base.isType~=nil and base.isType(t) or false
end,
getBase = function(self)
return base
end,
setMonitor = function(self, newMon)
if(type(newMon)=="string")then
local mon = peripheral.wrap(newMon)
if(mon~=nil)then
self:setTerm(mon)
end
elseif(type(newMon)=="table")then
self:setTerm(newMon)
end
return self
end,
setMonitorGroup = function(self, monGrp)
monGroup = basaltMon(monGrp)
self:setTerm(monGroup)
isMonitorGroup = true
return self
end,
render = function(self)
if(self:getTerm()~=nil)then
base.render(self)
end
end,
show = function(self)
base:getBase().show(self)
basalt.setActiveFrame(self)
for k,v in pairs(colors)do
if(type(v)=="number")then
termObject.setPaletteColor(v, colors.packRGB(term.nativePaletteColor((v))))
end
end
for k,v in pairs(colorTheme)do
if(type(v)=="number")then
termObject.setPaletteColor(type(k)=="number" and k or colors[k], v)
else
local r,g,b = table.unpack(v)
termObject.setPaletteColor(type(k)=="number" and k or colors[k], r,g,b)
end
end
return self
end,
}
object.mouseHandler = function(self, btn, x, y, isMon, monitor, ...)
if(isMonitorGroup)then
x, y = monGroup.calculateClick(monitor, x, y)
end
base.mouseHandler(self, btn, x, y, isMon, monitor, ...)
end
object.__index = object
return setmetatable(object, base)
end

View File

@@ -0,0 +1,99 @@
local max,min,sub,rep = math.max,math.min,string.sub,string.rep
return function(name, basalt)
local base = basalt.getObject("Frame")(name, basalt)
local objectType = "MovableFrame"
local parent
local dragXOffset, dragYOffset, isDragging = 0, 0, false
local dragMap = {
{x1 = 1, x2 = "width", y1 = 1, y2 = 1}
}
local object = {
getType = function()
return objectType
end,
setDraggingMap = function(self, t)
dragMap = t
return self
end,
getDraggingMap = function(self)
return dragMap
end,
isType = function(self, t)
return objectType==t or (base.isType~=nil and base.isType(t)) or false
end,
getBase = function(self)
return base
end,
load = function(self)
base.load(self)
self:listenEvent("mouse_click")
self:listenEvent("mouse_up")
self:listenEvent("mouse_drag")
end,
removeChildren = function(self)
base.removeChildren(self)
self:listenEvent("mouse_click")
self:listenEvent("mouse_up")
self:listenEvent("mouse_drag")
end,
dragHandler = function(self, btn, x, y)
if(base.dragHandler(self, btn, x, y))then
if (isDragging) then
local xO, yO = parent:getOffset()
xO = xO < 0 and math.abs(xO) or -xO
yO = yO < 0 and math.abs(yO) or -yO
local parentX = 1
local parentY = 1
parentX, parentY = parent:getAbsolutePosition()
self:setPosition(x + dragXOffset - (parentX - 1) + xO, y + dragYOffset - (parentY - 1) + yO)
self:updateDraw()
end
return true
end
end,
mouseHandler = function(self, btn, x, y, ...)
if(base.mouseHandler(self, btn, x, y, ...))then
parent:setImportant(self)
local fx, fy = self:getAbsolutePosition()
local w, h = self:getSize()
for k,v in pairs(dragMap)do
local x1, x2 = v.x1=="width" and w or v.x1, v.x2=="width" and w or v.x2
local y1, y2= v.y1=="height" and h or v.y1, v.y2=="height" and h or v.y2
if(x>=fx+x1-1)and(x<=fx+x2-1)and(y>=fy+y1-1)and(y<=fy+y2-1)then
isDragging = true
dragXOffset = fx - x
dragYOffset = fy - y
return true
end
end
return true
end
end,
mouseUpHandler = function(self, ...)
isDragging = false
return base.mouseUpHandler(self, ...)
end,
setParent = function(self, p, ...)
base.setParent(self, p, ...)
parent = p
return self
end,
}
object.__index = object
return setmetatable(object, base)
end

290
Basalt/objects/Object.lua Normal file
View File

@@ -0,0 +1,290 @@
local basaltEvent = require("basaltEvent")
local utils = require("utils")
local uuid = utils.uuid
local unpack,sub = table.unpack,string.sub
return function(name, basalt)
name = name or uuid()
assert(basalt~=nil, "Unable to find basalt instance! ID: "..name)
-- Base object
local objectType = "Object" -- not changeable
local isEnabled,initialized = true,false
local eventSystem = basaltEvent()
local registeredEvents = {}
local activeEvents = {}
local parent
local object = {
init = function(self)
if(initialized)then return false end
initialized = true
return true
end,
load = function(self)
end,
getType = function(self)
return objectType
end,
isType = function(self, t)
return objectType==t
end,
getProperty = function(self, name)
local get = self["get" .. name:gsub("^%l", string.upper)]
if (get ~= nil) then
return get(self)
end
end,
setProperty = function(self, name, ...)
local set = self["set" .. name:gsub("^%l", string.upper)]
if (set ~= nil) then
return set(self, ...)
end
end,
getName = function(self)
return name
end,
getParent = function(self)
return parent
end,
setParent = function(self, newParent, noRemove)
if(noRemove)then parent = newParent return self end
if (newParent.getType ~= nil and newParent:isType("Container")) then
self:remove()
newParent:addChild(self)
if (self.show) then
self:show()
end
parent = newParent
end
return self
end,
updateEvents = function(self)
for k,v in pairs(activeEvents)do
parent:removeEvent(k, self)
if(v)then
parent:addEvent(k, self)
end
end
return self
end,
listenEvent = function(self, event, active)
if(parent~=nil)then
if(active)or(active==nil)then
activeEvents[event] = true
parent:addEvent(event, self)
elseif(active==false)then
activeEvents[event] = false
parent:removeEvent(event, self)
end
end
return self
end,
getZIndex = function(self)
return 1
end,
enable = function(self)
isEnabled = true
return self
end,
disable = function(self)
isEnabled = false
return self
end,
isEnabled = function(self)
return isEnabled
end,
remove = function(self)
if (parent ~= nil) then
parent:removeChild(self)
end
self:updateDraw()
return self
end,
getBaseFrame = function(self)
if(parent~=nil)then
return parent:getBaseFrame()
end
return self
end,
onEvent = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("other_event", v)
end
end
return self
end,
getEventSystem = function(self)
return eventSystem
end,
getRegisteredEvents = function(self)
return registeredEvents
end,
registerEvent = function(self, event, func)
if(parent~=nil)then
if(event=="mouse_drag")then
parent:addEvent("mouse_click", self)
parent:addEvent("mouse_up", self)
end
if(event=="mouse_release")then
parent:addEvent("mouse_up", self)
end
parent:addEvent(event, self)
end
eventSystem:registerEvent(event, func)
if (registeredEvents[event] == nil) then
registeredEvents[event] = {}
end
table.insert(registeredEvents[event], func)
end,
removeEvent = function(self, event, index)
if(eventSystem:getEventCount(event)<1)then
if(parent~=nil)then
parent:removeEvent(event, self)
end
end
eventSystem:removeEvent(event, index)
if (registeredEvents[event] ~= nil) then
table.remove(registeredEvents[event], index)
if (#registeredEvents[event] == 0) then
registeredEvents[event] = nil
end
end
end,
eventHandler = function(self, event, ...)
local val = self:sendEvent("other_event", event, ...)
if(val~=nil)then return val end
end,
customEventHandler = function(self, event, ...)
local val = self:sendEvent("custom_event", event, ...)
if(val~=nil)then return val end
return true
end,
sendEvent = function(self, event, ...)
if(event=="other_event")or(event=="custom_event")then
return eventSystem:sendEvent(event, self, ...)
end
return eventSystem:sendEvent(event, self, event, ...)
end,
onClick = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_click", v)
end
end
return self
end,
onClickUp = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_up", v)
end
end
return self
end,
onRelease = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_release", v)
end
end
return self
end,
onScroll = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_scroll", v)
end
end
return self
end,
onHover = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_hover", v)
end
end
return self
end,
onLeave = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_leave", v)
end
end
return self
end,
onDrag = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_drag", v)
end
end
return self
end,
onKey = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("key", v)
end
end
return self
end,
onChar = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("char", v)
end
end
return self
end,
onKeyUp = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("key_up", v)
end
end
return self
end,
}
object.__index = object
return object
end

16
Basalt/objects/Pane.lua Normal file
View File

@@ -0,0 +1,16 @@
return function(name, basalt)
-- Pane
local base = basalt.getObject("VisualObject")(name, basalt)
local objectType = "Pane"
base:setSize(25, 10)
local object = {
getType = function(self)
return objectType
end,
}
object.__index = object
return setmetatable(object, base)
end

View File

@@ -1,8 +1,14 @@
local function Program(name)
local base = Object(name)
local tHex = require("tHex")
local process = require("process")
local sub = string.sub
return function(name, basalt)
local base = basalt.getObject("VisualObject")(name, basalt)
local objectType = "Program"
base:setZIndex(5)
local object
local cachedPath
local enviroment = {}
local function createBasaltWindow(x, y, width, height)
local xCursor, yCursor = 1, 1
@@ -21,7 +27,7 @@ local function Program(name)
for i = 0, 15 do
local c = 2 ^ i
tPalette[c] = { parentTerminal.getPaletteColour(c) }
tPalette[c] = { basalt.getTerm().getPaletteColour(c) }
end
local function createEmptyLines()
@@ -43,6 +49,7 @@ local function Program(name)
cacheFG[n] = sub(cacheFG[n] == nil and emptyFG or cacheFG[n] .. emptyFG:sub(1, width - cacheFG[n]:len()), 1, width)
cacheBG[n] = sub(cacheBG[n] == nil and emptyBG or cacheBG[n] .. emptyBG:sub(1, width - cacheBG[n]:len()), 1, width)
end
base.updateDraw(base)
end
recreateWindowArray()
@@ -56,66 +63,17 @@ local function Program(name)
end
local function internalBlit(sText, sTextColor, sBackgroundColor)
-- copy pasti strikes again (cc: window.lua)
local nStart = xCursor
local nEnd = nStart + #sText - 1
if yCursor >= 1 and yCursor <= height then
if nStart <= width and nEnd >= 1 then
-- Modify line
if nStart == 1 and nEnd == width then
cacheT[yCursor] = sText
cacheFG[yCursor] = sTextColor
cacheBG[yCursor] = sBackgroundColor
else
local sClippedText, sClippedTextColor, sClippedBackgroundColor
if nStart < 1 then
local nClipStart = 1 - nStart + 1
local nClipEnd = width - nStart + 1
sClippedText = sub(sText, nClipStart, nClipEnd)
sClippedTextColor = sub(sTextColor, nClipStart, nClipEnd)
sClippedBackgroundColor = sub(sBackgroundColor, nClipStart, nClipEnd)
elseif nEnd > width then
local nClipEnd = width - nStart + 1
sClippedText = sub(sText, 1, nClipEnd)
sClippedTextColor = sub(sTextColor, 1, nClipEnd)
sClippedBackgroundColor = sub(sBackgroundColor, 1, nClipEnd)
else
sClippedText = sText
sClippedTextColor = sTextColor
sClippedBackgroundColor = sBackgroundColor
end
local sOldText = cacheT[yCursor]
local sOldTextColor = cacheFG[yCursor]
local sOldBackgroundColor = cacheBG[yCursor]
local sNewText, sNewTextColor, sNewBackgroundColor
if nStart > 1 then
local nOldEnd = nStart - 1
sNewText = sub(sOldText, 1, nOldEnd) .. sClippedText
sNewTextColor = sub(sOldTextColor, 1, nOldEnd) .. sClippedTextColor
sNewBackgroundColor = sub(sOldBackgroundColor, 1, nOldEnd) .. sClippedBackgroundColor
else
sNewText = sClippedText
sNewTextColor = sClippedTextColor
sNewBackgroundColor = sClippedBackgroundColor
end
if nEnd < width then
local nOldStart = nEnd + 1
sNewText = sNewText .. sub(sOldText, nOldStart, width)
sNewTextColor = sNewTextColor .. sub(sOldTextColor, nOldStart, width)
sNewBackgroundColor = sNewBackgroundColor .. sub(sOldBackgroundColor, nOldStart, width)
end
cacheT[yCursor] = sNewText
cacheFG[yCursor] = sNewTextColor
cacheBG[yCursor] = sNewBackgroundColor
end
end
xCursor = nEnd + 1
if (visible) then
updateCursor()
end
if yCursor < 1 or yCursor > height or xCursor < 1 or xCursor + #sText - 1 > width then
return
end
cacheT[yCursor] = sub(cacheT[yCursor], 1, xCursor - 1) .. sText .. sub(cacheT[yCursor], xCursor + #sText, width)
cacheFG[yCursor] = sub(cacheFG[yCursor], 1, xCursor - 1) .. sTextColor .. sub(cacheFG[yCursor], xCursor + #sText, width)
cacheBG[yCursor] = sub(cacheBG[yCursor], 1, xCursor - 1) .. sBackgroundColor .. sub(cacheBG[yCursor], xCursor + #sText, width)
xCursor = xCursor + #sText
if visible then
updateCursor()
end
object:updateDraw()
end
local function setText(_x, _y, text)
@@ -125,6 +83,7 @@ local function Program(name)
cacheT[_y] = sub(gText:sub(1, _x - 1) .. text .. gText:sub(_x + (text:len()), width), 1, width)
end
end
object:updateDraw()
end
local function setBG(_x, _y, colorStr)
@@ -134,6 +93,7 @@ local function Program(name)
cacheBG[_y] = sub(gBG:sub(1, _x - 1) .. colorStr .. gBG:sub(_x + (colorStr:len()), width), 1, width)
end
end
object:updateDraw()
end
local function setFG(_x, _y, colorStr)
@@ -143,6 +103,7 @@ local function Program(name)
cacheFG[_y] = sub(gFG:sub(1, _x - 1) .. colorStr .. gFG:sub(_x + (colorStr:len()), width), 1, width)
end
end
object:updateDraw()
end
local setTextColor = function(color)
@@ -219,7 +180,7 @@ local function Program(name)
if (visible) then
updateCursor()
end
end;
end,
getCursorPos = function()
return xCursor, yCursor
@@ -296,57 +257,40 @@ local function Program(name)
end
end;
writeText = function(_x, _y, text, bgCol, fgCol)
bgCol = bgCol or bgColor
fgCol = fgCol or fgColor
setText(x, _y, text)
setBG(_x, _y, tHex[bgCol]:rep(text:len()))
setFG(_x, _y, tHex[fgCol]:rep(text:len()))
end;
basalt_update = function()
if (object.parent ~= nil) then
for n = 1, height do
object.parent:setText(x, y + (n - 1), cacheT[n])
object.parent:setBG(x, y + (n - 1), cacheBG[n])
object.parent:setFG(x, y + (n - 1), cacheFG[n])
end
for n = 1, height do
object:addBlit(1, n, cacheT[n], cacheFG[n], cacheBG[n])
end
end;
end,
scroll = function(offset)
if type(offset) ~= "number" then
error("bad argument #1 (expected number, got " .. type(offset) .. ")", 2)
end
assert(type(offset) == "number", "bad argument #1 (expected number, got " .. type(offset) .. ")")
if offset ~= 0 then
local sEmptyText = emptySpaceLine
local sEmptyTextColor = emptyColorLines[fgColor]
local sEmptyBackgroundColor = emptyColorLines[bgColor]
for newY = 1, height do
local y = newY + offset
if y >= 1 and y <= height then
cacheT[newY] = cacheT[y]
cacheBG[newY] = cacheBG[y]
cacheFG[newY] = cacheFG[y]
else
cacheT[newY] = sEmptyText
cacheFG[newY] = sEmptyTextColor
cacheBG[newY] = sEmptyBackgroundColor
end
for newY = 1, height do
local y = newY + offset
if y < 1 or y > height then
cacheT[newY] = emptySpaceLine
cacheFG[newY] = emptyColorLines[fgColor]
cacheBG[newY] = emptyColorLines[bgColor]
else
cacheT[newY] = cacheT[y]
cacheBG[newY] = cacheBG[y]
cacheFG[newY] = cacheFG[y]
end
end
end
if (visible) then
updateCursor()
end
end;
end,
isColor = function()
return parentTerminal.isColor()
return basalt.getTerm().isColor()
end;
isColour = function()
return parentTerminal.isColor()
return basalt.getTerm().isColor()
end;
write = function(text)
@@ -392,10 +336,6 @@ local function Program(name)
error("Arguments must be the same length", 2)
end
if (visible) then
--setText(xCursor, yCursor, text)
--setBG(xCursor, yCursor, bgcol)
--setFG(xCursor, yCursor, fgcol)
--xCursor = xCursor+text:len()
internalBlit(text, fgcol, bgcol)
end
end
@@ -406,13 +346,64 @@ local function Program(name)
return basaltwindow
end
base.width = 30
base.height = 12
local pWindow = createBasaltWindow(1, 1, base.width, base.height)
base:setZIndex(5)
base:setSize(30, 12)
local pWindow = createBasaltWindow(1, 1, 30, 12)
local curProcess
local paused = false
local queuedEvent = {}
local function updateCursor(self)
local parent = self:getParent()
local xCur, yCur = pWindow.getCursorPos()
local obx, oby = self:getPosition()
local w,h = self:getSize()
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + w - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + h - 1) then
parent:setCursor(self:isFocused() and pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
local function resumeProcess(self, event, ...)
local ok, result = curProcess:resume(event, ...)
if (ok==false)and(result~=nil)and(result~="Terminated")then
local val = self:sendEvent("program_error", result)
if(val~=false)then
error("Basalt Program - "..result)
end
end
if(curProcess:getStatus()=="dead")then
self:sendEvent("program_done")
end
end
local function mouseEvent(self, event, p1, x, y)
if (curProcess == nil) then
return false
end
if not (curProcess:isDead()) then
if not (paused) then
local absX, absY = self:getAbsolutePosition()
resumeProcess(self, event, p1, x-absX+1, y-absY+1)
updateCursor(self)
end
end
end
local function keyEvent(self, event, key, isHolding)
if (curProcess == nil) then
return false
end
if not (curProcess:isDead()) then
if not (paused) then
if (self.draw) then
resumeProcess(self, event, key, isHolding)
updateCursor(self)
end
end
end
end
object = {
getType = function(self)
return objectType
@@ -420,8 +411,8 @@ local function Program(name)
show = function(self)
base.show(self)
pWindow.setBackgroundColor(self.bgColor)
pWindow.setTextColor(self.fgColor)
pWindow.setBackgroundColor(self:getBackground())
pWindow.setTextColor(self:getForeground())
pWindow.basalt_setVisible(true)
return self
end;
@@ -434,9 +425,9 @@ local function Program(name)
setPosition = function(self, x, y, rel)
base.setPosition(self, x, y, rel)
pWindow.basalt_reposition(self:getAnchorPosition())
pWindow.basalt_reposition(self:getPosition())
return self
end;
end,
getBasaltWindow = function()
return pWindow
@@ -446,9 +437,9 @@ local function Program(name)
return curProcess
end;
setSize = function(self, width, height)
base.setSize(self, width, height)
pWindow.basalt_resize(self.width, self.height)
setSize = function(self, width, height, rel)
base.setSize(self, width, height, rel)
pWindow.basalt_resize(self:getWidth(), self:getHeight())
return self
end;
@@ -459,28 +450,50 @@ local function Program(name)
return "inactive"
end;
setEnviroment = function(self, env)
enviroment = env or {}
return self
end,
execute = function(self, path, ...)
curProcess = process:new(path, pWindow, ...)
cachedPath = path or cachedPath
curProcess = process:new(cachedPath, pWindow, enviroment, ...)
pWindow.setBackgroundColor(colors.black)
pWindow.setTextColor(colors.white)
pWindow.clear()
pWindow.setCursorPos(1, 1)
curProcess:resume()
pWindow.setBackgroundColor(self:getBackground())
pWindow.setTextColor(self:getForeground() or colors.white)
pWindow.basalt_setVisible(true)
resumeProcess(self)
paused = false
self:listenEvent("mouse_click", self)
self:listenEvent("mouse_up", self)
self:listenEvent("mouse_drag", self)
self:listenEvent("mouse_scroll", self)
self:listenEvent("key", self)
self:listenEvent("key_up", self)
self:listenEvent("char", self)
self:listenEvent("other_event", self)
return self
end;
stop = function(self)
setExecute = function(self, path, ...)
return self:execute(path, ...)
end,
stop = function(self)
local parent = self:getParent()
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
curProcess:resume("terminate")
resumeProcess(self, "terminate")
if (curProcess:isDead()) then
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
parent:setCursor(false)
end
end
end
parent:removeEvents(self)
return self
end;
@@ -489,7 +502,7 @@ local function Program(name)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if not (paused) then
self:injectEvents(queuedEvent)
self:injectEvents(table.unpack(queuedEvent))
queuedEvent = {}
end
end
@@ -501,13 +514,13 @@ local function Program(name)
return paused
end;
injectEvent = function(self, event, p1, p2, p3, p4, ign)
injectEvent = function(self, event, ign, ...)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if (paused == false) or (ign) then
curProcess:resume(event, p1, p2, p3, p4)
resumeProcess(self, event, ...)
else
table.insert(queuedEvent, { event = event, args = { p1, p2, p3, p4 } })
table.insert(queuedEvent, { event = event, args = {...} })
end
end
end
@@ -523,124 +536,186 @@ local function Program(name)
return self
end;
injectEvents = function(self, events)
injectEvents = function(self, ...)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
for _, value in pairs(events) do
curProcess:resume(value.event, table.unpack(value.args))
for _, value in pairs({...}) do
resumeProcess(self, value.event, table.unpack(value.args))
end
end
end
return self
end;
mouseHandler = function(self, event, button, x, y)
if (base.mouseHandler(self, event, button, x, y)) then
if (curProcess == nil) then
return false
end
if not (curProcess:isDead()) then
if not (paused) then
local absX, absY = self:getAbsolutePosition(self:getAnchorPosition(nil, nil, true))
curProcess:resume(event, button, x - (absX - 1), y - (absY - 1))
basalt.debug(event, button, x - (absX - 1), y - (absY - 1))
end
end
mouseHandler = function(self, button, x, y)
if (base.mouseHandler(self, button, x, y)) then
mouseEvent(self, "mouse_click", button, x, y)
return true
end
end;
return false
end,
keyHandler = function(self, event, key)
base.keyHandler(self, event, key)
if (self:isFocused()) then
if (curProcess == nil) then
return false
end
if not (curProcess:isDead()) then
if not (paused) then
if (self.draw) then
curProcess:resume(event, key)
end
end
end
mouseUpHandler = function(self, button, x, y)
if (base.mouseUpHandler(self, button, x, y)) then
mouseEvent(self, "mouse_up", button, x, y)
return true
end
end;
return false
end,
scrollHandler = function(self, dir, x, y)
if (base.scrollHandler(self, dir, x, y)) then
mouseEvent(self, "mouse_scroll", dir, x, y)
return true
end
return false
end,
dragHandler = function(self, button, x, y)
if (base.dragHandler(self, button, x, y)) then
mouseEvent(self, "mouse_drag", button, x, y)
return true
end
return false
end,
keyHandler = function(self, key, isHolding)
if(base.keyHandler(self, key, isHolding))then
keyEvent(self, "key", key, isHolding)
return true
end
return false
end,
keyUpHandler = function(self, key)
if(base.keyUpHandler(self, key))then
keyEvent(self, "key_up", key)
return true
end
return false
end,
charHandler = function(self, char)
if(base.charHandler(self, char))then
keyEvent(self, "char", char)
return true
end
return false
end,
getFocusHandler = function(self)
base.getFocusHandler(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if not (paused) then
if (self.parent ~= nil) then
local parent = self:getParent()
if (parent ~= nil) then
local xCur, yCur = pWindow.getCursorPos()
local obx, oby = self:getAnchorPosition()
if (self.parent ~= nil) then
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + self.width - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + self.height - 1) then
self.parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
local obx, oby = self:getPosition()
local w,h = self:getSize()
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + w - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + h - 1) then
parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
end
end
end
end;
end,
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if (self.parent ~= nil) then
self.parent:setCursor(false)
local parent = self:getParent()
if (parent ~= nil) then
parent:setCursor(false)
end
end
end
end;
end,
eventHandler = function(self, event, p1, p2, p3, p4)
if (curProcess == nil) then
eventHandler = function(self, event, ...)
base.eventHandler(self, event, ...)
if curProcess == nil then
return
end
if not (curProcess:isDead()) then
if not (paused) then
if (event ~= "mouse_click") and (event ~= "monitor_touch") and (event ~= "mouse_up") and (event ~= "mouse_scroll") and (event ~= "mouse_drag") and (event ~= "key_up") and (event ~= "key") and (event ~= "char") and (event ~= "terminate") then
curProcess:resume(event, p1, p2, p3, p4)
end
if (self:isFocused()) then
local obx, oby = self:getAnchorPosition()
if not curProcess:isDead() then
if not paused then
resumeProcess(self, event, ...)
if self:isFocused() then
local parent = self:getParent()
local obx, oby = self:getPosition()
local xCur, yCur = pWindow.getCursorPos()
if (self.parent ~= nil) then
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + self.width - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + self.height - 1) then
self.parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
if (event == "terminate") and (self:isFocused()) then
self:stop()
local w,h = self:getSize()
if obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + w - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + h - 1 then
parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
else
if (event ~= "mouse_click") and (event ~= "monitor_touch") and (event ~= "mouse_up") and (event ~= "mouse_scroll") and (event ~= "mouse_drag") and (event ~= "key_up") and (event ~= "key") and (event ~= "char") and (event ~= "terminate") then
table.insert(queuedEvent, { event = event, args = { p1, p2, p3, p4 } })
table.insert(queuedEvent, { event = event, args = { ... } })
end
end
end,
resizeHandler = function(self, ...)
base.resizeHandler(self, ...)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if not (paused) then
pWindow.basalt_resize(self:getSize())
resumeProcess(self, "term_resize", self:getSize())
else
pWindow.basalt_resize(self:getSize())
table.insert(queuedEvent, { event = "term_resize", args = { self:getSize() } })
end
end
end
end;
end,
repositionHandler = function(self, ...)
base.repositionHandler(self, ...)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
pWindow.basalt_reposition(self:getPosition())
end
end
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
pWindow.basalt_reposition(obx, oby)
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(obx, oby, self.width, self.height, self.bgColor)
end
pWindow.basalt_update()
base.draw(self)
self:addDraw("program", function()
local parent = self:getParent()
local obx, oby = self:getPosition()
local xCur, yCur = pWindow.getCursorPos()
local w,h = self:getSize()
pWindow.basalt_update()
end)
end,
onError = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("program_error", v)
end
self:setVisualChanged(false)
end
end;
local parent = self:getParent()
self:listenEvent("other_event")
return self
end,
onDone = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("program_done", v)
end
end
local parent = self:getParent()
self:listenEvent("other_event")
return self
end,
}
object.__index = object
return setmetatable(object, base)
end

