372 Commits
beta ... v1.6.2

Author SHA1 Message Date
Robert Jelic
859303e7a1 documentated multi-monitor support 2022-09-08 20:36:36 +02:00
Robert Jelic
51f6ebe7ce docs updates 2022-09-06 17:43:03 +02:00
Robert Jelic
4d227af9d9 fixed removeObject 2022-09-06 16:21:54 +02:00
Robert Jelic
cf4f15e659 added multimonitor support
- cursor fix @input
- now you are able to add bigger monitors - still in beta
Some features are still missing: checking if monitors are connected/disconnected,
resizing by destroying the blocks
2022-09-05 23:00:38 +02:00
Robert Jelic
a3291544ac small input fixed
Used the old way of receiving x position
2022-09-04 17:44:06 +02:00
Robert Jelic
0503aa1274 Update process.lua 2022-09-03 20:41:16 +02:00
Robert Jelic
299b23a6c2 Border fix
fixed the way borders are drawn
2022-09-02 19:38:38 +02:00
Robert Jelic
8b3b6f3490 Update Frame.lua
fixed small focus issue
2022-09-01 21:05:13 +02:00
Robert Jelic
d1792ac537 Merge pull request #27 from Erb3/patch-2
Fix typo in Animations - changeBackground.md
2022-09-01 19:43:53 +02:00
Erlend
709cf66ce8 Fix typo in Animations - changeBackground.md 2022-09-01 18:57:39 +02:00
Robert Jelic
ae14d85a6b Input fix
fixed a bug in input fields while drag event is happening - now the input object loses the focus when dragging outside of its position+size
2022-08-30 22:51:26 +02:00
Robert Jelic
896e8179a6 oops 2022-08-30 20:52:28 +02:00
Robert Jelic
2dd3bf648b Some docs updates 2022-08-30 20:49:25 +02:00
Robert Jelic
c977410a41 Small bugfix
Fixed a bug where frames incorrectly remove their own events in parent frames
2022-08-30 20:17:00 +02:00
Robert Jelic
23b94d076b Frame drag fix
Fixed a dragging bug on frames
2022-08-29 18:50:18 +02:00
Robert Jelic
b10ec1770c fixed wrong links for labels 2022-08-29 18:26:59 +02:00
Robert Jelic
001e8c4ef6 Small bugfix
Forgot to add a check - if it has a parent or not
2022-08-28 20:27:07 +02:00
Robert Jelic
18601d54f7 Some updates 2022-08-28 20:25:42 +02:00
Robert Jelic
4d614372a1 Updated docs
There is still stuff to do
2022-08-28 18:18:26 +02:00
Robert Jelic
53d7b9f70c smallest bugfix 2022-08-26 23:22:25 +02:00
Robert Jelic
92e91b7d6b Update Animation.lua 2022-08-26 21:18:02 +02:00
Robert Jelic
b6c5531290 example changes and cursor bugfix 2022-08-26 21:13:19 +02:00
Robert Jelic
b637e65983 Update Frame.lua 2022-08-26 19:34:23 +02:00
Robert Jelic
5d12e0db74 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-08-26 19:32:43 +02:00
Robert Jelic
41bbe19de1 small quick fix 2022-08-26 19:31:27 +02:00
Robert Jelic
537d37c21b Update Frame.lua
quick fix for removing events
2022-08-25 23:15:00 +02:00
Robert Jelic
de84dbf406 New example for resizeable frames 2022-08-25 22:38:04 +02:00
Robert Jelic
8ab06dbc17 1.6.0 Release
Release version of basalt 1.6.0
2022-08-25 22:22:47 +02:00
Robert Jelic
14643193b9 Update mouseEvents.md 2022-08-24 20:24:51 +02:00
Robert Jelic
9d7c7d8a85 Merge pull request #26 from Yarillo4/master
Fix nil dereferencing exception in Frames.lua
2022-08-16 20:24:22 +02:00
Yarillo4
6809f9991b Fix nil dereferencing exception 2022-08-16 15:06:36 +02:00
Robert Jelic
b64f3ef87c updated the example
people are still using :show() and supply a id but never use them, probably because the example was not up2date
2022-08-12 19:03:13 +02:00
Robert Jelic
fb227445df Update Frame.md 2022-08-10 19:59:20 +02:00
Robert Jelic
10c25e7615 Update Frame.md 2022-08-10 19:58:17 +02:00
Robert Jelic
dfed9a5512 Merge pull request #25 from toastonrye/master
Example - Controlling Redstone output with a slider
2022-08-09 03:10:08 +02:00
toastonrye
fac7e221b3 Update redstoneAnalogOutput.lua
Add comments
2022-08-08 19:44:24 -05:00
toastonrye
c775958254 Update redstoneAnalogOutput.lua
Uploaded from pastebin
2022-08-08 19:33:51 -05:00
toastonrye
1c76130086 Update redstoneAnalogOutput.lua 2022-08-08 17:09:35 -05:00
toastonrye
57b303f538 Update redstoneAnalogOutput.lua 2022-08-08 16:58:28 -05:00
toastonrye
74071cb4bd Create redstoneAnalogOutput.lua 2022-08-08 16:47:24 -05:00
toastonrye
0cbded634a Delete redstoneAnalogOutput.lua 2022-08-08 16:46:57 -05:00
toastonrye
6ae0242b00 Create redstoneAnalogOutput.lua 2022-08-08 16:45:39 -05:00
Robert Jelic
ad6bf96124 Merge pull request #24 from EmmaKnijn/master
Issues in the documentation that might've caused confusion
2022-08-08 17:27:52 +02:00
EmmaKnijn
039782ec0e Add clarification
IDs for all objects were recently changed to be optional, but this was not reflected in the example script
2022-08-08 17:12:18 +02:00
EmmaKnijn
878e45bf8c Fix require file names
The default install script offered in docs\home\installer.md would install to the file `basalt.lua` instead of `Basalt.lua`, directly following instructions would cause the example script to error because of this.
2022-08-08 17:10:13 +02:00
Robert Jelic
cf387cab5a Merge pull request #23 from Erb3/patch-1
Readme badges + readme demo
2022-08-08 17:02:03 +02:00
Erlend
bcbca630f8 Readme badges + readme demo resizing
I added some cool™ badges to the README, with the help of shields.io.
I also resized the demo so the readme works better on mobile.
2022-08-08 16:59:35 +02:00
Robert Jelic
cfa2f561e4 Merge pull request #22 from Erb3/master
Improved README + Changelog
2022-08-07 10:25:01 +02:00
Erlend
1bc6cb80d2 Improved README + Changelog 2022-08-07 10:21:38 +02:00
Robert Jelic
323b521ddc Update discordCC.lua 2022-08-06 17:26:40 +02:00
Robert Jelic
80e2ed1c33 Merge pull request #21 from toastonrye/patch-2
Patch 2
2022-08-06 17:23:36 +02:00
toastonrye
46bb1c53f2 Update basaltPreview2.lua
typo
2022-08-06 10:07:21 -05:00
toastonrye
e6717c8648 Update basaltPreview.lua
Copied from the Basalt wiki example
2022-08-06 10:04:22 -05:00
Robert Jelic
5b422905fe Fixed file handle bug
Now it should work on CraftOS PC without any errors
2022-07-29 23:56:55 +02:00
Robert Jelic
00e70c8b4e Update basaltPackager.lua 2022-07-29 23:08:16 +02:00
Robert Jelic
ca38c7d560 -fixed file handle is not closing
Never forget to close file handle guys.
2022-07-29 23:05:22 +02:00
Robert Jelic
a3c2e7a043 Delete oldVersions directory
Not necessary anymore, if you are looking for different versions go and look into the release section.
2022-07-29 14:32:52 +02:00
Robert Jelic
c36690da00 Update main.lua 2022-07-28 22:52:53 +02:00
Robert Jelic
21ff14cf31 Update installer.md 2022-07-28 13:30:35 +02:00
Robert Jelic
8dc84fa241 Update design.md 2022-07-27 17:20:33 +02:00
Robert Jelic
90b450371a Update design.md 2022-07-27 16:56:53 +02:00
Robert Jelic
3e6fae3748 Merge pull request #20 from Erb3/master
Issue Templates
2022-07-27 16:30:33 +02:00
Erlend
c09b778853 Merge branch 'Pyroxenium:master' into master 2022-07-27 16:26:58 +02:00
Erlend
49d4b20ba6 Rename bug report form 2022-07-27 16:25:59 +02:00
Erlend
efcf87e26e Bug report form test 1 2022-07-27 16:24:36 +02:00
Robert Jelic
d30dda60a0 Update basaltPackageManager.lua 2022-07-27 16:18:06 +02:00
Robert Jelic
83a27fbd09 Update Basalt.md 2022-07-27 13:22:04 +02:00
Robert Jelic
763d30a541 fixed bad typing on schedule 2022-07-27 13:21:02 +02:00
Erlend
274aa5babc Add config.yml to issue templates 2022-07-27 12:49:35 +02:00
Erlend
332f19cf8d Rephrase a word on docs issue template 2022-07-27 12:42:45 +02:00
Erlend
a0e17cd425 Add documentation issue templates 2022-07-27 12:41:38 +02:00
Erlend
12e374dcd0 Add feature issue template 2022-07-27 12:40:26 +02:00
Erlend
d0ed3b9e5e Create bug report template 2022-07-27 12:38:01 +02:00
Robert Jelic
5d5df85e8b Update main.lua 2022-07-27 12:37:45 +02:00
Robert Jelic
bb77a42f91 Update basaltPackageManager.lua 2022-07-27 10:06:15 +02:00
Robert Jelic
26b2f5da56 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-27 02:48:39 +02:00
Robert Jelic
5bc66a5027 github token
added github token
2022-07-27 02:48:36 +02:00
Robert Jelic
69cd3686ea Update README.md 2022-07-26 00:02:10 +02:00
Robert Jelic
c22ed92d7d Update Home.md 2022-07-26 00:00:22 +02:00
Robert Jelic
168ffcf73c Update main.lua 2022-07-25 23:50:20 +02:00
Robert Jelic
5586eb6fb8 Create basaltPreview2.gif 2022-07-25 22:07:24 +02:00
Robert Jelic
a10cc6eda2 added new preview 2022-07-25 21:39:23 +02:00
Robert Jelic
2638ed84b8 Create discordCC.lua 2022-07-25 21:35:54 +02:00
Robert Jelic
77046d9bce Update installer.md 2022-07-25 21:15:43 +02:00
Robert Jelic
f2e2e773f5 bugfix + changes
- added getMinScroll and getMaxScroll for frames
- fixed a small bug with dynamicvalues
- textfield got a :clear() function
- improved the focus system
- fixed a bug with dynamic values getting into a infinite loop
2022-07-25 21:09:37 +02:00
Robert Jelic
738ad2576e bugfix
- some offset bugfixes
- reworked dynamic values - % got removed for now, now you are able to use parent.w*0.8 instead of 80% - but you are also able to use objectid.x/y/w/h
2022-07-23 21:57:34 +02:00
Robert Jelic
ea36b124be Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-18 16:46:01 +02:00
Robert Jelic
9d10e95fae docs 2022-07-18 16:45:59 +02:00
Robert Jelic
dbfa91dc28 Update Basalt.md 2022-07-18 14:16:29 +02:00
Robert Jelic
6ab840cb1c Update Basalt.md 2022-07-18 14:11:37 +02:00
Robert Jelic
8157c025ea docs again 2022-07-18 13:58:43 +02:00
Robert Jelic
af34fa1a18 docs 2022-07-17 23:17:28 +02:00
Robert Jelic
dfc53658f1 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-17 22:39:13 +02:00
Robert Jelic
01412b4c55 docs 2022-07-17 22:37:32 +02:00
Robert Jelic
3107a7adb8 Update Frame.md 2022-07-17 20:24:09 +02:00
Robert Jelic
3819c14c08 Update README.md 2022-07-17 19:33:13 +02:00
Robert Jelic
8242f7868d Delete geometric.lua 2022-07-17 19:25:17 +02:00
Robert Jelic
f6cdd02270 Delete Lerp.lua 2022-07-17 19:24:58 +02:00
Robert Jelic
4d66e2778f Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-17 19:20:06 +02:00
Robert Jelic
b940ef7154 added new features
-remade animation
-added xml support
-finished dynamic values
-added new object: graphic
-added themes for frames
-textfield got some basic improvements to create coding editors
2022-07-17 19:20:02 +02:00
Robert Jelic
3e89e73c64 Update Basalt.md 2022-07-12 22:33:53 +02:00
Robert Jelic
fca756888c Update Basalt.md 2022-07-12 22:30:29 +02:00
Robert Jelic
3b33bb7009 small path fix 2022-07-10 19:18:58 +02:00
Robert Jelic
e98c552fa1 Update Basalt.md 2022-07-09 06:35:30 +02:00
Robert Jelic
21b261332d Update Basalt.md 2022-07-08 22:33:37 +02:00
Robert Jelic
f16a32da1a Update Basalt.md 2022-07-08 22:32:22 +02:00
Robert Jelic
842352b473 Update Basalt.md 2022-07-08 22:31:50 +02:00
Robert Jelic
5505e4f3e8 Update main.lua 2022-07-08 21:23:40 +02:00
Robert Jelic
22274b402e Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-08 21:06:25 +02:00
Robert Jelic
c6d7929741 small bugfix 2022-07-08 21:06:12 +02:00
Robert Jelic
5bd827618d bugfix
fixed bug where bpm was always creating a single file version
2022-07-08 19:53:15 +02:00
Robert Jelic
b78bf92cca Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-08 19:46:33 +02:00
Robert Jelic
cbdf439791 fixed monitors, added setIndex4scrollbars, added dynamic values 2022-07-08 19:46:28 +02:00
Robert Jelic
022bef3b03 Update README.md 2022-07-08 19:43:53 +02:00
Robert Jelic
5f9060dae3 Update basaltPreview.lua 2022-07-06 20:52:16 +02:00
Robert Jelic
b9fd59d961 Update progressBarEnergyExample.lua 2022-07-06 20:51:58 +02:00
Robert Jelic
716c946b96 Update installer.md 2022-07-06 20:50:55 +02:00
Robert Jelic
02b4eb9f75 Update otherEvents.md 2022-07-06 20:36:36 +02:00
Robert Jelic
8945220ac3 Update keyEvents.md 2022-07-06 20:35:51 +02:00
Robert Jelic
7c49917087 Update mouseEvents.md 2022-07-06 20:35:22 +02:00
Robert Jelic
6b2f1ea946 Update Basalt.md 2022-07-06 20:30:16 +02:00
Robert Jelic
4bbdb3ba31 Update basaltPreview.lua 2022-07-06 20:27:22 +02:00
Robert Jelic
79bea8c094 Update progressBarEnergyExample.lua 2022-07-06 20:26:53 +02:00
Robert Jelic
8665eed03e changed how project will be installed from now on 2022-07-06 20:10:40 +02:00
Robert Jelic
9f5b917f87 Delete basaltInstaller.lua 2022-07-06 20:09:14 +02:00
Robert Jelic
975080bc63 Update Quick-Start.md 2022-07-06 20:08:47 +02:00
Robert Jelic
0f77621548 Update Animation.lua 2022-07-06 19:11:41 +02:00
Robert Jelic
36b2f08ad6 finished package manager 2022-07-05 23:02:38 +02:00
Robert Jelic
c16a8afb01 Update basaltPackager.lua 2022-07-05 22:26:50 +02:00
Robert Jelic
436d85dc52 Delete projectFiles.txt 2022-07-04 20:59:33 +02:00
Robert Jelic
8ad1a690ee Update projectFiles.txt 2022-07-03 23:30:24 +02:00
Robert Jelic
f67dda574d Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-07-03 21:48:54 +02:00
Robert Jelic
5efda94244 added basaltpackagemanager(not finished), packager and installer 2022-07-03 21:48:37 +02:00
Robert Jelic
e90d907c1e Delete BasaltPackager.lua 2022-07-03 21:47:45 +02:00
Robert Jelic
28462f0f46 Update init.lua 2022-07-03 21:21:22 +02:00
Robert Jelic
1ad5d85a40 Update init.lua 2022-07-03 21:20:57 +02:00
Robert Jelic
02ed64555f Update README.md 2022-07-03 21:19:58 +02:00
Robert Jelic
c00d466b10 changed the projects filesystem to use require() instead of loadfile()
currently preparing for a better package manager/installer
2022-07-03 21:19:01 +02:00
Robert Jelic
1f18db9965 Update Thread.md 2022-07-02 22:49:26 +02:00
Robert Jelic
ae9a6ac605 Update Textfield.md 2022-07-02 22:39:12 +02:00
Robert Jelic
5a4e1f3b61 Update Program.md 2022-07-02 22:07:02 +02:00
Robert Jelic
95a4164755 Update Program.md 2022-07-02 21:32:20 +02:00
Robert Jelic
7e0a61a3e9 Update Basalt.md 2022-06-27 23:18:29 +02:00
Robert Jelic
7082258a9e Update Label.md 2022-06-26 19:49:04 +02:00
Robert Jelic
974cad1466 Update Input.md 2022-06-26 19:17:58 +02:00
Robert Jelic
add4feab3a Update Image.md 2022-06-26 18:59:02 +02:00
Robert Jelic
06c6e86308 Update Menubar.md 2022-06-26 18:23:30 +02:00
Robert Jelic
a34b7270ec Update Dropdown.md 2022-06-26 18:23:04 +02:00
Robert Jelic
3d71041aa2 Update Checkbox.md 2022-06-26 17:52:08 +02:00
Robert Jelic
d324912eb0 Update Button.md 2022-06-26 17:43:21 +02:00
Robert Jelic
6c123f4cc5 Update mouseEvents.md 2022-06-26 09:25:53 +02:00
Robert Jelic
797a48ea95 Update Basalt.md 2022-06-25 15:57:14 +02:00
Robert Jelic
ccdebe30ef Update _navbar.md 2022-06-25 15:46:11 +02:00
Robert Jelic
91b16fbd80 Update _navbar.md 2022-06-25 15:33:26 +02:00
Robert Jelic
71e8870c7c Update Frame.md 2022-06-25 15:32:10 +02:00
Robert Jelic
1198a5b4e0 Update Object.md 2022-06-25 15:25:08 +02:00
Robert Jelic
c280f8b9d6 Create progressBarEnergyExample.lua 2022-06-24 22:11:27 +02:00
Robert Jelic
8326d02a33 very small bugfix 2022-06-24 21:59:01 +02:00
Robert Jelic
3799cf9013 Update _sidebar.md 2022-06-24 21:23:15 +02:00
Robert Jelic
ccfc2eecd0 Create Progressbar.md 2022-06-24 21:22:42 +02:00
Robert Jelic
a763990b0c Update Label.md 2022-06-24 20:49:14 +02:00
Robert Jelic
2edff41380 Update Menubar.md 2022-06-24 20:43:50 +02:00
Robert Jelic
1c668ef34b Update Menubar.md 2022-06-24 20:43:11 +02:00
Robert Jelic
226471821f Update otherEvents.md 2022-06-24 20:05:47 +02:00
Robert Jelic
2919803846 Update otherEvents.md 2022-06-24 20:05:13 +02:00
Robert Jelic
1b1b4ae22c Rename KeyEvents.md to keyEvents.md 2022-06-24 19:59:18 +02:00
Robert Jelic
813bf7d2cf Update Object.md 2022-06-24 19:55:41 +02:00
Robert Jelic
39b3d1f732 Update Object.md 2022-06-24 19:54:34 +02:00
Robert Jelic
5253d03c60 Update otherEvents.md 2022-06-24 19:43:30 +02:00
Robert Jelic
02a11d656d Update Object.md 2022-06-24 19:40:02 +02:00
Robert Jelic
72e633ec21 Update basaltPreview.lua 2022-06-24 19:36:22 +02:00
Robert Jelic
df4ad896b2 Some changes
-reworked monitor support
-fixed small draw bugs
-changed focus behaviour
-added some events
-fixed offset bug
-added border
-added shadow
-reworkd anchor system
-added possibility to remove background by setting the value to false
2022-06-24 19:33:37 +02:00
Robert Jelic
94cb23fd58 Rename Key to KeyEvents.md 2022-06-20 23:13:33 +02:00
Robert Jelic
939be0764e Create Key 2022-06-20 23:13:07 +02:00
Robert Jelic
9858bce3f6 Update mouseEvents.md 2022-06-20 23:06:44 +02:00
Robert Jelic
3e937033b9 Update mouseEvents.md 2022-06-20 23:05:33 +02:00
Robert Jelic
989fefe330 Update README.md 2022-06-20 23:00:02 +02:00
Robert Jelic
6b3a7cd73f small monitor/offsetbugfix update
-reworked monitor support (you are able to write on monitors through computer)
-fixed offset bugs
-couple of smaller bugfixes
2022-06-20 21:07:09 +02:00
Samuel Pizette
a899b1d247 updated Object.md to new format 2022-06-09 12:37:33 -04:00
Samuel Pizette
b6ee09636b updated param and return headers 2022-06-09 11:43:59 -04:00
Samuel Pizette
4b8f3c2d5c fixed spacing issue 2022-06-09 11:39:34 -04:00
Samuel Pizette
5a6811930b re-re-added design.md 2022-06-09 11:32:54 -04:00
Samuel Pizette
7759b720b6 added syntax highlighting 2022-06-09 11:19:13 -04:00
Samuel Pizette
64e7d777c1 bad syntax fix #2 2022-06-09 11:09:04 -04:00
Samuel Pizette
332be95285 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	docs/home/gettingStarted.md
#	docs/home/installer.md
#	docs/tips/logic.md
2022-06-09 11:08:46 -04:00
Samuel Pizette
cb98307e44 bad syntax fix 2022-06-09 11:08:26 -04:00
Robert Jelic
eb2dd86ac8 Update installer.md 2022-06-08 19:33:40 +02:00
Robert Jelic
5b9a3bb565 Update index.html 2022-06-08 19:30:58 +02:00
Robert Jelic
b6e2aefb68 fixed crash -> if you dont use :setSize() on sub frames 2022-06-06 21:23:50 +02:00
Robert Jelic
4f3ffc328d added switch 2022-06-06 20:49:30 +02:00
Robert Jelic
c5b9a5f568 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-06-06 17:07:10 +02:00
Robert Jelic
b0b104ee82 couple of bugfixes
-fixed screen flickering
-fixed menubar (now works as intended)
-reworked sliders (behaviour more like scrollbars)
-visual fix to dropdowns
2022-06-06 17:06:56 +02:00
Robert Jelic
e833d4bcf1 Update events.md 2022-06-05 14:44:13 +02:00
Robert Jelic
7b2556bd8c Update mouseEvents.md 2022-06-05 14:42:18 +02:00
Robert Jelic
f2972417a7 Update _sidebar.md 2022-06-05 14:41:36 +02:00
Robert Jelic
2a577fff9f Rename events to events.md 2022-06-05 14:39:09 +02:00
Robert Jelic
cfcdbce8d5 Create events 2022-06-05 14:38:55 +02:00
Robert Jelic
980b016b2c Merge pull request #19 from Erb3/erb3-patch3
[WIKI] rephrasing, link updates, sidebar update
2022-06-04 19:57:52 +02:00
Erlend
1c7f465cd8 Using tweaked.cc instead of deprecated computercraft.info link 2022-06-04 19:29:41 +02:00
Erlend
038bab11ba Remove sidebar listing for something that dosent exist 2022-06-04 19:20:15 +02:00
Erlend
3cfc2fca9c Remove unused file 2022-06-04 19:19:41 +02:00
Erlend
2e11c99ef2 Update Home.md with new links, ++
I updated Home.md with new links to the new repo. I also rephrased some things.
2022-06-04 19:17:32 +02:00
Robert Jelic
98b84a9509 Update installer.md 2022-06-03 21:51:05 +02:00
Robert Jelic
50b0bf6b95 update installer image 2022-06-03 21:49:31 +02:00
Robert Jelic
42450d42d3 Update installer.md 2022-06-03 21:47:51 +02:00
Robert Jelic
e29e5cc77d Merge pull request #18 from Erb3/erb3-patch2
Add favicon to wiki
2022-06-03 20:39:17 +02:00
Erlend
a50ed1f486 Add favicon links in index.html 2022-06-03 20:19:45 +02:00
Erlend
6d66757ae4 Add favicon files 2022-06-03 20:18:51 +02:00
Robert Jelic
e5839c3704 Update mouseEvents.md 2022-06-03 19:20:41 +02:00
Robert Jelic
275356fb9d Update mouseEvents.md 2022-06-02 23:26:43 +02:00
Robert Jelic
200dc6ecd7 Update mouseEvents.md 2022-06-02 23:26:12 +02:00
Samkist
8feec5f9f1 fixed-weird-format-indent 2022-06-02 17:24:37 -04:00
Robert Jelic
8bbe7a67df add mouseEvents docs file 2022-06-02 22:55:02 +02:00
Samkist
ee97cff930 re-added design.md 2022-05-31 17:00:19 -04:00
Robert Jelic
11cdd74d39 changed slider issue, fixed monitor bug, added basalt.isKeyDown(keys)
Slider: added setIndex() and changed setValue behaviour
Monitor: Changed monitor draw priority so input's cursor still shows (have to figure out why its even hiding)
added new function where you can check if a user is holding a key currently down
2022-05-31 20:55:14 +02:00
Robert Jelic
5aa57c0930 Update installer.md 2022-05-31 19:55:49 +02:00
Robert Jelic
ecdb35d313 Update _sidebar.md 2022-05-31 16:50:20 +02:00
Robert Jelic
fe74e7df9f Update _sidebar.md 2022-05-31 16:48:26 +02:00
Samuel Pizette
42f1870475 description update 2022-05-30 23:47:13 -04:00
Samuel Pizette
5381a0bf3e Merge remote-tracking branch 'origin/master' 2022-05-30 23:44:54 -04:00
Samuel Pizette
3af8854743 hopeful formatting update 2022-05-30 23:44:33 -04:00
Robert Jelic
4f5693a15b Update Frame.md 2022-05-30 23:17:31 +02:00
Robert Jelic
1675b71c40 -monitor support & getAll() for list-objects
added multiple monitor support
added getAll() for lists, dropdowns, radios and menubars
2022-05-30 22:45:37 +02:00
Robert Jelic
628e02d600 changed wiki link 2022-05-30 22:26:14 +02:00
Samuel Pizette
f5ee3c7880 updated theme of Basalt.md 2022-05-30 16:23:45 -04:00
Robert Jelic
68dba9f253 Update index.html 2022-05-30 19:29:26 +02:00
Robert Jelic
4cfeb1ff02 Update index.html 2022-05-30 19:28:14 +02:00
Robert Jelic
13c5235c3e Update index.html 2022-05-30 19:21:16 +02:00
Robert Jelic
7e52b3cfc5 Update index.html 2022-05-30 19:18:57 +02:00
Robert Jelic
9cdf9b0482 Update index.html 2022-05-30 19:12:37 +02:00
Robert Jelic
cd95f85f28 Update index.html 2022-05-30 19:11:59 +02:00
Robert Jelic
964e987e28 Update Animation.md 2022-05-30 19:10:20 +02:00
Samkist
76af0d3d38 reformatted Animation.md 2022-05-30 12:30:41 -04:00
Samkist
0231ee70b8 cleaned up more css 2022-05-30 12:16:04 -04:00
Samkist
622db56d5b cleaned up css 2022-05-30 12:14:18 -04:00
Samkist
ea88553174 fixed more object links 2022-05-30 11:53:41 -04:00
Samkist
a3e7bf7bde fixed object link 2022-05-30 11:48:36 -04:00
Samkist
e42631d790 fixed headers 2022-05-30 11:44:47 -04:00
Samkist
be28c31687 removed nav tip 2022-05-30 11:40:44 -04:00
Samuel Pizette
864becf7c8 Create CNAME 2022-05-30 11:30:31 -04:00
Samkist
67ecd286d5 added loading text to docs 2022-05-30 03:12:01 -04:00
Samuel Pizette
1e059e80df Update README.md 2022-05-30 03:04:23 -04:00
Samuel Pizette
dad7567a8d Merge pull request #17 from Pyroxenium/add-license-1
Create LICENSE
2022-05-30 03:01:21 -04:00
Samuel Pizette
d0b96d18e6 Create LICENSE 2022-05-30 03:01:14 -04:00
Samkist
d719266e36 update sidebar description 2022-05-30 02:37:08 -04:00
Samkist
90ea73ce4e update documentation meta 2022-05-30 02:36:33 -04:00
Samkist
5ad0e2c2b8 navbar-fix 2022-05-30 02:34:31 -04:00
Samkist
c8c799eb37 updated docs 2022-05-30 02:31:00 -04:00
Samkist
eeb048e898 updated docs 2022-05-30 02:29:00 -04:00
Samuel Pizette
8246977ae3 Merge pull request #16 from Pyroxenium/docsify-feature
started docsify with custom theme
2022-05-30 02:24:11 -04:00
Samkist
e5bc39a6f7 updated docs 2022-05-30 02:23:40 -04:00
Samuel Pizette
2a8817df96 Merge branch 'master' into docsify-feature 2022-05-30 02:14:56 -04:00
Samuel Pizette
65cbe359ba Merge pull request #15 from Erb3/erb3-patch1
Migrate wiki to docsify
2022-05-30 02:11:53 -04:00
Samkist
d638920e3e created wiki 2022-05-30 02:06:50 -04:00
Erlend
d53f172b94 Fix more URLS 2022-05-30 07:58:13 +02:00
Erlend
aade882eb8 Fix Urls 2022-05-30 07:55:03 +02:00
Erlend
91933afdc2 Add all objects 2022-05-30 07:49:44 +02:00
Erlend
a9e8251e59 Fix buttons.md 2022-05-30 07:33:35 +02:00
Erlend
9654441135 finish tips 2022-05-30 07:31:00 +02:00
Erlend
196117c35a Merge branch 'Pyroxenium:master' into erb3-patch1 2022-05-30 07:24:42 +02:00
Samkist
3c821a48d4 updated preview link 2022-05-29 21:53:22 -04:00
Erlend
9b4045153f Merge branch 'Pyroxenium:master' into erb3-patch1 2022-05-29 17:19:13 +02:00
Robert Jelic
b6c969a0cb fixed autosize on bigfonts 2022-05-29 16:50:30 +02:00
Robert Jelic
8f4bf74f27 Merge branch 'master' of https://github.com/Pyroxenium/Basalt 2022-05-29 16:22:48 +02:00
Robert Jelic
7871d7205c added bigfonts api for labels
Added bigfonts to labels
just use :setFontSize(number) (1,2, 3 or 4)
2022-05-29 16:22:28 +02:00
Erlend
6b51ba94f8 add logic 2022-05-29 13:55:25 +02:00
Erlend
465d77f1b5 typo, left not right 2022-05-29 13:43:04 +02:00
Erlend
f7e55c5a57 forgot to remove old theme 2022-05-29 13:41:46 +02:00
Erlend
39020d99d3 dark theme 2022-05-29 13:40:07 +02:00
Erlend
22f649be39 Added headings, and disabled jekyll which makes sidebar work... 2022-05-29 13:31:22 +02:00
Erlend
d1e0220d54 Home Category 2022-05-29 13:28:06 +02:00
Erlend
455127114e Name it correctly 2022-05-29 13:12:52 +02:00
Erlend
8997f27f4a tset1 2022-05-29 13:08:06 +02:00
Robert Jelic
31d03b5f21 Update basaltPreview.lua 2022-05-27 22:14:19 +02:00
Robert Jelic
b01a1e3a71 Update basaltPreview.lua
added progressbar,
fixed scrollbar
2022-05-27 22:14:00 +02:00
Robert Jelic
1f97eeacd1 fixed red cursor bug 2022-05-27 21:57:32 +02:00
Robert Jelic
c17fd8ad5e added textalign to labels 2022-05-27 21:46:42 +02:00
Robert Jelic
892d3496bd added align to labels 2022-05-27 21:42:31 +02:00
Robert Jelic
0348e9317d changed source project 2022-05-27 20:30:00 +02:00
Robert Jelic
6df029c0bc Update readme.md 2022-05-27 20:27:07 +02:00
Robert Jelic
4afb3f9e94 Update readme.md 2022-05-27 20:25:58 +02:00
Robert Jelic
216064ae35 Create readme.md 2022-05-27 20:07:57 +02:00
Robert Jelic
9f987a2f16 Update README.md 2022-05-20 19:29:11 +02:00
Robert Jelic
07dc903734 Update README.md 2022-05-20 19:28:58 +02:00
Robert Jelic
86be8fb420 Update README.md 2022-05-20 19:26:42 +02:00
Robert Jelic
0bd1b98836 Merge branch 'master' of https://github.com/NoryiE/Basalt 2022-05-20 19:24:40 +02:00
Robert Jelic
a0c55bdd6e added a example for objects 2022-05-20 19:24:36 +02:00
Robert Jelic
473e881c70 Update basaltPreview.lua 2022-05-20 17:19:15 +02:00
Robert Jelic
be229460b8 Update basaltPreview.lua 2022-05-20 17:18:24 +02:00
Samuel Pizette
f4f5ba88cb Update README.md 2022-05-20 00:31:36 -04:00
Samuel Pizette
1baaaf26c8 Update README.md 2022-05-19 16:57:41 -04:00
Samuel Pizette
3a61490cdb Update README.md 2022-05-19 16:57:14 -04:00
Robert Jelic
4f20ede76a some smaller changes 2022-05-19 22:50:34 +02:00
Robert Jelic
ed1f32bbf9 removed minifier 2022-05-19 20:30:56 +02:00
Robert Jelic
f5eb16eb94 Merge pull request #6 from NoryiE/samkist-deprecate-isMoveable-and-setMoveable
deprecated isMoveable and setMoveable
2022-05-19 20:01:17 +02:00
Robert Jelic
9c7b4847c3 Merge pull request #5 from NoryiE/samkist-fix-threaderror-string
made some thread errors look nice
2022-05-19 20:00:30 +02:00
Samkist
8e3a8691fb deprecated isMoveable and setMoveable 2022-05-19 13:18:21 -04:00
Samkist
2c9be41720 made some thread errors look nice 2022-05-19 13:12:01 -04:00
Robert Jelic
fc45d284d2 changed source folder 2022-05-19 18:07:02 +02:00
Robert Jelic
48fc275afd Delete basaltInstaller.lua 2022-05-19 17:24:32 +02:00
Robert Jelic
7c3a0159b2 changed source, renamed basalt-minified back to basalt 2022-05-19 17:22:55 +02:00
Samkist
038f015771 switched to minified in preview 2022-05-19 00:15:07 -04:00
Samkist
b61ccfcced fixed issue downloading file 2022-05-18 22:54:47 -04:00
Samkist
4a8ba5ea2c Revert "updated foreground and background color variables to fgColor and bgColor"
This reverts commit 240434422c.
2022-05-18 22:37:20 -04:00
Samkist
240434422c updated foreground and background color variables to fgColor and bgColor 2022-05-18 22:16:39 -04:00
Samkist
27246b6b10 minified 2022-05-18 21:50:21 -04:00
Samkist
62a8078169 more typos oops 2022-05-18 21:49:44 -04:00
Samkist
c6202969a8 updated minified version 2022-05-18 21:47:59 -04:00
Samkist
69bdab164a fix a myriad of my own typos 2022-05-18 21:47:29 -04:00
Samkist
2646fd6c5d made variable names easier to read
renamed basalt-minfied.lua to basalt-minified.lua
2022-05-18 21:15:47 -04:00
Samkist
8ca771606e added basalt-minified.lua 2022-05-18 19:59:33 -04:00
Samkist
f72baa6fb3 reformatted code, removed minified file 2022-05-18 19:58:49 -04:00
Samuel Pizette
ca7cab51dc Update README.md 2022-05-18 15:16:13 -04:00
Robert Jelic
dfe38f3074 Merge pull request #3 from NoryiE/samkist-readme-patch-1
Update README.md
2022-05-18 21:14:40 +02:00
Samuel Pizette
b59370f598 Update README.md
Updated some grammar to help English speakers better understand the readme
2022-05-18 15:10:59 -04:00
Robert Jelic
5b2289f378 added progressbar 2022-05-18 20:18:57 +02:00
Robert Jelic
aab510df6c changed keys, bug fixes 2022-05-11 06:32:59 +02:00
Robert Jelic
3b1fc2bb30 Merge branch 'master' of https://github.com/NoryiE/Basalt 2022-05-11 06:31:11 +02:00
Robert Jelic
6a0224b911 changed keys, small bugfix 2022-05-11 06:31:08 +02:00
Robert Jelic
a1c0833f71 Update README.md 2022-05-10 22:11:32 +02:00
Robert Jelic
04cf5e1477 Update README.md 2022-05-10 22:11:08 +02:00
Robert Jelic
445b37cf52 created minified file 2022-05-08 20:19:33 +02:00
Robert Jelic
d0fdbd0796 Update README.md 2022-05-08 08:52:20 +02:00
Robert Jelic
a0534588f6 added 2 objects, added onBackgroundKey Event
added image object
added pane object

added new event: onBackgroundKey: listens to incomming key events without beeing the focused object
2022-05-08 08:50:51 +02:00
Robert Jelic
d74e885d4c very small bugfix @anchor/abs. position 2022-05-07 06:43:33 +02:00
Robert Jelic
5021c00f6e Update basalt.lua 2022-05-04 20:28:40 +02:00
Robert Jelic
52ed5d0546 Update README.md 2022-05-04 20:00:46 +02:00
Robert Jelic
cf4acbd24a Update README.md 2022-05-03 22:24:58 +02:00
Robert Jelic
3cc14a2023 Create basaltPreview.lua 2022-05-03 22:23:43 +02:00
Robert Jelic
0464280d64 Update basalt.lua 2022-05-03 20:36:51 +02:00
Robert Jelic
a6c28bc293 Update README.md 2022-05-02 20:39:28 +02:00
Robert Jelic
d57b74102e Update README.md 2022-05-02 20:39:12 +02:00
Robert Jelic
2b47231cb5 Update README.md 2022-05-01 22:47:48 +02:00
Robert Jelic
ec689f6838 Update README.md 2022-05-01 22:00:22 +02:00
Robert Jelic
6c8cfd6e48 Update README.md 2022-04-26 23:05:43 +02:00
Robert Jelic
a9041fab28 Update README.md 2022-04-26 23:05:26 +02:00
Robert Jelic
db34eaa2c4 Update README.md 2022-04-24 16:14:36 +02:00
Robert Jelic
fef083c732 Update basalt.lua
just bugfixes
2022-04-22 22:16:31 +02:00
Robert Jelic
4ec36170f6 Update basalt.lua 2022-04-19 20:01:54 +02:00
Robert Jelic
5f445074e6 updated program 2022-04-18 20:59:08 +02:00
Robert Jelic
291fe678bd Update README.md 2022-04-18 19:14:29 +02:00
Robert Jelic
97d1d22048 Merge branch 'master' of https://github.com/NoryiE/Basalt 2022-04-18 19:13:00 +02:00
Robert Jelic
171aa64813 recreated everything (4better drawsys) 2022-04-18 19:12:56 +02:00
Robert Jelic
91fd1a2595 Update README.md 2022-04-14 22:42:23 +02:00
Robert Jelic
a394a8ca5f Update README.md 2022-04-14 22:42:09 +02:00
Robert Jelic
9837d0fdf3 Update README.md 2022-04-04 23:25:03 +02:00
Robert Jelic
d64030a112 Update README.md 2022-04-03 21:06:35 +02:00
Robert Jelic
22405d176f Create basalt.lua 2022-04-03 21:05:55 +02:00
Robert Jelic
37f815dfca Update NyoUI.lua 2022-04-03 15:27:47 +02:00
Robert Jelic
8629ce7b30 Update README.md 2022-04-03 15:22:25 +02:00
Robert Jelic
dc2c616724 Update README.md 2022-04-03 15:22:02 +02:00
Robert Jelic
a0cf8e84d6 Update README.md 2022-04-02 23:24:54 +02:00
Robert Jelic
a30455b2a5 Merge branch 'master' of https://github.com/NoryiE/NyoUI 2022-04-02 18:03:22 +02:00
Robert Jelic
6e99e1b8a7 Update NyoUI.lua 2022-04-02 18:03:15 +02:00
Robert Jelic
d0712f1d11 Update README.md 2022-04-02 15:29:55 +02:00
Robert Jelic
146fa814e5 Update NyoUI.lua 2022-04-02 15:28:43 +02:00
Robert Jelic
7fa5bce620 Update README.md 2022-04-02 14:49:17 +02:00
Robert Jelic
84659cea1e Update README.md 2022-04-02 14:46:50 +02:00
Robert Jelic
34e87d29d2 Update README.md 2022-04-02 14:46:10 +02:00
Robert Jelic
1519d38aaf Update README.md 2022-04-02 14:43:45 +02:00
Robert Jelic
5cdb6bf5bd Update README.md 2022-04-02 14:43:24 +02:00
Robert Jelic
220b5edd8c Merge branch 'master' of https://github.com/NoryiE/NyoUI 2022-03-31 20:00:26 +02:00
Robert Jelic
04dc33c0ca Update NyoUI.lua
added new scrollbar object
added scrollbar to list
made some cool changes
some function renames
2022-03-31 20:00:23 +02:00
Robert Jelic
c2c88b72e0 Update README.md 2022-03-28 23:44:34 +02:00
Robert Jelic
bc4deb1779 Update README.md 2022-03-28 23:43:19 +02:00
Robert Jelic
d99e73f3f3 Update README.md 2022-03-28 23:41:04 +02:00
Robert Jelic
5028f5b6c3 Update README.md 2022-03-28 23:40:13 +02:00
Robert Jelic
be810fa0dc Update README.md 2022-03-28 23:38:56 +02:00
Robert Jelic
f9cdb40c7e Update README.md 2022-03-28 23:38:22 +02:00
Robert Jelic
138e56fa35 Update README.md 2022-03-28 23:38:00 +02:00
Robert Jelic
701567a130 Update README.md 2022-03-28 23:37:43 +02:00
Robert Jelic
814330eda0 Update README.md 2022-03-27 23:01:43 +02:00
283 changed files with 16592 additions and 1642 deletions

37
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@@ -0,0 +1,37 @@
---
name: Bug report
about: Bug reports for Basalt
title: 'bug: [TITLE]'
labels: bug
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.
**Checklist**
[ ] I am running the latest version.
Tick the box if you are running the latest version!