View File

@@ -0,0 +1,136 @@
return function(name, basalt)
local base = basalt.getObject("ChangeableObject")(name, basalt)
local objectType = "Progressbar"
local progress = 0
base:setZIndex(5)
base:setValue(false)
base:setSize(25, 3)
local activeBarColor = colors.black
local activeBarSymbol = ""
local activeBarSymbolCol = colors.white
local bgBarSymbol = ""
local direction = 0
local object = {
getType = function(self)
return objectType
end,
setDirection = function(self, dir)
direction = dir
self:updateDraw()
return self
end,
getDirection = function(self)
return direction
end,
setProgressBar = function(self, color, symbol, symbolcolor)
activeBarColor = color or activeBarColor
activeBarSymbol = symbol or activeBarSymbol
activeBarSymbolCol = symbolcolor or activeBarSymbolCol
self:updateDraw()
return self
end,
getProgressBar = function(self)
return activeBarColor, activeBarSymbol, activeBarSymbolCol
end,
setActiveBarColor = function(self, color)
return self:setProgressBar(color, nil, nil)
end,
getActiveBarColor = function(self)
return activeBarColor
end,
setActiveBarSymbol = function(self, symbol)
return self:setProgressBar(nil, symbol, nil)
end,
getActiveBarSymbol = function(self)
return activeBarSymbol
end,
setActiveBarSymbolColor = function(self, symbolColor)
return self:setProgressBar(nil, nil, symbolColor)
end,
getActiveBarSymbolColor = function(self)
return activeBarSymbolCol
end,
setBackgroundSymbol = function(self, symbol)
bgBarSymbol = symbol:sub(1, 1)
self:updateDraw()
return self
end,
getBackgroundSymbol = function(self)
return bgBarSymbol
end,
setProgress = function(self, value)
if (value >= 0) and (value <= 100) and (progress ~= value) then
progress = value
self:setValue(progress)
if (progress == 100) then
self:progressDoneHandler()
end
end
self:updateDraw()
return self
end,
getProgress = function(self)
return progress
end,
onProgressDone = function(self, f)
self:registerEvent("progress_done", f)
return self
end,
progressDoneHandler = function(self)
self:sendEvent("progress_done")
end,
draw = function(self)
base.draw(self)
self:addDraw("progressbar", function()
local obx, oby = self:getPosition()
local w,h = self:getSize()
local bgCol,fgCol = self:getBackground(), self:getForeground()
if(bgCol~=false)then self:addBackgroundBox(1, 1, w, h, bgCol) end
if(bgBarSymbol~="")then self:addTextBox(1, 1, w, h, bgBarSymbol) end
if(fgCol~=false)then self:addForegroundBox(1, 1, w, h, fgCol) end
if (direction == 1) then
self:addBackgroundBox(1, 1, w, h / 100 * progress, activeBarColor)
self:addForegroundBox(1, 1, w, h / 100 * progress, activeBarSymbolCol)
self:addTextBox(1, 1, w, h / 100 * progress, activeBarSymbol)
elseif (direction == 3) then
self:addBackgroundBox(1, 1 + math.ceil(h - h / 100 * progress), w, h / 100 * progress, activeBarColor)
self:addForegroundBox(1, 1 + math.ceil(h - h / 100 * progress), w, h / 100 * progress, activeBarSymbolCol)
self:addTextBox(1, 1 + math.ceil(h - h / 100 * progress), w, h / 100 * progress, activeBarSymbol)
elseif (direction == 2) then
self:addBackgroundBox(1 + math.ceil(w - w / 100 * progress), 1, w / 100 * progress, h, activeBarColor)
self:addForegroundBox(1 + math.ceil(w - w / 100 * progress), 1, w / 100 * progress, h, activeBarSymbolCol)
self:addTextBox(1 + math.ceil(w - w / 100 * progress), 1, w / 100 * progress, h, activeBarSymbol)
else
self:addBackgroundBox(1, 1, math.ceil( w / 100 * progress), h, activeBarColor)
self:addForegroundBox(1, 1, math.ceil(w / 100 * progress), h, activeBarSymbolCol)
self:addTextBox(1, 1, math.ceil(w / 100 * progress), h, activeBarSymbol)
end
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

138
Basalt/objects/Radio.lua Normal file
View File

@@ -0,0 +1,138 @@
local utils = require("utils")
local tHex = require("tHex")
return function(name, basalt)
local base = basalt.getObject("List")(name, basalt)
local objectType = "Radio"
base:setSize(1, 1)
base:setZIndex(5)
local list = {}
local boxSelectedBG = colors.black
local boxSelectedFG = colors.green
local boxNotSelectedBG = colors.black
local boxNotSelectedFG = colors.red
local selectionColorActive = true
local symbol = "\7"
local align = "left"
local object = {
getType = function(self)
return objectType
end,
addItem = function(self, text, x, y, bgCol, fgCol, ...)
base.addItem(self, text, bgCol, fgCol, ...)
table.insert(list, { x = x or 1, y = y or #list * 2 })
return self
end,
removeItem = function(self, index)
base.removeItem(self, index)
table.remove(list, index)
return self
end,
clear = function(self)
base.clear(self)
list = {}
return self
end,
editItem = function(self, index, text, x, y, bgCol, fgCol, ...)
base.editItem(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { x = x or 1, y = y or 1 })
return self
end,
setBoxSelectionColor = function(self, bg, fg)
boxSelectedBG = bg
boxSelectedFG = fg
return self
end,
setBoxSelectionBG = function(self, bg)
return self:setBoxSelectionColor(bg, boxSelectedFG)
end,
setBoxSelectionFG = function(self, fg)
return self:setBoxSelectionColor(boxSelectedBG, fg)
end,
getBoxSelectionColor = function(self)
return boxSelectedBG, boxSelectedFG
end,
getBoxSelectionBG = function(self)
return boxSelectedBG
end,
getBoxSelectionFG = function(self)
return boxSelectedFG
end,
setBoxDefaultColor = function(self, bg, fg)
boxNotSelectedBG = bg
boxNotSelectedFG = fg
return self
end,
setBoxDefaultBG = function(self, bg)
return self:setBoxDefaultColor(bg, boxNotSelectedFG)
end,
setBoxDefaultFG = function(self, fg)
return self:setBoxDefaultColor(boxNotSelectedBG, fg)
end,
getBoxDefaultColor = function(self)
return boxNotSelectedBG, boxNotSelectedFG
end,
getBoxDefaultBG = function(self)
return boxNotSelectedBG
end,
getBoxDefaultFG = function(self)
return boxNotSelectedFG
end,
mouseHandler = function(self, button, x, y, ...)
if (#list > 0) then
local obx, oby = self:getAbsolutePosition()
local baseList = self:getAll()
for k, value in pairs(baseList) do
if (obx + list[k].x - 1 <= x) and (obx + list[k].x - 1 + value.text:len() + 1 >= x) and (oby + list[k].y - 1 == y) then
self:setValue(value)
local val = self:sendEvent("mouse_click", self, "mouse_click", button, x, y, ...)
self:updateDraw()
if(val==false)then return val end
return true
end
end
end
end,
draw = function(self)
self:addDraw("radio", function()
local itemSelectedBG, itemSelectedFG = self:getSelectionColor()
local baseList = self:getAll()
for k, value in pairs(baseList) do
if (value == self:getValue()) then
self:addBlit(list[k].x, list[k].y, symbol, tHex[boxSelectedFG], tHex[boxSelectedBG])
self:addBlit(list[k].x + 2, list[k].y, value.text, tHex[itemSelectedFG]:rep(#value.text), tHex[itemSelectedBG]:rep(#value.text))
else
self:addBackgroundBox(list[k].x, list[k].y, 1, 1, boxNotSelectedBG or colors.black)
self:addBlit(list[k].x + 2, list[k].y, value.text, tHex[value.fgCol]:rep(#value.text), tHex[value.bgCol]:rep(#value.text))
end
end
return true
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

View File

@@ -0,0 +1,147 @@
local max,min,sub,rep = math.max,math.min,string.sub,string.rep
return function(name, basalt)
local base = basalt.getObject("Frame")(name, basalt)
local objectType = "ScrollableFrame"
local parent
local direction = 0
local manualScrollAmount = 0
local calculateScrollAmount = true
local function getHorizontalScrollAmount(self)
local amount = 0
local children = self:getChildren()
for _, b in pairs(children) do
if(b.element.getWidth~=nil)and(b.element.getX~=nil)then
local w, x = b.element:getWidth(), b.element:getX()
local width = self:getWidth()
if(b.element:getType()=="Dropdown")then
if(b.element:isOpened())then
local dropdownW = b.element:getDropdownSize()
if (dropdownW + x - width >= amount) then
amount = max(dropdownW + x - width, 0)
end
end
end
if (w + x - width >= amount) then
amount = max(w + x - width, 0)
end
end
end
return amount
end
local function getVerticalScrollAmount(self)
local amount = 0
local children = self:getChildren()
for _, b in pairs(children) do
if(b.element.getHeight~=nil)and(b.element.getY~=nil)then
local h, y = b.element:getHeight(), b.element:getY()
local height = self:getHeight()
if(b.element:getType()=="Dropdown")then
if(b.element:isOpened())then
local _,dropdownH = b.element:getDropdownSize()
if (dropdownH + y - height >= amount) then
amount = max(dropdownH + y - height, 0)
end
end
end
if (h + y - height >= amount) then
amount = max(h + y - height, 0)
end
end
end
return amount
end
local function scrollHandler(self, dir)
local xO, yO = self:getOffset()
local scrollAmn
if(direction==1)then
scrollAmn = calculateScrollAmount and getHorizontalScrollAmount(self) or manualScrollAmount
self:setOffset(min(scrollAmn, max(0, xO + dir)), yO)
elseif(direction==0)then
scrollAmn = calculateScrollAmount and getVerticalScrollAmount(self) or manualScrollAmount
self:setOffset(xO, min(scrollAmn, max(0, yO + dir)))
end
self:updateDraw()
end
local object = {
getType = function()
return objectType
end,
isType = function(self, t)
return objectType==t or base.isType~=nil and base.isType(t) or false
end,
setDirection = function(self, dir)
direction = dir=="horizontal" and 1 or dir=="vertical" and 0 or direction
return self
end,
setScrollAmount = function(self, amount)
manualScrollAmount = amount
calculateScrollAmount = false
return self
end,
getBase = function(self)
return base
end,
load = function(self)
base.load(self)
self:listenEvent("mouse_scroll")
end,
removeChildren = function(self)
base.removeChildren(self)
self:listenEvent("mouse_scroll")
end,
setParent = function(self, p, ...)
base.setParent(self, p, ...)
parent = p
return self
end,
scrollHandler = function(self, dir, x, y)
if(base:getBase().scrollHandler(self, dir, x, y))then
self:sortChildren()
for _, obj in ipairs(self:getEvents("mouse_scroll")) do
if (obj.element.scrollHandler ~= nil) then
local xO, yO = 0, 0
if(self.getOffset~=nil)then
xO, yO = self:getOffset()
end
if(obj.element.getIgnoreOffset())then
xO, yO = 0, 0
end
if (obj.element.scrollHandler(obj.element, dir, x+xO, y+yO)) then
return true
end
end
end
scrollHandler(self, dir, x, y)
self:clearFocusedChild()
return true
end
end,
draw = function(self)
base.draw(self)
self:addDraw("scrollableFrame", function()
if(calculateScrollAmount)then
scrollHandler(self, 0)
end
end, 0)
end,
}
object.__index = object
return setmetatable(object, base)
end

View File

@@ -0,0 +1,218 @@
local tHex = require("tHex")
return function(name, basalt)
local base = basalt.getObject("VisualObject")(name, basalt)
local objectType = "Scrollbar"
base:setZIndex(2)
base:setSize(1, 8)
base:setBackground(colors.lightGray, "\127", colors.gray)
local barType = "vertical"
local symbol = " "
local symbolBG = colors.black
local symbolFG = colors.black
local scrollAmount = 3
local index = 1
local symbolSize = 1
local symbolAutoSize = true
local function updateSymbolSize()
local w,h = base:getSize()
if(symbolAutoSize)then
symbolSize = math.max((barType == "vertical" and h or w-(#symbol)) - (scrollAmount-1), 1)
end
end
updateSymbolSize()
local function mouseEvent(self, button, x, y)
local obx, oby = self:getAbsolutePosition()
local w,h = self:getSize()
updateSymbolSize()
local size = barType == "vertical" and h or w
for i = 0, size do
if ((barType == "vertical" and oby + i == y) or (barType == "horizontal" and obx + i == x)) and (obx <= x) and (obx + w > x) and (oby <= y) and (oby + h > y) then
index = math.min(i + 1, size - (#symbol + symbolSize - 2))
self:scrollbarMoveHandler()
self:updateDraw()
end
end
end
local object = {
getType = function(self)
return objectType
end,
load = function(self)
base.load(self)
local parent = self:getParent()
self:listenEvent("mouse_click")
self:listenEvent("mouse_up")
self:listenEvent("mouse_scroll")
self:listenEvent("mouse_drag")
end,
setSymbol = function(self, _symbol, bg, fg)
symbol = _symbol:sub(1,1)
symbolBG = bg or symbolBG
symbolFG = fg or symbolFG
updateSymbolSize()
self:updateDraw()
return self
end,
setSymbolBG = function(self, bg)
return self:setSymbol(symbol, bg, nil)
end,
setSymbolFG = function(self, fg)
return self:setSymbol(symbol, nil, fg)
end,
getSymbol = function(self)
return symbol
end,
getSymbolBG = function(self)
return symbolBG
end,
getSymbolFG = function(self)
return symbolFG
end,
setIndex = function(self, _index)
index = _index
if (index < 1) then
index = 1
end
local w,h = self:getSize()
--index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
updateSymbolSize()
self:updateDraw()
return self
end,
setScrollAmount = function(self, amount)
scrollAmount = amount
updateSymbolSize()
self:updateDraw()
return self
end,
getScrollAmount = function(self)
return scrollAmount
end,
getIndex = function(self)
local w,h = self:getSize()
return scrollAmount > (barType=="vertical" and h or w) and math.floor(scrollAmount/(barType=="vertical" and h or w) * index) or index
end,
setSymbolSize = function(self, size)
symbolSize = tonumber(size) or 1
symbolAutoSize = size~=false and false or true
updateSymbolSize()
self:updateDraw()
return self
end,
getSymbolSize = function(self)
return symbolSize
end,
setBarType = function(self, _typ)
barType = _typ:lower()
updateSymbolSize()
self:updateDraw()
return self
end,
getBarType = function(self)
return barType
end,
mouseHandler = function(self, button, x, y, ...)
if (base.mouseHandler(self, button, x, y, ...)) then
mouseEvent(self, button, x, y)
return true
end
return false
end,
dragHandler = function(self, button, x, y)
if (base.dragHandler(self, button, x, y)) then
mouseEvent(self, button, x, y)
return true
end
return false
end,
setSize = function(self, ...)
base.setSize(self, ...)
updateSymbolSize()
return self
end,
scrollHandler = function(self, dir, x, y)
if(base.scrollHandler(self, dir, x, y))then
local w,h = self:getSize()
updateSymbolSize()
index = index + dir
if (index < 1) then
index = 1
end
index = math.min(index, (barType == "vertical" and h or w) - (barType == "vertical" and symbolSize - 1 or #symbol+symbolSize-2))
self:scrollbarMoveHandler()
self:updateDraw()
end
end,
onChange = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("scrollbar_moved", v)
end
end
return self
end,
scrollbarMoveHandler = function(self)
self:sendEvent("scrollbar_moved", self:getIndex())
end,
customEventHandler = function(self, event, ...)
base.customEventHandler(self, event, ...)
if(event=="basalt_FrameResize")then
updateSymbolSize()
end
end,
draw = function(self)
base.draw(self)
self:addDraw("scrollbar", function()
local parent = self:getParent()
local w,h = self:getSize()
local bgCol,fgCol = self:getBackground(), self:getForeground()
if (barType == "horizontal") then
for n = 0, h - 1 do
self:addBlit(index, 1 + n, symbol:rep(symbolSize), tHex[symbolFG]:rep(#symbol*symbolSize), tHex[symbolBG]:rep(#symbol*symbolSize))
end
elseif (barType == "vertical") then
for n = 0, h - 1 do
if (index == n + 1) then
for curIndexOffset = 0, math.min(symbolSize - 1, h) do
self:addBlit(1, index + curIndexOffset, symbol:rep(math.max(#symbol, w)), tHex[symbolFG]:rep(math.max(#symbol, w)), tHex[symbolBG]:rep(math.max(#symbol, w)))
end
end
end
end
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

165
Basalt/objects/Slider.lua Normal file
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local tHex = require("tHex")
return function(name, basalt)
local base = basalt.getObject("ChangeableObject")(name, basalt)
local objectType = "Slider"
base:setSize(12, 1)
base:setValue(1)
base:setBackground(false, "\140", colors.black)
local barType = "horizontal"
local symbol = " "
local symbolFG = colors.gray
local symbolBG = colors.gray
local bgSymbol = " "
local symbolColor = colors.black
local maxValue = 12
local index = 1
local symbolSize = 1
local function mouseEvent(self, button, x, y)
local obx, oby = self:getPosition()
local w,h = self:getSize()
local size = barType == "vertical" and h or w
for i = 0, size do
if ((barType == "vertical" and oby + i == y) or (barType == "horizontal" and obx + i == x)) and (obx <= x) and (obx + w > x) and (oby <= y) and (oby + h > y) then
index = math.min(i + 1, size - (#symbol + symbolSize - 2))
self:setValue(maxValue / size * index)
self:updateDraw()
end
end
end
local object = {
getType = function(self)
return objectType
end,
load = function(self)
self:listenEvent("mouse_click")
self:listenEvent("mouse_drag")
self:listenEvent("mouse_scroll")
end,
setSymbol = function(self, _symbol)
symbol = _symbol:sub(1, 1)
self:updateDraw()
return self
end,
getSymbol = function(self)
return symbol
end,
setIndex = function(self, _index)
index = _index
if (index < 1) then
index = 1
end
local w,h = self:getSize()
index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
self:setValue(maxValue / (barType == "vertical" and h or w) * index)
self:updateDraw()
return self
end,
getIndex = function(self)
return index
end,
setMaxValue = function(self, val)
maxValue = val
return self
end,
getMaxValue = function(self)
return maxValue
end,
setSymbolColor = function(self, col)
symbolColor = col
self:updateDraw()
return self
end,
getSymbolColor = function(self)
return symbolColor
end,
setBarType = function(self, _typ)
barType = _typ:lower()
self:updateDraw()
return self
end,
getBarType = function(self)
return barType
end,
mouseHandler = function(self, button, x, y)
if (base.mouseHandler(self, button, x, y)) then
mouseEvent(self, button, x, y)
return true
end
return false
end,
dragHandler = function(self, button, x, y)
if (base.dragHandler(self, button, x, y)) then
mouseEvent(self, button, x, y)
return true
end
return false
end,
scrollHandler = function(self, dir, x, y)
if(base.scrollHandler(self, dir, x, y))then
local w,h = self:getSize()
index = index + dir
if (index < 1) then
index = 1
end
index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
self:setValue(maxValue / (barType == "vertical" and h or w) * index)
self:updateDraw()
return true
end
return false
end,
draw = function(self)
base.draw(self)
self:addDraw("slider", function()
local w,h = self:getSize()
local obx, oby = self:getPosition()
local bgCol,fgCol = self:getBackground(), self:getForeground()
if (barType == "horizontal") then
self:addText(index, oby, symbol:rep(symbolSize))
if(symbolBG~=false)then self:addBG(index, 1, tHex[symbolBG]:rep(#symbol*symbolSize)) end
if(symbolFG~=false)then self:addFG(index, 1, tHex[symbolFG]:rep(#symbol*symbolSize)) end
end
if (barType == "vertical") then
for n = 0, h - 1 do
if (index == n + 1) then
for curIndexOffset = 0, math.min(symbolSize - 1, h) do
self:addBlit(1, 1+n+curIndexOffset, symbol, tHex[symbolColor], tHex[symbolColor])
end
else
if (n + 1 < index) or (n + 1 > index - 1 + symbolSize) then
self:addText(1, 1+n, bgSymbol)
if(bgCol~=false)then self:addBG(1, 1+n, tHex[bgCol]) end
if(fgCol~=false)then self:addFG(1, 1+n, tHex[fgCol]) end
--self:addBlit(1, 1+n, bgSymbol, tHex[fgCol], tHex[bgCol])
end
end
end
end
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

77
Basalt/objects/Switch.lua Normal file
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return function(name, basalt)
local base = basalt.getObject("ChangeableObject")(name, basalt)
local objectType = "Switch"
base:setSize(4, 1)
base:setValue(false)
base:setZIndex(5)
local bgSymbol = colors.black
local inactiveBG = colors.red
local activeBG = colors.green
local object = {
getType = function(self)
return objectType
end,
setSymbol = function(self, col)
bgSymbol = col
return self
end,
getSymbol = function(self)
return bgSymbol
end,
setActiveBackground = function(self, col)
activeBG = col
return self
end,
getActiveBackground = function(self)
return activeBG
end,
setInactiveBackground = function(self, col)
inactiveBG = col
return self
end,
getInactiveBackground = function(self)
return inactiveBG
end,
load = function(self)
self:listenEvent("mouse_click")
end,
mouseHandler = function(self, ...)
if (base.mouseHandler(self, ...)) then
self:setValue(not self:getValue())
self:updateDraw()
return true
end
end,
draw = function(self)
base.draw(self)
self:addDraw("switch", function()
local parent = self:getParent()
local bgCol,fgCol = self:getBackground(), self:getForeground()
local w,h = self:getSize()
if(self:getValue())then
self:addBackgroundBox(1, 1, w, h, activeBG)
self:addBackgroundBox(w, 1, 1, h, bgSymbol)
else
self:addBackgroundBox(1, 1, w, h, inactiveBG)
self:addBackgroundBox(1, 1, 1, h, bgSymbol)
end
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