View File

@@ -0,0 +1,45 @@
name: Bug Report w/ BETA form
description: Report a bug for Basalt (Using BETA form)!
title: "bug: [TITLE]"
labels: ["bug"]
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: what-happened
attributes:
label: What happened?
description: Also tell us, what did you expect to happen?
placeholder: Tell us what you see!
value: "A bug happened!"
validations:
required: true
- type: dropdown
id: ccversion
attributes:
label: Computercraft client
description: What ComputerCraft client are you using?
options:
- Ingame (Default)
- CraftOSPC
- CCemux
- CopyCat
- other
validations:
required: true
- type: textarea
id: logs
attributes:
label: Relevant log output
description: Please copy and paste any relevant log output, for example the error. This will be automatically formatted into code, so no need for backticks.
render: shell
- type: checkboxes
id: latest
attributes:
label: Latest Basalt Version
description: We only provide support for the latest version of Basalt!
options:
- label: I use the latest stable version
required: true

4
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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@@ -0,0 +1,4 @@
contact_links:
- name: Community Support
url: https://discord.gg/yNNnmBVBpE
about: Please ask and answer questions here.

20
.github/ISSUE_TEMPLATE/docs.md vendored Normal file
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@@ -0,0 +1,20 @@
---
name: Documentation
about: Anything that you think is wrong about the documentation.
title: 'docs: [TITLE]'
labels: documentation
assignees: ''
---
** Where? **
Please describe what you want changed. Screenshot / Quotes
** Possible solution **
Please describe a possible solution.
** Others **
Anything else you want to say?
** Checklist **
[ ] I am looking at the latest version of the docs.

20
.github/ISSUE_TEMPLATE/feature.md vendored Normal file
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@@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest an idea for Basalt
title: 'feature: [TITLE]'
labels: enhancement
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

1165
Basalt/Frame.lua Normal file

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867
Basalt/Object.lua Normal file
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local basaltEvent = require("basaltEvent")
local utils = require("utils")
local split = utils.splitString
local numberFromString = utils.numberFromString
local xmlValue = utils.getValueFromXML
return function(name)
-- Base object
local objectType = "Object" -- not changeable
local object = {}
local zIndex = 1
local value
local anchor = "topLeft"
local ignOffset = false
local isVisible = true
local initialized = false
local shadow = false
local borderColors = {
left = false,
right = false,
top = false,
bottom = false
}
local shadowColor = colors.black
local isEnabled = true
local isDragging = false
local dragStartX, dragStartY, dragXOffset, dragYOffset = 0, 0, 0, 0
local draw = true
local activeEvents = {}
local eventSystem = basaltEvent()
object = {
x = 1,
y = 1,
width = 1,
height = 1,
bgColor = colors.black,
bgSymbol = " ",
bgSymbolColor = colors.black,
fgColor = colors.white,
transparentColor = false,
name = name or "Object",
parent = nil,
show = function(self)
isVisible = true
self:updateDraw()
return self
end;
hide = function(self)
isVisible = false
self:updateDraw()
return self
end,
enable = function(self)
isEnabled = true
return self
end,
disable = function(self)
isEnabled = false
return self
end,
isEnabled = function(self)
return isEnabled
end,
generateXMLEventFunction = function(self, func, val)
local createF = function(str)
if(str:sub(1,1)=="#")then
local o = self:getBaseFrame():getDeepObject(str:sub(2,str:len()))
if(o~=nil)and(o.internalObjetCall~=nil)then
func(self,function()o:internalObjetCall()end)
end
else
func(self,self:getBaseFrame():getVariable(str))
end
end
if(type(val)=="string")then
createF(val)
elseif(type(val)=="table")then
for k,v in pairs(val)do
createF(v)
end
end
return self
end,
setValuesByXMLData = function(self, data)
local baseFrame = self:getBaseFrame()
if(xmlValue("x", data)~=nil)then self:setPosition(xmlValue("x", data), self.y) end
if(xmlValue("y", data)~=nil)then self:setPosition(self.x, xmlValue("y", data)) end
if(xmlValue("width", data)~=nil)then self:setSize(xmlValue("width", data), self.height) end
if(xmlValue("height", data)~=nil)then self:setSize(self.width, xmlValue("height", data)) end
if(xmlValue("bg", data)~=nil)then self:setBackground(colors[xmlValue("bg", data)]) end
if(xmlValue("fg", data)~=nil)then self:setForeground(colors[xmlValue("fg", data)]) end
if(xmlValue("value", data)~=nil)then self:setValue(colors[xmlValue("value", data)]) end
if(xmlValue("visible", data)~=nil)then if(xmlValue("visible", data))then self:show() else self:hide() end end
if(xmlValue("enabled", data)~=nil)then if(xmlValue("enabled", data))then self:enable() else self:disable() end end
if(xmlValue("zIndex", data)~=nil)then self:setZIndex(xmlValue("zIndex", data)) end
if(xmlValue("anchor", data)~=nil)then self:setAnchor(xmlValue("anchor", data)) end
if(xmlValue("shadowColor", data)~=nil)then self:setShadow(colors[xmlValue("shadowColor", data)]) end
if(xmlValue("border", data)~=nil)then self:setBorder(colors[xmlValue("border", data)]) end
if(xmlValue("borderLeft", data)~=nil)then borderColors["left"] = xmlValue("borderLeft", data) end
if(xmlValue("borderTop", data)~=nil)then borderColors["top"] = xmlValue("borderTop", data) end
if(xmlValue("borderRight", data)~=nil)then borderColors["right"] = xmlValue("borderRight", data) end
if(xmlValue("borderBottom", data)~=nil)then borderColors["bottom"] = xmlValue("borderBottom", data) end
if(xmlValue("borderColor", data)~=nil)then self:setBorder(colors[xmlValue("borderColor", data)]) end
if(xmlValue("ignoreOffset", data)~=nil)then if(xmlValue("ignoreOffset", data))then self:ignoreOffset(true) end end
if(xmlValue("onClick", data)~=nil)then self:generateXMLEventFunction(self.onClick, xmlValue("onClick", data)) end
if(xmlValue("onClickUp", data)~=nil)then self:generateXMLEventFunction(self.onClickUp, xmlValue("onClickUp", data)) end
if(xmlValue("onScroll", data)~=nil)then self:generateXMLEventFunction(self.onScroll, xmlValue("onScroll", data)) end
if(xmlValue("onDrag", data)~=nil)then self:generateXMLEventFunction(self.onDrag, xmlValue("onDrag", data)) end
if(xmlValue("onKey", data)~=nil)then self:generateXMLEventFunction(self.onKey, xmlValue("onKey", data)) end
if(xmlValue("onKeyUp", data)~=nil)then self:generateXMLEventFunction(self.onKeyUp, xmlValue("onKeyUp", data)) end
if(xmlValue("onChange", data)~=nil)then self:generateXMLEventFunction(self.onChange, xmlValue("onChange", data)) end
if(xmlValue("onResize", data)~=nil)then self:generateXMLEventFunction(self.onResize, xmlValue("onResize", data)) end
if(xmlValue("onReposition", data)~=nil)then self:generateXMLEventFunction(self.onReposition, xmlValue("onReposition", data)) end
if(xmlValue("onEvent", data)~=nil)then self:generateXMLEventFunction(self.onEvent, xmlValue("onEvent", data)) end
if(xmlValue("onGetFocus", data)~=nil)then self:generateXMLEventFunction(self.onGetFocus, xmlValue("onGetFocus", data)) end
if(xmlValue("onLoseFocus", data)~=nil)then self:generateXMLEventFunction(self.onLoseFocus, xmlValue("onLoseFocus", data)) end
self:updateDraw()
return self
end,
isVisible = function(self)
return isVisible
end;
setFocus = function(self)
if (self.parent ~= nil) then
self.parent:setFocusedObject(self)
end
return self
end;
setZIndex = function(self, index)
zIndex = index
if (self.parent ~= nil) then
self.parent:removeObject(self)
self.parent:addObject(self)
self:updateEventHandlers()
end
return self
end,
updateEventHandlers = function(self)
for k,v in pairs(activeEvents)do
if(v)then
self.parent:addEvent(k, self)
end
end
end,
getZIndex = function(self)
return zIndex;
end;
getType = function(self)
return objectType
end;
getName = function(self)
return self.name
end;
remove = function(self)
if (self.parent ~= nil) then
self.parent:removeObject(self)
end
self:updateDraw()
return self
end;
setParent = function(self, frame)
if (frame.getType ~= nil and frame:getType() == "Frame") then
self:remove()
frame:addObject(self)
if (self.draw) then
self:show()
end
end
return self
end;
setValue = function(self, _value)
if (value ~= _value) then
value = _value
self:updateDraw()
self:valueChangedHandler()
end
return self
end;
getValue = function(self)
return value
end;
getDraw = function(self)
return draw
end;
updateDraw = function(self, change)
draw = change
if(change == nil)then draw = true end
if(draw)then if(self.parent~=nil)then self.parent:updateDraw() end end
return self
end;
getEventSystem = function(self)
return eventSystem
end;
getParent = function(self)
return self.parent
end;
setPosition = function(self, xPos, yPos, rel)
if(type(xPos)=="number")then
self.x = rel and self:getX()+xPos or xPos
end
if(type(yPos)=="number")then
self.y = rel and self:getY()+yPos or yPos
end
if(self.parent~=nil)then
if(type(xPos)=="string")then
self.x = self.parent:newDynamicValue(self, xPos)
end
if(type(yPos)=="string")then
self.y = self.parent:newDynamicValue(self, yPos)
end
self.parent:recalculateDynamicValues()
end
eventSystem:sendEvent("basalt_reposition", self)
self:updateDraw()
return self
end;
getX = function(self)
return type(self.x) == "number" and self.x or math.floor(self.x[1]+0.5)
end;
getY = function(self)
return type(self.y) == "number" and self.y or math.floor(self.y[1]+0.5)
end;
getPosition = function(self)
return self:getX(), self:getY()
end;
getVisibility = function(self)
return isVisible
end;
setVisibility = function(self, _isVisible)
isVisible = _isVisible or not isVisible
self:updateDraw()
return self
end;
setSize = function(self, width, height, rel)
if(type(width)=="number")then
self.width = rel and self.width+width or width
end
if(type(height)=="number")then
self.height = rel and self.height+height or height
end
if(self.parent~=nil)then
if(type(width)=="string")then
self.width = self.parent:newDynamicValue(self, width)
end
if(type(height)=="string")then
self.height = self.parent:newDynamicValue(self, height)
end
self.parent:recalculateDynamicValues()
end
eventSystem:sendEvent("basalt_resize", self)
self:updateDraw()
return self
end;
getHeight = function(self)
return type(self.height) == "number" and self.height or math.floor(self.height[1]+0.5)
end;
getWidth = function(self)
return type(self.width) == "number" and self.width or math.floor(self.width[1]+0.5)
end;
getSize = function(self)
return self:getWidth(), self:getHeight()
end;
calculateDynamicValues = function(self)
if(type(self.width)=="table")then self.width:calculate() end
if(type(self.height)=="table")then self.height:calculate() end
if(type(self.x)=="table")then self.x:calculate() end
if(type(self.y)=="table")then self.y:calculate() end
self:updateDraw()
return self
end,
setBackground = function(self, color, symbol, symbolCol)
self.bgColor = color or false
self.bgSymbol = symbol or (self.bgColor~=false and self.bgSymbol or false)
self.bgSymbolColor = symbolCol or self.bgSymbolColor
self:updateDraw()
return self
end;
setTransparent = function(self, color)
self.transparentColor = color or false
self.bgSymbol = false
self.bgSymbolColor = false
self:updateDraw()
return self
end;
getBackground = function(self)
return self.bgColor
end;
setForeground = function(self, color)
self.fgColor = color or false
self:updateDraw()
return self
end;
getForeground = function(self)
return self.fgColor
end;
setShadow = function(self, color)
if(color==false)then
shadow = false
else
shadowColor = color
shadow = true
end
self:updateDraw()
return self
end;
isShadowActive = function(self)
return shadow;
end;
setBorder = function(self, ...)
if(...~=nil)then
local t = {...}
for k,v in pairs(t)do
if(v=="left")or(#t==1)then
borderColors["left"] = t[1]
end
if(v=="top")or(#t==1)then
borderColors["top"] = t[1]
end
if(v=="right")or(#t==1)then
borderColors["right"] = t[1]
end
if(v=="bottom")or(#t==1)then
borderColors["bottom"] = t[1]
end
end
end
self:updateDraw()
return self
end;
getBorder = function(self, side)
if(side=="left")then
return borderLeft;
end
if(side=="top")then
return borderTop;
end
if(side=="right")then
return borderRight;
end
if(side=="bottom")then
return borderBottom;
end
end;
draw = function(self)
if (isVisible)then
if(self.parent~=nil)then
local x, y = self:getAnchorPosition()
local w,h = self:getSize()
local wP,hP = self.parent:getSize()
if(x+w<1)or(x>wP)or(y+h<1)or(y>hP)then return false end
if(self.transparentColor~=false)then
self.parent:drawForegroundBox(x, y, w, h, self.transparentColor)
end
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(x, y, w, h, self.bgColor)
end
if(self.bgSymbol~=false)then
self.parent:drawTextBox(x, y, w, h, self.bgSymbol)
if(self.bgSymbol~=" ")then
self.parent:drawForegroundBox(x, y, w, h, self.bgSymbolColor)
end
end
if(shadow)then
self.parent:drawBackgroundBox(x+1, y+h, w, 1, shadowColor)
self.parent:drawBackgroundBox(x+w, y+1, 1, h, shadowColor)
self.parent:drawForegroundBox(x+1, y+h, w, 1, shadowColor)
self.parent:drawForegroundBox(x+w, y+1, 1, h, shadowColor)
end
if(borderColors["left"]~=false)then
self.parent:drawTextBox(x-1, y, 1, h, "\149")
self.parent:drawBackgroundBox(x-1, y, 1, h, self.bgColor)
self.parent:drawForegroundBox(x-1, y, 1, h, borderColors["left"])
end
if(borderColors["left"]~=false)and(borderColors["top"]~=false)then
self.parent:drawTextBox(x-1, y-1, 1, 1, "\151")
self.parent:drawBackgroundBox(x-1, y-1, 1, 1, self.bgColor)
self.parent:drawForegroundBox(x-1, y-1, 1, 1, borderColors["left"])
end
if(borderColors["top"]~=false)then
self.parent:drawTextBox(x, y-1, w, 1, "\131")
self.parent:drawBackgroundBox(x, y-1, w, 1, self.bgColor)
self.parent:drawForegroundBox(x, y-1, w, 1, borderColors["top"])
end
if(borderColors["top"]~=false)and(borderColors["right"]~=false)then
self.parent:drawTextBox(x+w, y-1, 1, 1, "\148")
self.parent:drawForegroundBox(x+w, y-1, 1, 1, self.bgColor)
self.parent:drawBackgroundBox(x+w, y-1, 1, 1, borderColors["right"])
end
if(borderColors["right"]~=false)then
self.parent:drawTextBox(x+w, y, 1, h, "\149")
self.parent:drawForegroundBox(x+w, y, 1, h, self.bgColor)
self.parent:drawBackgroundBox(x+w, y, 1, h, borderColors["right"])
end
if(borderColors["right"]~=false)and(borderColors["bottom"]~=false)then
self.parent:drawTextBox(x+w, y+h, 1, 1, "\133")
self.parent:drawForegroundBox(x+w, y+h, 1, 1, self.bgColor)
self.parent:drawBackgroundBox(x+w, y+h, 1, 1, borderColors["right"])
end
if(borderColors["bottom"]~=false)then
self.parent:drawTextBox(x, y+h, w, 1, "\143")
self.parent:drawForegroundBox(x, y+h, w, 1, self.bgColor)
self.parent:drawBackgroundBox(x, y+h, w, 1, borderColors["bottom"])
end
if(borderColors["bottom"]~=false)and(borderColors["left"]~=false)then
self.parent:drawTextBox(x-1, y+h, 1, 1, "\138")
self.parent:drawForegroundBox(x-1, y+h, 1, 1, self.bgColor)
self.parent:drawBackgroundBox(x-1, y+h, 1, 1, borderColors["left"])
end
end
draw = false
return true
end
return false
end;
getAbsolutePosition = function(self, x, y)
-- relative position to absolute position
if (x == nil) or (y == nil) then
x, y = self:getAnchorPosition()
end
if (self.parent ~= nil) then
local fx, fy = self.parent:getAbsolutePosition()
x = fx + x - 1
y = fy + y - 1
end
return x, y
end;
getAnchorPosition = function(self, x, y, ignOff)
if (x == nil) then
x = self:getX()
end
if (y == nil) then
y = self:getY()
end
if(self.parent~=nil)then
local pw,ph = self.parent:getSize()
if (anchor == "top") then
x = math.floor(pw/2) + x - 1
elseif(anchor == "topRight") then
x = pw + x - 1
elseif(anchor == "right") then
x = pw + x - 1
y = math.floor(ph/2) + y - 1
elseif(anchor == "bottomRight") then
x = pw + x - 1
y = ph + y - 1
elseif(anchor == "bottom") then
x = math.floor(pw/2) + x - 1
y = ph + y - 1
elseif(anchor == "bottomLeft") then
y = ph + y - 1
elseif(anchor == "left") then
y = math.floor(ph/2) + y - 1
elseif(anchor == "center") then
x = math.floor(pw/2) + x - 1
y = math.floor(ph/2) + y - 1
end
local xO, yO = self.parent:getOffsetInternal()
if not(ignOffset or ignOff) then
return x+xO, y+yO
end
end
return x, y
end;
ignoreOffset = function(self, ignore)
ignOffset = ignore
if(ignore==nil)then ignOffset = true end
return self
end;
getBaseFrame = function(self)
if(self.parent~=nil)then
return self.parent:getBaseFrame()
end
return self
end;
setAnchor = function(self, newAnchor)
anchor = newAnchor
self:updateDraw()
return self
end;
getAnchor = function(self)
return anchor
end;
onChange = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("value_changed", v)
end
end
return self
end;
onClick = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_click", v)
end
end
if(self.parent~=nil)then
self.parent:addEvent("mouse_click", self)
activeEvents["mouse_click"] = true
end
return self
end;
onClickUp = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_up", v)
end
end
if(self.parent~=nil)then
self.parent:addEvent("mouse_up", self)
activeEvents["mouse_up"] = true
end
return self
end;
onScroll = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_scroll", v)
end
end
if(self.parent~=nil)then
self.parent:addEvent("mouse_scroll", self)
activeEvents["mouse_scroll"] = true
end
return self
end;
onDrag = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("mouse_drag", v)
end
end
if(self.parent~=nil)then
self.parent:addEvent("mouse_drag", self)
activeEvents["mouse_drag"] = true
self.parent:addEvent("mouse_click", self)
activeEvents["mouse_click"] = true
self.parent:addEvent("mouse_up", self)
activeEvents["mouse_up"] = true
end
return self
end;
onEvent = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("other_event", v)
end
end
if(self.parent~=nil)then
self.parent:addEvent("other_event", self)
activeEvents["other_event"] = true
end
return self
end;
onKey = function(self, ...)
if(isEnabled)then
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("key", v)
self:registerEvent("char", v)
end
end
if(self.parent~=nil)then
self.parent:addEvent("key", self)
self.parent:addEvent("char", self)
activeEvents["key"] = true
activeEvents["char"] = true
end
end
return self
end;
onResize = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("basalt_resize", v)
end
end
return self
end;
onReposition = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("basalt_reposition", v)
end
end
return self
end;
onKeyUp = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("key_up", v)
end
end
if(self.parent~=nil)then
self.parent:addEvent("key_up", self)
activeEvents["key_up"] = true
end
return self
end;
isFocused = function(self)
if (self.parent ~= nil) then
return self.parent:getFocusedObject() == self
end
return false
end;
onGetFocus = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("get_focus", v)
end
end
if(self.parent~=nil)then
self.parent:addEvent("mouse_click", self)
activeEvents["mouse_click"] = true
end
return self
end;
onLoseFocus = function(self, ...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
self:registerEvent("lose_focus", v)
end
end
if(self.parent~=nil)then
self.parent:addEvent("mouse_click", self)
activeEvents["mouse_click"] = true
end
return self
end;
registerEvent = function(self, event, func)
return eventSystem:registerEvent(event, func)
end;
removeEvent = function(self, event, index)
return eventSystem:removeEvent(event, index)
end;
sendEvent = function(self, event, ...)
return eventSystem:sendEvent(event, self, ...)
end;
isCoordsInObject = function(self, x, y)
if(isVisible)and(isEnabled)then
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
local w, h = self:getSize()
if (objX <= x) and (objX + w > x) and (objY <= y) and (objY + h > y) then
return true
end
end
return false
end,
mouseHandler = function(self, button, x, y, isMon)
if(self:isCoordsInObject(x, y))then
local val = eventSystem:sendEvent("mouse_click", self, "mouse_click", button, x, y, isMon)
if(val==false)then return false end
if(self.parent~=nil)then
self.parent:setFocusedObject(self)
end
isDragging = true
dragStartX, dragStartY = x, y
return true
end
return false
end,
mouseUpHandler = function(self, button, x, y)
isDragging = false
if(self:isCoordsInObject(x, y))then
local val = eventSystem:sendEvent("mouse_up", self, "mouse_up", button, x, y)
if(val==false)then return false end
return true
end
return false
end,
dragHandler = function(self, button, x, y)
if(isDragging)then
local xO, yO, parentX, parentY = 0, 0, 1, 1
if (self.parent ~= nil) then
xO, yO = self.parent:getOffsetInternal()
xO = xO < 0 and math.abs(xO) or -xO
yO = yO < 0 and math.abs(yO) or -yO
parentX, parentY = self.parent:getAbsolutePosition(self.parent:getAnchorPosition())
end
local dX, dY = x + dragXOffset - (parentX - 1) + xO, y + dragYOffset - (parentY - 1) + yO
local val = eventSystem:sendEvent("mouse_drag", self, button, dX, dY, dragStartX-x, dragStartY-y, x, y)
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
dragStartX, dragStartY = x, y
if(val~=nil)then return val end
if(self.parent~=nil)then
self.parent:setFocusedObject(self)
end
return true
end
if(self:isCoordsInObject(x, y))then
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
dragStartX, dragStartY = x, y
dragXOffset, dragYOffset = objX - x, objY - y
end
return false
end,
scrollHandler = function(self, dir, x, y)
if(self:isCoordsInObject(x, y))then
local val = eventSystem:sendEvent("mouse_scroll", self, "mouse_scroll", dir, x, y)
if(val==false)then return false end
if(self.parent~=nil)then
self.parent:setFocusedObject(self)
end
return true
end
return false
end,
keyHandler = function(self, key, isHolding)
if(isEnabled)and(isVisible)then
if (self:isFocused()) then
local val = eventSystem:sendEvent("key", self, "key", key, isHolding)
if(val==false)then return false end
return true
end
end
return false
end;
keyUpHandler = function(self, key)
if(isEnabled)and(isVisible)then
if (self:isFocused()) then
local val = eventSystem:sendEvent("key_up", self, "key_up", key)
if(val==false)then return false end
return true
end
end
return false
end;
charHandler = function(self, char)
if(isEnabled)and(isVisible)then
if (self:isFocused()) then
local val = eventSystem:sendEvent("char", self, "char", char)
if(val==false)then return false end
return true
end
end
return false
end,
valueChangedHandler = function(self)
eventSystem:sendEvent("value_changed", self, value)
end;
eventHandler = function(self, event, p1, p2, p3, p4)
local val = eventSystem:sendEvent("other_event", self, event, p1, p2, p3, p4)
if(val~=nil)then return val end
return true
end;
getFocusHandler = function(self)
local val = eventSystem:sendEvent("get_focus", self)
if(val~=nil)then return val end
return true
end;
loseFocusHandler = function(self)
isDragging = false
local val = eventSystem:sendEvent("lose_focus", self)
if(val~=nil)then return val end
return true
end;
init = function(self)
if(self.parent~=nil)then
for k,v in pairs(activeEvents)do
if(v)then
self.parent:addEvent(k, self)
end
end
end
if not(initialized)then
initialized = true
return true
end
end
}
object.__index = object
return object
end

10
Basalt/init.lua Normal file
View File

@@ -0,0 +1,10 @@
local curDir = fs.getDir(table.pack(...)[2]) or ""
local defaultPath = package.path
local format = "%s;/%s/?.lua;/%s/?/init.lua"
package.path = string.format(format, package.path, curDir,curDir)..string.format(format, package.path, curDir.."/libraries",curDir.."/libraries")..string.format(format, package.path, curDir.."/objects",curDir.."/objects")
local Basalt = require("main")
package.path = defaultPath
return Basalt

View File

@@ -0,0 +1,209 @@
local tHex = require("tHex")
local sub,rep = string.sub,string.rep
return function(drawTerm)
local terminal = drawTerm or term.current()
local mirrorTerm
local width, height = terminal.getSize()
local cacheT = {}
local cacheBG = {}
local cacheFG = {}
local _cacheT = {}
local _cacheBG = {}
local _cacheFG = {}
local emptySpaceLine
local emptyColorLines = {}
local function createEmptyLines()
emptySpaceLine = rep(" ", width)
for n = 0, 15 do
local nColor = 2 ^ n
local sHex = tHex[nColor]
emptyColorLines[nColor] = rep(sHex, width)
end
end
----
createEmptyLines()
local function recreateWindowArray()
createEmptyLines()
local emptyText = emptySpaceLine
local emptyFG = emptyColorLines[colors.white]
local emptyBG = emptyColorLines[colors.black]
for currentY = 1, height do
cacheT[currentY] = sub(cacheT[currentY] == nil and emptyText or cacheT[currentY] .. emptyText:sub(1, width - cacheT[currentY]:len()), 1, width)
cacheFG[currentY] = sub(cacheFG[currentY] == nil and emptyFG or cacheFG[currentY] .. emptyFG:sub(1, width - cacheFG[currentY]:len()), 1, width)
cacheBG[currentY] = sub(cacheBG[currentY] == nil and emptyBG or cacheBG[currentY] .. emptyBG:sub(1, width - cacheBG[currentY]:len()), 1, width)
end
end
recreateWindowArray()
local function setText(x, y, text)
if (y >= 1) and (y <= height) then
if (x + text:len() > 0) and (x <= width) then
local oldCache = cacheT[y]
local newCache
local nEnd = x + #text - 1
if (x < 1) then
local startN = 1 - x + 1
local endN = width - x + 1
text = sub(text, startN, endN)
elseif (nEnd > width) then
local endN = width - x + 1
text = sub(text, 1, endN)
end
if (x > 1) then
local endN = x - 1
newCache = sub(oldCache, 1, endN) .. text
else
newCache = text
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
cacheT[y] = newCache
end
end
end
local function setBG(x, y, colorStr)
if (y >= 1) and (y <= height) then
if (x + colorStr:len() > 0) and (x <= width) then
local oldCache = cacheBG[y]
local newCache
local nEnd = x + #colorStr - 1
if (x < 1) then
colorStr = sub(colorStr, 1 - x + 1, width - x + 1)
elseif (nEnd > width) then
colorStr = sub(colorStr, 1, width - x + 1)
end
if (x > 1) then
newCache = sub(oldCache, 1, x - 1) .. colorStr
else
newCache = colorStr
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
cacheBG[y] = newCache
end
end
end
local function setFG(x, y, colorStr)
if (y >= 1) and (y <= height) then
if (x + colorStr:len() > 0) and (x <= width) then
local oldCache = cacheFG[y]
local newCache
local nEnd = x + #colorStr - 1
if (x < 1) then
local startN = 1 - x + 1
local endN = width - x + 1
colorStr = sub(colorStr, startN, endN)
elseif (nEnd > width) then
local endN = width - x + 1
colorStr = sub(colorStr, 1, endN)
end
if (x > 1) then
local endN = x - 1
newCache = sub(oldCache, 1, endN) .. colorStr
else
newCache = colorStr
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
cacheFG[y] = newCache
end
end
end
local drawHelper = {
setSize = function(w, h)
width, height = w, h
recreateWindowArray()
end,
setMirror = function(mirror)
mirrorTerm = mirror
end,
setBG = function(x, y, colorStr)
setBG(x, y, colorStr)
end;
setText = function(x, y, text)
setText(x, y, text)
end;
setFG = function(x, y, colorStr)
setFG(x, y, colorStr)
end;
drawBackgroundBox = function(x, y, width, height, bgCol)
for n = 1, height do
setBG(x, y + (n - 1), rep(tHex[bgCol], width))
end
end;
drawForegroundBox = function(x, y, width, height, fgCol)
for n = 1, height do
setFG(x, y + (n - 1) ,rep(tHex[fgCol], width))
end
end;
drawTextBox = function(x, y, width, height, symbol)
for n = 1, height do
setText(x, y + (n - 1), rep(symbol, width))
end
end;
writeText = function(x, y, text, bgCol, fgCol)
if(text~=nil)then
setText(x, y, text)
if(bgCol~=nil)and(bgCol~=false)then
setBG(x, y, rep(tHex[bgCol], text:len()))
end
if(fgCol~=nil)and(fgCol~=false)then
setFG(x, y, rep(tHex[fgCol], text:len()))
end
end
end;
update = function()
local xC, yC = terminal.getCursorPos()
local isBlinking = false
if (terminal.getCursorBlink ~= nil) then
isBlinking = terminal.getCursorBlink()
end
terminal.setCursorBlink(false)
if(mirrorTerm~=nil)then mirrorTerm.setCursorBlink(false) end
for n = 1, height do
terminal.setCursorPos(1, n)
terminal.blit(cacheT[n], cacheFG[n], cacheBG[n])
if(mirrorTerm~=nil)then
mirrorTerm.setCursorPos(1, n)
mirrorTerm.blit(cacheT[n], cacheFG[n], cacheBG[n])
end
end
terminal.setBackgroundColor(colors.black)
terminal.setCursorBlink(isBlinking)
terminal.setCursorPos(xC, yC)
if(mirrorTerm~=nil)then
mirrorTerm.setBackgroundColor(colors.black)
mirrorTerm.setCursorBlink(isBlinking)
mirrorTerm.setCursorPos(xC, yC)
end
end;
setTerm = function(newTerm)
terminal = newTerm;
end;
}
return drawHelper
end

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@@ -0,0 +1,35 @@
return function()
local events = {}
local index = {}
local event = {
registerEvent = function(self, _event, func)
if (events[_event] == nil) then
events[_event] = {}
index[_event] = 1
end
events[_event][index[_event]] = func
index[_event] = index[_event] + 1
return index[_event] - 1
end;
removeEvent = function(self, _event, index)
events[_event][index[_event]] = nil
end;
sendEvent = function(self, _event, ...)
local returnValue
if (events[_event] ~= nil) then
for _, value in pairs(events[_event]) do
local val = value(...)
if(val==false)then
returnValue = val
end
end
end
return returnValue
end;
}
event.__index = event
return event
end

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local logDir = ""
local logFileName = "basaltLog.txt"
local defaultLogType = "Debug"
fs.delete(logDir~="" and logDir.."/"..logFileName or logFileName)
local mt = {
__call = function(_,text, typ)
if(text==nil)then return end
local dirStr = logDir~="" and logDir.."/"..logFileName or logFileName
local handle = fs.open(dirStr, fs.exists(dirStr) and "a" or "w")
handle.writeLine("[Basalt]["..(typ and typ or defaultLogType).."]: "..tostring(text))
handle.close()
end,
}
return setmetatable({}, mt)
--Work in progress

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@@ -0,0 +1,199 @@
-- Right now this doesn't support scroll(n)
-- Because this lbirary is mainly made for basalt - it doesn't need scroll support, maybe i will add it in the future
local tHex = {
[colors.white] = "0",
[colors.orange] = "1",
[colors.magenta] = "2",
[colors.lightBlue] = "3",
[colors.yellow] = "4",
[colors.lime] = "5",
[colors.pink] = "6",
[colors.gray] = "7",
[colors.lightGray] = "8",
[colors.cyan] = "9",
[colors.purple] = "a",
[colors.blue] = "b",
[colors.brown] = "c",
[colors.green] = "d",
[colors.red] = "e",
[colors.black] = "f",
}
local type,len,rep,sub = type,string.len,string.rep,string.sub
return function (monitorNames)
local monitors = {}
for k,v in pairs(monitorNames)do
monitors[k] = {}
for a,b in pairs(v)do
local mon = peripheral.wrap(b)
if(mon==nil)then
error("Unable to find monitor "..b)
end
monitors[k][a] = mon
monitors[k][a].name = b
end
end
local x,y,monX,monY,monW,monH,w,h = 1,1,1,1,0,0,0,0
local blink,scale = false,1
local fg,bg = colors.white,colors.black
local function calcSize()
local maxW,maxH = 0,0
for k,v in pairs(monitors)do
local _maxW,_maxH = 0,0
for a,b in pairs(v)do
local nw,nh = b.getSize()
_maxW = _maxW + nw
_maxH = nh > _maxH and nh or _maxH
end
maxW = maxW > _maxW and maxW or _maxW
maxH = maxH + _maxH
end
w,h = maxW,maxH
end
calcSize()
local function calcPosition()
local relY = 0
local mX,mY = 0,0
for k,v in pairs(monitors)do
local relX = 0
local _mh = 0
for a,b in pairs(v)do
local mw,mh = b.getSize()
if(x-relX>=1)and(x-relX<=mw)then
mX = a
end
b.setCursorPos(x-relX, y-relY)
relX = relX + mw
if(_mh<mh)then _mh = mh end
end
if(y-relY>=1)and(y-relY<=_mh)then
mY = k
end
relY = relY + _mh
end
monX,monY = mX,mY
end
calcPosition()
local function call(f, ...)
local t = {...}
return function()
for k,v in pairs(monitors)do
for a,b in pairs(v)do
b[f](table.unpack(t))
end
end
end
end
local function cursorBlink()
call("setCursorBlink", false)()
if not(blink)then return end
if(monitors[monY]==nil)then return end
local mon = monitors[monY][monX]
if(mon==nil)then return end
mon.setCursorBlink(blink)
end
local function blit(text, tCol, bCol)
if(monitors[monY]==nil)then return end
local mon = monitors[monY][monX]
if(mon==nil)then return end
mon.blit(text, tCol, bCol)
local mW, mH = mon.getSize()
if(len(text)+x>mW)then
local monRight = monitors[monY][monX+1]
if(monRight~=nil)then
monRight.blit(text, tCol, bCol)
monX = monX + 1
x = x + len(text)
end
end
calcPosition()
end
return {
clear = call("clear"),
setCursorBlink = function(_blink)
blink = _blink
cursorBlink()
end,
getCursorBlink = function()
return blink
end,
getCursorPos = function()
return x, y
end,
setCursorPos = function(newX,newY)
x, y = newX, newY
calcPosition()
cursorBlink()
end,
setTextScale = function(_scale)
call("setTextScale", _scale)()
calcSize()
calcPosition()
scale = _scale
end,
getTextScale = function()
return scale
end,
blit = function(text,fgCol,bgCol)
blit(text,fgCol,bgCol)
end,
write = function(text)
text = tostring(text)
local l = len(text)
blit(text, rep(tHex[fg], l), rep(tHex[bg], l))
end,
getSize = function()
return w,h
end,
setBackgroundColor = function(col)
call("setBackgroundColor", col)()
bg = col
end,
setTextColor = function(col)
call("setTextColor", col)()
fg = col
end,
calculateClick = function(name, xClick, yClick)
local relY = 0
for k,v in pairs(monitors)do
local relX = 0
local maxY = 0
for a,b in pairs(v)do
local wM,hM = b.getSize()
if(b.name==name)then
return xClick + relX, yClick + relY
end
relX = relX + wM
if(hM > maxY)then maxY = hM end
end
relY = relY + maxY
end
return xClick, yClick
end,
}
end