View File

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local tHex = require("tHex")
local rep,find,gmatch,sub,len = string.rep,string.find,string.gmatch,string.sub,string.len
return function(name, basalt)
local base = basalt.getObject("ChangeableObject")(name, basalt)
local objectType = "Textfield"
local hIndex, wIndex, textX, textY = 1, 1, 1, 1
local lines = { "" }
local bgLines = { "" }
local fgLines = { "" }
local keyWords = { }
local rules = { }
local startSelX,endSelX,startSelY,endSelY
local selectionBG,selectionFG = colors.lightBlue,colors.black
base:setSize(30, 12)
base:setZIndex(5)
local function isSelected()
if(startSelX~=nil)and(endSelX~=nil)and(startSelY~=nil)and(endSelY~=nil)then
return true
end
return false
end
local function getSelectionCoordinates()
local sx, ex, sy, ey = startSelX, endSelX, startSelY, endSelY
if isSelected() then
if startSelX < endSelX and startSelY <= endSelY then
sx = startSelX
ex = endSelX
if startSelY < endSelY then
sy = startSelY
ey = endSelY
else
sy = endSelY
ey = startSelY
end
elseif startSelX > endSelX and startSelY >= endSelY then
sx = endSelX
ex = startSelX
if startSelY > endSelY then
sy = endSelY
ey = startSelY
else
sy = startSelY
ey = endSelY
end
elseif startSelY > endSelY then
sx = endSelX
ex = startSelX
sy = endSelY
ey = startSelY
end
return sx, ex, sy, ey
end
end
local function removeSelection(self)
local sx, ex, sy, ey = getSelectionCoordinates()
local startLine = lines[sy]
local endLine = lines[ey]
lines[sy] = startLine:sub(1, sx - 1) .. endLine:sub(ex + 1, endLine:len())
bgLines[sy] = bgLines[sy]:sub(1, sx - 1) .. bgLines[ey]:sub(ex + 1, bgLines[ey]:len())
fgLines[sy] = fgLines[sy]:sub(1, sx - 1) .. fgLines[ey]:sub(ex + 1, fgLines[ey]:len())
for i = ey, sy + 1, -1 do
if i ~= sy then
table.remove(lines, i)
table.remove(bgLines, i)
table.remove(fgLines, i)
end
end
textX, textY = sx, sy
startSelX, endSelX, startSelY, endSelY = nil, nil, nil, nil
return self
end
local function stringGetPositions(str, word)
local pos = {}
if(str:len()>0)then
for w in gmatch(str, word)do
local s, e = find(str, w)
if(s~=nil)and(e~=nil)then
table.insert(pos,s)
table.insert(pos,e)
local startL = sub(str, 1, (s-1))
local endL = sub(str, e+1, str:len())
str = startL..(":"):rep(w:len())..endL
end
end
end
return pos
end
local function updateColors(self, l)
l = l or textY
local fgLine = tHex[self:getForeground()]:rep(fgLines[l]:len())
local bgLine = tHex[self:getBackground()]:rep(bgLines[l]:len())
for k,v in pairs(rules)do
local pos = stringGetPositions(lines[l], v[1])
if(#pos>0)then
for x=1,#pos/2 do
local xP = x*2 - 1
if(v[2]~=nil)then
fgLine = fgLine:sub(1, pos[xP]-1)..tHex[v[2]]:rep(pos[xP+1]-(pos[xP]-1))..fgLine:sub(pos[xP+1]+1, fgLine:len())
end
if(v[3]~=nil)then
bgLine = bgLine:sub(1, pos[xP]-1)..tHex[v[3]]:rep(pos[xP+1]-(pos[xP]-1))..bgLine:sub(pos[xP+1]+1, bgLine:len())
end
end
end
end
for k,v in pairs(keyWords)do
for _,b in pairs(v)do
local pos = stringGetPositions(lines[l], b)
if(#pos>0)then
for x=1,#pos/2 do
local xP = x*2 - 1
fgLine = fgLine:sub(1, pos[xP]-1)..tHex[k]:rep(pos[xP+1]-(pos[xP]-1))..fgLine:sub(pos[xP+1]+1, fgLine:len())
end
end
end
end
fgLines[l] = fgLine
bgLines[l] = bgLine
self:updateDraw()
end
local function updateAllColors(self)
for n=1,#lines do
updateColors(self, n)
end
end
local object = {
getType = function(self)
return objectType
end;
setBackground = function(self, bg)
base.setBackground(self, bg)
updateAllColors(self)
return self
end,
setForeground = function(self, fg)
base.setForeground(self, fg)
updateAllColors(self)
return self
end,
setSelection = function(self, fg, bg)
selectionFG = fg or selectionFG
selectionBG = bg or selectionBG
return self
end,
setSelectionFG = function(self, fg)
return self:setSelection(fg, nil)
end,
setSelectionBG = function(self, bg)
return self:setSelection(nil, bg)
end,
getSelection = function(self)
return selectionFG, selectionBG
end,
getSelectionFG = function(self)
return selectionFG
end,
getSelectionBG = function(self)
return selectionBG
end,
getLines = function(self)
return lines
end,
getLine = function(self, index)
return lines[index]
end,
editLine = function(self, index, text)
lines[index] = text or lines[index]
updateColors(self, index)
self:updateDraw()
return self
end,
clear = function(self)
lines = {""}
bgLines = {""}
fgLines = {""}
startSelX,endSelX,startSelY,endSelY = nil,nil,nil,nil
hIndex, wIndex, textX, textY = 1, 1, 1, 1
self:updateDraw()
return self
end,
addLine = function(self, text, index)
if(text~=nil)then
local bgColor = self:getBackground()
local fgColor = self:getForeground()
if(#lines==1)and(lines[1]=="")then
lines[1] = text
bgLines[1] = tHex[bgColor]:rep(text:len())
fgLines[1] = tHex[fgColor]:rep(text:len())
updateColors(self, 1)
return self
end
if (index ~= nil) then
table.insert(lines, index, text)
table.insert(bgLines, index, tHex[bgColor]:rep(text:len()))
table.insert(fgLines, index, tHex[fgColor]:rep(text:len()))
else
table.insert(lines, text)
table.insert(bgLines, tHex[bgColor]:rep(text:len()))
table.insert(fgLines, tHex[fgColor]:rep(text:len()))
end
end
updateColors(self, index or #lines)
self:updateDraw()
return self
end;
addKeywords = function(self, color, tab)
if(keyWords[color]==nil)then
keyWords[color] = {}
end
for k,v in pairs(tab)do
table.insert(keyWords[color], v)
end
self:updateDraw()
return self
end;
addRule = function(self, rule, fg, bg)
table.insert(rules, {rule, fg, bg})
self:updateDraw()
return self
end;
editRule = function(self, rule, fg, bg)
for k,v in pairs(rules)do
if(v[1]==rule)then
rules[k][2] = fg
rules[k][3] = bg
end
end
self:updateDraw()
return self
end;
removeRule = function(self, rule)
for k,v in pairs(rules)do
if(v[1]==rule)then
table.remove(rules, k)
end
end
self:updateDraw()
return self
end,
setKeywords = function(self, color, tab)
keyWords[color] = tab
self:updateDraw()
return self
end,
removeLine = function(self, index)
if(#lines>1)then
table.remove(lines, index or #lines)
table.remove(bgLines, index or #bgLines)
table.remove(fgLines, index or #fgLines)
else
lines = {""}
bgLines = {""}
fgLines = {""}
end
self:updateDraw()
return self
end,
getTextCursor = function(self)
return textX, textY
end,
getOffset = function(self)
return wIndex, hIndex
end,
setOffset = function(self, xOff, yOff)
wIndex = xOff or wIndex
hIndex = yOff or hIndex
self:updateDraw()
return self
end,
getXOffset = function(self)
return wIndex
end,
setXOffset = function(self, xOff)
return self:setOffset(xOff, nil)
end,
getYOffset = function(self)
return hIndex
end,
setYOffset = function(self, yOff)
return self:setOffset(nil, yOff)
end,
getFocusHandler = function(self)
base.getFocusHandler(self)
local obx, oby = self:getPosition()
self:getParent():setCursor(true, obx + textX - wIndex, oby + textY - hIndex, self:getForeground())
end,
loseFocusHandler = function(self)
base.loseFocusHandler(self)
self:getParent():setCursor(false)
end,
keyHandler = function(self, key)
if (base.keyHandler(self, key)) then
local parent = self:getParent()
local obx, oby = self:getPosition()
local w,h = self:getSize()
if (key == keys.backspace) then
-- on backspace
if(isSelected())then
removeSelection(self)
else
if (lines[textY] == "") then
if (textY > 1) then
table.remove(lines, textY)
table.remove(fgLines, textY)
table.remove(bgLines, textY)
textX = lines[textY - 1]:len() + 1
wIndex = textX - w + 1
if (wIndex < 1) then
wIndex = 1
end
textY = textY - 1
end
elseif (textX <= 1) then
if (textY > 1) then
textX = lines[textY - 1]:len() + 1
wIndex = textX - w + 1
if (wIndex < 1) then
wIndex = 1
end
lines[textY - 1] = lines[textY - 1] .. lines[textY]
fgLines[textY - 1] = fgLines[textY - 1] .. fgLines[textY]
bgLines[textY - 1] = bgLines[textY - 1] .. bgLines[textY]
table.remove(lines, textY)
table.remove(fgLines, textY)
table.remove(bgLines, textY)
textY = textY - 1
end
else
lines[textY] = lines[textY]:sub(1, textX - 2) .. lines[textY]:sub(textX, lines[textY]:len())
fgLines[textY] = fgLines[textY]:sub(1, textX - 2) .. fgLines[textY]:sub(textX, fgLines[textY]:len())
bgLines[textY] = bgLines[textY]:sub(1, textX - 2) .. bgLines[textY]:sub(textX, bgLines[textY]:len())
if (textX > 1) then
textX = textX - 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = wIndex - 1
end
end
end
if (textY < hIndex) then
hIndex = hIndex - 1
end
end
updateColors(self)
self:setValue("")
elseif (key == keys.delete) then
-- on delete
if(isSelected())then
removeSelection(self)
else
if (textX > lines[textY]:len()) then
if (lines[textY + 1] ~= nil) then
lines[textY] = lines[textY] .. lines[textY + 1]
table.remove(lines, textY + 1)
table.remove(bgLines, textY + 1)
table.remove(fgLines, textY + 1)
end
else
lines[textY] = lines[textY]:sub(1, textX - 1) .. lines[textY]:sub(textX + 1, lines[textY]:len())
fgLines[textY] = fgLines[textY]:sub(1, textX - 1) .. fgLines[textY]:sub(textX + 1, fgLines[textY]:len())
bgLines[textY] = bgLines[textY]:sub(1, textX - 1) .. bgLines[textY]:sub(textX + 1, bgLines[textY]:len())
end
end
updateColors(self)
elseif (key == keys.enter) then
if(isSelected())then
removeSelection(self)
end
-- on enter
table.insert(lines, textY + 1, lines[textY]:sub(textX, lines[textY]:len()))
table.insert(fgLines, textY + 1, fgLines[textY]:sub(textX, fgLines[textY]:len()))
table.insert(bgLines, textY + 1, bgLines[textY]:sub(textX, bgLines[textY]:len()))
lines[textY] = lines[textY]:sub(1, textX - 1)
fgLines[textY] = fgLines[textY]:sub(1, textX - 1)
bgLines[textY] = bgLines[textY]:sub(1, textX - 1)
textY = textY + 1
textX = 1
wIndex = 1
if (textY - hIndex >= h) then
hIndex = hIndex + 1
end
self:setValue("")
elseif (key == keys.up) then
startSelX, startSelY, endSelX, endSelY = nil, nil, nil, nil
-- arrow up
if (textY > 1) then
textY = textY - 1
if (textX > lines[textY]:len() + 1) then
textX = lines[textY]:len() + 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = textX - w + 1
if (wIndex < 1) then
wIndex = 1
end
end
end
if (hIndex > 1) then
if (textY < hIndex) then
hIndex = hIndex - 1
end
end
end
elseif (key == keys.down) then
startSelX, startSelY, endSelX, endSelY = nil, nil, nil, nil
-- arrow down
if (textY < #lines) then
textY = textY + 1
if (textX > lines[textY]:len() + 1) then
textX = lines[textY]:len() + 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = textX - w + 1
if (wIndex < 1) then
wIndex = 1
end
end
end
if (textY >= hIndex + h) then
hIndex = hIndex + 1
end
end
elseif (key == keys.right) then
startSelX, startSelY, endSelX, endSelY = nil, nil, nil, nil
-- arrow right
textX = textX + 1
if (textY < #lines) then
if (textX > lines[textY]:len() + 1) then
textX = 1
textY = textY + 1
end
elseif (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < 1) then
textX = 1
end
if (textX < wIndex) or (textX >= w + wIndex) then
wIndex = textX - w + 1
end
if (wIndex < 1) then
wIndex = 1
end
elseif (key == keys.left) then
startSelX, startSelY, endSelX, endSelY = nil, nil, nil, nil
-- arrow left
textX = textX - 1
if (textX >= 1) then
if (textX < wIndex) or (textX >= w + wIndex) then
wIndex = textX
end
end
if (textY > 1) then
if (textX < 1) then
textY = textY - 1
textX = lines[textY]:len() + 1
wIndex = textX - w + 1
end
end
if (textX < 1) then
textX = 1
end
if (wIndex < 1) then
wIndex = 1
end
elseif(key == keys.tab)then
if(textX % 3 == 0 )then
lines[textY] = lines[textY]:sub(1, textX - 1) .. " " .. lines[textY]:sub(textX, lines[textY]:len())
fgLines[textY] = fgLines[textY]:sub(1, textX - 1) .. tHex[self:getForeground()] .. fgLines[textY]:sub(textX, fgLines[textY]:len())
bgLines[textY] = bgLines[textY]:sub(1, textX - 1) .. tHex[self:getBackground()] .. bgLines[textY]:sub(textX, bgLines[textY]:len())
textX = textX + 1
end
while textX % 3 ~= 0 do
lines[textY] = lines[textY]:sub(1, textX - 1) .. " " .. lines[textY]:sub(textX, lines[textY]:len())
fgLines[textY] = fgLines[textY]:sub(1, textX - 1) .. tHex[self:getForeground()] .. fgLines[textY]:sub(textX, fgLines[textY]:len())
bgLines[textY] = bgLines[textY]:sub(1, textX - 1) .. tHex[self:getBackground()] .. bgLines[textY]:sub(textX, bgLines[textY]:len())
textX = textX + 1
end
end
if not((obx + textX - wIndex >= obx and obx + textX - wIndex < obx + w) and (oby + textY - hIndex >= oby and oby + textY - hIndex < oby + h)) then
wIndex = math.max(1, lines[textY]:len()-w+1)
hIndex = math.max(1, textY - h + 1)
end
local cursorX = (textX <= lines[textY]:len() and textX - 1 or lines[textY]:len()) - (wIndex - 1)
if (cursorX > self:getX() + w - 1) then
cursorX = self:getX() + w - 1
end
local cursorY = (textY - hIndex < h and textY - hIndex or textY - hIndex - 1)
if (cursorX < 1) then
cursorX = 0
end
parent:setCursor(true, obx + cursorX, oby + cursorY, self:getForeground())
self:updateDraw()
return true
end
end,
charHandler = function(self, char)
if(base.charHandler(self, char))then
local parent = self:getParent()
local obx, oby = self:getPosition()
local w,h = self:getSize()
if(isSelected())then
removeSelection(self)
end
lines[textY] = lines[textY]:sub(1, textX - 1) .. char .. lines[textY]:sub(textX, lines[textY]:len())
fgLines[textY] = fgLines[textY]:sub(1, textX - 1) .. tHex[self:getForeground()] .. fgLines[textY]:sub(textX, fgLines[textY]:len())
bgLines[textY] = bgLines[textY]:sub(1, textX - 1) .. tHex[self:getBackground()] .. bgLines[textY]:sub(textX, bgLines[textY]:len())
textX = textX + 1
if (textX >= w + wIndex) then
wIndex = wIndex + 1
end
updateColors(self)
self:setValue("")
if not((obx + textX - wIndex >= obx and obx + textX - wIndex < obx + w) and (oby + textY - hIndex >= oby and oby + textY - hIndex < oby + h)) then
wIndex = math.max(1, lines[textY]:len()-w+1)
hIndex = math.max(1, textY - h + 1)
end
local cursorX = (textX <= lines[textY]:len() and textX - 1 or lines[textY]:len()) - (wIndex - 1)
if (cursorX > self:getX() + w - 1) then
cursorX = self:getX() + w - 1
end
local cursorY = (textY - hIndex < h and textY - hIndex or textY - hIndex - 1)
if (cursorX < 1) then
cursorX = 0
end
parent:setCursor(true, obx + cursorX, oby + cursorY, self:getForeground())
self:updateDraw()
return true
end
end,
dragHandler = function(self, button, x, y)
if (base.dragHandler(self, button, x, y)) then
local parent = self:getParent()
local obx, oby = self:getAbsolutePosition()
local ox, oy = self:getPosition()
local w,h = self:getSize()
if (lines[y - oby + hIndex] ~= nil) then
if(x - obx + wIndex > 0)and(x - obx + wIndex <= w)then
textX = x - obx + wIndex
textY = y - oby + hIndex
if textX > lines[textY]:len() then
textX = lines[textY]:len() + 1
end
endSelX = textX
endSelY = textY
if textX < wIndex then
wIndex = textX - 1
if wIndex < 1 then
wIndex = 1
end
end
parent:setCursor(not isSelected(), ox + textX - wIndex, oy + textY - hIndex, self:getForeground())
self:updateDraw()
end
end
return true
end
end,
scrollHandler = function(self, dir, x, y)
if (base.scrollHandler(self, dir, x, y)) then
local parent = self:getParent()
local obx, oby = self:getAbsolutePosition()
local anchx, anchy = self:getPosition()
local w,h = self:getSize()
hIndex = hIndex + dir
if (hIndex > #lines - (h - 1)) then
hIndex = #lines - (h - 1)
end
if (hIndex < 1) then
hIndex = 1
end
if (obx + textX - wIndex >= obx and obx + textX - wIndex < obx + w) and (anchy + textY - hIndex >= anchy and anchy + textY - hIndex < anchy + h) then
parent:setCursor(not isSelected(), anchx + textX - wIndex, anchy + textY - hIndex, self:getForeground())
else
parent:setCursor(false)
end
self:updateDraw()
return true
end
end,
mouseHandler = function(self, button, x, y)
if (base.mouseHandler(self, button, x, y)) then
local parent = self:getParent()
local obx, oby = self:getAbsolutePosition()
local anchx, anchy = self:getPosition()
if (lines[y - oby + hIndex] ~= nil) then
textX = x - obx + wIndex
textY = y - oby + hIndex
endSelX = nil
endSelY = nil
startSelX = textX
startSelY = textY
if (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
startSelX = textX
end
if (textX < wIndex) then
wIndex = textX - 1
if (wIndex < 1) then
wIndex = 1
end
end
self:updateDraw()
end
parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self:getForeground())
return true
end
end,
mouseUpHandler = function(self, button, x, y)
if (base.mouseUpHandler(self, button, x, y)) then
local obx, oby = self:getAbsolutePosition()
if (lines[y - oby + hIndex] ~= nil) then
endSelX = x - obx + wIndex
endSelY = y - oby + hIndex
if (endSelX > lines[endSelY]:len()) then
endSelX = lines[endSelY]:len() + 1
end
if(startSelX==endSelX)and(startSelY==endSelY)then
startSelX, endSelX, startSelY, endSelY = nil, nil, nil, nil
end
self:updateDraw()
end
return true
end
end,
eventHandler = function(self, event, paste, ...)
base.eventHandler(self, event, paste, ...)
if(event=="paste")then
if(self:isFocused())then
local parent = self:getParent()
local fgColor, bgColor = self:getForeground(), self:getBackground()
local w, h = self:getSize()
lines[textY] = lines[textY]:sub(1, textX - 1) .. paste .. lines[textY]:sub(textX, lines[textY]:len())
fgLines[textY] = fgLines[textY]:sub(1, textX - 1) .. tHex[fgColor]:rep(paste:len()) .. fgLines[textY]:sub(textX, fgLines[textY]:len())
bgLines[textY] = bgLines[textY]:sub(1, textX - 1) .. tHex[bgColor]:rep(paste:len()) .. bgLines[textY]:sub(textX, bgLines[textY]:len())
textX = textX + paste:len()
if (textX >= w + wIndex) then
wIndex = (textX+1)-w
end
local anchx, anchy = self:getPosition()
parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, fgColor)
updateColors(self)
self:updateDraw()
end
end
end,
draw = function(self)
base.draw(self)
self:addDraw("textfield", function()
local w, h = self:getSize()
local bgColor = tHex[self:getBackground()]
local fgColor = tHex[self:getForeground()]
for n = 1, h do
local text = ""
local bg = ""
local fg = ""
if lines[n + hIndex - 1] then
text = lines[n + hIndex - 1]
fg = fgLines[n + hIndex - 1]
bg = bgLines[n + hIndex - 1]
end
text = sub(text, wIndex, w + wIndex - 1)
bg = rep(bgColor, w)
fg = rep(fgColor, w)
self:addText(1, n, text)
self:addBG(1, n, bg)
self:addFG(1, n, fg)
self:addBlit(1, n, text, fg, bg)
end
if startSelX and endSelX and startSelY and endSelY then
local sx, ex, sy, ey = getSelectionCoordinates()
for n = sy, ey do
local line = #lines[n]
local xOffset = 0
if n == sy and n == ey then
xOffset = sx - 1 - (wIndex - 1)
line = line - (sx - 1 - (wIndex - 1)) - (line - ex + (wIndex - 1))
elseif n == ey then
line = line - (line - ex + (wIndex - 1))
elseif n == sy then
line = line - (sx - 1)
xOffset = sx - 1 - (wIndex - 1)
end
local visible_line_length = math.min(line, w - xOffset)
self:addBG(1 + xOffset, n, rep(tHex[selectionBG], visible_line_length))
self:addFG(1 + xOffset, n, rep(tHex[selectionFG], visible_line_length))
end
end
end)
end,
load = function(self)
self:listenEvent("mouse_click")
self:listenEvent("mouse_up")
self:listenEvent("mouse_scroll")
self:listenEvent("mouse_drag")
self:listenEvent("key")
self:listenEvent("char")
self:listenEvent("other_event")
end,
}
object.__index = object
return setmetatable(object, base)
end

112
Basalt/objects/Thread.lua Normal file
View File

@@ -0,0 +1,112 @@
return function(name, basalt)
local base = basalt.getObject("Object")(name, basalt)
local objectType = "Thread"
local func
local cRoutine
local isActive = false
local filter
local object = {
getType = function(self)
return objectType
end,
start = function(self, f)
if (f == nil) then
error("Function provided to thread is nil")
end
func = f
cRoutine = coroutine.create(func)
isActive = true
filter=nil
local ok, result = coroutine.resume(cRoutine)
filter = result
if not (ok) then
if (result ~= "Terminated") then
error("Thread Error Occurred - " .. result)
end
end
self:listenEvent("mouse_click")
self:listenEvent("mouse_up")
self:listenEvent("mouse_scroll")
self:listenEvent("mouse_drag")
self:listenEvent("key")
self:listenEvent("key_up")
self:listenEvent("char")
self:listenEvent("other_event")
return self
end,
getStatus = function(self, f)
if (cRoutine ~= nil) then
return coroutine.status(cRoutine)
end
return nil
end,
stop = function(self, f)
isActive = false
self:listenEvent("mouse_click", false)
self:listenEvent("mouse_up", false)
self:listenEvent("mouse_scroll", false)
self:listenEvent("mouse_drag", false)
self:listenEvent("key", false)
self:listenEvent("key_up", false)
self:listenEvent("char", false)
self:listenEvent("other_event", false)
return self
end,
mouseHandler = function(self, ...)
self:eventHandler("mouse_click", ...)
end,
mouseUpHandler = function(self, ...)
self:eventHandler("mouse_up", ...)
end,
mouseScrollHandler = function(self, ...)
self:eventHandler("mouse_scroll", ...)
end,
mouseDragHandler = function(self, ...)
self:eventHandler("mouse_drag", ...)
end,
mouseMoveHandler = function(self, ...)
self:eventHandler("mouse_move", ...)
end,
keyHandler = function(self, ...)
self:eventHandler("key", ...)
end,
keyUpHandler = function(self, ...)
self:eventHandler("key_up", ...)
end,
charHandler = function(self, ...)
self:eventHandler("char", ...)
end,
eventHandler = function(self, event, ...)
base.eventHandler(self, event, ...)
if (isActive) then
if (coroutine.status(cRoutine) == "suspended") then
if(filter~=nil)then
if(event~=filter)then return end
filter=nil
end
local ok, result = coroutine.resume(cRoutine, event, ...)
filter = result
if not (ok) then
if (result ~= "Terminated") then
error("Thread Error Occurred - " .. result)
end
end
else
self:stop()
end
end
end,
}
object.__index = object
return setmetatable(object, base)
end

View File

@@ -1,32 +1,27 @@
local function Timer(name)
return function(name, basalt)
local base = basalt.getObject("Object")(name, basalt)
local objectType = "Timer"
local timer = 0
local savedRepeats = 0
local repeats = 0
local timerObj
local eventSystem = BasaltEvents()
local timerIsActive = false
local object = {
name = name,
getType = function(self)
return objectType
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
end,
setTime = function(self, _timer, _repeats)
timer = _timer or 0
savedRepeats = _repeats or 1
return self
end;
end,
getTime = function(self)
return timer
end,
start = function(self)
if(timerIsActive)then
@@ -35,29 +30,40 @@ local function Timer(name)
repeats = savedRepeats
timerObj = os.startTimer(timer)
timerIsActive = true
self:listenEvent("other_event")
return self
end;
end,
isActive = function(self)
return timerIsActive
end;
end,
cancel = function(self)
if (timerObj ~= nil) then
os.cancelTimer(timerObj)
end
timerIsActive = false
self:removeEvent("other_event")
return self
end;
end,
setStart = function(self, start)
if (start == true) then
return self:start()
else
return self:cancel()
end
end,
onCall = function(self, func)
eventSystem:registerEvent("timed_event", func)
self:registerEvent("timed_event", func)
return self
end;
end,
eventHandler = function(self, event, tObj)
eventHandler = function(self, event, ...)
base.eventHandler(self, event, ...)
if event == "timer" and tObj == timerObj and timerIsActive then
eventSystem:sendEvent("timed_event", self)
self:sendEvent("timed_event")
if (repeats >= 1) then
repeats = repeats - 1
if (repeats >= 1) then
@@ -67,9 +73,9 @@ local function Timer(name)
timerObj = os.startTimer(timer)
end
end
end;
end,
}
object.__index = object
return object
object.__index = object
return setmetatable(object, base)
end

356
Basalt/objects/Treeview.lua Normal file
View File

@@ -0,0 +1,356 @@
local utils = require("utils")
local tHex = require("tHex")
return function(name, basalt)
local base = basalt.getObject("ChangeableObject")(name, basalt)
local objectType = "Treeview"
local nodes = {}
local itemSelectedBG = colors.black
local itemSelectedFG = colors.lightGray
local selectionColorActive = true
local textAlign = "left"
local xOffset, yOffset = 0, 0
local scrollable = true
base:setSize(16, 8)
base:setZIndex(5)
local function newNode(text, expandable)
text = text or ""
expandable = expandable or false
local expanded = false
local parent = nil
local children = {}
local node = {}
local onSelect
node = {
getChildren = function(self)
return children
end,
setParent = function(self, p)
if(parent~=nil)then
parent.removeChild(parent.findChildrenByText(node.getText()))
end
parent = p
base:updateDraw()
return node
end,
getParent = function(self)
return parent
end,
addChild = function(self, text, expandable)
local childNode = newNode(text, expandable)
childNode.setParent(node)
table.insert(children, childNode)
base:updateDraw()
return childNode
end,
setExpanded = function(self, exp)
if(expandable)then
expanded = exp
end
base:updateDraw()
return node
end,
isExpanded = function(self)
return expanded
end,
onSelect = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
onSelect = v
end
end
return node
end,
callOnSelect = function(self)
if(onSelect~=nil)then
onSelect(node)
end
end,
setExpandable = function(self, expandable)
expandable = expandable
base:updateDraw()
return node
end,
isExpandable = function(self)
return expandable
end,
removeChild = function(self, index)
if(type(index)=="table")then
for k,v in pairs(index)do
if(v==index)then
index = k
break
end
end
end
table.remove(children, index)
base:updateDraw()
return node
end,
findChildrenByText = function(self, searchText)
local foundNodes = {}
for _, child in ipairs(children) do
if string.find(child.getText(), searchText) then
table.insert(foundNodes, child)
end
end
return foundNodes
end,
getText = function(self)
return text
end,
setText = function(self, t)
text = t
base:updateDraw()
return node
end
}
return node
end
local root = newNode("Root", true)
root:setExpanded(true)
local object = {
init = function(self)
local parent = self:getParent()
self:listenEvent("mouse_click")
self:listenEvent("mouse_scroll")
return base.init(self)
end,
getBase = function(self)
return base
end,
getType = function(self)
return objectType
end,
isType = function(self, t)
return objectType == t or base.isType ~= nil and base.isType(t) or false
end,
setOffset = function(self, x, y)
xOffset = x
yOffset = y
return self
end,
setXOffset = function(self, x)
return self:setOffset(x, yOffset)
end,
setYOffset = function(self, y)
return self:setOffset(xOffset, y)
end,
getOffset = function(self)
return xOffset, yOffset
end,
getXOffset = function(self)
return xOffset
end,
getYOffset = function(self)
return yOffset
end,
setScrollable = function(self, scroll)
scrollable = scroll
return self
end,
getScrollable = function(self, scroll)
return scrollable
end,
setSelectionColor = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self:getBackground()
itemSelectedFG = fgCol or self:getForeground()
selectionColorActive = active~=nil and active or true
self:updateDraw()
return self
end,
setSelectionBG = function(self, bgCol)
return self:setSelectionColor(bgCol, nil, selectionColorActive)
end,
setSelectionFG = function(self, fgCol)
return self:setSelectionColor(nil, fgCol, selectionColorActive)
end,
getSelectionColor = function(self)
return itemSelectedBG, itemSelectedFG
end,
getSelectionBG = function(self)
return itemSelectedBG
end,
getSelectionFG = function(self)
return itemSelectedFG
end,
isSelectionColorActive = function(self)
return selectionColorActive
end,
getRoot = function(self)
return root
end,
setRoot = function(self, node)
root = node
node.setParent(nil)
return self
end,
onSelect = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("treeview_select", v)
end
end
return self
end,
selectionHandler = function(self, node)
node.callOnSelect(node)
self:sendEvent("treeview_select", node)
return self
end,
mouseHandler = function(self, button, x, y)
if base.mouseHandler(self, button, x, y) then
local currentLine = 1 - yOffset
local obx, oby = self:getAbsolutePosition()
local w, h = self:getSize()
local function checkNodeClick(node, level)
if y == oby+currentLine-1 then
if x >= obx and x < obx + w then
node:setExpanded(not node:isExpanded())
self:selectionHandler(node)
self:setValue(node)
self:updateDraw()
return true
end
end
currentLine = currentLine + 1
if node:isExpanded() then
for _, child in ipairs(node:getChildren()) do
if checkNodeClick(child, level + 1) then
return true
end
end
end
return false
end
for _, item in ipairs(root:getChildren()) do
if checkNodeClick(item, 1) then
return true
end
end
end
end,
scrollHandler = function(self, dir, x, y)
if base.scrollHandler(self, dir, x, y) then
if scrollable then
local _, h = self:getSize()
yOffset = yOffset + dir
if yOffset < 0 then
yOffset = 0
end
if dir >= 1 then
local visibleLines = 0
local function countVisibleLines(node, level)
visibleLines = visibleLines + 1
if node:isExpanded() then
for _, child in ipairs(node:getChildren()) do
countVisibleLines(child, level + 1)
end
end
end
for _, item in ipairs(root:getChildren()) do
countVisibleLines(item, 1)
end
if visibleLines > h then
if yOffset > visibleLines - h then
yOffset = visibleLines - h
end
else
yOffset = yOffset - 1
end
end
self:updateDraw()
end
return true
end
return false
end,
draw = function(self)
base.draw(self)
self:addDraw("treeview", function()
local currentLine = 1 - yOffset
local lastClickedNode = self:getValue()
local function drawNode(node, level)
local w, h = self:getSize()
if currentLine >= 1 and currentLine <= h then
local bg = (node == lastClickedNode) and itemSelectedBG or self:getBackground()
local fg = (node == lastClickedNode) and itemSelectedFG or self:getForeground()
local text = node.getText()
self:addBlit(1 + level + xOffset, currentLine, text, tHex[fg]:rep(#text), tHex[bg]:rep(#text))
end
currentLine = currentLine + 1
if node:isExpanded() then
for _, child in ipairs(node:getChildren()) do
drawNode(child, level + 1)
end
end
end
for _, item in ipairs(root:getChildren()) do
drawNode(item, 1)
end
end)
end,
}
object.__index = object
return setmetatable(object, base)
end

View File

@@ -0,0 +1,646 @@
local utils = require("utils")
local tHex = require("tHex")
local sub, find, insert = string.sub, string.find, table.insert
return function(name, basalt)
local base = basalt.getObject("Object")(name, basalt)
-- Base object
local objectType = "VisualObject" -- not changeable
local isVisible,ignOffset,isHovered,isClicked,isDragging = true,false,false,false,false
local zIndex = 1
local x, y, width, height = 1,1,1,1
local dragStartX, dragStartY, dragXOffset, dragYOffset = 0, 0, 0, 0
local bgColor,fgColor, transparency = colors.black, colors.white, false
local parent
local preDrawQueue = {}
local drawQueue = {}
local postDrawQueue = {}
local renderObject = {}
local function split(str, d)
local result = {}
if str == "" then
return result
end
d = d or " "
local start = 1
local delim_start, delim_end = find(str, d, start)
while delim_start do
insert(result, {x=start, value=sub(str, start, delim_start - 1)})
start = delim_end + 1
delim_start, delim_end = find(str, d, start)
end
insert(result, {x=start, value=sub(str, start)})
return result
end
local object = {
getType = function(self)
return objectType
end,
getBase = function(self)
return base
end,
isType = function(self, t)
return objectType==t or base.isType~=nil and base.isType(t) or false
end,
getBasalt = function(self)
return basalt
end,
show = function(self)
isVisible = true
self:updateDraw()
return self
end,
hide = function(self)
isVisible = false
self:updateDraw()
return self
end,
isVisible = function(self)
return isVisible
end,
setVisible = function(self, _isVisible)
isVisible = _isVisible or not isVisible
self:updateDraw()
return self
end,
setTransparency = function(self, _transparency)
transparency = _transparency~= nil and _transparency or true
self:updateDraw()
return self
end,
setParent = function(self, newParent, noRemove)
base.setParent(self, newParent, noRemove)
parent = newParent
return self
end,
setFocus = function(self)
if (parent ~= nil) then
parent:setFocusedChild(self)
end
return self
end,
setZIndex = function(self, index)
zIndex = index
if (parent ~= nil) then
parent:updateZIndex(self, zIndex)
self:updateDraw()
end
return self
end,
getZIndex = function(self)
return zIndex
end,
updateDraw = function(self)
if (parent ~= nil) then
parent:updateDraw()
end
return self
end,
setPosition = function(self, xPos, yPos, rel)
local curX, curY = x, y
if(type(xPos)=="number")then
x = rel and x+xPos or xPos
end
if(type(yPos)=="number")then
y = rel and y+yPos or yPos
end
if(parent~=nil)then parent:customEventHandler("basalt_FrameReposition", self) end
if(self:getType()=="Container")then parent:customEventHandler("basalt_FrameReposition", self) end
self:updateDraw()
self:repositionHandler(curX, curY)
return self
end,
getX = function(self)
return x
end,
setX = function(self, newX)
return self:setPosition(newX, y)
end,
getY = function(self)
return y
end,
setY = function(self, newY)
return self:setPosition(x, newY)
end,
getPosition = function(self)
return x, y
end,
setSize = function(self, newWidth, newHeight, rel)
local oldW, oldH = width, height
if(type(newWidth)=="number")then
width = rel and width+newWidth or newWidth
end
if(type(newHeight)=="number")then
height = rel and height+newHeight or newHeight
end
if(parent~=nil)then
parent:customEventHandler("basalt_FrameResize", self)
if(self:getType()=="Container")then parent:customEventHandler("basalt_FrameResize", self) end
end
self:resizeHandler(oldW, oldH)
self:updateDraw()
return self
end,
getHeight = function(self)
return height
end,
setHeight = function(self, newHeight)
return self:setSize(width, newHeight)
end,
getWidth = function(self)
return width
end,
setWidth = function(self, newWidth)
return self:setSize(newWidth, height)
end,
getSize = function(self)
return width, height
end,
setBackground = function(self, color)
bgColor = color
self:updateDraw()
return self
end,
getBackground = function(self)
return bgColor
end,
setForeground = function(self, color)
fgColor = color or false
self:updateDraw()
return self
end,
getForeground = function(self)
return fgColor
end,
getAbsolutePosition = function(self, x, y)
-- relative position to absolute position
if (x == nil) or (y == nil) then
x, y = self:getPosition()
end
if (parent ~= nil) then
local fx, fy = parent:getAbsolutePosition()
x = fx + x - 1
y = fy + y - 1
end
return x, y
end,
ignoreOffset = function(self, ignore)
ignOffset = ignore
if(ignore==nil)then ignOffset = true end
return self
end,
getIgnoreOffset = function(self)
return ignOffset
end,
isCoordsInObject = function(self, x, y)
if(isVisible)and(self:isEnabled())then
if(x==nil)or(y==nil)then return false end
local objX, objY = self:getAbsolutePosition()
local w, h = self:getSize()
if (objX <= x) and (objX + w > x) and (objY <= y) and (objY + h > y) then
return true
end
end
return false
end,
onGetFocus = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("get_focus", v)
end
end
return self
end,
onLoseFocus = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("lose_focus", v)
end
end
return self
end,
isFocused = function(self)
if (parent ~= nil) then
return parent:getFocused() == self
end
return true
end,
resizeHandler = function(self, ...)
if(self:isEnabled())then
local val = self:sendEvent("basalt_resize", ...)
if(val==false)then return false end
end
return true
end,
repositionHandler = function(self, ...)
if(self:isEnabled())then
local val = self:sendEvent("basalt_reposition", ...)
if(val==false)then return false end
end
return true
end,
onResize = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("basalt_resize", v)
end
end
return self
end,
onReposition = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("basalt_reposition", v)
end
end
return self
end,
mouseHandler = function(self, button, x, y, isMon)
if(self:isCoordsInObject(x, y))then
local objX, objY = self:getAbsolutePosition()
local val = self:sendEvent("mouse_click", button, x - (objX-1), y - (objY-1), x, y, isMon)
if(val==false)then return false end
if(parent~=nil)then
parent:setFocusedChild(self)
end
isClicked = true
isDragging = true
dragStartX, dragStartY = x, y
return true
end
end,
mouseUpHandler = function(self, button, x, y)
isDragging = false
if(isClicked)then
local objX, objY = self:getAbsolutePosition()
local val = self:sendEvent("mouse_release", button, x - (objX-1), y - (objY-1), x, y)
isClicked = false
end
if(self:isCoordsInObject(x, y))then
local objX, objY = self:getAbsolutePosition()
local val = self:sendEvent("mouse_up", button, x - (objX-1), y - (objY-1), x, y)
if(val==false)then return false end
return true
end
end,
dragHandler = function(self, button, x, y)
if(isDragging)then
local objX, objY = self:getAbsolutePosition()
local val = self:sendEvent("mouse_drag", button, x - (objX-1), y - (objY-1), dragStartX-x, dragStartY-y, x, y)
dragStartX, dragStartY = x, y
if(val==false)then return false end
if(parent~=nil)then
parent:setFocusedChild(self)
end
return true
end
if(self:isCoordsInObject(x, y))then
local objX, objY = self:getAbsolutePosition()
dragStartX, dragStartY = x, y
dragXOffset, dragYOffset = objX - x, objY - y
end
end,
scrollHandler = function(self, dir, x, y)
if(self:isCoordsInObject(x, y))then
local objX, objY = self:getAbsolutePosition()
local val = self:sendEvent("mouse_scroll", dir, x - (objX-1), y - (objY-1))
if(val==false)then return false end
if(parent~=nil)then
parent:setFocusedChild(self)
end
return true
end
end,
hoverHandler = function(self, x, y, stopped)
if(self:isCoordsInObject(x, y))then
local val = self:sendEvent("mouse_hover", x, y, stopped)
if(val==false)then return false end
isHovered = true
return true
end
if(isHovered)then
local val = self:sendEvent("mouse_leave", x, y, stopped)
if(val==false)then return false end
isHovered = false
end
end,
keyHandler = function(self, key, isHolding)
if(self:isEnabled())and(isVisible)then
if (self:isFocused()) then
local val = self:sendEvent("key", key, isHolding)
if(val==false)then return false end
return true
end
end
end,
keyUpHandler = function(self, key)
if(self:isEnabled())and(isVisible)then
if (self:isFocused()) then
local val = self:sendEvent("key_up", key)
if(val==false)then return false end
return true
end
end
end,
charHandler = function(self, char)
if(self:isEnabled())and(isVisible)then
if(self:isFocused())then
local val = self:sendEvent("char", char)
if(val==false)then return false end
return true
end
end
end,
getFocusHandler = function(self)
local val = self:sendEvent("get_focus")
if(val~=nil)then return val end
return true
end,
loseFocusHandler = function(self)
isDragging = false
local val = self:sendEvent("lose_focus")
if(val~=nil)then return val end
return true
end,
addDraw = function(self, name, f, pos, typ, active)
local queue = (typ==nil or typ==1) and drawQueue or typ==2 and preDrawQueue or typ==3 and postDrawQueue
pos = pos or #queue+1
if(name~=nil)then
for k,v in pairs(queue)do
if(v.name==name)then
table.remove(queue, k)
break
end
end
local t = {name=name, f=f, pos=pos, active=active~=nil and active or true}
table.insert(queue, pos, t)
end
self:updateDraw()
return self
end,
addPreDraw = function(self, name, f, pos, typ)
self:addDraw(name, f, pos, 2)
return self
end,
addPostDraw = function(self, name, f, pos, typ)
self:addDraw(name, f, pos, 3)
return self
end,
setDrawState = function(self, name, state, typ)
local queue = (typ==nil or typ==1) and drawQueue or typ==2 and preDrawQueue or typ==3 and postDrawQueue
for k,v in pairs(queue)do
if(v.name==name)then
v.active = state
break
end
end
self:updateDraw()
return self
end,
getDrawId = function(self, name, typ)
local queue = typ==1 and drawQueue or typ==2 and preDrawQueue or typ==3 and postDrawQueue or drawQueue
for k,v in pairs(queue)do
if(v.name==name)then
return k
end
end
end,
addText = function(self, x, y, text)
local obj = self:getParent() or self
local xPos,yPos = self:getPosition()
if(parent~=nil)then
local xO, yO = parent:getOffset()
xPos = ignOffset and xPos or xPos - xO
yPos = ignOffset and yPos or yPos - yO
end
if not(transparency)then
obj:setText(x+xPos-1, y+yPos-1, text)
return
end
local t = split(text, "\0")
for k,v in pairs(t)do
if(v.value~="")and(v.value~="\0")then
obj:setText(x+v.x+xPos-2, y+yPos-1, v.value)
end
end
end,
addBG = function(self, x, y, bg, noText)
local obj = parent or self
local xPos,yPos = self:getPosition()
if(parent~=nil)then
local xO, yO = parent:getOffset()
xPos = ignOffset and xPos or xPos - xO
yPos = ignOffset and yPos or yPos - yO
end
if not(transparency)then
obj:setBG(x+xPos-1, y+yPos-1, bg)
return
end
local t = split(bg)
for k,v in pairs(t)do
if(v.value~="")and(v.value~=" ")then
if(noText~=true)then
obj:setText(x+v.x+xPos-2, y+yPos-1, (" "):rep(#v.value))
obj:setBG(x+v.x+xPos-2, y+yPos-1, v.value)
else
table.insert(renderObject, {x=x+v.x-1,y=y,bg=v.value})
obj:setBG(x+xPos-1, y+yPos-1, fg)
end
end
end
end,
addFG = function(self, x, y, fg)
local obj = parent or self
local xPos,yPos = self:getPosition()
if(parent~=nil)then
local xO, yO = parent:getOffset()
xPos = ignOffset and xPos or xPos - xO
yPos = ignOffset and yPos or yPos - yO
end
if not(transparency)then
obj:setFG(x+xPos-1, y+yPos-1, fg)
return
end
local t = split(fg)
for k,v in pairs(t)do
if(v.value~="")and(v.value~=" ")then
obj:setFG(x+v.x+xPos-2, y+yPos-1, v.value)
end
end
end,
addBlit = function(self, x, y, t, fg, bg)
local obj = parent or self
local xPos,yPos = self:getPosition()
if(parent~=nil)then
local xO, yO = parent:getOffset()
xPos = ignOffset and xPos or xPos - xO
yPos = ignOffset and yPos or yPos - yO
end
if not(transparency)then
obj:blit(x+xPos-1, y+yPos-1, t, fg, bg)
return
end
local _text = split(t, "\0")
local _fg = split(fg)
local _bg = split(bg)
for k,v in pairs(_text)do
if(v.value~="")or(v.value~="\0")then
obj:setText(x+v.x+xPos-2, y+yPos-1, v.value)
end
end
for k,v in pairs(_bg)do
if(v.value~="")or(v.value~=" ")then
obj:setBG(x+v.x+xPos-2, y+yPos-1, v.value)
end
end
for k,v in pairs(_fg)do
if(v.value~="")or(v.value~=" ")then
obj:setFG(x+v.x+xPos-2, y+yPos-1, v.value)
end
end
end,
addTextBox = function(self, x, y, w, h, text)
local obj = parent or self
local xPos,yPos = self:getPosition()
if(parent~=nil)then
local xO, yO = parent:getOffset()
xPos = ignOffset and xPos or xPos - xO
yPos = ignOffset and yPos or yPos - yO
end
obj:drawTextBox(x+xPos-1, y+yPos-1, w, h, text)
end,
addForegroundBox = function(self, x, y, w, h, col)
local obj = parent or self
local xPos,yPos = self:getPosition()
if(parent~=nil)then
local xO, yO = parent:getOffset()
xPos = ignOffset and xPos or xPos - xO
yPos = ignOffset and yPos or yPos - yO
end
obj:drawForegroundBox(x+xPos-1, y+yPos-1, w, h, col)
end,
addBackgroundBox = function(self, x, y, w, h, col)
local obj = parent or self
local xPos,yPos = self:getPosition()
if(parent~=nil)then
local xO, yO = parent:getOffset()
xPos = ignOffset and xPos or xPos - xO
yPos = ignOffset and yPos or yPos - yO
end
obj:drawBackgroundBox(x+xPos-1, y+yPos-1, w, h, col)
end,
render = function(self)
if (isVisible)then
self:redraw()
end
end,
redraw = function(self)
for k,v in pairs(preDrawQueue)do
if (v.active)then
v.f(self)
end
end
for k,v in pairs(drawQueue)do
if (v.active)then
v.f(self)
end
end
for k,v in pairs(postDrawQueue)do
if (v.active)then
v.f(self)
end
end
return true
end,
draw = function(self)
self:addDraw("base", function()
local w,h = self:getSize()
if(bgColor~=false)then
self:addTextBox(1, 1, w, h, " ")
self:addBackgroundBox(1, 1, w, h, bgColor)
end
if(fgColor~=false)then
self:addForegroundBox(1, 1, w, h, fgColor)
end
end, 1)
end,
}
object.__index = object
return setmetatable(object, base)
end