File diff suppressed because one or more lines are too long

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local function line(x1,y1,x2,y2)
local points = {}
if x1 == x2 and y1 == y2 then return {x=x1,y=x2} end
local minX = math.min(x1, x2)
local maxX, minY, maxY
if minX == x1 then minY,maxX,maxY = y1,x2,y2
else minY,maxX,maxY = y2,x1,y1 end
local xDiff,yDiff = maxX - minX,maxY - minY
if xDiff > math.abs(yDiff) then
local y = minY
local dy = yDiff / xDiff
for x = minX, maxX do
table.insert(points,{x=x,y=math.floor(y + 0.5)})
y = y + dy
end
else
local x,dx = minX,xDiff / yDiff
if maxY >= minY then
for y = minY, maxY do
table.insert(points,{x=math.floor(x + 0.5),y=y})
x = x + dx
end
else
for y = minY, maxY, -1 do
table.insert(points,{x=math.floor(x + 0.5),y=y})
x = x - dx
end
end
end
return points
end
local function filledCircle(xC, yC, r)
local points = {}
for x=-r, r+1 do
local dy = math.floor(math.sqrt(r*r - x*x))
for y=-dy, dy+1 do
table.insert(points, {x=xC+x, y=yC+y})
end
end
return points
end
local function ellipse(xC, yC, r1, r2, filled)
local rx,ry = math.ceil(math.floor(r1-0.5)/2),math.ceil(math.floor(r2-0.5)/2)
local x,y=0,ry
local d1 = ((ry * ry) - (rx * rx * ry) + (0.25 * rx * rx))
local dx = 2*ry^2*x
local dy = 2*rx^2*y
local points = {}
while dx < dy do
table.insert(points,{x=x+xC,y=y+yC})
table.insert(points,{x=-x+xC,y=y+yC})
table.insert(points,{x=x+xC,y=-y+yC})
table.insert(points,{x=-x+xC,y=-y+yC})
if filled then
for y=-y+yC+1,y+yC-1 do
table.insert(points,{x=x+xC,y=y})
table.insert(points,{x=-x+xC,y=y})
end
end
if d1 < 0 then
x = x + 1
dx = dx + 2*ry^2
d1 = d1 + dx + ry^2
else
x,y = x+1,y-1
dx = dx + 2*ry^2
dy = dy - 2*rx^2
d1 = d1 + dx - dy + ry^2
end
end
local d2 = (((ry * ry) * ((x + 0.5) * (x + 0.5))) + ((rx * rx) * ((y - 1) * (y - 1))) - (rx * rx * ry * ry))
while y >= 0 do
table.insert(points,{x=x+xC,y=y+yC})
table.insert(points,{x=-x+xC,y=y+yC})
table.insert(points,{x=x+xC,y=-y+yC})
table.insert(points,{x=-x+xC,y=-y+yC})
if filled then
for y=-y+yC,y+yC do
table.insert(points,{x=x+xC,y=y})
table.insert(points,{x=-x+xC,y=y})
end
end
if d2 > 0 then
y = y - 1
dy = dy - 2*rx^2
d2 = d2 + rx^2 - dy
else
y = y - 1
x = x + 1
dy = dy - 2*rx^2
dx = dx + 2*ry^2
d2 = d2 + dx - dy + rx^2
end
end
return points
end
local function circle(xC, yC, r, filled)
return ellipse(xC, yC, r, r, filled)
end
return {
circle = function(x, y, radius, filled)
return circle(x, y, radius, filled)
end,
rectangle = function(x1, y1, x2, y2, filled)
local points = {}
if(filled)then
for y=y1,y2 do
for x=x1,x2 do
table.insert(points, {x=x,y=y})
end
end
else
for y=y1,y2 do
for x=x1,x2 do
if(x==x1)or(x==x2)or(y==y1)or(y==y2)then
table.insert(points, {x=x,y=y})
end
end
end
end
return points
end,
triangle = function(x1, y1, x2, y2, x3, y3, filled)
local function drawFlatTopTriangle(points,x1,y1,x2,y2,x3,y3)
local m1 = (x3 - x1) / (y3 - y1)
local m2 = (x3 - x2) / (y3 - y2)
local yStart = math.ceil(y1 - 0.5)
local yEnd = math.ceil(y3 - 0.5)-1
for y = yStart, yEnd do
local px1 = m1 * (y + 0.5 - y1) + x1
local px2 = m2 * (y + 0.5 - y2) + x2
local xStart = math.ceil(px1 - 0.5)
local xEnd = math.ceil(px2 - 0.5)
for x=xStart,xEnd do
table.insert(points,{x=x,y=y})
end
end
end
local function drawFlatBottomTriangle(points,x1,y1,x2,y2,x3,y3)
local m1 = (x2 - x1) / (y2 - y1)
local m2 = (x3 - x1) / (y3 - y1)
local yStart = math.ceil(y1-0.5)
local yEnd = math.ceil(y3-0.5)-1
for y = yStart, yEnd do
local px1 = m1 * (y + 0.5 - y1) + x1
local px2 = m2 * (y + 0.5 - y1) + x1
local xStart = math.ceil(px1 - 0.5)
local xEnd = math.ceil(px2 - 0.5)
for x=xStart,xEnd do
table.insert(points,{x=x,y=y})
end
end
end
local points = {}
if(filled)then
if y2 < y1 then x1,y1,x2,y2 = x2,y2,x1,y1 end
if y3 < y2 then x2,y2,x3,y3 = x3,y3,x2,y2 end
if y2 < y2 then x1,y1,x2,y2 = x2,y2,x1,y1 end
if y1 == y2 then
if x2 < x1 then x1,y1,x2,y2 = x2,y2,x1,y1 end
drawFlatTopTriangle(points,x1,y1,x2,y2,x3,y3)
elseif y2 == y3 then
if x3 < x2 then x3,y3,x2,y2 = x2,y2,x3,y3 end
drawFlatBottomTriangle(points,x1,y1,x2,y2,x3,y3)
else
local alphaSplit = (y2-y1)/(y3-y1)
local x = x1 + ((x3 - x1) * alphaSplit)
local y = y1 + ((y3 - y1) * alphaSplit)
if x2 < x then
drawFlatBottomTriangle(points,x1,y1,x2,y2,x, y)
drawFlatTopTriangle(points,x2,y2,x,y,x3,y3)
else
drawFlatBottomTriangle(points,x1,y1,x,y,x1,y1)
drawFlatTopTriangle(points,x,y,x2,y2,x3,y3)
end
end
else
points = line(x1,y1,x2,y2)
for k,v in pairs(line(x2,y2,x3,y3))do table.insert(points, v) end
for k,v in pairs(line(x3,y3,x1,y1))do table.insert(points, v) end
end
return points
end,
line = line,
ellipse = function(xCenter, yCenter, radius1, radius2, filled)
return ellipse(xCenter, yCenter, radius1, radius2, filled)
end
}

147
Basalt/libraries/layout.lua Normal file
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local function newNode(name)
local node = {}
node.___value = nil
node.___name = name
node.___children = {}
node.___props = {}
function node:value() return self.___value end
function node:setValue(val) self.___value = val end
function node:name() return self.___name end
function node:setName(name) self.___name = name end
function node:children() return self.___children end
function node:numChildren() return #self.___children end
function node:addChild(child)
if self[child:name()] ~= nil then
if type(self[child:name()].name) == "function" then
local tempTable = {}
table.insert(tempTable, self[child:name()])
self[child:name()] = tempTable
end
table.insert(self[child:name()], child)
else
self[child:name()] = child
end
table.insert(self.___children, child)
end
function node:properties() return self.___props end
function node:numProperties() return #self.___props end
function node:addProperty(name, value)
local lName = "@" .. name
if self[lName] ~= nil then
if type(self[lName]) == "string" then
local tempTable = {}
table.insert(tempTable, self[lName])
self[lName] = tempTable
end
table.insert(self[lName], value)
else
self[lName] = value
end
table.insert(self.___props, { name = name, value = self[name] })
end
return node
end
local XmlParser = {};
function XmlParser:ToXmlString(value)
value = string.gsub(value, "&", "&amp;"); -- '&' -> "&amp;"
value = string.gsub(value, "<", "&lt;"); -- '<' -> "&lt;"
value = string.gsub(value, ">", "&gt;"); -- '>' -> "&gt;"
value = string.gsub(value, "\"", "&quot;"); -- '"' -> "&quot;"
value = string.gsub(value, "([^%w%&%;%p%\t% ])",
function(c)
return string.format("&#x%X;", string.byte(c))
end);
return value;
end
function XmlParser:FromXmlString(value)
value = string.gsub(value, "&#x([%x]+)%;",
function(h)
return string.char(tonumber(h, 16))
end);
value = string.gsub(value, "&#([0-9]+)%;",
function(h)
return string.char(tonumber(h, 10))
end);
value = string.gsub(value, "&quot;", "\"");
value = string.gsub(value, "&apos;", "'");
value = string.gsub(value, "&gt;", ">");
value = string.gsub(value, "&lt;", "<");
value = string.gsub(value, "&amp;", "&");
return value;
end
function XmlParser:ParseArgs(node, s)
string.gsub(s, "(%w+)=([\"'])(.-)%2", function(w, _, a)
node:addProperty(w, self:FromXmlString(a))
end)
end
function XmlParser:ParseXmlText(xmlText)
local stack = {}
local top = newNode()
table.insert(stack, top)
local ni, c, label, xarg, empty
local i, j = 1, 1
while true do
ni, j, c, label, xarg, empty = string.find(xmlText, "<(%/?)([%w_:]+)(.-)(%/?)>", i)
if not ni then break end
local text = string.sub(xmlText, i, ni - 1);
if not string.find(text, "^%s*$") then
local lVal = (top:value() or "") .. self:FromXmlString(text)
stack[#stack]:setValue(lVal)
end
if empty == "/" then -- empty element tag
local lNode = newNode(label)
self:ParseArgs(lNode, xarg)
top:addChild(lNode)
elseif c == "" then -- start tag
local lNode = newNode(label)
self:ParseArgs(lNode, xarg)
table.insert(stack, lNode)
top = lNode
else -- end tag
local toclose = table.remove(stack) -- remove top
top = stack[#stack]
if #stack < 1 then
error("XmlParser: nothing to close with " .. label)
end
if toclose:name() ~= label then
error("XmlParser: trying to close " .. toclose.name .. " with " .. label)
end
top:addChild(toclose)
end
i = j + 1
end
local text = string.sub(xmlText, i);
if #stack > 1 then
error("XmlParser: unclosed " .. stack[#stack]:name())
end
return top
end
function XmlParser:loadFile(xmlFilename, base)
if not base then
base = system.ResourceDirectory
end
local path = system.pathForFile(xmlFilename, base)
local hFile, err = io.open(path, "r");
if hFile and not err then
local xmlText = hFile:read("*a"); -- read file content
io.close(hFile);
return self:ParseXmlText(xmlText), nil;
else
print(err)
return nil
end
end
return XmlParser

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@@ -0,0 +1,63 @@
local processes = {}
local process = {}
local processId = 0
function process:new(path, window, ...)
local args = {...}
local newP = setmetatable({ path = path }, { __index = self })
newP.window = window
newP.processId = processId
if(type(path)=="string")then
newP.coroutine = coroutine.create(function()
shell.execute(path, table.unpack(args))
end)
elseif(type(path)=="function")then
newP.coroutine = coroutine.create(function()
path(table.unpack(args))
end)
else
return
end
processes[processId] = newP
processId = processId + 1
return newP
end
function process:resume(event, ...)
term.redirect(self.window)
if(self.filter~=nil)then
if(event~=self.filter)then return end
self.filter=nil
end
local ok, result = coroutine.resume(self.coroutine, event, ...)
if ok then
self.filter = result
else
error(result)
end
end
function process:isDead()
if (self.coroutine ~= nil) then
if (coroutine.status(self.coroutine) == "dead") then
table.remove(processes, self.processId)
return true
end
else
return true
end
return false
end
function process:getStatus()
if (self.coroutine ~= nil) then
return coroutine.status(self.coroutine)
end
return nil
end
function process:start()
coroutine.resume(self.coroutine)
end
return process

18
Basalt/libraries/tHex.lua Normal file
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return { -- copy paste is a very important feature
[colors.white] = "0",
[colors.orange] = "1",
[colors.magenta] = "2",
[colors.lightBlue] = "3",
[colors.yellow] = "4",
[colors.lime] = "5",
[colors.pink] = "6",
[colors.gray] = "7",
[colors.lightGray] = "8",
[colors.cyan] = "9",
[colors.purple] = "a",
[colors.blue] = "b",
[colors.brown] = "c",
[colors.green] = "d",
[colors.red] = "e",
[colors.black] = "f",
}

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local splitString = function(str, sep)
if sep == nil then
sep = "%s"
end
local t={}
for v in string.gmatch(str, "([^"..sep.."]+)") do
table.insert(t, v)
end
return t
end
return {
getTextHorizontalAlign = function(text, width, textAlign, replaceChar)
text = string.sub(text, 1, width)
local offset = width - string.len(text)
if (textAlign == "right") then
text = string.rep(replaceChar or " ", offset) .. text
elseif (textAlign == "center") then
text = string.rep(replaceChar or " ", math.floor(offset / 2)) .. text .. string.rep(replaceChar or " ", math.floor(offset / 2))
text = text .. (string.len(text) < width and (replaceChar or " ") or "")
else
text = text .. string.rep(replaceChar or " ", offset)
end
return text
end,
getTextVerticalAlign = function(h, textAlign)
local offset = 0
if (textAlign == "center") then
offset = math.ceil(h / 2)
if (offset < 1) then
offset = 1
end
end
if (textAlign == "bottom") then
offset = h
end
if(offset<1)then offset=1 end
return offset
end,
rpairs = function(t)
return function(t, i)
i = i - 1
if i ~= 0 then
return i, t[i]
end
end, t, #t + 1
end,
tableCount = function(t)
local n = 0
if(t~=nil)then
for k,v in pairs(t)do
n = n + 1
end
end
return n
end,
splitString = splitString,
createText = function(str, width)
local uniqueLines = splitString(str, "\n")
local lines = {}
for k,v in pairs(uniqueLines)do
local line = ""
local words = splitString(v, " ")
for a,b in pairs(words)do
if(#line+#b <= width)then
line = line=="" and b or line.." "..b
if(a==#words)then table.insert(lines, line) end
else
table.insert(lines, line)
line = b:sub(1,width)
if(a==#words)then table.insert(lines, line) end
end
end
end
return lines
end,
getValueFromXML = function(name, tab)
local var
if(type(tab)~="table")then return end
if(tab[name]~=nil)then
if(type(tab[name])=="table")then
if(tab[name].value~=nil)then
var = tab[name]:value()
end
end
end
if(var==nil)then var = tab["@"..name] end
if(var=="true")then
var = true
elseif(var=="false")then
var = false
elseif(tonumber(var)~=nil)then
var = tonumber(var)
end
return var
end,
numberFromString = function(str)
return load("return " .. str)()
end,
uuid = function()
local random = math.random
local function uuid()
local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
return string.gsub(template, '[xy]', function (c)
local v = (c == 'x') and random(0, 0xf) or random(8, 0xb)
return string.format('%x', v)
end)
end
return uuid()
end,
}

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Basalt/loadObjects.lua Normal file
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local _OBJECTS = {}
if(packaged)then
for k,v in pairs(getProject("objects"))do
_OBJECTS[k] = v()
end
return _OBJECTS
end
local args = table.pack(...)
local dir = fs.getDir(args[2] or "Basalt")
if(dir==nil)then
error("Unable to find directory "..args[2].." please report this bug to our discord.")
end
for _,v in pairs(fs.list(fs.combine(dir, "objects")))do
if(v~="example.lua")then
local name = v:gsub(".lua", "")
_OBJECTS[name] = require(name)
end
end
return _OBJECTS

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Basalt/main.lua Normal file
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local basaltEvent = require("basaltEvent")()
local Frame = require("Frame")
local theme = require("theme")
local utils = require("utils")
local log = require("basaltLogs")
local uuid = utils.uuid
local createText = utils.createText
local count = utils.tableCount
local baseTerm = term.current()
local version = "1.6.2"
local debugger = true
local projectDirectory = fs.getDir(table.pack(...)[2] or "")
local activeKey, frames, monFrames, monGroups, variables, schedules = {}, {}, {}, {}, {}, {}
local mainFrame, activeFrame, focusedObject, updaterActive
local basalt = {}
if not term.isColor or not term.isColor() then
error('Basalt requires an advanced (golden) computer to run.', 0)
end
local function stop()
updaterActive = false
baseTerm.clear()
baseTerm.setCursorPos(1, 1)
end
local setVariable = function(name, var)
variables[name] = var
end
local getVariable = function(name)
return variables[name]
end
local setTheme = function(_theme)
theme = _theme
end
local getTheme = function(name)
return theme[name]
end
local bInstance = {
getMainFrame = function()
return mainFrame
end,
setVariable = setVariable,
getVariable = getVariable,
getTheme = getTheme,
setMainFrame = function(mFrame)
mainFrame = mFrame
end,
getActiveFrame = function()
return activeFrame
end,
setActiveFrame = function(aFrame)
activeFrame = aFrame
end,
getFocusedObject = function()
return focusedObject
end,
setFocusedObject = function(focused)
focusedObject = focused
end,
getMonitorFrame = function(name)
return monFrames[name] or monGroups[name][1]
end,
setMonitorFrame = function(name, frame, isGroupedMon)
if(mainFrame == frame)then mainFrame = nil end
if(isGroupedMon)then
monGroups[name] = {frame, sides}
else
monFrames[name] = frame
end
if(frame==nil)then
monGroups[name] = nil
end
end,
getBaseTerm = function()
return baseTerm
end,
stop = stop,
newFrame = Frame,
getDirectory = function()
return projectDirectory
end
}
local basaltError = function(errMsg)
baseTerm.clear()
baseTerm.setBackgroundColor(colors.black)
baseTerm.setTextColor(colors.red)
local w,h = baseTerm.getSize()
if(basalt.logging)then
log(errMsg, "Error")
end
local text = createText("Basalt error: "..errMsg, w)
local yPos = 1
for k,v in pairs(text)do
baseTerm.setCursorPos(1,yPos)
baseTerm.write(v)
yPos = yPos + 1
end
baseTerm.setCursorPos(1,yPos+1)
updaterActive = false
end
local function handleSchedules(event, p1, p2, p3, p4)
if(#schedules>0)then
local finished = {}
for n=1,#schedules do
if(schedules[n]~=nil)then
if (coroutine.status(schedules[n]) == "suspended")then
local ok, result = coroutine.resume(schedules[n], event, p1, p2, p3, p4)
if not(ok)then
basaltError(result)
end
else
table.insert(finished, n)
end
end
end
for n=1,#finished do
table.remove(schedules, finished[n]-(n-1))
end
end
end
local function drawFrames()
if(updaterActive==false)then return end
if(mainFrame~=nil)then
mainFrame:draw()
mainFrame:updateTerm()
end
for _,v in pairs(monFrames)do
v:draw()
v:updateTerm()
end
for _,v in pairs(monGroups)do
v[1]:draw()
v[1]:updateTerm()
end
end
local function basaltUpdateEvent(event, p1, p2, p3, p4)
if(basaltEvent:sendEvent("basaltEventCycle", event, p1, p2, p3, p4)==false)then return end
if(mainFrame~=nil)then
if (event == "mouse_click") then
mainFrame:mouseHandler(p1, p2, p3, false)
activeFrame = mainFrame
elseif (event == "mouse_drag") then
mainFrame:dragHandler(p1, p2, p3, p4)
activeFrame = mainFrame
elseif (event == "mouse_up") then
mainFrame:mouseUpHandler(p1, p2, p3, p4)
activeFrame = mainFrame
elseif (event == "mouse_scroll") then
mainFrame:scrollHandler(p1, p2, p3, p4)
activeFrame = mainFrame
end
end
if(event == "monitor_touch") then
if(monFrames[p1]~=nil)then
monFrames[p1]:mouseHandler(1, p2, p3, true)
activeFrame = monFrames[p1]
end
if(count(monGroups)>0)then
for k,v in pairs(monGroups)do
v[1]:mouseHandler(1, p2, p3, true, p1)
end
end
end
if(event == "char")then
if(activeFrame~=nil)then
activeFrame:charHandler(p1)
end
end
if(event == "key_up")then
if(activeFrame~=nil)then
activeFrame:keyUpHandler(p1)
end
activeKey[p1] = false
end
if(event == "key")then
if(activeFrame~=nil)then
activeFrame:keyHandler(p1, p2)
end
activeKey[p1] = true
end
if(event == "terminate")then
if(activeFrame~=nil)then
activeFrame:eventHandler(event)
if(updaterActive==false)then return end
end
end
if(event~="mouse_click")and(event~="mouse_up")and(event~="mouse_scroll")and(event~="mouse_drag")and(event~="key")and(event~="key_up")and(event~="char")and(event~="terminate")then
for k, v in pairs(frames) do
v:eventHandler(event, p1, p2, p3, p4)
end
end
handleSchedules(event, p1, p2, p3, p4)
drawFrames()
end
basalt = {
logging = false,
setTheme = setTheme,
getTheme = getTheme,
drawFrames = drawFrames,
getVersion = function()
return version
end,
setVariable = setVariable,
getVariable = getVariable,
setBaseTerm = function(_baseTerm)
baseTerm = _baseTerm
end,
log = function(...)
log(...)
end,
autoUpdate = function(isActive)
updaterActive = isActive
if(isActive==nil)then updaterActive = true end
local function f()
drawFrames()
while updaterActive do
basaltUpdateEvent(os.pullEventRaw())
end
end
local ok, err = xpcall(f, debug.traceback)
if not(ok)then
basaltError(err)
return
end
end,
update = function(event, p1, p2, p3, p4)
if (event ~= nil) then
local ok, err = xpcall(basaltUpdateEvent, debug.traceback, event, p1, p2, p3, p4)
if not(ok)then
basaltError(err)
return
end
end
end,
stop = stop,
stopUpdate = stop,
isKeyDown = function(key)
if(activeKey[key]==nil)then return false end
return activeKey[key];
end,
getFrame = function(name)
for _, value in pairs(frames) do
if (value.name == name) then
return value
end
end
end,
getActiveFrame = function()
return activeFrame
end,
setActiveFrame = function(frame)
if (frame:getType() == "Frame") then
activeFrame = frame
return true
end
return false
end,
onEvent = function(...)
for _,v in pairs(table.pack(...))do
if(type(v)=="function")then
basaltEvent:registerEvent("basaltEventCycle", v)
end
end
end,
schedule = function(f)
assert(f~="function", "Schedule needs a function in order to work!")
return function(...)
local co = coroutine.create(f)
local ok, result = coroutine.resume(co, ...)
if(ok)then
table.insert(schedules, co)
else
basaltError(result)
end
end
end,
createFrame = function(name)
name = name or uuid()
for _, v in pairs(frames) do
if (v.name == name) then
return nil
end
end
local newFrame = Frame(name,nil,nil,bInstance)
newFrame:init()
table.insert(frames, newFrame)
if(mainFrame==nil)and(newFrame:getName()~="basaltDebuggingFrame")then
newFrame:show()
end
return newFrame
end,
removeFrame = function(name)
frames[name] = nil
end,
setProjectDir = function(dir)
projectDirectory = dir
end,
debug = function(...)
local args = { ... }
if(mainFrame==nil)then print(...) return end
if (mainFrame.name ~= "basaltDebuggingFrame") then
if (mainFrame ~= basalt.debugFrame) then
basalt.debugLabel:setParent(mainFrame)
end
end
local str = ""
for key, value in pairs(args) do
str = str .. tostring(value) .. (#args ~= key and ", " or "")
end
basalt.debugLabel:setText("[Debug] " .. str)
for k,v in pairs(createText(str, basalt.debugList:getWidth()))do
basalt.debugList:addItem(v)
end
if (basalt.debugList:getItemCount() > 50) then
basalt.debugList:removeItem(1)
end
basalt.debugList:setValue(basalt.debugList:getItem(basalt.debugList:getItemCount()))
if(basalt.debugList.getItemCount() > basalt.debugList:getHeight())then
basalt.debugList:setOffset(basalt.debugList:getItemCount() - basalt.debugList:getHeight())
end
basalt.debugLabel:show()
end,
}
basalt.debugFrame = basalt.createFrame("basaltDebuggingFrame"):showBar():setBackground(colors.lightGray):setBar("Debug", colors.black, colors.gray)
basalt.debugFrame:addButton("back"):setAnchor("topRight"):setSize(1, 1):setText("\22"):onClick(function() if(basalt.oldFrame~=nil)then basalt.oldFrame:show() end end):setBackground(colors.red):show()
basalt.debugList = basalt.debugFrame:addList("debugList"):setSize("parent.w - 2", "parent.h - 3"):setPosition(2, 3):setScrollable(true):show()
basalt.debugLabel = basalt.debugFrame:addLabel("debugLabel"):onClick(function() basalt.oldFrame = mainFrame basalt.debugFrame:show() end):setBackground(colors.black):setForeground(colors.white):setAnchor("bottomLeft"):ignoreOffset():setZIndex(20):show()
return basalt

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local xmlValue = require("utils").getValueFromXML
local basaltEvent = require("basaltEvent")
local floor,sin,cos,pi = math.floor,math.sin,math.cos,math.pi
local lerp = function(s, e, pct)
return s + (e - s) * pct
end
local linear = function (t)
return t
end
local flip = function (t)
return 1 - t
end
local easeIn = function (t)
return t * t * t
end
local easeOut = function(t)
return flip(easeIn(flip(t)))
end
local easeInOut = function(t)
return lerp(easeIn(t), easeOut(t), t)
end
local easeOutSine = function(t)
return sin((t * pi) / 2);
end
local easeInSine = function(t)
return flip(cos((t * pi) / 2))
end
local easeInOutSine = function(t)
return -(cos(pi * x) - 1) / 2
end
local lerp = {
linear = linear,
lerp = lerp,
flip=flip,
easeIn=easeIn,
easeOut=easeOut,
easeInOut=easeInOut,
easeOutSine = easeOutSine,
easeInSine = easeInSine,
easeInOutSine = easeInOutSine,
}
local activeAnimations = {}
return function(name)
local object = {}
local objectType = "Animation"
local timerObj
local animations = {}
local animationTime = 0
local animationActive = false
local index = 1
local infinitePlay = false
local eventSystem = basaltEvent()
local nextWaitTimer = 0
local lastFunc
local loop=false
local autoDestroy = false
local mode = "easeOut"
local _OBJ
local function call(tab)
for k,v in pairs(tab)do
v(object, animations[index].t, index)
end
end
local function onPlay(self)
if(index==1)then self:animationStartHandler() end
if (animations[index] ~= nil) then
call(animations[index].f)
animationTime = animations[index].t
end
index = index + 1
if(animations[index]==nil)then
if(infinitePlay)then
index = 1
animationTime = 0
else
self:animationDoneHandler()
return
end
end
if (animations[index].t > 0) then
timerObj = os.startTimer(animations[index].t - animationTime)
else
onPlay(self)
end
end
local function addAnimationPart(time, f)
for n=1,#animations do
if(animations[n].t==time)then
table.insert(animations[n].f, f)
return
end
end
for n=1,#animations do
if(animations[n].t>time)then
if(animations[n-1]~=nil)then
if(animations[n-1].t<time)then
table.insert(animations, n-1, {t=time, f={f}})
return
end
else
table.insert(animations, n, {t=time, f={f}})
return
end
end
end
if(#animations<=0)then
table.insert(animations, 1, {t=time, f={f}})
return
elseif(animations[#animations].t<time)then
table.insert(animations, {t=time, f={f}})
end
end
local function predefinedLerp(v1,v2,d,t,get,set,typ,self)
local obj = _OBJ
local x,y
local name = ""
if(obj.parent~=nil)then name = obj.parent:getName() end
name = name..obj:getName()
addAnimationPart(t+0.05, function()
if(typ~=nil)then
if(activeAnimations[typ]==nil)then activeAnimations[typ] = {} end
if(activeAnimations[typ][name]~=nil)then
if(activeAnimations[typ][name]~=self)then
activeAnimations[typ][name]:cancel()
end
end
activeAnimations[typ][name] = self
end
x,y = get(obj)
end)
for n=0.05,d+0.01,0.05 do
addAnimationPart(t+n, function()
local _x = math.floor(lerp.lerp(x, v1, lerp[mode](n / d))+0.5)
local _y = math.floor(lerp.lerp(y, v2, lerp[mode](n / d))+0.5)
set(obj, _x,_y)
if(typ~=nil)then
if(n>=d-0.01)then
if(activeAnimations[typ][name]==self)then
activeAnimations[typ][name] = nil
end
end
end
end)
end
end;
object = {
name = name,
getType = function(self)
return objectType
end;
getBaseFrame = function(self)
if(self.parent~=nil)then
return self.parent:getBaseFrame()
end
return self
end;
setMode = function(self, newMode)
mode = newMode
return self
end,
generateXMLEventFunction = function(self, func, val)
local createF = function(str)
if(str:sub(1,1)=="#")then
local o = self:getBaseFrame():getDeepObject(str:sub(2,str:len()))
if(o~=nil)and(o.internalObjetCall~=nil)then
func(self,function()o:internalObjetCall()end)
end
else
func(self,self:getBaseFrame():getVariable(str))
end
end
if(type(val)=="string")then
createF(val)
elseif(type(val)=="table")then
for k,v in pairs(val)do
createF(v)
end
end
return self
end,
setValuesByXMLData = function(self, data)
loop = xmlValue("loop", data)==true and true or false
if(xmlValue("object", data)~=nil)then
local o = self:getBaseFrame():getDeepObject(xmlValue("object", data))
if(o==nil)then
o = self:getBaseFrame():getVariable(xmlValue("object", data))
end
if(o~=nil)then
self:setObject(o)
end
end
if(data["move"]~=nil)then
local x = xmlValue("x", data["move"])
local y = xmlValue("y", data["move"])
local duration = xmlValue("duration", data["move"])
local time = xmlValue("time", data["move"])
self:move(x, y, duration, time)
end
if(data["size"]~=nil)then
local w = xmlValue("width", data["size"])
local h = xmlValue("height", data["size"])
local duration = xmlValue("duration", data["size"])
local time = xmlValue("time", data["size"])
self:size(w, h, duration, time)
end
if(data["offset"]~=nil)then
local x = xmlValue("x", data["offset"])
local y = xmlValue("y", data["offset"])
local duration = xmlValue("duration", data["offset"])
local time = xmlValue("time", data["offset"])
self:offset(x, y, duration, time)
end
if(data["textColor"]~=nil)then
local duration = xmlValue("duration", data["textColor"])
local timer = xmlValue("time", data["textColor"])
local t = {}
local tab = data["textColor"]["color"]
if(tab~=nil)then
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
table.insert(t, colors[v:value()])
end
end
if(duration~=nil)and(#t>0)then
self:changeTextColor(duration, timer or 0, table.unpack(t))
end
end
if(data["background"]~=nil)then
local duration = xmlValue("duration", data["background"])
local timer = xmlValue("time", data["background"])
local t = {}
local tab = data["background"]["color"]
if(tab~=nil)then
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
table.insert(t, colors[v:value()])
end
end
if(duration~=nil)and(#t>0)then
self:changeBackground(duration, timer or 0, table.unpack(t))
end
end
if(data["text"]~=nil)then
local duration = xmlValue("duration", data["text"])
local timer = xmlValue("time", data["text"])
local t = {}
local tab = data["text"]["text"]
if(tab~=nil)then
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
table.insert(t, v:value())
end
end
if(duration~=nil)and(#t>0)then
self:changeText(duration, timer or 0, table.unpack(t))
end
end
if(xmlValue("onDone", data)~=nil)then self:generateXMLEventFunction(self.onDone, xmlValue("onDone", data)) end
if(xmlValue("onStart", data)~=nil)then self:generateXMLEventFunction(self.onDone, xmlValue("onStart", data)) end
if(xmlValue("autoDestroy", data)~=nil)then
if(xmlValue("autoDestroy", data))then
autoDestroy = true
end
end
mode = xmlValue("mode", data) or mode
if(xmlValue("play", data)~=nil)then if(xmlValue("play", data))then self:play(loop) end end
return self
end,
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
setObject = function(self, obj)
_OBJ = obj
return self
end;
move = function(self, x, y, duration, timer, obj)
_OBJ = obj or _OBJ
predefinedLerp(x,y,duration,timer or 0,_OBJ.getPosition,_OBJ.setPosition, "position", self)
return self
end,
offset = function(self, x, y, duration, timer, obj)
_OBJ = obj or _OBJ
predefinedLerp(x,y,duration,timer or 0,_OBJ.getOffset,_OBJ.setOffset, "offset", self)
return self
end,
size = function(self, w, h, duration, timer, obj)
_OBJ = obj or _OBJ
predefinedLerp(w,h,duration,timer or 0,_OBJ.getSize,_OBJ.setSize, "size", self)
return self
end,
changeText = function(self, duration, timer, ...)
local text = {...}
timer = timer or 0
_OBJ = obj or _OBJ
for n=1,#text do
addAnimationPart(timer+n*(duration/#text), function()
_OBJ.setText(_OBJ, text[n])
end)
end
return self
end,
changeBackground = function(self, duration, timer, ...)
local colors = {...}
timer = timer or 0
_OBJ = obj or _OBJ
for n=1,#colors do
addAnimationPart(timer+n*(duration/#colors), function()
_OBJ.setBackground(_OBJ, colors[n])
end)
end
return self
end,
changeTextColor = function(self, duration, timer, ...)
local colors = {...}
timer = timer or 0
_OBJ = obj or _OBJ
for n=1,#colors do
addAnimationPart(timer+n*(duration/#colors), function()
_OBJ.setForeground(_OBJ, colors[n])
end)
end
return self
end,
add = function(self, func, wait)
lastFunc = func
addAnimationPart((wait or nextWaitTimer) + (animations[#animations]~=nil and animations[#animations].t or 0), func)
return self
end;
wait = function(self, wait)
nextWaitTimer = wait
return self
end;
rep = function(self, reps)
if(lastFunc~=nil)then
for n = 1, reps or 1 do
addAnimationPart((wait or nextWaitTimer) + (animations[#animations]~=nil and animations[#animations].t or 0), lastFunc)
end
end
return self
end;
onDone = function(self, f)
eventSystem:registerEvent("animation_done", f)
return self
end,
onStart = function(self, f)
eventSystem:registerEvent("animation_start", f)
return self
end,
setAutoDestroy = function(self, destroy)
autoDestroy = destroy~=nil and destroy or true
return self
end,
animationDoneHandler = function(self)
eventSystem:sendEvent("animation_done", self)
self.parent:removeEvent("other_event", self)
if(autoDestroy)then
self.parent:removeObject(self)
self = nil
end
end;
animationStartHandler = function(self)
eventSystem:sendEvent("animation_start", self)
end;
clear = function(self)
animations = {}
lastFunc = nil
nextWaitTimer = 0
index = 1
animationTime = 0
infinitePlay = false
return self
end;
play = function(self, infinite)
self:cancel()
animationActive = true
infinitePlay = infinite and true or false
index = 1
animationTime = 0
if (animations[index] ~= nil) then
if (animations[index].t > 0) then
timerObj = os.startTimer(animations[index].t)
else
onPlay(self)
end
else
self:animationDoneHandler()
end
self.parent:addEvent("other_event", self)
return self
end;
cancel = function(self)
if(timerObj~=nil)then
os.cancelTimer(timerObj)
infinitePlay = false
end
animationActive = false
self.parent:removeEvent("other_event", self)
return self
end;
internalObjetCall = function(self)
self:play(loop)
end,
eventHandler = function(self, event, tObj)
if(animationActive)then
if (event == "timer") and (tObj == timerObj) then
if (animations[index] ~= nil) then
onPlay(self)
else
self:animationDoneHandler()
end
end
end
end;
}
object.__index = object
return object
end

71
Basalt/objects/Button.lua Normal file
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local Object = require("Object")
local utils = require("utils")
local xmlValue = utils.getValueFromXML
local tHex = require("tHex")
return function(name)
-- Button
local base = Object(name)
local objectType = "Button"
local textHorizontalAlign = "center"
local textVerticalAlign = "center"
base:setZIndex(5)
base:setValue("Button")
base.width = 12
base.height = 3
local object = {
init = function(self)
self.bgColor = self.parent:getTheme("ButtonBG")
self.fgColor = self.parent:getTheme("ButtonText")
end,
getType = function(self)
return objectType
end;
setHorizontalAlign = function(self, pos)
textHorizontalAlign = pos
self:updateDraw()
return self
end;
setVerticalAlign = function(self, pos)
textVerticalAlign = pos
self:updateDraw()
return self
end;
setText = function(self, text)
base:setValue(text)
self:updateDraw()
return self
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("text", data)~=nil)then self:setText(xmlValue("text", data)) end
if(xmlValue("horizontalAlign", data)~=nil)then textHorizontalAlign = xmlValue("horizontalAlign", data) end
if(xmlValue("verticalAlign", data)~=nil)then textVerticalAlign = xmlValue("verticalAlign", data) end
return self
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
local verticalAlign = utils.getTextVerticalAlign(h, textVerticalAlign)
for n = 1, h do
if (n == verticalAlign) then
self.parent:setText(obx, oby + (n - 1), utils.getTextHorizontalAlign(self:getValue(), w, textHorizontalAlign))
self.parent:setFG(obx, oby + (n - 1), utils.getTextHorizontalAlign(tHex[self.fgColor]:rep(self:getValue():len()), w, textHorizontalAlign))
end
end
end
end
end,
}
return setmetatable(object, base)
end

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local Object = require("Object")
local utils = require("utils")
local xmlValue = utils.getValueFromXML
return function(name)
-- Checkbox
local base = Object(name)
local objectType = "Checkbox"
base:setZIndex(5)
base:setValue(false)
base.width = 1
base.height = 1
local symbol = "\42"
local object = {
getType = function(self)
return objectType
end;
setSymbol = function(self, sym)
symbol = sym
self:updateDraw()
return self
end,
mouseHandler = function(self, button, x, y)
if (base.mouseHandler(self, button, x, y)) then
if(button == 1)then
if (self:getValue() ~= true) and (self:getValue() ~= false) then
self:setValue(false)
else
self:setValue(not self:getValue())
end
self:updateDraw()
return true
end
end
return false
end,
touchHandler = function(self, x, y)
return self:mouseHandler(1, x, y)
end,
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("checked", data)~=nil)then if(xmlValue("checked", data))then self:setValue(true) else self:setValue(false) end end
return self
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
local verticalAlign = utils.getTextVerticalAlign(h, "center")
if(self.bgColor~=false)then self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor) end
for n = 1, h do
if (n == verticalAlign) then
if (self:getValue() == true) then
self.parent:writeText(obx, oby + (n - 1), utils.getTextHorizontalAlign(symbol, w, "center"), self.bgColor, self.fgColor)
else
self.parent:writeText(obx, oby + (n - 1), utils.getTextHorizontalAlign(" ", w, "center"), self.bgColor, self.fgColor)
end
end
end
end
end
end,
init = function(self)
base.init(self)
self.bgColor = self.parent:getTheme("CheckboxBG")
self.fgColor = self.parent:getTheme("CheckboxText")
self.parent:addEvent("mouse_click", self)
end,
}
return setmetatable(object, base)
end