112
Basalt/plugin.lua Normal file
View File

@@ -0,0 +1,112 @@
local args = {...}
local plugins = {}
local pluginNames = {}
local dir = fs.getDir(args[2] or "Basalt")
local pluginDir = fs.combine(dir, "plugins")
if(packaged)then
for k,v in pairs(getProject("plugins"))do
table.insert(pluginNames, k)
local newPlugin = v()
if(type(newPlugin)=="table")then
for a,b in pairs(newPlugin)do
if(type(a)=="string")then
if(plugins[a]==nil)then plugins[a] = {} end
table.insert(plugins[a], b)
end
end
end
end
else
if(fs.exists(pluginDir))then
for _,v in pairs(fs.list(pluginDir))do
local newPlugin
if(fs.isDir(fs.combine(pluginDir, v)))then
table.insert(pluginNames, fs.combine(pluginDir, v))
newPlugin = require(v.."/init")
else
table.insert(pluginNames, v)
newPlugin = require(v:gsub(".lua", ""))
end
if(type(newPlugin)=="table")then
for a,b in pairs(newPlugin)do
if(type(a)=="string")then
if(plugins[a]==nil)then plugins[a] = {} end
table.insert(plugins[a], b)
end
end
end
end
end
end
local function get(name)
return plugins[name]
end
return {
--- Gets a plugin list
--- @param name string name of plugin list
--- @return table plugins
get = get,
getAvailablePlugins = function()
return pluginNames
end,
--- Adds a plugin to basalt's plugin list
--- @param path string path to plugin
addPlugin = function(path)
if(fs.exists(path))then
if(fs.isDir(path))then
for _,v in pairs(fs.list(path))do
table.insert(pluginNames, v)
if not(fs.isDir(fs.combine(path, v)))then
local pluginName = v:gsub(".lua", "")
local newPlugin = require(fs.combine(path, pluginName))
if(type(newPlugin)=="table")then
for a,b in pairs(newPlugin)do
if(type(a)=="string")then
if(plugins[a]==nil)then plugins[a] = {} end
table.insert(plugins[a], b)
end
end
end
end
end
else
local newPlugin = require(path:gsub(".lua", ""))
table.insert(pluginNames, path:match("[\\/]?([^\\/]-([^%.]+))$"))
if(type(newPlugin)=="table")then
for a,b in pairs(newPlugin)do
if(type(a)=="string")then
if(plugins[a]==nil)then plugins[a] = {} end
table.insert(plugins[a], b)
end
end
end
end
end
end,
--- Loads all available plugins into basalt's objects
--- @param objects table objects to load plugins into
--- @param basalt table basalt
--- @return table objects modified objects
loadPlugins = function(objects, basalt)
for k,v in pairs(objects)do
local plugList = plugins[k]
if(plugList~=nil)then
objects[k] = function(...)
local moddedObject = v(...)
for _,b in pairs(plugList)do
local ext = b(moddedObject, basalt, ...)
ext.__index = ext
moddedObject = setmetatable(ext, moddedObject)
end
return moddedObject
end
end
end
return objects
end
}

View File

@@ -0,0 +1,47 @@
local XMLParser = require("xmlParser")
return {
VisualObject = function(base)
local bgSymbol = false
local bgSymbolColor = colors.black
local object = {
setBackground = function(self, bg, symbol, symbolCol)
base.setBackground(self, bg)
bgSymbol = symbol or bgSymbol
bgSymbolColor = symbolCol or bgSymbolColor
return self
end,
setBackgroundSymbol = function(self, symbol, symbolCol)
bgSymbol = symbol
bgSymbolColor = symbolCol or bgSymbolColor
self:updateDraw()
return self
end,
getBackgroundSymbol = function(self)
return bgSymbol
end,
getBackgroundSymbolColor = function(self)
return bgSymbolColor
end,
draw = function(self)
base.draw(self)
self:addDraw("advanced-bg", function()
local w, h = self:getSize()
if(bgSymbol~=false)then
self:addTextBox(1, 1, w, h, bgSymbol:sub(1,1))
if(bgSymbol~=" ")then
self:addForegroundBox(1, 1, w, h, bgSymbolColor)
end
end
end, 2)
end
}
return object
end
}

View File

@@ -0,0 +1,344 @@
local floor,sin,cos,pi,sqrt,pow = math.floor,math.sin,math.cos,math.pi,math.sqrt,math.pow
-- You can find the easing curves here https://easings.net
local function lerp(s, e, pct)
return s + (e - s) * pct
end
local function linear(t)
return t
end
local function flip(t)
return 1 - t
end
local function easeIn(t)
return t * t * t
end
local function easeOut(t)
return flip(easeIn(flip(t)))
end
local function easeInOut(t)
return lerp(easeIn(t), easeOut(t), t)
end
local function easeOutSine(t)
return sin((t * pi) / 2);
end
local function easeInSine(t)
return flip(cos((t * pi) / 2))
end
local function easeInOutSine(t)
return -(cos(pi * x) - 1) / 2
end
local function easeInBack(t)
local c1 = 1.70158;
local c3 = c1 + 1
return c3*t^3-c1*t^2
end
local function easeInCubic(t)
return t^3
end
local function easeInElastic(t)
local c4 = (2*pi)/3;
return t == 0 and 0 or (t == 1 and 1 or (
-2^(10*t-10)*sin((t*10-10.75)*c4)
))
end
local function easeInExpo(t)
return t == 0 and 0 or 2^(10*t-10)
end
local function easeInExpo(t)
return t == 0 and 0 or 2^(10*t-10)
end
local function easeInOutBack(t)
local c1 = 1.70158;
local c2 = c1 * 1.525;
return t < 0.5 and ((2*t)^2*((c2+1)*2*t-c2))/2 or ((2*t-2)^2*((c2+1)*(t*2-2)+c2)+2)/2
end
local function easeInOutCubic(t)
return t < 0.5 and 4 * t^3 or 1-(-2*t+2)^3 / 2
end
local function easeInOutElastic(t)
local c5 = (2*pi) / 4.5
return t==0 and 0 or (t == 1 and 1 or (t < 0.5 and -(2^(20*t-10) * sin((20*t - 11.125) * c5))/2 or (2^(-20*t+10) * sin((20*t - 11.125) * c5))/2 + 1))
end
local function easeInOutExpo(t)
return t == 0 and 0 or (t == 1 and 1 or (t < 0.5 and 2^(20*t-10)/2 or (2-2^(-20*t+10)) /2))
end
local function easeInOutQuad(t)
return t < 0.5 and 2*t^2 or 1-(-2*t+2)^2/2
end
local function easeInOutQuart(t)
return t < 0.5 and 8*t^4 or 1 - (-2*t+2)^4 / 2
end
local function easeInOutQuint(t)
return t < 0.5 and 16*t^5 or 1-(-2*t+2)^5 / 2
end
local function easeInQuad(t)
return t^2
end
local function easeInQuart(t)
return t^4
end
local function easeInQuint(t)
return t^5
end
local function easeOutBack(t)
local c1 = 1.70158;
local c3 = c1 + 1
return 1+c3*(t-1)^3+c1*(t-1)^2
end
local function easeOutCubic(t)
return 1 - (1-t)^3
end
local function easeOutElastic(t)
local c4 = (2*pi)/3;
return t == 0 and 0 or (t == 1 and 1 or (2^(-10*t)*sin((t*10-0.75)*c4)+1))
end
local function easeOutExpo(t)
return t == 1 and 1 or 1-2^(-10*t)
end
local function easeOutQuad(t)
return 1 - (1 - t) * (1 - t)
end
local function easeOutQuart(t)
return 1 - (1-t)^4
end
local function easeOutQuint(t)
return 1 - (1 - t)^5
end
local function easeInCirc(t)
return 1 - sqrt(1 - pow(t, 2))
end
local function easeOutCirc(t)
return sqrt(1 - pow(t - 1, 2))
end
local function easeInOutCirc(t)
return t < 0.5 and (1 - sqrt(1 - pow(2 * t, 2))) / 2 or (sqrt(1 - pow(-2 * t + 2, 2)) + 1) / 2;
end
local function easeOutBounce(t)
local n1 = 7.5625;
local d1 = 2.75;
if (t < 1 / d1)then
return n1 * t * t
elseif (t < 2 / d1)then
local a = t - 1.5 / d1
return n1 * a * a + 0.75;
elseif (t < 2.5 / d1)then
local a = t - 2.25 / d1
return n1 * a * a + 0.9375;
else
local a = t - 2.625 / d1
return n1 * a * a + 0.984375;
end
end
local function easeInBounce(t)
return 1 - easeOutBounce(1 - t)
end
local function easeInOutBounce(t)
return x < 0.5 and (1 - easeOutBounce(1 - 2 * t)) / 2 or (1 + easeOutBounce(2 * t - 1)) / 2;
end
local lerp = {
linear = linear,
lerp = lerp,
flip=flip,
easeIn=easeIn,
easeInSine = easeInSine,
easeInBack=easeInBack,
easeInCubic=easeInCubic,
easeInElastic=easeInElastic,
easeInExpo=easeInExpo,
easeInQuad=easeInQuad,
easeInQuart=easeInQuart,
easeInQuint=easeInQuint,
easeInCirc=easeInCirc,
easeInBounce=easeInBounce,
easeOut=easeOut,
easeOutSine = easeOutSine,
easeOutBack=easeOutBack,
easeOutCubic=easeOutCubic,
easeOutElastic=easeOutElastic,
easeOutExpo=easeOutExpo,
easeOutQuad=easeOutQuad,
easeOutQuart=easeOutQuart,
easeOutQuint=easeOutQuint,
easeOutCirc=easeOutCirc,
easeOutBounce=easeOutBounce,
easeInOut=easeInOut,
easeInOutSine = easeInOutSine,
easeInOutBack=easeInOutBack,
easeInOutCubic=easeInOutCubic,
easeInOutElastic=easeInOutElastic,
easeInOutExpo=easeInOutExpo,
easeInOutQuad=easeInOutQuad,
easeInOutQuart=easeInOutQuart,
easeInOutQuint=easeInOutQuint,
easeInOutCirc=easeInOutCirc,
easeInOutBounce=easeInOutBounce,
}
local XMLParser = require("xmlParser")
return {
VisualObject = function(base, basalt)
local activeAnimations = {}
local defaultMode = "linear"
local function getAnimation(self, timerId)
for k,v in pairs(activeAnimations)do
if(v.timerId==timerId)then
return v
end
end
end
local function createAnimation(self, v1, v2, duration, timeOffset, mode, typ, f, get, set)
local v1Val, v2Val = get(self)
if(activeAnimations[typ]~=nil)then
os.cancelTimer(activeAnimations[typ].timerId)
end
activeAnimations[typ] = {}
activeAnimations[typ].call = function()
local progress = activeAnimations[typ].progress
local _v1 = math.floor(lerp.lerp(v1Val, v1, lerp[mode](progress / duration))+0.5)
local _v2 = math.floor(lerp.lerp(v2Val, v2, lerp[mode](progress / duration))+0.5)
set(self, _v1, _v2)
end
activeAnimations[typ].finished = function()
set(self, v1, v2)
if(f~=nil)then f(self) end
end
activeAnimations[typ].timerId=os.startTimer(0.05+timeOffset)
activeAnimations[typ].progress=0
activeAnimations[typ].duration=duration
activeAnimations[typ].mode=mode
self:listenEvent("other_event")
end
local function createColorAnimation(self, duration, timeOffset, typ, set, ...)
local newColors = {...}
if(activeAnimations[typ]~=nil)then
os.cancelTimer(activeAnimations[typ].timerId)
end
activeAnimations[typ] = {}
local colorIndex = 1
activeAnimations[typ].call = function()
local color = newColors[colorIndex]
set(self, color)
end
end
local object = {
animatePosition = function(self, x, y, duration, timeOffset, mode, f)
mode = mode or defaultMode
duration = duration or 1
timeOffset = timeOffset or 0
x = math.floor(x+0.5)
y = math.floor(y+0.5)
createAnimation(self, x, y, duration, timeOffset, mode, "position", f, self.getPosition, self.setPosition)
return self
end,
animateSize = function(self, w, h, duration, timeOffset, mode, f)
mode = mode or defaultMode
duration = duration or 1
timeOffset = timeOffset or 0
createAnimation(self, w, h, duration, timeOffset, mode, "size", f, self.getSize, self.setSize)
return self
end,
animateOffset = function(self, x, y, duration, timeOffset, mode, f)
mode = mode or defaultMode
duration = duration or 1
timeOffset = timeOffset or 0
createAnimation(self, x, y, duration, timeOffset, mode, "offset", f, self.getOffset, self.setOffset)
return self
end,
animateBackground = function(self, color, duration, timeOffset, mode, f)
mode = mode or defaultMode
duration = duration or 1
timeOffset = timeOffset or 0
createColorAnimation(self, color, nil, duration, timeOffset, mode, "background", f, self.getBackground, self.setBackground)
return self
end,
doneHandler = function(self, timerId, ...)
for k,v in pairs(activeAnimations)do
if(v.timerId==timerId)then
activeAnimations[k] = nil
self:sendEvent("animation_done", self, "animation_done", k)
end
end
end,
onAnimationDone = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("animation_done", v)
end
end
return self
end,
eventHandler = function(self, event, timerId, ...)
base.eventHandler(self, event, timerId, ...)
if(event=="timer")then
local animation = getAnimation(self, timerId)
if(animation~=nil)then
if(animation.progress<animation.duration)then
animation.call()
animation.progress = animation.progress+0.05
animation.timerId=os.startTimer(0.05)
else
animation.finished()
self:doneHandler(timerId)
end
end
end
end
}
return object
end
}

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return {
basalt = function()
return {
cool = function()
print("ello")
sleep(2)
end
}
end
}

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87
Basalt/plugins/border.lua Normal file
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local XMLParser = require("xmlParser")
return {
VisualObject = function(base)
local inline = true
local borderColors = {top = false, bottom = false, left = false, right = false}
local object = {
setBorder = function(self, ...)
local t = {...}
if(t~=nil)then
for k,v in pairs(t)do
if(v=="left")or(#t==1)then
borderColors["left"] = t[1]
end
if(v=="top")or(#t==1)then
borderColors["top"] = t[1]
end
if(v=="right")or(#t==1)then
borderColors["right"] = t[1]
end
if(v=="bottom")or(#t==1)then
borderColors["bottom"] = t[1]
end
end
end
self:updateDraw()
return self
end,
draw = function(self)
base.draw(self)
self:addDraw("border", function()
local x, y = self:getPosition()
local w,h = self:getSize()
local bgCol = self:getBackground()
if(inline)then
if(borderColors["left"]~=false)then
self:addTextBox(1, 1, 1, h, "\149")
if(bgCol~=false)then self:addBackgroundBox(1, 1, 1, h, bgCol) end
self:addForegroundBox(1, 1, 1, h, borderColors["left"])
end
if(borderColors["top"]~=false)then
self:addTextBox(1, 1, w, 1, "\131")
if(bgCol~=false)then self:addBackgroundBox(1, 1, w, 1, bgCol) end
self:addForegroundBox(1, 1, w, 1, borderColors["top"])
end
if(borderColors["left"]~=false)and(borderColors["top"]~=false)then
self:addTextBox(1, 1, 1, 1, "\151")
if(bgCol~=false)then self:addBackgroundBox(1, 1, 1, 1, bgCol) end
self:addForegroundBox(1, 1, 1, 1, borderColors["left"])
end
if(borderColors["right"]~=false)then
self:addTextBox(w, 1, 1, h, "\149")
if(bgCol~=false)then self:addForegroundBox(w, 1, 1, h, bgCol) end
self:addBackgroundBox(w, 1, 1, h, borderColors["right"])
end
if(borderColors["bottom"]~=false)then
self:addTextBox(1, h, w, 1, "\143")
if(bgCol~=false)then self:addForegroundBox(1, h, w, 1, bgCol) end
self:addBackgroundBox(1, h, w, 1, borderColors["bottom"])
end
if(borderColors["top"]~=false)and(borderColors["right"]~=false)then
self:addTextBox(w, 1, 1, 1, "\148")
if(bgCol~=false)then self:addForegroundBox(w, 1, 1, 1, bgCol) end
self:addBackgroundBox(w, 1, 1, 1, borderColors["right"])
end
if(borderColors["right"]~=false)and(borderColors["bottom"]~=false)then
self:addTextBox(w, h, 1, 1, "\133")
if(bgCol~=false)then self:addForegroundBox(w, h, 1, 1, bgCol) end
self:addBackgroundBox(w, h, 1, 1, borderColors["right"])
end
if(borderColors["bottom"]~=false)and(borderColors["left"]~=false)then
self:addTextBox(1, h, 1, 1, "\138")
if(bgCol~=false)then self:addForegroundBox(0, h, 1, 1, bgCol) end
self:addBackgroundBox(1, h, 1, 1, borderColors["left"])
end
end
end)
end
}
return object
end
}

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local utils = require("utils")
local wrapText = utils.wrapText
return {
basalt = function(basalt)
local mainFrame = basalt.getMainFrame()
local debugFrame
local debugList
local debugLabel
local debugExitButton
local function createDebuggingFrame()
local minW = 16
local minH = 6
local maxW = 99
local maxH = 99
local w, h = mainFrame:getSize()
debugFrame = mainFrame:addMovableFrame("basaltDebuggingFrame"):setSize(w-20, h-10):setBackground(colors.gray):setForeground(colors.white):setZIndex(100):hide()
debugFrame:addPane():setSize("parent.w", 1):setPosition(1, 1):setBackground(colors.black):setForeground(colors.white)
debugFrame:setPosition(-w, h/2-debugFrame:getHeight()/2):setBorder(colors.black)
local resizeButton = debugFrame:addButton()
:setPosition("parent.w", "parent.h")
:setSize(1, 1)
:setText("\133")
:setForeground(colors.gray)
:setBackground(colors.black)
:onClick(function() end)
:onDrag(function(self, event, btn, xOffset, yOffset)
local w, h = debugFrame:getSize()
local wOff, hOff = w, h
if(w+xOffset-1>=minW)and(w+xOffset-1<=maxW)then
wOff = w+xOffset-1
end
if(h+yOffset-1>=minH)and(h+yOffset-1<=maxH)then
hOff = h+yOffset-1
end
debugFrame:setSize(wOff, hOff)
end)
debugExitButton = debugFrame:addButton():setText("Close"):setPosition("parent.w - 6", 1):setSize(7, 1):setBackground(colors.red):setForeground(colors.white):onClick(function()
debugFrame:animatePosition(-w, h/2-debugFrame:getHeight()/2, 0.5)
end)
debugList = debugFrame:addList()
:setSize("parent.w - 2", "parent.h - 3")
:setPosition(2, 3)
:setBackground(colors.gray)
:setForeground(colors.white)
:setSelectionColor(colors.gray, colors.white)
if(debugLabel==nil)then
debugLabel = mainFrame:addLabel()
:setPosition(1, "parent.h")
:setBackground(colors.black)
:setForeground(colors.white)
:setZIndex(100)
:onClick(function()
debugFrame:show()
debugFrame:animatePosition(w/2-debugFrame:getWidth()/2, h/2-debugFrame:getHeight()/2, 0.5)
end)
end
end
return {
debug = function(...)
local args = { ... }
if(mainFrame==nil)then
mainFrame = basalt.getMainFrame()
if(mainFrame~=nil)then
createDebuggingFrame()
else
print(...) return
end
end
if (mainFrame:getName() ~= "basaltDebuggingFrame") then
if (mainFrame ~= debugFrame) then
debugLabel:setParent(mainFrame)
end
end
local str = ""
for key, value in pairs(args) do
str = str .. tostring(value) .. (#args ~= key and ", " or "")
end
debugLabel:setText("[Debug] " .. str)
for k,v in pairs(wrapText(str, debugList:getWidth()))do
debugList:addItem(v)
end
if (debugList:getItemCount() > 50) then
debugList:removeItem(1)
end
debugList:setValue(debugList:getItem(debugList:getItemCount()))
if(debugList.getItemCount() > debugList:getHeight())then
debugList:setOffset(debugList:getItemCount() - debugList:getHeight())
end
debugLabel:show()
end
}
end
}

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local utils = require("utils")
local count = utils.tableCount
return {
VisualObject = function(base, basalt)
local dynObjects = {}
local curProperties = {}
local properties = {x="getX", y="getY", w="getWidth", h="getHeight"}
local function stringToNumber(str)
local ok, result = pcall(load("return " .. str, "", nil, {math=math}))
if not(ok)then error(str.." - is not a valid dynamic value string") end
return result
end
local function createDynamicValue(self, key, val)
local objectGroup = {}
local properties = properties
for a,b in pairs(properties)do
for v in val:gmatch("%a+%."..a)do
local name = v:gsub("%."..a, "")
if(name~="self")and(name~="parent")then
table.insert(objectGroup, name)
end
end
end
local parent = self:getParent()
local objects = {}
for k,v in pairs(objectGroup)do
objects[v] = parent:getChild(v)
if(objects[v]==nil)then
error("Dynamic Values - unable to find object: "..v)
end
end
objects["self"] = self
objects["parent"] = parent
dynObjects[key] = function()
local mainVal = val
for a,b in pairs(properties)do
for v in val:gmatch("%w+%."..a) do
local obj = objects[v:gsub("%."..a, "")]
if(obj~=nil)then
mainVal = mainVal:gsub(v, obj[b](obj))
else
error("Dynamic Values - unable to find object: "..v)
end
end
end
curProperties[key] = math.floor(stringToNumber(mainVal)+0.5)
end
dynObjects[key]()
end
local function updatePositions(self)
if(count(dynObjects)>0)then
for k,v in pairs(dynObjects)do
v()
end
local properties = {x="getX", y="getY", w="getWidth", h="getHeight"}
for k,v in pairs(properties)do
if(dynObjects[k]~=nil)then
if(curProperties[k]~=self[v](self))then
if(k=="x")or(k=="y")then
base.setPosition(self, curProperties["x"] or self:getX(), curProperties["y"] or self:getY())
end
if(k=="w")or(k=="h")then
base.setSize(self, curProperties["w"] or self:getWidth(), curProperties["h"] or self:getHeight())
end
end
end
end
end
end
local object = {
updatePositions = updatePositions,
createDynamicValue = createDynamicValue,
setPosition = function(self, xPos, yPos, rel)
curProperties.x = xPos
curProperties.y = yPos
if(type(xPos)=="string")then
createDynamicValue(self, "x", xPos)
else
dynObjects["x"] = nil
end
if(type(yPos)=="string")then
createDynamicValue(self, "y", yPos)
else
dynObjects["y"] = nil
end
base.setPosition(self, curProperties.x, curProperties.y, rel)
return self
end,
setSize = function(self, w, h, rel)
curProperties.w = w
curProperties.h = h
if(type(w)=="string")then
createDynamicValue(self, "w", w)
else
dynObjects["w"] = nil
end
if(type(h)=="string")then
createDynamicValue(self, "h", h)
else
dynObjects["h"] = nil
end
base.setSize(self, curProperties.w, curProperties.h, rel)
return self
end,
customEventHandler = function(self, event, ...)
base.customEventHandler(self, event, ...)
if(event=="basalt_FrameReposition")or(event=="basalt_FrameResize")then
updatePositions(self)
end
end,
}
return object
end
}

221
Basalt/plugins/pixelbox.lua Normal file
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-- Most of this is made by Dev9551, you can find his awesome work here: https://github.com/9551-Dev/apis/blob/main/pixelbox_lite.lua
-- Slighly modified by NyoriE to work with Basalt
--[[
The MIT License (MIT)
Copyright © 2022 Oliver Caha (9551Dev)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ?Software?), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED ?AS IS?, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local t_sort,t_cat,s_char = table.sort,table.concat,string.char
local function sort(a,b) return a[2] > b[2] end
local distances = {
{5,256,16,8,64,32},
{4,16,16384,256,128},
[4] = {4,64,1024,256,128},
[8] = {4,512,2048,256,1},
[16] = {4,2,16384,256,1},
[32] = {4,8192,4096,256,1},
[64] = {4,4,1024,256,1},
[128] = {6,32768,256,1024,2048,4096,16384},
[256] = {6,1,128,2,512,4,8192},
[512] = {4,8,2048,256,128},
[1024] = {4,4,64,128,32768},
[2048] = {4,512,8,128,32768},
[4096] = {4,8192,32,128,32768},
[8192] = {3,32,4096,256128},
[16384] = {4,2,16,128,32768},
[32768] = {5,128,1024,2048,4096,16384}
}
local to_colors = {}
for i = 0, 15 do
to_colors[("%x"):format(i)] = 2^i
end
local to_blit = {}
for i = 0, 15 do
to_blit[2^i] = ("%x"):format(i)
end
local function pixelbox(colTable, defaultCol)
defaultCol = defaultCol or "f"
local width, height = #colTable[1], #colTable
local cache = {}
local canv = {}
local cached = false
local function generateCanvas()
for y = 1, height * 3 do
for x = 1, width * 2 do
if not canv[y] then canv[y] = {} end
canv[y][x] = defaultCol
end
end
for k, v in ipairs(colTable) do
for x = 1, #v do
local col = v:sub(x, x)
canv[k][x] = to_colors[col]
end
end
end
generateCanvas()
local function setSize(w,h)
width, height = w, h
canv = {}
cached = false
generateCanvas()
end
local function generateChar(a,b,c,d,e,f)
local arr = {a,b,c,d,e,f}
local c_types = {}
local sortable = {}
local ind = 0
for i=1,6 do
local c = arr[i]
if not c_types[c] then
ind = ind + 1
c_types[c] = {0,ind}
end
local t = c_types[c]
local t1 = t[1] + 1
t[1] = t1
sortable[t[2]] = {c,t1}
end
local n = #sortable
while n > 2 do
t_sort(sortable,sort)
local bit6 = distances[sortable[n][1]]
local index,run = 1,false
local nm1 = n - 1
for i=2,bit6[1] do
if run then break end
local tab = bit6[i]
for j=1,nm1 do
if sortable[j][1] == tab then
index = j
run = true
break
end
end
end
local from,to = sortable[n][1],sortable[index][1]
for i=1,6 do
if arr[i] == from then
arr[i] = to
local sindex = sortable[index]
sindex[2] = sindex[2] + 1
end
end
sortable[n] = nil
n = n - 1
end
local n = 128
local a6 = arr[6]
if arr[1] ~= a6 then n = n + 1 end
if arr[2] ~= a6 then n = n + 2 end
if arr[3] ~= a6 then n = n + 4 end
if arr[4] ~= a6 then n = n + 8 end
if arr[5] ~= a6 then n = n + 16 end
if sortable[1][1] == arr[6] then
return s_char(n),sortable[2][1],arr[6]
else
return s_char(n),sortable[1][1],arr[6]
end
end
local function convert()
local w_double = width * 2
local sy = 0
for y = 1, height * 3, 3 do
sy = sy + 1
local layer_1 = canv[y]
local layer_2 = canv[y + 1]
local layer_3 = canv[y + 2]
local char_line, fg_line, bg_line = {}, {}, {}
local n = 0
for x = 1, w_double, 2 do
local xp1 = x + 1
local b11, b21, b12, b22, b13, b23 = layer_1[x], layer_1[xp1], layer_2[x], layer_2[xp1], layer_3[x], layer_3[xp1]
local char, fg, bg = " ", 1, b11
if not (b21 == b11 and b12 == b11 and b22 == b11 and b13 == b11 and b23 == b11) then
char, fg, bg = generateChar(b11, b21, b12, b22, b13, b23)
end
n = n + 1
char_line[n] = char
fg_line[n] = to_blit[fg]
bg_line[n] = to_blit[bg]
end
cache[sy] = {t_cat(char_line), t_cat(fg_line), t_cat(bg_line)}
end
cached = true
end
return {
convert = convert,
generateCanvas = generateCanvas,
setSize = setSize,
getSize = function()
return width, height
end,
set = function(colTab, defCol)
colTable = colTab
defaultCol = defCol or defaultCol
canv = {}
cached = false
generateCanvas()
end,
get = function(y)
if not cached then convert() end
return y~= nil and cache[y] or cache
end
}
end
return {
Image = function(base, basalt)
return {
shrink = function(self)
local bimg = self:getImageFrame(1)
local img = {}
for k,v in pairs(bimg)do
if(type(k)=="number")then
table.insert(img,v[3])
end
end
local shrinkedImg = pixelbox(img, self:getBackground()).get()
self:setImage(shrinkedImg)
return self
end,
getShrinkedImage = function(self)
local bimg = self:getImageFrame(1)
local img = {}
for k,v in pairs(bimg)do
if(type(k)=="number")then
table.insert(img, v[3])
end
end
return pixelbox(img, self:getBackground()).get()
end,
}
end,
}

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Basalt/plugins/reactive.lua Normal file
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local XMLParser = require("xmlParser")
local Reactive = {}
Reactive.currentEffect = nil
Reactive.observable = function(initialValue)
local value = initialValue
local observerEffects = {}
local get = function()
if (Reactive.currentEffect ~= nil) then
table.insert(observerEffects, Reactive.currentEffect)
table.insert(Reactive.currentEffect.dependencies, observerEffects)
end
return value
end
local set = function(newValue)
value = newValue
local observerEffectsCopy = {}
for index, effect in ipairs(observerEffects) do
observerEffectsCopy[index] = effect
end
for _, effect in ipairs(observerEffectsCopy) do
effect.execute()
end
end
return get, set
end
Reactive.untracked = function(getter)
local parentEffect = Reactive.currentEffect
Reactive.currentEffect = nil
local value = getter()
Reactive.currentEffect = parentEffect
return value
end
Reactive.effect = function(effectFn)
local effect = {dependencies = {}}
local execute = function()
Reactive.clearEffectDependencies(effect)
local parentEffect = Reactive.currentEffect
Reactive.currentEffect = effect
effectFn()
Reactive.currentEffect = parentEffect
end
effect.execute = execute
effect.execute()
end
Reactive.derived = function(computeFn)
local getValue, setValue = Reactive.observable();
Reactive.effect(function()
setValue(computeFn())
end)
return getValue;
end
Reactive.clearEffectDependencies = function(effect)
for _, dependency in ipairs(effect.dependencies) do
for index, backlink in ipairs(dependency) do
if (backlink == effect) then
table.remove(dependency, index)
end
end
end
effect.dependencies = {};
end
local Layout = {
fromXML = function(text)
local nodes = XMLParser.parseText(text)
local script = nil
for index, node in ipairs(nodes) do
if (node.tag == "script") then
script = node.value
table.remove(nodes, index)
break
end
end
return {
nodes = nodes,
script = script
}
end
}
local executeScript = function(script, env)
return load(script, nil, "t", env)()
end
local registerFunctionEvent = function(object, event, script, env)
event(object, function(...)
local success, msg = pcall(load(script, nil, "t", env))
if not success then
error("XML Error: "..msg)
end
end)
end
return {
basalt = function(basalt)
local function createObjectsFromXMLNode(node, env)
local layout = env[node.tag]
if (layout ~= nil) then
local props = {}
for prop, expression in pairs(node.attributes) do
props[prop] = load("return " .. expression, nil, "t", env)
end
return basalt.createObjectsFromLayout(layout, props)
end
local objectName = node.tag:gsub("^%l", string.upper)
local object = basalt.createObject(objectName, node.attributes["id"])
for attribute, expression in pairs(node.attributes) do
if (attribute:sub(1, 2) == "on") then
object[attribute](object, function(...)
local basaltCallback = basalt.getVariable(expression:gsub("\"", ""):gsub("\'", ""))
if(basaltCallback ~= nil) then
basaltCallback()
elseif(env[expression] ~= nil) then
env[expression]()
else
registerFunctionEvent(object, object[attribute], expression .. "()", env)
end
end)
else
local update = function()
local value = load("return " .. expression, nil, "t", env)()
object:setProperty(attribute, value)
end
basalt.effect(update)
end
end
for _, child in ipairs(node.children) do
local childObjects = createObjectsFromXMLNode(child, env)
for _, childObject in ipairs(childObjects) do
object:addChild(childObject)
end
end
return {object}
end
local object = {
observable = Reactive.observable,
untracked = Reactive.untracked,
effect = Reactive.effect,
derived = Reactive.derived,
layout = function(path)
if (not fs.exists(path)) then
error("Can't open file " .. path)
end
local f = fs.open(path, "r")
local text = f.readAll()
f.close()
return Layout.fromXML(text)
end,
createObjectsFromLayout = function(layout, props)
local env = _ENV
env.props = {}
local updateFns = {}
for prop, getFn in pairs(props) do
updateFns[prop] = basalt.derived(function()
return getFn()
end)
end
setmetatable(env.props, {
__index = function(_, k)
if(updateFns[k] == nil) then
error("Property " .. k .. " not found")
end
return updateFns[k]()
end
})
if (layout.script ~= nil) then
executeScript(layout.script, env)
end
local objects = {}
for _, node in ipairs(layout.nodes) do
local _objects = createObjectsFromXMLNode(node, env)
for _, object in ipairs(_objects) do
table.insert(objects, object)
end
end
return objects
end
}
return object
end,
Container = function(base, basalt)
local object = {
loadLayout = function(self, path, props)
local wrappedProps = {}
if (props == nil) then
props = {}
end
for prop, value in pairs(props) do
wrappedProps[prop] = function()
return value
end
end
local layout = basalt.layout(path)
local objects = basalt.createObjectsFromLayout(layout, wrappedProps)
for _, object in ipairs(objects) do
self:addChild(object)
end
return self
end,
loadLayoutFromString = function(self, xmlContent, props)
local wrappedProps = {}
if (props == nil) then
props = {}
end
for prop, value in pairs(props) do
wrappedProps[prop] = function()
return value
end
end
local layout = Layout.fromXML(xmlContent)
local objects = basalt.createObjectsFromLayout(layout, wrappedProps)
for _, object in ipairs(objects) do
self:addChild(object)
end
return self
end
}
return object
end
}