241
Basalt/objects/Dropdown.lua Normal file
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local Object = require("Object")
local utils = require("utils")
local xmlValue = require("utils").getValueFromXML
return function(name)
local base = Object(name)
local objectType = "Dropdown"
base.width = 12
base.height = 1
base:setZIndex(6)
local list = {}
local itemSelectedBG
local itemSelectedFG
local selectionColorActive = true
local align = "left"
local yOffset = 0
local dropdownW = 16
local dropdownH = 6
local closedSymbol = "\16"
local openedSymbol = "\31"
local isOpened = false
local object = {
getType = function(self)
return objectType
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("selectionBG", data)~=nil)then itemSelectedBG = colors[xmlValue("selectionBG", data)] end
if(xmlValue("selectionFG", data)~=nil)then itemSelectedFG = colors[xmlValue("selectionFG", data)] end
if(xmlValue("dropdownWidth", data)~=nil)then dropdownW = xmlValue("dropdownWidth", data) end
if(xmlValue("dropdownHeight", data)~=nil)then dropdownH = xmlValue("dropdownHeight", data) end
if(xmlValue("offset", data)~=nil)then yOffset = xmlValue("offset", data) end
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
self:addItem(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
end
end
end,
setOffset = function(self, yOff)
yOffset = yOff
self:updateDraw()
return self
end;
getOffset = function(self)
return yOffset
end;
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
self:updateDraw()
return self
end;
getAll = function(self)
return list
end;
removeItem = function(self, index)
table.remove(list, index)
self:updateDraw()
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
self:updateDraw()
return self
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
self:updateDraw()
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
self:updateDraw()
return self
end;
setSelectedItem = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self.bgColor
itemSelectedFG = fgCol or self.fgColor
selectionColorActive = active
self:updateDraw()
return self
end;
setDropdownSize = function(self, width, height)
dropdownW, dropdownH = width, height
self:updateDraw()
return self
end,
mouseHandler = function(self, button, x, y)
if (isOpened) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if(button==1)then
if (#list > 0) then
for n = 1, dropdownH do
if (list[n + yOffset] ~= nil) then
if (obx <= x) and (obx + dropdownW > x) and (oby + n == y) then
self:setValue(list[n + yOffset])
self:updateDraw()
local val = self:getEventSystem():sendEvent("mouse_click", self, "mouse_click", dir, x, y)
if(val==false)then return val end
return true
end
end
end
end
end
end
if (base.mouseHandler(self, button, x, y)) then
isOpened = (not isOpened)
self:updateDraw()
return true
else
if(isOpened)then
self:updateDraw()
isOpened = false
end
return false
end
end,
mouseUpHandler = function(self, button, x, y)
if (isOpened) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
if(button==1)then
if (#list > 0) then
for n = 1, dropdownH do
if (list[n + yOffset] ~= nil) then
if (obx <= x) and (obx + dropdownW > x) and (oby + n == y) then
isOpened = false
self:updateDraw()
local val = self:getEventSystem():sendEvent("mouse_up", self, "mouse_up", dir, x, y)
if(val==false)then return val end
return true
end
end
end
end
end
end
end,
scrollHandler = function(self, dir, x, y)
if (isOpened)and(self:isFocused()) then
yOffset = yOffset + dir
if (yOffset < 0) then
yOffset = 0
end
if (dir == 1) then
if (#list > dropdownH) then
if (yOffset > #list - dropdownH) then
yOffset = #list - dropdownH
end
else
yOffset = math.min(#list - 1, 0)
end
end
local val = self:getEventSystem():sendEvent("mouse_scroll", self, "mouse_scroll", dir, x, y)
if(val==false)then return val end
self:updateDraw()
return true
end
end,
draw = function(self)
if (base.draw(self)) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
if (self.parent ~= nil) then
if(self.bgColor~=false)then self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor) end
local val = self:getValue()
local text = utils.getTextHorizontalAlign((val~=nil and val.text or ""), w, align):sub(1, w - 1) .. (isOpened and openedSymbol or closedSymbol)
self.parent:writeText(obx, oby, text, self.bgColor, self.fgColor)
if (isOpened) then
for n = 1, dropdownH do
if (list[n + yOffset] ~= nil) then
if (list[n + yOffset] == val) then
if (selectionColorActive) then
self.parent:writeText(obx, oby + n, utils.getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), itemSelectedBG, itemSelectedFG)
else
self.parent:writeText(obx, oby + n, utils.getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
else
self.parent:writeText(obx, oby + n, utils.getTextHorizontalAlign(list[n + yOffset].text, dropdownW, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
end
end
end
end
end
end,
init = function(self)
self.bgColor = self.parent:getTheme("DropdownBG")
self.fgColor = self.parent:getTheme("DropdownText")
itemSelectedBG = self.parent:getTheme("SelectionBG")
itemSelectedFG = self.parent:getTheme("SelectionText")
if(self.parent~=nil)then
self.parent:addEvent("mouse_click", self)
self.parent:addEvent("mouse_up", self)
self.parent:addEvent("mouse_scroll", self)
end
end,
}
return setmetatable(object, base)
end

471
Basalt/objects/Graphic.lua Normal file
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local Object = require("Object")
local geometric = require("geometricPoints")
local tHex = require("tHex")
local xmlValue = require("utils").getValueFromXML
local sub,len,max,min = string.sub,string.len,math.max,math.min
return function(name)
-- Graphic
local base = Object(name)
local objectType = "Graphic"
base:setZIndex(2)
local graphicObjects = {}
local graphic = {}
local shrinkedGraphic = {}
local isGraphicShrinked = false
local xOffset, yOffset = 0, 0
local dragable = false
local xMouse,yMouse
local w, h = 40, 15
local canvasSizeChanged = false
local tColourLookup = {}
for n=1,16 do
tColourLookup[ string.byte( "0123456789abcdef",n,n ) ] = 2^(n-1)
end
local function stringToTable(str)
local t = {}
for i = 1, #str do
t[i] = str:sub(i, i)
end
return t
end
local function setBG(x, y, width, height, colorStr)
if (y >= 1) and (y <= height) then
if (x + len(colorStr) > 0) and (x <= width) then
local oldCache = graphic[y]
local newCache
local nEnd = x + #colorStr - 1
if (x < 1) then
colorStr = sub(colorStr, 1 - x + 1, width - x + 1)
elseif (nEnd > width) then
colorStr = sub(colorStr, 1, width - x + 1)
end
if (x > 1) then
newCache = sub(oldCache, 1, x - 1) .. colorStr
else
newCache = colorStr
end
if nEnd < width then
newCache = newCache .. sub(oldCache, nEnd + 1, width)
end
graphic[y] = newCache
end
end
end
local function redrawCanvasSize()
local w,h = w,h
if(isGraphicShrinked)then w = w*2 h = h*3 end
for y=1,h do
if(graphic[y]~=nil)then
if(w>graphic[y]:len())then
graphic[y] = graphic[y]..(tHex[base.bgColor]):rep(w-graphic[y]:len())
else
graphic[y] = graphic[y]:sub(1,w)
end
else
graphic[y] = (tHex[base.bgColor]):rep(w)
end
end
end
redrawCanvasSize()
local function shrink()
local function parseLine( tImageArg, sLine )
local tLine = {}
for x=1,sLine:len() do
tLine[x] = tColourLookup[ string.byte(sLine,x,x) ] or 0
end
table.insert( tImageArg, tLine )
end
function parseImage( sRawData )
if type( sRawData ) ~= "string" then
error( "bad argument #1 (expected string, got " .. type( sRawData ) .. ")" )
end
local tImage = {}
for sLine in ( sRawData .. "\n" ):gmatch( "(.-)\n" ) do
parseLine( tImage, sLine )
end
return tImage
end
local rawImg = ""
for y=1,#graphic do
if(y==#graphic)then
rawImg = rawImg..graphic[y]
else
rawImg = rawImg..graphic[y].."\n"
end
end
local img = parseImage(rawImg)
-- shrinkSystem is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local relations = { [0] = { 8, 4, 3, 6, 5 }, { 4, 14, 8, 7 }, { 6, 10, 8, 7 }, { 9, 11, 8, 0 }, { 1, 14, 8, 0 }, { 13, 12, 8, 0 }, { 2, 10, 8, 0 }, { 15, 8, 10, 11, 12, 14 },
{ 0, 7, 1, 9, 2, 13 }, { 3, 11, 8, 7 }, { 2, 6, 7, 15 }, { 9, 3, 7, 15 }, { 13, 5, 7, 15 }, { 5, 12, 8, 7 }, { 1, 4, 7, 15 }, { 7, 10, 11, 12, 14 } }
local colourNum, exponents, colourChar = {}, {}, {}
for i = 0, 15 do
exponents[2 ^ i] = i
end
do
local hex = "0123456789abcdef"
for i = 1, 16 do
colourNum[hex:sub(i, i)] = i - 1
colourNum[i - 1] = hex:sub(i, i)
colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
colourChar[2 ^ (i - 1)] = hex:sub(i, i)
local thisRel = relations[i - 1]
for i = 1, #thisRel do
thisRel[i] = 2 ^ thisRel[i]
end
end
end
local function getBestColourMatch(usage)
local lastCol = relations[exponents[usage[#usage][1]]]
for j = 1, #lastCol do
local thisRelation = lastCol[j]
for i = 1, #usage - 1 do
if usage[i][1] == thisRelation then
return i
end
end
end
return 1
end
local function colsToChar(pattern, totals)
if not totals then
local newPattern = {}
totals = {}
for i = 1, 6 do
local thisVal = pattern[i]
local thisTot = totals[thisVal]
totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
end
pattern = newPattern
end
local usage = {}
for key, value in pairs(totals) do
usage[#usage + 1] = { key, value }
end
if #usage > 1 then
-- Reduce the chunk to two colours:
while #usage > 2 do
table.sort(usage, function(a, b)
return a[2] > b[2]
end)
local matchToInd, usageLen = getBestColourMatch(usage), #usage
local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
for i = 1, 6 do
if pattern[i] == matchFrom then
pattern[i] = matchTo
usage[matchToInd][2] = usage[matchToInd][2] + 1
end
end
usage[usageLen] = nil
end
-- Convert to character. Adapted from oli414's function:
-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
local data = 128
for i = 1, #pattern - 1 do
if pattern[i] ~= pattern[6] then
data = data + 2 ^ (i - 1)
end
end
return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
else
-- Solid colour character:
return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
end
end
local results, width, height, bgCol = { {}, {}, {} }, 0, #img + #img % 3, base.bgColor or colors.black
for i = 1, #img do
if #img[i] > width then
width = #img[i]
end
end
for y = 0, height - 1, 3 do
local cRow, tRow, bRow, counter = {}, {}, {}, 1
for x = 0, width - 1, 2 do
-- Grab a 2x3 chunk:
local pattern, totals = {}, {}
for yy = 1, 3 do
for xx = 1, 2 do
pattern[#pattern + 1] = (img[y + yy] and img[y + yy][x + xx]) and (img[y + yy][x + xx] == 0 and bgCol or img[y + yy][x + xx]) or bgCol
totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
end
end
cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
counter = counter + 1
end
results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
end
results.width, results.height = #results[1][1], #results[1]
shrinkedGraphic = results
end
local function redraw()
local w,h = w,h
if(isGraphicShrinked)then w = w*2 h = h*3 end
for k,v in pairs(graphicObjects)do
for a,b in pairs(v[1])do
setBG(b.x, b.y, w, h, v[2])
end
end
if(isGraphicShrinked)then
shrink()
end
end
local object = {
init = function(self)
self.bgColor = self.parent:getTheme("GraphicBG")
end,
getType = function(self)
return objectType
end;
setSize = function(self, width, height, rel)
base.setSize(self, width, height, rel)
if not(canvasSizeChanged)then
w = width
h = height
redrawCanvasSize()
end
redraw()
return self
end,
setOffset = function(self, x, y)
xOffset = x or xOffset
yOffset = y or yOffset
return self
end,
setCanvasSize = function(self, width, height)
w,h = width,height
canvasSizeChanged = true
redrawCanvasSize()
return self
end,
clearCanvas = function(self)
graphicObjects = {}
graphic = {}
redrawCanvasSize()
end,
getOffset = function(self)
return xOffset,yOffset
end,
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("text", data)~=nil)then self:setText(xmlValue("text", data)) end
if(xmlValue("xOffset", data)~=nil)then self:setOffset(xmlValue("xOffset", data), yOffset) end
if(xmlValue("yOffset", data)~=nil)then self:setOffset(xOffset, xmlValue("yOffset", data)) end
if(xmlValue("wCanvas", data)~=nil)then w = xmlValue("wCanvas", data) end
if(xmlValue("hCanvas", data)~=nil)then h = xmlValue("hCanvas", data) end
if(xmlValue("shrink", data)~=nil)then if(xmlValue("shrink", data))then self:shrink() end end
if(xmlValue("dragable", data)~=nil)then if(xmlValue("dragable", data))then dragable = true end end
if(data["ellipse"]~=nil)then
local tab = data["ellipse"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
local col = colors[xmlValue("color", v)]
local rad1 = xmlValue("radius", v)
local rad2 = xmlValue("radius2", v)
local x = xmlValue("x", v)
local y = xmlValue("y", v)
local filled = xmlValue("filled", v)
self:addEllipse(col, rad1, rad2, x, y, filled)
end
end
if(data["circle"]~=nil)then
local tab = data["circle"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
local col = colors[xmlValue("color", v)]
local rad = tonumber(xmlValue("radius", v))
local x = tonumber(xmlValue("x", v))
local y = tonumber(xmlValue("y", v))
local filled = xmlValue("filled", v)
self:addCircle(col, rad, x, y, filled)
end
end
if(data["line"]~=nil)then
local tab = data["line"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
local col = colors[xmlValue("color", v)]
local x = tonumber(xmlValue("x", v))
local x2 = tonumber(xmlValue("x2", v))
local y = tonumber(xmlValue("y", v))
local y2 = tonumber(xmlValue("y2", v))
self:addLine(col, x, y, x2, y2)
end
end
if(data["rectangle"]~=nil)then
local tab = data["rectangle"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
local col = colors[xmlValue("color", v)]
local x = tonumber(xmlValue("x", v))
local x2 = tonumber(xmlValue("x2", v))
local y = tonumber(xmlValue("y", v))
local y2 = tonumber(xmlValue("y2", v))
local filled = xmlValue("filled", v)=="true" and true or false
self:addRectangle(col, x, y, x2, y2, filled)
end
end
if(data["triangle"]~=nil)then
local tab = data["triangle"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
local col = colors[xmlValue("color", v)]
local x = tonumber(xmlValue("x", v))
local x2 = tonumber(xmlValue("x2", v))
local x3 = tonumber(xmlValue("x2", v))
local y = tonumber(xmlValue("y", v))
local y2 = tonumber(xmlValue("y2", v))
local y3 = tonumber(xmlValue("y3", v))
local filled = xmlValue("filled", v)
self:addTriangle(col, x, y, x2, y2, x3, y3, filled)
end
end
return self
end,
addCircle = function(self, color, rad, x, y, filled)
local col = tHex[color]
table.insert(graphicObjects, {geometric.circle(x or 1, y or 1, rad, filled), tHex[color]})
redraw()
return self
end;
addEllipse = function(self, color, rad, rad2, x, y, filled)
table.insert(graphicObjects, {geometric.ellipse(x or 1, y or 1, rad, rad2, filled), tHex[color]})
redraw()
return self
end;
addLine = function(self, color, x1, y1, x2, y2)
table.insert(graphicObjects, {geometric.line(x1 or 1, y1 or 1, x2 or 1, y2 or 1), tHex[color]})
redraw()
return self
end;
addTriangle = function(self, color, x1, y1, x2, y2, x3, y3, filled)
table.insert(graphicObjects, {geometric.triangle(x1 or 1, y1 or 1, x2 or 1, y2 or 1, x3 or 1, y3 or 1, filled), tHex[color]})
redraw()
return self
end;
addRectangle = function(self, color, x1, y1, x2, y2, filled)
table.insert(graphicObjects, {geometric.rectangle(x1 or 1, y1 or 1, x2 or 1, y2 or 1, filled), tHex[color]})
redraw()
return self
end;
shrink = function(self)
isGraphicShrinked = true
redrawCanvasSize()
shrink()
return self
end,
setDragable = function(self, drag)
dragable = drag == true and true or false
return self
end,
mouseHandler = function(self, event, button, x, y)
if(base.mouseHandler(self, event, button, x, y))then
if(dragable)then
if(event=="mouse_click")then
xMouse,yMouse = x,y
end
if(event=="mouse_drag")then
if(xMouse~=nil)and(yMouse~=nil)then
xOffset = max(min(xOffset+xMouse-x, w-self:getWidth()),0)
xMouse = x
yOffset = max(min(yOffset+yMouse-y, h-self:getHeight()),0)
yMouse = y
end
end
end
return true
end
return false
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor)
end
if (isGraphicShrinked) then
-- this is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local t, tC, bC = shrinkedGraphic[1], shrinkedGraphic[2], shrinkedGraphic[3]
for i = 1, shrinkedGraphic.height do
local x, y = obx+xOffset, oby + i - 1 + yOffset
if(y>oby-1)and(y<=oby+h-1)and(x<=w+obx)then
local tI = t[i]
local xpos,substart,subend = max(x, obx), max(1 - x + 1, 1), min(w - (x-obx), w)
if type(tI) == "string" then
self.parent:setText(xpos, y, sub(tI, substart, subend))
self.parent:setFG(xpos, y, sub(tC[i], substart, subend))
self.parent:setBG(xpos, y, sub(bC[i], substart, subend))
elseif type(tI) == "table" then
self.parent:setText(xpos, y, sub(tI[2], substart, subend))
self.parent:setFG(xpos, y, sub(tC[i], substart, subend))
self.parent:setBG(xpos, y, sub(bC[i], substart, subend))
end
end
end
else
for i = 1, #graphic do
local x, y = obx+xOffset, oby + i - 1 + yOffset
if(y>oby-1)and(y<=oby+h-1)and(x<=w+obx)then
local xpos,substart,subend = max(x, obx), max(1 - x + 1, 1), min(w - (x-obx), w)
self.parent:setBG(xpos, y, sub(graphic[i],substart,subend))
end
end
end
end
self:setVisualChanged(false)
end
end;
}
return setmetatable(object, base)
end

202
Basalt/objects/Image.lua Normal file
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local Object = require("Object")
local xmlValue = require("utils").getValueFromXML
return function(name)
-- Image
local base = Object(name)
local objectType = "Image"
base:setZIndex(2)
local image
local shrinkedImage
local imageGotShrinked = false
local function shrink()
-- shrinkSystem is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local relations = { [0] = { 8, 4, 3, 6, 5 }, { 4, 14, 8, 7 }, { 6, 10, 8, 7 }, { 9, 11, 8, 0 }, { 1, 14, 8, 0 }, { 13, 12, 8, 0 }, { 2, 10, 8, 0 }, { 15, 8, 10, 11, 12, 14 },
{ 0, 7, 1, 9, 2, 13 }, { 3, 11, 8, 7 }, { 2, 6, 7, 15 }, { 9, 3, 7, 15 }, { 13, 5, 7, 15 }, { 5, 12, 8, 7 }, { 1, 4, 7, 15 }, { 7, 10, 11, 12, 14 } }
local colourNum, exponents, colourChar = {}, {}, {}
for i = 0, 15 do
exponents[2 ^ i] = i
end
do
local hex = "0123456789abcdef"
for i = 1, 16 do
colourNum[hex:sub(i, i)] = i - 1
colourNum[i - 1] = hex:sub(i, i)
colourChar[hex:sub(i, i)] = 2 ^ (i - 1)
colourChar[2 ^ (i - 1)] = hex:sub(i, i)
local thisRel = relations[i - 1]
for i = 1, #thisRel do
thisRel[i] = 2 ^ thisRel[i]
end
end
end
local function getBestColourMatch(usage)
local lastCol = relations[exponents[usage[#usage][1]]]
for j = 1, #lastCol do
local thisRelation = lastCol[j]
for i = 1, #usage - 1 do
if usage[i][1] == thisRelation then
return i
end
end
end
return 1
end
local function colsToChar(pattern, totals)
if not totals then
local newPattern = {}
totals = {}
for i = 1, 6 do
local thisVal = pattern[i]
local thisTot = totals[thisVal]
totals[thisVal], newPattern[i] = thisTot and (thisTot + 1) or 1, thisVal
end
pattern = newPattern
end
local usage = {}
for key, value in pairs(totals) do
usage[#usage + 1] = { key, value }
end
if #usage > 1 then
-- Reduce the chunk to two colours:
while #usage > 2 do
table.sort(usage, function(a, b)
return a[2] > b[2]
end)
local matchToInd, usageLen = getBestColourMatch(usage), #usage
local matchFrom, matchTo = usage[usageLen][1], usage[matchToInd][1]
for i = 1, 6 do
if pattern[i] == matchFrom then
pattern[i] = matchTo
usage[matchToInd][2] = usage[matchToInd][2] + 1
end
end
usage[usageLen] = nil
end
-- Convert to character. Adapted from oli414's function:
-- http://www.computercraft.info/forums2/index.php?/topic/25340-cc-176-easy-drawing-characters/
local data = 128
for i = 1, #pattern - 1 do
if pattern[i] ~= pattern[6] then
data = data + 2 ^ (i - 1)
end
end
return string.char(data), colourChar[usage[1][1] == pattern[6] and usage[2][1] or usage[1][1]], colourChar[pattern[6]]
else
-- Solid colour character:
return "\128", colourChar[pattern[1]], colourChar[pattern[1]]
end
end
local results, width, height, bgCol = { {}, {}, {} }, 0, #image + #image % 3, base.bgColor or colors.black
for i = 1, #image do
if #image[i] > width then
width = #image[i]
end
end
for y = 0, height - 1, 3 do
local cRow, tRow, bRow, counter = {}, {}, {}, 1
for x = 0, width - 1, 2 do
-- Grab a 2x3 chunk:
local pattern, totals = {}, {}
for yy = 1, 3 do
for xx = 1, 2 do
pattern[#pattern + 1] = (image[y + yy] and image[y + yy][x + xx]) and (image[y + yy][x + xx] == 0 and bgCol or image[y + yy][x + xx]) or bgCol
totals[pattern[#pattern]] = totals[pattern[#pattern]] and (totals[pattern[#pattern]] + 1) or 1
end
end
cRow[counter], tRow[counter], bRow[counter] = colsToChar(pattern, totals)
counter = counter + 1
end
results[1][#results[1] + 1], results[2][#results[2] + 1], results[3][#results[3] + 1] = table.concat(cRow), table.concat(tRow), table.concat(bRow)
end
results.width, results.height = #results[1][1], #results[1]
shrinkedImage = results
end
local object = {
init = function(self)
self.bgColor = self.parent:getTheme("ImageBG")
end,
getType = function(self)
return objectType
end;
loadImage = function(self, path)
image = paintutils.loadImage(path)
imageGotShrinked = false
self:updateDraw()
return self
end;
shrink = function(self)
shrink()
imageGotShrinked = true
self:updateDraw()
return self
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("shrink", data)~=nil)then if(xmlValue("shrink", data))then self:shrink() end end
if(xmlValue("path", data)~=nil)then self:loadImage(xmlValue("path", data)) end
return self
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
if (image ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
if (imageGotShrinked) then
-- this is copy pasted (and slightly changed) from blittle by Bomb Bloke: http://www.computercraft.info/forums2/index.php?/topic/25354-cc-176-blittle-api/
local t, tC, bC = shrinkedImage[1], shrinkedImage[2], shrinkedImage[3]
for i = 1, shrinkedImage.height do
local tI = t[i]
if type(tI) == "string" then
self.parent:setText(obx, oby + i - 1, tI)
self.parent:setFG(obx, oby + i - 1, tC[i])
self.parent:setBG(obx, oby + i - 1, bC[i])
elseif type(tI) == "table" then
self.parent:setText(obx, oby + i - 1, tI[2])
self.parent:setFG(obx, oby + i - 1, tC[i])
self.parent:setBG(obx, oby + i - 1, bC[i])
end
end
else
for yPos = 1, math.min(#image, h) do
local line = image[yPos]
for xPos = 1, math.min(#line, w) do
if line[xPos] > 0 then
self.parent:drawBackgroundBox(obx + xPos - 1, oby + yPos - 1, 1, 1, line[xPos])
end
end
end
end
end
end
end
end,
}
return setmetatable(object, base)
end

369
Basalt/objects/Input.lua Normal file
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local Object = require("Object")
local utils = require("utils")
local log = require("basaltLogs")
local xmlValue = utils.getValueFromXML
return function(name)
-- Input
local base = Object(name)
local objectType = "Input"
local inputType = "text"
local inputLimit = 0
base:setZIndex(5)
base:setValue("")
base.width = 10
base.height = 1
local textX = 1
local wIndex = 1
local defaultText = ""
local defaultBGCol
local defaultFGCol
local showingText = defaultText
local internalValueChange = false
local object = {
getType = function(self)
return objectType
end;
setInputType = function(self, iType)
if (iType == "password") or (iType == "number") or (iType == "text") then
inputType = iType
end
self:updateDraw()
return self
end;
setDefaultText = function(self, text, fCol, bCol)
defaultText = text
defaultBGCol = bCol or defaultBGCol
defaultFGCol = fCol or defaultFGCol
if (self:isFocused()) then
showingText = ""
else
showingText = defaultText
end
self:updateDraw()
return self
end;
getInputType = function(self)
return inputType
end;
setValue = function(self, val)
base.setValue(self, tostring(val))
if not (internalValueChange) then
if(self:isFocused())then
textX = tostring(val):len() + 1
wIndex = math.max(1, textX-self:getWidth()+1)
local obx, oby = self:getAnchorPosition()
self.parent:setCursor(true, obx + textX - wIndex, oby+math.floor(self:getHeight()/2), self.fgColor)
end
end
self:updateDraw()
return self
end;
getValue = function(self)
local val = base.getValue(self)
return inputType == "number" and tonumber(val) or val
end;
setInputLimit = function(self, limit)
inputLimit = tonumber(limit) or inputLimit
self:updateDraw()
return self
end;
getInputLimit = function(self)
return inputLimit
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
local dBG,dFG
if(xmlValue("defaultBG", data)~=nil)then dBG = xmlValue("defaultBG", data) end
if(xmlValue("defaultFG", data)~=nil)then dFG = xmlValue("defaultFG", data) end
if(xmlValue("default", data)~=nil)then self:setDefaultText(xmlValue("default", data), dFG~=nil and colors[dFG], dBG~=nil and colors[dBG]) end
if(xmlValue("limit", data)~=nil)then self:setInputLimit(xmlValue("limit", data)) end
if(xmlValue("type", data)~=nil)then self:setInputType(xmlValue("type", data)) end
return self
end,
getFocusHandler = function(self)
base.getFocusHandler(self)
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
showingText = ""
if(defaultText~="")then
self:updateDraw()
end
self.parent:setCursor(true, obx + textX - wIndex, oby+math.max(math.ceil(self:getHeight()/2-1, 1)), self.fgColor)
end
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (self.parent ~= nil) then
showingText = defaultText
if(defaultText~="")then
self:updateDraw()
end
self.parent:setCursor(false)
end
end;
keyHandler = function(self, key)
if (base.keyHandler(self, key)) then
local w,h = self:getSize()
internalValueChange = true
if (key == keys.backspace) then
-- on backspace
local text = tostring(base.getValue())
if (textX > 1) then
self:setValue(text:sub(1, textX - 2) .. text:sub(textX, text:len()))
if (textX > 1) then
textX = textX - 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = wIndex - 1
end
end
end
end
if (key == keys.enter) then
-- on enter
if (self.parent ~= nil) then
--self.parent:removeFocusedObject(self)
end
end
if (key == keys.right) then
-- right arrow
local tLength = tostring(base.getValue()):len()
textX = textX + 1
if (textX > tLength) then
textX = tLength + 1
end
if (textX < 1) then
textX = 1
end
if (textX < wIndex) or (textX >= w + wIndex) then
wIndex = textX - w + 1
end
if (wIndex < 1) then
wIndex = 1
end
end
if (key == keys.left) then
-- left arrow
textX = textX - 1
if (textX >= 1) then
if (textX < wIndex) or (textX >= w + wIndex) then
wIndex = textX
end
end
if (textX < 1) then
textX = 1
end
if (wIndex < 1) then
wIndex = 1
end
end
local obx, oby = self:getAnchorPosition()
local val = tostring(base.getValue())
local cursorX = (textX <= val:len() and textX - 1 or val:len()) - (wIndex - 1)
local inpX = self:getX()
if (cursorX > inpX + w - 1) then
cursorX = inpX + w - 1
end
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + cursorX, oby+math.max(math.ceil(h/2-1, 1)), self.fgColor)
end
self:updateDraw()
internalValueChange = false
return true
end
return false
end,
charHandler = function(self, char)
if (base.charHandler(self, char)) then
internalValueChange = true
local w,h = self:getSize()
local text = base.getValue()
if (text:len() < inputLimit or inputLimit <= 0) then
if (inputType == "number") then
local cache = text
if (char == ".") or (tonumber(char) ~= nil) then
self:setValue(text:sub(1, textX - 1) .. char .. text:sub(textX, text:len()))
textX = textX + 1
end
if (tonumber(base.getValue()) == nil) then
self:setValue(cache)
end
else
self:setValue(text:sub(1, textX - 1) .. char .. text:sub(textX, text:len()))
textX = textX + 1
end
if (textX >= w + wIndex) then
wIndex = wIndex + 1
end
end
local obx, oby = self:getAnchorPosition()
local val = tostring(base.getValue())
local cursorX = (textX <= val:len() and textX - 1 or val:len()) - (wIndex - 1)
local x = self:getX()
if (cursorX > x + w - 1) then
cursorX = x + w - 1
end
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + cursorX, oby+math.max(math.ceil(h/2-1, 1)), self.fgColor)
end
internalValueChange = false
self:updateDraw()
return true
end
return false
end,
mouseHandler = function(self, button, x, y)
if(base.mouseHandler(self, button, x, y))then
local ax, ay = self:getAnchorPosition()
local obx, oby = self:getAbsolutePosition(ax, ay)
local w, h = self:getSize()
textX = x - obx + wIndex
local text = base.getValue()
if (textX > text:len()) then
textX = text:len() + 1
end
if (textX < wIndex) then
wIndex = textX - 1
if (wIndex < 1) then
wIndex = 1
end
end
self.parent:setCursor(true, ax + textX - wIndex, ay+math.max(math.ceil(h/2-1, 1)), self.fgColor)
return true
end
end,
dragHandler = function(self, btn, x, y, xOffset, yOffset)
if(self:isFocused())then
if(self:isCoordsInObject(x, y))then
if(base.dragHandler(self, btn, x, y, xOffset, yOffset))then
return true
end
end
self.parent:removeFocusedObject()
end
end,
eventHandler = function(self, event, paste, p2, p3, p4)
if(base.eventHandler(self, event, paste, p2, p3, p4))then
if(event=="paste")then
if(self:isFocused())then
local text = base.getValue()
local w, h = self:getSize()
internalValueChange = true
if (inputType == "number") then
local cache = text
if (paste == ".") or (tonumber(paste) ~= nil) then
self:setValue(text:sub(1, textX - 1) .. paste .. text:sub(textX, text:len()))
textX = textX + paste:len()
end
if (tonumber(base.getValue()) == nil) then
self:setValue(cache)
end
else
self:setValue(text:sub(1, textX - 1) .. paste .. text:sub(textX, text:len()))
textX = textX + paste:len()
end
if (textX >= w + wIndex) then
wIndex = (textX+1)-w
end
local obx, oby = self:getAnchorPosition()
local val = tostring(base.getValue())
local cursorX = (textX <= val:len() and textX - 1 or val:len()) - (wIndex - 1)
local x = self:getX()
if (cursorX > x + w - 1) then
cursorX = x + w - 1
end
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + cursorX, oby+math.max(math.ceil(h/2-1, 1)), self.fgColor)
end
self:updateDraw()
internalValueChange = false
end
end
end
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
local verticalAlign = utils.getTextVerticalAlign(h, "center")
if(self.bgColor~=false)then self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor) end
for n = 1, h do
if (n == verticalAlign) then
local val = tostring(base.getValue())
local bCol = self.bgColor
local fCol = self.fgColor
local text
if (val:len() <= 0) then
text = showingText
bCol = defaultBGCol or bCol
fCol = defaultFGCol or fCol
end
text = showingText
if (val ~= "") then
text = val
end
text = text:sub(wIndex, w + wIndex - 1)
local space = w - text:len()
if (space < 0) then
space = 0
end
if (inputType == "password") and (val ~= "") then
text = string.rep("*", text:len())
end
text = text .. string.rep(self.bgSymbol, space)
self.parent:writeText(obx, oby + (n - 1), text, bCol, fCol)
end
end
if(self:isFocused())then
self.parent:setCursor(true, obx + textX - wIndex, oby+math.floor(self:getHeight()/2), self.fgColor)
end
end
end
end,
init = function(self)
self.bgColor = self.parent:getTheme("InputBG")
self.fgColor = self.parent:getTheme("InputText")
if(self.parent~=nil)then
self.parent:addEvent("mouse_click", self)
self.parent:addEvent("key", self)
self.parent:addEvent("char", self)
self.parent:addEvent("other_event", self)
self.parent:addEvent("mouse_drag", self)
end
end,
}
return setmetatable(object, base)
end

136
Basalt/objects/Label.lua Normal file
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local Object = require("Object")
local utils = require("utils")
local xmlValue = utils.getValueFromXML
local createText = utils.createText
local tHex = require("tHex")
local bigFont = require("bigfont")
return function(name)
-- Label
local base = Object(name)
local objectType = "Label"
base:setZIndex(3)
local autoSize = true
base:setValue("Label")
base.width = 5
local textHorizontalAlign = "left"
local textVerticalAlign = "top"
local fontsize = 0
local fgColChanged,bgColChanged = false,false
local object = {
getType = function(self)
return objectType
end;
setText = function(self, text)
text = tostring(text)
base:setValue(text)
if (autoSize) then
self.width = text:len()
end
self:updateDraw()
return self
end;
setBackground = function(self, col)
base.setBackground(self, col)
bgColChanged = true
self:updateDraw()
return self
end,
setForeground = function(self, col)
base.setForeground(self, col)
fgColChanged = true
self:updateDraw()
return self
end,
setTextAlign = function(self, hor, vert)
textHorizontalAlign = hor or textHorizontalAlign
textVerticalAlign = vert or textVerticalAlign
self:updateDraw()
return self
end;
setFontSize = function(self, size)
if(size>0)and(size<=4)then
fontsize = size-1 or 0
end
self:updateDraw()
return self
end;
getFontSize = function(self)
return fontsize+1
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("text", data)~=nil)then self:setText(xmlValue("text", data)) end
if(xmlValue("verticalAlign", data)~=nil)then textVerticalAlign = xmlValue("verticalAlign", data) end
if(xmlValue("horizontalAlign", data)~=nil)then textHorizontalAlign = xmlValue("horizontalAlign", data) end
if(xmlValue("font", data)~=nil)then self:setFontSize(xmlValue("font", data)) end
return self
end,
setSize = function(self, width, height, rel)
base.setSize(self, width, height, rel)
autoSize = false
self:updateDraw()
return self
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
local verticalAlign = utils.getTextVerticalAlign(h, textVerticalAlign)
if(fontsize==0)then
if not(autoSize)then
local text = createText(self:getValue(), self:getWidth())
for k,v in pairs(text)do
self.parent:writeText(obx, oby+k-1, v, self.bgColor, self.fgColor)
end
else
self.parent:writeText(obx, oby, self:getValue(), self.bgColor, self.fgColor)
end
else
local tData = bigFont(fontsize, self:getValue(), self.fgColor, self.bgColor or colors.lightGray)
if(autoSize)then
self:setSize(#tData[1][1], #tData[1]-1)
end
local oX, oY = self.parent:getSize()
local cX, cY = #tData[1][1], #tData[1]
obx = obx or math.floor((oX - cX) / 2) + 1
oby = oby or math.floor((oY - cY) / 2) + 1
for i = 1, cY do
self.parent:setFG(obx, oby + i - 2, tData[2][i])
self.parent:setBG(obx, oby + i - 2, tData[3][i])
self.parent:setText(obx, oby + i - 2, tData[1][i])
end
end
end
end
end,
init = function(self)
if(base.init(self))then
self.bgColor = self.parent:getTheme("LabelBG")
self.fgColor = self.parent:getTheme("LabelText")
if(self.parent.bgColor==colors.black)and(self.fgColor==colors.black)then
self.fgColor = colors.lightGray
end
end
end
}
return setmetatable(object, base)
end

213
Basalt/objects/List.lua Normal file
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local Object = require("Object")
local utils = require("utils")
local xmlValue = utils.getValueFromXML
return function(name)
local base = Object(name)
local objectType = "List"
base.width = 16
base.height = 6
base:setZIndex(5)
local list = {}
local itemSelectedBG
local itemSelectedFG
local selectionColorActive = true
local align = "left"
local yOffset = 0
local scrollable = true
local object = {
getType = function(self)
return objectType
end;
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
if (#list == 1) then
self:setValue(list[1])
end
self:updateDraw()
return self
end;
setOffset = function(self, yOff)
yOffset = yOff
self:updateDraw()
return self
end;
getOffset = function(self)
return yOffset
end;
removeItem = function(self, index)
table.remove(list, index)
self:updateDraw()
return self
end;
getItem = function(self, index)
return list[index]
end;
getAll = function(self)
return list
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
self:updateDraw()
return self
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
self:updateDraw()
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
self:updateDraw()
return self
end;
setSelectedItem = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self.bgColor
itemSelectedFG = fgCol or self.fgColor
selectionColorActive = active~=nil and active or true
self:updateDraw()
return self
end;
setScrollable = function(self, scroll)
scrollable = scroll
if(scroll==nil)then scrollable = true end
self:updateDraw()
return self
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("selectionBG", data)~=nil)then itemSelectedBG = colors[xmlValue("selectionBG", data)] end
if(xmlValue("selectionFG", data)~=nil)then itemSelectedFG = colors[xmlValue("selectionFG", data)] end
if(xmlValue("scrollable", data)~=nil)then if(xmlValue("scrollable", data))then self:setScrollable(true) else self:setScrollable(false) end end
if(xmlValue("offset", data)~=nil)then yOffset = xmlValue("offset", data) end
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
self:addItem(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
end
end
return self
end,
scrollHandler = function(self, dir, x, y)
if(base.scrollHandler(self, dir, x, y))then
if(scrollable)then
local w,h = self:getSize()
yOffset = yOffset + dir
if (yOffset < 0) then
yOffset = 0
end
if (dir >= 1) then
if (#list > h) then
if (yOffset > #list - h) then
yOffset = #list - h
end
if (yOffset >= #list) then
yOffset = #list - 1
end
else
yOffset = yOffset - 1
end
end
self:updateDraw()
end
return true
end
return false
end,
mouseHandler = function(self, button, x, y)
if(base.mouseHandler(self, button, x, y))then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local w,h = self:getSize()
if (#list > 0) then
for n = 1, h do
if (list[n + yOffset] ~= nil) then
if (obx <= x) and (obx + w > x) and (oby + n - 1 == y) then
self:setValue(list[n + yOffset])
self:updateDraw()
end
end
end
end
return true
end
return false
end,
dragHandler = function(self, button, x, y)
return self:mouseHandler(button, x, y)
end,
touchHandler = function(self, x, y)
return self:mouseHandler(1, x, y)
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor)
end
for n = 1, h do
if (list[n + yOffset] ~= nil) then
if (list[n + yOffset] == self:getValue()) then
if (selectionColorActive) then
self.parent:writeText(obx, oby + n - 1, utils.getTextHorizontalAlign(list[n + yOffset].text, w, align), itemSelectedBG, itemSelectedFG)
else
self.parent:writeText(obx, oby + n - 1, utils.getTextHorizontalAlign(list[n + yOffset].text, w, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
else
self.parent:writeText(obx, oby + n - 1, utils.getTextHorizontalAlign(list[n + yOffset].text, w, align), list[n + yOffset].bgCol, list[n + yOffset].fgCol)
end
end
end
end
end
end,
init = function(self)
self.bgColor = self.parent:getTheme("ListBG")
self.fgColor = self.parent:getTheme("ListText")
itemSelectedBG = self.parent:getTheme("SelectionBG")
itemSelectedFG = self.parent:getTheme("SelectionText")
self.parent:addEvent("mouse_click", self)
self.parent:addEvent("mouse_drag", self)
self.parent:addEvent("mouse_scroll", self)
end,
}
return setmetatable(object, base)
end