36
Basalt/plugins/shadow.lua Normal file
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local XMLParser = require("xmlParser")
return {
VisualObject = function(base)
local shadow = false
local object = {
setShadow = function(self, color)
shadow = color
self:updateDraw()
return self
end,
getShadow = function(self)
return shadow
end,
draw = function(self)
base.draw(self)
self:addDraw("shadow", function()
if(shadow~=false)then
local w,h = self:getSize()
if(shadow)then
self:addBackgroundBox(w+1, 2, 1, h, shadow)
self:addBackgroundBox(2, h+1, w, 1, shadow)
self:addForegroundBox(w+1, 2, 1, h, shadow)
self:addForegroundBox(2, h+1, w, 1, shadow)
end
end
end)
end
}
return object
end
}

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Basalt/plugins/textures.lua Normal file
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local images = require("images")
local utils = require("utils")
local XMLParser = require("xmlParser")
return {
VisualObject = function(base)
local textureId, infinitePlay = 1, true
local bimg, texture, textureTimerId
local textureMode = "default"
local object = {
addTexture = function(self, path, animate)
bimg = images.loadImageAsBimg(path)
texture = bimg[1]
if(animate)then
if(bimg.animated)then
self:listenEvent("other_event")
local t = bimg[textureId].duration or bimg.secondsPerFrame or 0.2
textureTimerId = os.startTimer(t)
end
end
self:setBackground(false)
self:setForeground(false)
self:setDrawState("texture-base", true)
self:updateDraw()
return self
end,
setTextureMode = function(self, mode)
textureMode = mode or textureMode
self:updateDraw()
return self
end,
setInfinitePlay = function(self, state)
infinitePlay = state
return self
end,
eventHandler = function(self, event, timerId, ...)
base.eventHandler(self, event, timerId, ...)
if(event=="timer")then
if(timerId == textureTimerId)then
if(bimg[textureId+1]~=nil)then
textureId = textureId + 1
texture = bimg[textureId]
local t = bimg[textureId].duration or bimg.secondsPerFrame or 0.2
textureTimerId = os.startTimer(t)
self:updateDraw()
else
if(infinitePlay)then
textureId = 1
texture = bimg[1]
local t = bimg[textureId].duration or bimg.secondsPerFrame or 0.2
textureTimerId = os.startTimer(t)
self:updateDraw()
end
end
end
end
end,
draw = function(self)
base.draw(self)
self:addDraw("texture-base", function()
local obj = self:getParent() or self
local x, y = self:getPosition()
local w,h = self:getSize()
local wP,hP = obj:getSize()
local textureWidth = bimg.width or #bimg[textureId][1][1]
local textureHeight = bimg.height or #bimg[textureId]
local startX, startY = 0, 0
if (textureMode == "center") then
startX = x + math.floor((w - textureWidth) / 2 + 0.5) - 1
startY = y + math.floor((h - textureHeight) / 2 + 0.5) - 1
elseif (textureMode == "default") then
startX, startY = x, y
elseif (textureMode == "right") then
startX, startY = x + w - textureWidth, y + h - textureHeight
end
local textureX = x - startX
local textureY = y - startY
if startX < x then
startX = x
textureWidth = textureWidth - textureX
end
if startY < y then
startY = y
textureHeight = textureHeight - textureY
end
if startX + textureWidth > x + w then
textureWidth = (x + w) - startX
end
if startY + textureHeight > y + h then
textureHeight = (y + h) - startY
end
for k = 1, textureHeight do
if(texture[k+textureY]~=nil)then
local t, f, b = table.unpack(texture[k+textureY])
self:addBlit(1, k, t:sub(textureX, textureX + textureWidth), f:sub(textureX, textureX + textureWidth), b:sub(textureX, textureX + textureWidth))
end
end
end, 1)
self:setDrawState("texture-base", false)
end
}
return object
end
}

99
Basalt/plugins/themes.lua Normal file
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local baseTheme = { -- The default main theme for basalt!
BaseFrameBG = colors.lightGray,
BaseFrameText = colors.black,
FrameBG = colors.gray,
FrameText = colors.black,
ButtonBG = colors.gray,
ButtonText = colors.black,
CheckboxBG = colors.lightGray,
CheckboxText = colors.black,
InputBG = colors.black,
InputText = colors.lightGray,
TextfieldBG = colors.black,
TextfieldText = colors.white,
ListBG = colors.gray,
ListText = colors.black,
MenubarBG = colors.gray,
MenubarText = colors.black,
DropdownBG = colors.gray,
DropdownText = colors.black,
RadioBG = colors.gray,
RadioText = colors.black,
SelectionBG = colors.black,
SelectionText = colors.lightGray,
GraphicBG = colors.black,
ImageBG = colors.black,
PaneBG = colors.black,
ProgramBG = colors.black,
ProgressbarBG = colors.gray,
ProgressbarText = colors.black,
ProgressbarActiveBG = colors.black,
ScrollbarBG = colors.lightGray,
ScrollbarText = colors.gray,
ScrollbarSymbolColor = colors.black,
SliderBG = false,
SliderText = colors.gray,
SliderSymbolColor = colors.black,
SwitchBG = colors.lightGray,
SwitchText = colors.gray,
LabelBG = false,
LabelText = colors.black,
GraphBG = colors.gray,
GraphText = colors.black
}
local plugin = {
Container = function(base, name, basalt)
local theme = {}
local object = {
getTheme = function(self, name)
local parent = self:getParent()
return theme[name] or (parent~=nil and parent:getTheme(name) or baseTheme[name])
end,
setTheme = function(self, _theme, col)
if(type(_theme)=="table")then
theme = _theme
elseif(type(_theme)=="string")then
theme[_theme] = col
end
self:updateDraw()
return self
end,
}
return object
end,
basalt = function()
return {
getTheme = function(name)
return baseTheme[name]
end,
setTheme = function(_theme, col)
if(type(_theme)=="table")then
baseTheme = _theme
elseif(type(_theme)=="string")then
baseTheme[_theme] = col
end
end
}
end
}
for k,v in pairs({"BaseFrame", "Frame", "ScrollableFrame", "MovableFrame", "Button", "Checkbox", "Dropdown", "Graph", "Graphic", "Input", "Label", "List", "Menubar", "Pane", "Program", "Progressbar", "Radio", "Scrollbar", "Slider", "Switch", "Textfield"})do
plugin[v] = function(base, name, basalt)
local object = {
init = function(self)
if(base.init(self))then
local parent = self:getParent() or self
self:setBackground(parent:getTheme(v.."BG"))
self:setForeground(parent:getTheme(v.."Text"))
end
end
}
return object
end
end
return plugin

23
CHANGELOG.md Normal file
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# Changelog
#### v. 1.5:
- You can now mirror a frame to a monitor by using :setMirror(side)
- with dynamic values you are able to use percentage values and even functions which get called everytime we need the size of that object
- XML got added to make design and logic seperate (you don't have to) - you are now able to use xml to create your UI design.
- Animations are now more advanced and provide many features to do cool stuff. They are also very easy to use now!
- Also some smaller bugfixes
- new bugs to explore
- fixed monitor support
- added :setIndex() for scrollbars
- added dynamic value system (not fully done)
- reworked the filesystem, now we use require instead of loadfile
- from now on the single file will be complied on the end users computer
- prepared everything for an advanced installer
#### v. 1:
- created Basalt
- added many objects (buttons, checkbox, labels, programs, switch, radio, lists, dropdowns, input, textfields, images, menubar, animations, threads, timers, progressbar, scrollbar, slider, pane)
- added bigfont
- added blittle
- added coroutine management
- added advanced event system

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@@ -1,11 +1,14 @@
# Basalt - A UI Framework for CC:Tweaked
## Important Notice
#### Basalt has moved! We are now located at [Pyroxenium](https://github.com/Pyroxenium), please make sure to update your previous GitHub links, as they are now out of date. We apologize for any inconvenience.
![GitHub Repo stars](https://img.shields.io/github/stars/Pyroxenium/Basalt?style=for-the-badge)
[![Discord](https://img.shields.io/discord/976905222251233320?label=Discord&style=for-the-badge)](https://discord.gg/yNNnmBVBpE)
Basalt is still under developement and you may find bugs!
Basalt is intended to be an easy-to-understand UI Framework designed for CC:Tweaked - a popular minecraft mod. For more information about CC:Tweaked, checkout the project's [wiki](https://tweaked.cc/) or [download](https://modrinth.com/mod/cc-tweaked).
**Note:** Basalt is still under developement and you may find bugs!
## Information
Check out the [wiki](https://basalt.madefor.cc/) for more information.
If you have questions, feel free to join the discord server: [discord.gg/yNNnmBVBpE](https://discord.gg/yNNnmBVBpE).
Check out the [wiki](https://basalt.madefor.cc/) for information<br>
If you have questions, feel free to join the discord server: [https://discord.gg/yM7kndJdJJ](https://discord.gg/yM7kndJdJJ)
## Demo
![Demo of Basalt](https://raw.githubusercontent.com/Pyroxenium/Basalt/master/docs/_media/basaltPreview2.gif)

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# Welcome to The Basalt Wiki!
# Welcome to The Basalt Wiki
*Note: The Basalt Wiki is a work in progress. Please treat Wiki errors the same as bugs and report them accordingly.*
*Note: The Basalt Wiki is a work in progress. Please treat wiki errors the same as bugs and report them accordingly.*
Here you can find information about how to use Basalt as well as examples of functional Basalt code. The aim of Basalt is to improve user interaction through visual display.
Basalt is a user-friendly UI framework for CC:Tweaked (also known as "ComputerCraft: Tweaked") - a popular Minecraft mod. It was developed to enhance user interaction through visual displays. In this wiki, you'll find information on how to use Basalt as well as examples of functional Basalt code.
This Website is made with the help of ChatGPT.
## About Basalt
Basalt is intended to be an easy-to-understand UI Framework designed for CC:Tweaked (Also know as "ComputerCraft: Tweaked") - a popular minecraft mod. For more information about CC:Tweaked, checkout the project's [wiki](https://tweaked.cc/) or [download](https://www.curseforge.com/minecraft/mc-mods/cc-tweaked).
Basalt is an easy-to-understand UI framework designed to improve user interaction with CC:Tweaked. Some of its key features include:
- A set of pre-built UI components for creating interfaces quickly and easily.
- A flexible layout system that allows users to create custom designs.
- A powerful event handling system for managing user input and interaction.
- Support for multiple screen resolutions and aspect ratios.
- Extensive documentation and examples to help users get started quickly.
## Quick Demo
![Preview](https://media0.giphy.com/media/fvmNPshXKeU7FFA9iA/giphy.gif)
![Basalt Demo GIF](https://raw.githubusercontent.com/Pyroxenium/Basalt/master/docs/_media/basaltPreview2.gif)
## Questions & Bugs
Obviously NyoriE has implemented some easter eggs, *some people* call them "bugs". If you happen to discover one of these just make a new <a href="https://github.com/Pyroxenium/Basalt/issues">issue</a>.
Obviously NyoriE has implemented some easter eggs, *some people* call them "bugs". If you happen to discover one of these just make a new [Github Issue](https://github.com/Pyroxenium/Basalt/issues)
Additionally, if you have questions about Basalt or how to make use of it, feel free to create a new discussion on <a href="https://github.com/Pyroxenium/Basalt/discussions">Basalt's Discussion Board</a>, or ask in our [discord](https://discord.gg/yNNnmBVBpE).
---
Feel free to join our [discord](https://discord.gg/yNNnmBVBpE)!
<br><br>
Additionally, if you have questions about Basalt or how to make use of it, feel free to create a new discussion on [Basalt's Discussion Board (Github)](https://github.com/Pyroxenium/Basalt/discussions), or ask in our [discord](https://discord.gg/yNNnmBVBpE).

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---
Thanks for checking out our wiki, join our discord for more help: [https://discord.gg/yM7kndJdJJ](discord.gg/yNNnmBVBpE)

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- Getting Started
- [Home](Home.md)
- [Quick Start](home/Quick-Start.md)
- [Installer](home/installer)
- [Home](Home)
- [How To](home/How-To)
- [Download](home/download)

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[1.6 Docs](https://basalt.madefor.cc/docs1_6)
- About
- [Home](Home.md)
- [Quick Start](home/Quick-Start.md)
- [Installer](home/installer)
- [Home](/)
- [How To](home/How-To)
- [Download](home/download)
- Objects
- [Basalt](objects/Basalt)
- [Object](objects/Object)
- [Button](objects/Button)
- [Checkbox](objects/Checkbox)
- [Dropdown](objects/Dropdown)
- [Frame](objects/Frame)
- [Image](objects/Image)
- [Input](objects/Input)
- [Label](objects/Label)
- [List](objects/List)
- [Menubar](objects/Menubar)
- [Pane](objects/Pane)
- [Program](objects/Program)
- [Progressbar](objects/Progressbar)
- [Radio](objects/Radio)
- [Scrollbar](objects/Scrollbar)
- [Slider](objects/Slider)
- [Text Field](objects/Textfield)
- [Animation](objects/Animation.md)
- [Thread](objects/Thread)
- [Timer](objects/Timer)
- Events
- [Mouse Events](events/mouseEvents.md)
- [Keyboard Events](events/keyEvents.md)
- [Other Events](events/otherEvents.md)
- Tips & Tricks
- [Component Logic](tips/logic)
- [Changing Button Color](tips/buttons)
- [Advanced usage of Events](tips/events.md)
- [Example Designs](tips/design.md)
- [Basalt](objects/Basalt.md)
- [Object](objects/Object.md)
- [VisualObject](objects/VisualObject.md)
- [ChangeableObject](objects/ChangeableObject.md)
- [Container](objects/Container.md)
- [BaseFrame](objects/BaseFrame.md)
- [MonitorFrame](objects/MonitorFrame.md)
- [Frame](objects/Frame.md)
- [Flexbox](objects/Flexbox.md)
- [MovableFrame](objects/MovableFrame.md)
- [ScrollableFrame](objects/ScrollableFrame.md)
- [Button](objects/Button.md)
- [Checkbox](objects/Checkbox.md)
- [Graph](objects/Graph.md)
- [Image](objects/Image.md)
- [Input](objects/Input.md)
- [Label](objects/Label.md)
- [List](objects/List.md)
- [Dropdown](objects/Dropdown.md)
- [Menubar](objects/Menubar.md)
- [Radio](objects/Radio.md)
- [Pane](objects/Pane.md)
- [Program](objects/Program.md)
- [Progressbar](objects/Progressbar.md)
- [Scrollbar](objects/Scrollbar.md)
- [Slider](objects/Slider.md)
- [Textfield](objects/Textfield.md)
- [Thread](objects/Thread.md)
- [Treeview](objects/Treeview.md)
- [Timer](objects/Timer.md)
- Guides
- [Introduction to Basalt](guides/introduction.md)

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# Welcome to The Basalt Wiki
*Note: The Basalt Wiki is a work in progress. Please treat wiki errors the same as bugs and report them accordingly.*
Here you can find information about how to use Basalt as well as examples of functional Basalt code. The aim of Basalt is to improve user interaction through visual display.
## About Basalt
Basalt is intended to be an easy-to-understand UI Framework designed for CC:Tweaked (Also known as "ComputerCraft: Tweaked") - a popular minecraft mod. For more information about CC:Tweaked, checkout the project's [wiki](https://tweaked.cc/) or [download](https://modrinth.com/mod/cc-tweaked).
## Quick Demo
![Basalt Demo GIF](https://raw.githubusercontent.com/Pyroxenium/Basalt/master/docs/_media/basaltPreview2.gif)
## Questions & Bugs
Obviously NyoriE has implemented some easter eggs, *some people* call them "bugs". If you happen to discover one of these just make a new [Github Issue](https://github.com/Pyroxenium/Basalt/issues)
Additionally, if you have questions about Basalt or how to make use of it, feel free to create a new discussion on [Basalt's Discussion Board (Github)](https://github.com/Pyroxenium/Basalt/discussions), or ask in our [discord](https://discord.gg/yNNnmBVBpE).

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Thanks for checking out our wiki, join our discord for more help: [discord.gg/yM7kndJdJJ](discord.gg/yM7kndJdJJ)
---
Thanks for checking out our wiki, join our discord for more help: [discord.gg/yM7kndJdJJ](discord.gg/yNNnmBVBpE)

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- Getting Started
- [Home](Home)
- [How To](home/How-To)
- [Download](home/download)

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- About
- [Home](home)
- [How To](home/How-To)
- [Download](home/download)
- Objects
- [Basalt](objects/Basalt.md)
- [Object](objects/Object.md)
- [Button](objects/Button.md)
- [Checkbox](objects/Checkbox.md)
- [Dropdown](objects/Dropdown.md)
- [Frame](objects/Frame.md)
- [Image](objects/Image.md)
- [Input](objects/Input.md)
- [Label](objects/Label.md)
- [List](objects/List.md)
- [Menubar](objects/Menubar.md)
- [Pane](objects/Pane.md)
- [Program](objects/Program.md)
- [Progressbar](objects/Progressbar.md)
- [Radio](objects/Radio.md)
- [Scrollbar](objects/Scrollbar.md)
- [Slider](objects/Slider.md)
- [Textfield](objects/Textfield.md)
- [Animation](objects/Animation.md)
- [Thread](objects/Thread.md)
- [Timer](objects/Timer.md)
- Tips & Tricks
- [Your Logic](tips/logic.md)
- [Button coloring](tips/buttonColoring.md)
- [Designing/Animating](tips/design.md)
- [Dynamic Values](tips/dynamicvalues.md)
- [XML](tips/xml.md)

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