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Basalt/objects/Menubar.lua Normal file
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local Object = require("Object")
local utils = require("utils")
local xmlValue = utils.getValueFromXML
local tHex = require("tHex")
return function(name)
local base = Object(name)
local objectType = "Menubar"
local object = {}
base.width = 30
base.height = 1
base:setZIndex(5)
local list = {}
local itemSelectedBG
local itemSelectedFG
local selectionColorActive = true
local align = "left"
local itemOffset = 0
local space = 1
local scrollable = false
local function maxScroll()
local mScroll = 0
local xPos = 0
local w = object:getWidth()
for n = 1, #list do
if (xPos + list[n].text:len() + space * 2 > w) then
if(xPos < w)then
mScroll = mScroll + (list[n].text:len() + space * 2-(w - xPos))
else
mScroll = mScroll + list[n].text:len() + space * 2
end
end
xPos = xPos + list[n].text:len() + space * 2
end
return mScroll
end
object = {
getType = function(self)
return objectType
end;
addItem = function(self, text, bgCol, fgCol, ...)
table.insert(list, { text = tostring(text), bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
if (#list == 1) then
self:setValue(list[1])
end
self:updateDraw()
return self
end;
getAll = function(self)
return list
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
self:updateDraw()
return self
end;
setSpace = function(self, _space)
space = _space or space
self:updateDraw()
return self
end;
setOffset = function(self, offset)
itemOffset = offset or 0
if (itemOffset < 0) then
itemOffset = 0
end
local mScroll = maxScroll()
if (itemOffset > mScroll) then
itemOffset = mScroll
end
self:updateDraw()
return self
end;
getOffset = function(self)
return itemOffset
end;
setScrollable = function(self, scroll)
scrollable = scroll
if(scroll==nil)then scrollable = true end
return self
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("selectionBG", data)~=nil)then itemSelectedBG = colors[xmlValue("selectionBG", data)] end
if(xmlValue("selectionFG", data)~=nil)then itemSelectedFG = colors[xmlValue("selectionFG", data)] end
if(xmlValue("scrollable", data)~=nil)then if(xmlValue("scrollable", data))then self:setScrollable(true) else self:setScrollable(false) end end
if(xmlValue("offset", data)~=nil)then self:setOffset(xmlValue("offset", data)) end
if(xmlValue("space", data)~=nil)then space = xmlValue("space", data) end
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
self:addItem(xmlValue("text", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
end
end
return self
end,
removeItem = function(self, index)
table.remove(list, index)
self:updateDraw()
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
self:updateDraw()
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
self:updateDraw()
return self
end;
setSelectedItem = function(self, bgCol, fgCol, active)
itemSelectedBG = bgCol or self.bgColor
itemSelectedFG = fgCol or self.fgColor
selectionColorActive = active
self:updateDraw()
return self
end;
mouseHandler = function(self, button, x, y)
if(base.mouseHandler(self, button, x, y))then
local objX, objY = self:getAbsolutePosition(self:getAnchorPosition())
local w,h = self:getSize()
local xPos = 0
for n = 1, #list do
if (list[n] ~= nil) then
if (objX + xPos <= x + itemOffset) and (objX + xPos + list[n].text:len() + (space*2) > x + itemOffset) and (objY == y) then
self:setValue(list[n])
self:getEventSystem():sendEvent(event, self, event, 0, x, y, list[n])
end
xPos = xPos + list[n].text:len() + space * 2
end
end
self:updateDraw()
return true
end
return false
end,
scrollHandler = function(self, dir, x, y)
if(base.scrollHandler(self, dir, x, y))then
if(scrollable)then
itemOffset = itemOffset + dir
if (itemOffset < 0) then
itemOffset = 0
end
local mScroll = maxScroll()
if (itemOffset > mScroll) then
itemOffset = mScroll
end
self:updateDraw()
end
return true
end
return false
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
if(self.bgColor~=false)then
self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor)
end
local text = ""
local textBGCol = ""
local textFGCol = ""
for _, v in pairs(list) do
local newItem = (" "):rep(space) .. v.text .. (" "):rep(space)
text = text .. newItem
if(v == self:getValue())then
textBGCol = textBGCol .. tHex[itemSelectedBG or v.bgCol or self.bgColor]:rep(newItem:len())
textFGCol = textFGCol .. tHex[itemSelectedFG or v.FgCol or self.fgColor]:rep(newItem:len())
else
textBGCol = textBGCol .. tHex[v.bgCol or self.bgColor]:rep(newItem:len())
textFGCol = textFGCol .. tHex[v.FgCol or self.fgColor]:rep(newItem:len())
end
end
self.parent:setText(obx, oby, text:sub(itemOffset+1, w+itemOffset))
self.parent:setBG(obx, oby, textBGCol:sub(itemOffset+1, w+itemOffset))
self.parent:setFG(obx, oby, textFGCol:sub(itemOffset+1, w+itemOffset))
end
end
end,
init = function(self)
self.bgColor = self.parent:getTheme("MenubarBG")
self.fgColor = self.parent:getTheme("MenubarText")
itemSelectedBG = self.parent:getTheme("SelectionBG")
itemSelectedFG = self.parent:getTheme("SelectionText")
self.parent:addEvent("mouse_click", self)
self.parent:addEvent("mouse_scroll", self)
end,
}
return setmetatable(object, base)
end

28
Basalt/objects/Pane.lua Normal file
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local Object = require("Object")
local log = require("basaltLogs")
return function(name)
-- Pane
local base = Object(name)
local objectType = "Pane"
local object = {
getType = function(self)
return objectType
end;
setBackground = function(self, col, sym, symC)
base.setBackground(self, col, sym, symC)
return self
end,
init = function(self)
if(base.init(self))then
self.bgColor = self.parent:getTheme("PaneBG")
self.fgColor = self.parent:getTheme("PaneBG")
end
end,
}
return setmetatable(object, base)
end

756
Basalt/objects/Program.lua Normal file
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local Object = require("Object")
local tHex = require("tHex")
local process = require("process")
local xmlValue = require("utils").getValueFromXML
local log = require("basaltLogs")
local sub = string.sub
return function(name, parent)
local base = Object(name)
local objectType = "Program"
base:setZIndex(5)
local object
local cachedPath
local function createBasaltWindow(x, y, width, height, self)
local xCursor, yCursor = 1, 1
local bgColor, fgColor = colors.black, colors.white
local cursorBlink = false
local visible = false
local cacheT = {}
local cacheBG = {}
local cacheFG = {}
local tPalette = {}
local emptySpaceLine
local emptyColorLines = {}
for i = 0, 15 do
local c = 2 ^ i
tPalette[c] = { parent:getBasaltInstance().getBaseTerm().getPaletteColour(c) }
end
local function createEmptyLines()
emptySpaceLine = (" "):rep(width)
for n = 0, 15 do
local nColor = 2 ^ n
local sHex = tHex[nColor]
emptyColorLines[nColor] = sHex:rep(width)
end
end
local function recreateWindowArray()
createEmptyLines()
local emptyText = emptySpaceLine
local emptyFG = emptyColorLines[colors.white]
local emptyBG = emptyColorLines[colors.black]
for n = 1, height do
cacheT[n] = sub(cacheT[n] == nil and emptyText or cacheT[n] .. emptyText:sub(1, width - cacheT[n]:len()), 1, width)
cacheFG[n] = sub(cacheFG[n] == nil and emptyFG or cacheFG[n] .. emptyFG:sub(1, width - cacheFG[n]:len()), 1, width)
cacheBG[n] = sub(cacheBG[n] == nil and emptyBG or cacheBG[n] .. emptyBG:sub(1, width - cacheBG[n]:len()), 1, width)
end
base.updateDraw(base)
end
recreateWindowArray()
local function updateCursor()
if xCursor >= 1 and yCursor >= 1 and xCursor <= width and yCursor <= height then
--parentTerminal.setCursorPos(xCursor + x - 1, yCursor + y - 1)
else
--parentTerminal.setCursorPos(0, 0)
end
--parentTerminal.setTextColor(fgColor)
end
local function internalBlit(sText, sTextColor, sBackgroundColor)
-- copy pasti strikes again (cc: window.lua)
local nStart = xCursor
local nEnd = nStart + #sText - 1
if yCursor >= 1 and yCursor <= height then
if nStart <= width and nEnd >= 1 then
-- Modify line
if nStart == 1 and nEnd == width then
cacheT[yCursor] = sText
cacheFG[yCursor] = sTextColor
cacheBG[yCursor] = sBackgroundColor
else
local sClippedText, sClippedTextColor, sClippedBackgroundColor
if nStart < 1 then
local nClipStart = 1 - nStart + 1
local nClipEnd = width - nStart + 1
sClippedText = sub(sText, nClipStart, nClipEnd)
sClippedTextColor = sub(sTextColor, nClipStart, nClipEnd)
sClippedBackgroundColor = sub(sBackgroundColor, nClipStart, nClipEnd)
elseif nEnd > width then
local nClipEnd = width - nStart + 1
sClippedText = sub(sText, 1, nClipEnd)
sClippedTextColor = sub(sTextColor, 1, nClipEnd)
sClippedBackgroundColor = sub(sBackgroundColor, 1, nClipEnd)
else
sClippedText = sText
sClippedTextColor = sTextColor
sClippedBackgroundColor = sBackgroundColor
end
local sOldText = cacheT[yCursor]
local sOldTextColor = cacheFG[yCursor]
local sOldBackgroundColor = cacheBG[yCursor]
local sNewText, sNewTextColor, sNewBackgroundColor
if nStart > 1 then
local nOldEnd = nStart - 1
sNewText = sub(sOldText, 1, nOldEnd) .. sClippedText
sNewTextColor = sub(sOldTextColor, 1, nOldEnd) .. sClippedTextColor
sNewBackgroundColor = sub(sOldBackgroundColor, 1, nOldEnd) .. sClippedBackgroundColor
else
sNewText = sClippedText
sNewTextColor = sClippedTextColor
sNewBackgroundColor = sClippedBackgroundColor
end
if nEnd < width then
local nOldStart = nEnd + 1
sNewText = sNewText .. sub(sOldText, nOldStart, width)
sNewTextColor = sNewTextColor .. sub(sOldTextColor, nOldStart, width)
sNewBackgroundColor = sNewBackgroundColor .. sub(sOldBackgroundColor, nOldStart, width)
end
cacheT[yCursor] = sNewText
cacheFG[yCursor] = sNewTextColor
cacheBG[yCursor] = sNewBackgroundColor
end
object:updateDraw()
end
xCursor = nEnd + 1
if (visible) then
updateCursor()
end
end
end
local function setText(_x, _y, text)
if (text ~= nil) then
local gText = cacheT[_y]
if (gText ~= nil) then
cacheT[_y] = sub(gText:sub(1, _x - 1) .. text .. gText:sub(_x + (text:len()), width), 1, width)
end
end
object:updateDraw()
end
local function setBG(_x, _y, colorStr)
if (colorStr ~= nil) then
local gBG = cacheBG[_y]
if (gBG ~= nil) then
cacheBG[_y] = sub(gBG:sub(1, _x - 1) .. colorStr .. gBG:sub(_x + (colorStr:len()), width), 1, width)
end
end
object:updateDraw()
end
local function setFG(_x, _y, colorStr)
if (colorStr ~= nil) then
local gFG = cacheFG[_y]
if (gFG ~= nil) then
cacheFG[_y] = sub(gFG:sub(1, _x - 1) .. colorStr .. gFG:sub(_x + (colorStr:len()), width), 1, width)
end
end
object:updateDraw()
end
local setTextColor = function(color)
if type(color) ~= "number" then
error("bad argument #1 (expected number, got " .. type(color) .. ")", 2)
elseif tHex[color] == nil then
error("Invalid color (got " .. color .. ")", 2)
end
fgColor = color
end
local setBackgroundColor = function(color)
if type(color) ~= "number" then
error("bad argument #1 (expected number, got " .. type(color) .. ")", 2)
elseif tHex[color] == nil then
error("Invalid color (got " .. color .. ")", 2)
end
bgColor = color
end
local setPaletteColor = function(colour, r, g, b)
-- have to work on
if type(colour) ~= "number" then
error("bad argument #1 (expected number, got " .. type(colour) .. ")", 2)
end
if tHex[colour] == nil then
error("Invalid color (got " .. colour .. ")", 2)
end
local tCol
if type(r) == "number" and g == nil and b == nil then
tCol = { colours.rgb8(r) }
tPalette[colour] = tCol
else
if type(r) ~= "number" then
error("bad argument #2 (expected number, got " .. type(r) .. ")", 2)
end
if type(g) ~= "number" then
error("bad argument #3 (expected number, got " .. type(g) .. ")", 2)
end
if type(b) ~= "number" then
error("bad argument #4 (expected number, got " .. type(b) .. ")", 2)
end
tCol = tPalette[colour]
tCol[1] = r
tCol[2] = g
tCol[3] = b
end
end
local getPaletteColor = function(colour)
if type(colour) ~= "number" then
error("bad argument #1 (expected number, got " .. type(colour) .. ")", 2)
end
if tHex[colour] == nil then
error("Invalid color (got " .. colour .. ")", 2)
end
local tCol = tPalette[colour]
return tCol[1], tCol[2], tCol[3]
end
local basaltwindow = {
setCursorPos = function(_x, _y)
if type(_x) ~= "number" then
error("bad argument #1 (expected number, got " .. type(_x) .. ")", 2)
end
if type(_y) ~= "number" then
error("bad argument #2 (expected number, got " .. type(_y) .. ")", 2)
end
xCursor = math.floor(_x)
yCursor = math.floor(_y)
if (visible) then
updateCursor()
end
end;
getCursorPos = function()
return xCursor, yCursor
end;
setCursorBlink = function(blink)
if type(blink) ~= "boolean" then
error("bad argument #1 (expected boolean, got " .. type(blink) .. ")", 2)
end
cursorBlink = blink
end;
getCursorBlink = function()
return cursorBlink
end;
getPaletteColor = getPaletteColor,
getPaletteColour = getPaletteColor,
setBackgroundColor = setBackgroundColor,
setBackgroundColour = setBackgroundColor,
setTextColor = setTextColor,
setTextColour = setTextColor,
setPaletteColor = setPaletteColor,
setPaletteColour = setPaletteColor,
getBackgroundColor = function()
return bgColor
end;
getBackgroundColour = function()
return bgColor
end;
getSize = function()
return width, height
end;
getTextColor = function()
return fgColor
end;
getTextColour = function()
return fgColor
end;
basalt_resize = function(_width, _height)
width, height = _width, _height
recreateWindowArray()
end;
basalt_reposition = function(_x, _y)
x, y = _x, _y
end;
basalt_setVisible = function(vis)
visible = vis
end;
drawBackgroundBox = function(_x, _y, _width, _height, bgCol)
for n = 1, _height do
setBG(_x, _y + (n - 1), tHex[bgCol]:rep(_width))
end
end;
drawForegroundBox = function(_x, _y, _width, _height, fgCol)
for n = 1, _height do
setFG(_x, _y + (n - 1), tHex[fgCol]:rep(_width))
end
end;
drawTextBox = function(_x, _y, _width, _height, symbol)
for n = 1, _height do
setText(_x, _y + (n - 1), symbol:rep(_width))
end
end;
writeText = function(_x, _y, text, bgCol, fgCol)
bgCol = bgCol or bgColor
fgCol = fgCol or fgColor
setText(x, _y, text)
setBG(_x, _y, tHex[bgCol]:rep(text:len()))
setFG(_x, _y, tHex[fgCol]:rep(text:len()))
end;
basalt_update = function()
if (parent ~= nil) then
for n = 1, height do
parent:setText(x, y + (n - 1), cacheT[n])
parent:setBG(x, y + (n - 1), cacheBG[n])
parent:setFG(x, y + (n - 1), cacheFG[n])
end
end
end;
scroll = function(offset)
if type(offset) ~= "number" then
error("bad argument #1 (expected number, got " .. type(offset) .. ")", 2)
end
if offset ~= 0 then
local sEmptyText = emptySpaceLine
local sEmptyTextColor = emptyColorLines[fgColor]
local sEmptyBackgroundColor = emptyColorLines[bgColor]
for newY = 1, height do
local y = newY + offset
if y >= 1 and y <= height then
cacheT[newY] = cacheT[y]
cacheBG[newY] = cacheBG[y]
cacheFG[newY] = cacheFG[y]
else
cacheT[newY] = sEmptyText
cacheFG[newY] = sEmptyTextColor
cacheBG[newY] = sEmptyBackgroundColor
end
end
end
if (visible) then
updateCursor()
end
end;
isColor = function()
return parent:getBasaltInstance().getBaseTerm().isColor()
end;
isColour = function()
return parent:getBasaltInstance().getBaseTerm().isColor()
end;
write = function(text)
text = tostring(text)
if (visible) then
internalBlit(text, tHex[fgColor]:rep(text:len()), tHex[bgColor]:rep(text:len()))
end
end;
clearLine = function()
if (visible) then
setText(1, yCursor, (" "):rep(width))
setBG(1, yCursor, tHex[bgColor]:rep(width))
setFG(1, yCursor, tHex[fgColor]:rep(width))
end
if (visible) then
updateCursor()
end
end;
clear = function()
for n = 1, height do
setText(1, n, (" "):rep(width))
setBG(1, n, tHex[bgColor]:rep(width))
setFG(1, n, tHex[fgColor]:rep(width))
end
if (visible) then
updateCursor()
end
end;
blit = function(text, fgcol, bgcol)
if type(text) ~= "string" then
error("bad argument #1 (expected string, got " .. type(text) .. ")", 2)
end
if type(fgcol) ~= "string" then
error("bad argument #2 (expected string, got " .. type(fgcol) .. ")", 2)
end
if type(bgcol) ~= "string" then
error("bad argument #3 (expected string, got " .. type(bgcol) .. ")", 2)
end
if #fgcol ~= #text or #bgcol ~= #text then
error("Arguments must be the same length", 2)
end
if (visible) then
internalBlit(text, fgcol, bgcol)
end
end
}
return basaltwindow
end
base.width = 30
base.height = 12
local pWindow = createBasaltWindow(1, 1, base.width, base.height)
local curProcess
local paused = false
local queuedEvent = {}
local function updateCursor(self)
local xCur, yCur = pWindow.getCursorPos()
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + w - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + h - 1) then
self.parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
local function mouseEvent(self, event, p1, x, y)
if (curProcess == nil) then
return false
end
if not (curProcess:isDead()) then
if not (paused) then
local absX, absY = self:getAbsolutePosition(self:getAnchorPosition(nil, nil, true))
curProcess:resume(event, p1, x-absX+1, y-absY+1)
updateCursor(self)
end
end
end
local function keyEvent(self, event, key, isHolding)
if (curProcess == nil) then
return false
end
if not (curProcess:isDead()) then
if not (paused) then
if (self.draw) then
curProcess:resume(event, key, isHolding)
updateCursor(self)
end
end
end
end
object = {
getType = function(self)
return objectType
end;
show = function(self)
base.show(self)
pWindow.setBackgroundColor(self.bgColor)
pWindow.setTextColor(self.fgColor)
pWindow.basalt_setVisible(true)
return self
end;
hide = function(self)
base.hide(self)
pWindow.basalt_setVisible(false)
return self
end;
setPosition = function(self, x, y, rel)
base.setPosition(self, x, y, rel)
pWindow.basalt_reposition(self:getAnchorPosition())
return self
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("path", data)~=nil)then cachedPath = xmlValue("path", data) end
if(xmlValue("execute", data)~=nil)then if(xmlValue("execute", data))then if(cachedPath~=nil)then self:execute(cachedPath) end end end
end,
getBasaltWindow = function()
return pWindow
end;
getBasaltProcess = function()
return curProcess
end;
setSize = function(self, width, height, rel)
base.setSize(self, width, height, rel)
pWindow.basalt_resize(self:getWidth(), self:getHeight())
return self
end;
getStatus = function(self)
if (curProcess ~= nil) then
return curProcess:getStatus()
end
return "inactive"
end;
execute = function(self, path, ...)
cachedPath = path or cachedPath
curProcess = process:new(cachedPath, pWindow, ...)
pWindow.setBackgroundColor(colors.black)
pWindow.setTextColor(colors.white)
pWindow.clear()
pWindow.setCursorPos(1, 1)
pWindow.setBackgroundColor(self.bgColor)
pWindow.setTextColor(self.fgColor)
pWindow.basalt_setVisible(true)
curProcess:resume()
paused = false
if(self.parent~=nil)then
self.parent:addEvent("mouse_click", self)
self.parent:addEvent("mouse_up", self)
self.parent:addEvent("mouse_drag", self)
self.parent:addEvent("mouse_scroll", self)
self.parent:addEvent("key", self)
self.parent:addEvent("key_up", self)
self.parent:addEvent("char", self)
self.parent:addEvent("other_event", self)
end
return self
end;
stop = function(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
curProcess:resume("terminate")
if (curProcess:isDead()) then
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
end
end
end
self.parent:removeEvents(self)
return self
end;
pause = function(self, p)
paused = p or (not paused)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if not (paused) then
self:injectEvents(queuedEvent)
queuedEvent = {}
end
end
end
return self
end;
isPaused = function(self)
return paused
end;
injectEvent = function(self, event, p1, p2, p3, p4, ign)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if (paused == false) or (ign) then
curProcess:resume(event, p1, p2, p3, p4)
else
table.insert(queuedEvent, { event = event, args = { p1, p2, p3, p4 } })
end
end
end
return self
end;
getQueuedEvents = function(self)
return queuedEvent
end;
updateQueuedEvents = function(self, events)
queuedEvent = events or queuedEvent
return self
end;
injectEvents = function(self, events)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
for _, value in pairs(events) do
curProcess:resume(value.event, table.unpack(value.args))
end
end
end
return self
end;
mouseHandler = function(self, button, x, y)
if (base.mouseHandler(self, button, x, y)) then
mouseEvent(self, "mouse_click", button, x, y)
return true
end
return false
end,
mouseUpHandler = function(self, button, x, y)
if (base.mouseUpHandler(self, button, x, y)) then
mouseEvent(self, "mouse_up", button, x, y)
return true
end
return false
end,
scrollHandler = function(self, dir, x, y)
if (base.scrollHandler(self, dir, x, y)) then
mouseEvent(self, "mouse_scroll", dir, x, y)
return true
end
return false
end,
dragHandler = function(self, button, x, y)
if (base.dragHandler(self, button, x, y)) then
mouseEvent(self, "mouse_drag", button, x, y)
return true
end
return false
end,
keyHandler = function(self, key, isHolding)
if(base.keyHandler(self, key, isHolding))then
keyEvent(self, "key", key, isHolding)
return true
end
return false
end,
keyUpHandler = function(self, key)
if(base.keyUpHandler(self, key))then
keyEvent(self, "key_up", key)
return true
end
return false
end,
charHandler = function(self, char)
if(base.charHandler(self, char))then
keyEvent(self, "char", char)
return true
end
return false
end,
getFocusHandler = function(self)
base.getFocusHandler(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if not (paused) then
if (self.parent ~= nil) then
local xCur, yCur = pWindow.getCursorPos()
local obx, oby = self:getAnchorPosition()
if (self.parent ~= nil) then
local w,h = self:getSize()
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + w - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + h - 1) then
self.parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
end
end
end
end
end,
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (curProcess ~= nil) then
if not (curProcess:isDead()) then
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
end
end
end,
eventHandler = function(self, event, p1, p2, p3, p4)
if(base.eventHandler(self, event, p1, p2, p3, p4))then
if (curProcess == nil) then
return
end
if(event=="dynamicValueEvent")then
local w, h = pWindow.getSize()
local pW, pH = self:getSize()
if(w~=pW)or(h~=pH)then
pWindow.basalt_resize(pW, pH)
if not (curProcess:isDead()) then
curProcess:resume("term_resize")
end
end
pWindow.basalt_reposition(self:getAnchorPosition())
end
if not (curProcess:isDead()) then
if not (paused) then
if(event ~= "terminate") then
curProcess:resume(event, p1, p2, p3, p4)
end
if (self:isFocused()) then
local obx, oby = self:getAnchorPosition()
local xCur, yCur = pWindow.getCursorPos()
if (self.parent ~= nil) then
local w,h = self:getSize()
if (obx + xCur - 1 >= 1 and obx + xCur - 1 <= obx + w - 1 and yCur + oby - 1 >= 1 and yCur + oby - 1 <= oby + h - 1) then
self.parent:setCursor(pWindow.getCursorBlink(), obx + xCur - 1, yCur + oby - 1, pWindow.getTextColor())
end
end
if (event == "terminate") then
log(self:isFocused())
curProcess:resume(event)
self.parent:setCursor(false)
return true
end
end
else
table.insert(queuedEvent, { event = event, args = { p1, p2, p3, p4 } })
end
end
return false
end
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
pWindow.basalt_reposition(obx, oby)
pWindow.basalt_update()
end
end
end,
init = function(self)
self.bgColor = self.parent:getTheme("ProgramBG")
end,
}
return setmetatable(object, base)
end

View File

@@ -0,0 +1,120 @@
local Object = require("Object")
local xmlValue = require("utils").getValueFromXML
return function(name)
-- Checkbox
local base = Object(name)
local objectType = "Progressbar"
local progress = 0
base:setZIndex(5)
base:setValue(false)
base.width = 25
base.height = 1
local activeBarColor
local activeBarSymbol = ""
local activeBarSymbolCol = colors.white
local bgBarSymbol = ""
local direction = 0
local object = {
init = function(self)
self.bgColor = self.parent:getTheme("ProgressbarBG")
self.fgColor = self.parent:getTheme("ProgressbarText")
activeBarColor = self.parent:getTheme("ProgressbarActiveBG")
end,
getType = function(self)
return objectType
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("direction", data)~=nil)then direction = xmlValue("direction", data) end
if(xmlValue("progressColor", data)~=nil)then activeBarColor = colors[xmlValue("progressColor", data)] end
if(xmlValue("progressSymbol", data)~=nil)then activeBarSymbol = xmlValue("progressSymbol", data) end
if(xmlValue("backgroundSymbol", data)~=nil)then bgBarSymbol = xmlValue("backgroundSymbol", data) end
if(xmlValue("progressSymbolColor", data)~=nil)then activeBarSymbolCol = colors[xmlValue("progressSymbolColor", data)] end
if(xmlValue("onDone", data)~=nil)then self:generateXMLEventFunction(self.onProgressDone, xmlValue("onDone", data)) end
return self
end,
setDirection = function(self, dir)
direction = dir
self:updateDraw()
return self
end;
setProgressBar = function(self, color, symbol, symbolcolor)
activeBarColor = color or activeBarColor
activeBarSymbol = symbol or activeBarSymbol
activeBarSymbolCol = symbolcolor or activeBarSymbolCol
self:updateDraw()
return self
end;
setBackgroundSymbol = function(self, symbol)
bgBarSymbol = symbol:sub(1, 1)
self:updateDraw()
return self
end;
setProgress = function(self, value)
if (value >= 0) and (value <= 100) and (progress ~= value) then
progress = value
self:setValue(progress)
if (progress == 100) then
self:progressDoneHandler()
end
end
self:updateDraw()
return self
end;
getProgress = function(self)
return progress
end;
onProgressDone = function(self, f)
self:registerEvent("progress_done", f)
return self
end;
progressDoneHandler = function(self)
self:sendEvent("progress_done", self)
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
if(self.bgColor~=false)then self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor) end
if(bgBarSymbol~="")then self.parent:drawTextBox(obx, oby, w, h, bgBarSymbol) end
if(self.fgColor~=false)then self.parent:drawForegroundBox(obx, oby, w, h, self.fgColor) end
if (direction == 1) then
self.parent:drawBackgroundBox(obx, oby, w, h / 100 * progress, activeBarColor)
self.parent:drawForegroundBox(obx, oby, w, h / 100 * progress, activeBarSymbolCol)
self.parent:drawTextBox(obx, oby, w, h / 100 * progress, activeBarSymbol)
elseif (direction == 2) then
self.parent:drawBackgroundBox(obx, oby + math.ceil(h - h / 100 * progress), w, h / 100 * progress, activeBarColor)
self.parent:drawForegroundBox(obx, oby + math.ceil(h - h / 100 * progress), w, h / 100 * progress, activeBarSymbolCol)
self.parent:drawTextBox(obx, oby + math.ceil(h - h / 100 * progress), w, h / 100 * progress, activeBarSymbol)
elseif (direction == 3) then
self.parent:drawBackgroundBox(obx + math.ceil(w - w / 100 * progress), oby, w / 100 * progress, h, activeBarColor)
self.parent:drawForegroundBox(obx + math.ceil(w - w / 100 * progress), oby, w / 100 * progress, h, activeBarSymbolCol)
self.parent:drawTextBox(obx + math.ceil(w - w / 100 * progress), oby, w / 100 * progress, h, activeBarSymbol)
else
self.parent:drawBackgroundBox(obx, oby, w / 100 * progress, h, activeBarColor)
self.parent:drawForegroundBox(obx, oby, w / 100 * progress, h, activeBarSymbolCol)
self.parent:drawTextBox(obx, oby, w / 100 * progress, h, activeBarSymbol)
end
end
end
end,
}
return setmetatable(object, base)
end

167
Basalt/objects/Radio.lua Normal file
View File

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local Object = require("Object")
local utils = require("utils")
local xmlValue = utils.getValueFromXML
return function(name)
local base = Object(name)
local objectType = "Radio"
base.width = 8
base:setZIndex(5)
local list = {}
local itemSelectedBG
local itemSelectedFG
local boxSelectedBG
local boxSelectedFG
local boxNotSelectedBG
local boxNotSelectedFG
local selectionColorActive = true
local symbol = "\7"
local align = "left"
local object = {
getType = function(self)
return objectType
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("selectionBG", data)~=nil)then itemSelectedBG = colors[xmlValue("selectionBG", data)] end
if(xmlValue("selectionFG", data)~=nil)then itemSelectedFG = colors[xmlValue("selectionFG", data)] end
if(xmlValue("boxBG", data)~=nil)then boxSelectedBG = colors[xmlValue("boxBG", data)] end
if(xmlValue("inactiveBoxBG", data)~=nil)then boxNotSelectedBG = colors[xmlValue("inactiveBoxBG", data)] end
if(xmlValue("inactiveBoxFG", data)~=nil)then boxNotSelectedFG = colors[xmlValue("inactiveBoxFG", data)] end
if(xmlValue("boxFG", data)~=nil)then boxSelectedFG = colors[xmlValue("boxFG", data)] end
if(xmlValue("symbol", data)~=nil)then symbol = xmlValue("symbol", data) end
if(data["item"]~=nil)then
local tab = data["item"]
if(tab.properties~=nil)then tab = {tab} end
for k,v in pairs(tab)do
self:addItem(xmlValue("text", v), xmlValue("x", v), xmlValue("y", v), colors[xmlValue("bg", v)], colors[xmlValue("fg", v)])
end
end
return self
end,
addItem = function(self, text, x, y, bgCol, fgCol, ...)
table.insert(list, { x = x or 1, y = y or 1, text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
if (#list == 1) then
self:setValue(list[1])
end
self:updateDraw()
return self
end;
getAll = function(self)
return list
end;
removeItem = function(self, index)
table.remove(list, index)
self:updateDraw()
return self
end;
getItem = function(self, index)
return list[index]
end;
getItemIndex = function(self)
local selected = self:getValue()
for key, value in pairs(list) do
if (value == selected) then
return key
end
end
end;
clear = function(self)
list = {}
self:setValue({})
self:updateDraw()
return self
end;
getItemCount = function(self)
return #list
end;
editItem = function(self, index, text, x, y, bgCol, fgCol, ...)
table.remove(list, index)
table.insert(list, index, { x = x or 1, y = y or 1, text = text, bgCol = bgCol or self.bgColor, fgCol = fgCol or self.fgColor, args = { ... } })
self:updateDraw()
return self
end;
selectItem = function(self, index)
self:setValue(list[index] or {})
self:updateDraw()
return self
end;
setActiveSymbol = function(self, sym)
symbol = sym:sub(1,1)
self:updateDraw()
return self
end,
setSelectedItem = function(self, bgCol, fgCol, boxBG, boxFG, active)
itemSelectedBG = bgCol or itemSelectedBG
itemSelectedFG = fgCol or itemSelectedFG
boxSelectedBG = boxBG or boxSelectedBG
boxSelectedFG = boxFG or boxSelectedFG
selectionColorActive = active~=nil and active or true
self:updateDraw()
return self
end;
mouseHandler = function(self, button, x, y)
if (#list > 0) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
for _, value in pairs(list) do
if (obx + value.x - 1 <= x) and (obx + value.x - 1 + value.text:len() + 1 >= x) and (oby + value.y - 1 == y) then
self:setValue(value)
local val = self:getEventSystem():sendEvent("mouse_click", self, "mouse_click", button, x, y)
if(val==false)then return val end
if(self.parent~=nil)then
self.parent:setFocusedObject(self)
end
self:updateDraw()
return true
end
end
end
return false
end;
draw = function(self)
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
for _, value in pairs(list) do
if (value == self:getValue()) then
if (align == "left") then
self.parent:writeText(value.x + obx - 1, value.y + oby - 1, symbol, boxSelectedBG, boxSelectedFG)
self.parent:writeText(value.x + 2 + obx - 1, value.y + oby - 1, value.text, itemSelectedBG, itemSelectedFG)
end
else
self.parent:drawBackgroundBox(value.x + obx - 1, value.y + oby - 1, 1, 1, boxNotSelectedBG or self.bgColor)
self.parent:writeText(value.x + 2 + obx - 1, value.y + oby - 1, value.text, value.bgCol, value.fgCol)
end
end
return true
end
end,
init = function(self)
self.bgColor = self.parent:getTheme("MenubarBG")
self.fgColor = self.parent:getTheme("MenubarFG")
itemSelectedBG = self.parent:getTheme("SelectionBG")
itemSelectedFG = self.parent:getTheme("SelectionText")
boxSelectedBG = self.parent:getTheme("MenubarBG")
boxSelectedFG = self.parent:getTheme("MenubarText")
self.parent:addEvent("mouse_click", self)
end,
}
return setmetatable(object, base)
end

View File

@@ -0,0 +1,186 @@
local Object = require("Object")
local xmlValue = require("utils").getValueFromXML
return function(name)
local base = Object(name)
local objectType = "Scrollbar"
base.width = 1
base.height = 8
base:setValue(1)
base:setZIndex(2)
local barType = "vertical"
local symbol = " "
local symbolColor
local bgSymbol = "\127"
local maxValue = base.height
local index = 1
local symbolSize = 1
local function mouseEvent(self, button, x, y)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local w,h = self:getSize()
if (barType == "horizontal") then
for _index = 0, w do
if (obx + _index == x) and (oby <= y) and (oby + h > y) then
index = math.min(_index + 1, w - (symbolSize - 1))
self:setValue(maxValue / w * (index))
self:updateDraw()
end
end
end
if (barType == "vertical") then
for _index = 0, h do
if (oby + _index == y) and (obx <= x) and (obx + w > x) then
index = math.min(_index + 1, h - (symbolSize - 1))
self:setValue(maxValue / h * (index))
self:updateDraw()
end
end
end
end
local object = {
getType = function(self)
return objectType
end;
setSymbol = function(self, _symbol)
symbol = _symbol:sub(1, 1)
self:updateDraw()
return self
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("maxValue", data)~=nil)then maxValue = xmlValue("maxValue", data) end
if(xmlValue("backgroundSymbol", data)~=nil)then bgSymbol = xmlValue("backgroundSymbol", data):sub(1,1) end
if(xmlValue("symbol", data)~=nil)then symbol = xmlValue("symbol", data):sub(1,1) end
if(xmlValue("barType", data)~=nil)then barType = xmlValue("barType", data):lower() end
if(xmlValue("symbolSize", data)~=nil)then self:setSymbolSize(xmlValue("symbolSize", data)) end
if(xmlValue("symbolColor", data)~=nil)then symbolColor = colors[xmlValue("symbolColor", data)] end
if(xmlValue("index", data)~=nil)then self:setIndex(xmlValue("index", data)) end
end,
setIndex = function(self, _index)
index = _index
if (index < 1) then
index = 1
end
local w,h = self:getSize()
index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
self:setValue(maxValue / (barType == "vertical" and h or w) * index)
self:updateDraw()
return self
end,
getIndex = function(self)
return index
end,
setSymbolSize = function(self, size)
symbolSize = tonumber(size) or 1
local w,h = self:getSize()
if (barType == "vertical") then
self:setValue(index - 1 * (maxValue / (h - (symbolSize - 1))) - (maxValue / (h - (symbolSize - 1))))
elseif (barType == "horizontal") then
self:setValue(index - 1 * (maxValue / (w - (symbolSize - 1))) - (maxValue / (w - (symbolSize - 1))))
end
self:updateDraw()
return self
end;
setMaxValue = function(self, val)
maxValue = val
self:updateDraw()
return self
end;
setBackgroundSymbol = function(self, _bgSymbol)
bgSymbol = string.sub(_bgSymbol, 1, 1)
self:updateDraw()
return self
end;
setSymbolColor = function(self, col)
symbolColor = col
self:updateDraw()
return self
end;
setBarType = function(self, _typ)
barType = _typ:lower()
self:updateDraw()
return self
end;
mouseHandler = function(self, button, x, y)
if (base.mouseHandler(self, button, x, y)) then
mouseEvent(self, button, x, y)
return true
end
return false
end,
dragHandler = function(self, button, x, y)
if (base.dragHandler(self, button, x, y)) then
mouseEvent(self, button, x, y)
return true
end
return false
end,
scrollHandler = function(self, dir, x, y)
if(base.scrollHandler(self, dir, x, y))then
local w,h = self:getSize()
index = index + dir
if (index < 1) then
index = 1
end
index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
self:setValue(maxValue / (barType == "vertical" and h or w) * index)
self:updateDraw()
end
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
if (barType == "horizontal") then
self.parent:writeText(obx, oby, bgSymbol:rep(index - 1), self.bgColor, self.fgColor)
self.parent:writeText(obx + index - 1, oby, symbol:rep(symbolSize), symbolColor, symbolColor)
self.parent:writeText(obx + index + symbolSize - 1, oby, bgSymbol:rep(w - (index + symbolSize - 1)), self.bgColor, self.fgColor)
end
if (barType == "vertical") then
for n = 0, h - 1 do
if (index == n + 1) then
for curIndexOffset = 0, math.min(symbolSize - 1, h) do
self.parent:writeText(obx, oby + n + curIndexOffset, symbol, symbolColor, symbolColor)
end
else
if (n + 1 < index) or (n + 1 > index - 1 + symbolSize) then
self.parent:writeText(obx, oby + n, bgSymbol, self.bgColor, self.fgColor)
end
end
end
end
end
end
end,
init = function(self)
self.bgColor = self.parent:getTheme("ScrollbarBG")
self.fgColor = self.parent:getTheme("ScrollbarText")
symbolColor = self.parent:getTheme("ScrollbarSymbolColor")
self.parent:addEvent("mouse_click", self)
self.parent:addEvent("mouse_drag", self)
self.parent:addEvent("mouse_scroll", self)
end,
}
return setmetatable(object, base)
end

186
Basalt/objects/Slider.lua Normal file
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local Object = require("Object")
local log = require("basaltLogs")
local xmlValue = require("utils").getValueFromXML
return function(name)
local base = Object(name)
local objectType = "Slider"
base.width = 8
base.height = 1
base:setValue(1)
local barType = "horizontal"
local symbol = " "
local symbolColor
local bgSymbol = "\140"
local maxValue = base.width
local index = 1
local symbolSize = 1
local function mouseEvent(self, button, x, y)
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local w,h = self:getSize()
if (barType == "horizontal") then
for _index = 0, w do
if (obx + _index == x) and (oby <= y) and (oby + h > y) then
index = math.min(_index + 1, w - (symbolSize - 1))
self:setValue(maxValue / w * (index))
self:updateDraw()
end
end
end
if (barType == "vertical") then
for _index = 0, h do
if (oby + _index == y) and (obx <= x) and (obx + w > x) then
index = math.min(_index + 1, h - (symbolSize - 1))
self:setValue(maxValue / h * (index))
self:updateDraw()
end
end
end
end
local object = {
getType = function(self)
return objectType
end;
setSymbol = function(self, _symbol)
symbol = _symbol:sub(1, 1)
self:updateDraw()
return self
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("maxValue", data)~=nil)then maxValue = xmlValue("maxValue", data) end
if(xmlValue("backgroundSymbol", data)~=nil)then bgSymbol = xmlValue("backgroundSymbol", data):sub(1,1) end
if(xmlValue("barType", data)~=nil)then barType = xmlValue("barType", data):lower() end
if(xmlValue("symbol", data)~=nil)then symbol = xmlValue("symbol", data):sub(1,1) end
if(xmlValue("symbolSize", data)~=nil)then self:setSymbolSize(xmlValue("symbolSize", data)) end
if(xmlValue("symbolColor", data)~=nil)then symbolColor = colors[xmlValue("symbolColor", data)] end
if(xmlValue("index", data)~=nil)then self:setIndex(xmlValue("index", data)) end
end,
setIndex = function(self, _index)
index = _index
if (index < 1) then
index = 1
end
local w,h = self:getSize()
index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
self:setValue(maxValue / (barType == "vertical" and h or w) * index)
self:updateDraw()
return self
end,
getIndex = function(self)
return index
end,
setSymbolSize = function(self, size)
symbolSize = tonumber(size) or 1
if (barType == "vertical") then
self:setValue(index - 1 * (maxValue / (h - (symbolSize - 1))) - (maxValue / (h - (symbolSize - 1))))
elseif (barType == "horizontal") then
self:setValue(index - 1 * (maxValue / (w - (symbolSize - 1))) - (maxValue / (w - (symbolSize - 1))))
end
self:updateDraw()
return self
end;
setMaxValue = function(self, val)
maxValue = val
return self
end;
setBackgroundSymbol = function(self, _bgSymbol)
bgSymbol = string.sub(_bgSymbol, 1, 1)
self:updateDraw()
return self
end;
setSymbolColor = function(self, col)
symbolColor = col
self:updateDraw()
return self
end;
setBarType = function(self, _typ)
barType = _typ:lower()
self:updateDraw()
return self
end;
mouseHandler = function(self, button, x, y)
if (base.mouseHandler(self, button, x, y)) then
mouseEvent(self, button, x, y)
return true
end
return false
end,
dragHandler = function(self, button, x, y)
if (base.dragHandler(self, button, x, y)) then
mouseEvent(self, button, x, y)
return true
end
return false
end,
scrollHandler = function(self, dir, x, y)
if(base.scrollHandler(self, dir, x, y))then
local w,h = self:getSize()
index = index + dir
if (index < 1) then
index = 1
end
index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
self:setValue(maxValue / (barType == "vertical" and h or w) * index)
self:updateDraw()
return true
end
return false
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
if (barType == "horizontal") then
self.parent:writeText(obx, oby, bgSymbol:rep(index - 1), self.bgColor, self.fgColor)
self.parent:writeText(obx + index - 1, oby, symbol:rep(symbolSize), symbolColor, symbolColor)
self.parent:writeText(obx + index + symbolSize - 1, oby, bgSymbol:rep(w - (index + symbolSize - 1)), self.bgColor, self.fgColor)
end
if (barType == "vertical") then
for n = 0, h - 1 do
if (index == n + 1) then
for curIndexOffset = 0, math.min(symbolSize - 1, h) do
self.parent:writeText(obx, oby + n + curIndexOffset, symbol, symbolColor, symbolColor)
end
else
if (n + 1 < index) or (n + 1 > index - 1 + symbolSize) then
self.parent:writeText(obx, oby + n, bgSymbol, self.bgColor, self.fgColor)
end
end
end
end
end
end
end,
init = function(self)
self.bgColor = self.parent:getTheme("SliderBG")
self.fgColor = self.parent:getTheme("SliderText")
symbolColor = self.parent:getTheme("SliderSymbolColor")
self.parent:addEvent("mouse_click", self)
self.parent:addEvent("mouse_drag", self)
self.parent:addEvent("mouse_scroll", self)
end,
}
return setmetatable(object, base)
end

87
Basalt/objects/Switch.lua Normal file
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local Object = require("Object")
local xmlValue = require("utils").getValueFromXML
return function(name)
local base = Object(name)
local objectType = "Switch"
base.width = 2
base.height = 1
base.bgColor = colors.lightGray
base.fgColor = colors.gray
base:setValue(false)
base:setZIndex(5)
local bgSymbol = colors.black
local inactiveBG = colors.red
local activeBG = colors.green
local object = {
getType = function(self)
return objectType
end;
setSymbolColor = function(self, symbolColor)
bgSymbol = symbolColor
self:updateDraw()
return self
end;
setActiveBackground = function(self, bgcol)
activeBG = bgcol
self:updateDraw()
return self
end;
setInactiveBackground = function(self, bgcol)
inactiveBG = bgcol
self:updateDraw()
return self
end;
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(xmlValue("inactiveBG", data)~=nil)then inactiveBG = colors[xmlValue("inactiveBG", data)] end
if(xmlValue("activeBG", data)~=nil)then activeBG = colors[xmlValue("activeBG", data)] end
if(xmlValue("symbolColor", data)~=nil)then bgSymbol = colors[xmlValue("symbolColor", data)] end
end,
mouseHandler = function(self, button, x, y)
if (base.mouseHandler(self, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
self:setValue(not self:getValue())
self:updateDraw()
return true
end
end;
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
self.parent:drawBackgroundBox(obx, oby, w, h, self.bgColor)
if(self:getValue())then
self.parent:drawBackgroundBox(obx, oby, 1, h, activeBG)
self.parent:drawBackgroundBox(obx+1, oby, 1, h, bgSymbol)
else
self.parent:drawBackgroundBox(obx, oby, 1, h, bgSymbol)
self.parent:drawBackgroundBox(obx+1, oby, 1, h, inactiveBG)
end
end
end
end,
init = function(self)
self.bgColor = self.parent:getTheme("SwitchBG")
self.fgColor = self.parent:getTheme("SwitchText")
bgSymbol = self.parent:getTheme("SwitchBGSymbol")
inactiveBG = self.parent:getTheme("SwitchInactive")
activeBG = self.parent:getTheme("SwitchActive")
self.parent:addEvent("mouse_click", self)
end,
}
return setmetatable(object, base)
end

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local Object = require("Object")
local tHex = require("tHex")
local log = require("basaltLogs")
local xmlValue = require("utils").getValueFromXML
local rep = string.rep
return function(name)
local base = Object(name)
local objectType = "Textfield"
local hIndex, wIndex, textX, textY = 1, 1, 1, 1
local lines = { "" }
local bgLines = { "" }
local fgLines = { "" }
local keyWords = { }
local rules = { }
base.width = 30
base.height = 12
base:setZIndex(5)
local function stringGetPositions(str, word)
local pos = {}
if(str:len()>0)then
for w in string.gmatch(str, word)do
local s, e = string.find(str, w)
if(s~=nil)and(e~=nil)then
table.insert(pos,s)
table.insert(pos,e)
local startL = string.sub(str, 1, (s-1))
local endL = string.sub(str, e+1, str:len())
str = startL..(":"):rep(w:len())..endL
end
end
end
return pos
end
local function updateColors(self, l)
l = l or textY
local fgLine = tHex[self.fgColor]:rep(fgLines[l]:len())
local bgLine = tHex[self.bgColor]:rep(bgLines[l]:len())
for k,v in pairs(rules)do
local pos = stringGetPositions(lines[l], v[1])
if(#pos>0)then
for x=1,#pos/2 do
local xP = x*2 - 1
if(v[2]~=nil)then
fgLine = fgLine:sub(1, pos[xP]-1)..tHex[v[2]]:rep(pos[xP+1]-(pos[xP]-1))..fgLine:sub(pos[xP+1]+1, fgLine:len())
end
if(v[3]~=nil)then
bgLine = bgLine:sub(1, pos[xP]-1)..tHex[v[3]]:rep(pos[xP+1]-(pos[xP]-1))..bgLine:sub(pos[xP+1]+1, bgLine:len())
end
end
end
end
for k,v in pairs(keyWords)do
for _,b in pairs(v)do
local pos = stringGetPositions(lines[l], b)
if(#pos>0)then
for x=1,#pos/2 do
local xP = x*2 - 1
fgLine = fgLine:sub(1, pos[xP]-1)..tHex[k]:rep(pos[xP+1]-(pos[xP]-1))..fgLine:sub(pos[xP+1]+1, fgLine:len())
end
end
end
end
fgLines[l] = fgLine
bgLines[l] = bgLine
self:updateDraw()
end
local function updateAllColors(self)
for n=1,#lines do
updateColors(self, n)
end
end
local object = {
getType = function(self)
return objectType
end;
setBackground = function(self, bg)
base.setBackground(self, bg)
updateAllColors(self)
return self
end,
setForeground = function(self, fg)
base.setForeground(self, fg)
updateAllColors(self)
return self
end,
setValuesByXMLData = function(self, data)
base.setValuesByXMLData(self, data)
if(data["lines"]~=nil)then
local l = data["lines"]["line"]
if(l.properties~=nil)then l = {l} end
for k,v in pairs(l)do
self:addLine(v:value())
end
end
if(data["keywords"]~=nil)then
for k,v in pairs(data["keywords"])do
if(colors[k]~=nil)then
local entry = v
if(entry.properties~=nil)then entry = {entry} end
local tab = {}
for a,b in pairs(entry)do
local keywordList = b["keyword"]
if(b["keyword"].properties~=nil)then keywordList = {b["keyword"]} end
for c,d in pairs(keywordList)do
table.insert(tab, d:value())
end
end
self:addKeywords(colors[k], tab)
end
end
end
if(data["rules"]~=nil)then
if(data["rules"]["rule"]~=nil)then
local tab = data["rules"]["rule"]
if(data["rules"]["rule"].properties~=nil)then tab = {data["rules"]["rule"]} end
for k,v in pairs(tab)do
if(xmlValue("pattern", v)~=nil)then
self:addRule(xmlValue("pattern", v), colors[xmlValue("fg", v)], colors[xmlValue("bg", v)])
end
end
end
end
end,
getLines = function(self)
return lines
end;
getLine = function(self, index)
return lines[index]
end;
editLine = function(self, index, text)
lines[index] = text or lines[index]
self:updateDraw()
return self
end;
clear = function(self)
lines = {""}
bgLines = {""}
fgLines = {""}
hIndex, wIndex, textX, textY = 1, 1, 1, 1
self:updateDraw()
return self
end,
addLine = function(self, text, index)
if(text~=nil)then
if(#lines==1)and(lines[1]=="")then
lines[1] = text
bgLines[1] = tHex[self.bgColor]:rep(text:len())
fgLines[1] = tHex[self.fgColor]:rep(text:len())
return self
end
if (index ~= nil) then
table.insert(lines, index, text)
table.insert(bgLines, index, tHex[self.bgColor]:rep(text:len()))
table.insert(fgLines, tHex[self.fgColor]:rep(text:len()))
else
table.insert(lines, text)
table.insert(bgLines, tHex[self.bgColor]:rep(text:len()))
table.insert(fgLines, tHex[self.fgColor]:rep(text:len()))
end
end
self:updateDraw()
return self
end;
addKeywords = function(self, color, tab)
if(keyWords[color]==nil)then
keyWords[color] = {}
end
for k,v in pairs(tab)do
table.insert(keyWords[color], v)
end
self:updateDraw()
return self
end;
addRule = function(self, rule, fg, bg)
table.insert(rules, {rule, fg, bg})
self:updateDraw()
return self
end;
editRule = function(self, rule, fg, bg)
for k,v in pairs(rules)do
if(v[1]==rule)then
rules[k][2] = fg
rules[k][3] = bg
end
end
self:updateDraw()
return self
end;
removeRule = function(self, rule)
for k,v in pairs(rules)do
if(v[1]==rule)then
table.remove(rules, k)
end
end
self:updateDraw()
return self
end;
setKeywords = function(self, color, tab)
keyWords[color] = tab
self:updateDraw()
return self
end;
removeLine = function(self, index)
table.remove(lines, index or #lines)
if (#lines <= 0) then
table.insert(lines, "")
end
self:updateDraw()
return self
end;
getTextCursor = function(self)
return textX, textY
end;
getFocusHandler = function(self)
base.getFocusHandler(self)
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
if (self.parent ~= nil) then
self.parent:setCursor(true, obx + textX - wIndex, oby + textY - hIndex, self.fgColor)
end
end
end;
loseFocusHandler = function(self)
base.loseFocusHandler(self)
if (self.parent ~= nil) then
self.parent:setCursor(false)
end
end;
keyHandler = function(self, key)
if (base.keyHandler(self, event, key)) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
if (key == keys.backspace) then
-- on backspace
if (lines[textY] == "") then
if (textY > 1) then
table.remove(lines, textY)
table.remove(fgLines, textY)
table.remove(bgLines, textY)
textX = lines[textY - 1]:len() + 1
wIndex = textX - w + 1
if (wIndex < 1) then
wIndex = 1
end
textY = textY - 1
end
elseif (textX <= 1) then
if (textY > 1) then
textX = lines[textY - 1]:len() + 1
wIndex = textX - w + 1
if (wIndex < 1) then
wIndex = 1
end
lines[textY - 1] = lines[textY - 1] .. lines[textY]
fgLines[textY - 1] = fgLines[textY - 1] .. fgLines[textY]
bgLines[textY - 1] = bgLines[textY - 1] .. bgLines[textY]
table.remove(lines, textY)
table.remove(fgLines, textY)
table.remove(bgLines, textY)
textY = textY - 1
end
else
lines[textY] = lines[textY]:sub(1, textX - 2) .. lines[textY]:sub(textX, lines[textY]:len())
fgLines[textY] = fgLines[textY]:sub(1, textX - 2) .. fgLines[textY]:sub(textX, fgLines[textY]:len())
bgLines[textY] = bgLines[textY]:sub(1, textX - 2) .. bgLines[textY]:sub(textX, bgLines[textY]:len())
if (textX > 1) then
textX = textX - 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = wIndex - 1
end
end
end
if (textY < hIndex) then
hIndex = hIndex - 1
end
updateColors(self)
self:setValue("")
end
if (key == keys.delete) then
-- on delete
if (textX > lines[textY]:len()) then
if (lines[textY + 1] ~= nil) then
lines[textY] = lines[textY] .. lines[textY + 1]
table.remove(lines, textY + 1)
table.remove(bgLines, textY + 1)
table.remove(fgLines, textY + 1)
end
else
lines[textY] = lines[textY]:sub(1, textX - 1) .. lines[textY]:sub(textX + 1, lines[textY]:len())
fgLines[textY] = fgLines[textY]:sub(1, textX - 1) .. fgLines[textY]:sub(textX + 1, fgLines[textY]:len())
bgLines[textY] = bgLines[textY]:sub(1, textX - 1) .. bgLines[textY]:sub(textX + 1, bgLines[textY]:len())
end
updateColors(self)
end
if (key == keys.enter) then
-- on enter
table.insert(lines, textY + 1, lines[textY]:sub(textX, lines[textY]:len()))
table.insert(fgLines, textY + 1, fgLines[textY]:sub(textX, fgLines[textY]:len()))
table.insert(bgLines, textY + 1, bgLines[textY]:sub(textX, bgLines[textY]:len()))
lines[textY] = lines[textY]:sub(1, textX - 1)
fgLines[textY] = fgLines[textY]:sub(1, textX - 1)
bgLines[textY] = bgLines[textY]:sub(1, textX - 1)
textY = textY + 1
textX = 1
wIndex = 1
if (textY - hIndex >= h) then
hIndex = hIndex + 1
end
self:setValue("")
end
if (key == keys.up) then
-- arrow up
if (textY > 1) then
textY = textY - 1
if (textX > lines[textY]:len() + 1) then
textX = lines[textY]:len() + 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = textX - w + 1
if (wIndex < 1) then
wIndex = 1
end
end
end
if (hIndex > 1) then
if (textY < hIndex) then
hIndex = hIndex - 1
end
end
end
end
if (key == keys.down) then
-- arrow down
if (textY < #lines) then
textY = textY + 1
if (textX > lines[textY]:len() + 1) then
textX = lines[textY]:len() + 1
end
if (wIndex > 1) then
if (textX < wIndex) then
wIndex = textX - w + 1
if (wIndex < 1) then
wIndex = 1
end
end
end
if (textY >= hIndex + h) then
hIndex = hIndex + 1
end
end
end
if (key == keys.right) then
-- arrow right
textX = textX + 1
if (textY < #lines) then
if (textX > lines[textY]:len() + 1) then
textX = 1
textY = textY + 1
end
elseif (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < 1) then
textX = 1
end
if (textX < wIndex) or (textX >= w + wIndex) then
wIndex = textX - w + 1
end
if (wIndex < 1) then
wIndex = 1
end
end
if (key == keys.left) then
-- arrow left
textX = textX - 1
if (textX >= 1) then
if (textX < wIndex) or (textX >= w + wIndex) then
wIndex = textX
end
end
if (textY > 1) then
if (textX < 1) then
textY = textY - 1
textX = lines[textY]:len() + 1
wIndex = textX - w + 1
end
end
if (textX < 1) then
textX = 1
end
if (wIndex < 1) then
wIndex = 1
end
end
local cursorX = (textX <= lines[textY]:len() and textX - 1 or lines[textY]:len()) - (wIndex - 1)
if (cursorX > self.x + w - 1) then
cursorX = self.x + w - 1
end
local cursorY = (textY - hIndex < h and textY - hIndex or textY - hIndex - 1)
if (cursorX < 1) then
cursorX = 0
end
self.parent:setCursor(true, obx + cursorX, oby + cursorY, self.fgColor)
self:updateDraw()
return true
end
end,
charHandler = function(self, char)
if(base.charHandler(self, char))then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
lines[textY] = lines[textY]:sub(1, textX - 1) .. char .. lines[textY]:sub(textX, lines[textY]:len())
fgLines[textY] = fgLines[textY]:sub(1, textX - 1) .. tHex[self.fgColor] .. fgLines[textY]:sub(textX, fgLines[textY]:len())
bgLines[textY] = bgLines[textY]:sub(1, textX - 1) .. tHex[self.bgColor] .. bgLines[textY]:sub(textX, bgLines[textY]:len())
textX = textX + 1
if (textX >= w + wIndex) then
wIndex = wIndex + 1
end
updateColors(self)
self:setValue("")
local cursorX = (textX <= lines[textY]:len() and textX - 1 or lines[textY]:len()) - (wIndex - 1)
if (cursorX > self.x + w - 1) then
cursorX = self.x + w - 1
end
local cursorY = (textY - hIndex < h and textY - hIndex or textY - hIndex - 1)
if (cursorX < 1) then
cursorX = 0
end
self.parent:setCursor(true, obx + cursorX, oby + cursorY, self.fgColor)
self:updateDraw()
return true
end
end,
dragHandler = function(self, button, x, y)
if (base.dragHandler(self, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local anchx, anchy = self:getAnchorPosition()
local w,h = self:getSize()
if (lines[y - oby + hIndex] ~= nil) then
if(anchx+w > anchx + x - (obx+1)+ wIndex)and(anchx < anchx + x - obx+ wIndex)then
textX = x - obx + wIndex
textY = y - oby + hIndex
if (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < wIndex) then
wIndex = textX - 1
if (wIndex < 1) then
wIndex = 1
end
end
if (self.parent ~= nil) then
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
end
self:updateDraw()
end
end
return true
end
end,
scrollHandler = function(self, dir, x, y)
if (base.scrollHandler(self, dir, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local anchx, anchy = self:getAnchorPosition()
local w,h = self:getSize()
hIndex = hIndex + dir
if (hIndex > #lines - (h - 1)) then
hIndex = #lines - (h - 1)
end
if (hIndex < 1) then
hIndex = 1
end
if (self.parent ~= nil) then
if (obx + textX - wIndex >= obx and obx + textX - wIndex < obx + w) and (oby + textY - hIndex >= oby and oby + textY - hIndex < oby + h) then
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
else
self.parent:setCursor(false)
end
end
self:updateDraw()
return true
end
end,
mouseHandler = function(self, button, x, y)
if (base.mouseHandler(self, button, x, y)) then
local obx, oby = self:getAbsolutePosition(self:getAnchorPosition())
local anchx, anchy = self:getAnchorPosition()
if (lines[y - oby + hIndex] ~= nil) then
textX = x - obx + wIndex
textY = y - oby + hIndex
if (textX > lines[textY]:len()) then
textX = lines[textY]:len() + 1
end
if (textX < wIndex) then
wIndex = textX - 1
if (wIndex < 1) then
wIndex = 1
end
end
end
if (self.parent ~= nil) then
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
end
return true
end
end,
eventHandler = function(self, event, paste, p2, p3, p4)
if(base.eventHandler(self, event, paste, p2, p3, p4))then
if(event=="paste")then
if(self:isFocused())then
local w, h = self:getSize()
lines[textY] = lines[textY]:sub(1, textX - 1) .. paste .. lines[textY]:sub(textX, lines[textY]:len())
fgLines[textY] = fgLines[textY]:sub(1, textX - 1) .. tHex[self.fgColor]:rep(paste:len()) .. fgLines[textY]:sub(textX, fgLines[textY]:len())
bgLines[textY] = bgLines[textY]:sub(1, textX - 1) .. tHex[self.bgColor]:rep(paste:len()) .. bgLines[textY]:sub(textX, bgLines[textY]:len())
textX = textX + paste:len()
if (textX >= w + wIndex) then
wIndex = (textX+1)-w
end
local anchx, anchy = self:getAnchorPosition()
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
updateColors(self)
self:updateDraw()
end
end
end
end,
draw = function(self)
if (base.draw(self)) then
if (self.parent ~= nil) then
local obx, oby = self:getAnchorPosition()
local w,h = self:getSize()
for n = 1, h do
local text = ""
local bg = ""
local fg = ""
if (lines[n + hIndex - 1] ~= nil) then
text = lines[n + hIndex - 1]
fg = fgLines[n + hIndex - 1]
bg = bgLines[n + hIndex - 1]
end
text = text:sub(wIndex, w + wIndex - 1)
bg = bg:sub(wIndex, w + wIndex - 1)
fg = fg:sub(wIndex, w + wIndex - 1)
local space = w - text:len()
if (space < 0) then
space = 0
end
text = text .. rep(self.bgSymbol, space)
bg = bg .. rep(tHex[self.bgColor], space)
fg = fg .. rep(tHex[self.fgColor], space)
self.parent:setText(obx, oby + n - 1, text)
self.parent:setBG(obx, oby + n - 1, bg)
self.parent:setFG(obx, oby + n - 1, fg)
end
if(self:isFocused())then
local anchx, anchy = self:getAnchorPosition()
self.parent:setCursor(true, anchx + textX - wIndex, anchy + textY - hIndex, self.fgColor)
end
end
end
end,
init = function(self)
self.bgColor = self.parent:getTheme("TextfieldBG")
self.fgColor = self.parent:getTheme("TextfieldText")
self.parent:addEvent("mouse_click", self)
self.parent:addEvent("mouse_scroll", self)
self.parent:addEvent("mouse_drag", self)
self.parent:addEvent("key", self)
self.parent:addEvent("char", self)
self.parent:addEvent("other_event", self)
end,
}
return setmetatable(object, base)
end

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local xmlValue = require("utils").getValueFromXML
return function(name)
local object
local objectType = "Thread"
local func
local cRoutine
local isActive = false
local generateXMLEventFunction = function(self, str)
if(str:sub(1,1)=="#")then
local o = self:getBaseFrame():getDeepObject(str:sub(2,str:len()))
if(o~=nil)and(o.internalObjetCall~=nil)then
return (function()o:internalObjetCall()end)
end
else
return self:getBaseFrame():getVariable(str)
end
return self
end
object = {
name = name,
getType = function(self)
return objectType
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
getBaseFrame = function(self)
if(self.parent~=nil)then
return self.parent:getBaseFrame()
end
return self
end;
setValuesByXMLData = function(self, data)
local f
if(xmlValue("thread", data)~=nil)then f = generateXMLEventFunction(self, xmlValue("thread", data)) end
if(xmlValue("start", data)~=nil)then if(xmlValue("start", data))and(f~=nil)then self:start(f) end end
return self
end,
start = function(self, f)
if (f == nil) then
error("Function provided to thread is nil")
end
func = f
cRoutine = coroutine.create(func)
isActive = true
local ok, result = coroutine.resume(cRoutine)
if not (ok) then
if (result ~= "Terminated") then
error("Thread Error Occurred - " .. result)
end
end
self.parent:addEvent("other_event", self)
return self
end;
getStatus = function(self, f)
if (cRoutine ~= nil) then
return coroutine.status(cRoutine)
end
return nil
end;
stop = function(self, f)
isActive = false
self.parent:removeEvent("other_event", self)
return self
end;
eventHandler = function(self, event, p1, p2, p3)
if (isActive) then
if (coroutine.status(cRoutine) ~= "dead") then
local ok, result = coroutine.resume(cRoutine, event, p1, p2, p3)
if not (ok) then
if (result ~= "Terminated") then
error("Thread Error Occurred - " .. result)
end
end
else
isActive = false
end
end
end;
}
object.__index = object
return object
end

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local basaltEvent = require("basaltEvent")
local xmlValue = require("utils").getValueFromXML
return function(name)
local objectType = "Timer"
local timer = 0
local savedRepeats = 0
local repeats = 0
local timerObj
local eventSystem = basaltEvent()
local timerIsActive = false
local generateXMLEventFunction = function(self, func, val)
local createF = function(str)
if(str:sub(1,1)=="#")then
local o = self:getBaseFrame():getDeepObject(str:sub(2,str:len()))
if(o~=nil)and(o.internalObjetCall~=nil)then
func(self,function()o:internalObjetCall()end)
end
else
func(self,self:getBaseFrame():getVariable(str))
end
end
if(type(val)=="string")then
createF(val)
elseif(type(val)=="table")then
for k,v in pairs(val)do
createF(v)
end
end
return self
end
local object = {
name = name,
getType = function(self)
return objectType
end;
setValuesByXMLData = function(self, data)
if(xmlValue("time", data)~=nil)then timer = xmlValue("time", data) end
if(xmlValue("repeat", data)~=nil)then savedRepeats = xmlValue("repeat", data) end
if(xmlValue("start", data)~=nil)then if(xmlValue("start", data))then self:start() end end
if(xmlValue("onCall", data)~=nil)then generateXMLEventFunction(self, self.onCall, xmlValue("onCall", data)) end
return self
end,
getBaseFrame = function(self)
if(self.parent~=nil)then
return self.parent:getBaseFrame()
end
return self
end;
getZIndex = function(self)
return 1
end;
getName = function(self)
return self.name
end;
setTime = function(self, _timer, _repeats)
timer = _timer or 0
savedRepeats = _repeats or 1
return self
end;
start = function(self)
if(timerIsActive)then
os.cancelTimer(timerObj)
end
repeats = savedRepeats
timerObj = os.startTimer(timer)
timerIsActive = true
self.parent:addEvent("other_event", self)
return self
end;
isActive = function(self)
return timerIsActive
end;
cancel = function(self)
if (timerObj ~= nil) then
os.cancelTimer(timerObj)
end
timerIsActive = false
self.parent:removeEvent("other_event", self)
return self
end;
onCall = function(self, func)
eventSystem:registerEvent("timed_event", func)
return self
end;
eventHandler = function(self, event, tObj)
if event == "timer" and tObj == timerObj and timerIsActive then
eventSystem:sendEvent("timed_event", self)
if (repeats >= 1) then
repeats = repeats - 1
if (repeats >= 1) then
timerObj = os.startTimer(timer)
end
elseif (repeats == -1) then
timerObj = os.startTimer(timer)
end
end
end;
}
object.__index = object
return object
end

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Basalt/theme.lua Normal file
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return { -- The default main theme for basalt!
BasaltBG = colors.lightGray,
BasaltText = colors.black,
FrameBG = colors.gray,
FrameText = colors.black,
ButtonBG = colors.gray,
ButtonText = colors.black,
CheckboxBG = colors.gray,
CheckboxText = colors.black,
InputBG = colors.gray,
InputText = colors.black,
TextfieldBG = colors.gray,
TextfieldText = colors.black,
ListBG = colors.gray,
ListText = colors.black,
MenubarBG = colors.gray,
MenubarText = colors.black,
DropdownBG = colors.gray,
DropdownText = colors.black,
RadioBG = colors.gray,
RadioText = colors.black,
SelectionBG = colors.black,
SelectionText = colors.lightGray,
GraphicBG = colors.black,
ImageBG = colors.black,
PaneBG = colors.black,
ProgramBG = colors.black,
ProgressbarBG = colors.gray,
ProgressbarText = colors.black,
ProgressbarActiveBG = colors.black,
ScrollbarBG = colors.lightGray,
ScrollbarText = colors.gray,
ScrollbarSymbolColor = colors.black,
SliderBG = false,
SliderText = colors.gray,
SliderSymbolColor = colors.black,
SwitchBG = colors.lightGray,
SwitchText = colors.gray,
SwitchBGSymbol = colors.black,
SwitchInactive = colors.red,
SwitchActive = colors.green,
LabelBG = false,
LabelText = colors.black
}

23
CHANGELOG.md Normal file
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# Changelog
#### v. 1.5:
- You can now mirror a frame to a monitor by using :setMirror(side)
- with dynamic values you are able to use percentage values and even functions which get called everytime we need the size of that object
- XML got added to make design and logic seperate (you don't have to) - you are now able to use xml to create your UI design.
- Animations are now more advanced and provide many features to do cool stuff. They are also very easy to use now!
- Also some smaller bugfixes
- new bugs to explore
- fixed monitor support
- added :setIndex() for scrollbars
- added dynamic value system (not fully done)
- reworked the filesystem, now we use require instead of loadfile
- from now on the single file will be complied on the end users computer
- prepared everything for an advanced installer
#### v. 1:
- created Basalt
- added many objects (buttons, checkbox, labels, programs, switch, radio, lists, dropdowns, input, textfields, images, menubar, animations, threads, timers, progressbar, scrollbar, slider, pane)
- added bigfont
- added blittle
- added coroutine management
- added advanced event system

21
LICENSE Normal file
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MIT License
Copyright (c) 2022 Robert Jelic
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

1639
NyoUI.lua

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@@ -1,4 +1,15 @@
# NyoGUI
A GUI Framework for Computercraft
# Basalt - A UI Framework for CC:Tweaked
![GitHub Repo stars](https://img.shields.io/github/stars/Pyroxenium/Basalt?style=for-the-badge)
![GitHub commit activity](https://img.shields.io/github/commit-activity/y/Pyroxenium/Basalt?style=for-the-badge)
![GitHub Repo stars](https://img.shields.io/badge/Made%20for-CC%3AT-orange?style=for-the-badge)
![GitHub code size in bytes](https://img.shields.io/github/languages/code-size/Pyroxenium/Basalt?style=for-the-badge)
[![Discord](https://img.shields.io/discord/976905222251233320?label=Discord&style=for-the-badge)](https://discord.gg/yNNnmBVBpE)
WIP
Basalt is intended to be an easy-to-understand UI Framework designed for CC:Tweaked (Also know as "ComputerCraft: Tweaked") - a popular minecraft mod. For more information about CC:Tweaked, checkout the project's [wiki](https://tweaked.cc/) or [download](https://www.curseforge.com/minecraft/mc-mods/cc-tweaked).<br>
**Note:** Basalt is still under developement and you may find bugs!
Check out the [wiki](https://basalt.madefor.cc/) for more information.<br>
If you have questions, feel free to join the discord server: [https://discord.gg/yNNnmBVBpE](https://discord.gg/yNNnmBVBpE).
## Demo
<img src="https://raw.githubusercontent.com/Pyroxenium/Basalt/master/docs/_media/basaltPreview2.gif" width="300">

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507
basaltPackager.lua Normal file
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-- This file is able to minify and create a single file out of a project folder
-- only works for basalt
-- The minify part is fully made by stravant and can be found here: https://github.com/stravant/LuaMinify/blob/master/RobloxPlugin/Minify.lua
-- Thanks to him for his awesome work!
--
-- Minify.lua
--
-- A compilation of all of the neccesary code to Minify a source file, all into one single
-- script for usage on Roblox. Needed to deal with Roblox' lack of `require`.
--
--The minify part is also minified, if you're looking for the packaging part, check out the bottom!
function lookupify(cd)for dd,__a in pairs(cd)do cd[__a]=true end;return cd end
function CountTable(cd)local dd=0;for __a in pairs(cd)do dd=dd+1 end;return dd end
function PrintTable(cd,dd)if cd.Print then return cd.Print()end;dd=dd or 0
local __a=(CountTable(cd)>1)local a_a=string.rep(' ',dd+1)
local b_a="{".. (__a and'\n'or'')
for c_a,d_a in pairs(cd)do
if type(d_a)~='function'then
b_a=b_a.. (__a and a_a or'')
if type(c_a)=='number'then elseif type(c_a)=='string'and
c_a:match("^[A-Za-z_][A-Za-z0-9_]*$")then b_a=b_a..c_a.." = "elseif
type(c_a)=='string'then b_a=b_a.."[\""..c_a.."\"] = "else b_a=b_a.."["..
tostring(c_a).."] = "end
if type(d_a)=='string'then b_a=b_a.."\""..d_a.."\""elseif type(d_a)==
'number'then b_a=b_a..d_a elseif type(d_a)=='table'then b_a=b_a..
PrintTable(d_a,dd+ (__a and 1 or 0))else
b_a=b_a..tostring(d_a)end;if next(cd,c_a)then b_a=b_a..","end;if __a then b_a=b_a..'\n'end end end;b_a=b_a..
(__a and string.rep(' ',dd)or'').."}"return b_a end;local bb=lookupify{' ','\n','\t','\r'}
local cb={['\r']='\\r',['\n']='\\n',['\t']='\\t',['"']='\\"',["'"]="\\'"}
local db=lookupify{'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'}
local _c=lookupify{'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
local ac=lookupify{'0','1','2','3','4','5','6','7','8','9'}
local bc=lookupify{'0','1','2','3','4','5','6','7','8','9','A','a','B','b','C','c','D','d','E','e','F','f'}
local cc=lookupify{'+','-','*','/','^','%',',','{','}','[',']','(',')',';','#'}
local dc=lookupify{'and','break','do','else','elseif','end','false','for','function','goto','if','in','local','nil','not','or','repeat','return','then','true','until','while'}
function LexLua(cd)local dd={}
local __a,a_a=pcall(function()local _aa=1;local aaa=1;local baa=1
local function caa()local cba=cd:sub(_aa,_aa)if cba=='\n'then baa=1
aaa=aaa+1 else baa=baa+1 end;_aa=_aa+1;return cba end
local function daa(cba)cba=cba or 0;return cd:sub(_aa+cba,_aa+cba)end;local function _ba(cba)local dba=daa()
for i=1,#cba do if dba==cba:sub(i,i)then return caa()end end end;local function aba(cba)
return error(">> :"..aaa..":"..
baa..": "..cba,0)end
local function bba()local cba=_aa
if daa()=='['then local dba=0;while
daa(dba+1)=='='do dba=dba+1 end
if daa(dba+1)=='['then for _=0,dba+1 do caa()end
local _ca=_aa
while true do if daa()==''then
aba("Expected `]"..string.rep('=',dba).."]` near <eof>.",3)end;local cca=true;if daa()==']'then for i=1,dba do if daa(i)~='='then
cca=false end end
if daa(dba+1)~=']'then cca=false end else cca=false end;if cca then break else
caa()end end;local aca=cd:sub(_ca,_aa-1)for i=0,dba+1 do caa()end
local bca=cd:sub(cba,_aa-1)return aca,bca else return nil end else return nil end end
while true do local cba=''
while true do local dca=daa()
if bb[dca]then cba=cba..caa()elseif
dca=='-'and daa(1)=='-'then caa()caa()cba=cba..'--'local _da,ada=bba()
if ada then cba=cba..ada else while daa()~='\n'and
daa()~=''do cba=cba..caa()end end else break end end;local dba=aaa;local _ca=baa
local aca=":"..aaa..":"..baa..":> "local bca=daa()local cca=nil
if bca==''then cca={Type='Eof'}elseif
_c[bca]or db[bca]or bca=='_'then local dca=_aa;repeat caa()bca=daa()until not
(_c[bca]or db[bca]or ac[bca]or bca=='_')
local _da=cd:sub(dca,_aa-1)
if dc[_da]then cca={Type='Keyword',Data=_da}else cca={Type='Ident',Data=_da}end elseif ac[bca]or(daa()=='.'and ac[daa(1)])then local dca=_aa
if bca=='0'and
daa(1)=='x'then caa()caa()while bc[daa()]do caa()end;if _ba('Pp')then
_ba('+-')while ac[daa()]do caa()end end else
while ac[daa()]do caa()end;if _ba('.')then while ac[daa()]do caa()end end;if _ba('Ee')then
_ba('+-')while ac[daa()]do caa()end end end;cca={Type='Number',Data=cd:sub(dca,_aa-1)}elseif bca=='\''or bca==
'\"'then local dca=_aa;local _da=caa()local ada=_aa;while true do local dda=caa()
if dda=='\\'then caa()elseif
dda==_da then break elseif dda==''then aba("Unfinished string near <eof>")end end;local bda=cd:sub(ada,
_aa-2)local cda=cd:sub(dca,_aa-1)
cca={Type='String',Data=cda,Constant=bda}elseif bca=='['then local dca,_da=bba()
if _da then cca={Type='String',Data=_da,Constant=dca}else
caa()cca={Type='Symbol',Data='['}end elseif _ba('>=<')then if _ba('=')then cca={Type='Symbol',Data=bca..'='}else
cca={Type='Symbol',Data=bca}end elseif _ba('~')then
if _ba('=')then
cca={Type='Symbol',Data='~='}else aba("Unexpected symbol `~` in source.",2)end elseif _ba('.')then
if _ba('.')then if _ba('.')then cca={Type='Symbol',Data='...'}else
cca={Type='Symbol',Data='..'}end else cca={Type='Symbol',Data='.'}end elseif _ba(':')then if _ba(':')then cca={Type='Symbol',Data='::'}else
cca={Type='Symbol',Data=':'}end elseif cc[bca]then caa()
cca={Type='Symbol',Data=bca}else local dca,_da=bba()if dca then cca={Type='String',Data=_da,Constant=dca}else
aba("Unexpected Symbol `"..
bca.."` in source.",2)end end;cca.LeadingWhite=cba;cca.Line=dba;cca.Char=_ca
cca.Print=function()
return"<".. (cca.Type..string.rep(' ',7 -#
cca.Type))..
" ".. (cca.Data or'').." >"end;dd[#dd+1]=cca;if cca.Type=='Eof'then break end end end)if not __a then return false,a_a end;local b_a={}local c_a={}local d_a=1
function b_a:Peek(_aa)_aa=_aa or 0;return dd[math.min(
#dd,d_a+_aa)]end
function b_a:Get()local _aa=dd[d_a]d_a=math.min(d_a+1,#dd)return _aa end;function b_a:Is(_aa)return b_a:Peek().Type==_aa end;function b_a:Save()c_a[
#c_a+1]=d_a end
function b_a:Commit()c_a[#c_a]=nil end;function b_a:Restore()d_a=c_a[#c_a]c_a[#c_a]=nil end
function b_a:ConsumeSymbol(_aa)
local aaa=self:Peek()
if aaa.Type=='Symbol'then if _aa then
if aaa.Data==_aa then self:Get()return true else return nil end else self:Get()return aaa end else return
nil end end
function b_a:ConsumeKeyword(_aa)local aaa=self:Peek()if
aaa.Type=='Keyword'and aaa.Data==_aa then self:Get()return true else return nil end end;function b_a:IsKeyword(_aa)local aaa=b_a:Peek()return
aaa.Type=='Keyword'and aaa.Data==_aa end
function b_a:IsSymbol(_aa)
local aaa=b_a:Peek()return aaa.Type=='Symbol'and aaa.Data==_aa end
function b_a:IsEof()return b_a:Peek().Type=='Eof'end;return true,b_a end
function ParseLua(cd)local dd,__a=LexLua(cd)if not dd then return false,__a end
local function a_a(ada)local bda=">> :"..
__a:Peek().Line..":"..__a:Peek().Char..": "..ada.."\n"local cda=0
for dda in
cd:gmatch("[^\n]*\n?")do if dda:sub(-1,-1)=='\n'then dda=dda:sub(1,-2)end;cda=
cda+1
if cda==__a:Peek().Line then bda=bda..">> `"..
dda:gsub('\t',' ').."`\n"for i=1,__a:Peek().Char
do local __b=dda:sub(i,i)
if __b=='\t'then bda=bda..' 'else bda=bda..' 'end end
bda=bda.." ^---"break end end;return bda end;local b_a=0;local c_a={}local d_a={'_','a','b','c','d'}
local function _aa(ada)local bda={}bda.Parent=ada
bda.LocalList={}bda.LocalMap={}
function bda:RenameVars()
for cda,dda in pairs(bda.LocalList)do local __b;b_a=0
repeat b_a=b_a+1;local a_b=b_a
__b=''while a_b>0 do local b_b=a_b%#d_a;a_b=(a_b-b_b)/#d_a
__b=__b..d_a[b_b+1]end until
not c_a[__b]and
not ada:GetLocal(__b)and not bda.LocalMap[__b]dda.Name=__b;bda.LocalMap[__b]=dda end end
function bda:GetLocal(cda)local dda=bda.LocalMap[cda]if dda then return dda end;if bda.Parent then
local __b=bda.Parent:GetLocal(cda)if __b then return __b end end;return nil end
function bda:CreateLocal(cda)local dda={}dda.Scope=bda;dda.Name=cda;dda.CanRename=true;bda.LocalList[#
bda.LocalList+1]=dda
bda.LocalMap[cda]=dda;return dda end;bda.Print=function()return"<Scope>"end;return bda end;local aaa;local baa
local function caa(ada)local bda=_aa(ada)if not __a:ConsumeSymbol('(')then return false,
a_a("`(` expected.")end;local cda={}local dda=false
while not
__a:ConsumeSymbol(')')do
if __a:Is('Ident')then
local c_b=bda:CreateLocal(__a:Get().Data)cda[#cda+1]=c_b;if not __a:ConsumeSymbol(',')then
if
__a:ConsumeSymbol(')')then break else return false,a_a("`)` expected.")end end elseif
__a:ConsumeSymbol('...')then dda=true
if not __a:ConsumeSymbol(')')then return false,
a_a("`...` must be the last argument of a function.")end;break else return false,a_a("Argument name or `...` expected")end end;local __b,a_b=baa(bda)if not __b then return false,a_b end;if not
__a:ConsumeKeyword('end')then
return false,a_a("`end` expected after function body")end;local b_b={}
b_b.AstType='Function'b_b.Scope=bda;b_b.Arguments=cda;b_b.Body=a_b;b_b.VarArg=dda;return true,b_b end
local function daa(ada)
if __a:ConsumeSymbol('(')then local bda,cda=aaa(ada)
if not bda then return false,cda end
if not __a:ConsumeSymbol(')')then return false,a_a("`)` Expected.")end;cda.ParenCount=(cda.ParenCount or 0)+1;return true,cda elseif
__a:Is('Ident')then local bda=__a:Get()local cda=ada:GetLocal(bda.Data)if not cda then
c_a[bda.Data]=true end;local dda={}dda.AstType='VarExpr'dda.Name=bda.Data
dda.Local=cda;return true,dda else return false,a_a("primary expression expected")end end
local function _ba(ada,bda)local cda,dda=daa(ada)if not cda then return false,dda end
while true do
if __a:IsSymbol('.')or
__a:IsSymbol(':')then local __b=__a:Get().Data;if not __a:Is('Ident')then return false,
a_a("<Ident> expected.")end;local a_b=__a:Get()
local b_b={}b_b.AstType='MemberExpr'b_b.Base=dda;b_b.Indexer=__b;b_b.Ident=a_b;dda=b_b elseif not
bda and __a:ConsumeSymbol('[')then local __b,a_b=aaa(ada)if not __b then
return false,a_b end;if not __a:ConsumeSymbol(']')then
return false,a_a("`]` expected.")end;local b_b={}b_b.AstType='IndexExpr'
b_b.Base=dda;b_b.Index=a_b;dda=b_b elseif not bda and __a:ConsumeSymbol('(')then local __b={}
while not
__a:ConsumeSymbol(')')do local b_b,c_b=aaa(ada)if not b_b then return false,c_b end
__b[#__b+1]=c_b
if not __a:ConsumeSymbol(',')then if __a:ConsumeSymbol(')')then break else return false,
a_a("`)` Expected.")end end end;local a_b={}a_b.AstType='CallExpr'a_b.Base=dda;a_b.Arguments=__b;dda=a_b elseif not bda and
__a:Is('String')then local __b={}__b.AstType='StringCallExpr'__b.Base=dda
__b.Arguments={__a:Get()}dda=__b elseif not bda and __a:IsSymbol('{')then local __b,a_b=aaa(ada)if not __b then
return false,a_b end;local b_b={}b_b.AstType='TableCallExpr'b_b.Base=dda
b_b.Arguments={a_b}dda=b_b else break end end;return true,dda end
local function aba(ada)
if __a:Is('Number')then local bda={}bda.AstType='NumberExpr'bda.Value=__a:Get()return
true,bda elseif __a:Is('String')then local bda={}bda.AstType='StringExpr'
bda.Value=__a:Get()return true,bda elseif __a:ConsumeKeyword('nil')then local bda={}bda.AstType='NilExpr'
return true,bda elseif __a:IsKeyword('false')or __a:IsKeyword('true')then local bda={}
bda.AstType='BooleanExpr'bda.Value=(__a:Get().Data=='true')return true,bda elseif
__a:ConsumeSymbol('...')then local bda={}bda.AstType='DotsExpr'return true,bda elseif __a:ConsumeSymbol('{')then local bda={}
bda.AstType='ConstructorExpr'bda.EntryList={}
while true do
if __a:IsSymbol('[')then __a:Get()local cda,dda=aaa(ada)
if not cda then return
false,a_a("Key Expression Expected")end
if not __a:ConsumeSymbol(']')then return false,a_a("`]` Expected")end
if not __a:ConsumeSymbol('=')then return false,a_a("`=` Expected")end;local __b,a_b=aaa(ada)if not __b then
return false,a_a("Value Expression Expected")end
bda.EntryList[#bda.EntryList+1]={Type='Key',Key=dda,Value=a_b}elseif __a:Is('Ident')then local cda=__a:Peek(1)
if
cda.Type=='Symbol'and cda.Data=='='then local dda=__a:Get()if not __a:ConsumeSymbol('=')then
return false,a_a("`=` Expected")end;local __b,a_b=aaa(ada)if not __b then return false,
a_a("Value Expression Expected")end
bda.EntryList[
#bda.EntryList+1]={Type='KeyString',Key=dda.Data,Value=a_b}else local dda,__b=aaa(ada)
if not dda then return false,a_a("Value Exected")end
bda.EntryList[#bda.EntryList+1]={Type='Value',Value=__b}end elseif __a:ConsumeSymbol('}')then break else local cda,dda=aaa(ada)
bda.EntryList[#bda.EntryList+1]={Type='Value',Value=dda}if not cda then return false,a_a("Value Expected")end end
if __a:ConsumeSymbol(';')or __a:ConsumeSymbol(',')then elseif
__a:ConsumeSymbol('}')then break else return false,a_a("`}` or table entry Expected")end end;return true,bda elseif __a:ConsumeKeyword('function')then local bda,cda=caa(ada)if not bda then
return false,cda end;cda.IsLocal=true;return true,cda else return _ba(ada)end end;local bba=lookupify{'-','not','#'}local cba=8
local dba={['+']={6,6},['-']={6,6},['%']={7,7},['/']={7,7},['*']={7,7},['^']={10,9},['..']={5,4},['==']={3,3},['<']={3,3},['<=']={3,3},['~=']={3,3},['>']={3,3},['>=']={3,3},['and']={2,2},['or']={1,1}}
local function _ca(ada,bda)local cda,dda
if bba[__a:Peek().Data]then local __b=__a:Get().Data
cda,dda=_ca(ada,cba)if not cda then return false,dda end;local a_b={}a_b.AstType='UnopExpr'
a_b.Rhs=dda;a_b.Op=__b;dda=a_b else cda,dda=aba(ada)if not cda then return false,dda end end
while true do local __b=dba[__a:Peek().Data]
if __b and __b[1]>bda then
local a_b=__a:Get().Data;local b_b,c_b=_ca(ada,__b[2])if not b_b then return false,c_b end;local d_b={}
d_b.AstType='BinopExpr'd_b.Lhs=dda;d_b.Op=a_b;d_b.Rhs=c_b;dda=d_b else break end end;return true,dda end;aaa=function(ada)return _ca(ada,0)end
local function aca(ada)local bda=nil
if
__a:ConsumeKeyword('if')then local cda={}cda.AstType='IfStatement'cda.Clauses={}
repeat local dda,__b=aaa(ada)if not dda then
return false,__b end;if not __a:ConsumeKeyword('then')then return false,
a_a("`then` expected.")end
local a_b,b_b=baa(ada)if not a_b then return false,b_b end
cda.Clauses[#cda.Clauses+1]={Condition=__b,Body=b_b}until not __a:ConsumeKeyword('elseif')
if __a:ConsumeKeyword('else')then local dda,__b=baa(ada)
if not dda then return false,__b end;cda.Clauses[#cda.Clauses+1]={Body=__b}end;if not __a:ConsumeKeyword('end')then
return false,a_a("`end` expected.")end;bda=cda elseif __a:ConsumeKeyword('while')then
local cda={}cda.AstType='WhileStatement'local dda,__b=aaa(ada)
if not dda then return false,__b end;if not __a:ConsumeKeyword('do')then
return false,a_a("`do` expected.")end;local a_b,b_b=baa(ada)
if not a_b then return false,b_b end;if not __a:ConsumeKeyword('end')then
return false,a_a("`end` expected.")end;cda.Condition=__b;cda.Body=b_b;bda=cda elseif
__a:ConsumeKeyword('do')then local cda,dda=baa(ada)if not cda then return false,dda end
if not
__a:ConsumeKeyword('end')then return false,a_a("`end` expected.")end;local __b={}__b.AstType='DoStatement'__b.Body=dda;bda=__b elseif
__a:ConsumeKeyword('for')then
if not __a:Is('Ident')then return false,a_a("<ident> expected.")end;local cda=__a:Get()
if __a:ConsumeSymbol('=')then local dda=_aa(ada)
local __b=dda:CreateLocal(cda.Data)local a_b,b_b=aaa(ada)if not a_b then return false,b_b end
if not
__a:ConsumeSymbol(',')then return false,a_a("`,` Expected")end;local c_b,d_b=aaa(ada)if not c_b then return false,d_b end;local _ab,aab
if
__a:ConsumeSymbol(',')then _ab,aab=aaa(ada)if not _ab then return false,aab end end;if not __a:ConsumeKeyword('do')then
return false,a_a("`do` expected")end;local bab,cab=baa(dda)
if not bab then return false,cab end;if not __a:ConsumeKeyword('end')then
return false,a_a("`end` expected")end;local dab={}
dab.AstType='NumericForStatement'dab.Scope=dda;dab.Variable=__b;dab.Start=b_b;dab.End=d_b;dab.Step=aab
dab.Body=cab;bda=dab else local dda=_aa(ada)
local __b={dda:CreateLocal(cda.Data)}
while __a:ConsumeSymbol(',')do if not __a:Is('Ident')then return false,
a_a("for variable expected.")end
__b[#__b+1]=dda:CreateLocal(__a:Get().Data)end;if not __a:ConsumeKeyword('in')then
return false,a_a("`in` expected.")end;local a_b={}local b_b,c_b=aaa(ada)if not b_b then
return false,c_b end;a_b[#a_b+1]=c_b
while __a:ConsumeSymbol(',')do
local bab,cab=aaa(ada)if not bab then return false,cab end;a_b[#a_b+1]=cab end;if not __a:ConsumeKeyword('do')then
return false,a_a("`do` expected.")end;local d_b,_ab=baa(dda)
if not d_b then return false,_ab end;if not __a:ConsumeKeyword('end')then
return false,a_a("`end` expected.")end;local aab={}
aab.AstType='GenericForStatement'aab.Scope=dda;aab.VariableList=__b;aab.Generators=a_b;aab.Body=_ab;bda=aab end elseif __a:ConsumeKeyword('repeat')then local cda,dda=baa(ada)
if not cda then return false,dda end;if not __a:ConsumeKeyword('until')then
return false,a_a("`until` expected.")end;local __b,a_b=aaa(ada)
if not __b then return false,a_b end;local b_b={}b_b.AstType='RepeatStatement'b_b.Condition=a_b;b_b.Body=dda;bda=b_b elseif
__a:ConsumeKeyword('function')then if not __a:Is('Ident')then
return false,a_a("Function name expected")end;local cda,dda=_ba(ada,true)if not cda then
return false,dda end;local __b,a_b=caa(ada)if not __b then return false,a_b end
a_b.IsLocal=false;a_b.Name=dda;bda=a_b elseif __a:ConsumeKeyword('local')then
if __a:Is('Ident')then
local cda={__a:Get().Data}while __a:ConsumeSymbol(',')do if not __a:Is('Ident')then return false,
a_a("local var name expected")end
cda[#cda+1]=__a:Get().Data end;local dda={}if
__a:ConsumeSymbol('=')then
repeat local a_b,b_b=aaa(ada)if not a_b then return false,b_b end
dda[#dda+1]=b_b until not __a:ConsumeSymbol(',')end;for a_b,b_b in
pairs(cda)do cda[a_b]=ada:CreateLocal(b_b)end
local __b={}__b.AstType='LocalStatement'__b.LocalList=cda;__b.InitList=dda;bda=__b elseif
__a:ConsumeKeyword('function')then if not __a:Is('Ident')then
return false,a_a("Function name expected")end;local cda=__a:Get().Data
local dda=ada:CreateLocal(cda)local __b,a_b=caa(ada)if not __b then return false,a_b end;a_b.Name=dda
a_b.IsLocal=true;bda=a_b else
return false,a_a("local var or function def expected")end elseif __a:ConsumeSymbol('::')then if not __a:Is('Ident')then return false,
a_a('Label name expected')end
local cda=__a:Get().Data
if not __a:ConsumeSymbol('::')then return false,a_a("`::` expected")end;local dda={}dda.AstType='LabelStatement'dda.Label=cda;bda=dda elseif
__a:ConsumeKeyword('return')then local cda={}
if not __a:IsKeyword('end')then local __b,a_b=aaa(ada)
if __b then cda[1]=a_b;while
__a:ConsumeSymbol(',')do local b_b,c_b=aaa(ada)if not b_b then return false,c_b end
cda[#cda+1]=c_b end end end;local dda={}dda.AstType='ReturnStatement'dda.Arguments=cda;bda=dda elseif
__a:ConsumeKeyword('break')then local cda={}cda.AstType='BreakStatement'bda=cda elseif __a:IsKeyword('goto')then
if not
__a:Is('Ident')then return false,a_a("Label expected")end;local cda=__a:Get().Data;local dda={}dda.AstType='GotoStatement'
dda.Label=cda;bda=dda else local cda,dda=_ba(ada)if not cda then return false,dda end
if
__a:IsSymbol(',')or __a:IsSymbol('=')then
if(dda.ParenCount or 0)>0 then return false,
a_a("Can not assign to parenthesized expression, is not an lvalue")end;local __b={dda}
while __a:ConsumeSymbol(',')do local _ab,aab=_ba(ada)
if not _ab then return false,aab end;__b[#__b+1]=aab end
if not __a:ConsumeSymbol('=')then return false,a_a("`=` Expected.")end;local a_b={}local b_b,c_b=aaa(ada)if not b_b then return false,c_b end;a_b[1]=c_b;while
__a:ConsumeSymbol(',')do local _ab,aab=aaa(ada)if not _ab then return false,aab end
a_b[#a_b+1]=aab end;local d_b={}
d_b.AstType='AssignmentStatement'd_b.Lhs=__b;d_b.Rhs=a_b;bda=d_b elseif
dda.AstType=='CallExpr'or
dda.AstType=='TableCallExpr'or dda.AstType=='StringCallExpr'then local __b={}__b.AstType='CallStatement'__b.Expression=dda;bda=__b else return false,
a_a("Assignment Statement Expected")end end;bda.HasSemicolon=__a:ConsumeSymbol(';')return true,bda end
local bca=lookupify{'end','else','elseif','until'}
baa=function(ada)local bda={}bda.Scope=_aa(ada)bda.AstType='Statlist'local cda={}
while not
bca[__a:Peek().Data]and not __a:IsEof()do
local dda,__b=aca(bda.Scope)if not dda then return false,__b end;cda[#cda+1]=__b end;bda.Body=cda;return true,bda end;local function cca()local ada=_aa()return baa(ada)end;local dca,_da=cca()
return dca,_da end
local _d=lookupify{'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'}
local ad=lookupify{'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'}
local bd=lookupify{'0','1','2','3','4','5','6','7','8','9'}
function Format_Mini(cd)local dd,__a;local a_a=0
local function b_a(d_a,_aa,aaa)
if a_a>150 then a_a=0;return d_a.."\n".._aa end;aaa=aaa or' 'local baa,caa=d_a:sub(-1,-1),_aa:sub(1,1)
if
ad[baa]or _d[baa]or baa=='_'then
if not
(ad[caa]or _d[caa]or caa=='_'or bd[caa])then return d_a.._aa elseif caa=='('then
return d_a..aaa.._aa else return d_a..aaa.._aa end elseif bd[baa]then
if caa=='('then return d_a.._aa else return d_a..aaa.._aa end elseif baa==''then return d_a.._aa else
if caa=='('then return d_a..aaa.._aa else return d_a.._aa end end end
__a=function(d_a)local _aa=string.rep('(',d_a.ParenCount or 0)
if
d_a.AstType=='VarExpr'then if d_a.Local then _aa=_aa..d_a.Local.Name else
_aa=_aa..d_a.Name end elseif d_a.AstType=='NumberExpr'then _aa=_aa..
d_a.Value.Data elseif d_a.AstType=='StringExpr'then
_aa=_aa..d_a.Value.Data elseif d_a.AstType=='BooleanExpr'then _aa=_aa..tostring(d_a.Value)elseif
d_a.AstType=='NilExpr'then _aa=b_a(_aa,"nil")elseif d_a.AstType=='BinopExpr'then
_aa=b_a(_aa,__a(d_a.Lhs))_aa=b_a(_aa,d_a.Op)_aa=b_a(_aa,__a(d_a.Rhs))elseif d_a.AstType==
'UnopExpr'then _aa=b_a(_aa,d_a.Op)
_aa=b_a(_aa,__a(d_a.Rhs))elseif d_a.AstType=='DotsExpr'then _aa=_aa.."..."elseif d_a.AstType=='CallExpr'then _aa=_aa..
__a(d_a.Base)_aa=_aa.."("for i=1,#d_a.Arguments do _aa=_aa..
__a(d_a.Arguments[i])
if i~=#d_a.Arguments then _aa=_aa..","end end;_aa=_aa..")"elseif d_a.AstType==
'TableCallExpr'then _aa=_aa..__a(d_a.Base)_aa=_aa..
__a(d_a.Arguments[1])elseif d_a.AstType=='StringCallExpr'then
_aa=_aa..__a(d_a.Base)_aa=_aa..d_a.Arguments[1].Data elseif
d_a.AstType=='IndexExpr'then
_aa=_aa..__a(d_a.Base).."["..__a(d_a.Index).."]"elseif d_a.AstType=='MemberExpr'then _aa=_aa..__a(d_a.Base)..
d_a.Indexer..d_a.Ident.Data elseif
d_a.AstType=='Function'then d_a.Scope:RenameVars()
_aa=_aa.."function("
if#d_a.Arguments>0 then for i=1,#d_a.Arguments do
_aa=_aa..d_a.Arguments[i].Name
if i~=#d_a.Arguments then _aa=_aa..","elseif d_a.VarArg then _aa=_aa..",..."end end elseif
d_a.VarArg then _aa=_aa.."..."end;_aa=_aa..")"_aa=b_a(_aa,dd(d_a.Body))
_aa=b_a(_aa,"end")elseif d_a.AstType=='ConstructorExpr'then _aa=_aa.."{"
for i=1,#d_a.EntryList do
local aaa=d_a.EntryList[i]
if aaa.Type=='Key'then _aa=_aa.."["..
__a(aaa.Key).."]="..__a(aaa.Value)elseif aaa.Type==
'Value'then _aa=_aa..__a(aaa.Value)elseif aaa.Type=='KeyString'then
_aa=_aa..
aaa.Key.."="..__a(aaa.Value)end;if i~=#d_a.EntryList then _aa=_aa..","end end;_aa=_aa.."}"end
_aa=_aa..string.rep(')',d_a.ParenCount or 0)a_a=a_a+#_aa;return _aa end
local c_a=function(d_a)local _aa=''
if d_a.AstType=='AssignmentStatement'then
for i=1,#d_a.Lhs do
_aa=_aa..__a(d_a.Lhs[i])if i~=#d_a.Lhs then _aa=_aa..","end end;if#d_a.Rhs>0 then _aa=_aa.."="
for i=1,#d_a.Rhs do
_aa=_aa..__a(d_a.Rhs[i])if i~=#d_a.Rhs then _aa=_aa..","end end end elseif
d_a.AstType=='CallStatement'then _aa=__a(d_a.Expression)elseif d_a.AstType=='LocalStatement'then
_aa=_aa.."local "
for i=1,#d_a.LocalList do _aa=_aa..d_a.LocalList[i].Name;if i~=#
d_a.LocalList then _aa=_aa..","end end
if#d_a.InitList>0 then _aa=_aa.."="for i=1,#d_a.InitList do _aa=_aa..
__a(d_a.InitList[i])
if i~=#d_a.InitList then _aa=_aa..","end end end elseif d_a.AstType=='IfStatement'then
_aa=b_a("if",__a(d_a.Clauses[1].Condition))_aa=b_a(_aa,"then")
_aa=b_a(_aa,dd(d_a.Clauses[1].Body))
for i=2,#d_a.Clauses do local aaa=d_a.Clauses[i]
if aaa.Condition then
_aa=b_a(_aa,"elseif")_aa=b_a(_aa,__a(aaa.Condition))
_aa=b_a(_aa,"then")else _aa=b_a(_aa,"else")end;_aa=b_a(_aa,dd(aaa.Body))end;_aa=b_a(_aa,"end")elseif d_a.AstType=='WhileStatement'then
_aa=b_a("while",__a(d_a.Condition))_aa=b_a(_aa,"do")_aa=b_a(_aa,dd(d_a.Body))
_aa=b_a(_aa,"end")elseif d_a.AstType=='DoStatement'then _aa=b_a(_aa,"do")
_aa=b_a(_aa,dd(d_a.Body))_aa=b_a(_aa,"end")elseif d_a.AstType=='ReturnStatement'then _aa="return"
for i=1,#d_a.Arguments
do _aa=b_a(_aa,__a(d_a.Arguments[i]))if i~=
#d_a.Arguments then _aa=_aa..","end end elseif d_a.AstType=='BreakStatement'then _aa="break"elseif d_a.AstType=='RepeatStatement'then
_aa="repeat"_aa=b_a(_aa,dd(d_a.Body))_aa=b_a(_aa,"until")
_aa=b_a(_aa,__a(d_a.Condition))elseif d_a.AstType=='Function'then d_a.Scope:RenameVars()if d_a.IsLocal then
_aa="local"end;_aa=b_a(_aa,"function ")if d_a.IsLocal then
_aa=_aa..d_a.Name.Name else _aa=_aa..__a(d_a.Name)end;_aa=
_aa.."("
if#d_a.Arguments>0 then
for i=1,#d_a.Arguments do _aa=_aa..
d_a.Arguments[i].Name;if i~=#d_a.Arguments then _aa=_aa..","elseif d_a.VarArg then
_aa=_aa..",..."end end elseif d_a.VarArg then _aa=_aa.."..."end;_aa=_aa..")"_aa=b_a(_aa,dd(d_a.Body))
_aa=b_a(_aa,"end")elseif d_a.AstType=='GenericForStatement'then d_a.Scope:RenameVars()
_aa="for "
for i=1,#d_a.VariableList do
_aa=_aa..d_a.VariableList[i].Name;if i~=#d_a.VariableList then _aa=_aa..","end end;_aa=_aa.." in"
for i=1,#d_a.Generators do
_aa=b_a(_aa,__a(d_a.Generators[i]))if i~=#d_a.Generators then _aa=b_a(_aa,',')end end;_aa=b_a(_aa,"do")_aa=b_a(_aa,dd(d_a.Body))
_aa=b_a(_aa,"end")elseif d_a.AstType=='NumericForStatement'then _aa="for "_aa=_aa..
d_a.Variable.Name.."="_aa=_aa..
__a(d_a.Start)..","..__a(d_a.End)if d_a.Step then
_aa=_aa..","..__a(d_a.Step)end;_aa=b_a(_aa,"do")
_aa=b_a(_aa,dd(d_a.Body))_aa=b_a(_aa,"end")end;a_a=a_a+#_aa;return _aa end
dd=function(d_a)local _aa=''d_a.Scope:RenameVars()for aaa,baa in pairs(d_a.Body)do
_aa=b_a(_aa,c_a(baa),';')end;return _aa end;cd.Scope:RenameVars()return dd(cd)end
local minify = function(cd)local dd,__a=ParseLua(cd)if not dd then return false,__a end
return true,Format_Mini(__a)end
-- Packaging part:
local args = table.pack(...)
local projectPath = args[1] or "Basalt"
local minifyProject = args[2]=="true" and true or false
local outputFileName = args[3] or "basalt.lua"
assert(fs.isDir(projectPath), "Unable to find directory: "..projectPath)
local projectFiles = {
"objects",
"libraries",
"Frame.lua",
"loadObjects.lua",
"Object.lua",
"theme.lua",
}
local subDirs = {
"objects", "libraries"
}
local mainFile = "main.lua"
local outputFile = io.open(outputFileName, "w")
if(outputFile==nil)then
error("Can't open file "..outputFileName)
end
outputFile:write([[
local project = {}
local packaged = true
local baseRequire = require
local require = function(path)
for _,v in pairs(project)do
for name,b in pairs(v)do
if(name==path)then
return b()
end
end
end
return baseRequire(path);
end
local getProject = function(subDir)
if(subDir~=nil)then
return project[subDir]
end
return project
end
]])
for k,v in pairs(subDirs)do
outputFile:write("project['"..v.."'] = {}")
end
outputFile:write("project['default'] = {}")
local function writeNewPackage(subdir, name, path)
if not(fs.isDir(path))then
outputFile:write("project['"..subdir.."']['"..name.."'] = ".."function(...)")
local file = io.open(path, "r")
local fileData = file:read("*all")
if(minifyProject)then
local success, data = minify(fileData)
if(success)then
outputFile:write(data:gsub("]]", "] ]"):gsub("]]", "] ]").."\n")
else
print("Error: Can't minify "..path)
end
else
outputFile:write(fileData:gsub("]]", "] ]"):gsub("]]", "] ]").."\n")
end
file:close()
outputFile:write("end; \n")
end
end
for _,v in pairs(projectFiles)do
if(fs.isDir(fs.combine(projectPath, v)))then
for _,b in pairs(fs.list(fs.combine(projectPath, v)))do
writeNewPackage(v, b:gsub(".lua", ""), fs.combine(fs.combine(projectPath, v), b))
end
else
writeNewPackage("default", v:gsub(".lua", ""), fs.combine(projectPath, v))
end
end
local main = io.open(fs.combine(projectPath, mainFile), "r")
local mainData = main:read("*all")
if(minifyProject)then
local success,data = minify(mainData)
if(success)then
outputFile:write(data)
else
print("Error: Can't minify "..fs.combine(projectPath, mainFile).." "..data)
end
else
outputFile:write(mainData)
end
main:close()
outputFile:close()

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basalt.madefor.cc

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# Welcome to The Basalt Wiki!
*Note: The Basalt Wiki is a work in progress. Please treat Wiki errors the same as bugs and report them accordingly.*
Here you can find information about how to use Basalt as well as examples of functional Basalt code. The aim of Basalt is to improve user interaction through visual display.
## About Basalt
Basalt is intended to be an easy-to-understand UI Framework designed for CC:Tweaked (Also know as "ComputerCraft: Tweaked") - a popular minecraft mod. For more information about CC:Tweaked, checkout the project's [wiki](https://tweaked.cc/) or [download](https://www.curseforge.com/minecraft/mc-mods/cc-tweaked).
## Quick Demo
<img src="https://raw.githubusercontent.com/Pyroxenium/Basalt/master/docs/_media/basaltPreview2.gif" width="600">
## Questions & Bugs
Obviously NyoriE has implemented some easter eggs, *some people* call them "bugs". If you happen to discover one of these just make a new <a href="https://github.com/Pyroxenium/Basalt/issues">issue</a>.
Additionally, if you have questions about Basalt or how to make use of it, feel free to create a new discussion on <a href="https://github.com/Pyroxenium/Basalt/discussions">Basalt's Discussion Board</a>, or ask in our [discord](https://discord.gg/yNNnmBVBpE).
---
Feel free to join our [discord](https://discord.gg/yNNnmBVBpE)!
<br><br>

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Thanks for checking out our wiki, join our discord for more help: [discord.gg/yM7kndJdJJ](discord.gg/yM7kndJdJJ)

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- Getting Started
- [Home](Home.md)
- [Quick Start](home/Quick-Start.md)
- [Installer](home/installer)

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- About
- [Home](Home.md)
- [Quick Start](home/Quick-Start.md)
- [Installer](home/installer)
- Objects
- [Basalt](objects/Basalt.md)
- [Object](objects/Object.md)
- [Button](objects/Button.md)
- [Checkbox](objects/Checkbox.md)
- [Dropdown](objects/Dropdown.md)
- [Frame](objects/Frame.md)
- [Image](objects/Image.md)
- [Input](objects/Input.md)
- [Label](objects/Label.md)
- [List](objects/List.md)
- [Menubar](objects/Menubar.md)
- [Pane](objects/Pane.md)
- [Program](objects/Program.md)
- [Progressbar](objects/Progressbar.md)
- [Radio](objects/Radio.md)
- [Scrollbar](objects/Scrollbar.md)
- [Slider](objects/Slider.md)
- [Textfield](objects/Textfield.md)
- [Animation](objects/Animation.md)
- [Thread](objects/Thread.md)
- [Timer](objects/Timer.md)
- Tips & Tricks
- [Your Logic](tips/logic.md)
- [Button coloring](tips/buttonColoring.md)
- [Designing/Animating](tips/design.md)
- [Dynamic Values](tips/dynamicvalues.md)
- [XML](tips/xml.md)

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## HowTo Use
To load the framework into your project, make use of the following code on top of your code.
```lua
local basalt = require("basalt")
```
It does not matter if you have installed the single file version or the full folder project. <br>
Both versions can be loaded by using `require("Basalt")`, you dont need to add `.lua`.
## Download
### Download the folder version
This version is for people who'd like to work with Basalt, change something in Basalt or checkout the project.<br>
But you are also able to just use it to create your own UI.<br>
To install the full project to your CC:Tweaked Computer, use the following command on your CC:Tweaked shell:
`pastebin run ESs1mg7P`
This will download the project as a folder called "Basalt". You are immediatly after the download is done able to use it in your projects.
### Download the single file version
This is the version you should use if you're done with programming. It is a little bit faster and it is also minified, which makes the project smaller.
To install the single filed project to your CC:Tweaked Computer, use the following command on your CC:Tweaked shell:
`pastebin run ESs1mg7P packed`
This will download the project as a single file called "basalt.lua". You are immediatly after the download is done able to use it in your projects.
### Basalt Package Manager
The Basalt Package Manager is still in alpha!<br><br>
The Basalt Package Manager is a visual installer, you are able to change some settings, also to choose which objects are necessary for your projects and which are not.
To install the BPM (Basalt Package Manager) use the following command on your CC:Tweaked shell:
`pastebin run ESs1mg7P bpm true`
The true keyword in the end is optional and would simply start BPM immediately.
## Example
Here is a fully functioning example of Basalt code
```lua
local basalt = require("basalt") --> Load the Basalt framework
--> Create the first frame. Please note that Basalt needs at least one active "non-parent" frame to properly supply events
--> When Basalt#createFrame makes use of unique identifiers (commonly referred to as UIDs), meaning that the supplied value must be UNIQUE
local mainFrame = basalt.createFrame("mainFrame")
--> Show the frame to the user
mainFrame:show()
local button = mainFrame:addButton("clickableButton") --> Add a button to the mainFrame (With a unique identifier)
--> Set the position of the button, Button#setPosition follows an x, y pattern.
--> The x value is how far right the object should be from its anchor (negative values from an anchor will travel left)
--> The y value is how far down the object should be from its anchor (negative values from an anchor will travel up)
button:setPosition(4, 4)
button:setText("Click me!") --> Set the text of our button
local function buttonClick() --> This function serves as our click logic
basalt.debug("I got clicked!")
end
--> Remember! You cannot supply buttonClick(), that will only supply the result of the function
--> Make sure the button knows which function to call when it's clicked
button:onClick(buttonClick)
button:show() --> Make the button visible, so the user can click it
basalt.autoUpdate() --> Basalt#autoUpdate starts the event listener to detect user input
```
If you're like us and strive for succinct and beautiful code, here is a cleaner implementation of the code above:
```lua
local basalt = require("basalt")
local mainFrame = basalt.createFrame("mainFrame"):show()
local button = mainFrame --> Basalt returns an instance of the object on most methods, to make use of "call-chaining"
:addButton("clickableButton") --> This is an example of call chaining
:setPosition(4,4)
:setText("Click me!")
:onClick(
function()
basalt.debug("I got clicked!")
end)
:show()
basalt.autoUpdate()
```

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# Installer
This is just a script which helps you to setup your program to automatically install the Basalt UI Framework, if it doesn't exists. Means, you create your program (which requires basalt) and add this on the top of your program. Now, everytime you execute your program it checks if basalt.lua (or your custom filepath) exists or not, if not it installs it, or if you are using the advanced installer, it asks the user if the program is allowed to install basalt for you.
## Basic Installer
Here is a very basic one which just installs basalt.lua if don't exist:
```lua
--Basalt configurated installer
local filePath = "basalt.lua" --here you can change the file path default: basalt
if not(fs.exists(filePath))then
shell.run("pastebin run ESs1mg7P packed true "..filePath:gsub(".lua", "")) -- this is an alternative to the wget command
end
local basalt = require(filePath:gsub(".lua", "")) -- here you can change the variablename in any variablename you want default: basalt
```
## Advanced Installer
This is a visual version, it asks the user if he wants to install basalt.lua (if not found)<br>
![](https://raw.githubusercontent.com/Pyroxenium/Basalt/master/docs/_media/installer.png)
```lua
--Basalt configurated installer
local filePath = "basalt.lua" --here you can change the file path default: basalt
if not(fs.exists(filePath))then
local w,h = term.getSize()
term.clear()
local _installerWindow = window.create(term.current(),w/2-8,h/2-3,18,6)
_installerWindow.setBackgroundColor(colors.gray)
_installerWindow.setTextColor(colors.black)
_installerWindow.write(" Basalt Installer ")
_installerWindow.setBackgroundColor(colors.lightGray)
for line=2,6,1 do
_installerWindow.setCursorPos(1,line)
if(line==3)then
_installerWindow.write(" No Basalt found! ")
elseif(line==4)then
_installerWindow.write(" Install it? ")
elseif(line==6)then
_installerWindow.setTextColor(colors.black)
_installerWindow.setBackgroundColor(colors.gray)
_installerWindow.write("Install")
_installerWindow.setBackgroundColor(colors.lightGray)
_installerWindow.write(string.rep(" ",5))
_installerWindow.setBackgroundColor(colors.red)
_installerWindow.write("Cancel")
else
_installerWindow.write(string.rep(" ",18))
end
end
_installerWindow.setVisible(true)
_installerWindow.redraw()
while(not(fs.exists(filePath))) do
local event, p1,p2,p3,p4 = os.pullEvent()
if(event=="mouse_click")then
if(p3==math.floor(h/2+2))and(p2>=w/2-8)and(p2<=w/2-2)then
shell.run("pastebin run ESs1mg7P packed true "..filePath:gsub(".lua", ""))
_installerWindow.setVisible(false)
term.clear()
break
end
if(p3==math.floor(h/2+2))and(p2<=w/2+9)and(p2>=w/2+4)then
_installerWindow.clear()
_installerWindow.setVisible(false)
term.setCursorPos(1,1)
term.clear()
return
end
end
end
term.setCursorPos(1,1)
term.clear()
end
local basalt = require(filePath:gsub(".lua", "")) -- here you can change the variablename in any variablename you want default: basalt
------------------------------
```

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Basalt Documentation</title>
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta name="description" content="Basalt is an easy-to-understand UI Framework designed for CC:Tweaked - a popular minecraft mod. ">
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0">
<!-- <link rel="stylesheet" href="//cdn.jsdelivr.net/npm/docsify@4/lib/themes/vue.css">-->
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/docsify-themeable@0/dist/css/theme-simple-dark.css">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/prismjs@1.28.0/themes/prism-tomorrow.min.css">
<link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png">
<style>
:root {
--theme-color: #16CC27;
--mono-hue: 120;
--mono-saturation: 1%;
--mono-shade3: hsl(var(--mono-hue), var(--mono-saturation), 5%);
--mono-shade2: hsl(var(--mono-hue), var(--mono-saturation), 6%);
--mono-shade1: hsl(var(--mono-hue), var(--mono-saturation), 7%);
--mono-base: hsl(var(--mono-hue), var(--mono-saturation), 20%);
--mono-tint1: hsl(var(--mono-hue), var(--mono-saturation), 25%);
--mono-tint2: hsl(var(--mono-hue), var(--mono-saturation), 30%);
--mono-tint3: hsl(var(--mono-hue), var(--mono-saturation), 35%);
--base-background-color: hsl(var(--mono-hue), var(--mono-saturation), 10%);
--sidebar-nav-pagelink-background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='7' height='11.2' viewBox='0 0 7 11.2'%3E%3Cpath d='M1.5 1.5l4 4.1 -4 4.1' stroke-width='1.5' stroke='%23575d5e' fill='none' stroke-linecap='square' stroke-linejoin='miter' vector-effect='non-scaling-stroke'/%3E%3C/svg%3E");
--sidebar-nav-pagelink-background-image--active: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='11.2' height='7' viewBox='0 0 11.2 7'%3E%3Cpath d='M1.5 1.5l4.1 4 4.1-4' stroke-width='1.5' stroke='%23575d5e' fill='none' stroke-linecap='square' stroke-linejoin='miter' vector-effect='non-scaling-stroke'/%3E%3C/svg%3E");
--sidebar-nav-pagelink-background-image--collapse: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='7' height='11.2' viewBox='0 0 7 11.2'%3E%3Cpath d='M1.5 1.5l4 4.1 -4 4.1' stroke-width='1.5' stroke='%23575d5e' fill='none' stroke-linecap='square' stroke-linejoin='miter' vector-effect='non-scaling-stroke'/%3E%3C/svg%3E");
--sidebar-nav-pagelink-background-image--loaded: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='11.2' height='7' viewBox='0 0 11.2 7'%3E%3Cpath d='M1.5 1.5l4.1 4 4.1-4' stroke-width='1.5' stroke='%23575d5e' fill='none' stroke-linecap='square' stroke-linejoin='miter' vector-effect='non-scaling-stroke'/%3E%3C/svg%3E");
}
</style>
</head>
<body>
<div id="app">Did you know: Basalt is a Pyroxene?></div>
<script>
window.$docsify = {
logo: '/_media/logo.png',
loadNavbar: true,
loadSidebar: true,
autoHeader: true,
subMaxLevel: 2,
homepage: 'Home.md',
name: 'Basalt',
repo: 'https://github.com/Pyroxenium/Basalt',
auto2top: true
}
</script>
<!-- Docsify v4 -->
<script src="//cdn.jsdelivr.net/npm/docsify@4"></script>
<script src="https://cdn.jsdelivr.net/npm/docsify-themeable@0/dist/js/docsify-themeable.min.js"></script>
<script src="//cdn.jsdelivr.net/npm/prismjs@1.28.0/components/prism-lua.min.js"></script>
</body>
</html>

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--Basalt configurated installer
local filePath = "basalt.lua" --here you can change the file path default: basalt
if not(fs.exists(filePath))then
shell.run("pastebin run ESs1mg7P packed true "..filePath:gsub(".lua", "")) -- this is an alternative to the wget command
end
local basalt = require(filePath:gsub(".lua", "")) -- here you can change the variablename in any variablename you want default: basalt
local maxCoWorker = 3
local recipeList = {}
local craftingQueue = {}
local bridge = peripheral.find("rsBridge")
local w, h = term.getSize()
local main = basalt.createFrame()
local home = main:addFrame():setPosition(1,2):setBackground(colors.lightGray):setSize(w, h-2)
local recipes = main:addFrame():setPosition(1,2):setBackground(colors.lightGray):hide()
local log = main:addFrame():setPosition(1,2):setBackground(colors.lightGray):hide()
local menuBar = main:addMenubar():addItem("Home"):addItem("Recipes"):addItem("Log"):setBackground(colors.gray):setSize(w, 1):setSpace(6):setScrollable():show()
menuBar:onChange(function(self)
home:hide()
recipes:hide()
log:hide()
if(self:getValue().text=="Home")then
home:show()
elseif(self:getValue().text=="Recipes")then
recipes:show()
elseif(self:getValue().text=="Log")then
log:show()
end
end)
local function buttonVisuals(btn)
btn:onClick(basalt.schedule(function() btn:setBackground(colors.black) btn:setForeground(colors.lightGray) os.sleep(0.1) btn:setBackground(colors.gray) btn:setForeground(colors.black) end))
end
local coworkerCount = home:addLabel():setText(maxCoWorker):setPosition(45,2):show()
home:addLabel():setText("Co-Worker:"):setPosition(32,2):show()
buttonVisuals(home:addButton():setText(">"):setSize(1,1):setPosition(47,2):onClick(function() if(maxCoWorker<100)then maxCoWorker = maxCoWorker+1 end coworkerCount:setText(maxCoWorker) end):show())
buttonVisuals(home:addButton():setText("<"):setSize(1,1):setPosition(43,2):onClick(function() if(maxCoWorker>1)then maxCoWorker = maxCoWorker-1 end coworkerCount:setText(maxCoWorker) end):show())
local logList = log:addList():setPosition(2,2):setSize(w-2,h-3):setScrollable(false):show()
local jobList = home:addList():setPosition(20,4):setSize(30,10):show()
local rList = recipes:addList():setPosition(13,2):setSize(38,16):show()
local function logging(text)
logList:addItem(text)
if(logList:getItemCount()>h-3)then
logList:removeItem(1)
end
end
logging("Loading autocrafter...")
function SaveToFile()
local file = io.open("recipes", "wb")
local sel = rList:getItemIndex()
rList:clear()
for _,v in pairs(recipeList)do
if(v.useDmg)then
file:write(v.name.."|"..v.damage.."|"..v.minAmount.."|"..v.maxCraftAmount.."|true|", "\n")
else
file:write(v.name.."|"..v.damage.."|"..v.minAmount.."|"..v.maxCraftAmount.."|false|", "\n")
end
rList:addItem(v.minAmount.."x "..v.name..":"..v.damage, nil, nil, v)
end
rList:selectItem(sel)
file:close()
end
buttonVisuals(recipes:addButton():setPosition(2,2):setText("Remove"):setSize(8,1):onClick(function()
if(rList:getValue()~=nil)then
local sel = rList:getValue().args[1]
for k,v in pairs(recipeList)do
if(v.name==sel.name)and(tonumber(v.damage)==tonumber(sel.damage))then
table.remove(recipeList, k)
logging("Removed recipe: "..v.name..":"..v.damage)
SaveToFile()
end
end
end
end))
local changeAmn = recipes:addInput():setPosition(4,4):setSize(5,1):setInputType("number"):setForeground(colors.black):setDefaultText("32", colors.black):onChange(function(self)
local val = tonumber(self:getValue()) or 32
if(val<0)then
self:setValue(0)
end
end)
buttonVisuals(recipes:addButton():setPosition(2,4):setSize(1,1):setText("-"):onClick(function()
local val = tonumber(changeAmn:getValue()) or 32
if(rList:getValue()~=nil)then
local sel = rList:getValue().args[1]
if(val>0)and(sel.name~=nil)and(sel.damage~=nil)then
for k,v in pairs(recipeList)do
if(v.name==sel.name)and(tonumber(v.damage)==tonumber(sel.damage))then
v.minAmount = v.minAmount - val
if(v.minAmount < 0)then v.minAmount = 0 end
SaveToFile()
end
end
end
end
end))
buttonVisuals(recipes:addButton():setPosition(10,4):setSize(1,1):setText("+"):onClick(function()
local val = tonumber(changeAmn:getValue()) or 32
if(rList:getValue()~=nil)then
local sel = rList:getValue().args[1]
if(val>0)and(sel.name~=nil)and(sel.damage~=nil)then
for k,v in pairs(recipeList)do
if(v.name==sel.name)and(tonumber(v.damage)==tonumber(sel.damage))then
v.minAmount = v.minAmount + val
SaveToFile()
end
end
end
end
end))
buttonVisuals(recipes:addButton():setPosition(2,6):setSize(8,1):setText("Set"):onClick(function()
local val = tonumber(changeAmn:getValue()) or 32
if(rList:getValue()~=nil)then
local sel = rList:getValue().args[1]
if(val>0)and(sel.name~=nil)and(sel.damage~=nil)then
for k,v in pairs(recipeList)do
if(v.name==sel.name)and(tonumber(v.damage)==tonumber(sel.damage))then
v.minAmount = val
SaveToFile()
end
end
end
end
end))
local rItemFrame = home:addFrame():setPosition(7,3):setBackground(colors.gray):setSize(27,6):setMoveable(true):setBar("Remove Item", colors.black, colors.lightGray):showBar():hide()
rItemFrame:addButton():setPosition(1,1):setAnchor("topRight"):setSize(1,1):setBackground(colors.black):setForeground(colors.lightGray):setText("x"):onClick(function() rItemFrame:hide() end):show()
rItemFrame:addLabel():setText("Item ID:"):setPosition(2,3):show()
local ritemId = rItemFrame:addInput("itemid"):setPosition(12,3):setSize(15,1):setBackground(colors.black):setForeground(colors.lightGray):setDefaultText("minecraft:stick", colors.gray):show()
rItemFrame:addButton():setPosition(-7,0):setAnchor("bottomRight"):setSize(8,1):setBackground(colors.black):setForeground(colors.lightGray):setText("Remove"):onClick(function()
local id = ritemId:getValue()
for k,v in pairs(recipeList)do
if(v.name==id)then
table.remove(recipeList, k)
logging("Removed recipe: "..v.name..":"..v.damage)
end
end
SaveToFile()
end)
local aItemFrame = home:addFrame():setPosition(7,3):setBackground(colors.gray):setSize(27,12):setMoveable(true):setBar("Add Item", colors.black, colors.lightGray):showBar():hide()
aItemFrame:addLabel():setText("Item ID:"):setPosition(2,3)
aItemFrame:addLabel():setText("Damage:"):setPosition(2,5)
aItemFrame:addLabel():setText("Count:"):setPosition(2,7)
aItemFrame:addLabel():setText("Max:"):setPosition(2,9)
aItemFrame:addLabel():setText("Use Damage:"):setAnchor("bottomLeft"):setPosition(4,0)
local itemId = aItemFrame:addInput():setPosition(12,3):setSize(15,1):setBackground(colors.black):setForeground(colors.lightGray):setDefaultText("minecraft:stick", colors.gray)
local itemDamage = aItemFrame:addInput():setPosition(12,5):setSize(15,1):setBackground(colors.black):setForeground(colors.lightGray):setInputType("number"):setDefaultText("0", colors.gray)
local itemCount = aItemFrame:addInput():setPosition(12,7):setSize(15,1):setBackground(colors.black):setForeground(colors.lightGray):setInputType("number"):setDefaultText("64", colors.gray)
local itemMaxCount = aItemFrame:addInput():setPosition(12,9):setSize(15,1):setBackground(colors.black):setForeground(colors.lightGray):setInputType("number"):setDefaultText("0", colors.gray)
local useDamage = aItemFrame:addCheckbox():setAnchor("bottomLeft"):setPosition(2,0):setBackground(colors.black):setForeground(colors.lightGray):setValue(true)
aItemFrame:addButton():setAnchor("topRight"):setPosition(1,1):setSize(1,1):setBackground(colors.black):setForeground(colors.lightGray):setText("x"):onClick(function() aItemFrame:hide() end)
aItemFrame:addButton():setAnchor("bottomRight"):setPosition(-4,0):setSize(5,1):setBackground(colors.black):setForeground(colors.lightGray):setText("Add"):onClick(function()
local id = itemId:getValue()
local dmg = itemDamage:getValue() == "" and 0 or itemDamage:getValue()
local count = itemCount:getValue() == "" and 64 or itemCount:getValue()
local maxCount = itemMaxCount:getValue() == "" and 0 or itemMaxCount:getValue()
local usedamage = useDamage:getValue() or true
if(id~="")then
local itemExist = false
for k,v in pairs(recipeList)do
if(v.name==id)then
if(usedamage)then
if(v.damage==dmg)then
itemExist = true
v.minAmount = count or 64
v.maxCraftAmount = maxCount or 0
logging("Edited recipe: "..(count).."x "..id..":"..dmg)
end
else
itemExist = true
v.minAmount = count or 64
v.maxCraftAmount = maxCount or 0
logging("Edited recipe: "..(count).."x "..id..":"..dmg)
end
end
end
if(itemExist == false)then
table.insert(recipeList, {name = id, damage = dmg or 0, minAmount = count, maxCraftAmount = maxCount or 0, useDmg = usedamage, fails = 0, timer = 0})
logging("Added recipe: "..(count).."x "..id..":"..dmg)
end
SaveToFile()
else
logging("Please set a ID.")
end
end)
buttonVisuals(home:addButton():setText("Add Item"):setSize(12,3):setPosition(2,6):onClick(function() aItemFrame:show() aItemFrame:setFocus() end):show())
buttonVisuals(home:addButton():setText("Remove Item"):setSize(12,3):setPosition(2,10):onClick(function() rItemFrame:show() rItemFrame:setFocus() end):show())
local function StringSeperate(str, seperator)
local words = {}
local word = ""
if(string.sub(str, str:len(), str:len())~=seperator)then
str = str..""..seperator
end
for x=1,str:len() do
local s = string.sub(str,x,x)
if(s==seperator)then
table.insert(words, word)
word = ""
else
word = word..s
end
end
return words
end
if not(fs.exists("recipes"))then
fs.open("recipes","w").close()
end
local f = fs.open("recipes", "r")
for line in f.readLine do
local tab = StringSeperate(line, "|")
if(tab[1]~=nil)and(tab[2]~=nil)and(tab[3]~=nil)and(tab[4]~=nil)and(tab[5]~=nil)then
logging("Registered recipe: "..tab[3].."x "..tab[1]..":"..tab[2])
local recipe = {name=tab[1],damage=tonumber(tab[2]),minAmount=tonumber(tab[3]),maxCraftAmount=tonumber(tab[4]),fails=0,timer=0}
if(tab[5]=="true")then
recipe.useDmg=true
else
recipe.useDmg=false
end
rList:addItem(recipe.minAmount.."x "..recipe.name..":"..recipe.damage, nil, nil, recipe)
table.insert(recipeList, recipe)
end
end
f.close()
local function findKeyWithItemName(table, itemname, damage)
for k,v in pairs(table)do
if(v.name==itemname)and(v.damage == damage)then
return k
end
end
return nil
end
local scanChestBtn = home:addButton("scanChest"):setText("Scan Chest"):setSize(12,3):setPosition(2,2):show()
local function checkChestForNewEntrys()
scanChestBtn:setText("Scanning..")
local inventory = peripheral.find("minecraft:chest")
local items = {}
local itemAmounts = {}
local somethingChanged = false
if(inventory~=nil)then
for x=1,inventory.size(), 1 do
local item = inventory.getItemDetail(x)
if(item~=nil)then
if(item.damage==nil)then item.damage = 0 end
table.insert(items, item)
end
os.sleep(0.1)
end
else
logging("No chest available!")
end
if(#items > 0)then
for _,v in pairs(items)do
local key = findKeyWithItemName(itemAmounts, v.name, v.damage)
if(key~=nil)then
itemAmounts[key].count = itemAmounts[key].count + v.count
else
table.insert( itemAmounts, {name=v.name, damage=v.damage, count = v.count})
end
end
end
if(#itemAmounts > 0)then
for _,v in pairs(itemAmounts)do
local key = findKeyWithItemName(recipeList, v.name, v.damage)
if(key~=nil)then
if(recipeList[key].minAmount ~= v.count)then
logging("Edited recipe: "..v.name.. ":"..v.damage.." new count: "..v.count)
end
somethingChanged = true
recipeList[key].minAmount = v.count
else
table.insert( recipeList, {name=v.name, damage=v.damage, minAmount = v.count, maxCraftAmount = 0, useDmg = true, fails = 0, timer = 0})
somethingChanged = true
logging("Registered recipe: "..v.count.."x "..v.name.. ":"..v.damage)
end
end
if(somethingChanged)then
SaveToFile()
end
end
scanChestBtn:setText("Scan Chest")
logging("Scanning chest done.")
end
local chestScanThread = main:addThread("chestScanThread")
buttonVisuals(scanChestBtn:onClick(function() chestScanThread:start(checkChestForNewEntrys) end))
local function GetAmount(itemAmount, recipe)
local amount = 0
if(itemAmount < recipe.minAmount)then
if(recipe.maxCraftAmount > 0)then
if(recipe.minAmount-itemAmount > recipe.maxCraftAmount)then
amount = recipe.maxCraftAmount
else
amount = recipe.minAmount-itemAmount
end
else
amount = recipe.minAmount-itemAmount
end
end
return amount
end
function GetRecipeKey(pattern)
for k,v in pairs(recipeList)do
if(v.name == pattern.name)then
if(pattern.damage==nil)then return k end
if(v.useDmg)then
if(v.damage == pattern.damage)then
return k
end
else
return k
end
end
end
return nil
end
local function CheckCraftingRecipe(recipe)
local pattern = bridge.getItem({name=recipe.name})
local item = {pattern=pattern, amount=0}
if(pattern~=nil)then
local storedAmount = pattern.amount
local neededItemAmount = GetAmount(storedAmount, recipe)
if(neededItemAmount > 0)then
item.amount = neededItemAmount
table.insert(craftingQueue, item)
return true
end
end
return false
end
function RemoveRecipe(item)
local key = -1
for k,v in pairs(recipeList)do
if(v.name == item.name)and(v.damage== item.damage)then
key = k
end
end
if(key>=0)then
table.remove(recipeList, key)
end
SaveToFile()
end
local function FindKeyInTable(table, item)
for k,v in pairs(table)do
if(v==item)then
return k
end
end
return nil
end
local function CheckAllRecipes()
for _,v in pairs(recipeList)do
if(type(v)=="table")then
CheckCraftingRecipe(v)
end
end
end
local function jobCrafting(coworker, item)
if(jobList:getItem(coworker)~=nil)then
jobList:editItem(coworker, "Co-Worker "..coworker..": "..item.amountToCraft.."x "..item.item.displayName:gsub(" ", ""))
else
jobList:addItem("Co-Worker "..coworker..": "..item.amountToCraft.."x "..item.item.displayName:gsub(" ", ""))
end
end
local function jobDone(coworker)
if(jobList:getItem(coworker)~=nil)then
jobList:editItem(coworker, "Co-Worker "..coworker..": waiting...")
else
jobList:addItem("Co-Worker "..coworker..": waiting...")
end
end
local coWorkerId = 1
local function UpdateCraftingQueue()
while(#craftingQueue > 0)do
local activeCoWorkers = {}
local craftingQueuesToRemove = {}
for _,v in pairs(craftingQueue)do
if(#activeCoWorkers+1 <= maxCoWorker)then
local stack = v.pattern
local recipeKey = GetRecipeKey(stack)
local waittimer = 0
local multiplier = 1
if(recipeList[recipeKey].fails > 0)and(recipeList[recipeKey].fails <=10)then
multiplier = recipeList[recipeKey].fails
elseif(recipeList[recipeKey].fails > 10)then
multiplier = 20
end
waittimer = multiplier * 30
if(os.clock()>=recipeList[recipeKey].timer+waittimer)then
if not(bridge.isItemCrafting(stack.name))then
local currentItemState = {item=stack, curAmount = stack.count, amountToCraft = v.amount}
if(bridge.isItemCraftable({name=stack.name}))then
local task, errormsg = bridge.craftItem({name=stack.name, count = v.amount})
if(task)then
logging("Sheduled Task: "..v.amount.." ("..stack.name..") "..stack.displayName:gsub(" ", ""))
jobCrafting(coWorkerId, currentItemState)
currentItemState.coWorker = coWorkerId
coWorkerId = coWorkerId + 1
if(coWorkerId > maxCoWorker)then coWorkerId = 1 end
table.insert(activeCoWorkers, currentItemState)
recipeList[recipeKey].fails = 0
else
logging("Error sheduling task: "..v.amount.."x ("..stack.name..") "..stack.displayName:gsub(" ", ""))
logging("Not enough materials!")
recipeList[recipeKey].fails = recipeList[recipeKey].fails + 1
recipeList[recipeKey].timer = os.clock()
end
else
logging("Error sheduling task: "..v.amount.."x ("..stack.name..") "..stack.displayName:gsub(" ", ""))
logging("No pattern available!")
recipeList[recipeKey].fails = recipeList[recipeKey].fails + 1
recipeList[recipeKey].timer = os.clock()
end
end
end
table.insert(craftingQueuesToRemove, v)
end
end
if(#craftingQueuesToRemove > 0)then
for _,v in pairs(craftingQueuesToRemove)do
local id = FindKeyInTable(craftingQueue, v)
table.remove(craftingQueue, id)
end
end
while(#activeCoWorkers > 0)do
local finishedCoworker = {}
for _,v in pairs(activeCoWorkers)do
if not(bridge.isItemCrafting(v.item.name))then
logging("Task done: "..v.amountToCraft.."x ("..v.item.name..") "..v.item.displayName:gsub(" ", ""))
table.insert(finishedCoworker, v)
end
end
if(#finishedCoworker>0)then
for _,v in pairs(finishedCoworker)do
local id = FindKeyInTable(activeCoWorkers, v)
table.remove(activeCoWorkers, id)
jobDone(v.coWorker)
end
end
os.sleep(0.75)
end
os.sleep(0.75)
end
end
main:addThread("craftingThread"):start(function() while true do CheckAllRecipes() os.sleep(1) UpdateCraftingQueue() os.sleep(1) end end)
logging("Autocrafter successfully loaded!")
basalt.autoUpdate()

21
docs/objects/Animation.md Normal file
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With animations, you can create a beautiful experience for users while interacting with your program.<br>
| | |
|---|---|
|[add](objects/Animation/add.md)|Adds a new custom function to call at the current time
|[wait](objects/Animation/wait.md)|Adds a amount to the animation time
|[play](objects/Animation/play.md)|Plays the animation
|[cancel](objects/Animation/cancel.md)|Cancels the animation
|[setObject](objects/Animation/setObject.md)|Sets an object on which predefined animations should work on
|[move](objects/Animation/move.md)|Predefined animation: moves the object to a new position
|[offset](objects/Animation/offset.md)|Predefined animation: Changes the offset of that object
|[size](objects/Animation/size.md)|Predefined animation: Changes the size on a object
|[changeText](objects/Animation/changeText.md)|Predefined animation: Changes the text (object needs a setText method)
|[changeTextColor](objects/Animation/changeTextColor.md)|Predefined animation: changes the foreground/textcolor on a object
|[changeBackground](objects/Animation/changeBackground.md)|Predefined animation: changes the background on a object
# Events
| | |
|---|---|
|[onDone](objects/Animation/onDone.md)|Gets called as soon as the animation has finished

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## add
Adds a new function to an animation
#### Parameters:
1. `function` The function containing animation logic
#### Returns:
1. `animation` Animation in use
#### Usage:
* This will set the button position to 3,3, waits 1 second, then sets position to 4,4, waits 2 seconds, and then sets the position to 5,5
```lua
local mainFrame = basalt.createFrame()
local testButton = mainFrame:addButton()
local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
aAnimation:play()
```

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## cancel
Cancels the animation
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame()
local testButton = mainFrame:addButton()
local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() aAnimation:cancel() end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
aAnimation:play()
```

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## changeBackground
Changes the background color while the animation is running
#### Parameters:
1. `table` multiple color numbers - example: {colors.red, colors.yellow, colors.green}
2. `number` duration in seconds
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame()
local testButton = mainFrame:addButton("buttonToAnimate")
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor(2, 0, colors.red, colors.yellow, colors.green):play()
```
```xml
<animation object="buttonToAnimate" play="true">
<background>
<color>red</color>
<color>yellow</color>
<color>green</color>
<duration>2</duration>
</background>
</animation>
```

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## changeText
Changes the text while animation is running
#### Parameters:
1. `table` multiple text strings - example: {"i", "am", "groot"}
2. `number` duration in seconds
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame()
local testButton = mainFrame:addButton("buttonToAnimate")
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeText(2, 0, "i", "am", "groot"):play()
```
```xml
<animation object="buttonToAnimate" play="true">
<text>
<text>i</text>
<text>am</text>
<text>groot</text>
<duration>2</duration>
</text>
</animation>
```

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## changeTextColor
Changes the text color while the animation is running
#### Parameters:
1. `table` multiple color numbers - example: {colors.red, colors.yellow, colors.green}
2. `number` duration in seconds
3. `number` time - time when this part should begin (offset to when the animation starts - default 0)
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame()
local testButton = mainFrame:addButton("buttonToAnimate")
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor(2, 0, colors.red, colors.yellow, colors.green):play()
```
```xml
<animation object="buttonToAnimate" play="true">
<textColor>
<color>red</color>
<color>yellow</color>
<color>green</color>
<duration>2</duration>
</textColor>
</animation>
```

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## move
Moves the object which got defined by setObject
#### Parameters:
1. `number` x coordinate
2. `number` y coordinate
3. `number` duration in seconds
4. `number` time - time when this part should begin (offset to when the animation starts - default 0)
5. `table` object - optional, you could also define the object here
#### Returns:
1. `animation` Animation in use
#### Usage:
* Takes 2 seconds to move the object from its current position to x15 y3
```lua
local mainFrame = basalt.createFrame()
local testButton = mainFrame:addButton("buttonToAnimate")
local aAnimation = mainFrame:addAnimation():setObject(testButton):move(15,3,2):play()
```
```xml
<animation object="buttonToAnimate" play="true">
<move><x>15</x><y>6</y><duration>2</duration></move>
</animation>
```

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## offset
Changes the offset on the object which got defined by setObject
#### Parameters:
1. `number` x offset
2. `number` y offset
3. `number` duration in seconds
4. `number` time - time when this part should begin (offset to when the animation starts - default 0)
5. `table` object - optional, you could also define the object here
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame()
local subFrame = mainFrame:addFrame("frameToAnimate")
local aAnimation = mainFrame:addAnimation():setObject(subFrame):offset(1,12,1):play()
```
```xml
<animation object="frameToAnimate" play="true">
<offset><x>1</x><y>12</y><duration>1</duration></offset>
</animation>
```

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## onDone
`onDone(self)`<br>
This is a event which gets fired as soon as the animation has finished.
```lua
local basalt = require("Basalt")
local mainFrame = basalt.createFrame()
local testButton = mainFrame:addButton("buttonToAnimate")
local aAnimation = mainFrame:addAnimation():setObject(testButton):changeTextColor({colors.red, colors.yellow, colors.green}, 2):play()
aAnimation:onDone(function()
basalt.debug("The animation is done")
end)
```
In XML you are also able to queue multiple animations, like this:
```xml
<animation id="anim2" object="buttonToAnimate">
<textColor>
<color>red</color>
<color>yellow</color>
<color>green</color>
<duration>2</duration>
</textColor>
</animation>
<animation onDone="#anim2" object="buttonToAnimate" play="true">
<background>
<color>red</color>
<color>yellow</color>
<color>green</color>
<duration>2</duration>
</background>
</animation>
```

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## play
Plays the animation
#### Parameters:
1. `boolean` Whether it will loop forever, will most likely be replaced with a count in the future
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame()
local testButton = mainFrame:addButton()
local aAnimation = mainFrame:addAnimation():add(function() testButton:setBackground(colors.black) end):wait(1):add(function() testButton:setBackground(colors.gray) end):wait(1):add(function() testButton:setBackground(colors.lightGray) end)
aAnimation:play() -- changes the background color of that button from black to gray and then to lightGray
```

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## setObject
Sets the object which the animation should reposition/resize
#### Parameters:
1. `table` object
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame()
local testButton = mainFrame:addButton()
local aAnimation = mainFrame:addAnimation():setObject(testButton)
```
```lua
local mainFrame = basalt.createFrame()
local testButton = mainFrame:addButton("buttonToAnimate")
```
```xml
<animation object="buttonToAnimate" />
```

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## size
Changes the size on the object which got defined by setObject
#### Parameters:
1. `number` width
2. `number` height
3. `number` duration in seconds
4. `number` time - time when this part should begin (offset to when the animation starts - default 0)
5. `table` object - optional, you could also define the object here
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame()
local testButton = mainFrame:addButton("buttonToAnimate")
local aAnimation = mainFrame:addAnimation():setObject(testButton):size(15,3,1):play()
```
```xml
<animation object="buttonToAnimate" play="true">
<offset><w>15</w><h>3</h><duration>1</duration></offset>
</animation>
```

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## wait
Sets a wait timer for the next function after the previous function got executed, no wait timer calls the next function immediately
#### Parameters:
1. `number` The length of delay between the functions _(in seconds)_
#### Returns:
1. `animation` Animation in use
#### Usage:
```lua
local mainFrame = basalt.createFrame()
local testButton = mainFrame:addButton()
local aAnimation = mainFrame:addAnimation():add(function() testButton:setPosition(3,3) end):wait(1):add(function() testButton:setPosition(1,1,"r") end):wait(2):add(function() testButton:setPosition(1,1,"r") end)
aAnimation:play()
```

37
docs/objects/Basalt.md Normal file
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This is the UI Manager and the first thing you want to access.
Before you can access Basalt, you need to add the following code on top of your file:
`local basalt = require("basalt")`
require loads the UI Framework into your project.
Now you are able to access the following list of methods:
| | |
|---|---|
|[createFrame](objects/Basalt/createFrame.md)|Creates a new base frame
|[removeFrame](objects/Basalt/removeFrame.md)|Removes a previously created base frame
|[getFrame](objects/Basalt/getFrame.md)|Returns a frame object by it's id
|[getActiveFrame](objects/Basalt/getActiveFrame.md)|Returns the currently active base frame
|[autoUpdate](objects/Basalt/autoUpdate.md)|Starts the event and draw listener
|[update](objects/Basalt/update.md)|Starts the event and draw listener once
|[stopUpdate](objects/Basalt/stopUpdate.md)|Stops the currently active event and draw listener
|[isKeyDown](objects/Basalt/isKeyDown.md)|Returns if the key is held down
|[debug](objects/Basalt/debug.md)|Writes something into the debug console
|[log](objects/Basalt/log.md)|Writes something into the log file
|[setTheme](objects/Basalt/setTheme.md)|Changes the base theme of basalt
|[setVariable](objects/Basalt/setVariable.md)|Sets a variable which you can access via XML
|[schedule](objects/Basalt/schedule.md)|Schedules a new task
# Examples
Here is a lua example on how to create a empty base frame and start basalt's listener.
```lua
local basalt = require("basalt") -- we load the UI Framework into our project
local main = basalt.createFrame() -- we create a base frame - on that frame we are able to add object's
-- here we would add additional object's
basalt.autoUpdate() -- we start listening to incoming events and draw stuff on the screen
```

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## basalt.autoUpdate
This starts the event and draw handler for you. The listeners will run until you stop them.
#### Parameters:
1. `boolean` optional - if you use false as the first parameter it would stop the listeners.
#### Usage:
* Enable the basalt listeners, otherwise the screen will not continue to update
```lua
local main = basalt.createFrame()
basalt.autoUpdate()
```

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## basalt.createFrame
Creates a new base-frame, you can have as many base-frames as you want, but only 1 can be active (visible) at the same time.
You can always switch between your base frames.
Only the currently active base-frame listens to incoming events (except for some events like time-events and peripheral-events)
#### Parameters:
1. `string` id - optional (if you dont set a id it will automatically create a uuid for you)
#### Returns:
1. `frame` object
#### Usage:
* How to use multiple base frames:
```lua
local main1 = basalt.createFrame() -- Visible base frame on program start
local main2 = basalt.createFrame()
local main3 = basalt.createFrame()
main1:addButton()
:setPosition(2,2)
:setText("Switch")
:onClick(function()
main2:show() -- this function automatically "hides" the first one and shows the second one
end)
main2:addLabel()
:setText("We are currently on main2")
```

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## basalt.debug
Creates a label with some information on the main frame on the bottom left. When you click on that label it will open a log view for you. See it as the new print for debugging
You can also edit the default debug Label (change position, change color or whatever you want) by accessing the variable basalt.debugLabel
which returns the debug Label.
Also basalt.debugFrame and basalt.debugList are available.
#### Parameters:
1. `...` (multiple parameters are possible, like print does)
#### Usage:
* Prints "Hello! ^-^" to the debug console
```lua
basalt.debug("Hello! ", "^-^")
```
* Changes the debug label's anchor
```lua
basalt.debugLabel:setAnchor("topLeft") -- default anchor is bottomLeft
basalt.debug("Hello!")
```

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## basalt.getActiveFrame
Returns the currently active/visible base frame
#### Returns:
1. `frame` The current frame
#### Usage:
* Displays the active frame name in the debug console
```lua
local main = basalt.createFrame()
basalt.debug(basalt.getActiveFrame():getName()) -- returns the id
```

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## basalt.getFrame
Returns a base frame by the given id
#### Parameters:
1. `string` id
#### Returns:
1. `frame` object
#### Usage:
* Creates, fetches and shows the "myFirstFrame" object
```lua
local main = basalt.createFrame("firstBaseFrame")
local main2 = basalt.createFrame("secondBaseFrame")
main:addButton()
:setText("Show")
:onClick(function()
local frame2 = basalt.getFrame("secondBaseFrame")
if(frame2~=nil)then
frame2:show()
end
end)
```

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## basalt.isKeyDown
Checks if the user is currently holding a key
#### Parameters:
1. `number` key code (use the keys table for that)
#### Returns:
1. `boolean` true or false
#### Usage:
* Shows a debug message with true or false if the left ctrl key is down, as soon as you click on the button.
```lua
local main = basalt.createFrame()
local aButton = mainFrame:addButton()
:setPosition(2,2)
:setText("Check Ctrl")
:onClick(function()
basalt.debug(basalt.isKeyDown(keys.leftCtrl))
end)
basalt.autoUpdate()
```

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## basalt.log
This writes something into a file. The main goal is to make debugging errors easier. Lets say you'r program is crashing and
you don't know why, you could use basalt.log
The log files will automatically removed after you start your program again
#### Parameters:
1. `string` The text to write into the log file
2. `string` - optional (default: "Debug") - the type to write
#### Usage:
* Writes "Hello!" into the log file
```lua
basalt.log("Hello!")
```

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## basalt.removeFrame
Removes the base frame by it's id. This only works for base-frames.
#### Parameters:
1. `string` id
#### Usage:
* Removes the previously created frame with id "myFirstFrame"
```lua
local main = basalt.createFrame("firstBaseFrame")
local main2 = basalt.createFrame("secondBaseFrame")
main:addButton()
:setText("Remove")
:onClick(function()
basalt.removeFrame(main2:getName()) -- you can use main2:getName() to find out the id or just use "secondBaseFrame"
end)
```

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## basalt.schedule
Schedules a function which gets called in a coroutine. After the coroutine is finished it will get destroyed immediatly. It's something like threads, but with some limits.
#### Parameters:
1. `function` a function which should get executed
#### Returns:
1. `function` it returns the function which you have to execute in order to start the coroutine
#### Usage:
* Creates a schedule which switches the color between red and gray
```lua
local mainFrame = basalt.createFrame()
local aButton = mainFrame:addButton():setText("Click me")
aButton:onClick(basalt.schedule(function(self)
self:setBackground(colors.red)
os.sleep(0.1)
self:setBackground(colors.gray)
os.sleep(0.1)
self:setBackground(colors.red)
os.sleep(0.1)
self:setBackground(colors.gray)
os.sleep(0.1)
self:setBackground(colors.red)
os.sleep(0.1)
self:setBackground(colors.gray)
end))
```

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## basalt.setTheme
Sets the base theme of the project! Make sure to cover all existing objects, otherwise it will result in errors. A good example is [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua)
#### Parameters:
1. `table` theme layout look into [theme](https://github.com/Pyroxenium/Basalt/blob/master/Basalt/theme.lua) for a example
#### Usage:
* Sets the default theme of basalt.
```lua
basalt.setTheme({
ButtonBG = colors.yellow,
ButtonText = colors.red,
...,
})
```

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## basalt.setVariable
This stores a variable which you're able to access via xml. You are also able to add a function, which then gets called by object events created in XML.
#### Parameters:
1. `string` a key name
1. `any` any variable
#### Usage:
* Adds a function to basalt.
```lua
basalt.setVariable("clickMe", function()
basalt.debug("I got clicked")
end)
```
```xml
<button onClick="clickMe" text="Click me" />
```

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## basalt.stopUpdate or basalt.stop
Stops the automatic draw and event handler which got started by basalt.autoUpdate()
#### Usage:
* When the quit button is clicked, the button stops basalt's event listeners and draw handlers
```lua
local main = basalt.createFrame()
local aButton = main:addButton()
:setPosition(2,2)
:setText("Stop Basalt!")
:onClick(function()
basalt.stopUpdate()
end)
basalt.autoUpdate()
```

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## basalt.update
Calls the draw and event handler once - this gives more flexibility about which events basalt should process. For example you could filter the terminate event.
Which means you have to pass the events into basalt.update.
#### Parameters:
1. `string` The event to be received
2. `...` Additional event variables to capture
#### Usage:
* Creates and starts a custom update cycle
```lua
local mainFrame = basalt.createFrame()
local aButton = mainFrame:addButton():setPosition(2,2)
while true do
local ev = table.pack(os.pullEventRaw())
basalt.update(table.unpack(ev))
end
```

37
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The button object is for creating buttons If you click on them, they should execute something. You decide what should happen when clicking on them.
[Object](objects/Object.md) methods also apply for buttons.
| | |
|---|---|
|[setText](objects/Button/setText.md)|Changes the button text
|[setHorizontalAlign](objects/Button/setHorizontalAlign.md)|Changes the horizontal text position
|[setVerticalAlign](objects/Button/setVerticalAlign.md)|Changes the vertical text position
# Example
This is a example on how you would create a fully working button:
```lua
local main = basalt.createFrame()
local aButton = main:addButton():setText("Click")
aButton:onClick(function(self,event,button,x,y)
if(event=="mouse_click")and(button==1)then
basalt.debug("Left mousebutton got clicked!")
end
end)
```
and this would be the xml way:
```lua
basalt.setVariable("buttonClick", function(self,event,button,x,y)
if(event=="mouse_click")and(button==1)then
basalt.debug("Left mousebutton got clicked!")
end
end)
local main = basalt.createFrame():addLayout("example.xml")
```
```xml
<button onClick="buttonClick" text="Click" />
```

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## setHorizontalAlign
Sets the horizontal align of the button text
#### Parameters:
1. `string` the position as string ("left", "center", "right") - default is center.
#### Returns:
1. `object` The object in use
#### Usage:
* Sets the button's horizontal text align to right.
```lua
local mainFrame = basalt.createFrame()
local button = mainFrame:addButton()
:setText("Click me!")
:setHorizontalAlign("right")
```
```xml
<button text="Click me!" horizontalAlign="right" />
```

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## setText
Sets the displayed button text
#### Parameters:
1. `string` the text the button should show
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a button with "Click me!" as text.
```lua
local mainFrame = basalt.createFrame()
local button = mainFrame:addButton():setText("Click me!")
```
```xml
<button text="Click me!" />
```

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## setVerticalAlign
Sets the vertical align of the button text
#### Parameters:
1. `string` the position as string ("top", "center", "bottom") - default is center.
#### Returns:
1. `object` The object in use
#### Usage:
* Sets the button's horizontal text align to right and the vertical text align to bottom.
```lua
local mainFrame = basalt.createFrame()
local button = mainFrame:addButton()
:setText("Click me!")
:setHorizontalAlign("right")
:setVerticalAlign("bottom")
```
```xml
<button text="Click me!" horizontalAlign="right" verticalAlign="bottom" />
```

36
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With checkboxes the user can set a boolean to true or false by clicking on them.
[Object](objects/Object.md) methods also apply for checkboxes.
| | |
|---|---|
|[setSymbol](objects/Checkbox/setSymbol.md)|Changes the symbol when checkbox is checked
# Example
This is how you would create a event which gets fired as soon as the value gets changed:
```lua
local main = basalt.createFrame()
local aCheckbox = main:addCheckbox()
local function checkboxChange(self)
local checked = self:getValue()
basalt.debug("The value got changed into ", checked)
end
aCheckbox:onChange(checkboxChange)
```
also possible via xml:
```lua
local main = basalt.createFrame():addLayout("example.xml")
basalt.setVariable("checkboxChange", function(self)
local checked = self:getValue()
basalt.debug("The value got changed into ", checked)
end)
```
```xml
<checkbox onChange="checkboxChange" />
```

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## setSymbol
Changes the checkbox symbol, default is "\42"
#### Parameters:
1. `string` symbol
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a new checkbox and changes the symbol to o
```lua
local main = basalt.createFrame()
local checkbox = main:addCheckbox():setSymbol("o")
```
```xml
<checkbox symbol="o" />
```

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Dropdowns are objects where the user can click on a button, this will open a list where the user can choose from.
[Object](objects/Object.md) methods also apply for dropdowns.
| | |
|---|---|
|[addItem](objects/Dropdown/addItem.md)|Adds a new item into the list
|[removeItem](objects/Dropdown/removeItem.md)|Removes a item from the list
|[editItem](objects/Dropdown/editItem.md)|Changes a already existing item in the list
|[getItem](objects/Dropdown/getItem.md)|Returns a item by its index
|[getItemCount](objects/Dropdown/getItemCount.md)|Returns the item count
|[getAll](objects/Dropdown/getAll.md)|Returns the entire list as a table
|[selectItem](objects/Dropdown/selectItem.md)|Selects a item
|[clear](objects/Dropdown/clear.md)|Makes the entire list empty
|[getItemIndex](objects/Dropdown/getItemIndex.md)|Returns the currently active item index
|[setSelectedItem](objects/Dropdown/setSelectedItem.md)|Changes the default bg and fg, when the user selects a item
|[setOffset](objects/Dropdown/setOffset.md)|Changes the list offset
|[getOffset](objects/Dropdown/getOffset.md)|Returns the current offset
|[setDropdownSize](objects/Dropdown/setDropdownSize.md)|Changes the dropdown size
A item-table in dropdowns looks like the following example:
```lua
item = {
text="1. Entry", -- the text its showing
bgCol=colors.black, -- the background color
fgCol=colors.white -- the foreground color
args = {} -- custom args you want to pass, which you will be able to access in for example onChange events
}
```

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## addItem
Adds a item into the dropdown
#### Parameters:
1. `string` The entry name
2. `number|color` unique default background color - optional
3. `number|color` unique default text color - optional
4. `any` any value - you could access this later in a :onChange() event (you need to use :getValue()) - optional
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default dropdown with 3 entries
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
```
```xml
<dropdown>
<item><text>1. Entry</text></item>
<item><text>2. Entry</text><bg>yellow</bg></item>
<item><text>3. Entry</text><bg>yellow</bg><fg>green</fg></item>
</dropdown>
```

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## clear
Removes all items.
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default dropdown with 3 entries and removes them immediatley. Which makes no sense.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:clear()
```

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## editItem
Edits a item from the dropdown
#### Parameters:
1. `number` The index which should be edited
2. `string` The new item name
3. `number` the new item background color - optional
4. `number` The new item text color - optional
5. `any` New additional information - optional
#### Returns:
1. `object` The object in use
#### Usage:
* Creates a default dropdown with 3 entries and edits the second one.
```lua
local mainFrame = basalt.createFrame()
local aDropdown = mainFrame:addDropdown()
aDropdown:addItem("1. Entry")
aDropdown:addItem("2. Entry",colors.yellow)
aDropdown:addItem("3. Entry",colors.yellow,colors.green)
aDropdown:editItem(2, "Still 2. Entry", colors.red)
```

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